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== Leveling Up ==
== Leveling Up ==
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of '''ability unlocks''', '''ability points''', and '''power increases'''. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability.
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of '''ability unlocks''' [[File:Ability_unlock_icon.png|30px]], '''ability points''', and '''power increases (Boons)''' [[File:Boon_icon.png|30px]]. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability.


== Level Up Rewards ==
== Level Up Rewards ==
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== Power Increases ==
== Power Increases ==
<span id="Boon"></span>
[[File:Power_increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze's power increase profile.]]
[[File:Power_increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze's power increase profile.]]
Power increases serve to increase the base attributes of the hero. The base attributes that are improved by power increases are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.
Power increases serve to increase the base attributes of the hero. The base attributes that are improved by power increases are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.


As there are 11 Power Increases, if the base starting level is 1, then the max level is 12.
As there are 11 Power Increases, if the base starting level is 1, then the max level is 12.
<br>[[File:Boon_icon.png|70px]]


== Ability Points ==
== Ability Points ==
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.

Latest revision as of 02:44, 15 September 2024

Levels in Deadlock are a signification of how many total souls a hero has gathered. Levels increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's level is most appropriately referred to by the number of souls they've gathered, which is displayed at all times for all players.

Level up notification for 4,500 souls gathered. Rewards an ability point and a power increase.
Level up notification for 4,500 souls gathered. Rewards an ability point and a power increase.

Leveling Up[edit | edit source]

Leveling up in Deadlock is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of ability unlocks , ability points, and power increases (Boons) . The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at Souls 3k it can be used to learn the hero's ultimate ability.

Level Up Rewards[edit | edit source]

All heroes level up at the same souls-gathered thresholds. The following table details the rewards given at each threshold.

Level Up Rewards
Souls Ability

Unlock

Ability

Point

Power

Increase

Souls 0 Yes
Souls 400 Yes Yes
Souls 800 Yes
Souls 1.2k Yes
Souls 1.5k Yes
Souls 2.2k Yes Yes
Souls 3k Yes
Souls 3.5k Yes
Souls 4.5k Yes Yes
Souls 5.2k Yes
Souls 6k Yes Yes
Souls 7.5k Yes Yes
Souls 8k Yes
Souls 9k Yes Yes
Souls 9.7k Yes
Souls 10.5k Yes Yes
Souls 12k Yes Yes
Souls 13k Yes
Souls 14k Yes Yes
Souls 15k Yes
Souls 16k Yes
Souls 18k Yes
Souls 20k Yes

Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 22k, 24k, 27k, 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points.

Power Increases[edit | edit source]

Haze's power increase stats, showing +.28 base bullet damage, +3.4 base melee damage, and +27 base health.
Haze's power increase profile.

Power increases serve to increase the base attributes of the hero. The base attributes that are improved by power increases are: base bullet damage, base melee damage, and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.

As there are 11 Power Increases, if the base starting level is 1, then the max level is 12.

Ability Points[edit | edit source]

Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.