Module:AttributeData: Difference between revisions

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Sur (talk | contribs)
m blank cell after some stats to mimic in game
Sur (talk | contribs)
m round to 3 sig figs
Line 2: Line 2:
local data = mw.loadJsonData("Data:AttributeData.json")
local data = mw.loadJsonData("Data:AttributeData.json")
local hero_data_module = require('Module:HeroData')
local hero_data_module = require('Module:HeroData')
local utils_module = require('Module:Utilities')




Line 84: Line 86:
-- check if the stat's alternate_name is in hero data
-- check if the stat's alternate_name is in hero data
stat_value = hero_data[stat_name]
stat_value = hero_data[stat_name]
if (stat_value == nil) then stat_value = "0" end --default to 0 if not present
if (stat_value == nil) then stat_value = 0 end --default to 0 if not present
-- get label and postfix
-- get label and postfix
Line 110: Line 112:
extra_blank_cell = ""
extra_blank_cell = ""
end
end
--Round value to 3 significant figures
stat_value = utils_module.round_to_sig_fig(stat_value, 3)
-- Set cell value as "Icon StatvaluePostfix Statname,"
-- Set cell value as "Icon StatvaluePostfix Statname,"

Revision as of 03:49, 17 September 2024

Documentation for this module may be created at Module:AttributeData/doc

local p = {};
local data = mw.loadJsonData("Data:AttributeData.json")
local hero_data_module = require('Module:HeroData')
local utils_module = require('Module:Utilities')



-- returns the table of a specific item
function get_json_item(name)
	for i,v in pairs(data) do
		if (i == name) then
			return v
		end
	end
	return nil
end

--Call {{Lang}} on a given unlocalized string using key (not label)
function call_lang(unlocalized)
	local template_title = mw.title.new("Template:Lang")
	local template_args = {}
	local template_call

	template_args["key"] = unlocalized
	
	local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
	return template_call
end

--{{#invoke:AttributeData|create_stat_boxes|HERO_NAME}}
--Creates {{StatBox}}'s' for the 3 categories Weapon, Vitality, Spirit
p.create_stat_boxes = function(frame)
	local hero_name = frame.args[1]
	if(hero_name == nil) then return "Hero parameter missing" end
	
	-- Use expandTemplate to evaluate the Infobox_hero template
    local template_title = mw.title.new("Template:StatBox") --name of the template
    local template_calls = "" --all template calls concatenated
    local template_call --current template call
	local template_args = {} --current template arguments
	local cell_values --current cell values
	local cell_value --current cell value
	local label --current stat's label
	local postfix --current stat's postfix
	local alternate_name --current stat's alternate name, used to locate the stat in hero data
	local stat_value --current stat's numerical value in the hero data
	local hero_datas = mw.loadJsonData("Data:HeroData.json")
	local hero_data = hero_data_module.get_json_item(hero_name)
	local stats --stats of the current category
	local image_file_name --name of the image_file to check
	local image_file --mw returned image file
	local extra_blank_cell --add a blank cell after certain stats
	local stats_to_add_blank_after = {BulletLifesteal = true, CritDamageReceivedScale = true}
	if (hero_data == nil) then return "Hero Not Found" end
	local category_data = { --category specific parameters
		["Weapon"] = {
			box_name = "CitadelCategoryWeapon",
			box_rgb = "213, 144, 63",
			num_cols = 2
		},
		["Vitality"] = {
			box_name = "CitadelCategoryArmor",
			box_rgb = "116, 176, 28",
			num_cols = 2
		},
		["Spirit"] = {
			box_name = "CitadelCategoryTech",
			box_rgb = "194, 136, 240",
			num_cols = 2
		},
	}
	
	for _, category in ipairs(data["_category_order"]) do
		stats = data[category]
		local category_values = category_data[category]
		template_args["box_name"] = category_values.box_name
		template_args["box_rgb"] = category_values.box_rgb
		template_args["num_cols"] = category_values.num_cols
		cell_values = ""
		
		-- Determine cell values
		for _, stat_name in ipairs(stats["_attribute_order"]) do
			stat_data = stats[stat_name]
			alternate_name = stat_data["alternate_name"]
			
			-- check if the stat's alternate_name is in hero data
			stat_value = hero_data[stat_name]
			if (stat_value == nil) then stat_value = 0 end --default to 0 if not present
			
			-- get label and postfix
			label = call_lang(stat_data["label"])
			postfix = stat_data["postfix"]
			if (postfix == nil) then 
				postfix = ""
			else
				postfix = call_lang(postfix)
			end
			
			-- Check if icon file exists, and if not, don't use any image
			image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
			image_file = mw.title.new(image_file_name)
			if image_file and image_file.exists then
			    image_file_name = "[[" .. image_file_name .. "|15px]]"
			else
			    image_file_name = ''
			end
			
			-- Add an empty cell following some stats to align them correctly as seen in game
			if (stats_to_add_blank_after[stat_name]) then
				extra_blank_cell = " ," --prefixed space is needed
			else
				extra_blank_cell = ""
			end
			
			--Round value to 3 significant figures
			stat_value = utils_module.round_to_sig_fig(stat_value, 3)
			
			-- Set cell value as "Icon StatvaluePostfix Statname,"
			-- If icon file already exists, set it to #REDIRECT to the duplicate file page
			cell_value = image_file_name .. " " .. stat_value  .. postfix .. " " .. label .. "," .. extra_blank_cell
			
			cell_values = cell_values .. cell_value --add value to values list
		end
		template_args["cell_values"] = cell_values
		
		
		-- Write current call
		template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
	
		-- Add call to the set of calls
		template_calls = template_calls .. "\n" .. template_call
	end
	
	-- Add a few newlines below the template calls to give space for the hover box
	template_calls = template_calls .. "\n\n"
	
	return template_calls
end

return p