Data:HeroData.json: Difference between revisions
Jump to navigation
Jump to search
Added back upgrade data after fixing it up |
Removed units of measurement from ability data |
||
Line 20: | Line 20: | ||
"BarrelPitchMax": 45, | "BarrelPitchMax": 45, | ||
"BarrelPitchMin": 2, | "BarrelPitchMin": 2, | ||
"BarrelRollSpeedMoveAir": | "BarrelRollSpeedMoveAir": 10, | ||
"BarrelRollSpeedMoveMin": | "BarrelRollSpeedMoveMin": 15, | ||
"BarrelScale": 1.3, | "BarrelScale": 1.3, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
Line 28: | Line 28: | ||
"MinTimeBeforeDestroy": 1, | "MinTimeBeforeDestroy": 1, | ||
"Name": "Powder Keg", | "Name": "Powder Keg", | ||
"Radius": | "Radius": 6, | ||
"TossSpeed": 400, | "TossSpeed": 400, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 65: | Line 65: | ||
"Name": "Bounce Pad", | "Name": "Bounce Pad", | ||
"PlaceDistance": 100, | "PlaceDistance": 100, | ||
"Radius": | "Radius": 8, | ||
"Scale": 1, | "Scale": 1, | ||
"SpeedOnLand": | "SpeedOnLand": 0, | ||
"StompDamage": 120, | "StompDamage": 120, | ||
"TossSpeed": 350, | "TossSpeed": 350, | ||
Line 95: | Line 95: | ||
"DebuffDuration": 5, | "DebuffDuration": 5, | ||
"Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.", | "Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.", | ||
"ExplosionRadius": | "ExplosionRadius": 2, | ||
"Key": "ability_hat_trick", | "Key": "ability_hat_trick", | ||
"Name": "Hat Trick", | "Name": "Hat Trick", | ||
Line 115: | Line 115: | ||
}, | }, | ||
"4": { | "4": { | ||
"AbilityCastRange": | "AbilityCastRange": 10, | ||
"AbilityCooldown": 159, | "AbilityCooldown": 159, | ||
"AbilityDuration": 2.5, | "AbilityDuration": 2.5, | ||
Line 209: | Line 209: | ||
"Name": "Siphon Life", | "Name": "Siphon Life", | ||
"NonHeroHealingFactor": 50, | "NonHeroHealingFactor": 50, | ||
"Radius": | "Radius": 10, | ||
"TickRate": 0.25, | "TickRate": 0.25, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 233: | Line 233: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"ChargeDragVerticalOffset": 30, | "ChargeDragVerticalOffset": 30, | ||
"ChargeRadius": | "ChargeRadius": 2.2, | ||
"ChargeSpeedMax": | "ChargeSpeedMax": 30, | ||
"CollidePlayersStopTime": 0.3, | "CollidePlayersStopTime": 0.3, | ||
"Damage": 40, | "Damage": 40, | ||
Line 241: | Line 241: | ||
"Name": "Shoulder Charge", | "Name": "Shoulder Charge", | ||
"SideMoveSpeedReduction": -65, | "SideMoveSpeedReduction": -65, | ||
"SpeedInitial": | "SpeedInitial": 18.75, | ||
"StunDuration": 0.85, | "StunDuration": 0.85, | ||
"TossUpMagnitude": 0.5, | "TossUpMagnitude": 0.5, | ||
Line 292: | Line 292: | ||
"Damage": 150, | "Damage": 150, | ||
"Description": "Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.\u003Cbr\u003EPress [M1] to crash down early.", | "Description": "Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.\u003Cbr\u003EPress [M1] to crash down early.", | ||
"ImpactHeight": | "ImpactHeight": 4, | ||
"ImpactRadius": | "ImpactRadius": 9, | ||
"Key": "citadel_ability_bull_leap", | "Key": "citadel_ability_bull_leap", | ||
"Name": "Seismic Impact", | "Name": "Seismic Impact", | ||
Line 368: | Line 368: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.", | "Description": "Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.", | ||
"EnemyHeroTossVelocity": | "EnemyHeroTossVelocity": 20, | ||
"ForceReductionOnAngleDown": 0.75, | "ForceReductionOnAngleDown": 0.75, | ||
"Key": "citadel_ability_uppercut", | "Key": "citadel_ability_uppercut", | ||
"LandingDamage": 80, | "LandingDamage": 80, | ||
"MeleeAttackLength": | "MeleeAttackLength": 6, | ||
"MeleeHalfAngle": 60, | "MeleeHalfAngle": 60, | ||
"MeleeRadius": | "MeleeRadius": 2.5, | ||
"Name": "Exploding Uppercut", | "Name": "Exploding Uppercut", | ||
"OnLandDamageRadius": | "OnLandDamageRadius": 14, | ||
"TossVelocity": | "TossVelocity": 25, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 397: | Line 397: | ||
}, | }, | ||
"2": { | "2": { | ||
"AbilityCastRange": | "AbilityCastRange": 6, | ||
"AbilityCooldown": 19, | "AbilityCooldown": 19, | ||
"AbilityDuration": 3, | "AbilityDuration": 3, | ||
Line 408: | Line 408: | ||
"Key": "citadel_ability_sticky_bomb", | "Key": "citadel_ability_sticky_bomb", | ||
"Name": "Sticky Bomb", | "Name": "Sticky Bomb", | ||
"Radius": | "Radius": 12, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 425: | Line 425: | ||
}, | }, | ||
"3": { | "3": { | ||
"AbilityCastRange": | "AbilityCastRange": 30, | ||
"AbilityCooldown": 23, | "AbilityCooldown": 23, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
Line 432: | Line 432: | ||
"Description": "Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.", | "Description": "Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.", | ||
"EndOfHookCommandRestrictLinger": 0.25, | "EndOfHookCommandRestrictLinger": 0.25, | ||
"EndOfHookMoveSpeedBonus": | "EndOfHookMoveSpeedBonus": 0, | ||
"FriendlyHookIgnoreRange": | "FriendlyHookIgnoreRange": 8, | ||
"HookingSlowSpeedLimit": 0.001, | "HookingSlowSpeedLimit": 0.001, | ||
"Key": "citadel_ability_hook", | "Key": "citadel_ability_hook", | ||
Line 447: | Line 447: | ||
}, | }, | ||
{ | { | ||
"AbilityCastRange": | "AbilityCastRange": 30, | ||
"Description": "+30m Cast Range" | "Description": "+30m Cast Range" | ||
}, | }, | ||
Line 463: | Line 463: | ||
"AirSpeedMax": 70, | "AirSpeedMax": 70, | ||
"BeamCloseDamagePercent": 75, | "BeamCloseDamagePercent": 75, | ||
"BeamCloseRadius": | "BeamCloseRadius": 5, | ||
"BeamEndRadius": | "BeamEndRadius": 4, | ||
"BeamLength": | "BeamLength": 70, | ||
"BeamWidth": | "BeamWidth": 2.9, | ||
"BossDamagePercent": 20, | "BossDamagePercent": 20, | ||
"CameraDistance": | "CameraDistance": 7, | ||
"ChannelMoveSpeed": 70, | "ChannelMoveSpeed": 70, | ||
"DPS": 205, | "DPS": 205, | ||
Line 552: | Line 552: | ||
"AbilityCooldown": 10.5, | "AbilityCooldown": 10.5, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BlastJumpVelocity": | "BlastJumpVelocity": 25, | ||
"BlastJumpVelocityCrouch": | "BlastJumpVelocityCrouch": 30, | ||
"BlastJumpVelocityGround": | "BlastJumpVelocityGround": 20, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
Line 561: | Line 561: | ||
"MaxDamage": 100, | "MaxDamage": 100, | ||
"Name": null, | "Name": null, | ||
"Radius": | "Radius": 7, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 703: | Line 703: | ||
"Name": "Anthem", | "Name": "Anthem", | ||
"PeakFireRateBonus": 100, | "PeakFireRateBonus": 100, | ||
"Radius": | "Radius": 12, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 710: | Line 710: | ||
}, | }, | ||
{ | { | ||
"Radius": | "Radius": 4, | ||
"Description": "+4m Radius" | "Description": "+4m Radius" | ||
}, | }, | ||
Line 724: | Line 724: | ||
"AbilityDuration": 6, | "AbilityDuration": 6, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BonusMoveSpeed": | "BonusMoveSpeed": 0, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"DashDistance": | "DashDistance": 8, | ||
"DebuffDuration": 2, | "DebuffDuration": 2, | ||
"Description": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", | "Description": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", | ||
Line 738: | Line 738: | ||
}, | }, | ||
{ | { | ||
"DashDistance": | "DashDistance": 4, | ||
"Description": "+4m Dash Distance" | "Description": "+4m Dash Distance" | ||
}, | }, | ||
Line 759: | Line 759: | ||
"MinimumSleepTime": 2, | "MinimumSleepTime": 2, | ||
"Name": "Lullaby", | "Name": "Lullaby", | ||
"Radius": | "Radius": 12, | ||
"SleepWakeUpDelay": 0.25, | "SleepWakeUpDelay": 0.25, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 767: | Line 767: | ||
}, | }, | ||
{ | { | ||
"Radius": | "Radius": 2, | ||
"Description": "+2m Radius" | "Description": "+2m Radius" | ||
}, | }, | ||
Line 782: | Line 782: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BulletResist": -20, | "BulletResist": -20, | ||
"ChannelMoveSpeed": | "ChannelMoveSpeed": 0, | ||
"Damage": 120, | "Damage": 120, | ||
"DebuffDuration": 6, | "DebuffDuration": 6, | ||
Line 788: | Line 788: | ||
"Key": "cadence_ability_crescendo", | "Key": "cadence_ability_crescendo", | ||
"Name": "Crescendo", | "Name": "Crescendo", | ||
"Radius": | "Radius": 12, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 868: | Line 868: | ||
"PulseInterval": 0.8, | "PulseInterval": 0.8, | ||
"Pulses": 4, | "Pulses": 4, | ||
"Radius": | "Radius": 7, | ||
"SlowPercent": 30, | "SlowPercent": 30, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 904: | Line 904: | ||
"Name": "Time Wall", | "Name": "Time Wall", | ||
"TimeScaleDuration": 1, | "TimeScaleDuration": 1, | ||
"TimeWallDepth": | "TimeWallDepth": 0.5, | ||
