Lash: Difference between revisions

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== Abilities ==
== Abilities ==
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|effect1='''Stomp Damage:''' '''90''' {{ss|0.2}}|effect2='''Damage Per Meter:''' '''6'''  {{ss|0.05}}|radius=11m|upgrade1='''Cooldown:''' '''-10s'''|upgrade2=Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''|upgrade3='''Damage Per Meter +110%''' and improved scaling}}{{Ability card|ability_name=Grapple|name=Grapple|description='''Pull yourself through the air''' toward a target. Using Grapple also restores '''one stamina charge''' and all '''air jumps and dashes'''.|cooldown=40s|effect1='''Jump Velocity:''' '''20'''m/s|range=30m|upgrade1='''-20''' Cooldown|upgrade2='''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s|upgrade3='''20'''% Fire Rate to Weapons Bonus Buff}}{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, '''stealing life''' from them.|range=25m|cooldown=25s|effect1='''Damage:''' '''65''' {{ss|1.2}}|effect2='''Heal vs heroes:''' '''80'''%|effect3='''Attack Angle:''' '''30'''° {{ss|0.5}}|effect4='''Heal vs non-heroes:''' '''30'''%|upgrade1=Apply '''35'''% Movement Slow for 3s|upgrade2='''-15s''' Cooldown|upgrade3=+105 Damage and applies 35% Fire Rate Slow}}{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''.
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|effect1='''Stomp Damage:''' '''90''' {{ss|0.2}}|effect2='''Damage Per Meter:''' '''6'''  {{ss|0.05}}|radius=11m|upgrade1='''Cooldown:''' '''-10s'''|upgrade2=Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''|upgrade3='''Damage Per Meter +110%''' and improved scaling}}{{Ability card|ability_name=Grapple|name=Grapple|description='''Pull yourself through the air''' toward a target. Using Grapple also resets your limit of '''air jumps and dashes'''.|cooldown=40s|effect1='''Jump Velocity:''' '''20'''m/s|range=30m|upgrade1='''-20''' Cooldown|upgrade2='''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s|upgrade3='''20'''% Fire Rate to Weapons Bonus Buff}}{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, '''stealing life''' from them.|range=25m|cooldown=25s|effect1='''Damage:''' '''65''' {{ss|1.2}}|effect2='''Heal vs heroes:''' '''80'''%|effect3='''Attack Angle:''' '''30'''° {{ss|0.5}}|effect4='''Heal vs non-heroes:''' '''30'''%|upgrade1=Apply '''35'''% Movement Slow for 3s|upgrade2='''-15s''' Cooldown|upgrade3=+105 Damage and applies 35% Fire Rate Slow}}{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''.
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.|radius=18m|cooldown=130s|effect1='''Damage:''' '''115''' {{ss|1}}|effect2='''Max Throw Distance:''' '''12'''m {{ss|0.3}}|effect3='''Movement Slow:''' '''50'''%|effect4='''Slow Duration:''' '''4'''s|effect5='''Charge Time:''' '''0.3'''s|upgrade2='''+100''' Damage|upgrade3='''-60''' Cooldown|upgrade1='''+8m''' Max Throw Distance}}
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.|radius=18m|cooldown=130s|effect1='''Damage:''' '''115''' {{ss|1}}|effect2='''Max Throw Distance:''' '''12'''m {{ss|0.3}}|effect3='''Movement Slow:''' '''50'''%|effect4='''Slow Duration:''' '''4'''s|effect5='''Charge Time:''' '''0.3'''s|upgrade2='''+100''' Damage|upgrade3='''-60''' Cooldown|upgrade1='''+8m''' Max Throw Distance}}



Revision as of 01:05, 30 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 61
Bullet Damage: 10
Ammo:

29

Bullets per sec:

6.12

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

15%

Move Speed:

7m/s

Sprint Speed:

1m/s

Stamina:

3


Lash is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Radius:
11m
Cooldown:
18s
Stomp Damage: 90 x0.2
Damage Per Meter: 6 x0.05
Ability Point 1Cooldown: -10s
Ability Point 2 • Struck enemies are popped into the air and slowed by 50% for 3s
Ability Point 5Damage Per Meter +110% and improved scaling

Grapple

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

Range:
30m
Cooldown:
40s
Jump Velocity: 20m/s
Ability Point 1-20 Cooldown
Ability Point 2+20m Cast Range and gain +6 Weapon Damage for 10s
Ability Point 520% Fire Rate to Weapons Bonus Buff

Flog

Strike enemies with your whip, stealing life from them.

Range:
25m
Cooldown:
25s
Damage: 65 x1.2
Heal vs heroes: 80%
Attack Angle: 30° x0.5
Heal vs non-heroes: 30%
Ability Point 1 • Apply 35% Movement Slow for 3s
Ability Point 2-15s Cooldown
Ability Point 5 • +105 Damage and applies 35% Fire Rate Slow

Death Slam

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Radius:
18m
Cooldown:
130s
Damage: 115 x1
Max Throw Distance: 12m x0.3
Movement Slow: 50%
Slow Duration: 4s
Charge Time: 0.3s
Ability Point 1+8m Max Throw Distance
Ability Point 2+100 Damage
Ability Point 5-60 Cooldown


Background

A FATE'S TALE:

Jacob Lash is an asshole.

Update history

Trivia

  • Lash often references Bebop in his dialogue, hinting at a rivalry between the two.
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File:Operative card.png

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