Ziplines: Difference between revisions

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m Changed some language, add details on boosting
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[[File:Zip-line.png|thumb|A [[Paradox]] riding a zipline]]
[[File:Zip-line.png|thumb|A [[Paradox]] riding a zipline]]
[[File:Zipline Boost Cooldown.png|thumb|Counter showing remaining Zipline Boost cooldown]]
'''Ziplines''' are the primary method of long-distance transportation in ''[[Deadlock]]''. Ziplines are located throughout the [[Map]] and can be used to leave and enter a team's base or to switch lanes.
'''Ziplines''' are the primary method of long-distance transportation in ''[[Deadlock]]''. Ziplines are located throughout the [[Map]] and can be used to leave and enter a team's base or to switch lanes.


When using a zipline your character gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a zipline refreshes a hero's air dash and double jump.


If shot at while using zipline, a hero will be stunned for 3 seconds and knocked off the zipline. They are then unable to get back on the zipline for several seconds.


When using a zipline your character gains a movement boost up to 18 m/s regardless of the hero's base speed. When boosted, you get ramping speed up to 40 m/s. This effect lasts x seconds and once completed it goes on cooldown for 308 seconds.
=== Boosting ===
 
While on a zipline, players can activate the 'Zipline Boost' buff (<code>F</code>by default). When boosted, players get ramping speed up to 40 m/s. This effect lasts 32 seconds, and has a cooldown of 340 seconds.
 
Upon using a zipline your hero gets their air dash and double jump refreshed but not stamina. (Not sure if intended)
 
 
If shot at while using zipline, your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for a x second cooldown.

Revision as of 13:12, 29 August 2024

A Paradox riding a zipline
Counter showing remaining Zipline Boost cooldown

Ziplines are the primary method of long-distance transportation in Deadlock. Ziplines are located throughout the Map and can be used to leave and enter a team's base or to switch lanes.

When using a zipline your character gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a zipline refreshes a hero's air dash and double jump.

If shot at while using zipline, a hero will be stunned for 3 seconds and knocked off the zipline. They are then unable to get back on the zipline for several seconds.

Boosting

While on a zipline, players can activate the 'Zipline Boost' buff (Fby default). When boosted, players get ramping speed up to 40 m/s. This effect lasts 32 seconds, and has a cooldown of 340 seconds.