"TimeWallDepthVisualScale": 0.16, | "TimeWallDepthVisualScale": 0.16, | ||
"TimeWallFormationTime": 0.5, | "TimeWallFormationTime": 0.5, | ||
"TimeWallHeight": | "TimeWallHeight": 3.5, | ||
"TimeWallTimeScale": 0.0001, | "TimeWallTimeScale": 0.0001, | ||
"TimeWallWidth": | "TimeWallWidth": 7, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 948: | Line 948: | ||
"SpeedChange": 25, | "SpeedChange": 25, | ||
"TimeScaleDebuff": 90, | "TimeScaleDebuff": 90, | ||
"TimeWarpRadius": | "TimeWarpRadius": 5, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 967: | Line 967: | ||
"4": { | "4": { | ||
"AbilityCastDelay": 0.15, | "AbilityCastDelay": 0.15, | ||
"AbilityCastRange": | "AbilityCastRange": 30, | ||
"AbilityCooldown": 48, | "AbilityCooldown": 48, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.", | "Description": "Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.", | ||
"DistanceToMaxTime": | "DistanceToMaxTime": 30, | ||
"InitialFreezeTime": 0.25, | "InitialFreezeTime": 0.25, | ||
"InitialHeight": 350, | "InitialHeight": 350, | ||
Line 985: | Line 985: | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"AbilityCastRange": | "AbilityCastRange": 15, | ||
"Description": "+15m Cast Range" | "Description": "+15m Cast Range" | ||
}, | }, | ||
Line 1,053: | Line 1,053: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"ClimbHeight": | "ClimbHeight": 2.5, | ||
"Damage": 100, | "Damage": 100, | ||
"Description": "Release an energy pulse that knocks enemies up into the air.", | "Description": "Release an energy pulse that knocks enemies up into the air.", | ||
"DistanceAboveGround": | "DistanceAboveGround": 0.5, | ||
"DropDownRate": 8, | "DropDownRate": 8, | ||
"ImpactInterval": 0.1, | "ImpactInterval": 0.1, | ||
"Key": "citadel_ability_stomp", | "Key": "citadel_ability_stomp", | ||
"Name": "Kinetic Pulse", | "Name": "Kinetic Pulse", | ||
"StompRange": | "StompRange": 15, | ||
"StompWidth": | "StompWidth": 5, | ||
"TechCleaveExpireTime": 0.2, | "TechCleaveExpireTime": 0.2, | ||
"TossSpeed": 450, | "TossSpeed": 450, | ||
Line 1,084: | Line 1,084: | ||
}, | }, | ||
"2": { | "2": { | ||
"AbilityCastRange": | "AbilityCastRange": 9, | ||
"AbilityCooldown": 12.5, | "AbilityCooldown": 12.5, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"AllyDistance": | "AllyDistance": 9, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "citadel_ability_void_sphere briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.", | "Description": "citadel_ability_void_sphere briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.", | ||
Line 1,097: | Line 1,097: | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"AbilityCastRange": | "AbilityCastRange": 4, | ||
"Description": "+4m Cast Range" | "Description": "+4m Cast Range" | ||
}, | }, | ||
Line 1,115: | Line 1,115: | ||
"AbilityCooldown": 48, | "AbilityCooldown": 48, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ChannelMoveSpeed": | "ChannelMoveSpeed": 4.2, | ||
"Description": "While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.", | "Description": "While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.", | ||
"HealingPerSecond": 32, | "HealingPerSecond": 32, | ||
"Key": "citadel_ability_nikuman", | "Key": "citadel_ability_nikuman", | ||
"MovementSpeedBonus": | "MovementSpeedBonus": 0, | ||
"Name": "Rejuvenating Aurora", | "Name": "Rejuvenating Aurora", | ||
"ShareWithFriendsRadius": | "ShareWithFriendsRadius": 8, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 1,155: | Line 1,155: | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"VacuumRadius": | "VacuumRadius": 2, | ||
"Description": "+2m Singularity Radius" | "Description": "+2m Singularity Radius" | ||
}, | }, | ||
Line 1,167: | Line 1,167: | ||
} | } | ||
], | ], | ||
"VacuumRadius": | "VacuumRadius": 8 | ||
} | } | ||
}, | }, | ||
Line 1,219: | Line 1,219: | ||
"1": { | "1": { | ||
"AbilityCastDelay": 0.2, | "AbilityCastDelay": 0.2, | ||
"AbilityCastRange": | "AbilityCastRange": 15, | ||
"AbilityCharges": 1, | "AbilityCharges": 1, | ||
"AbilityCooldown": 30, | "AbilityCooldown": 30, | ||
Line 1,237: | Line 1,237: | ||
"TrackingSpeed": 125, | "TrackingSpeed": 125, | ||
"TurretAttackDelay": 0.35, | "TurretAttackDelay": 0.35, | ||
"TurretAttackFalloffEnd": | "TurretAttackFalloffEnd": 35, | ||
"TurretAttackFalloffStart": | "TurretAttackFalloffStart": 20, | ||
"TurretAttackRange": | "TurretAttackRange": 25, | ||
"TurretBaseHealth": 75, | "TurretBaseHealth": 75, | ||
"TurretDPS": 60, | "TurretDPS": 60, | ||
Line 1,266: | Line 1,266: | ||
"2": { | "2": { | ||
"AbilityCastDelay": 0.2, | "AbilityCastDelay": 0.2, | ||
"AbilityCastRange": | "AbilityCastRange": 15, | ||
"AbilityCooldown": 48, | "AbilityCooldown": 48, | ||
"AbilityDuration": 6, | "AbilityDuration": 6, | ||
Line 1,273: | Line 1,273: | ||
"Description": "Deploy a spirit that heals nearby units.", | "Description": "Deploy a spirit that heals nearby units.", | ||
"ExternalBonusHealthRegen": 25, | "ExternalBonusHealthRegen": 25, | ||
"HealRadius": | "HealRadius": 5, | ||
"Key": "citadel_ability_mobile_resupply", | "Key": "citadel_ability_mobile_resupply", | ||
"MaxHealthRegenPctInterval": 0.5, | "MaxHealthRegenPctInterval": 0.5, | ||
Line 1,294: | Line 1,294: | ||
}, | }, | ||
"3": { | "3": { | ||
"AbilityCastRange": | "AbilityCastRange": 50, | ||
"AbilityCooldown": 37, | "AbilityCooldown": 37, | ||
"AbilityDuration": 5, | "AbilityDuration": 5, | ||
Line 1,302: | Line 1,302: | ||
"Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [M1] or [3] to erupt the wall early.", | "Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [M1] or [3] to erupt the wall early.", | ||
"Key": "citadel_ability_fissure_wall", | "Key": "citadel_ability_fissure_wall", | ||
"MinRange": | "MinRange": 6, | ||
"Name": "Spectral Wall", | "Name": "Spectral Wall", | ||
"NumWallSegments": 7, | "NumWallSegments": 7, | ||
Line 1,327: | Line 1,327: | ||
} | } | ||
], | ], | ||
"WallImpactRange": | "WallImpactRange": 5 | ||
}, | }, | ||
"4": { | "4": { | ||
"AbilityCastRange": | "AbilityCastRange": 50, | ||
"AbilityChannelTime": 13, | "AbilityChannelTime": 13, | ||
"AbilityCooldown": 106, | "AbilityCooldown": 106, | ||
Line 1,340: | Line 1,340: | ||
"DetonateTimer": 5, | "DetonateTimer": 5, | ||
"ExplosionFalloffDisabled": 1, | "ExplosionFalloffDisabled": 1, | ||
"ExplosionRadius": | "ExplosionRadius": 4.5, | ||
"GrenadesPerSecond": 6, | "GrenadesPerSecond": 6, | ||
"IntervalRampUpStart": 0.35, | "IntervalRampUpStart": 0.35, | ||
Line 1,346: | Line 1,346: | ||
"Key": "citadel_ability_rocket_barrage", | "Key": "citadel_ability_rocket_barrage", | ||
"MaxSpread": 5, | "MaxSpread": 5, | ||
"MinDistance": | "MinDistance": 6, | ||
"Name": "Heavy Barrage", | "Name": "Heavy Barrage", | ||
"ProjectileIgnoreCollisionTime": 0.2, | "ProjectileIgnoreCollisionTime": 0.2, | ||
Line 1,352: | Line 1,352: | ||
"TrackSpeedNear": 150, | "TrackSpeedNear": 150, | ||
"TrackingTime": 0.4, | "TrackingTime": 0.4, | ||
"TrackingVariance": | "TrackingVariance": 0, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 1,571: | Line 1,571: | ||
"Key": "ability_blood_bomb", | "Key": "ability_blood_bomb", | ||
"Name": "Essence Bomb", | "Name": "Essence Bomb", | ||
"Radius": | "Radius": 7, | ||
"SelfDamage": 30, | "SelfDamage": 30, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"Radius": | "Radius": 2, | ||
"Description": "+2m Radius" | "Description": "+2m Radius" | ||
}, | }, | ||
Line 1,591: | Line 1,591: | ||
"2": { | "2": { | ||
"AbilityCastDelay": 0.2, | "AbilityCastDelay": 0.2, | ||
"AbilityCastRange": | "AbilityCastRange": 20, | ||
"AbilityCooldown": 42, | "AbilityCooldown": 42, | ||
"AbilityDuration": 2, | "AbilityDuration": 2, | ||
Line 1,600: | Line 1,600: | ||
"LifeDrainHealthMult": 100, | "LifeDrainHealthMult": 100, | ||
"LifeDrainPerSecond": 35, | "LifeDrainPerSecond": 35, | ||
"MaxRange": | "MaxRange": 30, | ||
"MoveSpeedReduction": 25, | "MoveSpeedReduction": 25, | ||
"Name": "Life Drain", | "Name": "Life Drain", | ||
Line 1,654: | Line 1,654: | ||
"4": { | "4": { | ||
"AbilityCastDelay": 0.2, | "AbilityCastDelay": 0.2, | ||
"AbilityCastRange": | "AbilityCastRange": 7, | ||
"AbilityCooldown": 170, | "AbilityCooldown": 170, | ||
"AbilityDuration": 0.25, | "AbilityDuration": 0.25, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ChannelMoveSpeed": | "ChannelMoveSpeed": 2, | ||
"Description": "Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | "Description": "Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | ||
"EnemyMinHealthPct": 30, | "EnemyMinHealthPct": 30, | ||
Line 1,748: | Line 1,748: | ||
"MinShockDuration": 0.5, | "MinShockDuration": 0.5, | ||
