Fathom: Difference between revisions

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* Fathom's internal name is ''hero_slork''.
* Fathom's internal name is ''hero_slork''.
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]

Revision as of 12:43, 29 October 2024

“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Fathom
{{{BASEPAGENAME}}}
Weapon:
"Riptide"


BASE STATS

Weapon Stats
DPS: 62
Bullet Damage: 4+0.57
Ammo:

13

Bullets per sec:

2.22

Reload Time:

0.3s

Bullet Velocity:

559m/s

Light Melee: 63+2.7
Heavy Melee: 116
Falloff Range: 16m → 46m
Vitality Stats
Health:

550+41

Health Regen:

2

Spirit Resist:

0+?%

Move Speed:

7.3m/s

Stamina:

3


Fathom is a hero in Deadlock, currently available in the Hero Labs.

Abilities

Scalding Spray

12m

3s

1

8s

40s

Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

Spirit Power#Spirit Power Scalingx0.4

40

DPS


7%
Weapon Damage Gain Per Sec


12s

Bonus Duration


Ability Point 1
-15s Cooldown


Ability Point 2
+2s Duration


Ability Point 5
+45 DPS


Breach

20m



22s

Launch forward, damaging all enemies near where you land and knocking them into the air.

Spirit Power#Spirit Power Scalingx0.7

80

Damage


Ability Point 1
+3m Explosion Radius


Ability Point 2
-8s Cooldown


Ability Point 5
+120 Damage


Reefdweller Harpoon

30m


2

2s

30s

Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.

Casting Reefdweller Harpoon does not break invisibility.
Ability Point 1
-5s Cooldown


Ability Point 2
+5m Cast Range


Ability Point 5
After detaching, gain 30% Fire Rate for 7s or until you reload


Notes
  • This ability also prevents the usage of movement abilities on hit for 6s.

File:Lurker's Ambush.pngLurker's Ambush

30m



50s

Passive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.

3%

Max Health Regen


1.5s

Fade Time


Charge up a mouthful of sticky spit that damages and immobilizes enemies. Hold 4 to hold the spit. Damage and immobilization duration increase the longer you hold the spit.

3s

Max Immobilize Duration


Spirit Power#Spirit Power Scalingx1.25

125

Max Damage


Ability Point 1
-15s Cooldown


Ability Point 2
+2% Max Health Regen


Ability Point 5
+1s Max Immobilize Duration


Weapon

Weapon Stats
Falloff Range
16m - 46m
62 DPS
Riptide
Hero does not have WeaponTypes variable Hero does not have WeaponTypes variable Hero does not have WeaponTypes variable
Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.

Background

A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkie's, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity... and so he seeks to summon The Patrons to endure that he will always be the apex predator of The Deep.

A FATE'S TALE

Update History

Trivia

  • Fathom's internal name is hero_slork.
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