Template:Ability card v2/Card: Difference between revisions

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Sylphoid (talk | contribs)
setting up fonts
Snes (talk | contribs)
Match in game card - added subtly gap between ability charge and cooldown boxes, and increased cast cooldown text size.
 
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         <div style="display:flex; flex-direction:row; justify-content: flex-end; margin-bottom: 5px; margin-right: 20px;">
         <div style="display:flex; flex-direction:row; justify-content: flex-end; margin-bottom: 5px; margin-right: 20px;">
           {{Ability_card_v2/HeaderAttr|{{{num_of_charges|}}}|icon=[[File:AttributeIconMaxChargesIncrease.png|20px|link=]]|style=margin-right: 0;}}
           {{Ability_card_v2/HeaderAttr|{{{num_of_charges|}}}|icon=[[File:AttributeIconMaxChargesIncrease.png|20px|link=]]|style=margin-right: 0;}}
           {{Ability_card_v2/HeaderAttr|{{{charge_cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldownBetweenChargeUses.png|15px|link=Cooldowns]]|style=font-size: 12px; background-color: #242424; margin-right: 0;}}
           {{Ability_card_v2/HeaderAttr|{{{charge_cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldownBetweenChargeUses.png|16px|link=Cooldowns]]|style=margin-left: 1px; margin-right: 0}}
         </div>
         </div>
           {{Ability_card_v2/HeaderAttr|{{{cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldown.png|20px|link=Cooldowns]]}}
           {{Ability_card_v2/HeaderAttr|{{{cooldown|}}}|uom=s|icon=[[File:AttributeIconTechCooldown.png|20px|link=Cooldowns]]}}

Latest revision as of 17:22, 31 October 2024

Eg. {{#invoke:Abilities/card|get_ability_card|<hero_name>|<ability_number>|<link_on_name>|<notes>}}

Infernal Resilience




Regenerate a portion of incoming damage over time.

14%

Damage regenerated


20s

Regeneration Time


1  Health Regen

Ability Point 1
+1.5 Health Regen


Ability Point 2
+150 Health


Ability Point 5
+7% Damage regenerated