"Name": "Lightning Ball", | "Name": "Lightning Ball", | ||
"ShockRadius": | "ShockRadius": 4, | ||
"TickRate": 0.1, | "TickRate": 0.1, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 1,767: | Line 1,767: | ||
"2": { | "2": { | ||
"AbilityCastDelay": 0.2, | "AbilityCastDelay": 0.2, | ||
"AbilityCastRange": | "AbilityCastRange": 16, | ||
"AbilityCooldown": 42, | "AbilityCooldown": 42, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
Line 1,776: | Line 1,776: | ||
"Name": "Static Charge", | "Name": "Static Charge", | ||
"ShockDelay": 3.5, | "ShockDelay": 3.5, | ||
"ShockRadius": | "ShockRadius": 6, | ||
"StunDuration": 1.1, | "StunDuration": 1.1, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 1,784: | Line 1,784: | ||
}, | }, | ||
{ | { | ||
"ShockRadius": | "ShockRadius": 8, | ||
"Description": "+8m Radius" | "Description": "+8m Radius" | ||
}, | }, | ||
Line 1,801: | Line 1,801: | ||
"BossDamagePercent": 50, | "BossDamagePercent": 50, | ||
"ChainCount": 3, | "ChainCount": 3, | ||
"ChainRadius": | "ChainRadius": 10, | ||
"ChainTickRate": 0.2, | "ChainTickRate": 0.2, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
Line 1,839: | Line 1,839: | ||
"EndingSoonTime": 2, | "EndingSoonTime": 2, | ||
"ExpandTime": 3, | "ExpandTime": 3, | ||
"InitialRadius": | "InitialRadius": 12, | ||
"Key": "citadel_ability_storm_cloud", | "Key": "citadel_ability_storm_cloud", | ||
"Name": "Storm Cloud", | "Name": "Storm Cloud", | ||
"Radius": | "Radius": 25, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 1,911: | Line 1,911: | ||
"1": { | "1": { | ||
"AbilityCastDelay": 0.2, | "AbilityCastDelay": 0.2, | ||
"AbilityCastRange": | "AbilityCastRange": 15, | ||
"AbilityChannelTime": 1.5, | "AbilityChannelTime": 1.5, | ||
"AbilityCooldown": 10.5, | "AbilityCooldown": 10.5, | ||
Line 1,917: | Line 1,917: | ||
"BulletAccuracy": 200, | "BulletAccuracy": 200, | ||
"BulletSpeedPercent": 100, | "BulletSpeedPercent": 100, | ||
"CastRangeWhenVertical": | "CastRangeWhenVertical": 30, | ||
"CastRangeWhenVerticalBias": 0.3, | "CastRangeWhenVerticalBias": 0.3, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
Line 1,937: | Line 1,937: | ||
"Damage": 100, | "Damage": 100, | ||
"Description": "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and gunslinger_rocket_launcher into the air.", | "Description": "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and gunslinger_rocket_launcher into the air.", | ||
"ExplosionRadius": | "ExplosionRadius": 3, | ||
"Key": "gunslinger_rocket_launcher", | "Key": "gunslinger_rocket_launcher", | ||
"LaunchMaxSpeed": 750, | "LaunchMaxSpeed": 750, | ||
Line 1,963: | Line 1,963: | ||
"Damage": 50, | "Damage": 50, | ||
"Description": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.", | "Description": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.", | ||
"EndRadius": | "EndRadius": 30, | ||
"Key": "gunslinger_sleep_bomb", | "Key": "gunslinger_sleep_bomb", | ||
"Name": "Sleep Bomb", | "Name": "Sleep Bomb", | ||
"SleepDuration": 6, | "SleepDuration": 6, | ||
"SpreadDuration": 2, | "SpreadDuration": 2, | ||
"StartRadius": | "StartRadius": 5, | ||
"Upgrades": [] | "Upgrades": [] | ||
} | } | ||
Line 2,023: | Line 2,023: | ||
"AbilityCooldown": 26, | "AbilityCooldown": 26, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"AoESleep": | "AoESleep": 0, | ||
"BombFallHeight": | "BombFallHeight": 1.5, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Damage": 70, | "Damage": 70, | ||
Line 2,034: | Line 2,034: | ||
"MinimumSleepTime": 0.2, | "MinimumSleepTime": 0.2, | ||
"Name": "Sleep Dagger", | "Name": "Sleep Dagger", | ||
"RicochetRadius": | "RicochetRadius": 20, | ||
"SleepDuration": 3, | "SleepDuration": 3, | ||
"SleepWakeUpDelay": 0.1, | "SleepWakeUpDelay": 0.1, | ||
Line 2,060: | Line 2,060: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.", | "Description": "Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.", | ||
"FullInvisDistance": | "FullInvisDistance": 50, | ||
"InvisAlertWhenFading": 1, | "InvisAlertWhenFading": 1, | ||
"InvisFadeToDuration": 1.5, | "InvisFadeToDuration": 1.5, | ||
"InvisMoveSpeedMod": | "InvisMoveSpeedMod": 2, | ||
"Key": "ability_smoke_bomb", | "Key": "ability_smoke_bomb", | ||
"Name": "Smoke Bomb", | "Name": "Smoke Bomb", | ||
"RevealOnDamageDuration": 1.5, | "RevealOnDamageDuration": 1.5, | ||
"RevealOnSpottedDuration": 0.5, | "RevealOnSpottedDuration": 0.5, | ||
"SpottedRadius": | "SpottedRadius": 18, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 2,120: | Line 2,120: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BonusFireRate": 25, | "BonusFireRate": 25, | ||
"ChannelMoveSpeed": | "ChannelMoveSpeed": 4, | ||
"Description": "Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, ability_bullet_flurry gains a fire rate bonus and will evade some of the bullets shot at her.", | "Description": "Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, ability_bullet_flurry gains a fire rate bonus and will evade some of the bullets shot at her.", | ||
"EvasionPercent": 50, | "EvasionPercent": 50, | ||
"Key": "ability_bullet_flurry", | "Key": "ability_bullet_flurry", | ||
"Name": "Bullet Dance", | "Name": "Bullet Dance", | ||
"Radius": | "Radius": 15, | ||
"TargetsPerTick": 1, | "TargetsPerTick": 1, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 2,197: | Line 2,197: | ||
"AbilityCooldown": 42, | "AbilityCooldown": 42, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"CaptureRadius": | "CaptureRadius": 8, | ||
"ChainDuration": 2, | "ChainDuration": 2, | ||
"ChainLength": | "ChainLength": 6, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Damage": 60, | "Damage": 60, | ||
Line 2,228: | Line 2,228: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"AirSideMoveSpeedPercentage": -35, | "AirSideMoveSpeedPercentage": -35, | ||
"AirSpeedBonus": | "AirSpeedBonus": 0, | ||
"Description": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage.", | "Description": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage.", | ||
"JumpVelocity": 1000, | "JumpVelocity": 1000, | ||
Line 2,264: | Line 2,264: | ||
"Key": "citadel_ability_hornet_sting", | "Key": "citadel_ability_hornet_sting", | ||
"Name": "Crow Familiar", | "Name": "Crow Familiar", | ||
"TargetBounceRange": | "TargetBounceRange": 0, | ||
"TickRate": 0.5, | "TickRate": 0.5, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 2,283: | Line 2,283: | ||
} | } | ||
], | ], | ||
"VisualSplashRadius": | "VisualSplashRadius": 1 | ||
}, | }, | ||
"4": { | "4": { | ||
Line 2,299: | Line 2,299: | ||
"LowHealthEnemyThresholdPct": 50, | "LowHealthEnemyThresholdPct": 50, | ||
"MaxSoundDistance": 2000, | "MaxSoundDistance": 2000, | ||
"MoveSpeed": | "MoveSpeed": 4, | ||
"Name": "Assassinate", | "Name": "Assassinate", | ||
"Range": | "Range": 1000, | ||
"ShotRadius": 3, | "ShotRadius": 3, | ||
"SnipeFOV": 18, | "SnipeFOV": 18, | ||
Line 2,373: | Line 2,373: | ||
"1": { | "1": { | ||
"AbilityCastDelay": 0.1, | "AbilityCastDelay": 0.1, | ||
"AbilityCastRange": | "AbilityCastRange": 20, | ||
"AbilityCharges": 1, | "AbilityCharges": 1, | ||
"AbilityCooldown": 25, | "AbilityCooldown": 25, | ||
"AbilityCooldownBetweenCharge": 6, | "AbilityCooldownBetweenCharge": 6, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ChannelMoveSpeed": | "ChannelMoveSpeed": 18, | ||
"Damage": 50, | "Damage": 50, | ||
"DamageAmplification": 25, | "DamageAmplification": 25, | ||
Line 2,384: | Line 2,384: | ||
"Description": "Spew napalm that slows enemy movement and amplifies the damage ability_incendiary_projectile does to them.", | "Description": "Spew napalm that slows enemy movement and amplifies the damage ability_incendiary_projectile does to them.", | ||
"FlameHeightOffGround": 50, | "FlameHeightOffGround": 50, | ||
"GrowthPerMeter": | "GrowthPerMeter": 0.5, | ||
"InitialWidth": | "InitialWidth": 1, | ||
"Key": "ability_incendiary_projectile", | "Key": "ability_incendiary_projectile", | ||
"Name": "Catalyst", | "Name": "Catalyst", | ||
Line 2,414: | Line 2,414: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"AuraLingerDuration": 1, | "AuraLingerDuration": 1, | ||
"ChannelMoveSpeed": | "ChannelMoveSpeed": 18, | ||
"DashAirSpeed": | "DashAirSpeed": 8, | ||
"DashSpeed": | "DashSpeed": 12, | ||
"DashTime": 3, | "DashTime": 3, | ||
"Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration. \u003Cbr\u003EHold [M1] to dash faster.", | "Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration. \u003Cbr\u003EHold [M1] to dash faster.", | ||
"FlameAuraDPS": 40, | "FlameAuraDPS": 40, | ||
"FlameAuraRadius": | "FlameAuraRadius": 4.5, | ||
"FlameDashJumpBonus": 50, | "FlameDashJumpBonus": 50, | ||
