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| {{Update layout
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| | prev_update = May 19, 2024
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| | current_update = May 23, 2024
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| | next_update = May 24, 2024
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| | source = https://forums.playdeadlock.com/threads/05-23-2024-update.1245/
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| | source_title = 05-23-2024 Update
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| | notes = === General Changes ===
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| * Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
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| * Added in-game custom item builds support. Create your own builds or browse builds from the community in the [[heroes]] page.
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| * Added post game player reporting option
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| * Ally player glow-through-world silhouette now communicates their current health
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| * Added ambient music track
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| * Added unique {{HeroIcon|Haze}} footstep sound effects
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| * Fixed various issues with mic audio input and lag it introduced
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| * Small adjustments to how the crosshair UI area looks
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| * Mic input device is now selected from in-game settings rather than the steam client
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| * Improved various networking and hit registration related issues (this was released a couple days ago)
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| * Updated [[Trooper]] and Neutral shooting sound effects
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| * Various improvements to damage audio clarity for victims and attackers
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| * Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
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| * Adding game audio muted indicator in top left if the game is muted
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| * Camera can now be moved while the game is paused in replays
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| * Fixed the Rejuvenator falling during pause
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| * Fixed the Idol falling during pause
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| * Fixed the bottom most shop items having part of their icon be unclickable
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| * Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb|Bebop}})
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| * Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}
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| * Updated {{ItemIcon|Bullet Resist Shredder|Bullet Shredder}} debuff effects
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| * Mid-Boss is now invulnerable if there are no enemies it can actually attack
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| * Fixed your active items not hiding in the UI when you are dead and spectating a team mate
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| * Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
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| * Fixed various movement stuck bugs with {{HeroIcon|Ivy}}
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| * Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
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| * Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}} effects to make it a little clearer when you are affected
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| * Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter|McGinnis}} to T3 while active causing it to heal everyone to full instantly
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| * Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade|Paradox}}'s pulses to go off at once
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| * Fixed {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam|Kelvin|Ice Beam}} sometimes not hitting Neutrals
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| * Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
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| * Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
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| * Fixed getting stuck under stair at inner lanes near [[Guardian]]
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| * Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult
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| * Sapphire side materials tint color changed to white
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| * Sapphire side street materials changed to new asphalt blend
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| * Added new slide and reload animation for {{HeroIcon|Wraith}}
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| * Out of combat run animation variants now only play during sprint state
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| * Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades
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| * Allies now compliment teammates when they see impressive use of channeled abilities (for instance, {{HeroIcon|Seven|Gigawatt}} killing three people with {{AbilityIcon|Storm Cloud|Seven}})
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| * Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly
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| * Improved visibility of {{HeroIcon|Seven}}'s bullet and travel path
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| * Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path
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| * Improved visibility of {{HeroIcon|Wraith}}'s bullet and travel path
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| * Improved visibility of {{HeroIcon|Haze}}'s bullet and travel path
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| * Improved visibility of {{HeroIcon|Lady Geist}}'s bullet and travel path
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| * Added custom tracer and muzzle flash for {{HeroIcon|Seven}}'s gun
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| * Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun
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| * Added custom tracer and muzzle flash for {{HeroIcon|Wraith}}'s gun
