Template:StatusIcon: Difference between revisions
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<onlyinclude> | <onlyinclude><!-- | ||
<div style="display:inline; position:relative;"> | --><div style="display:inline; position:relative;"><!-- | ||
<div class="popover-wrapper nopreview" style="filter:brightness(0%);">{{#if:{{{3|}}}|[[File:{{{3|}}}.png|20px|link=]]|[[File:Status {{{1|Burn}}}.png|20px|link=]]}} {{{1|Burn}}}</div> | --><div class="popover-wrapper nopreview" style="filter:brightness(0%);">{{#if:{{{3|}}}|[[File:{{{3|}}}.png|20px|link=]]|-->[[File:Status {{{1|Burn}}}.png|20px|link=]]}} {{{1|Burn}}}</div><!-- | ||
<div class="popover-content" style="position: absolute; margin-left: auto; margin-right: auto; left: 0; right:2; text-align:left; margin-top: -30px; width: 50vw; left: 0; max-width:650px;"> | --><div class="popover-content" style="position: absolute; margin-left: auto; margin-right: auto; left: 0; right:2; text-align:left; margin-top: -30px; width: 50vw; left: 0; max-width:650px;"><!-- | ||
{{StatusBox|isBuff={{#if:{{{2|}}}|true|}}|status={{{1|Burn}}}|status icon={{{3|}}}|description={{ | -->{{StatusBox|isBuff={{#if:{{{2|}}}|true|}}|status={{{1|Burn}}}|status icon={{{3|}}}|description={{#switch:{{{1|Burn}}}<!-- | ||
#switch:{{{1|Burn}}} | -->| Burn = Causes the target to take constant [[Spirit Damage]] over time.<!-- | ||
| Burn = Causes the target to take constant [[Spirit Damage]] over time. | -->| Bleed = Causes the target to take a portion of Max Health as [[Spirit Damage]] over time.<!-- | ||
| Bleed = Causes the target to take a portion of Max Health as [[Spirit Damage]] over time. | -->| Disarm = Prevents the target from using Weapons.<!-- | ||
| Disarm = Prevents the target from using Weapons. | -->| Silence = Prevents the target from using Abilities.<!-- | ||
| Silence = Prevents the target from using Abilities. | -->| Immobilized = Causes the target to be locked in place. They can still perform actions while immobilized.<!-- | ||
| Immobilized = Causes the target to be locked in place. They can still perform actions while immobilized. | -->| Invisible = Causes the user to become invisible.<!-- | ||
| Invisible = Causes the user to become invisible. | -->| Movement Slow = Reduces the target's '''Movement Speed'''.<!-- | ||
| Movement Slow = Reduces the target's '''Movement Speed'''. | -->| Sleep = Prevents the target from taking any actions. Taking damage will cause them to wake up early.<!-- | ||
| Sleep = Prevents the target from taking any actions. Taking damage will cause them to wake up early. | -->| Stun = Prevents the target from taking any actions.<!-- | ||
| Stun = Prevents the target from taking any actions. | -->| Tether = Locks targets in a circle around a central [[Vindicta#Abilities|Stake]]. They cannot leave this area until the effect expires.}}}}<!-- | ||
| Tether = Locks targets in a circle around a central [[Vindicta#Abilities|Stake]]. They cannot leave this area until the effect expires.}}}} | --></div><!-- | ||
</div> | --></div></onlyinclude> | ||
</div></onlyinclude> | |||
{{Documentation}} | {{Documentation}} |
Latest revision as of 03:40, 29 September 2024
--> Burn
Burn
Causes the target to take constant Spirit Damage over time.
A template similar to Template:AbilityIcon and Template:HeroIcon, but for Status Effects.
Basic formatting is as follows:
{{StatusIcon|Status Name|IsBuff|Image File}}
Some examples:
{{StatusIcon|Burn}} {{StatusIcon|Barrage Amp|1|Barrage}}
--> Burn
Burn
Causes the target to take constant Spirit Damage over time.
Barrage Amp
Barrage Amp
The following StatusIcons are fully working without any additional effects.
{{StatusIcon|Burn}} {{StatusIcon|Bleed}} {{StatusIcon|Disarm}} {{StatusIcon|Silence}} {{StatusIcon|Immobilized}} {{StatusIcon|Invisible}} {{StatusIcon|Movement Slow}} {{StatusIcon|Sleep}} {{StatusIcon|Stun}} {{StatusIcon|Tether}}Any additional descriptions currently need to be added manually to the StatusIcon template. Might see about creating a json to store status info later.