"GroundAuraSpacing": | "GroundAuraSpacing": 1, | ||
"GroundFlameDuration": 4, | "GroundFlameDuration": 4, | ||
"Key": "ability_flame_dash", | "Key": "ability_flame_dash", | ||
Line 2,428: | Line 2,428: | ||
"SideMoveSpeedReduction": -65, | "SideMoveSpeedReduction": -65, | ||
"SlowResistancePercent": 50, | "SlowResistancePercent": 50, | ||
"SpeedBurstSpeed": | "SpeedBurstSpeed": 20, | ||
"TickRate": 0.5, | "TickRate": 0.5, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 2,482: | Line 2,482: | ||
"Key": "ability_fire_bomb", | "Key": "ability_fire_bomb", | ||
"Name": "Concussive Combustion", | "Name": "Concussive Combustion", | ||
"Radius": | "Radius": 12, | ||
"StunDuration": 1.25, | "StunDuration": 1.25, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 2,551: | Line 2,551: | ||
"1": { | "1": { | ||
"AbilityCastDelay": 0.25, | "AbilityCastDelay": 0.25, | ||
"AbilityCastRange": | "AbilityCastRange": 50, | ||
"AbilityCharges": 2, | "AbilityCharges": 2, | ||
"AbilityCooldown": 30, | "AbilityCooldown": 30, | ||
Line 2,596: | Line 2,596: | ||
"MoveSpeedBonusPercentStart": 120, | "MoveSpeedBonusPercentStart": 120, | ||
"Name": "Pack Hunter", | "Name": "Pack Hunter", | ||
"Radius": | "Radius": 10, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 2,618: | Line 2,618: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"ClimbHeight": | "ClimbHeight": 1, | ||
"CloseRangeSpeed": 80, | "CloseRangeSpeed": 80, | ||
"DamagePerSecond": 50, | "DamagePerSecond": 50, | ||
"DebuffDuration": 3, | "DebuffDuration": 3, | ||
"Description": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", | "Description": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", | ||
"DistanceAboveGround": | "DistanceAboveGround": 2, | ||
"DropDownRate": 2, | "DropDownRate": 2, | ||
"FireRateSlow": 20, | "FireRateSlow": 20, | ||
Line 2,629: | Line 2,629: | ||
"Key": "ability_kali_dust_storm", | "Key": "ability_kali_dust_storm", | ||
"Name": "Dust Storm", | "Name": "Dust Storm", | ||
"OpenHeight": | "OpenHeight": 2, | ||
"Radius": | "Radius": 3.5, | ||
"SlowPercent": 20, | "SlowPercent": 20, | ||
"ThrownObjectRadius": 20, | "ThrownObjectRadius": 20, | ||
"TickRate": 0.25, | "TickRate": 0.25, | ||
"TornadoSpeed": 600, | "TornadoSpeed": 600, | ||
"TrackingDistance": | "TrackingDistance": 15, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 2,654: | Line 2,654: | ||
"4": { | "4": { | ||
"AbilityCastDelay": 0.2, | "AbilityCastDelay": 0.2, | ||
"AbilityCastRange": | "AbilityCastRange": 25, | ||
"AbilityCooldown": 127, | "AbilityCooldown": 127, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BoloBounceCount": 6, | "BoloBounceCount": 6, | ||
"BoloBounceSpeed": 800, | "BoloBounceSpeed": 800, | ||
"BoloContractRadius": | "BoloContractRadius": 5, | ||
"BoloHitDamage": 25, | "BoloHitDamage": 25, | ||
"BoloProcDamage": 75, | "BoloProcDamage": 75, | ||
"BoloRadius": | "BoloRadius": 0.8, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"DebuffDelay": 2, | "DebuffDelay": 2, | ||
Line 2,746: | Line 2,746: | ||
"Key": "ability_ice_grenade", | "Key": "ability_ice_grenade", | ||
"Name": "Frost Grenade", | "Name": "Frost Grenade", | ||
"Radius": | "Radius": 6.5, | ||
"SlowDuration": 4, | "SlowDuration": 4, | ||
"SlowPercent": 40, | "SlowPercent": 40, | ||
Line 2,773: | Line 2,773: | ||
"Description": "ability_icepath creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress [Shift] / [Ctrl] to travel up or down while in Ice Path.", | "Description": "ability_icepath creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress [Shift] / [Ctrl] to travel up or down while in Ice Path.", | ||
"IcePathAuraDuration": 18, | "IcePathAuraDuration": 18, | ||
"IcePathEdgeWidth": | "IcePathEdgeWidth": 0.7, | ||
"IcePathInterval": 0.5, | "IcePathInterval": 0.5, | ||
"IcePathPullInStrength": 20, | "IcePathPullInStrength": 20, | ||
"IcePathShardRadius": | "IcePathShardRadius": 1.2, | ||
"Key": "ability_icepath", | "Key": "ability_icepath", | ||
"MinHeight": 20, | "MinHeight": 20, | ||
"ModifierRadius": | "ModifierRadius": 5, | ||
"MoveSpeedBonus": | "MoveSpeedBonus": 2, | ||
"MoveWhileShootingSpeedPenaltyReductionPercent": 100, | "MoveWhileShootingSpeedPenaltyReductionPercent": 100, | ||
"MoveWhileZoomedSpeedPenaltyReductionPercent": 100, | "MoveWhileZoomedSpeedPenaltyReductionPercent": 100, | ||
Line 2,786: | Line 2,786: | ||
"PopupForce": 30, | "PopupForce": 30, | ||
"SlowResistancePercent": 60, | "SlowResistancePercent": 60, | ||
"SprintSpeedBonus": | "SprintSpeedBonus": 2, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"SprintSpeedBonus": | "SprintSpeedBonus": 4, | ||
"Description": "+4m/s Sprint Speed" | "Description": "+4m/s Sprint Speed" | ||
}, | }, | ||
Line 2,808: | Line 2,808: | ||
"AbilityCooldown": 24, | "AbilityCooldown": 24, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BeamSplit": | "BeamSplit": 0, | ||
"CameraDistance": 250, | "CameraDistance": 250, | ||
"ChannelMoveSpeed": -1, | "ChannelMoveSpeed": -1, | ||
Line 2,821: | Line 2,821: | ||
"MinSlowPercent": 30, | "MinSlowPercent": 30, | ||
"Name": "Arctic Beam", | "Name": "Arctic Beam", | ||
"PathLength": | "PathLength": 25, | ||
"PathWidth": | "PathWidth": 1.1, | ||
"SlowDuration": 0.6, | "SlowDuration": 0.6, | ||
"TickRate": 0.1, | "TickRate": 0.1, | ||
Line 2,854: | Line 2,854: | ||
"Key": "ability_ice_dome", | "Key": "ability_ice_dome", | ||
"Name": "Frozen Shelter", | "Name": "Frozen Shelter", | ||
"Radius": | "Radius": 10, | ||
"SlowPercent": 35, | "SlowPercent": 35, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 2,931: | Line 2,931: | ||
"Key": "ability_intimidate", | "Key": "ability_intimidate", | ||
"Name": "Scorn", | "Name": "Scorn", | ||
"Radius": | "Radius": 10, | ||
"TickRate": 0.1, | "TickRate": 0.1, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 2,954: | Line 2,954: | ||
"AbilityCooldown": 37, | "AbilityCooldown": 37, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BonusMoveSpeed": | "BonusMoveSpeed": 3, | ||
"BulletResist": 80, | "BulletResist": 80, | ||
"ChannelMoveSpeed": -1, | "ChannelMoveSpeed": -1, | ||
Line 2,962: | Line 2,962: | ||
"Key": "ability_burrow", | "Key": "ability_burrow", | ||
"Name": "Burrow", | "Name": "Burrow", | ||
"Radius": | "Radius": 5, | ||
"SpeedLostDuration": 1, | "SpeedLostDuration": 1, | ||
"SpinDuration": 1.5, | "SpinDuration": 1.5, | ||
Line 2,989: | Line 2,989: | ||
"3": { | "3": { | ||
"AbilityCastDelay": 0.15, | "AbilityCastDelay": 0.15, | ||
"AbilityCastRange": | "AbilityCastRange": 30, | ||
"AbilityCooldown": 42, | "AbilityCooldown": 42, | ||
"AbilityDuration": 3.5, | "AbilityDuration": 3.5, | ||
Line 2,996: | Line 2,996: | ||
"Damage": 40, | "Damage": 40, | ||
"Description": "Spray sand that disarms enemies in front of you and deals damage.", | "Description": "Spray sand that disarms enemies in front of you and deals damage.", | ||
"GrowthPerMeter": | "GrowthPerMeter": 0.5, | ||
"InitialWidth": | "InitialWidth": 5, | ||
"Key": "ability_throw_sand", | "Key": "ability_throw_sand", | ||
"Name": "Sand Blast", | "Name": "Sand Blast", | ||
Line 3,016: | Line 3,016: | ||
}, | }, | ||
"4": { | "4": { | ||
"AbilityCastRange": | "AbilityCastRange": 5, | ||
"AbilityChannelTime": 2.75, | "AbilityChannelTime": 2.75, | ||
"AbilityCooldown": 95, | "AbilityCooldown": 95, | ||
Line 3,099: | Line 3,099: | ||
"MinAimAngle": 60, | "MinAimAngle": 60, | ||
"Name": "Ground Strike", | "Name": "Ground Strike", | ||
"Radius": | "Radius": 11, | ||
"StompDamage": 90, | "StompDamage": 90, | ||
"StompDamagePerMeterPrimary": 6, | "StompDamagePerMeterPrimary": 6, | ||
"StompDamagePerMeterSecondary": 4.5, | "StompDamagePerMeterSecondary": 4.5, | ||
"StompDamagePrimaryRange": | "StompDamagePrimaryRange": 25, | ||
"StompVerticalThreshold": 130, | "StompVerticalThreshold": 130, | ||
"StrikeVelocity": | "StrikeVelocity": 50, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 3,123: | Line 3,123: | ||
}, | }, | ||
"2": { | "2": { | ||
"AbilityCastRange": | "AbilityCastRange": 30, | ||
"AbilityCharges": 1, | "AbilityCharges": 1, | ||
"AbilityCooldown": 42, | "AbilityCooldown": 42, | ||
Line 3,131: | Line 3,131: | ||
"Description": "Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.", | "Description": "Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.", | ||
"JumpSlowResistance": 0.667, | "JumpSlowResistance": 0.667, | ||
"JumpVelocity": | "JumpVelocity": 20, | ||
"Key": "citadel_ability_lash", | "Key": "citadel_ability_lash", | ||
"LashFriendlies": 1, | "LashFriendlies": 1, | ||
"MinDistance": | "MinDistance": 0, | ||
"Name": "Grapple", | "Name": "Grapple", | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 3,155: | Line 3,155: | ||
