Data:HeroData.json: Difference between revisions
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m hero scaling changes |
Added back upgrade data after fixing it up |
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Line 25: | Line 25: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.", | "Description": "Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.", | ||
"Key": "ability_explosive_barrel", | |||
"MinTimeBeforeDestroy": 1, | "MinTimeBeforeDestroy": 1, | ||
"Name": "Powder Keg", | "Name": "Powder Keg", | ||
"Radius": "6m", | "Radius": "6m", | ||
"TossSpeed": 400 | "TossSpeed": 400, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"BarrelDamage": 140, | |||
"Description": "+140 Explosion Damage" | |||
}, | |||
{ | |||
"AbilityCooldown": -9.5, | |||
"MinTimeBeforeDestroy": -1, | |||
"ArmTime": -1, | |||
"Description": "-9.5 Cooldown\u003Cbr\u003ENo arm time" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 44: | Line 61: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.", | "Description": "Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.", | ||
"Key": "ability_bounce_pad", | |||
"MinAirTimeForStomp": 0.2, | "MinAirTimeForStomp": 0.2, | ||
"Name": "Bounce Pad", | "Name": "Bounce Pad", | ||
Line 53: | Line 71: | ||
"TossSpeed": 350, | "TossSpeed": 350, | ||
"UpFactor": 1.2, | "UpFactor": 1.2, | ||
"Upgrades": [ | |||
{ | |||
"SpeedOnLand": "4m", | |||
"SpeedOnLandDuration": 4, | |||
"Description": "You and allies gain a +4m/s movement speed bonus for 4s on landing" | |||
}, | |||
{ | |||
"StompDamage": 100, | |||
"Description": "+100 Stomp Damage with improved scaling" | |||
}, | |||
{ | |||
"StompStunDuration": 1.25, | |||
"Description": "+1.25s Stun on Stomp" | |||
} | |||
], | |||
"VerticalDifferenceTolerance": 60 | "VerticalDifferenceTolerance": 60 | ||
}, | }, | ||
Line 63: | Line 96: | ||
"Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.", | "Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.", | ||
"ExplosionRadius": "2m", | "ExplosionRadius": "2m", | ||
"Key": "ability_hat_trick", | |||
"Name": "Hat Trick", | "Name": "Hat Trick", | ||
"SlowPercent": 20 | "SlowPercent": 20, | ||
"Upgrades": [ | |||
{ | |||
"Damage": 50, | |||
"Description": "+50 Damage" | |||
}, | |||
{ | |||
"AbilityCooldown": -9.5, | |||
"Description": "-9.5s Cooldown" | |||
}, | |||
{ | |||
"SlowPercent": 30, | |||
"Description": "+30% Movement Slow" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 81: | Line 129: | ||
"FollowDistance": 120, | "FollowDistance": 120, | ||
"GrabExtraTargetsRadiusMult": 2, | "GrabExtraTargetsRadiusMult": 2, | ||
"Key": "ability_gravity_lasso", | |||
"LassoTargetMaxSpeed": 550, | "LassoTargetMaxSpeed": 550, | ||
"LiftHeight": 7, | "LiftHeight": 7, | ||
"LiftHorizontal": -30, | "LiftHorizontal": -30, | ||
"Name": "Spirit Lasso" | "Name": "Spirit Lasso", | ||
"Upgrades": [ | |||
{ | |||
"AbilityDuration": 0.6, | |||
"Description": "+0.6s Duration" | |||
}, | |||
{ | |||
"AbilityCooldown": -56, | |||
"Description": "-56.0s Cooldown" | |||
}, | |||
{ | |||
"GrabExtraTargets": 1, | |||
"ExtraTargetConeAngle": 60, | |||
"Description": "Can lasso another enemy inside targetting area" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 102: | Line 166: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 1.9, | "BulletDamage": 1.9, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 33, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 140: | Line 205: | ||
"Description": "Drain health from enemies in front of you while they are in the radius.", | "Description": "Drain health from enemies in front of you while they are in the radius.", | ||
"HealingFactor": 100, | "HealingFactor": 100, | ||
"Key": "citadel_ability_bull_heal", | |||
"LifeDrainPerSecond": 35, | "LifeDrainPerSecond": 35, | ||
"Name": "Siphon Life", | "Name": "Siphon Life", | ||
"NonHeroHealingFactor": 50, | "NonHeroHealingFactor": 50, | ||
"Radius": "10m", | "Radius": "10m", | ||
"TickRate": 0.25 | "TickRate": 0.25, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"AbilityDuration": 2, | |||
"Description": "+2s Duration" | |||
}, | |||
{ | |||
"LifeDrainPerSecond": 40, | |||
"Description": "+40 Damage Per Second" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 157: | Line 237: | ||
"CollidePlayersStopTime": 0.3, | "CollidePlayersStopTime": 0.3, | ||
"Damage": 40, | "Damage": 40, | ||
"Description": "Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by . Speed increased after colliding with enemy Heroes.", | "Description": "Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by citadel_ability_bull_charge. Speed increased after colliding with enemy Heroes.", | ||
"Key": "citadel_ability_bull_charge", | |||
"Name": "Shoulder Charge", | "Name": "Shoulder Charge", | ||
"SideMoveSpeedReduction": -65, | "SideMoveSpeedReduction": -65, | ||
Line 163: | Line 244: | ||
"StunDuration": 0.85, | "StunDuration": 0.85, | ||
"TossUpMagnitude": 0.5, | "TossUpMagnitude": 0.5, | ||
"TurnRateMax": 140 | "TurnRateMax": 140, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"AbilityDuration": 0.5, | |||
"Description": "+0.5s Duration" | |||
}, | |||
{ | |||
"WeaponDamageBonus": 5.5, | |||
"WeaponPowerIncreaseDuration": 8, | |||
"Description": "+5.5 Weapon Damage for 8s after colliding with an enemy" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 170: | Line 266: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Regenerate a portion of incoming damage over time.", | "Description": "Regenerate a portion of incoming damage over time.", | ||
"Key": "citadel_ability_passive_beefy", | |||
"Name": "Infernal Resilience", | "Name": "Infernal Resilience", | ||
"RegenDamageInterval": 1, | "RegenDamageInterval": 1, | ||
"RegenIncomingDamageDuration": 18, | "RegenIncomingDamageDuration": 18, | ||
"RegenIncomingDamagePercent": 16 | "RegenIncomingDamagePercent": 16, | ||
"Upgrades": [ | |||
{ | |||
"BonusHealthRegen": 1.5, | |||
"Description": "+1.5 Health Regen" | |||
}, | |||
{ | |||
"BonusMaxHealth": 150, | |||
"Description": "+150 Health" | |||
}, | |||
{ | |||
"RegenIncomingDamagePercent": 9, | |||
"Description": "+9% Damage regenerated" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 180: | Line 291: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Damage": 150, | "Damage": 150, | ||
"Description": "Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.\u003Cbr\u003EPress [] to crash down early.", | "Description": "Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.\u003Cbr\u003EPress [M1] to crash down early.", | ||
"ImpactHeight": "4m", | "ImpactHeight": "4m", | ||
"ImpactRadius": "9m", | "ImpactRadius": "9m", | ||
"Key": "citadel_ability_bull_leap", | |||
"Name": "Seismic Impact", | "Name": "Seismic Impact", | ||
"StunDuration": 1 | "StunDuration": 1, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -38, | |||
"Description": "-38.0s Cooldown" | |||
}, | |||
{ | |||
"BonusMaxHealthPerHero": 100, | |||
"BonusFireRatePerHero": 15, | |||
"LandingBonusesDuration": 25, | |||
"Description": "Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s." | |||
}, | |||
{ | |||
"ImmunityDuration": 3, | |||
"Description": "On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing." | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 4.675, | "BulletDamage": 4.675, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": | "BulletSpeed": 609.5999503938, | ||
"ClipSize": 9, | "ClipSize": 9, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 202: | Line 330: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.32, | "BulletDamage": 0.32, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 32, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 241: | Line 370: | ||
"EnemyHeroTossVelocity": "20m", | "EnemyHeroTossVelocity": "20m", | ||
"ForceReductionOnAngleDown": 0.75, | "ForceReductionOnAngleDown": 0.75, | ||
"Key": "citadel_ability_uppercut", | |||
"LandingDamage": 80, | "LandingDamage": 80, | ||
"MeleeAttackLength": "6m", | "MeleeAttackLength": "6m", | ||
Line 248: | Line 378: | ||
"OnLandDamageRadius": "14m", | "OnLandDamageRadius": "14m", | ||
"TossVelocity": "25m", | "TossVelocity": "25m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -10.5, | |||
"Description": "-10.5s Cooldown" | |||
}, | |||
{ | |||
"UppercutBuffOnHit": 12, | |||
"BuffBaseWeaponPct": 60, | |||
"Description": "On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s" | |||
}, | |||
{ | |||
"RestoreHookCooldown": 1, | |||
"ClipSizeBonus": 100, | |||
"Description": "On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip" | |||
} | |||
], | |||
"UppercutDamage": 0.01 | "UppercutDamage": 0.01 | ||
}, | }, | ||
Line 258: | Line 404: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Damage": 120, | "Damage": 120, | ||
"Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. \u003Cbr\u003EGain +2.5% bomb damage for every enemy hero hit. \u003Cbr\u003EHold [] to cast a Sticky Bomb on yourself.", | "Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. \u003Cbr\u003EGain +2.5% bomb damage for every enemy hero hit. \u003Cbr\u003EHold [M3] to cast a Sticky Bomb on yourself.", | ||
"FuseTime": 3, | "FuseTime": 3, | ||
"Key": "citadel_ability_sticky_bomb", | |||
"Name": "Sticky Bomb", | "Name": "Sticky Bomb", | ||
"Radius": "12m" | "Radius": "12m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -7.5, | |||
"Description": "-7.5s Cooldown" | |||
}, | |||
{ | |||
"Damage": 80, | |||
"Description": "+80 Damage" | |||
}, | |||
{ | |||
"DebuffDuration": 3.5, | |||
"Description": "On Attach, disarms the target for 3.5s" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 274: | Line 435: | ||
"FriendlyHookIgnoreRange": "8m", | "FriendlyHookIgnoreRange": "8m", | ||
"HookingSlowSpeedLimit": 0.001, | "HookingSlowSpeedLimit": 0.001, | ||
"Key": "citadel_ability_hook", | |||
"Name": "Hook", | "Name": "Hook", | ||
"ReturnDelay": 0.5, | "ReturnDelay": 0.5, | ||
"ReturnPositionForwardOffset": 100, | "ReturnPositionForwardOffset": 100, | ||
"ReturnSpeed": 2200 | "ReturnSpeed": 2200, | ||
"Upgrades": [ | |||
{ | |||
"BulletAmp": 30, | |||
"BulletAmpDuration": 10, | |||
"Description": "Bebop deals 30% more bullet damage against hooked enemies for 10s" | |||
}, | |||
{ | |||
"AbilityCastRange": "30m", | |||
"Description": "+30m Cast Range" | |||
}, | |||
{ | |||
"AbilityCooldown": -11.5, | |||
"Description": "-11.5s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 298: | Line 475: | ||
"GroundDashReductionPercent": -40, | "GroundDashReductionPercent": -40, | ||
"Interval": 0.1, | "Interval": 0.1, | ||
"Key": "citadel_ability_bebop_laser_beam", | |||
"Name": "Hyper Beam", | "Name": "Hyper Beam", | ||
"SlowPercent": 30, | "SlowPercent": 30, | ||
"SlowTargetDuration": 0.5, | "SlowTargetDuration": 0.5, | ||
"TrackingSpeed": 55, | "TrackingSpeed": 55, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -30, | |||
"Description": "-30.0s Cooldown" | |||
}, | |||
{ | |||
"DPS": 100, | |||
"Description": "+100 DPS" | |||
}, | |||
{ | |||
"BeamLifesteal": 100, | |||
"BeamLifestealNonHeroPercent": 33, | |||
"Description": "Hyper Beam heals citadel_ability_bebop_laser_bea for 100% of its damage on Heroes. 33% on non-hero" | |||
} | |||
], | |||
"ZoomBias": 0.5, | "ZoomBias": 0.5, | ||
"ZoomTime": 0.1 | "ZoomTime": 0.1 | ||
Line 322: | Line 515: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.373, | "BulletDamage": 0.373, | ||
" | "MeleeDamage": 3.4, | ||
"Health": 41, | |||
"TechDamagePerc": 0, | |||
"BulletResist": 1.6, | "BulletResist": 1.6, | ||
"BonusAttackRange": 98.4252 | "BonusAttackRange": 98.4252 | ||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 364: | Line 557: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Key": "ability_charged_bomb", | |||
"MaxChargeTime": 2, | "MaxChargeTime": 2, | ||
"MaxDamage": 100, | "MaxDamage": 100, | ||
"Name": null, | "Name": null, | ||
"Radius": "7m" | "Radius": "7m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 374: | Line 582: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "ability_bomber_ability02", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 381: | Line 604: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "ability_bomber_ability03", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 388: | Line 626: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "ability_bomber_ult", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": 0, | |||
"Description": "+0s Cooldown" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 5.5, | "BulletDamage": 5.5, | ||
"BulletGravityScale": 0, | "BulletGravityScale": 0, | ||
"BulletSpeed": | "BulletSpeed": 571.5, | ||
"ClipSize": 30, | "ClipSize": 30, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 406: | Line 659: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.159, | "BulletDamage": 0.159, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 445: | Line 699: | ||
"Description": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.", | "Description": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.", | ||
"ExtraLargeClip": 25, | "ExtraLargeClip": 25, | ||
"Key": "cadence_ability_anthem", | |||
"LingerDuration": 0.5, | "LingerDuration": 0.5, | ||
"Name": "Anthem", | "Name": "Anthem", | ||
"PeakFireRateBonus": 100, | "PeakFireRateBonus": 100, | ||
"Radius": "12m" | "Radius": "12m", | ||
"Upgrades": [ | |||
{ | |||
"ExtraLargeClip": 75, | |||
"Description": "+75% Clip Bonus" | |||
}, | |||
{ | |||
"Radius": "4m", | |||
"Description": "+4m Radius" | |||
}, | |||
{ | |||
"PeakFireRateBonus": 100, | |||
"Description": "+100% Peak Fire Rate Bonus" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 460: | Line 729: | ||
"DebuffDuration": 2, | "DebuffDuration": 2, | ||
"Description": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", | "Description": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", | ||
"Key": "cadence_ability_silencecontraptions", | |||
"MeleeEMP": 1, | "MeleeEMP": 1, | ||
"Name": "Silence Contraptions" | "Name": "Silence Contraptions", | ||
"Upgrades": [ | |||
{ | |||
"SlowPercent": 40, | |||
"Description": "+40% Movement Slow" | |||
}, | |||
{ | |||
"DashDistance": "4m", | |||
"Description": "+4m Dash Distance" | |||
}, | |||
{ | |||
"DebuffDuration": 1.5, | |||
"Description": "+1.5s Debuff Duration" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 471: | Line 755: | ||
"Description": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.", | "Description": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.", | ||
"ExternalBonusHealthRegen": 15, | "ExternalBonusHealthRegen": 15, | ||
"Key": "cadence_ability_lullaby", | |||
"LingerDuration": 0.25, | "LingerDuration": 0.25, | ||
"MinimumSleepTime": 2, | "MinimumSleepTime": 2, | ||
"Name": "Lullaby", | "Name": "Lullaby", | ||
"Radius": "12m", | "Radius": "12m", | ||
"SleepWakeUpDelay": 0.25 | "SleepWakeUpDelay": 0.25, | ||
"Upgrades": [ | |||
{ | |||
"ExternalBonusHealthRegen": 15, | |||
"Description": "+15/sec Health Regen" | |||
}, | |||
