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Souls are the currency and XP value for all heroes in Deadlock. The more souls a player has, the higher their level, which grants players: Stat increases, points to unlock abilities, points to invest in abilities, and currency to buy items. Souls come from many sources, but the most common are last hitting enemy Candles, shooting soul orbs of any color, taking Guardians, or killing enemy players. You can also find unsecured souls in boxes and crates (destroy by shooting, punching, or dashing into them,) by killing neutral monsters, or by punching Sinner's Sacrifice Safes. Unsecured souls are immediately added to your total souls, but will drop on death for any other player to retrieve. Unsecured souls gradually become secured over time, but they may also be spent immediately.
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for all heroes. Players collect Souls by various means, including shooting Soul orbs released when certain entities die, last-hitting enemy Candles, taking Guardians, killing enemy players, and finding unsecured Souls in boxes or crates. Unsecured Souls are added to your total immediately but can drop upon death for other players to collect.


At 0, 400, and 1,400 souls, you may unlock a normal ability. At 3,000 souls, you may unlock your ultimate ability. Note that souls as XP and souls as currency do not affect one another.
'''Leveling Up and Abilities''':


Stat increases for souls begin at 1,200 souls. The next stat increase is at 2,2000, with the third at 4,500. From there, stat increases come every 1,500 souls until 12,000 souls, at which point they come every level. These stats include health, bullet damage, and regeneration.
* Collecting Souls increases your level, granting stat boosts (like health, bullet damage, and regeneration) and skill points.
* Abilities unlock at specific Soul thresholds:
** Normal abilities: 0, 400, 1,400 Souls.
** Ultimate ability: 3,000 Souls.
* Stat increases start at 1,200 Souls, with further boosts at 2,200, 4,500, and every 1,500 Souls thereafter, up to 12,000. After 12,000, stats increase with each level.
* Skill points are usually awarded alongside stat increases, but there are exceptions (e.g., 400, 800, 16,000 Souls).


Skill points coincide closely with stat increases, with some exceptions before 2,200 and after 12,000. Thresholds where you gain a skill point without a stat increase are 400, 800, 16,000, 18,000, 20,000, and 22,000. Thresholds where you gain stats without a skill point are 1,200 and 15,000.
'''Soul Distribution''':


Souls from minions are split among team members present for the soul orb pop. Before minute 10, 2 players will share 100% of the soul value of the Candle, effectively doubling the value of Candles. After minute 10, they are divided evenly among all players in range.
* Before 10 minutes, two players can share 100% of a Candle’s Soul value, effectively doubling its worth.
* After 10 minutes, Souls are divided evenly among nearby players.
* Souls from player kills are influenced by the team's overall Soul count: teams with fewer Souls gain more from kills.


Souls from players are affected by the team's soul disparities: Teams with more souls will receive fewer souls for kills. They are also affected by the individual soul values of the players involved in the kill. Players with fewer souls than the player they kill will gain more souls from that kill. The exact formula has not yet been published.
'''Soul Orbs''':


Many things create soul orbs that are easy to miss, such as the Spirit Urn turn in, Guardian destruction, or Sinner's Sacrifice Safes.
* Soul orbs are released by dying entities and can be shot to collect Souls. If not collected, the orbs eventually expire, awarding the same amount of Souls automatically.
* Shooting these orbs can also deny enemy players from receiving the Souls.
 
Be aware that Soul orbs can be missed from events like Spirit Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.

Revision as of 11:27, 27 August 2024

Souls are a crucial element in Deadlock, serving both as currency and experience points (XP) for all heroes. Players collect Souls by various means, including shooting Soul orbs released when certain entities die, last-hitting enemy Candles, taking Guardians, killing enemy players, and finding unsecured Souls in boxes or crates. Unsecured Souls are added to your total immediately but can drop upon death for other players to collect.

Leveling Up and Abilities:

  • Collecting Souls increases your level, granting stat boosts (like health, bullet damage, and regeneration) and skill points.
  • Abilities unlock at specific Soul thresholds:
    • Normal abilities: 0, 400, 1,400 Souls.
    • Ultimate ability: 3,000 Souls.
  • Stat increases start at 1,200 Souls, with further boosts at 2,200, 4,500, and every 1,500 Souls thereafter, up to 12,000. After 12,000, stats increase with each level.
  • Skill points are usually awarded alongside stat increases, but there are exceptions (e.g., 400, 800, 16,000 Souls).

Soul Distribution:

  • Before 10 minutes, two players can share 100% of a Candle’s Soul value, effectively doubling its worth.
  • After 10 minutes, Souls are divided evenly among nearby players.
  • Souls from player kills are influenced by the team's overall Soul count: teams with fewer Souls gain more from kills.

Soul Orbs:

  • Soul orbs are released by dying entities and can be shot to collect Souls. If not collected, the orbs eventually expire, awarding the same amount of Souls automatically.
  • Shooting these orbs can also deny enemy players from receiving the Souls.

Be aware that Soul orbs can be missed from events like Spirit Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.