User:Mgpt/Sandbox: Difference between revisions

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== Abilities ==
<tabber>
|-|Siphon Life=
{{Ability card
| name            = Siphon Life
| radius          = 10m
| duration        = 4s
| cooldown        = 42s
| description    = Drain health from enemies in front of you while they are in the radius.
| effect1        = '''Damage per Second:''' 35 {{ss|0.2}}
| effect2        = '''Heal vs Heroes:''' 100%
| effect3        = '''Heal vs Non-Heroes:''' 50%
| upgrade1        = '''-19s''' Cooldown
| upgrade2        = '''+2s'''
| upgrade3        = '''+40''' Damage Per Second
}}
|-|Shoulder Charge=
{{Ability card
| name            = Shoulder Charge
| duration        = 1.2s
| cooldown        = 35s
| description    = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
| effect1        = '''Damage:''' 40 {{ss|2.1}}
| effect2        = '''Stun Duration:''' 0.85s
| upgrade1        = '''-20s''' Cooldown
| upgrade2        = '''+0.5s''' Duration
| upgrade3        = '''+5.5''' Weapon Damage for '''8s''' after colliding with an enemy
}}
|-|Infernal Resilience=
{{Ability card
| name            = Infernal Resilience
| description    = '''Regenerate''' a portion of incoming damage over time.
| effect1        = '''Damage regenerated:''' 16%
| effect2        = '''Regeneration Time:''' 18s
| effect3        = '''Health Regen''' +1
| upgrade1        = '''+1.5''' Health Regen
| upgrade2        = '''+150''' Health
| upgrade3        = '''+9%''' Damage regenerated
}}
|-|Seismic Impact=
{{Ability card
| name            = Seismic Impact
| cooldown        = 150s
| description    = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{mouse1}} to crash down early.
| effect1        = '''Damage:''' 150 {{ss|0.9}}
| effect2        = '''Stun Duration:''' 1s
| effect3        = '''Impact Radius:''' 9m
| upgrade1        = '''-40s''' Cooldown
| upgrade2        = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
| upgrade3        = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing.
}}
</tabber>

Revision as of 21:26, 17 September 2024

Abilities

Siphon Life

Drain health from enemies in front of you while they are in the radius.

Radius:
10m
Duration:
4s
Cooldown:
42s
Damage per Second: 35 x0.2
Heal vs Heroes: 100%
Heal vs Non-Heroes: 50%
Ability Point 1-19s Cooldown
Ability Point 2+2s
Ability Point 5+40 Damage Per Second

Shoulder Charge

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Duration:
1.2s
Cooldown:
35s
Damage: 40 x2.1
Stun Duration: 0.85s
Ability Point 1-20s Cooldown
Ability Point 2+0.5s Duration
Ability Point 5+5.5 Weapon Damage for 8s after colliding with an enemy

Infernal Resilience

Regenerate a portion of incoming damage over time.

Damage regenerated: 16%
Regeneration Time: 18s
Health Regen +1
Ability Point 1+1.5 Health Regen
Ability Point 2+150 Health
Ability Point 5+9% Damage regenerated

Seismic Impact

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press [[File:Mouse{{{1}}} icon.png|20px]] to crash down early.

Cooldown:
150s
Damage: 150 x0.9
Stun Duration: 1s
Impact Radius: 9m
Ability Point 1-40s Cooldown
Ability Point 2 • Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
Ability Point 5 • On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.