Data:ItemData.json: Difference between revisions
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"armor_upgrade_base": { | "armor_upgrade_base": { | ||
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"armor_upgrade_t1": { | "armor_upgrade_t1": { | ||
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"armor_upgrade_t2": { | "armor_upgrade_t2": { | ||
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"armor_upgrade_t3": { | "armor_upgrade_t3": { | ||
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"armor_upgrade_t4": { | "armor_upgrade_t4": { | ||
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"tech_upgrade_base": { | "tech_upgrade_base": { | ||
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"tech_upgrade_t1": { | "tech_upgrade_t1": { | ||
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"tech_upgrade_t2": { | "tech_upgrade_t2": { | ||
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"tech_upgrade_t3": { | "tech_upgrade_t3": { | ||
Line 240: | Line 249: | ||
"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"tech_upgrade_t4": { | "tech_upgrade_t4": { | ||
Line 264: | Line 274: | ||
"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_ability_power_shard": { | "upgrade_ability_power_shard": { | ||
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"WeaponPower": "0", | "WeaponPower": "0", | ||
"BonusMoveSpeed": "1m", | "BonusMoveSpeed": "1m", | ||
"BulletResist": "16" | "BulletResist": "16", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_ability_refresher": { | "upgrade_ability_refresher": { | ||
"Name": "Refresher", | "Name": "Refresher", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan style=\"font-weight: bold;\"\u003Erestore all your charges\u003C/span\u003E.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
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"WeaponPower": "0", | "WeaponPower": "0", | ||
"TechResist": "8", | "TechResist": "8", | ||
"BulletResist": "16" | "BulletResist": "16", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_ablative_coat": { | "upgrade_ablative_coat": { | ||
"Name": "Ablative Coat", | "Name": "Ablative Coat", | ||
"Description": "Provides | "Description": "Provides \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every 1s. Bullet Resist is restored when out of combat.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
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"BulletArmor": "1", | "BulletArmor": "1", | ||
"BonusSprintSpeed": "3m", | "BonusSprintSpeed": "3m", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_acolytes_glove": { | "upgrade_acolytes_glove": { | ||
"Name": "Spirit Strike", | "Name": "Spirit Strike", | ||
"Description": "When you perform a | "Description": "When you perform a \u003Cspan style=\"font-weight: bold;\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
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"upgrade_active_bullet_shield": { | "upgrade_active_bullet_shield": { | ||
"Name": "Shield Rush", | "Name": "Shield Rush", | ||
"Description": "Give temporary | "Description": "Give temporary \u003Cspan style=\"font-weight: bold;\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
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"upgrade_active_reload": { | "upgrade_active_reload": { | ||
"Name": "Active Reload", | "Name": "Active Reload", | ||
"Description": "While reloading, pressing | "Description": "While reloading, pressing R during the highlighted portion will \u003Cspan style=\"font-weight: bold;\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EBullet Lifesteal\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
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"ReloadSpeedMultipler": "-20", | "ReloadSpeedMultipler": "-20", | ||
"BulletLifestealPercent": "20", | "BulletLifestealPercent": "20", | ||
"BonusFireRate": "20" | "BonusFireRate": "20", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_aerial_assault": { | "upgrade_aerial_assault": { | ||
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"AssaultFireRate": "60", | "AssaultFireRate": "60", | ||
"ExplodeRadius": "3m", | "ExplodeRadius": "3m", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_ammo_scavenger": { | "upgrade_ammo_scavenger": { | ||
"Name": "Ammo Scavenger", | "Name": "Ammo Scavenger", | ||
"Description": "Any time you secure or deny a Soul from an entity you | "Description": "Any time you secure or deny a Soul from an entity you \u003Cspan style=\"font-weight: bold;\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
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"AmmoPerSoul": "2", | "AmmoPerSoul": "2", | ||
"SpiritPowerPerSoul": "2", | "SpiritPowerPerSoul": "2", | ||
"MaxStacks": "10" | "MaxStacks": "10", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_aoe_root": { | "upgrade_aoe_root": { | ||
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"upgrade_aoe_silence": { | "upgrade_aoe_silence": { | ||
"Name": "EMP Grenade", | "Name": "EMP Grenade", | ||
"Description": "Throw a grenade that | "Description": "Throw a grenade that \u003Cspan style=\"font-weight: bold;\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan style=\"font-weight: bold;\"\u003Espirit resistance\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
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"upgrade_aoe_smoke_bomb": { | "upgrade_aoe_smoke_bomb": { | ||
"Name": "Smoke", | "Name": "Smoke", | ||
"Description": "Give you and teammates | "Description": "Give you and teammates \u003Cspan style=\"font-weight: bold;\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan style=\"font-weight: bold;\"\u003Emovement speed\u003C/span\u003E bonus. Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: UNKNOWN[AbilityCastDelay]s.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
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"upgrade_aoe_tech_shield": { | "upgrade_aoe_tech_shield": { | ||
"Name": "Spirit Barrier Pulse", | "Name": "Spirit Barrier Pulse", | ||
"Description": "Temporarily gain | "Description": "Temporarily gain \u003Cspan style=\"font-weight: bold;\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
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"TempTechShieldHealth": "400", | "TempTechShieldHealth": "400", | ||
"Radius": "30m", | "Radius": "30m", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_arcane_eater": { | "upgrade_arcane_eater": { | ||
"Name": "Arcane Eater", | "Name": "Arcane Eater", | ||
"Description": "Your bullets | "Description": "Your bullets \u003Cspan style=\"font-weight: bold;\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal 1 extra Spirit Power with Headshots. This effect stacks.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
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"upgrade_arcane_extension": { | "upgrade_arcane_extension": { | ||
"Name": "Duration Extender", | "Name": "Duration Extender", | ||
"Description": "Increases the | "Description": "Increases the \u003Cspan style=\"font-weight: bold;\"\u003EDuration\u003C/span\u003E of your abilities and items.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
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"upgrade_arcane_medallion": { | "upgrade_arcane_medallion": { | ||
"Name": "Arcane Medallion", | "Name": "Arcane Medallion", | ||
"Description": "Whenever you deal | "Description": "Whenever you deal \u003Cspan style=\"font-weight: bold;\"\u003E200 Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan style=\"font-weight: bold;\"\u003Etemporary Spirit Power\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
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"upgrade_armor_reduction_debuff": { | "upgrade_armor_reduction_debuff": { | ||
"Name": "Armor Piercing Rounds", | "Name": "Armor Piercing Rounds", | ||
"Description": "Your bullets reduce the target's | "Description": "Your bullets reduce the target's \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resistance by -60%\u003C/span\u003E of their current value for UNKNOWN[AbilityDuration]s and deal bonus damage \u003Cspan style=\"font-weight: bold;\"\u003Eagainst bullet shields\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
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"upgrade_attack_speed_1": { | "upgrade_attack_speed_1": { | ||
"Name": "Fire Rate", | "Name": "Fire Rate", | ||
"Description": "Increases your | "Description": "Increases your \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
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"upgrade_attack_speed_2": { | "upgrade_attack_speed_2": { | ||
"Name": "Improved Fire Rate", | "Name": "Improved Fire Rate", | ||
"Description": "Increases your | "Description": "Increases your \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
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"BulletResistReduction": "24", | "BulletResistReduction": "24", | ||
"MagicResistReduction": "24", | "MagicResistReduction": "24", | ||
"DebuffDuration": "4" | "DebuffDuration": "4", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_base": { | "upgrade_base": { | ||
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"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_belt_fed_magazine": { | "upgrade_belt_fed_magazine": { | ||
"Name": "Belt-Fed Magazine", | "Name": "Belt-Fed Magazine", | ||
"Description": "Your weapon gains a | "Description": "Your weapon gains a \u003Cspan style=\"font-weight: bold;\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan style=\"font-weight: bold;\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
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"upgrade_berserker": { | "upgrade_berserker": { | ||
"Name": "Berserker", | "Name": "Berserker", | ||
"Description": "Your | "Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
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"MaxStacks": 10, | "MaxStacks": 10, | ||
"BonusClipSize": "4", | "BonusClipSize": "4", | ||
"BulletResist": "7" | "BulletResist": "7", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_blitz_bullets": { | "upgrade_blitz_bullets": { | ||
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"BonusFireRate": "22", | "BonusFireRate": "22", | ||
"BonusClipSizePercent": "10", | "BonusClipSizePercent": "10", | ||
"LocalBulletArmorReduction": "-5" | "LocalBulletArmorReduction": "-5", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_bonus_ability_charge_3": { | "upgrade_bonus_ability_charge_3": { | ||
"Name": "Hyper Charge", | "Name": "Hyper Charge", | ||
"Description": "+3 to your max ability | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003E+3\u003C/span\u003E to your max ability \u003Cspan style=\"font-weight: bold;\"\u003Echarges\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,006: | Line 1,025: | ||
"upgrade_boxing_glove": { | "upgrade_boxing_glove": { | ||
"Name": "Lifestrike", | "Name": "Lifestrike", | ||
"Description": "Your | "Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan style=\"font-weight: bold;\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E for 55% of the \u003Cspan style=\"font-weight: bold;\"\u003EMelee Damage\u003C/span\u003E dealt plus 110. This heal is 40% effective vs non-heroes.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
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"BonusHealth": "125", | "BonusHealth": "125", | ||
"BulletResist": "8", | "BulletResist": "8", | ||
"NonHeroHealPct": "40" | "NonHeroHealPct": "40", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_bullet_armor": { | "upgrade_bullet_armor": { | ||
"Name": "Bullet Armor", | "Name": "Bullet Armor", | ||
"Description": "Decreases | "Description": "Decreases \u003Cspan style=\"font-weight: bold;\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,071: | Line 1,091: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BulletResist": "25", | "BulletResist": "25", | ||
"BaseAttackDamagePercent": "6" | "BaseAttackDamagePercent": "6", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_bullet_armor_2": { | "upgrade_bullet_armor_2": { | ||
"Name": "Improved Bullet Armor", | "Name": "Improved Bullet Armor", | ||
"Description": "Decreases | "Description": "Decreases \u003Cspan style=\"font-weight: bold;\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,097: | Line 1,118: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BulletArmor": "2", | "BulletArmor": "2", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_bullet_armor_reduction_aura": { | "upgrade_bullet_armor_reduction_aura": { | ||
"Name": "Hunter's Aura", | "Name": "Hunter's Aura", | ||
"Description": "Reduces nearby enemies' | "Description": "Reduces nearby enemies' \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan style=\"font-weight: bold;\"\u003Eeffect is tripled\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,134: | Line 1,155: | ||
"BulletArmorReduction": "-9", | "BulletArmorReduction": "-9", | ||
"FireRateSlow": "10", | "FireRateSlow": "10", | ||
"SingleTargetPlayerMultiplier": "3" | "SingleTargetPlayerMultiplier": "3", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_bullet_damage_reduction_aura": { | "upgrade_bullet_damage_reduction_aura": { | ||
"Name": "Weapon Jammer", | "Name": "Weapon Jammer", | ||
"Description": "Reduces the | "Description": "Reduces the \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,169: | Line 1,191: | ||
"upgrade_bullet_resist_shredder": { | "upgrade_bullet_resist_shredder": { | ||
"Name": "Bullet Resist Shredder", | "Name": "Bullet Resist Shredder", | ||
"Description": "Reduces | "Description": "Reduces \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,199: | Line 1,221: | ||
"BulletArmorReduction": "-12", | "BulletArmorReduction": "-12", | ||
"BonusHealth": "100", | "BonusHealth": "100", | ||
"BulletResist": "5" | "BulletResist": "5", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_burst_fire": { | "upgrade_burst_fire": { | ||
"Name": "Burst Fire", | "Name": "Burst Fire", | ||
"Description": "Briefly gain | "Description": "Briefly gain \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,230: | Line 1,253: | ||
"SlideScale": "50", | "SlideScale": "50", | ||
"BonusMoveSpeed": "2m", | "BonusMoveSpeed": "2m", | ||
"BonusHealth": "70" | "BonusHealth": "70", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_burst_fire_actuator": { | "upgrade_burst_fire_actuator": { | ||
"Name": "Burst Fire Actuator", | "Name": "Burst Fire Actuator", | ||
"Description": "Your weapon | "Description": "Your weapon \u003Cspan style=\"font-weight: bold;\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E. If all bullets in a burst connect with an enemy Hero, \u003Cspan style=\"font-weight: bold;\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,270: | Line 1,294: | ||
"upgrade_camouflage": { | "upgrade_camouflage": { | ||
"Name": "Camouflage Suit", | "Name": "Camouflage Suit", | ||
"Description": "Go | "Description": "Go \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan style=\"font-weight: bold;\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,300: | Line 1,324: | ||
"MovementThresholdSq": "200", | "MovementThresholdSq": "200", | ||
"RegenWhileInvisible": "5", | "RegenWhileInvisible": "5", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_cardio_calibrator": { | "upgrade_cardio_calibrator": { | ||
"Name": "Enduring Speed", | "Name": "Enduring Speed", | ||
"Description": "Reduces the effect of enemy | "Description": "Reduces the effect of enemy \u003Cspan style=\"font-weight: bold;\"\u003EMovement Slow\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,334: | Line 1,358: | ||
"BonusSprintSpeed": "2m", | "BonusSprintSpeed": "2m", | ||
"BonusHealth": "75", | "BonusHealth": "75", | ||
"BonusHealthRegen": "1.5" | "BonusHealthRegen": "1.5", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_chain_lightning": { | "upgrade_chain_lightning": { | ||
"Name": "Tesla Bullets", | "Name": "Tesla Bullets", | ||
"Description": "Your bullets have a chance to | "Description": "Your bullets have a chance to \u003Cspan style=\"font-weight: bold;\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan style=\"font-weight: bold;\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,371: | Line 1,396: | ||
"ChainCount": "2", | "ChainCount": "2", | ||
"ChainTickRate": "0.4", | "ChainTickRate": "0.4", | ||
"BonusFireRate": "14" | "BonusFireRate": "14", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_charge_mastery": { | "upgrade_charge_mastery": { | ||
Line 1,404: | Line 1,430: | ||
"upgrade_charmed_wraps": { | "upgrade_charmed_wraps": { | ||
"Name": "Charmed Wraps", | "Name": "Charmed Wraps", | ||
"Description": "Your abilities get their | "Description": "Your abilities get their \u003Cspan style=\"font-weight: bold;\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan style=\"font-weight: bold;\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan style=\"font-weight: bold;\"\u003Etwo light melee\u003C/span\u003E attacks within 4.0s).", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,467: | Line 1,493: | ||
"upgrade_chonky": { | "upgrade_chonky": { | ||
"Name": "Fortitude", | "Name": "Fortitude", | ||
"Description": "After not taking damage for | "Description": "After not taking damage for \u003Cspan style=\"font-weight: bold;\"\u003E11s\u003C/span\u003E, gain \u003Cspan style=\"font-weight: bold;\"\u003E4% Max Health Regen\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,498: | Line 1,524: | ||
"BonusMoveSpeed": "2m", | "BonusMoveSpeed": "2m", | ||
"BaseAttackDamagePercent": "25", | "BaseAttackDamagePercent": "25", | ||
"BonusHealth": "300" | "BonusHealth": "300", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_clip_size": { | "upgrade_clip_size": { | ||
"Name": "Basic Magazine", | "Name": "Basic Magazine", | ||
"Description": "Increases | "Description": "Increases \u003Cspan style=\"font-weight: bold;\"\u003Eammo\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 1,527: | Line 1,554: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BonusClipSizePercent": "24", | "BonusClipSizePercent": "24", | ||
"BaseAttackDamagePercent": "15" | "BaseAttackDamagePercent": "15", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_clip_size_2": { | "upgrade_clip_size_2": { | ||
"Name": "Big Clip", | "Name": "Big Clip", | ||
"Description": "Big Increase | "Description": "Big Increase \u003Cspan style=\"font-weight: bold;\"\u003Eammo\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,557: | Line 1,585: | ||
"upgrade_clip_size_3": { | "upgrade_clip_size_3": { | ||
"Name": "Extra Large Magazine", | "Name": "Extra Large Magazine", | ||
"Description": "Greatly Increases | "Description": "Greatly Increases \u003Cspan style=\"font-weight: bold;\"\u003Eammo\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,583: | Line 1,611: | ||
"upgrade_clip_size_fixed": { | "upgrade_clip_size_fixed": { | ||
"Name": "Extended Magazine", | "Name": "Extended Magazine", | ||
"Description": "Increases | "Description": "Increases \u003Cspan style=\"font-weight: bold;\"\u003Eammo\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,609: | Line 1,637: | ||
"upgrade_clip_size_fixed_t3": { | "upgrade_clip_size_fixed_t3": { | ||
"Name": "Extra Large Magazine", | "Name": "Extra Large Magazine", | ||
"Description": "Greatly Increases | "Description": "Greatly Increases \u003Cspan style=\"font-weight: bold;\"\u003Eammo\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,635: | Line 1,663: | ||
"upgrade_cloaking_device": { | "upgrade_cloaking_device": { | ||
"Name": "Cloaking Device", | "Name": "Cloaking Device", | ||
"Description": "Become | "Description": "Become \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for UNKNOWN[AbilityCooldown]s.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,668: | Line 1,696: | ||
"upgrade_cloaking_device_active": { | "upgrade_cloaking_device_active": { | ||
"Name": "Shadow Weave", | "Name": "Shadow Weave", | ||
"Description": "Become | "Description": "Become \u003Cspan style=\"font-weight: bold;\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 1,706: | Line 1,734: | ||
"TechShieldMaxHealth": "300", | "TechShieldMaxHealth": "300", | ||
"BonusHealthRegen": "15", | "BonusHealthRegen": "15", | ||
"BonusClipSizePercent": "30" | "BonusClipSizePercent": "30", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_close_quarter_combat": { | "upgrade_close_quarter_combat": { | ||
"Name": "Point Blank", | "Name": "Point Blank", | ||
"Description": "When in | "Description": "When in \u003Cspan style=\"font-weight: bold;\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan style=\"font-weight: bold;\"\u003EMovement Slow\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,744: | Line 1,773: | ||
"CloseRangeBonusDamageRange": "15m", | "CloseRangeBonusDamageRange": "15m", | ||
"BulletResist": "15", | "BulletResist": "15", | ||
"Stamina": "1" | "Stamina": "1", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_close_range": { | "upgrade_close_range": { | ||
"Name": "Close Quarters", | "Name": "Close Quarters", | ||
"Description": "Deal additional | "Description": "Deal additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan style=\"font-weight: bold;\"\u003Eclose range\u003C/span\u003E to your target.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 1,774: | Line 1,804: | ||
"CloseRangeBonusWeaponPower": "25", | "CloseRangeBonusWeaponPower": "25", | ||
"CloseRangeBonusDamageRange": "15m", | "CloseRangeBonusDamageRange": "15m", | ||
"BulletShieldMaxHealth": "85" | "BulletShieldMaxHealth": "85", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_cold_front": { | "upgrade_cold_front": { | ||
"Name": "Cold Front", | "Name": "Cold Front", | ||
"Description": "Release an expanding ice blast that deals | "Description": "Release an expanding ice blast that deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E targets it hits.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,810: | Line 1,841: | ||
"SlowPercent": "40", | "SlowPercent": "40", | ||
"Damage": "75", | "Damage": "75", | ||
"TechResist": "10" | "TechResist": "10", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_colossus": { | "upgrade_colossus": { | ||
"Name": "Colossus", | "Name": "Colossus", | ||
"Description": "Gain | "Description": "Gain \u003Cspan style=\"font-weight: bold;\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan style=\"font-weight: bold;\"\u003Eslow the movement and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 1,845: | Line 1,877: | ||
"GroundDashReductionPercent": "-25", | "GroundDashReductionPercent": "-25", | ||
"Radius": "14m", | "Radius": "14m", | ||
"ModelScaleGrowth": "1.2" | "ModelScaleGrowth": "1.2", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_combo_breaker": { | "upgrade_combo_breaker": { | ||
"Name": "Combo Breaker", | "Name": "Combo Breaker", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003ECan be used while stunned.\u003C/span\u003E", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 1,876: | Line 1,909: | ||
"HealPercentAmount": "30", | "HealPercentAmount": "30", | ||
"RegenDuration": "10", | "RegenDuration": "10", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_containment": { | "upgrade_containment": { | ||
"Name": "Slowing Hex", | "Name": "Slowing Hex", | ||
"Description": "Deals | "Description": "Deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E targets movement and dashes. Also \u003Cspan style=\"font-weight: bold;\"\u003ESilences their movement-based items and abilities\u003C/span\u003E.\u003Cbr\u003EDoes not affect target's stamina usage.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,910: | Line 1,943: | ||
"Damage": "70", | "Damage": "70", | ||
"BonusSprintSpeed": "1m", | "BonusSprintSpeed": "1m", | ||
"GroundDashReductionPercent": "-30" | "GroundDashReductionPercent": "-30", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_cooldown_reduction": { | "upgrade_cooldown_reduction": { | ||
"Name": "Superior Cooldown", | "Name": "Superior Cooldown", | ||
"Description": "Reduces the | "Description": "Reduces the \u003Cspan style=\"font-weight: bold;\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 1,941: | Line 1,975: | ||
"ImbuedCooldownReduction": "32", | "ImbuedCooldownReduction": "32", | ||
"NonImbuedCooldownReduction": "24", | "NonImbuedCooldownReduction": "24", | ||
"BonusHealthRegen": "4" | "BonusHealthRegen": "4", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_crackshot": { | "upgrade_crackshot": { | ||
"Name": "Mystic Shot", | "Name": "Mystic Shot", | ||
"Description": "Your next bullet deals bonus | "Description": "Your next bullet deals bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 1,981: | Line 2,016: | ||
"upgrade_critshot": { | "upgrade_critshot": { | ||
"Name": "Lucky Shot", | "Name": "Lucky Shot", | ||
"Description": "Your bullets have a chance to be empowered, causing them to deal | "Description": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan style=\"font-weight: bold;\"\u003Ebonus damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESlow\u003C/span\u003E on hit.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 2,017: | Line 2,052: | ||
"upgrade_damage_recycler": { | "upgrade_damage_recycler": { | ||
"Name": "Leech", | "Name": "Leech", | ||
"Description": "Reduces the effect of enemy applied | "Description": "Reduces the effect of enemy applied \u003Cspan style=\"font-weight: bold;\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 2,044: | Line 2,079: | ||
"BulletLifestealPercent": "35", | "BulletLifestealPercent": "35", | ||
"BaseAttackDamagePercent": "15", | "BaseAttackDamagePercent": "15", | ||
"BonusHealth": "175" | "BonusHealth": "175", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_debuff_reducer": { | "upgrade_debuff_reducer": { | ||
"Name": "Debuff Reducer", | "Name": "Debuff Reducer", | ||
"Description": "Reduces the | "Description": "Reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 2,073: | Line 2,109: | ||
"StatusResistancePercent": "30", | "StatusResistancePercent": "30", | ||
"BaseAttackDamagePercent": "6", | "BaseAttackDamagePercent": "6", | ||
"BonusHealth": "75" | "BonusHealth": "75", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_disarm": { | "upgrade_disarm": { | ||
"Name": "Drain Will", | "Name": "Drain Will", | ||
"Description": "Fires a projectile which reduces the | "Description": "Fires a projectile which reduces the \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan style=\"font-weight: bold;\"\u003Esteals Spirit\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 2,107: | Line 2,144: | ||
"SpiritStealDuration": "6", | "SpiritStealDuration": "6", | ||
"BonusHealth": "50", | "BonusHealth": "50", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_discord": { | "upgrade_discord": { | ||
"Name": "Discord", | "Name": "Discord", | ||
"Description": "Apply an aura around enemy or friendly target that | "Description": "Apply an aura around enemy or friendly target that \u003Cspan style=\"font-weight: bold;\"\u003Edamages enemies in the radius and suppresses their healing by -80%\u003C/span\u003E. If cast on a friendly, it also heals them.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 2,143: | Line 2,180: | ||
"upgrade_diviners_kevlar": { | "upgrade_diviners_kevlar": { | ||
"Name": "Diviner's Kevlar", | "Name": "Diviner's Kevlar", | ||
"Description": "Upon casting an | "Description": "Upon casting an \u003Cspan style=\"font-weight: bold;\"\u003Eultimate ability\u003C/span\u003E gain temporary \u003Cspan style=\"font-weight: bold;\"\u003EBullet Shield, Spirit Shield,\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 2,172: | Line 2,209: | ||
"TechShieldOnCast": "700", | "TechShieldOnCast": "700", | ||
"BuffDuration": "15", | "BuffDuration": "15", | ||
"CooldownReduction": "12" | "CooldownReduction": "12", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_double_jump": { | "upgrade_double_jump": { | ||
"Name": "Double-Jump", | "Name": "Double-Jump", | ||
"Description": "Allows you to perform an additional | "Description": "Allows you to perform an additional \u003Cspan style=\"font-weight: bold;\"\u003Ejump\u003C/span\u003E in mid-air.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 2,204: | Line 2,242: | ||
"upgrade_dps_aura": { | "upgrade_dps_aura": { | ||
"Name": "Heroic Aura", | "Name": "Heroic Aura", | ||
"Description": "Provides | "Description": "Provides \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E to nearby player minions.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 2,238: | Line 2,276: | ||
"ActiveBonusMoveSpeed": "2m", | "ActiveBonusMoveSpeed": "2m", | ||
"BonusHealth": "150", | "BonusHealth": "150", | ||
"BonusMoveSpeed": "1m" | "BonusMoveSpeed": "1m", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_drum_magazine": { | "upgrade_drum_magazine": { | ||
"Name": "Drum Magazine", | "Name": "Drum Magazine", | ||
"Description": "Provides a large | "Description": "Provides a large \u003Cspan style=\"font-weight: bold;\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan style=\"font-weight: bold;\"\u003Eincreased reload speed\u003C/span\u003E", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 2,269: | Line 2,308: | ||
"upgrade_duration_extender": { | "upgrade_duration_extender": { | ||
"Name": "[Deprecated] Duration Extender", | "Name": "[Deprecated] Duration Extender", | ||
"Description": "Increases | "Description": "Increases \u003Cspan style=\"font-weight: bold;\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan style=\"font-weight: bold;\"\u003EUNKNOWN[NonImbuedBonusDuration]%\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 2,323: | Line 2,362: | ||
"BonusHealthRegen": "2.8", | "BonusHealthRegen": "2.8", | ||
"BonusClipSizePercent": "8", | "BonusClipSizePercent": "8", | ||
"BonusHealth": "25" | "BonusHealth": "25", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_escalating_exposure": { | "upgrade_escalating_exposure": { | ||
"Name": "Escalating Exposure", | "Name": "Escalating Exposure", | ||
"Description": "Dealing | "Description": "Dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E to the target.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 2,364: | Line 2,404: | ||
"upgrade_extra_charge": { | "upgrade_extra_charge": { | ||
"Name": "Extra Charge", | "Name": "Extra Charge", | ||
"Description": "Adds one to your ability max | "Description": "Adds one to your ability max \u003Cspan style=\"font-weight: bold;\"\u003Echarges\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 2,390: | Line 2,430: | ||
"BonusSpiritForChargedAbilities": "0", | "BonusSpiritForChargedAbilities": "0", | ||
"CooldownReductionOnChargedAbilities": "10", | "CooldownReductionOnChargedAbilities": "10", | ||
"BaseAttackDamagePercent": "6" | "BaseAttackDamagePercent": "6", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_fervor": { | "upgrade_fervor": { | ||
Line 2,427: | Line 2,468: | ||
"FervorFireRate": "40", | "FervorFireRate": "40", | ||
"FervorBulletResist": "45", | "FervorBulletResist": "45", | ||
"LingerDuration": "6" | "LingerDuration": "6", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_fire_rate_aura": { | "upgrade_fire_rate_aura": { | ||
"Name": "Fire Rate Aura", | "Name": "Fire Rate Aura", | ||
"Description": "Provides a | "Description": "Provides a \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates. Different bonus to non-Heroes", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 2,491: | Line 2,533: | ||
"BonusClipDuration": "10", | "BonusClipDuration": "10", | ||
"BonusHealth": "90", | "BonusHealth": "90", | ||
"SlideScale": "25" | "SlideScale": "25", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_frenzy": { | "upgrade_frenzy": { | ||
Line 2,599: | Line 2,642: | ||
"upgrade_glass_cannon": { | "upgrade_glass_cannon": { | ||
"Name": "Glass Cannon", | "Name": "Glass Cannon", | ||
"Description": "Each hero kill grants | "Description": "Each hero kill grants \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of 7 times). Death results in the loss of 1 stack.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 2,631: | Line 2,674: | ||
"BonusMoveSpeed": "1m", | "BonusMoveSpeed": "1m", | ||
"WeaponPowerPerKill": "10", | "WeaponPowerPerKill": "10", | ||
"MaxStacks": "7" | "MaxStacks": "7", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_glitch": { | "upgrade_glitch": { | ||
"Name": "Curse", | "Name": "Curse", | ||
"Description": "Curses an enemy - | "Description": "Curses an enemy - \u003Cspan style=\"font-weight: bold;\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan style=\"font-weight: bold;\"\u003Epreventing item usage\u003C/span\u003E.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 2,663: | Line 2,707: | ||
"SkipFrames": "6", | "SkipFrames": "6", | ||
"SlowPercent": "0", | "SlowPercent": "0", | ||
"BaseAttackDamagePercent": "20" | "BaseAttackDamagePercent": "20", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_headhunter": { | "upgrade_headhunter": { | ||
Line 2,698: | Line 2,743: | ||
"BonusMoveSpeed": "2m", | "BonusMoveSpeed": "2m", | ||
"MovementSpeedBonusDuration": "3", | "MovementSpeedBonusDuration": "3", | ||
"BonusFireRate": "5" | "BonusFireRate": "5", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_headshot_booster": { | "upgrade_headshot_booster": { | ||
"Name": "Headshot Booster", | "Name": "Headshot Booster", | ||
"Description": "Deal bonus | "Description": "Deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan style=\"font-weight: bold;\"\u003Eheadshots\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 2,728: | Line 2,774: | ||
"BonusFireRate": "4", | "BonusFireRate": "4", | ||
"BulletShieldMaxHealth": "40", | "BulletShieldMaxHealth": "40", | ||
"HeadShotBonusDamage": "40" | "HeadShotBonusDamage": "40", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_heal_on_level": { | "upgrade_heal_on_level": { | ||
"Name": "Patron's Healing", | "Name": "Patron's Healing", | ||
"Description": "When you receive a | "Description": "When you receive a \u003Cspan style=\"font-weight: bold;\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 2,764: | Line 2,811: | ||
"upgrade_healbane": { | "upgrade_healbane": { | ||
"Name": "Healbane", | "Name": "Healbane", | ||
"Description": "Your | "Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan style=\"font-weight: bold;\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 2,794: | Line 2,841: | ||
"HealAmpRegenPenaltyPercent": "-40", | "HealAmpRegenPenaltyPercent": "-40", | ||
"HealOnKill": "350", | "HealOnKill": "350", | ||
"BonusHealth": "75" | "BonusHealth": "75", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_healing_booster": { | "upgrade_healing_booster": { | ||
"Name": "Healing Booster", | "Name": "Healing Booster", | ||
"Description": "Increases the effectiveness of your | "Description": "Increases the effectiveness of your \u003Cspan style=\"font-weight: bold;\"\u003Ehealing\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E25%\u003C/span\u003E and increases your \u003Cspan style=\"font-weight: bold;\"\u003Eresistance to healing reduction\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 2,825: | Line 2,873: | ||
"BonusHealthRegen": "2", | "BonusHealthRegen": "2", | ||
"TechResist": "6", | "TechResist": "6", | ||
"DegenResistance": "15" | "DegenResistance": "15", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_health": { | "upgrade_health": { | ||
"Name": "Extra Health", | "Name": "Extra Health", | ||
"Description": "Increase | "Description": "Increase \u003Cspan style=\"font-weight: bold;\"\u003Ehealth\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 2,854: | Line 2,903: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BonusHealth": "160", | "BonusHealth": "160", | ||
"BaseAttackDamagePercent": "5" | "BaseAttackDamagePercent": "5", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_health_nova": { | "upgrade_health_nova": { | ||
"Name": "Health Nova", | "Name": "Health Nova", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003EHeal\u003C/span\u003E yourself and nearby allies. Heals an additional 20% per ally.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 2,890: | Line 2,940: | ||
"AuraRadius": "15m", | "AuraRadius": "15m", | ||
"BaseAttackDamagePercent": "12", | "BaseAttackDamagePercent": "12", | ||
"BonusHealth": "100" | "BonusHealth": "100", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_health_regen_1": { | "upgrade_health_regen_1": { | ||
"Name": "Health Regen", | "Name": "Health Regen", | ||
"Description": "Increases | "Description": "Increases \u003Cspan style=\"font-weight: bold;\"\u003Ehealth regen\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 2,920: | Line 2,971: | ||
"upgrade_health_regen_aura": { | "upgrade_health_regen_aura": { | ||
"Name": "Healing Aura", | "Name": "Healing Aura", | ||
"Description": "Automatically provides a burst of healing to yourself and nearby friendlies every | "Description": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan style=\"font-weight: bold;\"\u003E3 seconds\u003C/span\u003E. \u003Cbr\u003EEffect does not stack.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 2,946: | Line 2,997: | ||
"HealAmount": "40", | "HealAmount": "40", | ||
"HealRadius": "9m", | "HealRadius": "9m", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_health_stealing_magic": { | "upgrade_health_stealing_magic": { | ||
"Name": "Spirit Lifesteal", | "Name": "Spirit Lifesteal", | ||
"Description": "Your | "Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 2,977: | Line 3,028: | ||
"LifestealPercentHero": "23", | "LifestealPercentHero": "23", | ||
"NonHeroAbilityLifestealTooltipOnly": "3", | "NonHeroAbilityLifestealTooltipOnly": "3", | ||
"BonusHealth": "75" | "BonusHealth": "75", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_health_stimpak": { | "upgrade_health_stimpak": { | ||
"Name": "Healing Rite", | "Name": "Healing Rite", | ||
"Description": "Grant | "Description": "Grant \u003Cspan style=\"font-weight: bold;\"\u003ERegen\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 3,009: | Line 3,061: | ||
"RegenDuration": "17", | "RegenDuration": "17", | ||
"BonusHealth": "45", | "BonusHealth": "45", | ||
"BonusSprintSpeed": "2m" | "BonusSprintSpeed": "2m", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_height_advantage": { | "upgrade_height_advantage": { | ||
"Name": "Height Advantage", | "Name": "Height Advantage", | ||
"Description": "Gain additional | "Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E50% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan style=\"font-weight: bold;\"\u003Ebelow you\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 3,039: | Line 3,092: | ||
"upgrade_high_impact_armor": { | "upgrade_high_impact_armor": { | ||
"Name": "High Impact Armor", | "Name": "High Impact Armor", | ||
"Description": "Provides protection against high-damage bullets. Any | "Description": "Provides protection against high-damage bullets. Any \u003Cspan style=\"font-weight: bold;\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by 60%.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 3,062: | Line 3,115: | ||
"DamageThreshold": "40", | "DamageThreshold": "40", | ||
"DamageReduction": "60", | "DamageReduction": "60", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_high_velocity_mag": { | "upgrade_high_velocity_mag": { | ||
Line 3,091: | Line 3,144: | ||
"BonusBulletSpeedPercent": "25", | "BonusBulletSpeedPercent": "25", | ||
"BaseAttackDamagePercent": "12", | "BaseAttackDamagePercent": "12", | ||
"BulletShieldMaxHealth": "50" | "BulletShieldMaxHealth": "50", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_hollow_point_rounds": { | "upgrade_hollow_point_rounds": { | ||
"Name": "Hollow Point Ward", | "Name": "Hollow Point Ward", | ||
"Description": "When you are | "Description": "When you are \u003Cspan style=\"font-weight: bold;\"\u003Eabove 60% health\u003C/span\u003E, deal additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 3,123: | Line 3,177: | ||
"LifeThreshold": "60", | "LifeThreshold": "60", | ||
"BaseAttackDamagePercent": "22", | "BaseAttackDamagePercent": "22", | ||
"TechShieldMaxHealth": "95" | "TechShieldMaxHealth": "95", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_imbued_ability": { | "upgrade_imbued_ability": { | ||
Line 3,159: | Line 3,214: | ||
"upgrade_imbued_duration_extender": { | "upgrade_imbued_duration_extender": { | ||
"Name": "Superior Duration", | "Name": "Superior Duration", | ||
"Description": "Increases the | "Description": "Increases the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E of your abilities and items.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 3,193: | Line 3,248: | ||
"upgrade_improved_bullet_armor": { | "upgrade_improved_bullet_armor": { | ||
"Name": "Improved Bullet Armor", | "Name": "Improved Bullet Armor", | ||
"Description": "Decreases | "Description": "Decreases \u003Cspan style=\"font-weight: bold;\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 3,220: | Line 3,275: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BulletResist": "50", | "BulletResist": "50", | ||
"BaseAttackDamagePercent": "10" | "BaseAttackDamagePercent": "10", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_improved_spirit": { | "upgrade_improved_spirit": { | ||
Line 3,249: | Line 3,305: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BonusHealthRegen": "1", | "BonusHealthRegen": "1", | ||
"BonusHealth": "35" | "BonusHealth": "35", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_improved_stamina": { | "upgrade_improved_stamina": { | ||
Line 3,279: | Line 3,336: | ||
"Stamina": "1", | "Stamina": "1", | ||
"StaminaCooldownReduction": "14", | "StaminaCooldownReduction": "14", | ||
"BonusFireRate": "7" | "BonusFireRate": "7", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_infuser": { | "upgrade_infuser": { | ||
"Name": "Infuser", | "Name": "Infuser", | ||
"Description": "Gain | "Description": "Gain \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Lifesteal\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 3,309: | Line 3,367: | ||
"BonusClipSizePercent": "10", | "BonusClipSizePercent": "10", | ||
"BonusSpirit": "16", | "BonusSpirit": "16", | ||
"LifestealPercentHero": "20" | "LifestealPercentHero": "20", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_inhibitor": { | "upgrade_inhibitor": { | ||
"Name": "Inhibitor", | "Name": "Inhibitor", | ||
"Description": "Your bullets apply | "Description": "Your bullets apply \u003Cspan style=\"font-weight: bold;\"\u003EMovement Slow\u003C/span\u003E and reduce the target's \u003Cspan style=\"font-weight: bold;\"\u003Eoutgoing damage\u003C/span\u003E on hit.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 3,344: | Line 3,403: | ||
"SlowPercent": "25", | "SlowPercent": "25", | ||
"DebuffDuration": "2.5", | "DebuffDuration": "2.5", | ||
"OutgoingDamagePenaltyPercent": "-35" | "OutgoingDamagePenaltyPercent": "-35", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_intensifying_clip": { | "upgrade_intensifying_clip": { | ||
"Name": "Intensifying Magazine", | "Name": "Intensifying Magazine", | ||
"Description": "Increases | "Description": "Increases \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 3,375: | Line 3,435: | ||
"BaseAttackDamagePercent": "20", | "BaseAttackDamagePercent": "20", | ||
"ShootDurationForMax": "3.0", | "ShootDurationForMax": "3.0", | ||
"BaseAttackDamagePercentAtMaxDuration": "60" | "BaseAttackDamagePercentAtMaxDuration": "60", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_kinetic_sash": { | "upgrade_kinetic_sash": { | ||
"Name": "Kinetic Dash", | "Name": "Kinetic Dash", | ||
"Description": "Your next | "Description": "Your next \u003Cspan style=\"font-weight: bold;\"\u003EDash-Jump\u003C/span\u003E does not cost an extra stamina and you gain \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan style=\"font-weight: bold;\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to UNKNOWN[AbilityDuration]s.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 3,413: | Line 3,474: | ||
"upgrade_lifestrike_gauntlets": { | "upgrade_lifestrike_gauntlets": { | ||
"Name": "Melee Lifesteal", | "Name": "Melee Lifesteal", | ||
"Description": "Your | "Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003EMelee\u003C/span\u003E attacks \u003Cspan style=\"font-weight: bold;\"\u003Eheal you\u003C/span\u003E for 20% of the \u003Cspan style=\"font-weight: bold;\"\u003EMelee Damage\u003C/span\u003E dealt plus 90. This heal is 30% effective vs non-heroes.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 3,449: | Line 3,510: | ||
"upgrade_long_range": { | "upgrade_long_range": { | ||
"Name": "Long Range", | "Name": "Long Range", | ||
"Description": "Deal additional | "Description": "Deal additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan style=\"font-weight: bold;\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 3,476: | Line 3,537: | ||
"LongRangeBonusWeaponPowerMinRange": "15m", | "LongRangeBonusWeaponPowerMinRange": "15m", | ||
"BonusClipSizePercent": "20", | "BonusClipSizePercent": "20", | ||
"BulletShieldMaxHealth": "140" | "BulletShieldMaxHealth": "140", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_long_range_slowing_tech": { | "upgrade_long_range_slowing_tech": { | ||
"Name": "Omni Spirit", | "Name": "Omni Spirit", | ||
"Description": "Applies a | "Description": "Applies a \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 3,512: | Line 3,574: | ||
"upgrade_magic_burst": { | "upgrade_magic_burst": { | ||
"Name": "Mystic Burst", | "Name": "Mystic Burst", | ||
"Description": "Abilities deal bonus | "Description": "Abilities deal bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E if they deal 80 damage or more in a single hit.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 3,541: | Line 3,603: | ||
"MinimumDamage": "80", | "MinimumDamage": "80", | ||
"TechShieldMaxHealth": "40", | "TechShieldMaxHealth": "40", | ||
"BaseAttackDamagePercent": "6" | "BaseAttackDamagePercent": "6", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_magic_carpet": { | "upgrade_magic_carpet": { | ||
Line 3,574: | Line 3,637: | ||
"FlyMoveSpeed": "6m", | "FlyMoveSpeed": "6m", | ||
"BonusHealth": "150", | "BonusHealth": "150", | ||
"BonusAbilityDurationPercent": "10" | "BonusAbilityDurationPercent": "10", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_magic_clarity": { | "upgrade_magic_clarity": { | ||
"Name": "Clarity", | "Name": "Clarity", | ||
"Description": "On ability or item use, gain a | "Description": "On ability or item use, gain a \u003Cspan style=\"font-weight: bold;\"\u003Emove speed\u003C/span\u003E bonus for UNKNOWN[AbilityDuration]s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 3,645: | Line 3,709: | ||
"upgrade_magic_reach": { | "upgrade_magic_reach": { | ||
"Name": "Mystic Reach", | "Name": "Mystic Reach", | ||
"Description": "Increases the | "Description": "Increases the \u003Cspan style=\"font-weight: bold;\"\u003Erange\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 3,673: | Line 3,737: | ||
"upgrade_magic_shield": { | "upgrade_magic_shield": { | ||
"Name": "Enchanter's Barrier", | "Name": "Enchanter's Barrier", | ||
"Description": "While you have a | "Description": "While you have a \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Shield\u003C/span\u003E, gain bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ECooldown Reduction\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 3,699: | Line 3,763: | ||
"TechShieldMaxHealth": "300", | "TechShieldMaxHealth": "300", | ||
"BonusSpiritWithMagicShield": "20", | "BonusSpiritWithMagicShield": "20", | ||
"CooldownReductionWithShield": "8" | "CooldownReductionWithShield": "8", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_magic_shock": { | "upgrade_magic_shock": { | ||
"Name": "Improved Burst", | "Name": "Improved Burst", | ||
"Description": "Abilities deal bonus | "Description": "Abilities deal bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E if they deal 125 damage or more in a single hit.\u003Cbr/\u003ETargets are immune to the effects of Improved Burst for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E after taking damage from it.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 3,735: | Line 3,800: | ||
"MaxHealthDamage": "9", | "MaxHealthDamage": "9", | ||
"TechShieldMaxHealth": "100", | "TechShieldMaxHealth": "100", | ||
"BaseAttackDamagePercent": "8" | "BaseAttackDamagePercent": "8", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_magic_slow": { | "upgrade_magic_slow": { | ||
"Name": "Mystic Slow", | "Name": "Mystic Slow", | ||
"Description": "When the target takes | "Description": "When the target takes \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan style=\"font-weight: bold;\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E reduced.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 3,769: | Line 3,835: | ||
"MovementSpeedSlow": "30", | "MovementSpeedSlow": "30", | ||
"BonusHealthRegen": "3", | "BonusHealthRegen": "3", | ||
"BonusHealth": "100" | "BonusHealth": "100", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_magic_storm": { | "upgrade_magic_storm": { | ||
"Name": "Surge of Power", | "Name": "Surge of Power", | ||
"Description": "Imbue an ability with | "Description": "Imbue an ability with \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan style=\"font-weight: bold;\"\u003EMovement Speed\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 3,801: | Line 3,868: | ||
"BonusMoveSpeed": "3m", | "BonusMoveSpeed": "3m", | ||
"MovementSpeedBonusDuration": "6", | "MovementSpeedBonusDuration": "6", | ||
"BonusHealth": "75" | "BonusHealth": "75", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_magic_tempo": { | "upgrade_magic_tempo": { | ||
"Name": "Improved Cooldown", | "Name": "Improved Cooldown", | ||
"Description": "Reduces the | "Description": "Reduces the \u003Cspan style=\"font-weight: bold;\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 3,834: | Line 3,902: | ||
"upgrade_magic_vulnerability": { | "upgrade_magic_vulnerability": { | ||
"Name": "Mystic Vulnerability", | "Name": "Mystic Vulnerability", | ||
"Description": "When the target takes | "Description": "When the target takes \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E reduced.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 3,861: | Line 3,929: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"TechArmorDamageReduction": "-12", | "TechArmorDamageReduction": "-12", | ||
"TechResist": "6" | "TechResist": "6", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_medic_bullets": { | "upgrade_medic_bullets": { | ||
"Name": "Restorative Shot", | "Name": "Restorative Shot", | ||
"Description": "Your next bullet will | "Description": "Your next bullet will \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E you based on what target you hit.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 3,931: | Line 4,000: | ||
"BaseAttackDamagePercent": "25", | "BaseAttackDamagePercent": "25", | ||