"3": { | "3": { | ||
"AbilityCastDelay": 0.15, | "AbilityCastDelay": 0.15, | ||
"AbilityCastRange": | "AbilityCastRange": 25, | ||
"AbilityCooldown": 26, | "AbilityCooldown": 26, | ||
"AbilityUnitTargetLimit": 30, | "AbilityUnitTargetLimit": 30, | ||
Line 3,185: | Line 3,185: | ||
"4": { | "4": { | ||
"AbilityCastDelay": 0.3, | "AbilityCastDelay": 0.3, | ||
"AbilityCastRange": | "AbilityCastRange": 18, | ||
"AbilityChannelTime": 2, | "AbilityChannelTime": 2, | ||
"AbilityCooldown": 138, | "AbilityCooldown": 138, | ||
Line 3,194: | Line 3,194: | ||
"HangTime": 0.6, | "HangTime": 0.6, | ||
"ImpactDamage": 115, | "ImpactDamage": 115, | ||
"ImpactRadius": | "ImpactRadius": 5, | ||
"Key": "citadel_ability_lash_ultimate", | "Key": "citadel_ability_lash_ultimate", | ||
"LiftHeight": | "LiftHeight": 6, | ||
"LockonConeAngle": 40, | "LockonConeAngle": 40, | ||
"LosingLockGraceTime": 0.4, | "LosingLockGraceTime": 0.4, | ||
Line 3,205: | Line 3,205: | ||
"SlowDuration": 4, | "SlowDuration": 4, | ||
"SlowPercent": 50, | "SlowPercent": 50, | ||
"ThrowDistance": | "ThrowDistance": 12, | ||
"ThrowStraightDuration": 1.5, | "ThrowStraightDuration": 1.5, | ||
"TimeToGainLockonStack": 0.6, | "TimeToGainLockonStack": 0.6, | ||
Line 3,212: | Line 3,212: | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"ThrowDistance": | "ThrowDistance": 8, | ||
"Description": "+8m Max Throw Distance" | "Description": "+8m Max Throw Distance" | ||
}, | }, | ||
Line 3,280: | Line 3,280: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BossDamagePercent": 50, | "BossDamagePercent": 50, | ||
"ChannelMoveSpeed": | "ChannelMoveSpeed": 20, | ||
"ClimbHeight": | "ClimbHeight": 1, | ||
"Damage": 60, | "Damage": 60, | ||
"DampingFactor": 0.3, | "DampingFactor": 0.3, | ||
"Description": "Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets.", | "Description": "Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets.", | ||
"DistanceAboveGround": | "DistanceAboveGround": 2, | ||
"DropDownRate": 10, | "DropDownRate": 10, | ||
"EnemyLiftDuration": 0.6, | "EnemyLiftDuration": 0.6, | ||
Line 3,291: | Line 3,291: | ||
"HoldInPlaceDuration": 1.25, | "HoldInPlaceDuration": 1.25, | ||
"Key": "mirage_tornado", | "Key": "mirage_tornado", | ||
"LiftHeight": | "LiftHeight": 3, | ||
"MaxDeltaMovementControl": | "MaxDeltaMovementControl": 2, | ||
"Name": "Tornado", | "Name": "Tornado", | ||
"OpenHeight": | "OpenHeight": 8, | ||
"Radius": | "Radius": 3.5, | ||
"TargetBulletEvasionChance": 100, | "TargetBulletEvasionChance": 100, | ||
"TickRate": 0.25, | "TickRate": 0.25, | ||
Line 3,331: | Line 3,331: | ||
"Name": "Fire Scarabs", | "Name": "Fire Scarabs", | ||
"NonHeroHealingFactor": 15, | "NonHeroHealingFactor": 15, | ||
"Radius": | "Radius": 4, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 3,361: | Line 3,361: | ||
"ProcChance": 100, | "ProcChance": 100, | ||
"ProcCooldown": 2, | "ProcCooldown": 2, | ||
"Radius": | "Radius": 10, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 3,392: | Line 3,392: | ||
"MaxProjectileLifetime": 8, | "MaxProjectileLifetime": 8, | ||
"Name": "Djinn Bomb", | "Name": "Djinn Bomb", | ||
"Radius": | "Radius": 11, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 3,460: | Line 3,460: | ||
"AbilityCooldown": 26, | "AbilityCooldown": 26, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"CatAboveGround": | "CatAboveGround": 0.1, | ||
"CatAccel": | "CatAccel": 15, | ||
"CatClimbHeight": | "CatClimbHeight": 3, | ||
"CatDropDownRate": 5, | "CatDropDownRate": 5, | ||
"CatLifetime": 2.5, | "CatLifetime": 2.5, | ||
"CatMaxSpeed": | "CatMaxSpeed": 25, | ||
"CatStartSpeed": | "CatStartSpeed": 5, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"ChargeDragVerticalOffset": 30, | "ChargeDragVerticalOffset": 30, | ||
Line 3,472: | Line 3,472: | ||
"Description": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress [1] to manually create the explosion.", | "Description": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress [1] to manually create the explosion.", | ||
"ExplosionDamage": 100, | "ExplosionDamage": 100, | ||
"ExplosionRadius": | "ExplosionRadius": 8, | ||
"Key": "ability_perched_predator", | "Key": "ability_perched_predator", | ||
"Name": "Sekhmet's Spirit", | "Name": "Sekhmet's Spirit", | ||
Line 3,478: | Line 3,478: | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"ExplosionRadius": | "ExplosionRadius": 4, | ||
"Description": "+4m Explosion Radius" | "Description": "+4m Explosion Radius" | ||
}, | }, | ||
Line 3,493: | Line 3,493: | ||
"2": { | "2": { | ||
"AbilityCastDelay": 0.2, | "AbilityCastDelay": 0.2, | ||
"AbilityCastRange": | "AbilityCastRange": 14, | ||
"AbilityCharges": 1, | "AbilityCharges": 1, | ||
"AbilityCooldown": 32, | "AbilityCooldown": 32, | ||
Line 3,503: | Line 3,503: | ||
"Damage": 60, | "Damage": 60, | ||
"Description": "Leap at a target to inflict Light Melee damage. Targetting an enemy will cause slow on nearby enemies. Targeting an ally will have reduced Cooldown and Recharge times.", | "Description": "Leap at a target to inflict Light Melee damage. Targetting an enemy will cause slow on nearby enemies. Targeting an ally will have reduced Cooldown and Recharge times.", | ||
"ExplodeRadius": | "ExplodeRadius": 4, | ||
"FriendlyRechargeTime": 3, | "FriendlyRechargeTime": 3, | ||
"FriendlyTargetCD": 16, | "FriendlyTargetCD": 16, | ||
"JumpHeight": | "JumpHeight": 3, | ||
"Key": "ability_nano_pounce", | "Key": "ability_nano_pounce", | ||
"MinTimeToTarget": 0.5, | "MinTimeToTarget": 0.5, | ||
"MoveSpeedToTarget": | "MoveSpeedToTarget": 25, | ||
"Name": "Pounce", | "Name": "Pounce", | ||
"SlashRange": | "SlashRange": 3, | ||
"SlowDuration": 2, | "SlowDuration": 2, | ||
"SlowPercent": 30, | "SlowPercent": 30, | ||
Line 3,535: | Line 3,535: | ||
"AbilityCooldown": 64, | "AbilityCooldown": 64, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ActiveRadius": | "ActiveRadius": 20, | ||
"CatActivateDuration": 1.5, | "CatActivateDuration": 1.5, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
Line 3,543: | Line 3,543: | ||
"HealAmpReceivePenaltyPercent": -20, | "HealAmpReceivePenaltyPercent": -20, | ||
"HealAmpRegenPenaltyPercent": -20, | "HealAmpRegenPenaltyPercent": -20, | ||
"InactiveRadius": | "InactiveRadius": 20, | ||
"Key": "ability_nano_proximity_ritual", | "Key": "ability_nano_proximity_ritual", | ||
"Name": "Perched Predator", | "Name": "Perched Predator", | ||
"RecallCooldown": 10.5, | "RecallCooldown": 10.5, | ||
"RecallRange": | "RecallRange": 5, | ||
"SelfHealScale": 0.5, | "SelfHealScale": 0.5, | ||
"StatueArmTime": 1, | "StatueArmTime": 1, | ||
Line 3,585: | Line 3,585: | ||
"Description": "Cast yourself in shadow and go Invisible. Attacks do not break invisibility but they will temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)", | "Description": "Cast yourself in shadow and go Invisible. Attacks do not break invisibility but they will temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)", | ||
"InvisAlertWhenFading": 1, | "InvisAlertWhenFading": 1, | ||
"InvisMoveSpeedMod": | "InvisMoveSpeedMod": 1, | ||
"Key": "ability_nano_ult_shadow", | "Key": "ability_nano_ult_shadow", | ||
"MeleeAttackSpeedBonus": 40, | "MeleeAttackSpeedBonus": 40, | ||
Line 3,591: | Line 3,591: | ||
"RevealOnDamageDuration": 0.25, | "RevealOnDamageDuration": 0.25, | ||
"RevealOnSpottedDuration": 0.25, | "RevealOnSpottedDuration": 0.25, | ||
"SpottedRadius": | "SpottedRadius": 15, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 3,696: | Line 3,696: | ||
"Description": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Space] to cancel the glide.", | "Description": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Space] to cancel the glide.", | ||
"FallSpeedMax": 30, | "FallSpeedMax": 30, | ||
"FxRadius": | "FxRadius": 4, | ||
"JumpPitch": -60, | "JumpPitch": -60, | ||
"JumpSpeed": | "JumpSpeed": 27.5, | ||
"Key": "ability_power_jump", | "Key": "ability_power_jump", | ||
"Name": "Rain of Arrows", | "Name": "Rain of Arrows", | ||
Line 3,731: | Line 3,731: | ||
"Lifetime": 20, | "Lifetime": 20, | ||
"Name": "Immobilizing Trap", | "Name": "Immobilizing Trap", | ||
"Radius": | "Radius": 6, | ||
"SlowDuration": 1, | "SlowDuration": 1, | ||
"SlowPercent": 50, | "SlowPercent": 50, | ||
"TrapHeight": | "TrapHeight": 2, | ||
"TripGravity": 0.4, | "TripGravity": 0.4, | ||
"TripTime": 0.5, | "TripTime": 0.5, | ||
Line 3,762: | Line 3,762: | ||
"Damage": 250, | "Damage": 250, | ||