{ | |||
"Radius": "2m", | |||
"Description": "+2m Radius" | |||
}, | |||
{ | |||
"LingerDuration": 0.75, | |||
"Description": "+0.75s Linger Duration" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 487: | Line 786: | ||
"DebuffDuration": 6, | "DebuffDuration": 6, | ||
"Description": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.", | "Description": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.", | ||
"Key": "cadence_ability_crescendo", | |||
"Name": "Crescendo", | "Name": "Crescendo", | ||
"Radius": "12m" | "Radius": "12m", | ||
"Upgrades": [ | |||
{ | |||
"BulletResist": -10, | |||
"Description": "-10% Bullet Resist" | |||
}, | |||
{ | |||
"DebuffDuration": 4, | |||
"Description": "+4s Debuff Duration" | |||
}, | |||
{ | |||
"Damage": 120, | |||
"Description": "+120 Damage" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 505: | Line 819: | ||
"HeavyMeleeDamage": 116, | "HeavyMeleeDamage": 116, | ||
"LevelScaling": { | "LevelScaling": { | ||
" | "BulletDamage": 0, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
"TechDamagePerc": 0, | |||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 545: | Line 861: | ||
"DamageAmplificationPerStack": 5, | "DamageAmplificationPerStack": 5, | ||
"DebuffDuration": 8, | "DebuffDuration": 8, | ||
"Description": "Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for | "Description": "Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for citadel_ability_chrono_pulse_grenade against the victim.", | ||
"Key": "citadel_ability_chrono_pulse_grenade", | |||
"MovementSlowDuration": 2, | "MovementSlowDuration": 2, | ||
"Name": "Pulse Grenade", | "Name": "Pulse Grenade", | ||
Line 552: | Line 869: | ||
"Pulses": 4, | "Pulses": 4, | ||
"Radius": "7m", | "Radius": "7m", | ||
"SlowPercent": 30 | "SlowPercent": 30, | ||
"Upgrades": [ | |||
{ | |||
"Pulses": 1, | |||
"Description": "+1 Pulses" | |||
}, | |||
{ | |||
"AbilityCooldown": -7.5, | |||
"Description": "-7.5s Cooldown" | |||
}, | |||
{ | |||
"PulseDamage": 45, | |||
"Description": "+45 Pulse Damage" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 569: | Line 900: | ||
"FriendlyBulletDamageBonus": 20, | "FriendlyBulletDamageBonus": 20, | ||
"FriendlyBulletTimeScale": 3, | "FriendlyBulletTimeScale": 3, | ||
"Key": "citadel_ability_chrono_time_wall", | |||
"MovementSlowPct": 80, | "MovementSlowPct": 80, | ||
"Name": "Time Wall", | "Name": "Time Wall", | ||
Line 577: | Line 909: | ||
"TimeWallHeight": "3.5m", | "TimeWallHeight": "3.5m", | ||
"TimeWallTimeScale": 0.0001, | "TimeWallTimeScale": 0.0001, | ||
"TimeWallWidth": "7m" | "TimeWallWidth": "7m", | ||
"Upgrades": [ | |||
{ | |||
"TimeWallWidth": "2m", | |||
"TimeWallHeight": "1m", | |||
"Description": "+2m Width, +1m Height" | |||
}, | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"DebuffDuration": 3, | |||
"Description": "Enemies that touch Time Wall will be Silenced for 3.0s" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 587: | Line 934: | ||
"BulletTimeScale": 0.01, | "BulletTimeScale": 0.01, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing [] while an empowered shot is available.", | "Description": "Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing [M2] while an empowered shot is available.", | ||
"Key": "citadel_ability_chrono_kinetic_carbine", | |||
"MaxBonusBulletDamage": 85, | "MaxBonusBulletDamage": 85, | ||
"MaxChargeDuration": 2.5, | "MaxChargeDuration": 2.5, | ||
Line 600: | Line 948: | ||
"SpeedChange": 25, | "SpeedChange": 25, | ||
"TimeScaleDebuff": 90, | "TimeScaleDebuff": 90, | ||
"TimeWarpRadius": "5m" | "TimeWarpRadius": "5m", | ||
"Upgrades": [ | |||
{ | |||
"MaxSlowDuration": 0.5, | |||
"Description": "+UNKNOWN[MinSlowDuration]s/0.5s Min/Max Stop Duration" | |||
}, | |||
{ | |||
"AbilityCooldown": -9.5, | |||
"SpeedBoostDuration": 2, | |||
"Description": "+2s Speed Duration, 2s Charge Time" | |||
}, | |||
{ | |||
"MaxBonusBulletDamage": 50, | |||
"Description": "+50% Max Damage Amp" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 612: | Line 975: | ||
"InitialFreezeTime": 0.25, | "InitialFreezeTime": 0.25, | ||
"InitialHeight": 350, | "InitialHeight": 350, | ||
"Key": "citadel_ability_chrono_swap", | |||
"MinSwapTime": 0.5, | "MinSwapTime": 0.5, | ||
"Name": "Paradoxical Swap", | "Name": "Paradoxical Swap", | ||
Line 618: | Line 982: | ||
"SwapTime": 1.5, | "SwapTime": 1.5, | ||
"SwapTotalDamage": 125, | "SwapTotalDamage": 125, | ||
"TickRate": 0.25 | "TickRate": 0.25, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCastRange": "15m", | |||
"Description": "+15m Cast Range" | |||
}, | |||
{ | |||
"SwapTotalDamage": 100, | |||
"Description": "+100 Swap Damage" | |||
}, | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 7.2, | "BulletDamage": 7.2, | ||
"BulletGravityScale": 0.1, | "BulletGravityScale": 0.1, | ||
"BulletSpeed": 411, | "BulletSpeed": 411.47999999999996, | ||
"ClipSize": 40, | "ClipSize": 40, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 636: | Line 1,014: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.42, | "BulletDamage": 0.42, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 40, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 680: | Line 1,059: | ||
"DropDownRate": 8, | "DropDownRate": 8, | ||
"ImpactInterval": 0.1, | "ImpactInterval": 0.1, | ||
"Key": "citadel_ability_stomp", | |||
"Name": "Kinetic Pulse", | "Name": "Kinetic Pulse", | ||
"StompRange": "15m", | "StompRange": "15m", | ||
"StompWidth": "5.0m", | "StompWidth": "5.0m", | ||
"TechCleaveExpireTime": 0.2, | "TechCleaveExpireTime": 0.2, | ||
"TossSpeed": 450 | "TossSpeed": 450, | ||
"Upgrades": [ | |||
{ | |||
"FireRateSlow": 25, | |||
"SlowPercent": 35, | |||
"SlowDuration": 4, | |||
"Description": "Hit enemies are fire rate and movement slowed by 35% for 4s." | |||
}, | |||
{ | |||
"BulletArmorReduction": 30, | |||
"BulletArmorReductionDuration": 8, | |||
"Description": "citadel_ability_stomp deals 30% more Weapon Damage to hit enemies for 8s" | |||
}, | |||
{ | |||
"Damage": 125, | |||
"Description": "+125 Damage" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 692: | Line 1,089: | ||
"AllyDistance": "9m", | "AllyDistance": "9m", | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": " briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [] to also bring nearby allies and give them half fire rate bonus.", | "Description": "citadel_ability_void_sphere briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.", | ||
"FireRateBonus": 25, | "FireRateBonus": 25, | ||
"FireRateBonusDurationMax": 8, | "FireRateBonusDurationMax": 8, | ||
"Key": "citadel_ability_void_sphere", | |||
"Name": "Quantum Entanglement", | "Name": "Quantum Entanglement", | ||
"TrailInterval": 0.01, | "TrailInterval": 0.01, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCastRange": "4m", | |||
"Description": "+4m Cast Range" | |||
}, | |||
{ | |||
"FireRateBonus": 25, | |||
"Description": "+25% Fire Rate Bonus" | |||
}, | |||
{ | |||
"BonusClipSizePercent": 120, | |||
"Description": "On reappearing, +120% base ammo" | |||
} | |||
], | |||
"VoidTime": 1.4 | "VoidTime": 1.4 | ||
}, | }, | ||
Line 706: | Line 1,118: | ||
"Description": "While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.", | "Description": "While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.", | ||
"HealingPerSecond": 32, | "HealingPerSecond": 32, | ||
"Key": "citadel_ability_nikuman", | |||
"MovementSpeedBonus": "0m", | "MovementSpeedBonus": "0m", | ||
"Name": "Rejuvenating Aurora", | "Name": "Rejuvenating Aurora", | ||
"ShareWithFriendsRadius": "8m" | "ShareWithFriendsRadius": "8m", | ||
"Upgrades": [ | |||
{ | |||
"MovementSpeedBonus": "4m", | |||
"MovementSpeedBonusDuration": 8, | |||
"Description": "Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade." | |||
}, | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"NoChannel": 1, | |||
"HealMaxHealthPercent": 3.8, | |||
"Description": "Full move and ability use and additionaly heals +3.8% of Max Health per second" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 718: | Line 1,147: | ||
"DPS": 60, | "DPS": 60, | ||
"Description": "Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.", | "Description": "Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.", | ||
"Key": "citadel_ability_self_vacuum", | |||
"Name": "Singularity", | "Name": "Singularity", | ||
"Speed": 200, | "Speed": 200, | ||
Line 723: | Line 1,153: | ||
"TossAngle": 45, | "TossAngle": 45, | ||
"TossSpeed": 350, | "TossSpeed": 350, | ||
"Upgrades": [ | |||
{ | |||
"VacuumRadius": "2m", | |||
"Description": "+2m Singularity Radius" | |||
}, | |||
{ | |||
"AbilityChannelTime": 0.75, | |||
"Description": "+0.75s Channel Duration" | |||
}, | |||
{ | |||
"DamagePercentHealth": 3.8, | |||
"Description": "Singularity takes 3.8% of the enemies' max health each second." | |||
} | |||
], | |||
"VacuumRadius": "8m" | "VacuumRadius": "8m" | ||
} | } | ||
Line 728: | Line 1,172: | ||
"BulletDamage": 13, | "BulletDamage": 13, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 320, | "BulletSpeed": 320.03999999999996, | ||
"ClipSize": 18, | "ClipSize": 18, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 741: | Line 1,185: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.9, | "BulletDamage": 0.9, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 44, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 783: | Line 1,228: | ||
"BossDamagePercentIncoming": 50, | "BossDamagePercentIncoming": 50, | ||
"BossDamagePercentOutgoing": 40, | "BossDamagePercentOutgoing": 40, | ||
"Description": "Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain 30% of 's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.", | "Description": "Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain 30% of citadel_ability_shieldedsentry's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.", | ||
"Key": "citadel_ability_shieldedsentry", | |||
"ModelScale": 0.8, | "ModelScale": 0.8, | ||
"Name": "Mini Turret", | "Name": "Mini Turret", | ||
Line 799: | Line 1,245: | ||
"TurretDeployTime": 1, | "TurretDeployTime": 1, | ||
"TurretHealthScaling": 30, | "TurretHealthScaling": 30, | ||
"TurretLifetime": 30 | "TurretLifetime": 30, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"MoveSlowPercent": 25, | |||
"SlowDuration": 1.3, | |||
"Description": "+1 Ability Charge and turrets apply +25% Movement Slow" | |||
}, | |||
{ | |||
"TurretAttackRange": "10m", | |||
"AttackSpeedMult": 10, | |||
"Description": "+10m Attack Range and +10% turret fire rate" | |||
}, | |||
{ | |||
"TurretDPS": 45, | |||
"Description": "+45 Turret DPS" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 811: | Line 1,274: | ||
"ExternalBonusHealthRegen": 25, | "ExternalBonusHealthRegen": 25, | ||
"HealRadius": "5m", | "HealRadius": "5m", | ||
"Key": "citadel_ability_mobile_resupply", | |||
"MaxHealthRegenPctInterval": 0.5, | "MaxHealthRegenPctInterval": 0.5, | ||
"Name": "Medicinal Specter", | "Name": "Medicinal Specter", | ||
"TurretHealMult": 1 | "TurretHealMult": 1, | ||
"Upgrades": [ | |||
{ | |||
"AuraFireRateBonus": 35, | |||
"Description": "+35% Fire Rate on units being healed by Medicinal Specter" | |||
}, | |||
{ | |||
"AbilityCooldown": -17, | |||
"Description": "-17.0s Cooldown" | |||
}, | |||
{ | |||
"MaxHealthRegenPct": 5, | |||
"Description": "+5% Max Health regen per second" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 822: | Line 1,300: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Damage": 64, | "Damage": 64, | ||
"Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [] or [] to erupt the wall early.", | "Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [M1] or [3] to erupt the wall early.", | ||
"Key": "citadel_ability_fissure_wall", | |||
"MinRange": "6m", | "MinRange": "6m", | ||
"Name": "Spectral Wall", | "Name": "Spectral Wall", | ||
Line 832: | Line 1,311: | ||
"TimeBetweenSegments": 0.035, | "TimeBetweenSegments": 0.035, | ||
"TimeToMaxDistance": 2, | "TimeToMaxDistance": 2, | ||
"Upgrades": [ | |||
{ | |||
"StaminaReduction": 1, | |||
"BonusDamagePercent": 25, | |||
"DebuffDuration": 7, | |||
"Description": "Removes 1 stamina and amplifies citadel_ability_fissure_wall's damage by 25% on hit enemies for 7s" | |||
}, | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"WallStunDuration": 1, | |||
"Description": "Adds a 1s Stun to enemies hit by Spectral Wall" | |||
} | |||
], | |||
"WallImpactRange": "5m" | "WallImpactRange": "5m" | ||
}, | }, | ||
Line 849: | Line 1,344: | ||
"IntervalRampUpStart": 0.35, | "IntervalRampUpStart": 0.35, | ||
"IntervalRampUpTime": 0.3, | "IntervalRampUpTime": 0.3, | ||
"Key": "citadel_ability_rocket_barrage", | |||
"MaxSpread": 5, | "MaxSpread": 5, | ||
"MinDistance": "6m", | "MinDistance": "6m", | ||
Line 856: | Line 1,352: | ||
"TrackSpeedNear": 150, | "TrackSpeedNear": 150, | ||
"TrackingTime": 0.4, | "TrackingTime": 0.4, | ||
"TrackingVariance": "0m" | "TrackingVariance": "0m", | ||
"Upgrades": [ | |||
{ | |||
"MoveSlowPercent": 35, | |||
"MoveSlowDuration": 2, | |||
"Description": "Applies 35% movement slow" | |||
}, | |||
{ | |||
"AbilityCooldown": -47, | |||
"Description": "-47.0s Cooldown" | |||
}, | |||
{ | |||
"DamagePerRocket": 30, | |||
"Description": "+30 Damage per Rocket " | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 7.15, | "BulletDamage": 7.15, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 533, | "BulletSpeed": 533.4, | ||
"ClipSize": 66, | "ClipSize": 66, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 874: | Line 1,385: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.44, | "BulletDamage": 0.44, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 912: | Line 1,424: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "genericperson_ability_1", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 920: | Line 1,447: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "genericperson_ability_2", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 928: | Line 1,470: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "genericperson_ability_3", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 936: | Line 1,493: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "genericperson_ability_4", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 953: | Line 1,525: | ||
"HeavyMeleeDamage": 116, | "HeavyMeleeDamage": 116, | ||
"LevelScaling": { | "LevelScaling": { | ||
" | "BulletDamage": 0, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
"TechDamagePerc": 0, | |||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 995: | Line 1,569: | ||
"Damage": 100, | "Damage": 100, | ||
"Description": "Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | "Description": "Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | ||
"Key": "ability_blood_bomb", | |||
"Name": "Essence Bomb", | "Name": "Essence Bomb", | ||
"Radius": "7m", | "Radius": "7m", | ||
"SelfDamage": 30 | "SelfDamage": 30, | ||
"Upgrades": [ | |||
{ | |||
