Module:Abilities/details table: Difference between revisions
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Initial get_details_table function |
added alt and other props |
||
Line 2: | Line 2: | ||
local utils = require "Module:Abilities/utils" | local utils = require "Module:Abilities/utils" | ||
local header_attrs = {'Radius', 'AbilityCastRange', 'AbilityDuration', 'AbilityCooldown', 'AbilityCooldownBetweenCharge', 'AbilityCharges'} | |||
p.get_details_table = function(frame) | p.get_details_table = function(frame) | ||
Line 28: | Line 30: | ||
if alt ~= nil then | if alt ~= nil then | ||
for i, prop in pairs(alt) do | for i, prop in pairs(alt) do | ||
local scale_type = prop.Scale and prop.Scale.Type or nil | |||
local scale_value = prop.Scale and prop.Scale.Value or nil | local scale_value = prop.Scale and prop.Scale.Value or nil | ||
rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value) | rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value) | ||
end | end | ||
end | |||
end | |||
-- then any header data, cooldowns, charges, range etc. | |||
for i, attr in pairs(header_attrs) do | |||
local prop = ability[attr] | |||
if prop then | |||
local scale_type = prop.Scale and prop.Scale.Type or nil | |||
local scale_value = prop.Scale and prop.Scale.Value or nil | |||
rows = rows .. create_row(attr, prop.Value, scale_type, scale_value) | |||
end | end | ||
end | end | ||
-- then other data that is hidden on the ability card | -- then other data that is hidden on the ability card | ||
if ability.Other then | |||
for i, prop in pairs(ability.Other) do | |||
local scale_type = prop.Scale and prop.Scale.Type or nil | |||
local scale_value = prop.Scale and prop.Scale.Value or nil | |||
rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value) | |||
end | |||
end | |||
return rows | return rows | ||
end | end |
Revision as of 13:50, 1 October 2024
Overview
Abilities module handles any simple functions that don't require a submodule
Usage
Template:Ability card v2/Details
Submodules
Abilities - Simple functions. Eg. getting ability name
Abilities/utils - Common internal functions that are shared amongst any Abilities/ modules
Abilities/card - Generates hero ability cards
Abilities/icon - Searches for an icon based on the (English) name of the ability
Abilities/details table (WIP) - Generates details table to show raw ability data
p = {}
local utils = require "Module:Abilities/utils"
local header_attrs = {'Radius', 'AbilityCastRange', 'AbilityDuration', 'AbilityCooldown', 'AbilityCooldownBetweenCharge', 'AbilityCharges'}
p.get_details_table = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local ability = utils.get_ability_card_data(hero_name, ability_num)
if(ability == nil) then error(string.format('Ability %s#%s not found', hero_name, ability_num)) end
local rows = ''
for info_section_num=1, 10 do
local info_section = ability['Info'..info_section_num]
if info_section == nil then break end
local main = info_section.Main
if main ~= nil then
-- display props from info sections first
for i, prop in pairs(main.Props) do
local scale_value = prop.Scale and prop.Scale.Value or nil
local scale_type = prop.Scale and prop.Scale.Type or nil
rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value)
end
end
local alt = info_section.Alt
if alt ~= nil then
for i, prop in pairs(alt) do
local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value)
end
end
end
-- then any header data, cooldowns, charges, range etc.
for i, attr in pairs(header_attrs) do
local prop = ability[attr]
if prop then
local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
rows = rows .. create_row(attr, prop.Value, scale_type, scale_value)
end
end
-- then other data that is hidden on the ability card
if ability.Other then
for i, prop in pairs(ability.Other) do
local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value)
end
end
return rows
end
function create_row(key, value, scale_type, scale_value)
local row = '|' .. key .. '||' .. value
if scale_type and scale_value then
row = row .. '||' .. scale_type .. '||' .. scale_value
end
return '\n|-\n'..row
end
return p