"Description": "After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [M1] to accelerate the owl.\u003Cbr\u003EPress [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.", | "Description": "After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [M1] to accelerate the owl.\u003Cbr\u003EPress [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.", | ||
"ExplosionRadius": | "ExplosionRadius": 12, | ||
"Key": "ability_guided_arrow", | "Key": "ability_guided_arrow", | ||
"Name": "Guided Owl", | "Name": "Guided Owl", | ||
Line 3,846: | Line 3,846: | ||
"Description": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", | "Description": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.", | ||
"FallSpeedMax": 60, | "FallSpeedMax": 60, | ||
"ImpactRadius": | "ImpactRadius": 5, | ||
"Key": "rutger_rocket", | "Key": "rutger_rocket", | ||
"LaunchMaxSpeed": 600, | "LaunchMaxSpeed": 600, | ||
Line 3,887: | Line 3,887: | ||
"SlowDuration": 0.3, | "SlowDuration": 0.3, | ||
"SlowPercent": 60, | "SlowPercent": 60, | ||
"SpherePushExtraDistance": | "SpherePushExtraDistance": 1.5, | ||
"SphereRadius": | "SphereRadius": 5, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 3,935: | Line 3,935: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"DamageMax": 350, | "DamageMax": 350, | ||
"DamageMax_DistanceFuzz": | "DamageMax_DistanceFuzz": 2, | ||
"DamageMin": 50, | "DamageMin": 50, | ||
"Description": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.", | "Description": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.", | ||
"EndRadius": | "EndRadius": 30, | ||
"Key": "rutger_pulse", | "Key": "rutger_pulse", | ||
"MovementSlow": 25, | "MovementSlow": 25, | ||
"Name": "Pulse", | "Name": "Pulse", | ||
"SpreadDuration": 0.6, | "SpreadDuration": 0.6, | ||
"StartRadius": | "StartRadius": 1, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 4,008: | Line 4,008: | ||
"BoundAbilities": { | "BoundAbilities": { | ||
"1": { | "1": { | ||
"AOERadius": | "AOERadius": 10, | ||
"AbilityChannelTime": 0.2, | "AbilityChannelTime": 0.2, | ||
"AbilityCharges": 2, | "AbilityCharges": 2, | ||
Line 4,049: | Line 4,049: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"DashAngleThreshold": 89, | "DashAngleThreshold": 89, | ||
"DashRadius": | "DashRadius": 2.5, | ||
"DashRange": | "DashRange": 12, | ||
"DashSpeed": 2400, | "DashSpeed": 2400, | ||
"Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | "Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | ||
Line 4,104: | Line 4,104: | ||
}, | }, | ||
"4": { | "4": { | ||
"AbilityCastRange": | "AbilityCastRange": 20, | ||
"AbilityCooldown": 95, | "AbilityCooldown": 95, | ||
"AbilityPostCastDuration": 0.25, | "AbilityPostCastDuration": 0.25, | ||
Line 4,119: | Line 4,119: | ||
"Key": "citadel_ability_shiv_killing_blow", | "Key": "citadel_ability_shiv_killing_blow", | ||
"MinTimeToTarget": 0.5, | "MinTimeToTarget": 0.5, | ||
"MoveSpeedToTarget": | "MoveSpeedToTarget": 25, | ||
"Name": "Killing Blow", | "Name": "Killing Blow", | ||
"NonPlayerRageScale": 0.2, | "NonPlayerRageScale": 0.2, | ||
Line 4,201: | Line 4,201: | ||
"BurnDuration": 2, | "BurnDuration": 2, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"ClimbHeight": | "ClimbHeight": 1, | ||
"DPS": 24, | "DPS": 24, | ||
"Description": "Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork.", | "Description": "Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork.", | ||
"DistanceAboveGround": | "DistanceAboveGround": 0.25, | ||
"DropDownRate": 2, | "DropDownRate": 2, | ||
"ImpactDamage": 32, | "ImpactDamage": 32, | ||
"Key": "slork_riptide", | "Key": "slork_riptide", | ||
"Name": "Riptide", | "Name": "Riptide", | ||
"OpenHeight": | "OpenHeight": 2, | ||
"Radius": | "Radius": 3.5, | ||
"Speed": 600, | "Speed": 600, | ||
"TickRate": 0.5, | "TickRate": 0.5, | ||
Line 4,231: | Line 4,231: | ||
}, | }, | ||
"2": { | "2": { | ||
"AbilityCastRange": | "AbilityCastRange": 10, | ||
"AbilityCooldown": 35, | "AbilityCooldown": 35, | ||
"AbilityDuration": 2.5, | "AbilityDuration": 2.5, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BreakRange": | "BreakRange": 6, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"CooldownOnMiss": 5.25, | "CooldownOnMiss": 5.25, | ||
Line 4,267: | Line 4,267: | ||
"AbilityDuration": 8, | "AbilityDuration": 8, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BlastRadius": | "BlastRadius": 8, | ||
"BurstDamage": 80, | "BurstDamage": 80, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
Line 4,290: | Line 4,290: | ||
}, | }, | ||
"4": { | "4": { | ||
"AbilityCastRange": | "AbilityCastRange": 20, | ||
"AbilityCharges": 1, | "AbilityCharges": 1, | ||
"AbilityChargesConditionally": 1, | "AbilityChargesConditionally": 1, | ||
Line 4,299: | Line 4,299: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal 80 damage and +2 stamina damage to enemies in front of Slork.", | "Description": "Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal 80 damage and +2 stamina damage to enemies in front of Slork.", | ||
"FullInvisDistance": | "FullInvisDistance": 50, | ||
"InvisFadeToDuration": 10, | "InvisFadeToDuration": 10, | ||
"InvisMoveSpeedMod": | "InvisMoveSpeedMod": 2, | ||
"Key": "slork_ability_invis", | "Key": "slork_ability_invis", | ||
"Name": "Ambush Predator", | "Name": "Ambush Predator", | ||
Line 4,307: | Line 4,307: | ||
"RevealOnDamageDuration": 5, | "RevealOnDamageDuration": 5, | ||
"RevealOnSpottedDuration": 5, | "RevealOnSpottedDuration": 5, | ||
"SpottedRadius": | "SpottedRadius": 16, | ||
"StaminaDamage": 2, | "StaminaDamage": 2, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"InvisMoveSpeedMod": | "InvisMoveSpeedMod": 2, | ||
"Description": "+2m/s Invis Sprint Speed" | "Description": "+2m/s Invis Sprint Speed" | ||
}, | }, | ||
Line 4,389: | Line 4,389: | ||
"Name": "Barrage", | "Name": "Barrage", | ||
"ProjectileAmount": 4, | "ProjectileAmount": 4, | ||
"Radius": | "Radius": 6.5, | ||
"SlowDuration": 1.5, | "SlowDuration": 1.5, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 4,416: | Line 4,416: | ||
"MaxLifetime": 3.2, | "MaxLifetime": 3.2, | ||
"Name": "Flying Cloak", | "Name": "Flying Cloak", | ||
"Radius": | "Radius": 5, | ||
"TickRate": 0.1, | "TickRate": 0.1, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 4,445: | Line 4,445: | ||
"Key": "synth_pulse", | "Key": "synth_pulse", | ||
"Name": "Enchanter's Satchel", | "Name": "Enchanter's Satchel", | ||
"Radius": | "Radius": 12, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 4,474: | Line 4,474: | ||
"Key": "synth_affliction", | "Key": "synth_affliction", | ||
"Name": "Affliction", | "Name": "Affliction", | ||
"Radius": | "Radius": 14, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 4,691: | Line 4,691: | ||
"DPS": 60, | "DPS": 60, | ||
"Description": "Summon a patch of choking vines that damages and slows enemies in its radius.", | "Description": "Summon a patch of choking vines that damages and slows enemies in its radius.", | ||
"Height": | "Height": 3, | ||
"Key": "citadel_ability_tengu_urn", | "Key": "citadel_ability_tengu_urn", | ||
"Name": "Kudzu Bomb", | "Name": "Kudzu Bomb", | ||
"Radius": | "Radius": 6, | ||
"SlowPercent": 35, | "SlowPercent": 35, | ||
"TickRate": 0.25, | "TickRate": 0.25, | ||
Line 4,713: | Line 4,713: | ||
}, | }, | ||
"2": { | "2": { | ||
"AbilityCastRange": | "AbilityCastRange": 16, | ||
"AbilityCooldown": 37, | "AbilityCooldown": 37, | ||
"AbilityDuration": 12, | "AbilityDuration": 12, | ||
Line 4,723: | Line 4,723: | ||
"HealingPerGlub": 20, | "HealingPerGlub": 20, | ||
"Key": "citadel_ability_tangotether", | "Key": "citadel_ability_tangotether", | ||
"MoveSpeedBonus": | "MoveSpeedBonus": 0, | ||
"Name": "Watcher's Covenant", | "Name": "Watcher's Covenant", | ||
"TetherSharedHealPct": 30, | "TetherSharedHealPct": 30, | ||
Line 4,756: | Line 4,756: | ||
"LiftTime": 1, | "LiftTime": 1, | ||
"MaxHealthRegen": 10, | "MaxHealthRegen": 10, | ||
"MoveSpeedMax": | "MoveSpeedMax": 8, | ||
"Name": "Stone Form", | "Name": "Stone Form", | ||
"Radius": | "Radius": 6, | ||
"StatueScale": 1, | "StatueScale": 1, | ||
"StunDuration": 0.75, | "StunDuration": 0.75, | ||
Line 4,779: | Line 4,779: | ||
"4": { | "4": { | ||
"AbilityCastDelay": 1.3, | "AbilityCastDelay": 1.3, | ||
"AbilityCastRange": | "AbilityCastRange": 8, | ||
"AbilityCooldown": 85, | "AbilityCooldown": 85, | ||
"AbilityDuration": 17, | "AbilityDuration": 17, | ||
Line 4,794: | Line 4,794: | ||
"Key": "citadel_ability_tengu_airlift", | "Key": "citadel_ability_tengu_airlift", | ||
"Name": "Air Drop", | "Name": "Air Drop", | ||
"OnLandDamageRadius": | "OnLandDamageRadius": 14, | ||
"OnLandDamageRadiusStart": | "OnLandDamageRadiusStart": 4, | ||
"SilenceBombSpeed": | "SilenceBombSpeed": 12, | ||
"SlowPercent": 35, | "SlowPercent": 35, | ||
"TossSpeed": 400, | "TossSpeed": 400, | ||