"Radius": "2m", | |||
"Description": "+2m Radius" | |||
}, | |||
{ | |||
"Damage": 60, | |||
"Description": "+60 Damage" | |||
}, | |||
{ | |||
"BloodSpillDPSPercent": 26, | |||
"BloodSpillDuration": 6, | |||
"Description": "Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s." | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 1,006: | Line 1,596: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [] to cancel.", | "Description": "Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel.", | ||
"Key": "ability_life_drain", | |||
"LifeDrainHealthMult": 100, | "LifeDrainHealthMult": 100, | ||
"LifeDrainPerSecond": 35, | "LifeDrainPerSecond": 35, | ||
Line 1,012: | Line 1,603: | ||
"MoveSpeedReduction": 25, | "MoveSpeedReduction": 25, | ||
"Name": "Life Drain", | "Name": "Life Drain", | ||
"TickRate": 0.1 | "TickRate": 0.1, | ||
"Upgrades": [ | |||
{ | |||
"LifeDrainPerSecond": 20, | |||
"Description": "+20 Damage Per Second" | |||
}, | |||
{ | |||
"AbilityDuration": 2, | |||
"Description": "+2.0s Duration" | |||
}, | |||
{ | |||
"SilenceOnDrain": 1, | |||
"Description": "Enemy is Silenced while being Life Drained (requires line of sight)" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 1,023: | Line 1,628: | ||
"Description": "Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.", | "Description": "Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.", | ||
"HealthToDamage": 32, | "HealthToDamage": 32, | ||
"Key": "ability_blood_shards", | |||
"MaxStacks": 5, | "MaxStacks": 5, | ||
"MoveSpeedPenaltyPerStack": 20, | "MoveSpeedPenaltyPerStack": 20, | ||
Line 1,029: | Line 1,635: | ||
"SlowDuration": 6, | "SlowDuration": 6, | ||
"SpreadAngleDegrees": 6, | "SpreadAngleDegrees": 6, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -2.75, | |||
"Description": "-2.75s Cooldown" | |||
}, | |||
{ | |||
"HealthToDamage": 40, | |||
"Description": "+40 Health To Damage" | |||
}, | |||
{ | |||
"NumBloodShards": 6, | |||
"SpreadAngleDegrees": 22, | |||
"Description": "+6 Blood Shards" | |||
} | |||
], | |||
"VulnerabilityPerStack": 15 | "VulnerabilityPerStack": 15 | ||
}, | }, | ||
Line 1,042: | Line 1,663: | ||
"EnemySlowPct": 70, | "EnemySlowPct": 70, | ||
"InitialUpSpeed": 150, | "InitialUpSpeed": 150, | ||
"Key": "ability_health_swap", | |||
"MinDiffToCast": 0.1, | "MinDiffToCast": 0.1, | ||
"MinHealthTakenPct": 30, | "MinHealthTakenPct": 30, | ||
"Name": "Soul Exchange", | "Name": "Soul Exchange", | ||
"PostCastHoldTime": 0.7 | "PostCastHoldTime": 0.7, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -38, | |||
"Description": "-38.0s Cooldown" | |||
}, | |||
{ | |||
"EnemyMinHealthPct": -10, | |||
"Description": "-10% Enemy Min Health" | |||
}, | |||
{ | |||
"SelfBuffDuration": 8, | |||
"TechResist": 40, | |||
"BonusFireRate": 40, | |||
"Description": "On cast, +40% Fire Rate and +40% Spirit Resist for 8s." | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 25, | "BulletDamage": 25, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 828, | "BulletSpeed": 828.04, | ||
"ClipSize": 13, | "ClipSize": 13, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 1,063: | Line 1,701: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 2.1, | "BulletDamage": 2.1, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 1,105: | Line 1,744: | ||
"Description": "Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.", | "Description": "Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.", | ||
"HitSpeed": 80, | "HitSpeed": 80, | ||
"Key": "citadel_ability_lightning_ball", | |||
"MaxLifetime": 5, | "MaxLifetime": 5, | ||
"MinShockDuration": 0.5, | "MinShockDuration": 0.5, | ||
"Name": "Lightning Ball", | "Name": "Lightning Ball", | ||
"ShockRadius": "4m", | "ShockRadius": "4m", | ||
"TickRate": 0.1 | "TickRate": 0.1, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"SlowPercent": 40, | |||
"Description": "+40% Movement Slow" | |||
}, | |||
{ | |||
"DPS": 70, | |||
"Description": "+70 DPS" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 1,119: | Line 1,773: | ||
"Damage": 40, | "Damage": 40, | ||
"Description": "Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.", | "Description": "Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.", | ||
"Key": "citadel_ability_static_charge", | |||
"Name": "Static Charge", | "Name": "Static Charge", | ||
"ShockDelay": 3.5, | "ShockDelay": 3.5, | ||
"ShockRadius": "6m", | "ShockRadius": "6m", | ||
"StunDuration": 1.1 | "StunDuration": 1.1, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"ShockRadius": "8m", | |||
"Description": "+8m Radius" | |||
}, | |||
{ | |||
"StunDuration": 1.1, | |||
"Description": "+1.1s Stun Duration" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 1,137: | Line 1,806: | ||
"DamagePerChain": 10, | "DamagePerChain": 10, | ||
"Description": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.", | "Description": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.", | ||
"Name": "Power Surge" | "Key": "ability_power_surge", | ||
"Name": "Power Surge", | |||
"Upgrades": [ | |||
{ | |||
"TechResistDebuff": -15, | |||
"DebuffDuration": 8, | |||
"Description": "Shock Damage applies -15% Spirit Resist for 8s" | |||
}, | |||
{ | |||
"AbilityCooldown": -15, | |||
"Description": "-15.0s Cooldown" | |||
}, | |||
{ | |||
"DamagePerChain": 12, | |||
"BonusPerChain": 12, | |||
"ChainCount": 3, | |||
"Description": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 1,153: | Line 1,840: | ||
"ExpandTime": 3, | "ExpandTime": 3, | ||
"InitialRadius": "12m", | "InitialRadius": "12m", | ||
"Key": "citadel_ability_storm_cloud", | |||
"Name": "Storm Cloud", | "Name": "Storm Cloud", | ||
"Radius": "25m" | "Radius": "25m", | ||
"Upgrades": [ | |||
{ | |||
"BulletResistOnActive": 35, | |||
"Description": "+35% Bullet Resist while channeling Storm Cloud" | |||
}, | |||
{ | |||
"Radius": "10m", | |||
"AbilityChannelTime": 7, | |||
"Description": "+7s Channel Time and +10m Radius" | |||
}, | |||
{ | |||
"DPS": 75, | |||
"Description": "+75 DPS" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 1,172: | Line 1,875: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.76, | "BulletDamage": 0.76, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 31, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 1,216: | Line 1,920: | ||
"CastRangeWhenVerticalBias": 0.3, | "CastRangeWhenVerticalBias": 0.3, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for 1.5s. Causes | "Description": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for 1.5s. Causes gunslinger_rapid_fire and the target to float if in the air.", | ||
"FireRateMultiplier": 100, | "FireRateMultiplier": 100, | ||
"JuggleAirSpeedMax": 50, | "JuggleAirSpeedMax": 50, | ||
"JuggleFallSpeedMax": 20, | "JuggleFallSpeedMax": 20, | ||
"Key": "gunslinger_rapid_fire", | |||
"Name": "Rapid Fire", | "Name": "Rapid Fire", | ||
"Upgrades": [], | |||
"WeaponDamageScale": -75 | "WeaponDamageScale": -75 | ||
}, | }, | ||
Line 1,230: | Line 1,936: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Damage": 100, | "Damage": 100, | ||
"Description": "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and | "Description": "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and gunslinger_rocket_launcher into the air.", | ||
"ExplosionRadius": "3m", | "ExplosionRadius": "3m", | ||
"Key": "gunslinger_rocket_launcher", | |||
"LaunchMaxSpeed": 750, | "LaunchMaxSpeed": 750, | ||
"LaunchMinSpeed": 700, | "LaunchMinSpeed": 700, | ||
"LaunchMinVerticalAmount": 0.7, | "LaunchMinVerticalAmount": 0.7, | ||
"LaunchVerticalBias": 0.5, | "LaunchVerticalBias": 0.5, | ||
"Name": "Rocket Launcher" | "Name": "Rocket Launcher", | ||
"Upgrades": [] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 1,242: | Line 1,950: | ||
"BulletLifestealPercent": 15, | "BulletLifestealPercent": 15, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Gain 15% bullet life steal, increased by up to 100% based on 's missing health.", | "Description": "Gain 15% bullet life steal, increased by up to 100% based on gunslinger_tenacity's missing health.", | ||
"Key": "gunslinger_tenacity", | |||
"LowHealthHealingScalePercent": 100, | "LowHealthHealingScalePercent": 100, | ||
"Name": "Tenacity" | "Name": "Tenacity", | ||
"Upgrades": [] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 1,254: | Line 1,964: | ||
"Description": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.", | "Description": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.", | ||
"EndRadius": "30m", | "EndRadius": "30m", | ||
"Key": "gunslinger_sleep_bomb", | |||
"Name": "Sleep Bomb", | "Name": "Sleep Bomb", | ||
"SleepDuration": 6, | "SleepDuration": 6, | ||
"SpreadDuration": 2, | "SpreadDuration": 2, | ||
"StartRadius": "5m" | "StartRadius": "5m", | ||
"Upgrades": [] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 11.6, | "BulletDamage": 11.6, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 406, | "BulletSpeed": 406.4, | ||
"ClipSize": 22, | "ClipSize": 22, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 1,274: | Line 1,986: | ||
"HeavyMeleeDamage": 116, | "HeavyMeleeDamage": 116, | ||
"LevelScaling": { | "LevelScaling": { | ||
" | "BulletDamage": 0, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
"TechDamagePerc": 0, | |||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 1,317: | Line 2,031: | ||
"DrowsyDuration": 0.35, | "DrowsyDuration": 0.35, | ||
"DrowsyMoveSlowPercent": 60, | "DrowsyMoveSlowPercent": 60, | ||
"Key": "ability_sleep_dagger", | |||
"MinimumSleepTime": 0.2, | "MinimumSleepTime": 0.2, | ||
"Name": "Sleep Dagger", | "Name": "Sleep Dagger", | ||
Line 1,322: | Line 2,037: | ||
"SleepDuration": 3, | "SleepDuration": 3, | ||
"SleepWakeUpDelay": 0.1, | "SleepWakeUpDelay": 0.1, | ||
"TickRate": 0.5 | "TickRate": 0.5, | ||
"Upgrades": [ | |||
{ | |||
"StaminaReduction": 1, | |||
"Description": "Removes 1 stamina" | |||
}, | |||
{ | |||
"AbilityCooldown": -12, | |||
"Description": "-12.0s Cooldown" | |||
}, | |||
{ | |||
"BulletResistReduction": -12, | |||
"BulletResistReductionDuration": 6, | |||
"Description": "Applies -12% Bullet Resist for 6s on wake-up." | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 1,334: | Line 2,064: | ||
"InvisFadeToDuration": 1.5, | "InvisFadeToDuration": 1.5, | ||
"InvisMoveSpeedMod": "2.0m", | "InvisMoveSpeedMod": "2.0m", | ||
"Key": "ability_smoke_bomb", | |||
"Name": "Smoke Bomb", | "Name": "Smoke Bomb", | ||
"RevealOnDamageDuration": 1.5, | "RevealOnDamageDuration": 1.5, | ||
"RevealOnSpottedDuration": 0.5, | "RevealOnSpottedDuration": 0.5, | ||
"SpottedRadius": "18m" | "SpottedRadius": "18m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Ability Cooldown" | |||
}, | |||
{ | |||
"InvisMoveSpeedMod": "6m", | |||
"Description": "+6m/s Invis Sprint Speed" | |||
}, | |||
{ | |||
"BulletLifesteal": 30, | |||
"PostInvisBuffDuration": 8, | |||
"Description": "After invis, gain +30% Bullet Lifesteal for 8s" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 1,346: | Line 2,092: | ||
"DamageBonusFixedPerStack": 0.2, | "DamageBonusFixedPerStack": 0.2, | ||
"Description": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.", | "Description": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.", | ||
"Key": "ability_stacking_damage", | |||
"MaxStacks": 30, | "MaxStacks": 30, | ||
"Name": "Fixation" | "Name": "Fixation", | ||
"Upgrades": [ | |||
{ | |||
"ProcDamage": 60, | |||
"ProcDamageStackCount": 20, | |||
"SlowPercent": 15, | |||
"SlowDuration": 2, | |||
"Description": "60 Spirit damage and 15% slow for 2s to target every 20 stacks" | |||
}, | |||
{ | |||
"AbilityDuration": 5, | |||
"MaxStacks": 40, | |||
"Description": "+40 Max Stacks and +5s Duration" | |||
}, | |||
{ | |||
"DamageBonusFixedPerStack": 0.2, | |||
"Description": "+0.2per stack Weapon Damage" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 1,356: | Line 2,121: | ||
"BonusFireRate": 25, | "BonusFireRate": 25, | ||
"ChannelMoveSpeed": "4m", | "ChannelMoveSpeed": "4m", | ||
"Description": "Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, | "Description": "Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, ability_bullet_flurry gains a fire rate bonus and will evade some of the bullets shot at her.", | ||
"EvasionPercent": 50, | "EvasionPercent": 50, | ||
"Key": "ability_bullet_flurry", | |||
"Name": "Bullet Dance", | "Name": "Bullet Dance", | ||
"Radius": "15m", | "Radius": "15m", | ||
"TargetsPerTick": 1, | "TargetsPerTick": 1, | ||
"Upgrades": [ | |||
{ | |||
"WeaponDamageBonus": 7, | |||
"Description": "+7 Weapon Damage" | |||
}, | |||
{ | |||
"AbilityCooldown": -38, | |||
"Description": "-38.0s Cooldown" | |||
}, | |||
{ | |||
"TargetsPerTick": 1, | |||
"Description": "+1 Targets Hit Per Shot" | |||
} | |||
], | |||
"WeaponDamageBonus": 2 | "WeaponDamageBonus": 2 | ||
} | } | ||
Line 1,379: | Line 2,159: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.285, | "BulletDamage": 0.285, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 27, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 1,423: | Line 2,204: | ||
"Description": "Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | "Description": "Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | ||
"EnemyDragSpeed": 1000, | "EnemyDragSpeed": 1000, | ||
"Key": "citadel_ability_hornet_chain", | |||
"Name": "Stake", | "Name": "Stake", | ||
"SlowPercent": 30 | "SlowPercent": 30, | ||
"Upgrades": [ | |||
{ | |||
"ChainDuration": 0.5, | |||
"Description": "+0.5s Tether Duration" | |||
}, | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"HasDisarm": 1, | |||
"Description": "Tethered enemies are also disarmed\u003C%s3\u003E" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 1,435: | Line 2,231: | ||
"Description": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage.", | "Description": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage.", | ||
"JumpVelocity": 1000, | "JumpVelocity": 1000, | ||
"Key": "citadel_ability_hornet_leap", | |||
"MagicDamagePerBullet": 10, | "MagicDamagePerBullet": 10, | ||
"MaxFlyHeight": 1720, | "MaxFlyHeight": 1720, | ||
"MinVelocityZ": -20, | "MinVelocityZ": -20, | ||
"Name": "Flight", | "Name": "Flight", | ||
"Upgrades": [ | |||
{ | |||
"BonusClipSizePercent": 50, | |||
"Description": "+50% base Ammo while flying" | |||
}, | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"MagicDamagePerBullet": 12, | |||
"Description": "+12.0 Spirit Damage Per Bullet" | |||
} | |||
], | |||
"WeaponRecoilReduction": 40 | "WeaponRecoilReduction": 40 | ||
}, | }, | ||
Line 1,451: | Line 2,262: | ||
"DotHealthPercent": 3, | "DotHealthPercent": 3, | ||
"ImpactDamage": 40, | "ImpactDamage": 40, | ||
"Key": "citadel_ability_hornet_sting", | |||
"Name": "Crow Familiar", | "Name": "Crow Familiar", | ||
"TargetBounceRange": "0m", | "TargetBounceRange": "0m", | ||
"TickRate": 0.5, | "TickRate": 0.5, | ||
"Upgrades": [ | |||
{ | |||
"TargetBounceRange": "15m", | |||
"TargetBounceCount": 3, | |||
"Description": "Crow Ricochets up to 2 times towards other enemies within 15m" | |||
}, | |||
{ | |||
"AbilityCooldown": -16, | |||
"Description": "-16.0s Cooldown" | |||
}, | |||
{ | |||
"DotHealthPercent": 3, | |||
"HealAmpReceivePenaltyPercent": -40, | |||
"HealAmpRegenPenaltyPercent": -40, | |||
"Description": "+3% Bleed and suppresses healing by -40%" | |||
} | |||
], | |||
"VisualSplashRadius": "1m" | "VisualSplashRadius": "1m" | ||
}, | }, | ||
Line 1,466: | Line 2,295: | ||
"Description": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.", | "Description": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.", | ||
"HeadshotBonus": 20, | "HeadshotBonus": 20, | ||
"Key": "citadel_ability_hornet_snipe", | |||
"LowHealthEnemyDamageBonus": 145, | "LowHealthEnemyDamageBonus": 145, | ||
"LowHealthEnemyThresholdPct": 50, | "LowHealthEnemyThresholdPct": 50, | ||
Line 1,475: | Line 2,305: | ||
"SnipeFOV": 18, | "SnipeFOV": 18, | ||
"SnipeZoomDuration": 0.15, | "SnipeZoomDuration": 0.15, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"LowHealthEnemyDamageBonus": 140, | |||
"Description": "+140 Bonus Damage" | |||
}, | |||
{ | |||
"BonusGoldOnKill": 600, | |||
"Description": "Assassinate kills grant +600 souls" | |||
} | |||
], | |||
"ViewPunch": 2.5, | "ViewPunch": 2.5, | ||
"WeaponDamageBonus": 13 | "WeaponDamageBonus": 13 | ||
Line 1,495: | Line 2,339: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 1, | "BulletDamage": 1, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 20, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 1,537: | Line 2,382: | ||
"DamageAmplification": 25, | "DamageAmplification": 25, | ||
"DebuffDuration": 8, | "DebuffDuration": 8, | ||
"Description": "Spew napalm that slows enemy movement and amplifies the damage | "Description": "Spew napalm that slows enemy movement and amplifies the damage ability_incendiary_projectile does to them.", | ||
"FlameHeightOffGround": 50, | "FlameHeightOffGround": 50, | ||
"GrowthPerMeter": "0.5m", | "GrowthPerMeter": "0.5m", | ||
"InitialWidth": "1m", | "InitialWidth": "1m", | ||
"Key": "ability_incendiary_projectile", | |||
"Name": "Catalyst", | "Name": "Catalyst", | ||
"ParticleRadiusMultiplier": 1.15, | "ParticleRadiusMultiplier": 1.15, | ||
"SlowDuration": 4, | "SlowDuration": 4, | ||
"SlowPercent": 40, | "SlowPercent": 40, | ||
"TickRate": 0.5 | "TickRate": 0.5, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"LifestealPercentHero": 15, | |||
"Description": "ability_incendiary_projectile gains 15% Lifesteal against victims" | |||
}, | |||
{ | |||
"DamageAmplification": 15, | |||
"HealAmpReceivePenaltyPercent": -40, | |||
"HealAmpRegenPenaltyPercent": -40, | |||
"Description": "+15% Damage Amplification and -40% Heal/Regen" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 1,556: | Line 2,418: | ||
"DashSpeed": "12m", | "DashSpeed": "12m", | ||
"DashTime": 3, | "DashTime": 3, | ||
"Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration. \u003Cbr\u003EHold [] to dash faster.", | "Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration. \u003Cbr\u003EHold [M1] to dash faster.", | ||
"FlameAuraDPS": 40, | "FlameAuraDPS": 40, | ||
"FlameAuraRadius": "4.5m", | "FlameAuraRadius": "4.5m", | ||
Line 1,562: | Line 2,424: | ||
"GroundAuraSpacing": "1m", | "GroundAuraSpacing": "1m", | ||
"GroundFlameDuration": 4, | "GroundFlameDuration": 4, | ||
"Key": "ability_flame_dash", | |||
"Name": "Flame Dash", | "Name": "Flame Dash", | ||
"SideMoveSpeedReduction": -65, | "SideMoveSpeedReduction": -65, | ||
"SlowResistancePercent": 50, | "SlowResistancePercent": 50, | ||
"SpeedBurstSpeed": "20m", | "SpeedBurstSpeed": "20m", | ||
"TickRate": 0.5 | "TickRate": 0.5, | ||
"Upgrades": [ | |||
{ | |||
"FireRateSlow": 30, | |||
"FlameDashDebuffDuration": 6, | |||
"Description": "+30% Fire Rate Slow for 6s" | |||
}, | |||
{ | |||
"FlameAuraDPS": 45, | |||
"Description": "+45 DPS" | |||
}, | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 1,576: | Line 2,454: | ||
"CritBuildup": 16, | "CritBuildup": 16, | ||
"DPS": 15, | "DPS": 15, | ||
"Description": "Your bullets build up to apply a burning effect on enemies. 's bullets and abilities will refresh the duration.", | "Description": "Your bullets build up to apply a burning effect on enemies. ability_afterburn's bullets and abilities will refresh the duration.", | ||
"Key": "ability_afterburn", | |||
"Name": "Afterburn", | "Name": "Afterburn", | ||
"TickRate": 0.5 | "TickRate": 0.5, | ||
"Upgrades": [ | |||
{ | |||
"AfterburnSpiritDamageReduction": -30, | |||
"Description": "Victims deal -30% Spirit Damage." | |||
}, | |||
{ | |||
"BurnDuration": 1, | |||
"Description": "+1s Burn Duration" | |||
}, | |||
{ | |||
"DPS": 30, | |||
"Description": "+30 DPS" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 1,587: | Line 2,480: | ||
"Description": "Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.", | "Description": "Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.", | ||
"ExplodeDelay": 3, | "ExplodeDelay": 3, | ||
"Key": "ability_fire_bomb", | |||
"Name": "Concussive Combustion", | "Name": "Concussive Combustion", | ||
"Radius": "12m", | "Radius": "12m", | ||
"StunDuration": 1.25 | "StunDuration": 1.25, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -38, | |||
"Description": "-38.0s Cooldown" | |||
}, | |||
{ | |||
"StunDuration": 0.5, | |||
"Radius": "4m", | |||
"Description": "+0.5s Stun Duration and +4m Radius" | |||
}, | |||
{ | |||
"Damage": 115, | |||
"LifeStealPercentOnHit": 100, | |||
"Description": "+115 Damage and 100% lifesteal from enemy heroes hit" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 6.6, | "BulletDamage": 6.6, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 660, | "BulletSpeed": 660.4, | ||
"ClipSize": 27, | "ClipSize": 27, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 1,607: | Line 2,517: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.36, | "BulletDamage": 0.36, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 33, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 1,649: | Line 2,560: | ||
"Damage": 120, | "Damage": 120, | ||
"Description": "Throw a spinning blade that deals damage and returns to you.", | "Description": "Throw a spinning blade that deals damage and returns to you.", | ||
"Key": "citadel_ability_kali_spinning_blade", | |||
"MinReflectionDOTResult": -0.95, | "MinReflectionDOTResult": -0.95, | ||
"MinReflectionZ": 0.3, | "MinReflectionZ": 0.3, | ||
Line 1,658: | Line 2,570: | ||
"ReturnOffSetTargetDistance": 150, | "ReturnOffSetTargetDistance": 150, | ||
"ReturnUpVelocity": 200, | "ReturnUpVelocity": 200, | ||
"TechCleaveExpireTime": 0.2 | "TechCleaveExpireTime": 0.2, | ||
"Upgrades": [ | |||
{ | |||
"SlowPercent": 30, | |||
"SlowDuration": 4, | |||
"Description": "30% slow for 4s on enemies hit" | |||
}, | |||
{ | |||
"Damage": 40, | |||
"Description": "+40 Damage and Occilioblade gains +100% more damage from spirit" | |||
}, | |||
{ | |||
"CooldownReductionOnHit": -7, | |||
"Description": "-7s Cooldown for each enemy hit by Occilioblade" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 1,666: | Line 2,593: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", | "Description": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", | ||
"Key": "citadel_ability_kali_disruptive_charge", | |||
"MoveSpeedBonusPercentStart": 120, | "MoveSpeedBonusPercentStart": 120, | ||
"Name": "Pack Hunter", | "Name": "Pack Hunter", | ||
"Radius": "10m" | "Radius": "10m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityDuration": 2, | |||
"Description": "+2s Duration" | |||
}, | |||
{ | |||
"LifestealPercent": 30, | |||
"Description": "30% Damage Lifesteal for the duration of Pack Hunter" | |||
}, | |||
{ | |||
"BonusFireRate": 40, | |||
"Description": "+40% Fire Rate" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 1,685: | Line 2,627: | ||
"FireRateSlow": 20, | "FireRateSlow": 20, | ||
"GroundDashReductionPercent": -30, | "GroundDashReductionPercent": -30, | ||
"Key": "ability_kali_dust_storm", | |||
"Name": "Dust Storm", | "Name": "Dust Storm", | ||
"OpenHeight": "2m", | "OpenHeight": "2m", | ||
Line 1,692: | Line 2,635: | ||
"TickRate": 0.25, | "TickRate": 0.25, | ||
"TornadoSpeed": 600, | "TornadoSpeed": 600, | ||
"TrackingDistance": "15m" | "TrackingDistance": "15m", | ||
"Upgrades": [ | |||
{ | |||
"SlowPercent": 30, | |||
"Description": "+30% Movement Slow" | |||
}, | |||
{ | |||
"FireRateSlow": 40, | |||
"Description": "+40% Fire Rate Slow" | |||
}, | |||
{ | |||
"AbilityDuration": 3, | |||
"AbilityCooldown": -9.5, | |||
"Description": "-9.5 Cooldown and +3s Duration" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 1,709: | Line 2,667: | ||
"Description": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2.0s. Bounces once per hero.", | "Description": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2.0s. Bounces once per hero.", | ||
"ImmobilizeDuration": 2, | "ImmobilizeDuration": 2, | ||
"Key": "ability_kali_trappers_bolo", | |||
"MaxGroundDashReduction": -50, | "MaxGroundDashReduction": -50, | ||
"MaxSlow": 100, | "MaxSlow": 100, | ||
"Name": "Trapper's Delight" | "Name": "Trapper's Delight", | ||
"Upgrades": [ | |||
{ | |||
"ReverseLifeLeech": 30, | |||
"ReverseLifeLeechDuration": 8, | |||
"Description": "Enemies hit by the bolo give 30% Lifesteal for 8s" | |||
}, | |||
{ | |||
"AbilityCooldown": -47, | |||
"Description": "-47.0s Cooldown" | |||
}, | |||
{ | |||
"StunsTargets": 1, | |||
"Description": "Stun enemies that are immobilized" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 1,728: | Line 2,702: | ||
"HeavyMeleeDamage": 116, | "HeavyMeleeDamage": 116, | ||
"LevelScaling": { | "LevelScaling": { | ||
" | "BulletDamage": 0, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
"TechDamagePerc": 0, | |||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 1,768: | Line 2,744: | ||
"Damage": 80, | "Damage": 80, | ||
"Description": "Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.", | "Description": "Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.", | ||
"Key": "ability_ice_grenade", | |||
"Name": "Frost Grenade", | "Name": "Frost Grenade", | ||
"Radius": "6.5m", | "Radius": "6.5m", | ||
"SlowDuration": 4, | "SlowDuration": 4, | ||
"SlowPercent": 40 | "SlowPercent": 40, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"HealAmount": 145, | |||
"Description": "Frost Grenade now heals 145 HP to friendly targets. Scales with Spirit." | |||
}, | |||
{ | |||
"Damage": 175, | |||
"Description": "+175 Damage" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 1,780: | Line 2,771: | ||
"CameraDistance": 250, | "CameraDistance": 250, | ||
"ChannelMoveSpeed": -1, | "ChannelMoveSpeed": -1, | ||
"Description": " creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress [] / [] to travel up or down while in Ice Path.", | "Description": "ability_icepath creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress [Shift] / [Ctrl] to travel up or down while in Ice Path.", | ||
"IcePathAuraDuration": 18, | "IcePathAuraDuration": 18, | ||
"IcePathEdgeWidth": "0.7m", | "IcePathEdgeWidth": "0.7m", | ||
Line 1,786: | Line 2,777: | ||
"IcePathPullInStrength": 20, | "IcePathPullInStrength": 20, | ||
"IcePathShardRadius": "1.2m", | "IcePathShardRadius": "1.2m", | ||
"Key": "ability_icepath", | |||
"MinHeight": 20, | "MinHeight": 20, | ||
"ModifierRadius": "5m", | "ModifierRadius": "5m", | ||
Line 1,794: | Line 2,786: | ||
"PopupForce": 30, | "PopupForce": 30, | ||
"SlowResistancePercent": 60, | "SlowResistancePercent": 60, | ||
"SprintSpeedBonus": "2m" | "SprintSpeedBonus": "2m", | ||
"Upgrades": [ | |||
{ | |||
"SprintSpeedBonus": "4m", | |||
"Description": "+4m/s Sprint Speed" | |||
}, | |||
{ | |||
"AbilityCooldown": -15, | |||
"Description": "-15.0s Cooldown" | |||
}, | |||
{ | |||
"BonusSpiritMeter": 1, | |||
"BonusSpiritMax": 55, | |||
"BonusSpiritLingerDuration": 6, | |||
"Description": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 1,807: | Line 2,815: | ||
"Description": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.", | "Description": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.", | ||
"IceBeamBuildupProcDuration": 2, | "IceBeamBuildupProcDuration": 2, | ||
"Key": "ability_icebeam", | |||
"MaxFireRateSlowPercent": 40, | "MaxFireRateSlowPercent": 40, | ||
"MaxSlowPercent": 70, | "MaxSlowPercent": 70, | ||
Line 1,815: | Line 2,824: | ||
"PathWidth": "1.1m", | "PathWidth": "1.1m", | ||
"SlowDuration": 0.6, | "SlowDuration": 0.6, | ||
"TickRate": 0.1 | "TickRate": 0.1, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -7.5, | |||
"Description": "-7.5s Cooldown" | |||
}, | |||
{ | |||
"DPS": 40, | |||
"Description": "+40 DPS" | |||
}, | |||
{ | |||
"BeamSplit": "13m", | |||
"BeamSplitCount": 2, | |||
"Description": "Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 1,825: | Line 2,849: | ||
"BonusHealthRegen": 120, | "BonusHealthRegen": 120, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": " freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.", | "Description": "ability_ice_dome freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.", | ||
"EnemyDragSpeed": 1000, | "EnemyDragSpeed": 1000, | ||
"GrowTime": 0.2, | "GrowTime": 0.2, | ||
"Key": "ability_ice_dome", | |||
"Name": "Frozen Shelter", | "Name": "Frozen Shelter", | ||
"Radius": "10m", | "Radius": "10m", | ||
"SlowPercent": 35 | "SlowPercent": 35, | ||
"Upgrades": [ | |||
{ | |||
"FireRateSlow": 40, | |||
"Description": "+40% Fire Rate Slow" | |||
}, | |||
{ | |||
"AbilityCooldown": -38, | |||
"Description": "-38.0s Cooldown" | |||
}, | |||
{ | |||
"BonusHealthRegen": 70, | |||
"Description": "+70 Health Regen and now scales with Spirit Power" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 1,848: | Line 2,887: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 1.2, | "BulletDamage": 1.2, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 50, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 1,889: | Line 2,929: | ||
"DamageHealMultNonHero": 0.7, | "DamageHealMultNonHero": 0.7, | ||
"Description": "Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.", | "Description": "Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.", | ||
"Key": "ability_intimidate", | |||
"Name": "Scorn", | "Name": "Scorn", | ||
"Radius": "10m", | "Radius": "10m", | ||
"TickRate": 0.1 | "TickRate": 0.1, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -3.75, | |||
"Description": "-3.75s Cooldown" | |||
}, | |||
{ | |||
"Damage": 25, | |||
"Description": "+25 Damage" | |||
}, | |||
{ | |||
"DamageBonus": 15, | |||
"DebuffDuration": 16, | |||
"Description": "Adds a debuff to enemies that lets ability_intimidate deal +15% Damage to them. Stacks and lasts 16s." | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 1,904: | Line 2,960: | ||
"Description": "Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.", | "Description": "Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.", | ||