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| === Misc Gameplay Changes ===
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| * Adjusted map around the middle lanes to have an area with Veils for laning
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| * Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
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| * Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
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| * Unclaimed souls now convert 10% slower
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| * Vaults base bounty increased from 220 to 260
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| * Strong Neutrals Spirit Resist increased from 25% to 35%
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| * Medium Neutrals Spirit Resist increased from 25% to 30%
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| * Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
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| * Medic Trooper health increased from 240 to 260
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| * Sidelane Veils near [[Guardian]]s are now one-way visibility (used to be blocked visibility in both directions)
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| * Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
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| * Zipline Boost ability speed increased from 100% to 130%
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| * Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
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| * Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
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| * Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
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| * Being Disarmed no longer prevents you from reloading
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|
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| === Item Gameplay Changes ===
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| * {{ItemIcon|Headshot Booster}}: Cooldown reduced from 14s to 9s
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| * {{ItemIcon|Spirit Strike}}: No longer has +50 Health
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| * {{ItemIcon|Spirit Strike}}: Now grants +75 Spirit Shield
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| * {{ItemIcon|Spirit Strike}}: Now grants +0.7 HP regen
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| * {{ItemIcon|Mystic Burst}}: No longer has +1 HP Regen
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| * {{ItemIcon|Mystic Burst}}: Now grants +1 Sprint
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| * {{ItemIcon|Mystic Burst}}: Cooldown reduced from 8s to 6s
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| * {{ItemIcon|Withering Whip}}: Moved from T3 to T2
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| * {{ItemIcon|Withering Whip}}: Duration reduced 5s to 3.5s
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| * {{ItemIcon|Withering Whip}}: Cooldown increased from 25s to 40s
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| * {{ItemIcon|Withering Whip}}: Bullet Resist reduced from 25% to 20%
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| * {{ItemIcon|Withering Whip}}: Cast range reduced from 20m to 15m
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| * {{ItemIcon|Decay}}: Cooldown increased from 22s to 27s
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| * {{ItemIcon|Slowing Hex}}: Range increased from 30 to 35
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| * {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 40s to 35s
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| * {{ItemIcon|Combat Barrier}}: Bullet Shield increased from 275 to 300
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| * {{ItemIcon|Combat Barrier}}: Weapon Damage while Shielded from 20% to 24%
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| * {{ItemIcon|Mystic Shot}}: Now requires that shotguns middle pellet hit the target
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| * {{ItemIcon|Restorative Locket}}: Now displays its current number of charges on its active icon
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| * {{ItemIcon|Silence Glyph}}: Moved from T2 to T3
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| * {{ItemIcon|Silence Glyph}}: Health increased from 50 to 75
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| * {{ItemIcon|Silence Glyph}}: Spirit Amp increased from 8% to 12%
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| * {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 70s to 55s
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| * {{ItemIcon|Shifting Shroud}}: Duration 2.5s to 2.75s
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| * {{ItemIcon|Majestic Leap}}: Duration of no damage taken requirement reduced from 5s to 4s
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| * {{ItemIcon|Majestic Leap}}: Now gives +75 Health
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| * {{ItemIcon|Lifestrike}}: Flat portion of the lifesteal increased from 90 to 110
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| * {{ItemIcon|Knockdown}}: Spirit bonus reduced from 6 to 5
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| * {{ItemIcon|Knockdown}}: Now grants +2 Sprint
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| * {{ItemIcon|Knockdown}}: Stun duration starts after hitting the ground
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| * {{ItemIcon|Superior Cooldown}}: HP regen reduced from 6 to 4
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| * {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36%
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| * {{ItemIcon|Improved Burst}}: Damage reduced from 11% Max HP to 10%
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| * {{ItemIcon|Frenzy}}: When below 40% HP you now gain 25% Spirit Resist
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| * {{ItemIcon|Curse}}: Ammo increased from 15% to 20%
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| * {{ItemIcon|Refresher}}: Now grants +10% Spirit Resist
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| * {{ItemIcon|Glass Cannon}}: Fire Rate reduced from 15% to 10%
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| * {{ItemIcon|Silencer}}: Now provides 15% Ammo
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| * {{ItemIcon|Leech}}: Spirit bonus reduced from 12 to 8
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| * {{ItemIcon|Phantom Strike}}: Damage reduced from 200 to 150
