Module:Lang: Difference between revisions
No edit summary |
Improved error handling |
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function get_lang_file(lang_code) | function get_lang_file(lang_code) | ||
local | local file_name = string.format("Data:%s.json", lang_code) | ||
local success, data = pcall(mw.loadJsonData, file_name) | |||
if success then | |||
return data | |||
else | |||
return nil | |||
end | |||
end | end | ||
Line 13: | Line 15: | ||
local lang_code = frame.args[1] | local lang_code = frame.args[1] | ||
local key = frame.args[2] | local key = frame.args[2] | ||
local data = get_lang_file(lang_code) | local data = get_lang_file(lang_code) | ||
if (data == nil) then | |||
return string.format("Language code '%s' not found", lang_code) | |||
end | |||
local label = data[key] | local label = data[key] | ||
if (label == nil) then | if (label == nil) then |
Revision as of 12:27, 15 September 2024
Overview
overview
Functions
get_string
Localizes a given string to the current language, i.e. Data:Lang_en.json for english.
Parameters
- key - Key string to localize
- lang_code_override (OPTIONAL) - Overrides the current language to a specific language code
- fallback_str (OPTIONAL) - Passing
en
causes it to return the english localization if it can't be localized to the current language. Passing any other string causes it to return that string if it can't be localized. Both have Template:MissingValveTranslationTooltip appended. Use this very often as some keys are not yet localized in every language by the game. Passingdictionary
causes it to return the translation via Data:Dictionary if it can't be localized. If parsing the fallback_str from lua and is computationally expensive (i.e. add_space_before_cap), consider using fallback outside this function so it only computes when needed. - remove_var_index (OPTIONAL) - Removes %variables% from the resulting string. -1 also removes the character prefixing %variables%, while 1 removes the postfixed character, and 0 removes only the %variables%.
NOTE: Optional parameters are ideally named when not all parameters are provided, though named parameters can only be passed by invoke, and not internal lua calls.
Examples
Invokes from wikitext:
{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}
Language code 'CitadelHeroStats_Weapon_Falloff' not found
{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff|lang_code_override=es}}
Language code 'CitadelHeroStats_Weapon_Falloff' not found
Examples for fallback_str
{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es}}
Language code 'StatDesc_CritDamageBonusScale' not found
{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=en}}
Language code 'StatDesc_CritDamageBonusScale' not found
{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=Crit Damage Bonus Scale}}
Language code 'StatDesc_CritDamageBonusScale' not found
{{#invoke:Lang|get_string|Tech Items|fallback_str=dictionary}}
Language code 'Tech Items' not found
Examples for remove_var_index
{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild}}
Language code 'Citadel_HeroBuilds_DefaultHeroBuild' not found
TODO: Debug why is =0 still removing that extra space? Doesn't matter yet I suppose, no use cases for 0 yet
{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=0}}
Language code 'Citadel_HeroBuilds_DefaultHeroBuild' not found
{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=-1}}
Language code 'Citadel_HeroBuilds_DefaultHeroBuild' not found
When calling by internal modules, the parameters cannot be named, and therefore have to be in order. Unused parameters before the last used parameter should be nil
. Such as, .get_string('hero_atlas', nil, 'en')
search_string
Searches for the unlocalized key corresponding to a given english string, then localizes it to the current language. NOTE: Use sparingly, always use get_string instead where plausible, as it has time complexity O(1) compared to search_string's O(10,000).
Parameters
- string - English string to search for
Examples
From wikitext:
{{#invoke:Lang|search_string|Abrams}}
local p = {}
function get_lang_file(lang_code)
local file_name = string.format("Data:%s.json", lang_code)
local success, data = pcall(mw.loadJsonData, file_name)
if success then
return data
else
return nil
end
end
-- Get a localized string by the raw key
p.get_string = function(frame)
local lang_code = frame.args[1]
local key = frame.args[2]
local data = get_lang_file(lang_code)
if (data == nil) then
return string.format("Language code '%s' not found", lang_code)
end
local label = data[key]
if (label == nil) then
return string.format("Key '%s' not found", key)
end
return label
end
-- Search for a localized string using its English label
p.search_string = function(frame)
local lang_code = frame.args[1]
local attr_key = frame.args[2]
local data = get_lang_file(lang_code)
end
return p