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'''Leveling up''' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of ability unlocks, ability points, and power increases. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability. | '''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of '''ability unlocks''', '''ability points''', and '''power increases'''. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability. | ||
== Level Up Rewards == | == Level Up Rewards == |
Revision as of 17:25, 30 August 2024
Leveling up in Deadlock is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of ability unlocks, ability points, and power increases. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at 3k it can be used to learn the hero's ultimate ability.
Level Up Rewards
All heroes level up at the same souls-gathered thresholds. The following table details the rewards given at each threshold.
Souls | Ability
Unlock |
Ability
Point |
Power
Increase |
---|---|---|---|
0 | |||
400 | |||
800 | |||
1.2k | |||
1.5k | |||
2.2k | |||
3k | |||
3.5k | |||
4.5k | |||
5.2k | |||
6k | |||
7.5k | |||
8k | |||
9k | |||
9.7k | |||
10.5k | |||
12k | |||
13k | |||
14k | |||
15k | |||
16k | |||
18k | |||
20k |
Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 22k, 24k, 27k, 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points.
Power Increases
Power increases serve to increase the base attributes of the hero. The base attributes that are improved by power increases are: base bullet damage, base melee damage, and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.
Ability Points
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.