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Improved formatting a bit. |
Formatted things better. BY THE WAY, I have the note added under the ten-minute mark that the person who made the timer entry added. |
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The map is the area where matches are contested. Each match features 6 players divided into 2 teams, positioned on opposing sides of the map. Players start at a base, where they can purchase items at the [[The Curiosity Shop|Shop]]. The map includes four lanes, colored yellow, orange, blue, and magenta (or pink), as well as a jungle in the | The map is the area where matches are contested. Each match features 6 players divided into 2 teams, positioned on opposing sides of the map. Players start at a base, where they can purchase items at the [[The Curiosity Shop|Shop]]. The map includes four lanes, colored yellow, orange, blue, and magenta (or pink), as well as a jungle in the map's center. Each lane contains 4 objectives: Guardians and Walkers, who protect the Patron (hyperlink). | ||
=== The Jungle === | === The Jungle === | ||
The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. (Explain monsters here.) Additionally, there are secret shops surrounding the jungle where players can buy items. | The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. (Explain monsters here.) Additionally, there are secret shops surrounding the jungle where players can buy items. | ||
== Map Timings and Events == | |||
=== 2:00 === | |||
* '''Small Creep Camps''' | |||
** '''Spawn:''' Yes | |||
** '''Respawn Time:''' 4 minutes after all camps are defeated. | |||
=== 3:00 === | |||
* '''Gold Urns''' | |||
** '''Spawn:''' Yes | |||
** '''Respawn Time:''' 3 minutes after being broken. | |||
** '''Buffs Granted:''' | |||
*** 1.5% Fire Rate | |||
*** 4% Ammo Capacity | |||
*** 0.75% Cooldown Reduction | |||
*** 3% Weapon Damage | |||
*** +15 Health | |||
*** +2 Spirit | |||
* '''Crates/Boxes''' | |||
** '''Spawn:''' Yes | |||
** '''Drops:''' Unsecured souls (50-100 on average). | |||
** '''Usage:''' | |||
*** Unsecured souls can be spent immediately and will convert to reliable souls over time. | |||
*** If you die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls. | |||
*** Neutral creeps ("denizens") also drop unsecured souls. | |||
=== 7:00 === | |||
* '''Medium Creep Camps''' | |||
** '''Spawn:''' Yes | |||
** '''Respawn Time:''' 6 minutes after all camps are defeated. | |||
* '''Hard Creep Camps''' | |||
** '''Spawn:''' Yes | |||
** '''Respawn Time:''' 8 minutes after all camps are defeated. | |||
10:00 | === 10:00 === | ||
10:00 - | * '''Lane Creeps''' | ||
** '''Soul Rewards:''' | |||
*** Lane creeps no longer grant souls when killed. | |||
*** Souls are granted when the orb floating out of the lane creeps is destroyed. | |||
*** Before 10 minutes, lane creeps gave half the souls, with the orb providing the other half. Denying lane creeps early grants 50% of the reward to your team and denies 50% to the opposition. | |||
* '''Runes/Temporary Buffs''' | |||
** '''Spawn and Respawn:''' Every 5 minutes thereafter. | |||
** '''Example:''' If picked up at 14:55, a new rune will appear at 15:00. | |||
** '''Note:''' Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon. | |||
* '''Mid Boss''' | |||
** '''Spawn:''' Yes | |||
** '''Buff Granted:''' 3-minute Rejuvenator buff. | |||
*** '''Effects:''' | |||
**** Reduces respawn time (possibly by half) for the next death. | |||
**** Grants additional health (and possibly damage and fire rate) to lane creeps. | |||
**** If you are dead when your team obtains the Rejuvenator, your respawn time will be reduced. | |||
*** '''Respawn Time:''' 7 minutes after being defeated. | |||
* '''Soul Urn''' | |||
** '''Descent:''' Begins at 10:00 and rotates to each side of the map. | |||
** '''Landing Time:''' Every 5 minutes after 10:00. | |||
*** '''Example:''' 10:30, 15:30, 20:30, etc. | |||
15:00 | === 15:00 === | ||
* '''Gold Urn Buffs''' | |||
** '''Buffs Granted:''' | |||
*** 2% Fire Rate | |||
*** 6% Ammo Capacity | |||
*** 1% Cooldown Reduction | |||
*** 4% Weapon Damage | |||
*** +20 Health | |||
*** +3 Spirit |
Revision as of 01:16, 27 August 2024
The map is the area where matches are contested. Each match features 6 players divided into 2 teams, positioned on opposing sides of the map. Players start at a base, where they can purchase items at the Shop. The map includes four lanes, colored yellow, orange, blue, and magenta (or pink), as well as a jungle in the map's center. Each lane contains 4 objectives: Guardians and Walkers, who protect the Patron (hyperlink).
The Jungle
The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. (Explain monsters here.) Additionally, there are secret shops surrounding the jungle where players can buy items.
Map Timings and Events
2:00
- Small Creep Camps
- Spawn: Yes
- Respawn Time: 4 minutes after all camps are defeated.
3:00
- Gold Urns
- Spawn: Yes
- Respawn Time: 3 minutes after being broken.
- Buffs Granted:
- 1.5% Fire Rate
- 4% Ammo Capacity
- 0.75% Cooldown Reduction
- 3% Weapon Damage
- +15 Health
- +2 Spirit
- Crates/Boxes
- Spawn: Yes
- Drops: Unsecured souls (50-100 on average).
- Usage:
- Unsecured souls can be spent immediately and will convert to reliable souls over time.
- If you die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.
- Neutral creeps ("denizens") also drop unsecured souls.
7:00
- Medium Creep Camps
- Spawn: Yes
- Respawn Time: 6 minutes after all camps are defeated.
- Hard Creep Camps
- Spawn: Yes
- Respawn Time: 8 minutes after all camps are defeated.
10:00
- Lane Creeps
- Soul Rewards:
- Lane creeps no longer grant souls when killed.
- Souls are granted when the orb floating out of the lane creeps is destroyed.
- Before 10 minutes, lane creeps gave half the souls, with the orb providing the other half. Denying lane creeps early grants 50% of the reward to your team and denies 50% to the opposition.
- Soul Rewards:
- Runes/Temporary Buffs
- Spawn and Respawn: Every 5 minutes thereafter.
- Example: If picked up at 14:55, a new rune will appear at 15:00.
- Note: Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon.
- Mid Boss
- Spawn: Yes
- Buff Granted: 3-minute Rejuvenator buff.
- Effects:
- Reduces respawn time (possibly by half) for the next death.
- Grants additional health (and possibly damage and fire rate) to lane creeps.
- If you are dead when your team obtains the Rejuvenator, your respawn time will be reduced.
- Respawn Time: 7 minutes after being defeated.
- Effects:
- Soul Urn
- Descent: Begins at 10:00 and rotates to each side of the map.
- Landing Time: Every 5 minutes after 10:00.
- Example: 10:30, 15:30, 20:30, etc.
15:00
- Gold Urn Buffs
- Buffs Granted:
- 2% Fire Rate
- 6% Ammo Capacity
- 1% Cooldown Reduction
- 4% Weapon Damage
- +20 Health
- +3 Spirit
- Buffs Granted: