Module:ItemsByStat: Difference between revisions
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local stat = frame.args[1] | local stat = frame.args[1] | ||
local tableData = selectByStat(stat) | local tableData = selectByStat(stat) | ||
local outString = '{| class="wikitable sortable"\n|-\n!Item | local outString = '{| class="wikitable sortable"\n|-\n!Item!!Cost!!Value\n' | ||
for i=1,#tableData[1] do | for i=1,#tableData[1] do | ||
outString = outString..'|-style="background:'..colorBySlot[tableData[4][i]]..'"\n|'..tableData[1 | outString = outString..'|-style="background:'..colorBySlot[tableData[4][i]]..'"\n|'..tableData[1][i].."||"..tableData[3][i].."||"..tableData[5][i].."\n" | ||
end | end | ||
return outString.."|}" | return outString.."|}" |
Revision as of 18:24, 27 September 2024
Documentation for this module may be created at Module:ItemsByStat/doc
local p = {}
local AllItemData = mw.loadJsonData("Data:ItemData.json")
local selectByStat = function(stat)
-- List properties to grab and set up data structure to hold values
local inKeys = {"Name","Tier","Cost","Slot",stat,"Components"}
local outData = {}
for x=1,#inKeys do
outData[x] = {}
end
local i = 1
for m,itemData in pairs(AllItemData) do
if itemData[stat] ~= nil and itemData[stat] ~= "0" then -- If Item has given stat in its keys,
for x = 1,#inKeys do
outData[x][i] = itemData[inKeys[x]] -- grab stat and other values
end
i = i+1
end
end
return outData
end
local colorBySlot = {}
colorBySlot["Weapon"] = "#FCAC4D"
colorBySlot["Armor"] = "#86C921"
colorBySlot["Tech"] = "#DE9CFF"
p.tablefy = function(frame)
local stat = frame.args[1]
local tableData = selectByStat(stat)
local outString = '{| class="wikitable sortable"\n|-\n!Item!!Cost!!Value\n'
for i=1,#tableData[1] do
outString = outString..'|-style="background:'..colorBySlot[tableData[4][i]]..'"\n|'..tableData[1][i].."||"..tableData[3][i].."||"..tableData[5][i].."\n"
end
return outString.."|}"
end
return p