Data:HeroStatConstants.json: Difference between revisions

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m dict to list
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{
[
"BaseHealthRegen": true,
"BaseHealthRegen",
"BulletArmorDamageReduction": true,
"BulletDamage",
"BulletDamage": true,
"BulletSpeed",
"BulletGravityScale": true,
"ClipSize",
"BulletSpeed": true,
"CritDamageReceivedScale",
"BulletsPerShot": true,
"DPS",
"ClipSize": true,
"MaxHealth",
"CritDamageReceivedScale": true,
"MaxMoveSpeed",
"DPS": true,
"ReloadTime",
"FalloffEndRange": true,
"RoundsPerSecond",
"FalloffStartRange": true,
"SustainedDPS",
"HeavyMeleeDamage": true,
"Stamina",
"LightMeleeDamage": true,
"SprintSpeed",
"MaxHealth": true,
"BulletsPerShot",
"MaxMoveSpeed": true,
"FalloffEndRange",
"ReloadDelay": true,
"ReloadDelay",
"ReloadSingle": true,
"ReloadSingle",
"ReloadTime": true,
"BulletGravityScale",
"RoundsPerSecond": true,
"TechArmorDamageReduction",
"SprintSpeed": true,
"BulletArmorDamageReduction",
"Stamina": true,
"FalloffStartRange",
"SustainedDPS": true,
"HeavyMeleeDamage",
"TechArmorDamageReduction": true
"LightMeleeDamage"
}
]

Revision as of 01:07, 24 September 2024

"BaseHealthRegen"
"BulletDamage"
"BulletSpeed"
"ClipSize"
"CritDamageReceivedScale"
"DPS"
"MaxHealth"
"MaxMoveSpeed"
"ReloadTime"
"RoundsPerSecond"
"SustainedDPS"
"Stamina"
"SprintSpeed"
"BulletsPerShot"
"FalloffEndRange"
"ReloadDelay"
"ReloadSingle"
"BulletGravityScale"
"TechArmorDamageReduction"
"BulletArmorDamageReduction"
"FalloffStartRange"
"HeavyMeleeDamage"
"LightMeleeDamage"