"BonusSprintSpeed": "2m", | "BonusSprintSpeed": "2m", | ||
"BonusHealth": "300" | "BonusHealth": "300", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_melee_charge": { | "upgrade_melee_charge": { | ||
"Name": "Melee Charge", | "Name": "Melee Charge", | ||
"Description": "Your next | "Description": "Your next \u003Cspan style=\"font-weight: bold;\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan style=\"font-weight: bold;\"\u003Edeals increased damage\u003C/span\u003E and either \u003Cspan style=\"font-weight: bold;\"\u003Ereload your weapon instantly\u003C/span\u003E or give you up to \u003Cspan style=\"font-weight: bold;\"\u003E+100% bonus ammo\u003C/span\u003E. \u003Cbr\u003EOnly activates when Bonus Ammo is not full.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 3,967: | Line 4,037: | ||
"MeleeDistanceScale": "40", | "MeleeDistanceScale": "40", | ||
"BonusHealthRegen": "1", | "BonusHealthRegen": "1", | ||
"BonusHeavyMeleeDamage": "20" | "BonusHeavyMeleeDamage": "20", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_metal_skin": { | "upgrade_metal_skin": { | ||
"Name": "Metal Skin", | "Name": "Metal Skin", | ||
"Description": "Become | "Description": "Become \u003Cspan style=\"font-weight: bold;\"\u003Eimmune to bullets and melee attacks\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 3,996: | Line 4,067: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BonusFireRate": "8", | "BonusFireRate": "8", | ||
"BonusHealth": "125" | "BonusHealth": "125", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_mod_disruptor": { | "upgrade_mod_disruptor": { | ||
"Name": "Soul Disruptor", | "Name": "Soul Disruptor", | ||
"Description": "Throw a grenade that explodes on contact and applies | "Description": "Throw a grenade that explodes on contact and applies \u003Cspan style=\"font-weight: bold;\"\u003Esilence\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 4,033: | Line 4,105: | ||
"upgrade_nearby_enemy_boost": { | "upgrade_nearby_enemy_boost": { | ||
"Name": "Adrenaline Rush", | "Name": "Adrenaline Rush", | ||
"Description": "Gain bonus | "Description": "Gain bonus \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,071: | Line 4,143: | ||
"upgrade_non_player_bonus": { | "upgrade_non_player_bonus": { | ||
"Name": "Monster Rounds", | "Name": "Monster Rounds", | ||
"Description": "Gain additional | "Description": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E35% Weapon Damage\u003C/span\u003E when attacking \u003Cspan style=\"font-weight: bold;\"\u003ETroopers\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003ENeutrals\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EBosses\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 4,099: | Line 4,171: | ||
"BonusHealth": "50", | "BonusHealth": "50", | ||
"BonusHealthRegen": "1", | "BonusHealthRegen": "1", | ||
"NonPlayerBulletResist": "30" | "NonPlayerBulletResist": "30", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_personal_rejuvenator": { | "upgrade_personal_rejuvenator": { | ||
Line 4,126: | Line 4,199: | ||
"RespawnDelay": "5", | "RespawnDelay": "5", | ||
"RespawnBonusHealthDuration": "0", | "RespawnBonusHealthDuration": "0", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_phantom_strike": { | "upgrade_phantom_strike": { | ||
"Name": "Phantom Strike", | "Name": "Phantom Strike", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003ETeleport\u003C/span\u003E to an enemy target, applying \u003Cspan style=\"font-weight: bold;\"\u003EDisarm\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003ESlow\u003C/span\u003E, and dealing \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 4,162: | Line 4,235: | ||
"SlowPercent": "50", | "SlowPercent": "50", | ||
"SlowDuration": "3", | "SlowDuration": "3", | ||
"ImpactDamage": "75" | "ImpactDamage": "75", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_predator_precision": { | "upgrade_predator_precision": { | ||
"Name": "Predator Precision", | "Name": "Predator Precision", | ||
"Description": "Gain additional | "Description": "Gain additional \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan style=\"font-weight: bold;\"\u003Elow health\u003C/span\u003E", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,196: | Line 4,270: | ||
"upgrade_pristine_emblem": { | "upgrade_pristine_emblem": { | ||
"Name": "Pristine Emblem", | "Name": "Pristine Emblem", | ||
"Description": "Your attacks have additional | "Description": "Your attacks have additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan style=\"font-weight: bold;\"\u003Eenemies above 50% health\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,228: | Line 4,302: | ||
"BaseAttackDamagePercentBonus": "25", | "BaseAttackDamagePercentBonus": "25", | ||
"TechResist": "12", | "TechResist": "12", | ||
"BonusBulletSpeedPercent": "35" | "BonusBulletSpeedPercent": "35", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_proc_disarm": { | "upgrade_proc_disarm": { | ||
"Name": "Disarming Bullets", | "Name": "Disarming Bullets", | ||
"Description": "Your bullets | "Description": "Your bullets \u003Cspan style=\"font-weight: bold;\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E after application expires.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,262: | Line 4,337: | ||
"upgrade_proc_silence": { | "upgrade_proc_silence": { | ||
"Name": "EMP Bullets", | "Name": "EMP Bullets", | ||
"Description": "Your bullets charge up an | "Description": "Your bullets charge up an \u003Cspan style=\"font-weight: bold;\"\u003EEMP\u003C/span\u003E on enemy heroes that will \u003Cspan style=\"font-weight: bold;\"\u003Eprevent targets from using abilities\u003C/span\u003E. Victims are immune to emp bullets for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E after application expires.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,294: | Line 4,369: | ||
"upgrade_proc_tech_damage": { | "upgrade_proc_tech_damage": { | ||
"Name": "Magitech Rounds", | "Name": "Magitech Rounds", | ||
"Description": "Your bullets also deal your | "Description": "Your bullets also deal your \u003Cspan style=\"font-weight: bold;\"\u003Ebase bullet damage 1 \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan style=\"font-weight: bold;\"\u003E5x\u003C/span\u003E amplification from \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every 1s.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,324: | Line 4,399: | ||
"upgrade_quarantine": { | "upgrade_quarantine": { | ||
"Name": "Quarantine", | "Name": "Quarantine", | ||
"Description": "Quarantine an enemy Hero, making them | "Description": "Quarantine an enemy Hero, making them \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E but also \u003Cspan style=\"font-weight: bold;\"\u003Esilencing and disarming\u003C/span\u003E them.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,351: | Line 4,426: | ||
"upgrade_quick_silver": { | "upgrade_quick_silver": { | ||
"Name": "Quicksilver Reload", | "Name": "Quicksilver Reload", | ||
"Description": "Imbue an ability with bonus | "Description": "Imbue an ability with bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E on the first hit. When the ability is used, your weapon is \u003Cspan style=\"font-weight: bold;\"\u003Ereloaded\u003C/span\u003E and has a \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E bonus for that clip. \u003Cbr\u003EOnly activates when Ammo is not full.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,380: | Line 4,455: | ||
"FireRateBonus": "15", | "FireRateBonus": "15", | ||
"FireRateDuration": "12", | "FireRateDuration": "12", | ||
"Damage": "65" | "Damage": "65", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_rapid_recharge": { | "upgrade_rapid_recharge": { | ||
Line 4,410: | Line 4,486: | ||
"BonusAbilityCharges": "2", | "BonusAbilityCharges": "2", | ||
"CooldownReductionOnChargedAbilities": "30", | "CooldownReductionOnChargedAbilities": "30", | ||
"BaseAttackDamagePercent": "12" | "BaseAttackDamagePercent": "12", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_rapid_rounds": { | "upgrade_rapid_rounds": { | ||
Line 4,439: | Line 4,516: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BonusFireRate": "9", | "BonusFireRate": "9", | ||
"BonusSprintSpeed": "1m" | "BonusSprintSpeed": "1m", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_rebirth": { | "upgrade_rebirth": { | ||
Line 4,468: | Line 4,546: | ||
"RespawnHealthPercent": "50", | "RespawnHealthPercent": "50", | ||
"CooldownReduction": "15", | "CooldownReduction": "15", | ||
"Disabled": | "Disabled": false | ||
}, | }, | ||
"upgrade_reduce_debuff_duration": { | "upgrade_reduce_debuff_duration": { | ||
"Name": "Debuff Remover", | "Name": "Debuff Remover", | ||
"Description": "Reduces the | "Description": "Reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,501: | Line 4,579: | ||
"ActiveBonusMoveSpeed": "3m", | "ActiveBonusMoveSpeed": "3m", | ||
"BuffDuration": "3", | "BuffDuration": "3", | ||
"BonusHealth": "125" | "BonusHealth": "125", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_regenerating_bullet_shield": { | "upgrade_regenerating_bullet_shield": { | ||
"Name": "Combat Barrier", | "Name": "Combat Barrier", | ||
"Description": "While you have a | "Description": "While you have a \u003Cspan style=\"font-weight: bold;\"\u003EBullet Shield\u003C/span\u003E, gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,531: | Line 4,610: | ||
"BulletShieldMaxHealth": "325", | "BulletShieldMaxHealth": "325", | ||
"AttackDamageWhenShielded": "25", | "AttackDamageWhenShielded": "25", | ||
"FireRateWhenShielded": "6" | "FireRateWhenShielded": "6", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_regenerative_armor": { | "upgrade_regenerative_armor": { | ||
Line 4,557: | Line 4,637: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BonusHealthRegen": "20", | "BonusHealthRegen": "20", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_reinforcing_casings": { | "upgrade_reinforcing_casings": { | ||
"Name": "Escalating Resilience", | "Name": "Escalating Resilience", | ||
"Description": "Grants | "Description": "Grants \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan style=\"font-weight: bold;\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,590: | Line 4,670: | ||
"BulletResistDuration": "20", | "BulletResistDuration": "20", | ||
"BaseAttackDamagePercent": "14", | "BaseAttackDamagePercent": "14", | ||
"BonusFireRate": "12" | "BonusFireRate": "12", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_reload_speed": { | "upgrade_reload_speed": { | ||
"Name": "Fast Reload", | "Name": "Fast Reload", | ||
"Description": "Increased | "Description": "Increased \u003Cspan style=\"font-weight: bold;\"\u003Ereload speed\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,620: | Line 4,701: | ||
"upgrade_rescue_beam": { | "upgrade_rescue_beam": { | ||
"Name": "Rescue Beam", | "Name": "Rescue Beam", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan style=\"font-weight: bold;\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan style=\"font-weight: bold;\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,653: | Line 4,734: | ||
"BonusHealth": "125", | "BonusHealth": "125", | ||
"BonusSprintSpeed": "2m", | "BonusSprintSpeed": "2m", | ||
"SelfModifier": "100" | "SelfModifier": "100", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_resilience": { | "upgrade_resilience": { | ||
Line 4,682: | Line 4,764: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BonusHealth": "75", | "BonusHealth": "75", | ||
"LifestealPercentHero": "10" | "LifestealPercentHero": "10", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_restorative_locket": { | "upgrade_restorative_locket": { | ||
Line 4,715: | Line 4,798: | ||
"TechResist": "8", | "TechResist": "8", | ||
"HealPerStack": "35", | "HealPerStack": "35", | ||
"MaxStacks": "15" | "MaxStacks": "15", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_return_fire": { | "upgrade_return_fire": { | ||
"Name": "Return Fire", | "Name": "Return Fire", | ||
"Description": "Automatically | "Description": "Automatically \u003Cspan style=\"font-weight: bold;\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,747: | Line 4,831: | ||
"BonusHealth": "125", | "BonusHealth": "125", | ||
"SpiritDamageReflectedPct": "30", | "SpiritDamageReflectedPct": "30", | ||
"ReturnFireBulletResist": "25" | "ReturnFireBulletResist": "25", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_ricochet": { | "upgrade_ricochet": { | ||
"Name": "Ricochet", | "Name": "Ricochet", | ||
"Description": "Your bullets will | "Description": "Your bullets will \u003Cspan style=\"font-weight: bold;\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan style=\"font-weight: bold;\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 4,785: | Line 4,870: | ||
"RicochetTargetsTooltipOnly": "2", | "RicochetTargetsTooltipOnly": "2", | ||
"BonusHealth": "150", | "BonusHealth": "150", | ||
"BonusFireRate": "10" | "BonusFireRate": "10", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_rocket_booster": { | "upgrade_rocket_booster": { | ||
"Name": "Majestic Leap", | "Name": "Majestic Leap", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003ELaunch yourself\u003C/span\u003E high into the air. While in the air, you can use the active again to drop down faster.\u003Cbr\u003ECannot be used for 5s if attacked by enemy Hero.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,827: | Line 4,913: | ||
"MinAimAngle": "30", | "MinAimAngle": "30", | ||
"BonusHealth": "125", | "BonusHealth": "125", | ||
"Disabled": | "Disabled": false | ||
}, | }, | ||
"upgrade_rocket_boots": { | "upgrade_rocket_boots": { | ||
"Name": "Majestic Leap - Disabled", | "Name": "Majestic Leap - Disabled", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for 4s if damaged by enemy Hero.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,859: | Line 4,945: | ||
"AirControlPercent": "100", | "AirControlPercent": "100", | ||
"BonusHealth": "75", | "BonusHealth": "75", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_rupture": { | "upgrade_rupture": { | ||
"Name": "Decay", | "Name": "Decay", | ||
"Description": "Reduces | "Description": "Reduces \u003Cspan style=\"font-weight: bold;\"\u003Ehealing\u003C/span\u003E received of targeted enemy and inflicts \u003Cspan style=\"font-weight: bold;\"\u003Edamage over time\u003C/span\u003E of their current health.\u003Cbr\u003EDecay's damage is non-lethal.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,892: | Line 4,978: | ||
"HealAmpRegenPenaltyPercent": "-50", | "HealAmpRegenPenaltyPercent": "-50", | ||
"TickRate": "1.0", | "TickRate": "1.0", | ||
"DotHealthPercent": "3.1" | "DotHealthPercent": "3.1", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_savior": { | "upgrade_savior": { | ||
"Name": "Divine Barrier", | "Name": "Divine Barrier", | ||
"Description": "Provide the target with | "Description": "Provide the target with \u003Cspan style=\"font-weight: bold;\"\u003EBullet Shield, Spirit Shield, and Movement Speed\u003C/span\u003E. Can be self-cast.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 4,929: | Line 5,016: | ||
"BonusMoveSpeed": "2m", | "BonusMoveSpeed": "2m", | ||
"BonusSprintSpeed": "1m", | "BonusSprintSpeed": "1m", | ||
"BonusHealth": "50" | "BonusHealth": "50", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_self_bubble": { | "upgrade_self_bubble": { | ||
"Name": "Ethereal Shift", | "Name": "Ethereal Shift", | ||
"Description": "You enter a void state and become | "Description": "You enter a void state and become \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you cannot move or perform any actions. Afterwards you \u003Cspan style=\"font-weight: bold;\"\u003Einstantly reload\u003C/span\u003E and gain bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003ECan be cancelled early.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,960: | Line 5,048: | ||
"DampingFactor": "3", | "DampingFactor": "3", | ||
"LiftHeight": "120", | "LiftHeight": "120", | ||
"MoveSpeedMax": "0m" | "MoveSpeedMax": "0m", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_sharpshooter": { | "upgrade_sharpshooter": { | ||
"Name": "Sharpshooter", | "Name": "Sharpshooter", | ||
"Description": "Deal additional | "Description": "Deal additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan style=\"font-weight: bold;\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 4,995: | Line 5,084: | ||
"BonusZoomPercent": "35", | "BonusZoomPercent": "35", | ||
"BonusClipSizePercent": "20", | "BonusClipSizePercent": "20", | ||
"BulletShieldMaxHealth": "200" | "BulletShieldMaxHealth": "200", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_silencer": { | "upgrade_silencer": { | ||
Line 5,030: | Line 5,120: | ||
"BaseAttackDamagePercent": "20", | "BaseAttackDamagePercent": "20", | ||
"SlowPercent": "25", | "SlowPercent": "25", | ||
"SlowDuration": "1.3" | "SlowDuration": "1.3", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_siphon_bullets": { | "upgrade_siphon_bullets": { | ||
Line 5,067: | Line 5,158: | ||
"ProcCooldown": "0.8", | "ProcCooldown": "0.8", | ||
"HealthSteal": "45", | "HealthSteal": "45", | ||
"ParticleRadius": "1m" | "ParticleRadius": "1m", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_slow_immunity": { | "upgrade_slow_immunity": { | ||
Line 5,092: | Line 5,184: | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"Disabled": | "Disabled": true | ||
}, | }, | ||
"upgrade_slowing_bullets": { | "upgrade_slowing_bullets": { | ||
"Name": "Slowing Bullets", | "Name": "Slowing Bullets", | ||
"Description": "Your bullets apply | "Description": "Your bullets apply \u003Cspan style=\"font-weight: bold;\"\u003EMovement Slow\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 5,124: | Line 5,216: | ||
"SlowPercent": "25", | "SlowPercent": "25", | ||
"SlowDuration": "1.3", | "SlowDuration": "1.3", | ||
"BaseAttackDamagePercent": "16" | "BaseAttackDamagePercent": "16", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_slowing_tech": { | "upgrade_slowing_tech": { | ||
"Name": "Slowing Spirit", | "Name": "Slowing Spirit", | ||
"Description": "Dealing | "Description": "Dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan style=\"font-weight: bold;\"\u003EMovement Slows\u003C/span\u003E to your target.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 5,158: | Line 5,251: | ||
"upgrade_small_attack_speed": { | "upgrade_small_attack_speed": { | ||
"Name": "Basic Fire Rate", | "Name": "Basic Fire Rate", | ||
"Description": "Increases your | "Description": "Increases your \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 5,217: | Line 5,310: | ||
"upgrade_spellshield": { | "upgrade_spellshield": { | ||
"Name": "Hexafoil Ward", | "Name": "Hexafoil Ward", | ||
"Description": "Block the next | "Description": "Block the next \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 5,248: | Line 5,341: | ||
"upgrade_sprint_booster": { | "upgrade_sprint_booster": { | ||
"Name": "Sprint Boots", | "Name": "Sprint Boots", | ||
"Description": "Increases your | "Description": "Increases your \u003Cspan style=\"font-weight: bold;\"\u003Eforward movement speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan style=\"font-weight: bold;\"\u003E1.5s\u003C/span\u003E", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 5,275: | Line 5,368: | ||
"BonusSprintSpeed": "2m", | "BonusSprintSpeed": "2m", | ||
"BaseAttackDamagePercent": "4", | "BaseAttackDamagePercent": "4", | ||
"BonusHealthRegen": "1" | "BonusHealthRegen": "1", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_stabilizer": { | "upgrade_stabilizer": { | ||
"Name": "Stabilizer", | "Name": "Stabilizer", | ||
"Description": "Removes the | "Description": "Removes the \u003Cspan style=\"font-weight: bold;\"\u003Emovement speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan style=\"font-weight: bold;\"\u003Ebullet speed\u003C/span\u003E.", | ||
"Cost": "500", | "Cost": "500", | ||
"Tier": "1", | "Tier": "1", | ||
Line 5,307: | Line 5,401: | ||
"upgrade_stabilizing_tripod": { | "upgrade_stabilizing_tripod": { | ||
"Name": "Stabilizing Tripod", | "Name": "Stabilizing Tripod", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan style=\"font-weight: bold;\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E. You can melee the sentry to end the effect early.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 5,385: | Line 5,479: | ||
"upgrade_superacolytes_glove": { | "upgrade_superacolytes_glove": { | ||
"Name": "Hex-Sealed Knuckles", | "Name": "Hex-Sealed Knuckles", | ||
"Description": "After dealing an accumulated | "Description": "After dealing an accumulated \u003Cspan style=\"font-weight: bold;\"\u003E200\u003C/span\u003E spirit damage, your next \u003Cspan style=\"font-weight: bold;\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan style=\"font-weight: bold;\"\u003E200 spirit damage\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 5,451: | Line 5,545: | ||
"StaminaCooldownReduction": "20", | "StaminaCooldownReduction": "20", | ||
"BonusFireRate": "7", | "BonusFireRate": "7", | ||
"AirMoveIncreasePercent": "30" | "AirMoveIncreasePercent": "30", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_suppressor": { | "upgrade_suppressor": { | ||
"Name": "Suppressor", | "Name": "Suppressor", | ||
"Description": "When you deal | "Description": "When you deal \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also apply \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate Slow\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 5,483: | Line 5,578: | ||
"BonusHealth": "50", | "BonusHealth": "50", | ||
"BonusHealthRegen": "2.5", | "BonusHealthRegen": "2.5", | ||
"FireRateSlow": "25" | "FireRateSlow": "25", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_surging_power": { | "upgrade_surging_power": { | ||
Line 5,520: | Line 5,616: | ||
"BaseAttackDamagePercent": "25", | "BaseAttackDamagePercent": "25", | ||
"BonusHealth": "150", | "BonusHealth": "150", | ||
"ActiveReloadPercent": "50" | "ActiveReloadPercent": "50", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_target_stun": { | "upgrade_target_stun": { | ||
"Name": "Knockdown", | "Name": "Knockdown", | ||
"Description": "Target is | "Description": "Target is \u003Cspan style=\"font-weight: bold;\"\u003Eknocked down\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E after a \u003Cspan style=\"font-weight: bold;\"\u003E2s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 5,555: | Line 5,652: | ||
"Damage": "20", | "Damage": "20", | ||
"TechShieldMaxHealth": "200", | "TechShieldMaxHealth": "200", | ||
"Stamina": "1" | "Stamina": "1", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_targeted_silence": { | "upgrade_targeted_silence": { | ||
"Name": "Silence Glyph", | "Name": "Silence Glyph", | ||
"Description": "Fires a projectile which | "Description": "Fires a projectile which \u003Cspan style=\"font-weight: bold;\"\u003Esilences and damages\u003C/span\u003E the target. Silence does not interrupt channeling abilities.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 5,587: | Line 5,685: | ||
"Damage": "100", | "Damage": "100", | ||
"TechShieldMaxHealth": "150", | "TechShieldMaxHealth": "150", | ||
"BonusSprintSpeed": "1m" | "BonusSprintSpeed": "1m", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_tech_armor": { | "upgrade_tech_armor": { | ||
"Name": "Spirit Armor", | "Name": "Spirit Armor", | ||
"Description": "Reduces the damage you take from | "Description": "Reduces the damage you take from \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E abilities.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 5,615: | Line 5,714: | ||
"TechPower": "5", | "TechPower": "5", | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"TechResist": "20" | "TechResist": "20", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_tech_bleed": { | "upgrade_tech_bleed": { | ||
"Name": "Mystic Reverb", | "Name": "Mystic Reverb", | ||
"Description": "Imbue an ability to apply | "Description": "Imbue an ability to apply \u003Cspan style=\"font-weight: bold;\"\u003Eslow\u003C/span\u003E in a radius around the target and deal an \u003Cspan style=\"font-weight: bold;\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 5,653: | Line 5,753: | ||
"TechRangeMultiplier": "15", | "TechRangeMultiplier": "15", | ||
"TechRadiusMultiplier": "15", | "TechRadiusMultiplier": "15", | ||
"MovementSpeedSlow": "50" | "MovementSpeedSlow": "50", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_tech_cleave": { | "upgrade_tech_cleave": { | ||
"Name": "Quantum Chimaera", | "Name": "Quantum Chimaera", | ||
"Description": "Your Tech attacks strike additional nearby enemies for | "Description": "Your Tech attacks strike additional nearby enemies for \u003Cspan style=\"font-weight: bold;\"\u003E75% of the total damage\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 5,685: | Line 5,786: | ||
"upgrade_tech_damage_pulse": { | "upgrade_tech_damage_pulse": { | ||
"Name": "Torment Pulse", | "Name": "Torment Pulse", | ||
"Description": "Periodically deals | "Description": "Periodically deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 5,713: | Line 5,814: | ||
"BonusHealth": "160", | "BonusHealth": "160", | ||
"DamagePulseAmount": "40", | "DamagePulseAmount": "40", | ||
"DamagePulseRadius": "9m" | "DamagePulseRadius": "9m", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_tech_defender": { | "upgrade_tech_defender": { | ||
Line 5,744: | Line 5,846: | ||
"upgrade_tech_defense_shredders": { | "upgrade_tech_defense_shredders": { | ||
"Name": "Soul Shredder Bullets", | "Name": "Soul Shredder Bullets", | ||
"Description": "Your bullets apply a debuff that amplifies your | "Description": "Your bullets apply a debuff that amplifies your \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E against the target and grants you \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 5,773: | Line 5,875: | ||
"ShreddersTechAmp": "10", | "ShreddersTechAmp": "10", | ||
"DebuffDuration": "6", | "DebuffDuration": "6", | ||
"LifestealPercentHero": "20" | "LifestealPercentHero": "20", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_tech_overflow": { | "upgrade_tech_overflow": { | ||
"Name": "Spiritual Overflow", | "Name": "Spiritual Overflow", | ||
"Description": "Gain bonus | "Description": "Gain bonus \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003Echarging up\u003C/span\u003E with your bullets on enemy heroes.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 5,840: | Line 5,943: | ||
"TechPower": "8", | "TechPower": "8", | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"TechResist": "45" | "TechResist": "45", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_tech_range": { | "upgrade_tech_range": { | ||
"Name": "Improved Reach", | "Name": "Improved Reach", | ||
"Description": "Increases the | "Description": "Increases the \u003Cspan style=\"font-weight: bold;\"\u003Erange\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 5,879: | Line 5,983: | ||
"upgrade_thermal_detonator": { | "upgrade_thermal_detonator": { | ||
"Name": "Alchemical Fire", | "Name": "Alchemical Fire", | ||
"Description": "Throw a flask that explodes on contact, creating an area that does increasing | "Description": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage per second\u003C/span\u003E and causes enemies to receive additional \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E from your team.\u003Cbr\u003E\u003Cbr\u003EDeals 40% less DPS vs non-heroes.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 5,914: | Line 6,018: | ||
"BonusBaseWeaponDamageTaken": "50", | "BonusBaseWeaponDamageTaken": "50", | ||
"BulletShieldMaxHealth": "225", | "BulletShieldMaxHealth": "225", | ||
"BaseAttackDamagePercent": "14" | "BaseAttackDamagePercent": "14", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_titan_round": { | "upgrade_titan_round": { | ||
Line 5,946: | Line 6,051: | ||
"BonusClipSizePercent": "120", | "BonusClipSizePercent": "120", | ||
"BaseAttackDamagePercent": "18", | "BaseAttackDamagePercent": "18", | ||
"BulletResist": "18" | "BulletResist": "18", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_toughness_3": { | "upgrade_toughness_3": { | ||
"Name": "Toughness", | "Name": "Toughness", | ||
"Description": "Increases | "Description": "Increases \u003Cspan style=\"font-weight: bold;\"\u003EHealth\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ehealth regen\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 5,977: | Line 6,083: | ||
"upgrade_toxic_bullets": { | "upgrade_toxic_bullets": { | ||
"Name": "Toxic Bullets", | "Name": "Toxic Bullets", | ||
"Description": "Your bullets build up a | "Description": "Your bullets build up a \u003Cspan style=\"font-weight: bold;\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan style=\"font-weight: bold;\"\u003Epercentage of their current health\u003C/span\u003E over time. Also applies \u003Cspan style=\"font-weight: bold;\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 6,013: | Line 6,119: | ||
"HealAmpReceivePenaltyPercent": "-65", | "HealAmpReceivePenaltyPercent": "-65", | ||
"HealAmpRegenPenaltyPercent": "-65", | "HealAmpRegenPenaltyPercent": "-65", | ||
"DotMultiplerTroopers": "0.5" | "DotMultiplerTroopers": "0.5", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_unstoppable": { | "upgrade_unstoppable": { | ||
"Name": "Unstoppable", | "Name": "Unstoppable", | ||
"Description": "Temporarily suppress | "Description": "Temporarily suppress \u003Cspan style=\"font-weight: bold;\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan style=\"font-weight: bold;\"\u003Eimmune\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003ESlept\u003C/span\u003E.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 6,044: | Line 6,151: | ||
"TechResist": "15", | "TechResist": "15", | ||
"BonusMoveSpeed": "1m", | "BonusMoveSpeed": "1m", | ||
"SpiritPower": "12" | "SpiritPower": "12", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_vampire": { | "upgrade_vampire": { | ||
"Name": "Bullet Lifesteal", | "Name": "Bullet Lifesteal", | ||
"Description": "Your | "Description": "Your \u003Cspan style=\"font-weight: bold;\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 6,073: | Line 6,181: | ||
"WeaponPower": "0", | "WeaponPower": "0", | ||
"BulletLifestealPercent": "28", | "BulletLifestealPercent": "28", | ||
"BonusHealth": "75" | "BonusHealth": "75", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_veil_walker": { | "upgrade_veil_walker": { | ||
"Name": "Veil Walker", | "Name": "Veil Walker", | ||
"Description": "Walking through a | "Description": "Walking through a \u003Cspan style=\"font-weight: bold;\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan style=\"font-weight: bold;\"\u003EStealth\u003C/span\u003E, increased \u003Cspan style=\"font-weight: bold;\"\u003EMovement Speed\u003C/span\u003E and restores all \u003Cspan style=\"font-weight: bold;\"\u003EBullet and Spirit Shields\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 6,114: | Line 6,223: | ||
"BonusClipSize": "0", | "BonusClipSize": "0", | ||
"InvisDuration": "5", | "InvisDuration": "5", | ||
"BonusMoveSpeed": "3m" | "BonusMoveSpeed": "3m", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_vex_barrier": { | "upgrade_vex_barrier": { | ||
"Name": "Reactive Barrier", | "Name": "Reactive Barrier", | ||
"Description": "Automatically deploy temporary | "Description": "Automatically deploy temporary \u003Cspan style=\"font-weight: bold;\"\u003EBullet and Spirit Shields\u003C/span\u003E when you are \u003Cspan style=\"font-weight: bold;\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 6,148: | Line 6,258: | ||
"BonusHealth": "75", | "BonusHealth": "75", | ||
"BonusHealthRegen": "2", | "BonusHealthRegen": "2", | ||
"VexBarrierShieldDuration": "9" | "VexBarrierShieldDuration": "9", | ||
"Disabled": false | |||
}, | }, | ||
"upgrade_warp_stone": { | "upgrade_warp_stone": { | ||
"Name": "Warp Stone", | "Name": "Warp Stone", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 6,183: | Line 6,294: | ||
"upgrade_weapon_detention_ammo": { | "upgrade_weapon_detention_ammo": { | ||
"Name": "Detention Rounds", | "Name": "Detention Rounds", | ||
"Description": "Your bullets build up on enemies, causing them to be | "Description": "Your bullets build up on enemies, causing them to be \u003Cspan style=\"font-weight: bold;\"\u003Etethered\u003C/span\u003E to their position.", | ||
"Cost": "6200", | "Cost": "6200", | ||
"Tier": "4", | "Tier": "4", | ||
Line 6,219: | Line 6,330: | ||
"upgrade_weapon_eater": { | "upgrade_weapon_eater": { | ||
"Name": "Weapon Eater", | "Name": "Weapon Eater", | ||
"Description": "Reduces Courage by -5. \u003Cbr\u003EGain | "Description": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E-5\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E3.5 Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E30\u003C/span\u003E) for \u003Cspan style=\"font-weight: bold;\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E6 gained Courage\u003C/span\u003E on \u003Cspan style=\"font-weight: bold;\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within 1s of enemy killed.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 6,275: | Line 6,386: | ||
"upgrade_weapon_overdrive_clip": { | "upgrade_weapon_overdrive_clip": { | ||
"Name": "Overdrive Clip", | "Name": "Overdrive Clip", | ||
"Description": " | "Description": "\u003Cspan style=\"font-weight: bold;\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E The bullets in this clip have additional \u003Cspan style=\"font-weight: bold;\"\u003Ecourage\u003C/span\u003E.", | ||
"Cost": "3000", | "Cost": "3000", | ||
"Tier": "3", | "Tier": "3", | ||
Line 6,304: | Line 6,415: | ||
"upgrade_weapon_power_and_health_drain": { | "upgrade_weapon_power_and_health_drain": { | ||
"Name": "Overdrive", | "Name": "Overdrive", | ||
"Description": "Increase your | "Description": "Increase your \u003Cspan style=\"font-weight: bold;\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan style=\"font-weight: bold;\"\u003Ehealth\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 6,332: | Line 6,443: | ||
"upgrade_withering_whip": { | "upgrade_withering_whip": { | ||
"Name": "Withering Whip", | "Name": "Withering Whip", | ||
"Description": "Target an enemy to apply | "Description": "Target an enemy to apply \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate Slow\u003C/span\u003E and reduce their \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E.", | ||
"Cost": "1250", | "Cost": "1250", | ||
"Tier": "2", | "Tier": "2", | ||
Line 6,362: | Line 6,473: | ||
"SpiritPower": "6", | "SpiritPower": "6", | ||
"BonusSprintSpeed": "1m", | "BonusSprintSpeed": "1m", | ||
"BonusHealth": "50" | "BonusHealth": "50", | ||
"Disabled": false | |||
}, | }, | ||
"weapon_upgrade_base": { | "weapon_upgrade_base": { | ||
Line 6,386: | Line 6,498: | ||
"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"weapon_upgrade_t1": { | "weapon_upgrade_t1": { | ||
Line 6,410: | Line 6,523: | ||
"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"weapon_upgrade_t2": { | "weapon_upgrade_t2": { | ||
Line 6,434: | Line 6,548: | ||
"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"weapon_upgrade_t3": { | "weapon_upgrade_t3": { | ||
Line 6,458: | Line 6,573: | ||
"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
}, | }, | ||
"weapon_upgrade_t4": { | "weapon_upgrade_t4": { | ||
Line 6,482: | Line 6,598: | ||
"ResourceCost": "0", | "ResourceCost": "0", | ||
"TechPower": "0", | "TechPower": "0", | ||
"WeaponPower": "0" | "WeaponPower": "0", | ||
"Disabled": false | |||
} | } | ||
} | } |
Revision as of 01:15, 2 October 2024
ability_item_pickup_effects |
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armor_upgrade_base |
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armor_upgrade_t1 |
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armor_upgrade_t2 |
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armor_upgrade_t3 |
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armor_upgrade_t4 |
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tech_upgrade_base |
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tech_upgrade_t1 |
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tech_upgrade_t2 |
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tech_upgrade_t3 |
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tech_upgrade_t4 |
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upgrade_ability_power_shard |
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upgrade_ability_refresher |
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upgrade_ablative_coat |
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upgrade_acolytes_glove |
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upgrade_active_bullet_shield |
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upgrade_active_reload |
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upgrade_aerial_assault |
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upgrade_ammo_scavenger |
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upgrade_aoe_root |
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upgrade_aoe_silence |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_aoe_smoke_bomb |
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upgrade_aoe_tech_shield |
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upgrade_arcane_eater |
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upgrade_arcane_extension |
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upgrade_arcane_medallion |
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upgrade_armor_reduction_debuff |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_attack_speed_1 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_attack_speed_2 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_banshee_slugs |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_base |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_belt_fed_magazine |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_berserker |
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upgrade_blitz_bullets |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_bonus_ability_charge_3 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_boxing_glove |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_bullet_armor |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_bullet_armor_2 |
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upgrade_bullet_armor_reduction_aura |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_bullet_damage_reduction_aura |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_bullet_resist_shredder |
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upgrade_burst_fire |
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upgrade_burst_fire_actuator |
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upgrade_camouflage |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_cardio_calibrator |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_chain_lightning |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_charge_mastery |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_charmed_wraps |
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upgrade_cheat_death |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_chonky |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_clip_size |
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upgrade_clip_size_2 |
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upgrade_clip_size_3 |
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upgrade_clip_size_fixed |
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upgrade_clip_size_fixed_t3 |
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upgrade_cloaking_device |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_cloaking_device_active |
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upgrade_close_quarter_combat |
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upgrade_close_range |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_cold_front |
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upgrade_colossus |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_combo_breaker |
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upgrade_containment |
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upgrade_cooldown_reduction |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_crackshot |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_critshot |
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upgrade_damage_recycler |
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upgrade_debuff_reducer |
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upgrade_disarm |
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upgrade_discord |
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upgrade_diviners_kevlar |
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upgrade_double_jump |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_dps_aura |
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upgrade_drum_magazine |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_duration_extender |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_endurance |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_escalating_exposure |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_extra_charge |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_fervor |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_fire_rate_aura |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_fleetfoot_boots |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_frenzy |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_full_spectrum |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_galvanic_storm |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_glass_cannon |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_glitch |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_headhunter |
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upgrade_headshot_booster |
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upgrade_heal_on_level |
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upgrade_healbane |
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upgrade_healing_booster |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_health |
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upgrade_health_nova |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_health_regen_1 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_health_regen_aura |
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upgrade_health_stealing_magic |
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upgrade_health_stimpak |
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upgrade_height_advantage |
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upgrade_high_impact_armor |
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upgrade_high_velocity_mag |
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upgrade_hollow_point_rounds |
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upgrade_imbued_ability |
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upgrade_imbued_duration_extender |
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upgrade_improved_bullet_armor |
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upgrade_improved_spirit |
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upgrade_improved_stamina |
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upgrade_infuser |
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upgrade_inhibitor |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_intensifying_clip |
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upgrade_kinetic_sash |
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upgrade_lifestrike_gauntlets |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_long_range |
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upgrade_long_range_slowing_tech |
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upgrade_magic_burst |
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upgrade_magic_carpet |
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upgrade_magic_clarity |
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upgrade_magic_missile |
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upgrade_magic_reach |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_magic_shield |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_magic_shock |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_magic_slow |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_magic_storm |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_magic_tempo |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_magic_vulnerability |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_medic_bullets |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_mega_spirit |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_melee_charge |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_metal_skin |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_mod_disruptor |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_nearby_enemy_boost |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_non_player_bonus |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_personal_rejuvenator |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_phantom_strike |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_predator_precision |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_pristine_emblem |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_proc_disarm |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_proc_silence |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_proc_tech_damage |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_quarantine |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_quick_silver |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_rapid_recharge |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_rapid_rounds |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_rebirth |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_reduce_debuff_duration |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_regenerating_bullet_shield |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_regenerative_armor |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
upgrade_reinforcing_casings |
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upgrade_reload_speed |
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upgrade_rescue_beam |
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upgrade_resilience |
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upgrade_restorative_locket |
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upgrade_return_fire |
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upgrade_ricochet |
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upgrade_rocket_booster |
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upgrade_rocket_boots |
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upgrade_rupture |
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upgrade_savior |
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upgrade_self_bubble |
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upgrade_sharpshooter |
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upgrade_silencer |
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upgrade_siphon_bullets |
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upgrade_slow_immunity |
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upgrade_slowing_bullets |
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upgrade_slowing_tech |
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upgrade_small_attack_speed |
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upgrade_soaring_spirit |
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upgrade_spellshield |
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upgrade_sprint_booster |
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upgrade_stabilizer |
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upgrade_stabilizing_tripod |
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upgrade_stasis_bomb |
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upgrade_superacolytes_glove |
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upgrade_superior_stamina |
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upgrade_suppressor |
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upgrade_surging_power |
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upgrade_target_stun |
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upgrade_targeted_silence |
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upgrade_tech_armor |
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upgrade_tech_bleed |
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upgrade_tech_cleave |
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upgrade_tech_damage_pulse |
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upgrade_tech_defender |
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upgrade_tech_defense_shredders |
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upgrade_tech_overflow |
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upgrade_tech_purge |
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upgrade_tech_range |
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upgrade_thermal_detonator |
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upgrade_titan_round |
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upgrade_toughness_3 |
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upgrade_toxic_bullets |
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upgrade_unstoppable |
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upgrade_vampire |
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upgrade_veil_walker |
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upgrade_vex_barrier |
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upgrade_warp_stone |
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upgrade_weapon_detention_ammo |
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upgrade_weapon_eater |
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upgrade_weapon_instant_reload |
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upgrade_weapon_overdrive_clip |
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upgrade_weapon_power_and_health_drain |
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upgrade_withering_whip |
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weapon_upgrade_base |
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weapon_upgrade_t1 |
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weapon_upgrade_t2 |
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weapon_upgrade_t3 |
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weapon_upgrade_t4 |
|