"EnemyDamageSpeedPenalty": 0.5, | "EnemyDamageSpeedPenalty": 0.5, | ||
"Key": "ability_burrow", | |||
"Name": "Burrow", | "Name": "Burrow", | ||
"Radius": "5m", | "Radius": "5m", | ||
Line 1,912: | Line 2,969: | ||
"TechResist": 30, | "TechResist": 30, | ||
"TickRate": 0.1, | "TickRate": 0.1, | ||
"UpForce": 250 | "UpForce": 250, | ||
"Upgrades": [ | |||
{ | |||
"AbilityChannelTime": 3, | |||
"Description": "Burrow time +3s" | |||
}, | |||
{ | |||
"DPS": 140, | |||
"Radius": "2m", | |||
"Description": "+140 Spin DPS and +2 radius" | |||
}, | |||
{ | |||
"AbilityCooldown": -19, | |||
"BonusMoveSpeed": "3m", | |||
"Description": "-19.0 Cooldown and +3m/s Move Speed" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 1,925: | Line 2,998: | ||
"GrowthPerMeter": "0.5m", | "GrowthPerMeter": "0.5m", | ||
"InitialWidth": "5m", | "InitialWidth": "5m", | ||
"Name": "Sand Blast" | "Key": "ability_throw_sand", | ||
"Name": "Sand Blast", | |||
"Upgrades": [ | |||
{ | |||
"AbilityDuration": 1.5, | |||
"Description": "+1.5s Duration" | |||
}, | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"SlowPercent": 50, | |||
"Description": "Slow targets by -50%" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 1,935: | Line 3,023: | ||
"DPS": 60, | "DPS": 60, | ||
"Description": "Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.", | "Description": "Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.", | ||
"Name": "Combo" | "Key": "ability_ult_combo", | ||
"Name": "Combo", | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -28, | |||
"Description": "-28.0s Cooldown" | |||
}, | |||
{ | |||
"AbilityChannelTime": 0.75, | |||
"Description": "Combo Duration +0.75s" | |||
}, | |||
{ | |||
"DPS": 40, | |||
"LifeStealPercentOnHit": 100, | |||
"Description": "+40 Damage Per Second and 100% lifesteal" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 3.6, | "BulletDamage": 3.6, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 320, | "BulletSpeed": 320.03999999999996, | ||
"ClipSize": 20, | "ClipSize": 20, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 1,953: | Line 3,057: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.25, | "BulletDamage": 0.25, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 44, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 1,991: | Line 3,096: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.", | "Description": "Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.", | ||
"Key": "citadel_ability_lash_down_strike", | |||
"MinAimAngle": 60, | "MinAimAngle": 60, | ||
"Name": "Ground Strike", | "Name": "Ground Strike", | ||
Line 1,999: | Line 3,105: | ||
"StompDamagePrimaryRange": "25m", | "StompDamagePrimaryRange": "25m", | ||
"StompVerticalThreshold": 130, | "StompVerticalThreshold": 130, | ||
"StrikeVelocity": "50m" | "StrikeVelocity": "50m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -9.5, | |||
"Description": "-9.5s Cooldown" | |||
}, | |||
{ | |||
"EnemySlowPct": 50, | |||
"SlowDuration": 3, | |||
"StompBounceHeight": 400, | |||
"Description": "Struck enemies are popped into the air and slowed by 50% for 3s" | |||
}, | |||
{ | |||
"Description": "Damage Per Meter +110% and improved scaling" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 2,011: | Line 3,132: | ||
"JumpSlowResistance": 0.667, | "JumpSlowResistance": 0.667, | ||
"JumpVelocity": "20m", | "JumpVelocity": "20m", | ||
"Key": "citadel_ability_lash", | |||
"LashFriendlies": 1, | "LashFriendlies": 1, | ||
"MinDistance": "0m", | "MinDistance": "0m", | ||
"Name": "Grapple" | "Name": "Grapple", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"AbilityCastRange": "20m", | |||
"WeaponDamageBonus": 6, | |||
"WeaponDamageBonusDuration": 10, | |||
"Description": "+20m Cast Range and gain +6 Weapon Damage for 10s" | |||
}, | |||
{ | |||
"WeaponFireRateBonus": 20, | |||
"Description": "+20% Fire Rate to Weapon Bonus Buff" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 2,025: | Line 3,163: | ||
"HealPctVsHeroes": 80, | "HealPctVsHeroes": 80, | ||
"HealPctVsNonHeroes": 30, | "HealPctVsNonHeroes": 30, | ||
"Key": "ability_lash_flog", | |||
"Name": "Flog", | "Name": "Flog", | ||
"TargetingConeAngle": 30 | "TargetingConeAngle": 30, | ||
"Upgrades": [ | |||
{ | |||
"EnemySlowDuration": 3, | |||
"EnemySlowPct": 35, | |||
"Description": "Apply 35% Movement Slow for 3s" | |||
}, | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"Damage": 105, | |||
"FireRateSlow": 35, | |||
"Description": "+105 Damage and applies 35% Fire Rate Slow" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 2,036: | Line 3,191: | ||
"BoostTime": 1, | "BoostTime": 1, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. \u003Cbr\u003EPress [] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | "Description": "Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. \u003Cbr\u003EPress [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | ||
"HangTime": 0.6, | "HangTime": 0.6, | ||
"ImpactDamage": 115, | "ImpactDamage": 115, | ||
"ImpactRadius": "5m", | "ImpactRadius": "5m", | ||
"Key": "citadel_ability_lash_ultimate", | |||
"LiftHeight": "6m", | "LiftHeight": "6m", | ||
"LockonConeAngle": 40, | "LockonConeAngle": 40, | ||
Line 2,053: | Line 3,209: | ||
"TimeToGainLockonStack": 0.6, | "TimeToGainLockonStack": 0.6, | ||
"TimeToLoseLockonStack": 2, | "TimeToLoseLockonStack": 2, | ||
"UpBoostSpeed": 400 | "UpBoostSpeed": 400, | ||
"Upgrades": [ | |||
{ | |||
"ThrowDistance": "8m", | |||
"Description": "+8m Max Throw Distance" | |||
}, | |||
{ | |||
"ImpactDamage": 100, | |||
"Description": "+100 Damage" | |||
}, | |||
{ | |||
"AbilityCooldown": -56, | |||
"Description": "-56.0s Cooldown" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 2,071: | Line 3,241: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.9, | "BulletDamage": 0.9, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 42, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 2,119: | Line 3,290: | ||
"ForwardOffset": 125, | "ForwardOffset": 125, | ||
"HoldInPlaceDuration": 1.25, | "HoldInPlaceDuration": 1.25, | ||
"Key": "mirage_tornado", | |||
"LiftHeight": "3m", | "LiftHeight": "3m", | ||
"MaxDeltaMovementControl": "2m", | "MaxDeltaMovementControl": "2m", | ||
Line 2,126: | Line 3,298: | ||
"TargetBulletEvasionChance": 100, | "TargetBulletEvasionChance": 100, | ||
"TickRate": 0.25, | "TickRate": 0.25, | ||
"TornadoSpeed": 1200 | "TornadoSpeed": 1200, | ||
"Upgrades": [ | |||
{ | |||
"HoldInPlaceDuration": 0.75, | |||
"Description": "+0.75s Lift Duration" | |||
}, | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"TechArmorDamageReduction": -15, | |||
"Description": "-15% Spirit Resist" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 2,140: | Line 3,326: | ||
"Description": "Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.", | "Description": "Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.", | ||
"HealingFactor": 40, | "HealingFactor": 40, | ||
"Key": "mirage_fire_beetles", | |||
"LaunchWindowCooldown": 35, | "LaunchWindowCooldown": 35, | ||
"LaunchWindowDuration": 20, | "LaunchWindowDuration": 20, | ||
"Name": "Fire Scarabs", | "Name": "Fire Scarabs", | ||
"NonHeroHealingFactor": 15, | "NonHeroHealingFactor": 15, | ||
"Radius": "4m" | "Radius": "4m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 2, | |||
"Description": "+2 Charges" | |||
}, | |||
{ | |||
"HealingFactor": 40, | |||
"NonHeroHealingFactor": 15, | |||
"Description": "+40% Heal vs Heroes" | |||
}, | |||
{ | |||
"DPS": 40, | |||
"Description": "+40 DPS" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 2,152: | Line 3,354: | ||
"ChannelMoveSpeed": 200, | "ChannelMoveSpeed": 200, | ||
"Description": "You become enveloped in a whirlwind that provides bullet evasion and movement speed.", | "Description": "You become enveloped in a whirlwind that provides bullet evasion and movement speed.", | ||
"Key": "mirage_sand_phantom", | |||
"MaxStacks": 5, | "MaxStacks": 5, | ||
"Name": "Tempest Ward", | "Name": "Tempest Ward", | ||
Line 2,159: | Line 3,362: | ||
"ProcCooldown": 2, | "ProcCooldown": 2, | ||
"Radius": "10m", | "Radius": "10m", | ||
"Upgrades": [ | |||
{ | |||
"WhirlwindEvasionChance": 30, | |||
"Description": "+30% Bullet Evasion Chance" | |||
}, | |||
{ | |||
"ProcBonusMagicDamageEscalation": 10, | |||
"Description": "+10 Escalating Spirit Damage" | |||
}, | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
} | |||
], | |||
"VictimStackDuration": 8, | "VictimStackDuration": 8, | ||
"WhirlwindDuration": 3.5, | "WhirlwindDuration": 3.5, | ||
Line 2,172: | Line 3,389: | ||
"Damage": 225, | "Damage": 225, | ||
"Description": "Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.", | "Description": "Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.", | ||
"Key": "mirage_djinn_bomb", | |||
"MaxProjectileLifetime": 8, | "MaxProjectileLifetime": 8, | ||
"Name": "Djinn Bomb", | "Name": "Djinn Bomb", | ||
"Radius": "11m" | "Radius": "11m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -28, | |||
"Description": "-28.0s Cooldown" | |||
}, | |||
{ | |||
"BombBonusDamagePerHero": 40, | |||
"Description": "+40 Bonus Damage Per Hero" | |||
}, | |||
{ | |||
"Damage": 150, | |||
"Description": "+150 Damage" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 4.7, | "BulletDamage": 4.7, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 320, | "BulletSpeed": 320.03999999999996, | ||
"ClipSize": 14, | "ClipSize": 14, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 2,192: | Line 3,424: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.4, | "BulletDamage": 0.4, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 2,237: | Line 3,470: | ||
"ChargeDragVerticalOffset": 30, | "ChargeDragVerticalOffset": 30, | ||
"ChargeRadius": 75, | "ChargeRadius": 75, | ||
"Description": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress [] to manually create the explosion.", | "Description": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress [1] to manually create the explosion.", | ||
"ExplosionDamage": 100, | "ExplosionDamage": 100, | ||
"ExplosionRadius": "8m", | "ExplosionRadius": "8m", | ||
"Key": "ability_perched_predator", | |||
"Name": "Sekhmet's Spirit", | "Name": "Sekhmet's Spirit", | ||
"TossSpeed": 400 | "TossSpeed": 400, | ||
"Upgrades": [ | |||
{ | |||
"ExplosionRadius": "4m", | |||
"Description": "+4m Explosion Radius" | |||
}, | |||
{ | |||
"AbilityCooldown": -11.5, | |||
"Description": "-11.5s Cooldown" | |||
}, | |||
{ | |||
"ExplosionDamage": 100, | |||
"Description": "+100 Explosion Damage" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 2,259: | Line 3,507: | ||
"FriendlyTargetCD": 16, | "FriendlyTargetCD": 16, | ||
"JumpHeight": "3m", | "JumpHeight": "3m", | ||
"Key": "ability_nano_pounce", | |||
"MinTimeToTarget": 0.5, | "MinTimeToTarget": 0.5, | ||
"MoveSpeedToTarget": "25m", | "MoveSpeedToTarget": "25m", | ||
Line 2,264: | Line 3,513: | ||
"SlashRange": "3m", | "SlashRange": "3m", | ||
"SlowDuration": 2, | "SlowDuration": 2, | ||
"SlowPercent": 30 | "SlowPercent": 30, | ||
"Upgrades": [ | |||
{ | |||
"SlowDuration": 1, | |||
"Description": "+1s Slow Duration" | |||
}, | |||
{ | |||
"FireRateSlow": 30, | |||
"ExplodeRadius": "6m", | |||
"Description": "+30% Fire Rate Slow and +6m Slow Radius" | |||
}, | |||
{ | |||
"AbilityCharges": 1, | |||
"ActiveReloadPercent": 25, | |||
"Description": "+1 Ability Charge and reloads up to 25% of your ammo" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 2,275: | Line 3,540: | ||
"DPS": 30, | "DPS": 30, | ||
"DamageTick": 0.5, | "DamageTick": 0.5, | ||
"Description": "Send out Ava to attack a nearby enemy. Targetted enemies have reduced healing and give health to Ava and | "Description": "Send out Ava to attack a nearby enemy. Targetted enemies have reduced healing and give health to Ava and ability_nano_proximity_ritual when damanged by them. Ava is only active when ability_nano_proximity_ritual is nearby. \u003Cbr\u003EWhile nearby Press [3] to recall Ava, Ava regains health while recalled.", | ||
"HealAmpReceivePenaltyPercent": -20, | "HealAmpReceivePenaltyPercent": -20, | ||
"HealAmpRegenPenaltyPercent": -20, | "HealAmpRegenPenaltyPercent": -20, | ||
"InactiveRadius": "20m", | "InactiveRadius": "20m", | ||
"Key": "ability_nano_proximity_ritual", | |||
"Name": "Perched Predator", | "Name": "Perched Predator", | ||
"RecallCooldown": 10.5, | "RecallCooldown": 10.5, | ||
Line 2,289: | Line 3,555: | ||
"TargetLifesteal": 30, | "TargetLifesteal": 30, | ||
"TargetLifestealNonHero": 10, | "TargetLifestealNonHero": 10, | ||
"TickInterval": 0.1 | "TickInterval": 0.1, | ||
"Upgrades": [ | |||
{ | |||
"StatueHealth": 200, | |||
"Description": "+200\u003C\"span\u003E Health for Ava" | |||
}, | |||
{ | |||
"DPS": 30, | |||
"Description": "Victims receive UNKNOWN[FireRateSlow]% Fire Rate Slow and +UNKNOWN[ActiveRadius]m Active Radius" | |||
}, | |||
{ | |||
"DamageAmplification": 35, | |||
"HealAmpReceivePenaltyPercent": -30, | |||
"HealAmpRegenPenaltyPercent": -30, | |||
"Description": "+35% Damage Amplification and -30% Heal Reduction on Victims." | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 2,304: | Line 3,586: | ||
"InvisAlertWhenFading": 1, | "InvisAlertWhenFading": 1, | ||
"InvisMoveSpeedMod": "1m", | "InvisMoveSpeedMod": "1m", | ||
"Key": "ability_nano_ult_shadow", | |||
"MeleeAttackSpeedBonus": 40, | "MeleeAttackSpeedBonus": 40, | ||
"Name": "Queen of Shadows", | "Name": "Queen of Shadows", | ||
"RevealOnDamageDuration": 0.25, | "RevealOnDamageDuration": 0.25, | ||
"RevealOnSpottedDuration": 0.25, | "RevealOnSpottedDuration": 0.25, | ||
"SpottedRadius": "15m" | "SpottedRadius": "15m", | ||
"Upgrades": [ | |||
{ | |||
"StaminaCooldownReduction": 30, | |||
"Description": "+30% Stamina Recovery" | |||
}, | |||
{ | |||
"PurgeOnActivate": 1, | |||
"Description": "On Cast, Remove all Debuffs" | |||
}, | |||
{ | |||
"SilenceOnHeavyDuration": 3, | |||
"Description": "Heavy Melee attacks cause Silence for 3s" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 3, | "BulletDamage": 3, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": | "BulletSpeed": 317.5, | ||
"ClipSize": 16, | "ClipSize": 16, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 2,326: | Line 3,623: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.159, | "BulletDamage": 0.159, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 2,370: | Line 3,668: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Damage": 100, | "Damage": 100, | ||
"Description": "Charge up a powerful shot that pierces through enemies. Hold [] or [] to hold the shot.", | "Description": "Charge up a powerful shot that pierces through enemies. Hold [UNKNOWN[ability_key]] or [M1] to hold the shot.", | ||
"FallSpeedMax": 60, | "FallSpeedMax": 60, | ||
"Key": "ability_charged_shot", | |||
"Name": "Charged Shot", | "Name": "Charged Shot", | ||
"TechCleaveExpireTime": 0.2 | "TechCleaveExpireTime": 0.2, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"Description": "+UNKNOWN[Damage] Damage" | |||
}, | |||
{ | |||
"AbilityCooldownBetweenCharge": -3, | |||
"Description": "Improved damage scaling and -3s Charge Delay" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 2,382: | Line 3,694: | ||
"AirSpeedMax": 150, | "AirSpeedMax": 150, | ||
"BulletSplitShot": 5, | "BulletSplitShot": 5, | ||
"Description": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [] to cancel the glide.", | "Description": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Space] to cancel the glide.", | ||
"FallSpeedMax": 30, | "FallSpeedMax": 30, | ||
"FxRadius": "4m", | "FxRadius": "4m", | ||
"JumpPitch": -60, | "JumpPitch": -60, | ||
"JumpSpeed": "27.5m", | "JumpSpeed": "27.5m", | ||
"Key": "ability_power_jump", | |||
"Name": "Rain of Arrows", | "Name": "Rain of Arrows", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"WeaponDamageBonus": 5, | |||
"SlowPercent": 40, | |||
"SlowDuration": 1.5, | |||
"Description": "While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s" | |||
}, | |||
{ | |||
"BulletLifestealPercent": 50, | |||
"TechLifestealPercent": 50, | |||
"Description": "While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal" | |||
} | |||
], | |||
"WeaponDamageBonus": 4 | "WeaponDamageBonus": 4 | ||
}, | }, | ||
Line 2,398: | Line 3,728: | ||
"Description": "Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.", | "Description": "Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.", | ||
"ImmobilizeDuration": 1.25, | "ImmobilizeDuration": 1.25, | ||
"Key": "ability_immobilize_trap", | |||
"Lifetime": 20, | "Lifetime": 20, | ||
"Name": "Immobilizing Trap", | "Name": "Immobilizing Trap", | ||
Line 2,406: | Line 3,737: | ||
"TripGravity": 0.4, | "TripGravity": 0.4, | ||
"TripTime": 0.5, | "TripTime": 0.5, | ||
"TripUpSpeed": 250 | "TripUpSpeed": 250, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"SlowDuration": 2, | |||
"Description": "+2.0s Slow Duration" | |||
}, | |||
{ | |||
"BulletVulnerbility": 30, | |||
"DebuffDuration": 10, | |||
"Description": "ability_immobilize_trap deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 2,415: | Line 3,761: | ||
"BonusTechPowerPerKill": 5, | "BonusTechPowerPerKill": 5, | ||
"Damage": 250, | "Damage": 250, | ||
"Description": "After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [] to accelerate the owl.\u003Cbr\u003EPress [] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.", | "Description": "After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [M1] to accelerate the owl.\u003Cbr\u003EPress [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.", | ||
"ExplosionRadius": "12m", | "ExplosionRadius": "12m", | ||
"Key": "ability_guided_arrow", | |||
"Name": "Guided Owl", | "Name": "Guided Owl", | ||
"StunDuration": 0.75 | "StunDuration": 0.75, | ||
"Upgrades": [ | |||
{ | |||
"Damage": 100, | |||
"Description": "+100 Damage" | |||
}, | |||
{ | |||
"AbilityCooldown": -47, | |||
"Description": "-47.0s Cooldown" | |||
}, | |||
{ | |||
"LowHealthEnemyThresholdPct": 22, | |||
"Description": "After hit, kills enemies that are below 22% Health" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 22, | "BulletDamage": 22, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 495, | "BulletSpeed": 495.3, | ||
"ClipSize": 17, | "ClipSize": 17, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 2,436: | Line 3,797: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 1.8, | "BulletDamage": 1.8, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 27, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 2,485: | Line 3,847: | ||
"FallSpeedMax": 60, | "FallSpeedMax": 60, | ||
"ImpactRadius": "5m", | "ImpactRadius": "5m", | ||
"Key": "rutger_rocket", | |||
"LaunchMaxSpeed": 600, | "LaunchMaxSpeed": 600, | ||
"LaunchMinSpeed": 525, | "LaunchMinSpeed": 525, | ||
Line 2,492: | Line 3,855: | ||
"SelfDamagePercent": 50, | "SelfDamagePercent": 50, | ||
"SelfLaunchPercent": 175, | "SelfLaunchPercent": 175, | ||
"TechCleaveExpireTime": 0.2 | "TechCleaveExpireTime": 0.2, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"Damage": 80, | |||
"Description": "+80 Damage" | |||
}, | |||
{ | |||
"AbilityCooldown": -7.5, | |||
"Description": "-7.5s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 2,506: | Line 3,883: | ||
"ForceFieldThinkRate": 0.05, | "ForceFieldThinkRate": 0.05, | ||
"Height": 150, | "Height": 150, | ||
"Key": "rutger_force_field", | |||
"Name": "Force Field", | "Name": "Force Field", | ||
"SlowDuration": 0.3, | "SlowDuration": 0.3, | ||
Line 2,511: | Line 3,889: | ||
"SpherePushExtraDistance": "1.5m", | "SpherePushExtraDistance": "1.5m", | ||
"SphereRadius": "5m", | "SphereRadius": "5m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"Damage": 70, | |||
"Description": "+70 Damage" | |||
}, | |||
{ | |||
"AbilityDuration": 3, | |||
"Description": "+3s Duration" | |||
} | |||
], | |||
"VictimPushTime": 0.4 | "VictimPushTime": 0.4 | ||
}, | }, | ||
Line 2,520: | Line 3,912: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.", | "Description": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.", | ||
"Name": "Cheat Death" | "Key": "rutger_cheat_death", | ||
"Name": "Cheat Death", | |||
"Upgrades": [ | |||
{ | |||
"AbilityDuration": 2, | |||
"Description": "+2s Duration" | |||
}, | |||
{ | |||
"BonusMoveSpeed": 50, | |||
"Description": "+50% Bonus Movement speed when Cheat Death activates." | |||
}, | |||
{ | |||
"BulletLifestealPercent": 100, | |||
"Description": "+100% Bullet Lifesteal when Cheat Death activates." | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 2,532: | Line 3,939: | ||
"Description": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.", | "Description": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.", | ||
"EndRadius": "30m", | "EndRadius": "30m", | ||
"Key": "rutger_pulse", | |||
"MovementSlow": 25, | "MovementSlow": 25, | ||
"Name": "Pulse", | "Name": "Pulse", | ||
"SpreadDuration": 0.6, | "SpreadDuration": 0.6, | ||
"StartRadius": "1m" | "StartRadius": "1m", | ||
"Upgrades": [ | |||
{ | |||
"MovementSlow": 25, | |||
"Description": "+25% Movement Slow" | |||
}, | |||
{ | |||
"AbilityCooldown": -47, | |||
"Description": "-47.0s Cooldown" | |||
}, | |||
{ | |||
"DamageMax": 200, | |||
"Description": "+200 Maximum Damage" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 3.24, | "BulletDamage": 3.24, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 320, | "BulletSpeed": 320.03999999999996, | ||
"ClipSize": 14, | "ClipSize": 14, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 2,552: | Line 3,974: | ||
"HeavyMeleeDamage": 116, | "HeavyMeleeDamage": 116, | ||
"LevelScaling": { | "LevelScaling": { | ||
" | "BulletDamage": 0, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
"TechDamagePerc": 0, | |||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 2,597: | Line 4,021: | ||
"Description": "Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.", | "Description": "Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.", | ||
"ImpactDamage": 35, | "ImpactDamage": 35, | ||
"Key": "citadel_ability_shiv_dagger", | |||
"MovementSlow": 35, | "MovementSlow": 35, | ||
"Name": "Serrated Knives", | "Name": "Serrated Knives", | ||
"RicochetCount": 1 | "RicochetCount": 1, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"BleedDuration": 2, | |||
"Description": "+2s Bleed Duration" | |||
}, | |||
{ | |||
"ImpactDamage": 40, | |||
"BleedDPSPerStack": 5, | |||
"Description": "+40 Damage and +5 Bleed DPS" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 2,614: | Line 4,054: | ||
"Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | "Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | ||
"ImpactDamage": 105, | "ImpactDamage": 105, | ||
"Key": "citadel_ability_shiv_dash", | |||
"MoveSpeedPenaltyMaxSpeed": 200, | "MoveSpeedPenaltyMaxSpeed": 200, | ||
"Name": "Slice and Dice", | "Name": "Slice and Dice", | ||
"SideMoveSpeedReduction": -100, | "SideMoveSpeedReduction": -100, | ||
"TechCleaveExpireTime": 0.35 | "TechCleaveExpireTime": 0.35, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -3.75, | |||
"Description": "-3.75s Cooldown" | |||
}, | |||
{ | |||
"ImpactDamage": 85, | |||
"Description": "+85 Damage" | |||
}, | |||
{ | |||
"CooldownReductionOnHit": 2, | |||
"CooldownReductionOnHitNonHero": 1, | |||
"MaxCooldownReductionsFromHits": 6, | |||
"Description": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash." | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 2,629: | Line 4,086: | ||
"DeferredDamageDuration": 10, | "DeferredDamageDuration": 10, | ||
"Description": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.", | "Description": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.", | ||
"Name": "Bloodletting" | "Key": "citadel_ability_shiv_defer_damage", | ||
"Name": "Bloodletting", | |||
"Upgrades": [ | |||
{ | |||
"DeferredDamageDuration": 5, | |||
"Description": "+5s Deferred Damage Duration" | |||
}, | |||
{ | |||
"AbilityCooldown": -4.75, | |||
"Description": "-4.75s Cooldown" | |||
}, | |||
{ | |||
"DeferClearPct": 25, | |||
"Description": "+25% Deferred Damage Cleared" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 2,645: | Line 4,117: | ||
"EnemyHealthPercentBuffer": 3, | "EnemyHealthPercentBuffer": 3, | ||
"JumpHeight": 80, | "JumpHeight": 80, | ||
"Key": "citadel_ability_shiv_killing_blow", | |||
"MinTimeToTarget": 0.5, | "MinTimeToTarget": 0.5, | ||
"MoveSpeedToTarget": "25m", | "MoveSpeedToTarget": "25m", | ||
Line 2,656: | Line 4,129: | ||
"RagePerSpiritDamage": 0.02, | "RagePerSpiritDamage": 0.02, | ||
"RagePerWeaponDamage": 0.015, | "RagePerWeaponDamage": 0.015, | ||
"SlashRange": 80 | "SlashRange": 80, | ||
"Upgrades": [ | |||
{ | |||
"BonusMoveSpeed": "2m", | |||
"Description": "Gain +2 m/s move speed while at full rage." | |||
}, | |||
{ | |||
"EnemyHealthPercent": 8, | |||
"BuffDamage": 5, | |||
"Description": "+8% Enemy Health Threshold and +5% Full Rage Bonus Damage" | |||
}, | |||
{ | |||
"ShortCooldown": 0.5, | |||
"Description": "Finishing off an enemy with Killing Blow resets its cooldown." | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 5.7, | "BulletDamage": 5.7, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": | "BulletSpeed": 609.6, | ||
"ClipSize": 10, | "ClipSize": 10, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 2,674: | Line 4,162: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.4, | "BulletDamage": 0.4, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 35, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 2,718: | Line 4,207: | ||
"DropDownRate": 2, | "DropDownRate": 2, | ||
"ImpactDamage": 32, | "ImpactDamage": 32, | ||
"Key": "slork_riptide", | |||
"Name": "Riptide", | "Name": "Riptide", | ||
"OpenHeight": "2m", | "OpenHeight": "2m", | ||
Line 2,723: | Line 4,213: | ||
"Speed": 600, | "Speed": 600, | ||
"TickRate": 0.5, | "TickRate": 0.5, | ||
"TossSpeed": 650 | "TossSpeed": 650, | ||
"Upgrades": [ | |||
{ | |||
"BurnDuration": 1, | |||
"Description": "+1s Burn Duration" | |||
}, | |||
{ | |||
"AbilityCooldown": -7.5, | |||
"Description": "-7.5s Cooldown" | |||
}, | |||
{ | |||
"DPS": 24, | |||
"ImpactDamage": 32, | |||
"Description": "+24 DPS and +32 Impact damage" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 2,738: | Line 4,243: | ||
"FollowDampingFactor": 5, | "FollowDampingFactor": 5, | ||
"HobbledMovementSlow": 15, | "HobbledMovementSlow": 15, | ||
"Key": "slork_chomp", | |||
"LiftHeight": 30, | "LiftHeight": 30, | ||
"LiftHorizontal": -70, | "LiftHorizontal": -70, | ||
"Name": "Chomp", | "Name": "Chomp", | ||
"TickRate": 0.5 | "TickRate": 0.5, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -10.5, | |||
"Description": "-10.5s Cooldown" | |||
}, | |||
{ | |||
"ChompHealPercent": 150, | |||
"Description": "+150% Lifesteal from Chomp damage" | |||
}, | |||
{ | |||
"DamagePercentHealth": 6, | |||
"Description": "Chomp deals 6% of the enemies missing health each second." | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 2,752: | Line 4,272: | ||
"DamageAbsorb": 120, | "DamageAbsorb": 120, | ||
"Description": "Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage.", | "Description": "Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage.", | ||
"Name": "Deep's Embrace" | "Key": "slork_last_breath", | ||
"Name": "Deep's Embrace", | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -8.5, | |||
"Description": "-8.5s Cooldown" | |||
}, | |||
{ | |||
"DamageAbsorb": 120, | |||
"Description": "+120 Damage Absorbed" | |||
}, | |||
{ | |||
"BurstDamage": 120, | |||
"Description": "+120 Burst Damage" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 2,767: | Line 4,302: | ||
"InvisFadeToDuration": 10, | "InvisFadeToDuration": 10, | ||
"InvisMoveSpeedMod": "2.0m", | "InvisMoveSpeedMod": "2.0m", | ||
"Key": "slork_ability_invis", | |||
"Name": "Ambush Predator", | "Name": "Ambush Predator", | ||
"PreventHealingTime": 7, | "PreventHealingTime": 7, | ||
Line 2,772: | Line 4,308: | ||
"RevealOnSpottedDuration": 5, | "RevealOnSpottedDuration": 5, | ||
"SpottedRadius": "16m", | "SpottedRadius": "16m", | ||
"StaminaDamage": 2 | "StaminaDamage": 2, | ||
"Upgrades": [ | |||
{ | |||
"InvisMoveSpeedMod": "+2m", | |||
"Description": "+2m/s Invis Sprint Speed" | |||
}, | |||
{ | |||
"InvisFadeToDuration": -6, | |||
"Description": "-UNKNOWN[InvisReapplyDelay]s Delay before fading" | |||
}, | |||
{ | |||
"InvisRegen": 3, | |||
"Description": "+3% Invis Max Health Regen" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 11, | "BulletDamage": 11, | ||
"BulletGravityScale": 0.3, | "BulletGravityScale": 0.3, | ||
"BulletSpeed": 231, | "BulletSpeed": 231.14, | ||
"ClipSize": 20, | "ClipSize": 20, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 2,790: | Line 4,340: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.73, | "BulletDamage": 0.73, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 2,834: | Line 4,385: | ||
"Description": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.\u003Cbr\u003EIf you cast it while in the air, you'll float and maintain any horizontal momentum you started with.", | "Description": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.\u003Cbr\u003EIf you cast it while in the air, you'll float and maintain any horizontal momentum you started with.", | ||
"FallSpeedMax": 10, | "FallSpeedMax": 10, | ||
"Key": "synth_barrage", | |||
"MoveSlowPercent": 30, | "MoveSlowPercent": 30, | ||
"Name": "Barrage", | "Name": "Barrage", | ||
"ProjectileAmount": 4, | "ProjectileAmount": 4, | ||
"Radius": "6.5m", | "Radius": "6.5m", | ||
"SlowDuration": 1.5 | "SlowDuration": 1.5, | ||
"Upgrades": [ | |||
{ | |||
"DamagePerProjectile": 15, | |||
"Description": "+15 Damage Per Projectile" | |||
}, | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"AmpPercentPerStack": 5, | |||
"Description": "+5% Amp Per Stack" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 2,846: | Line 4,412: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Damage": 90, | "Damage": 90, | ||
"Description": "Launch a sentient cloak that travels forward and damages enemies. You can press [] to teleport to its location.", | "Description": "Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location.", | ||
"Key": "synth_plasma_flux", | |||
"MaxLifetime": 3.2, | "MaxLifetime": 3.2, | ||
"Name": "Flying Cloak", | "Name": "Flying Cloak", | ||
"Radius": "5m", | "Radius": "5m", | ||
"TickRate": 0.1 | "TickRate": 0.1, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"Damage": 80, | |||
"Description": "+80 Damage" | |||
}, | |||
{ | |||
"WeaponDamageBonus": 7, | |||
"WeaponDamageBonusDuration": 10, | |||
"Description": "+7 Weapon Damage for 10s after teleporting with Flying Cloak." | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 2,861: | Line 4,443: | ||
"Description": "Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.", | "Description": "Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.", | ||
"FallSpeedMax": 1, | "FallSpeedMax": 1, | ||
"Key": "synth_pulse", | |||
"Name": "Enchanter's Satchel", | "Name": "Enchanter's Satchel", | ||
"Radius": "12m" | "Radius": "12m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -4.75, | |||
"Description": "-4.75s Cooldown" | |||
}, | |||
{ | |||
"Damage": 80, | |||
"Description": "+80 Damage" | |||
}, | |||
{ | |||
"FireRateSlow": 40, | |||
"DebuffDuration": 4, | |||
"Description": "Applies 40% Fire Rate Slow for 4.0s" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 2,874: | Line 4,472: | ||
"DebuffDuration": 18, | "DebuffDuration": 18, | ||
"Description": "Apply damage over time to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.", | "Description": "Apply damage over time to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.", | ||
"Key": "synth_affliction", | |||
"Name": "Affliction", | "Name": "Affliction", | ||
"Radius": "14m" | "Radius": "14m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -28, | |||
"Description": "-28.0s Cooldown" | |||
}, | |||
{ | |||
"HealAmpReceivePenaltyPercent": -60, | |||
"HealAmpRegenPenaltyPercent": -60, | |||
"Description": "Suppress targets' healing by -60%" | |||
}, | |||
{ | |||
"DPS": 27, | |||
"Description": "+27 DPS" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 5, | "BulletDamage": 5, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": | "BulletSpeed": 558.8, | ||
"ClipSize": 11, | "ClipSize": 11, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 2,893: | Line 4,507: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.4, | "BulletDamage": 0.4, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 31, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 2,931: | Line 4,546: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "targetdummy_ability_1", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 2,939: | Line 4,569: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "targetdummy_ability_2", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 2,947: | Line 4,592: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "targetdummy_ability_3", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 2,955: | Line 4,615: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": null, | "Description": null, | ||
"Name": null | "Key": "targetdummy_ability_4", | ||
"Name": null, | |||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 2,972: | Line 4,647: | ||
"HeavyMeleeDamage": 116, | "HeavyMeleeDamage": 116, | ||
"LevelScaling": { | "LevelScaling": { | ||
" | "BulletDamage": 0, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
"TechDamagePerc": 0, | |||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 3,015: | Line 4,692: | ||
"Description": "Summon a patch of choking vines that damages and slows enemies in its radius.", | "Description": "Summon a patch of choking vines that damages and slows enemies in its radius.", | ||
"Height": "3m", | "Height": "3m", | ||
"Key": "citadel_ability_tengu_urn", | |||
"Name": "Kudzu Bomb", | "Name": "Kudzu Bomb", | ||
"Radius": "6m", | "Radius": "6m", | ||
"SlowPercent": 35, | "SlowPercent": 35, | ||
"TickRate": 0.25 | "TickRate": 0.25, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"AbilityDuration": 2, | |||
"Description": "+2s Duration" | |||
}, | |||
{ | |||
"DPS": 60, | |||
"Description": "+60 DPS" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 3,028: | Line 4,720: | ||
"BulletLifestealPercent": 15, | "BulletLifestealPercent": 15, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [] to Lock on to a target", | "Description": "Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [2] to Lock on to a target", | ||
"HealingPerGlub": 20, | "HealingPerGlub": 20, | ||
"Key": "citadel_ability_tangotether", | |||
"MoveSpeedBonus": "0m", | "MoveSpeedBonus": "0m", | ||
"Name": "Watcher's Covenant", | "Name": "Watcher's Covenant", | ||
"TetherSharedHealPct": 30, | "TetherSharedHealPct": 30, | ||
"TickRate": 0.1, | "TickRate": 0.1, | ||
"TotalTetherTargets": 1 | "TotalTetherTargets": 1, | ||
"Upgrades": [ | |||
{ | |||
"BonusFireRate": 10, | |||
"Description": "+10% Fire Rate" | |||
}, | |||
{ | |||
"MoveSpeedBonus": "2.0m", | |||
"Description": "+2.0m/s movement bonus" | |||
}, | |||
{ | |||
"TotalTetherTargets": 1, | |||
"Description": "+1 Tether Count" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 3,045: | Line 4,752: | ||
"DampingFactor": 0.25, | "DampingFactor": 0.25, | ||
"Description": "Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.", | "Description": "Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.", | ||
"Key": "citadel_ability_tengu_stone_form", | |||
"LiftHeight": 180, | "LiftHeight": 180, | ||
"LiftTime": 1, | "LiftTime": 1, | ||
Line 3,052: | Line 4,760: | ||
"Radius": "6m", | "Radius": "6m", | ||
"StatueScale": 1, | "StatueScale": 1, | ||
"StunDuration": 0.75 | "StunDuration": 0.75, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"StunDuration": 0.5, | |||
"Damage": 80, | |||
"Description": "+80 Damage and stuns for 0.5s." | |||
}, | |||
{ | |||
"MaxHealthRegen": 20, | |||
"Description": "+20% Max Health Heal" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 3,066: | Line 4,789: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"DebuffDuration": 4, | "DebuffDuration": 4, | ||
"Description": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. | "Description": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. citadel_ability_tengu_airlift and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E[M1] to accelerate flying speed. \u003Cbr\u003E[M2] to drop ally/bomb.", | ||
"ExplodeDamage": 150, | "ExplodeDamage": 150, | ||
"FlyingBulletResist": 40, | "FlyingBulletResist": 40, | ||
"Key": "citadel_ability_tengu_airlift", | |||
"Name": "Air Drop", | "Name": "Air Drop", | ||
"OnLandDamageRadius": "14m", | "OnLandDamageRadius": "14m", | ||
Line 3,074: | Line 4,798: | ||
"SilenceBombSpeed": "12m", | "SilenceBombSpeed": "12m", | ||
"SlowPercent": 35, | "SlowPercent": 35, | ||
"TossSpeed": 400 | "TossSpeed": 400, | ||
"Upgrades": [ | |||
{ | |||
"BulletArmorReduction": -20, | |||
"BulletArmorReductionDuration": 12, | |||
"Description": "-20% Bullet Resist on enemies hit for 12s" | |||
}, | |||
{ | |||
"AirDropBulletShield": 300, | |||
"OnLandDamageRadius": "5m", | |||
"Description": "+300 Bullet Shield and +5m Explode Radius" | |||
}, | |||
{ | |||
"SilenceDuration": 4.5, | |||
"Description": "Applies Silence on enemies hit for +4.5s" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 4.5, | "BulletDamage": 4.5, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": | "BulletSpeed": 571.5, | ||
"ClipSize": 33, | "ClipSize": 33, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 3,092: | Line 4,832: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.5, | "BulletDamage": 0.5, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 35, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 3,135: | Line 4,876: | ||
"Damage": 120, | "Damage": 120, | ||
"Description": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.", | "Description": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.", | ||
"Key": "thumper_ability_1", | |||
"MaxPlaneDistance": "1m", | "MaxPlaneDistance": "1m", | ||
"Name": "Shatter Cannon", | "Name": "Shatter Cannon", | ||
Line 3,140: | Line 4,882: | ||
"PushSpeedMax": 1000, | "PushSpeedMax": 1000, | ||
"PushSpeedMid": 600, | "PushSpeedMid": 600, | ||
"PushSpeedMin": 100 | "PushSpeedMin": 100, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"Damage": 60, | |||
"Description": "+60 Damage" | |||
}, | |||
{ | |||
"AbilityCooldownBetweenCharge": -3, | |||
"AbilityCooldown": -3.75, | |||
"Description": "-3s Charge Delay and -3.75s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 3,157: | Line 4,914: | ||
"Description": "Rolls out a spike strip that damage enemies more the further they move through it.", | "Description": "Rolls out a spike strip that damage enemies more the further they move through it.", | ||
"ImpactInterval": 0.1, | "ImpactInterval": 0.1, | ||
"Key": "thumper_ability_2", | |||
"Name": "Spike Strip", | "Name": "Spike Strip", | ||
"StompRange": "25m", | "StompRange": "25m", | ||
"TechCleaveExpireTime": 0.2, | "TechCleaveExpireTime": 0.2, | ||
"Upgrades": [ | |||
{ | |||
"AbilityDuration": 2, | |||
"Description": "+2s Duration" | |||
}, | |||
{ | |||
"BarbedWireRadius": "3m", | |||
"Description": "+3m Radius" | |||
}, | |||
{ | |||
"BarbedWireDamagePerMeter": 30, | |||
"Description": "+30 Damage per meter" | |||
} | |||
], | |||
"VerticalDifferenceTolerance": "2.5m" | "VerticalDifferenceTolerance": "2.5m" | ||
}, | }, | ||
Line 3,171: | Line 4,943: | ||
"DPS": 8, | "DPS": 8, | ||
"Description": "Sends out a badger drone to harry an enemy and reveal it's position.", | "Description": "Sends out a badger drone to harry an enemy and reveal it's position.", | ||
"Key": "thumper_ability_3", | |||
"Name": "Badger Drone", | "Name": "Badger Drone", | ||
"TickInterval": 0.5, | "TickInterval": 0.5, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
], | |||
"VisibilityTime": 0.2 | "VisibilityTime": 0.2 | ||
}, | }, | ||
Line 3,185: | Line 4,972: | ||
"Duration": 4, | "Duration": 4, | ||
"InitialForce": 300, | "InitialForce": 300, | ||
"Key": "thumper_ability_4", | |||
"Name": "Vortex", | "Name": "Vortex", | ||
"PushAccel": 1000, | "PushAccel": 1000, | ||
"PushNPCSpeed": 800, | "PushNPCSpeed": 800, | ||
"Radius": "15m", | "Radius": "15m", | ||
"TornadoSpeed": 350 | "TornadoSpeed": 350, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
}, | |||
{ | |||
"AbilityCooldown": -0.75, | |||
"Description": "-0.75s Cooldown" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 34.2, | "BulletDamage": 34.2, | ||
"BulletGravityScale": 0.25, | "BulletGravityScale": 0.25, | ||
"BulletSpeed": 124, | "BulletSpeed": 124.46, | ||
"ClipSize": 6, | "ClipSize": 6, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 3,206: | Line 5,008: | ||
"HeavyMeleeDamage": 116, | "HeavyMeleeDamage": 116, | ||
"LevelScaling": { | "LevelScaling": { | ||
" | "BulletDamage": 0, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
"TechDamagePerc": 0, | |||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 3,250: | Line 5,054: | ||
"HeatPowerLength": "0m", | "HeatPowerLength": "0m", | ||
"HotDPS": 90, | "HotDPS": 90, | ||
"Key": "tokamak_hot_shot", | |||
"Name": "Hot Shot", | "Name": "Hot Shot", | ||
"NormalDPS": 55, | "NormalDPS": 55, | ||
"TickRate": 0.1, | "TickRate": 0.1, | ||
"TrackingSpeed": 180 | "TrackingSpeed": 180, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"AbilityChannelTime": 0.5, | |||
"Description": "+0.5s Channel Duration" | |||
}, | |||
{ | |||
"NormalDPS": 16, | |||
"HotDPS": 48, | |||
"Description": "+16 Normal DPS and +16 Normal DPS Scale\u003Cbr\u003E+48 Hot DPS and +48 Hot DPS Scale" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 3,265: | Line 5,085: | ||
"ExplosionRadius": "6m", | "ExplosionRadius": "6m", | ||
"GravityScale": 1.4, | "GravityScale": 1.4, | ||
"Key": "tokamak_dying_star", | |||
"Name": "Dying Star", | "Name": "Dying Star", | ||
"TossSpeed": 350 | "TossSpeed": 350, | ||
"Upgrades": [ | |||
{ | |||
"ExplosionRadius": "3m", | |||
"Description": "+3m Explosion Radius" | |||
}, | |||
{ | |||
"AbilityCooldown": -7.5, | |||
"Description": "-7.5s Cooldown" | |||
}, | |||
{ | |||
"Damage": 80, | |||
"Description": "+80 Damage and +80 Damage Scale" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 3,277: | Line 5,112: | ||
"Description": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.", | "Description": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.", | ||
"EvasionChance": 20, | "EvasionChance": 20, | ||
"Key": "tokamak_radiance", | |||
"LookDotMin": 0.866, | "LookDotMin": 0.866, | ||
"LookRadiusScale": "1m", | "LookRadiusScale": "1m", | ||
Line 3,282: | Line 5,118: | ||
"Name": "Blinding Radiance", | "Name": "Blinding Radiance", | ||
"Radius": "40m", | "Radius": "40m", | ||
"TickRate": 0.25 | "TickRate": 0.25, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"EvasionChance": 20, | |||
"Description": "+20 Bullet Evasion Chance" | |||
}, | |||
{ | |||
"MaxDPS": 24, | |||
"Description": "+24 Max DPS" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 3,298: | Line 5,148: | ||
"Description": "Collect targets until ready to unload. Each shot is 0.6s apart.", | "Description": "Collect targets until ready to unload. Each shot is 0.6s apart.", | ||
"FallSpeedMax": 1, | "FallSpeedMax": 1, | ||
"Key": "tokamak_crimson_cannon", | |||
"Name": "Pulse Cannon", | "Name": "Pulse Cannon", | ||
"TargetingWidth": "0.8m" | "TargetingWidth": "0.8m", | ||
"Upgrades": [ | |||
{ | |||
"DelayBetweenShots": -0.2, | |||
"Description": "-0.2 Delay Between Shots" | |||
}, | |||
{ | |||
"Damage": 50, | |||
"Description": "+50 Damage and +50 Damage Scale" | |||
}, | |||
{ | |||
"AbilityCooldown": -47, | |||
"Description": "-47.0s Cooldown" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 8.2, | "BulletDamage": 8.2, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 406, | "BulletSpeed": 406.4, | ||
"ClipSize": 50, | "ClipSize": 50, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 3,317: | Line 5,182: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.8487, | "BulletDamage": 0.8487, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 3,358: | Line 5,224: | ||
"Description": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.", | "Description": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.", | ||
"DetonateCooldown": 0.15, | "DetonateCooldown": 0.15, | ||
"Key": "viscous_goo_grenade", | |||
"Name": "Splatter", | "Name": "Splatter", | ||
"PuddleDuration": 10, | "PuddleDuration": 10, | ||
Line 3,363: | Line 5,230: | ||
"SecondHitDamagePercentage": 0.7, | "SecondHitDamagePercentage": 0.7, | ||
"SlowPercent": 35, | "SlowPercent": 35, | ||
"ThirdHitDamagePercentage": 0.5 | "ThirdHitDamagePercentage": 0.5, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -5.75, | |||
"Description": "-5.75s Cooldown" | |||
}, | |||