Line 4,866: | Line 4,866: | ||
"1": { | "1": { | ||
"AbilityCastDelay": 0.1, | "AbilityCastDelay": 0.1, | ||
"AbilityCastRange": | "AbilityCastRange": 40, | ||
"AbilityCharges": 1, | "AbilityCharges": 1, | ||
"AbilityCooldown": 17, | "AbilityCooldown": 17, | ||
Line 4,872: | Line 4,872: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BounceRadians": 0.5, | "BounceRadians": 0.5, | ||
"BounceRange": | "BounceRange": 20, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Damage": 120, | "Damage": 120, | ||
"Description": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.", | "Description": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.", | ||
"Key": "thumper_ability_1", | "Key": "thumper_ability_1", | ||
"MaxPlaneDistance": | "MaxPlaneDistance": 1, | ||
"Name": "Shatter Cannon", | "Name": "Shatter Cannon", | ||
"PlaneSpread": 30, | "PlaneSpread": 30, | ||
Line 4,894: | Line 4,894: | ||
{ | { | ||
"AbilityCooldownBetweenCharge": -3, | "AbilityCooldownBetweenCharge": -3, | ||
"AbilityCooldown": -3 | "AbilityCooldown": -3, | ||
"Description": "-3s Charge Delay and - | "Description": "-3s Charge Delay and -3s Cooldown" | ||
} | } | ||
] | ] | ||
Line 4,906: | Line 4,906: | ||
"BarbedWireDPS": 10, | "BarbedWireDPS": 10, | ||
"BarbedWireDamagePerMeter": 30, | "BarbedWireDamagePerMeter": 30, | ||
"BarbedWireHeightOffGround": | "BarbedWireHeightOffGround": 1, | ||
"BarbedWireRadius": | "BarbedWireRadius": 4, | ||
"BarbedWireSlow": 50, | "BarbedWireSlow": 50, | ||
"BarbedWireTickRate": 0.5, | "BarbedWireTickRate": 0.5, | ||
Line 4,916: | Line 4,916: | ||
"Key": "thumper_ability_2", | "Key": "thumper_ability_2", | ||
"Name": "Spike Strip", | "Name": "Spike Strip", | ||
"StompRange": | "StompRange": 25, | ||
"TechCleaveExpireTime": 0.2, | "TechCleaveExpireTime": 0.2, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 4,924: | Line 4,924: | ||
}, | }, | ||
{ | { | ||
"BarbedWireRadius": | "BarbedWireRadius": 3, | ||
"Description": "+3m Radius" | "Description": "+3m Radius" | ||
}, | }, | ||
Line 4,932: | Line 4,932: | ||
} | } | ||
], | ], | ||
"VerticalDifferenceTolerance": | "VerticalDifferenceTolerance": 2.5 | ||
}, | }, | ||
"3": { | "3": { | ||
"AbilityCastDelay": 0.2, | "AbilityCastDelay": 0.2, | ||
"AbilityCastRange": | "AbilityCastRange": 30, | ||
"AbilityCooldown": 42, | "AbilityCooldown": 42, | ||
"AbilityDuration": 8, | "AbilityDuration": 8, | ||
Line 4,966: | Line 4,966: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"ClimbHeight": | "ClimbHeight": 1, | ||
"Description": "Blow enemies away with a high powered blast of air.", | "Description": "Blow enemies away with a high powered blast of air.", | ||
"DistanceAboveGround": | "DistanceAboveGround": 2, | ||
"DropDownRate": 2, | "DropDownRate": 2, | ||
"Duration": 4, | "Duration": 4, | ||
Line 4,976: | Line 4,976: | ||
"PushAccel": 1000, | "PushAccel": 1000, | ||
"PushNPCSpeed": 800, | "PushNPCSpeed": 800, | ||
"Radius": | "Radius": 15, | ||
"TornadoSpeed": 350, | "TornadoSpeed": 350, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 5,048: | Line 5,048: | ||
"AbilityCooldownBetweenCharge": 1, | "AbilityCooldownBetweenCharge": 1, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BeamLength": | "BeamLength": 30, | ||
"BeamWidth": | "BeamWidth": 4, | ||
"ChannelMoveSpeed": 70, | "ChannelMoveSpeed": 70, | ||
"Description": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.", | "Description": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.", | ||
"HeatPowerLength": | "HeatPowerLength": 0, | ||
"HotDPS": 90, | "HotDPS": 90, | ||
"Key": "tokamak_hot_shot", | "Key": "tokamak_hot_shot", | ||
Line 5,077: | Line 5,077: | ||
"2": { | "2": { | ||
"AbilityCastDelay": 0, | "AbilityCastDelay": 0, | ||
"AbilityCastRange": | "AbilityCastRange": 20, | ||
"AbilityCooldown": 25, | "AbilityCooldown": 25, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
Line 5,083: | Line 5,083: | ||
"Damage": 80, | "Damage": 80, | ||
"Description": "Launch forward damaging all enemies near where you land, knocking them into the air.", | "Description": "Launch forward damaging all enemies near where you land, knocking them into the air.", | ||
"ExplosionRadius": | "ExplosionRadius": 6, | ||
"GravityScale": 1.4, | "GravityScale": 1.4, | ||
"Key": "tokamak_dying_star", | "Key": "tokamak_dying_star", | ||
Line 5,090: | Line 5,090: | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"ExplosionRadius": | "ExplosionRadius": 3, | ||
"Description": "+3m Explosion Radius" | "Description": "+3m Explosion Radius" | ||
}, | }, | ||
Line 5,114: | Line 5,114: | ||
"Key": "tokamak_radiance", | "Key": "tokamak_radiance", | ||
"LookDotMin": 0.866, | "LookDotMin": 0.866, | ||
"LookRadiusScale": | "LookRadiusScale": 1, | ||
"MaxDPS": 16, | "MaxDPS": 16, | ||
"Name": "Blinding Radiance", | "Name": "Blinding Radiance", | ||
"Radius": | "Radius": 40, | ||
"TickRate": 0.25, | "TickRate": 0.25, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 5,136: | Line 5,136: | ||
"4": { | "4": { | ||
"AbilityCastDelay": 2, | "AbilityCastDelay": 2, | ||
"AbilityCastRange": | "AbilityCastRange": 100, | ||
"AbilityChannelTime": 3.6, | "AbilityChannelTime": 3.6, | ||
"AbilityCooldown": 127, | "AbilityCooldown": 127, | ||
Line 5,150: | Line 5,150: | ||
"Key": "tokamak_crimson_cannon", | "Key": "tokamak_crimson_cannon", | ||
"Name": "Pulse Cannon", | "Name": "Pulse Cannon", | ||
"TargetingWidth": | "TargetingWidth": 0.8, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 5,227: | Line 5,227: | ||
"Name": "Splatter", | "Name": "Splatter", | ||
"PuddleDuration": 10, | "PuddleDuration": 10, | ||
"Radius": | "Radius": 5, | ||
"SecondHitDamagePercentage": 0.7, | "SecondHitDamagePercentage": 0.7, | ||
"SlowPercent": 35, | "SlowPercent": 35, | ||
Line 5,249: | Line 5,249: | ||
"2": { | "2": { | ||
"AbilityCastDelay": 0.1, | "AbilityCastDelay": 0.1, | ||
"AbilityCastRange": | "AbilityCastRange": 30, | ||
"AbilityCooldown": 48, | "AbilityCooldown": 48, | ||
"AbilityDuration": 4, | "AbilityDuration": 4, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BonusHealthRegen": 40, | "BonusHealthRegen": 40, | ||
"BonusMoveSpeed": | "BonusMoveSpeed": 0, | ||
"BreakoutTime": 1, | "BreakoutTime": 1, | ||
"BulletForce": 600, | "BulletForce": 600, | ||
Line 5,287: | Line 5,287: | ||
}, | }, | ||
"3": { | "3": { | ||
"AbilityCastRange": | "AbilityCastRange": 40, | ||
"AbilityCharges": 1, | "AbilityCharges": 1, | ||
"AbilityCooldown": 30, | "AbilityCooldown": 30, | ||
Line 5,297: | Line 5,297: | ||
"Key": "viscous_telepunch", | "Key": "viscous_telepunch", | ||
"Name": "Puddle Punch", | "Name": "Puddle Punch", | ||
"PunchHalfHeight": | "PunchHalfHeight": 5.5, | ||
"PunchRollSlow": -40, | "PunchRollSlow": -40, | ||
"PunchRollSlowDuration": 1, | "PunchRollSlowDuration": 1, | ||
"Radius": | "Radius": 4, | ||
"SlowPercent": 20, | "SlowPercent": 20, | ||
"TossGroundSideRatio": 0.7, | "TossGroundSideRatio": 0.7, | ||
Line 5,342: | Line 5,342: | ||
"Key": "viscous_goo_bowling_ball", | "Key": "viscous_goo_bowling_ball", | ||
"KnockForce": 400, | "KnockForce": 400, | ||
"MoveSpeedMax": | "MoveSpeedMax": 7, | ||
"Name": "Goo Ball", | "Name": "Goo Ball", | ||
"ParticleRadiusMultiplier": 1.2, | "ParticleRadiusMultiplier": 1.2, | ||
Line 5,425: | Line 5,425: | ||
"Name": "Alchemical Flask", | "Name": "Alchemical Flask", | ||
"ProjectileLifetime": 60, | "ProjectileLifetime": 60, | ||
"Radius": | "Radius": 6.5, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 5,470: | Line 5,470: | ||
"3": { | "3": { | ||
"AbilityCastDelay": 0.15, | "AbilityCastDelay": 0.15, | ||
"AbilityCastRange": | "AbilityCastRange": 20, | ||
"AbilityCooldown": 37, | "AbilityCooldown": 37, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
Line 5,476: | Line 5,476: | ||
"Damage": 120, | "Damage": 120, | ||
"Description": "Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.", | "Description": "Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.", | ||
"EscapeRange": | "EscapeRange": 16, | ||
"EscapeTime": 2.5, | "EscapeTime": 2.5, | ||
"ImmobilizeDuration": 1.75, | "ImmobilizeDuration": 1.75, | ||
Line 5,502: | Line 5,502: | ||
"AbilityDuration": 6, | "AbilityDuration": 6, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BonusMoveSpeed": | "BonusMoveSpeed": 0, | ||
"BulletResist": 50, | "BulletResist": 50, | ||
"ConeAngle": 115, | "ConeAngle": 115, | ||
Line 5,512: | Line 5,512: | ||
"PulseDPS": 100, | "PulseDPS": 100, | ||
"PulseInterval": 0.5, | "PulseInterval": 0.5, | ||
"Radius": | "Radius": 12, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"Radius": | "Radius": 3, | ||
