Ziplines: Difference between revisions
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Upon using a zipline your hero gets their air dash and double jump refreshed but not stamina. (Not sure if intended) | Upon using a zipline your hero gets their air dash and double jump refreshed but not stamina. (Not sure if intended) | ||
When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown | |||
When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown | When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown |
Revision as of 22:43, 28 August 2024
Ziplines are the primary method of long-distance transportation in Deadlock. Ziplines are located throughout the Map and can be used to leave and enter a team's base or to switch lanes.
When using a zipline your character gains a movement up to 18 m/s regardless of the hero's base speed. When you are Zipline boost you get ramping speed up to 40 m/s. This effect lasts x seconds and once completed it goes on cooldown for 308 seconds
Upon using a zipline your hero gets their air dash and double jump refreshed but not stamina. (Not sure if intended)
When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown