Template:Ability card v2/Card/Info section: Difference between revisions
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m internal functions now use hero_key instead of hero_name, removing the need to redo O(N) |
m Migrated to Abilities/card module |
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Line 1: | Line 1: | ||
<includeonly><div style="display:flex; flex-direction:column; align-items: center; width: 100%"> | <includeonly><div style="display:flex; flex-direction:column; align-items: center; width: 100%"> | ||
<div style="padding: 0 10px 0 10px">{{#invoke: | <div style="padding: 0 10px 0 10px">{{#invoke:Abilities/card|get_info_desc|{{{hero_key}}}|{{{ability_num}}}|{{{info_section_num}}}}}</div> | ||
<!-- Main Info --> | <!-- Main Info --> | ||
<div style="display:flex; flex-direction:row; flex-wrap: wrap; justify-content: center; width: calc(97% - 5px); min-width: 280px;"> | <div style="display:flex; flex-direction:row; flex-wrap: wrap; justify-content: center; width: calc(97% - 5px); min-width: 280px;"> | ||
{{#invoke: | {{#invoke:Abilities/card|get_info_main|{{{hero_key}}}|{{{ability_num}}}|{{{info_section_num}}}}} | ||
</div> | </div> | ||
<!-- Alt Info --> | <!-- Alt Info --> | ||
<div style="display:flex; flex-direction:row; flex-wrap: wrap; justify-content: center; background-color: #2A2A2A; width: calc(97% - 19px); min-width: 267px; padding: 0 4px 0 4px; column-gap: 15px"> | <div style="display:flex; flex-direction:row; flex-wrap: wrap; justify-content: center; background-color: #2A2A2A; width: calc(97% - 19px); min-width: 267px; padding: 0 4px 0 4px; column-gap: 15px"> | ||
{{#invoke: | {{#invoke:Abilities/card|get_info_alt|{{{hero_key}}}|{{{ability_num}}}|{{{info_section_num}}}}} | ||
</div> | </div> | ||
</div></includeonly> | </div></includeonly><noinclude> | ||
<noinclude> | {{#invoke:Abilities/card|get_ability_card|Shiv|3|false}} | ||
{{#invoke: | |||
</noinclude> | </noinclude> |
Latest revision as of 16:35, 26 October 2024
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
14%
Incoming Damage Deferred