"Description": "+3m Radius" | "Description": "+3m Radius" | ||
}, | }, | ||
Line 5,580: | Line 5,580: | ||
"BoundAbilities": { | "BoundAbilities": { | ||
"1": { | "1": { | ||
"AbilityCastRange": | "AbilityCastRange": 500, | ||
"AbilityCharges": 1, | "AbilityCharges": 1, | ||
"AbilityChargesConditionally": 1, | "AbilityChargesConditionally": 1, | ||
Line 5,599: | Line 5,599: | ||
"NonPlayerCardResourceScale": 0.35, | "NonPlayerCardResourceScale": 0.35, | ||
"ProjectileOriginHeightOffset": 50, | "ProjectileOriginHeightOffset": 50, | ||
"Radius": | "Radius": 5, | ||
"ResourcePerCard": 100, | "ResourcePerCard": 100, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 5,618: | Line 5,618: | ||
"2": { | "2": { | ||
"AbilityCastDelay": 0.75, | "AbilityCastDelay": 0.75, | ||
"AbilityCastRange": | "AbilityCastRange": 25, | ||
"AbilityCooldown": 48, | "AbilityCooldown": 48, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
Line 5,629: | Line 5,629: | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
"AbilityCastRange": | "AbilityCastRange": 15, | ||
"Description": "+15m Cast Range" | "Description": "+15m Cast Range" | ||
}, | }, | ||
Line 5,654: | Line 5,654: | ||
"MagicDamagePerBullet": 0, | "MagicDamagePerBullet": 0, | ||
"Name": "Full Auto", | "Name": "Full Auto", | ||
"Radius": | "Radius": 25, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 5,672: | Line 5,672: | ||
"4": { | "4": { | ||
"AbilityCastDelay": 0.6, | "AbilityCastDelay": 0.6, | ||
"AbilityCastRange": | "AbilityCastRange": 20, | ||
"AbilityCooldown": 95, | "AbilityCooldown": 95, | ||
"AbilityDuration": 1.25, | "AbilityDuration": 1.25, | ||
Line 5,750: | Line 5,750: | ||
"1": { | "1": { | ||
"AbilityCastDelay": 1.2, | "AbilityCastDelay": 1.2, | ||
"AbilityCastRange": | "AbilityCastRange": 50, | ||
"AbilityCooldown": 21, | "AbilityCooldown": 21, | ||
"AbilityDuration": 6, | "AbilityDuration": 6, | ||
Line 5,758: | Line 5,758: | ||
"Key": "ability_wrecking_ball", | "Key": "ability_wrecking_ball", | ||
"MinSpeed": 80, | "MinSpeed": 80, | ||
"MoveSpeedLimit": | "MoveSpeedLimit": 6, | ||
"Name": "Wrecking Ball", | "Name": "Wrecking Ball", | ||
"StunDuration": 1, | "StunDuration": 1, | ||
Line 5,772: | Line 5,772: | ||
}, | }, | ||
{ | { | ||
"MoveSpeedLimit": | "MoveSpeedLimit": 4, | ||
"Description": "+4m/s Move Speed" | "Description": "+4m/s Move Speed" | ||
} | } | ||
Line 5,780: | Line 5,780: | ||
}, | }, | ||
"2": { | "2": { | ||
"AbilityCastRange": | "AbilityCastRange": 10, | ||
"AbilityCooldown": 12.5, | "AbilityCooldown": 12.5, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
Line 5,809: | Line 5,809: | ||
"3": { | "3": { | ||
"AbilityCastDelay": 0.25, | "AbilityCastDelay": 0.25, | ||
"AbilityCastRange": | "AbilityCastRange": 15, | ||
"AbilityCharges": 2, | "AbilityCharges": 2, | ||
"AbilityCooldown": 64, | "AbilityCooldown": 64, | ||
"AbilityCooldownBetweenCharge": 3, | "AbilityCooldownBetweenCharge": 3, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BlastRadius": | "BlastRadius": 5, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.", | "Description": "Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.", | ||
Line 5,846: | Line 5,846: | ||
"EnemyMoveSlowDuration": 1, | "EnemyMoveSlowDuration": 1, | ||
"EnemySlowPct": 60, | "EnemySlowPct": 60, | ||
"ExplosionRadius": | "ExplosionRadius": 8, | ||
"Key": "ability_wrecker_teleport", | "Key": "ability_wrecker_teleport", | ||
"Name": "Astral Walk", | "Name": "Astral Walk", | ||
Line 5,921: | Line 5,921: | ||
"Key": "yakuza_shakedown_target", | "Key": "yakuza_shakedown_target", | ||
"Name": "Shakedown", | "Name": "Shakedown", | ||
"Radius": | "Radius": 6, | ||
"ShareDamagePercent": 33, | "ShareDamagePercent": 33, | ||
"ShareDamageThreshold": 20, | "ShareDamageThreshold": 20, | ||
Line 5,941: | Line 5,941: | ||
}, | }, | ||
"2": { | "2": { | ||
"AbilityCastRange": | "AbilityCastRange": 30, | ||
"AbilityCooldown": 32, | "AbilityCooldown": 32, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
Line 5,970: | Line 5,970: | ||
"3": { | "3": { | ||
"AbilityCastDelay": 0.25, | "AbilityCastDelay": 0.25, | ||
"AbilityCastRange": | "AbilityCastRange": 30, | ||
"AbilityCooldown": 32, | "AbilityCooldown": 32, | ||
"AbilityDuration": 12, | "AbilityDuration": 12, | ||
Line 6,001: | Line 6,001: | ||
"BossDamagePercent": 25, | "BossDamagePercent": 25, | ||
"CenterDamage": 250, | "CenterDamage": 250, | ||
"CenterRadius": | "CenterRadius": 5, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.", | "Description": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.", | ||
Line 6,007: | Line 6,007: | ||
"Name": "Setting Sun", | "Name": "Setting Sun", | ||
"OuterDamage": 100, | "OuterDamage": 100, | ||
"Radius": | "Radius": 10, | ||
"Range": | "Range": 25, | ||
"ShootDuration": 1.5, | "ShootDuration": 1.5, | ||
"TargetingDuration": 1, | "TargetingDuration": 1, | ||
Line 6,017: | Line 6,017: | ||
}, | }, | ||
{ | { | ||
"Range": | "Range": 175, | ||
"Description": "+175m Range" | "Description": "+175m Range" | ||
}, | }, | ||
Line 6,089: | Line 6,089: | ||
"ShortChargeDamagePct": 40, | "ShortChargeDamagePct": 40, | ||
"SlashCollisionRadius": 4, | "SlashCollisionRadius": 4, | ||
"SlashLength": | "SlashLength": 25, | ||
"SlashRadius": 41, | "SlashRadius": 41, | ||
"Upgrades": [ | "Upgrades": [ | ||
Line 6,108: | Line 6,108: | ||
}, | }, | ||
"2": { | "2": { | ||
"AbilityCastRange": | "AbilityCastRange": 20, | ||
"AbilityCooldown": 21, | "AbilityCooldown": 21, | ||
"AbilityPostCastDuration": 0.2, | "AbilityPostCastDuration": 0.2, | ||
Line 6,125: | Line 6,125: | ||
}, | }, | ||
{ | { | ||
"AbilityCastRange": | "AbilityCastRange": 20, | ||
"Description": "+20m Cast Range" | "Description": "+20m Cast Range" | ||
}, | }, | ||
Line 6,147: | Line 6,147: | ||
"Key": "citadel_ability_healing_slash", | "Key": "citadel_ability_healing_slash", | ||
"Name": "Crimson Slash", | "Name": "Crimson Slash", | ||
"Radius": | "Radius": 13, | ||
"Upgrades": [ | "Upgrades": [ | ||
{ | { | ||
Line 6,170: | Line 6,170: | ||
"AbilitySpeedPct": 60, | "AbilitySpeedPct": 60, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"BonusMoveSpeed": | "BonusMoveSpeed": 0, | ||
"BuffDuration": 20, | "BuffDuration": 20, | ||
"BulletResist": 40, | "BulletResist": 40, | ||
Line 6,184: | Line 6,184: | ||
}, | }, | ||
{ | { | ||
"BonusMoveSpeed": | "BonusMoveSpeed": 4, | ||
"Description": "+4m/s Move Speed" | "Description": "+4m/s Move Speed" | ||
}, | }, |
Revision as of 19:09, 19 September 2024
hero_astro |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
hero_atlas |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_bebop |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_bomber |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_cadence |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_chrono |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_dynamo |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_forge |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_genericperson |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_ghost |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_gigawatt |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_gunslinger |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_haze |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_hornet |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_inferno |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_kali |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_kelvin |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_krill |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_lash |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_mirage |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_nano |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_orion |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_rutger |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_shiv |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_slork |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_synth |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_targetdummy |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_tengu |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_thumper |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_tokamak |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_viscous |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_warden |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_wraith |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_wrecker |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_yakuza |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_yamato |
|