Module:ItemData: Difference between revisions

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Shatangmi (talk | contribs)
Created page with "local p = {}; local data = mw.loadjsondata("Data:ItemData.json") -- returns the table of a specific item function get_json_item(name) for i,v in pairs(data) do if (v["Name"] == name) then return v end end end --{{#invoke:ItemData|get_cost|ITEM_NAME}}-- p.get_cost = function(frame) local item_name = frame.args[1] local item = get_json_item(item_name) return item["Cost"] end --{{#invoke:ItemData|get_type|ITEM_NAME}}-- p.get_type = function(frame) local..."
 
Shatangmi (talk | contribs)
mNo edit summary
Line 1: Line 1:
local p = {};
local p = {};
local data = mw.loadjsondata("Data:ItemData.json")
local data = mw.loadJsonData("Data:ItemData.json")


-- returns the table of a specific item
-- returns the table of a specific item

Revision as of 21:07, 6 September 2024

Loads data from Data:ItemData.json

Usage

{{#invoke:ItemData|FUNCTION_NAME|PARAMETER1|PARAMETER2}}

Functions

  • get_cost|ITEM_NAME
    • Returns the total cost including components.
  • get_type|ITEM_NAME
    • The ItemData.json has different names for each category: Weapon = Weapon, Vitality = Armor, Spirit = Tech. This function will return Weapon, Vitality, or Spirit
  • is_active|ITEM_NAME
    • returns true/false
  • get_prop|ITEM_NAME|PROPERTY

Example

To get the total cost of Boundless Spirit you'd type:

{{#invoke:ItemData|get_cost|Boundless Spirit}}

and it would return:

9800

local p = {};
local data = mw.loadJsonData("Data:ItemData.json")

-- returns the table of a specific item
function get_json_item(name)
	for i,v in pairs(data) do
		if (v["Name"] == name) then
			return v
		end
	end
end

--{{#invoke:ItemData|get_cost|ITEM_NAME}}--
p.get_cost = function(frame)
	local item_name = frame.args[1]
	local item = get_json_item(item_name)
	
    return item["Cost"]
end

--{{#invoke:ItemData|get_type|ITEM_NAME}}--
p.get_type = function(frame)
	local item_name = frame.args[1]
	local item = get_json_item(item_name)
	
	if (item["Slot"] == "Weapon") then
		return "Weapon"
	elseif (item["Slot"] == "Armor") then
		return "Vitality"
	elseif (item["Slot"] == "Magic") then
		return "Spirit"
	else 
		return nil
	end
end

--{{#invoke:ItemData|is_active|ITEM_NAME}}--
p.is_active = function(frame)
	local item_name = frame.args[1]
	local item = get_json_item(item_name)
	
	if (item["Activation"] == "Passive") then
		return	false
	else 
		return true
	end
end

--{{#invoke:ItemData|get_prop|ITEM_NAME|PROPERTY}}--
--check Data:ItemData.json for properties
p.get_prop = function(frame)
	local item_name = frame.args[1]
	local property = frame.args[2]
	local item = get_json_item(item_name)
	
	return item[property]
end

return p