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| === Hero Gameplay Changes ===
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| * {{HeroIcon|Abrams}}: Siphon Life T1 and T2 swapped
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| * {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control
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| * {{HeroIcon|Bebop}}: Sticky Bomb T3 changed from Silence to Disarm
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| * {{HeroIcon|Bebop}}: Improved Hook hitbox detection to not grab targets that are behind cover
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| * {{HeroIcon|Bebop}}: Hyperbeam width increased from 2.5m to 2.7m
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| * {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15
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| * {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8
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| * {{HeroIcon|Grey Talon}}: Guided Owl Spirit scaling reduced from 2.2 to 1.2
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| * {{HeroIcon|Grey Talon}}: Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
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| * {{HeroIcon|Haze}}: Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
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| * {{HeroIcon|Haze}}: Sleep Dagger Spirit scaling increased from 2.3 to 2.6
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| * {{HeroIcon|Haze}}: Sleep Dagger no longer gets +140 damage with the T3
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| * {{HeroIcon|Haze}}: Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
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| * {{HeroIcon|Haze}}: Bullet Dance cast time increased from 0.7s to 0.8s
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| * {{HeroIcon|Haze}}: Bullet Dance evasion from 70% to 50%
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| * {{HeroIcon|Ivy}}: Kudzu Bomb duration increased from 3.5s to 4s
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| * {{HeroIcon|Ivy}}: Kudzu Bomb T2 duration increased from +1.5s to +2s
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| * {{HeroIcon|Ivy}}: Watcher's Covenant Replicated Healing increased from 50% to 65%
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| * {{HeroIcon|Ivy}}: Watcher's Covenant Fire Rate reduced from 20% to 15%
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| * {{HeroIcon|Ivy}}: Watcher's Covenant T1 changed to +15% Rate
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| * {{HeroIcon|Kelvin}}: Frost Grenade cooldown reduced from 26s to 23s
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| * {{HeroIcon|Kelvin}}: While Ice Pathing you no longer slow down when you shoot your gun
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| * {{HeroIcon|Kelvin}}: Arctic Beam Channel move speed increased from 4 to 6
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| * {{HeroIcon|Kelvin}}: Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
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| * {{HeroIcon|Lady Geist}}: Soul Exchange cast time reduced from 0.65s to 0.5s
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| * {{HeroIcon|Lady Geist}}: Fixed Malice clipping aggressively against map geometry edges
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| * {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3
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| * {{HeroIcon|Lash}}: Ground Strike base Damage Per Meter reduced from 8 to 6
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| * {{HeroIcon|Lash}}: Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
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| * {{HeroIcon|Lash}}: Flog angle increased from 20 degrees to 30 degrees
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| * {{HeroIcon|Lash}}: Flog cooldown reduced from 35s to 30s
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| * {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them
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| * {{HeroIcon|Mo & Krill}}: Scorn healing against non-heroes reduced from 1x to 0.7x
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| * {{HeroIcon|Mo & Krill}}: Sandblast no longer prevents enemies from reloading while disarmed
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| * {{HeroIcon|Paradox}}: Kinetic Carbine Max Damage Amp reduced from 125% to 100%
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| * {{HeroIcon|Paradox}}: Paradoxical Swap range reduced from 45m to 40m
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| * {{HeroIcon|Pocket}}: Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
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| * {{HeroIcon|Pocket}}: Fixed some issues with Barrage projectiles getting caught on map geometry
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| * {{HeroIcon|Pocket}}: Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
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| * {{HeroIcon|Vindicta}}: Flight T3 reduced from +4m/s to +3m/s
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| * {{HeroIcon|Vindicta}}: Crow Familiar T3 improved from -30% Healing Suppression to -40%
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| * {{HeroIcon|Warden}}: Alchemical Flask travel speed increased from 800 to 1000
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| * {{HeroIcon|Wraith}}: Royal Flush no longer has a cast delay
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| * {{HeroIcon|Wraith}}: Royal Flush time to spawn cards increased from 0.4s to 0.6s
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| * {{HeroIcon|Wraith}}: Telekinesis no longer allows the victim to shoot back
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| * {{HeroIcon|Yamato}}: Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
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| * {{HeroIcon|Yamato}}: Shadow Transformation no longer has radius impact behavior
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| * {{HeroIcon|Yamato}}: Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
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| * {{HeroIcon|Yamato}}: Shadow Transformation cooldown increased from 90s to 100s
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| * {{HeroIcon|Yamato}}: Shadow Transformation T2 is now +4 m/s during Shadow Form
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| * {{HeroIcon|Yamato}}: Shadow Transformation T3 is now +1s duration
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| }}
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