The Curiosity Shop: Difference between revisions
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=== Buying === | === Buying === | ||
[[File:Vitality Shop UI.png|alt=Shop UI|thumb| | [[File:Vitality Shop UI.png|alt=Shop UI|thumb|766x766px|Shop UI]] | ||
Items can be purchased using souls, and are separated into 4 different tiers based on their price, 500, 1,250, 3,000+ | Items can be purchased using souls, and are separated into 4 different tiers based on their price, 500, 1,250, 3,000+ and 6300+, items with components can be bought in their entirety or get upgraded into from their components for their price minus the souls already spent on the components. | ||
=== Selling === | === Selling === | ||
Items can be sold back to the shop for half of the initial amount of souls spent on them, freeing up item slots for the player. | |||
=== Imbuing === | === Imbuing === | ||
== Active items == | == Active items == |
Revision as of 00:01, 27 August 2024
The shop is where players can purchase items.
Overview
The Curiosity Shop is the main form of progression in matches of Deadlock, giving players access to dozens of powerful items available for the player to purchase using souls, which are acquired by killing enemy troopers and players, along with neutral monsters around the map. These items provide a variety of different stat increases and bonuses for the player, modifying things like ammo, fire rate, damage of abilities and weapons, ability range and cooldowns, movement speed, etc, along with passive buffs and additional active abilities.
Item categories split into 3, the two damage types, weapon and spirit, and vitality for defense.
These shops are scattered throughout the map with one at each base, towards mid on both teams sides, along with every lane's first guardians, although these close after the guardian is killed. Players can interact with shops by standing infront of them within the small yellow rectangle.
Every hero also has a set of recommended items for the early, mid, and late game picked out specifically for them by the developers.
Some items are components, which can be upgraded into larger items with improved effects.
Item Types
Weapon
Weapon items focus on improving the player's base weapons, giving additional ammo, weapon damage, fire rate, giving players buffs like more damage, defense, or life steal when they land their shots and the enemies they hit debuffs, like reducing their armor or movement speed. Weapon items are great for powering up your heroes basic attacks and consistently applying effects to yourself and enemies.
Vitality
Vitality items focus on improving the player's survivability, defense, and movement capabilities. Items offer more max health and regen, resistance to bullet and spirit damage, extra stamina and sprint speed, and several active items that allow for players to heal quickly or stay in a fight longer.
Spirit
Spirit items focus on improving the player's abilities, modifying things like their damage, duration, and cooldown, giving abilities extra charges and lifesteal. These items are best for heroes with powerful abilities, and weak or inconsistent primary weapons
Functions
Buying
Items can be purchased using souls, and are separated into 4 different tiers based on their price, 500, 1,250, 3,000+ and 6300+, items with components can be bought in their entirety or get upgraded into from their components for their price minus the souls already spent on the components.
Selling
Items can be sold back to the shop for half of the initial amount of souls spent on them, freeing up item slots for the player.