Ziplines: Difference between revisions
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[[File:Zip-line.png|thumb|A [[Paradox]] riding a zipline]] | [[File:Zip-line.png|thumb|A [[Paradox]] riding a zipline]] | ||
[[File:Zipline Boost Cooldown.png|thumb|Counter showing remaining Zipline Boost cooldown]] | [[File:Zipline Boost Cooldown.png|thumb|Counter showing remaining Zipline Boost cooldown]] | ||
'''Ziplines''' are the primary method of long-distance transportation in ''[[Deadlock]]''. Ziplines are located throughout the [[Map]] and can be used to leave and enter a team's base or to switch lanes. | '''Ziplines aka ''Hyperlines''''' are the primary method of long-distance transportation in ''[[Deadlock]]''. Ziplines are located throughout the [[Map]] and can be used to leave and enter a team's base or to switch lanes. | ||
When using a zipline your character gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a zipline refreshes a hero's air dash and double jump. | When using a zipline your character gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a zipline refreshes a hero's air dash and double jump. |
Revision as of 19:55, 29 August 2024
Ziplines aka Hyperlines are the primary method of long-distance transportation in Deadlock. Ziplines are located throughout the Map and can be used to leave and enter a team's base or to switch lanes.
When using a zipline your character gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a zipline refreshes a hero's air dash and double jump.
If shot at while using zipline, a hero will be stunned for 3 seconds and knocked off the zipline. They are then unable to get back on the zipline for several seconds.
Boosting
While on a zipline, players can activate the 'Zipline Boost' buff (F
by default). When boosted, players get ramping speed up to 40 m/s. This effect lasts 32 seconds, and has a cooldown of 340 seconds.