{ | |||
"Damage": 70, | |||
"Radius": "1m", | |||
"Description": "+70 Damage and +1m Radius" | |||
}, | |||
{ | |||
"MaxBounces": 2, | |||
"Description": "Bounces 2 times" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 3,377: | Line 5,259: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"CubeScale": 1.5, | "CubeScale": 1.5, | ||
"Description": "Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [] to escape early.", | "Description": "Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Space] to escape early.", | ||
"Friction": -80, | "Friction": -80, | ||
"HeavyMeleeForce": 700, | "HeavyMeleeForce": 700, | ||
"Key": "viscous_restorative_goo", | |||
"LightMeleeForce": 300, | "LightMeleeForce": 300, | ||
"Name": "The Cube", | "Name": "The Cube", | ||
Line 3,385: | Line 5,268: | ||
"PushBackForce": 250, | "PushBackForce": 250, | ||
"PushBackRadius": 50, | "PushBackRadius": 50, | ||
"SlideForce": 70 | "SlideForce": 70, | ||
"Upgrades": [ | |||
{ | |||
"BonusMoveSpeed": "2.5m", | |||
"StaminaCooldownReduction": 30, | |||
"PostCubeBuff": 1, | |||
"Description": "Increases Movement Speed and Stamina Recovery" | |||
}, | |||
{ | |||
"AbilityCooldown": -21, | |||
"Description": "-21.0s Cooldown" | |||
}, | |||
{ | |||
"BonusHealthRegen": 60, | |||
"Description": "+60 Health Regen" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 3,396: | Line 5,295: | ||
"Description": "Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.", | "Description": "Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.", | ||
"ImpactDuration": 4, | "ImpactDuration": 4, | ||
"Key": "viscous_telepunch", | |||
"Name": "Puddle Punch", | "Name": "Puddle Punch", | ||
"PunchHalfHeight": "5.5m", | "PunchHalfHeight": "5.5m", | ||
Line 3,405: | Line 5,305: | ||
"TossSpeed": 625, | "TossSpeed": 625, | ||
"TossSpeedUpWall": 500, | "TossSpeedUpWall": 500, | ||
"TossSpeedWall": 750 | "TossSpeedWall": 750, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"Damage": 35, | |||
"SlowPercent": 20, | |||
"Description": "+35 Damage and +20% Movement Slow" | |||
}, | |||
{ | |||
"AbilityCooldown": -11.5, | |||
"Description": "-11.5s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 3,425: | Line 5,340: | ||
"FrictionPercentage": -85, | "FrictionPercentage": -85, | ||
"JumpForce": 500, | "JumpForce": 500, | ||
"Key": "viscous_goo_bowling_ball", | |||
"KnockForce": 400, | "KnockForce": 400, | ||
"MoveSpeedMax": "7m", | "MoveSpeedMax": "7m", | ||
Line 3,432: | Line 5,348: | ||
"StunDuration": 1, | "StunDuration": 1, | ||
"TechResist": 70, | "TechResist": 70, | ||
"TickRate": 0.25 | "TickRate": 0.25, | ||
"Upgrades": [ | |||
{ | |||
"AbilityDuration": 5, | |||
"Description": "+5s Duration" | |||
}, | |||
{ | |||
"Damage": 120, | |||
"Description": "+120 Damage" | |||
}, | |||
{ | |||
"CastWhileRolling": 1, | |||
"Description": "Can cast abilities and use items while rolling" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 3,450: | Line 5,380: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 1.1, | "BulletDamage": 1.1, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 38, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 3,490: | Line 5,421: | ||
"Description": "Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.", | "Description": "Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.", | ||
"ForwardVelocity": 800, | "ForwardVelocity": 800, | ||
"Key": "ability_warden_crowd_control", | |||
"MoveSpeedSlowPct": 20, | "MoveSpeedSlowPct": 20, | ||
"Name": "Alchemical Flask", | "Name": "Alchemical Flask", | ||
"ProjectileLifetime": 60, | "ProjectileLifetime": 60, | ||
"Radius": "6.5m", | "Radius": "6.5m", | ||
"Upgrades": [ | |||
{ | |||
"Damage": 40, | |||
"Description": "+40 Damage" | |||
}, | |||
{ | |||
"StaminaReduction": 1, | |||
"Description": "+1 Stamina Reduction" | |||
}, | |||
{ | |||
"FireRateSlow": 35, | |||
"AbilityCooldown": -6.5, | |||
"Description": "-6.5s Cooldown and applies 35% Fire Rate Slow" | |||
} | |||
], | |||
"WeaponPowerDebuff": -30 | "WeaponPowerDebuff": -30 | ||
}, | }, | ||
Line 3,502: | Line 5,449: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Gain a spirit shield and bonus movement speed.", | "Description": "Gain a spirit shield and bonus movement speed.", | ||
"Key": "ability_warden_high_alert", | |||
"MoveSpeedBonusPct": 15, | "MoveSpeedBonusPct": 15, | ||
"Name": "Willpower", | "Name": "Willpower", | ||
"TechShieldPoints": 150 | "TechShieldPoints": 150, | ||
"Upgrades": [ | |||
{ | |||
"MoveSpeedBonusPct": 20, | |||
"Description": "+20% Move speed bonus" | |||
}, | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"TechShieldPoints": 200, | |||
"Description": "+200 Spirit Shield Health and now scales with Spirit Power" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 3,517: | Line 5,479: | ||
"EscapeTime": 2.5, | "EscapeTime": 2.5, | ||
"ImmobilizeDuration": 1.75, | "ImmobilizeDuration": 1.75, | ||
"Name": "Binding Word" | "Key": "ability_warden_lock_down", | ||
"Name": "Binding Word", | |||
"Upgrades": [ | |||
{ | |||
"ImmobilizeDuration": 1, | |||
"Description": "+1s Immobilize Duration" | |||
}, | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"BulletArmorReduction": 20, | |||
"BulletArmorReductionDuration": 6, | |||
"Description": "ability_warden_lock_down deals +20% more Bullet Damage to trapped Heroes for 6s" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 3,530: | Line 5,508: | ||
"HealthStealPct": 50, | "HealthStealPct": 50, | ||
"HealthStealPctHero": 100, | "HealthStealPctHero": 100, | ||
"Key": "ability_warden_riot_protocol", | |||
"Name": "Last Stand", | "Name": "Last Stand", | ||
"PulseDPS": 100, | "PulseDPS": 100, | ||
"PulseInterval": 0.5, | "PulseInterval": 0.5, | ||
"Radius": "12m" | "Radius": "12m", | ||
"Upgrades": [ | |||
{ | |||
"Radius": "3m", | |||
"Description": "+3m Radius" | |||
}, | |||
{ | |||
"PulseDPS": 70, | |||
"Description": "+70 DPS" | |||
}, | |||
{ | |||
"AbilityCooldown": -56, | |||
"Description": "-56.0s Cooldown" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 19.8, | "BulletDamage": 19.8, | ||
"BulletGravityScale": 0.25, | "BulletGravityScale": 0.25, | ||
"BulletSpeed": 213, | "BulletSpeed": 213.35999999999999, | ||
"ClipSize": 17, | "ClipSize": 17, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 3,551: | Line 5,544: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 1.2, | "BulletDamage": 1.2, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 45, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 3,589: | Line 5,583: | ||
"AbilityCharges": 1, | "AbilityCharges": 1, | ||
"AbilityChargesConditionally": 1, | "AbilityChargesConditionally": 1, | ||
"AbilityCooldown": 0. | "AbilityCooldown": 0.5, | ||
"AbilityPostCastDuration": 0.2, | "AbilityPostCastDuration": 0.2, | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
Line 3,601: | Line 5,595: | ||
"Damage": 80, | "Damage": 80, | ||
"Description": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.", | "Description": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.", | ||
"Key": "citadel_ability_card_toss", | |||
"Name": "Card Trick", | "Name": "Card Trick", | ||
"NonPlayerCardResourceScale": 0.35, | "NonPlayerCardResourceScale": 0.35, | ||
"ProjectileOriginHeightOffset": 50, | "ProjectileOriginHeightOffset": 50, | ||
"Radius": "5m", | "Radius": "5m", | ||
"ResourcePerCard": 100 | "ResourcePerCard": 100, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 1, | |||
"Description": "+1 Charges" | |||
}, | |||
{ | |||
"Damage": 50, | |||
"Description": "+50 Damage" | |||
}, | |||
{ | |||
"CardResourceGenPctScale": 50, | |||
"Description": "+50% Card Summon Rate" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 3,615: | Line 5,624: | ||
"ChannelMoveSpeed": 200, | "ChannelMoveSpeed": 200, | ||
"Description": "Teleport to the targeted location.", | "Description": "Teleport to the targeted location.", | ||
"Key": "citadel_ability_projectmind", | |||
"Name": "Project Mind", | "Name": "Project Mind", | ||
"TrailInterval": 0.1 | "TrailInterval": 0.1, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCastRange": "15m", | |||
"Description": "+15m Cast Range" | |||
}, | |||
{ | |||
"BulletShieldOnLand": 300, | |||
"BulletShieldDuration": 8, | |||
"Description": "Provides a 300 bullet shield for 8s on teleport. Shield amount scales with Spirit Power." | |||
}, | |||
{ | |||
"AbilityCooldown": -28, | |||
"Description": "-28.0s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 3,626: | Line 5,651: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.", | "Description": "Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.", | ||
"Key": "citadel_ability_wraith_rapidfire", | |||
"MagicDamagePerBullet": 0, | "MagicDamagePerBullet": 0, | ||
"Name": "Full Auto", | "Name": "Full Auto", | ||
"Radius": "25m" | "Radius": "25m", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -14, | |||
"Description": "-14.0s Cooldown" | |||
}, | |||
{ | |||
"MagicDamagePerBullet": 5, | |||
"Description": "+5 Spirit Damage Per Bullet" | |||
}, | |||
{ | |||
"BulletLifestealPercent": 35, | |||
"Description": "+35% Bullet Lifesteal" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 3,640: | Line 5,680: | ||
"DampingFactor": 0.5, | "DampingFactor": 0.5, | ||
"Description": "Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.", | "Description": "Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.", | ||
"Key": "citadel_ability_psychic_lift", | |||
"LiftHeight": 120, | "LiftHeight": 120, | ||
"Name": "Telekinesis" | "Name": "Telekinesis", | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -28, | |||
"Description": "-28.0s Cooldown" | |||
}, | |||
{ | |||
"AbilityDuration": 0.5, | |||
"Description": "+0.5s Duration" | |||
}, | |||
{ | |||
"AbilityUnitTargetLimit": 5, | |||
"Description": "Telekinesis will target enemies in an area around citadel_ability_psychic_lift" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 5.5, | "BulletDamage": 5.5, | ||
"BulletGravityScale": 0, | "BulletGravityScale": 0, | ||
"BulletSpeed": | "BulletSpeed": 571.5, | ||
"ClipSize": 52, | "ClipSize": 52, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 3,659: | Line 5,714: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.48, | "BulletDamage": 0.48, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 31, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 3,700: | Line 5,756: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.", | "Description": "Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.", | ||
"Key": "ability_wrecking_ball", | |||
"MinSpeed": 80, | "MinSpeed": 80, | ||
"MoveSpeedLimit": "6m", | "MoveSpeedLimit": "6m", | ||
Line 3,705: | Line 5,762: | ||
"StunDuration": 1, | "StunDuration": 1, | ||
"TechCleaveExpireTime": 0.4, | "TechCleaveExpireTime": 0.4, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -7.5, | |||
"Description": "-7.5s Cooldown" | |||
}, | |||
{ | |||
"WreckingBallDamage": 80, | |||
"Description": "+80 Damage" | |||
}, | |||
{ | |||
"MoveSpeedLimit": "4m", | |||
"Description": "+4m/s Move Speed" | |||
} | |||
], | |||
"WreckingBallDamage": 80, | "WreckingBallDamage": 80, | ||
"WreckingBallPushForce": 280 | "WreckingBallPushForce": 280 | ||
Line 3,716: | Line 5,787: | ||
"Description": "Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently", | "Description": "Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently", | ||
"FireRateBuffDuration": 40, | "FireRateBuffDuration": 40, | ||
"Key": "ability_wrecker_salvage", | |||
"Name": "Consume", | "Name": "Consume", | ||
"SalvageBonus_FireRate": 25, | "SalvageBonus_FireRate": 25, | ||
"SalvageDuration": 3, | "SalvageDuration": 3, | ||
"TickInterval": 0.25 | "TickInterval": 0.25, | ||
"Upgrades": [ | |||
{ | |||
"SalvageBonus_Health": 150, | |||
"Description": "150 health restored per kill." | |||
}, | |||
{ | |||
"DPS": 80, | |||
"Description": "+80 DPS" | |||
}, | |||
{ | |||
"FireRateBuffDuration": 80, | |||
"Description": "+80s Bonus Duration" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 3,733: | Line 5,819: | ||
"EnemyMoveSlow": 10, | "EnemyMoveSlow": 10, | ||
"EnemyMoveSlowDuration": 5, | "EnemyMoveSlowDuration": 5, | ||
"Key": "ability_scrap_blast", | |||
"Name": "Bio Blast", | "Name": "Bio Blast", | ||
"ScrapDamage": 75 | "ScrapDamage": 75, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCharges": 2, | |||
"Description": "+2 Charges" | |||
}, | |||
{ | |||
"ScrapDamage": 55, | |||
"Description": "+55 Damage" | |||
}, | |||
{ | |||
"EnemyMoveSlow": 20, | |||
"Description": "+20% Enemy Slow per hit" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 3,746: | Line 5,847: | ||
"EnemySlowPct": 60, | "EnemySlowPct": 60, | ||
"ExplosionRadius": "8m", | "ExplosionRadius": "8m", | ||
"Name": "Astral Walk" | "Key": "ability_wrecker_teleport", | ||
"Name": "Astral Walk", | |||
"Upgrades": [ | |||
{ | |||
"AbilityChannelTime": 8, | |||
"Description": "+8s Channel Duration" | |||
}, | |||
{ | |||
"AbilityCooldown": -47, | |||
"Description": "-47.0s Cooldown" | |||
}, | |||
{ | |||
"DamagePerSecondFlown": 16, | |||
"Description": "+16 Damage per second flown" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 3,764: | Line 5,880: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 1.58, | "BulletDamage": 1.58, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 3,802: | Line 5,919: | ||
"DPS": 45, | "DPS": 45, | ||
"Description": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.", | "Description": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.", | ||
"Key": "yakuza_shakedown_target", | |||
"Name": "Shakedown", | "Name": "Shakedown", | ||
"Radius": "6m", | "Radius": "6m", | ||
"ShareDamagePercent": 33, | "ShareDamagePercent": 33, | ||
"ShareDamageThreshold": 20, | "ShareDamageThreshold": 20, | ||
"TickTime": 0.5 | "TickTime": 0.5, | ||
"Upgrades": [ | |||
{ | |||
"WeaponPowerDebuff": -30, | |||
"Description": "-30% Weapon Damage" | |||
}, | |||
{ | |||
"IgnoreChannelSlow": 1, | |||
"Description": "Ignore Channel Slowdown" | |||
}, | |||
{ | |||
"ShareDamagePercent": 67, | |||
"Description": "+67% Increased Damage Share" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 3,814: | Line 5,946: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", | "Description": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", | ||
"Key": "yakuza_kobun", | |||
"Name": "Hired Muscle", | "Name": "Hired Muscle", | ||
"SummonCount": 1, | "SummonCount": 1, | ||
Line 3,819: | Line 5,952: | ||
"SummonHealth": 450, | "SummonHealth": 450, | ||
"SummonLifetime": 45, | "SummonLifetime": 45, | ||
"SummonMoveSpeed": 200 | "SummonMoveSpeed": 200, | ||
"Upgrades": [ | |||
{ | |||
"SummonCasterHealthPct": 20, | |||
"Description": "+20% of The Boss' health to Gangster Health" | |||
}, | |||
{ | |||
"SummonDPS": 45, | |||
"Description": "+45 Gangster DPS" | |||
}, | |||
{ | |||
"SummonCount": 1, | |||
"Description": "+1 Gangsters Summoned" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 3,831: | Line 5,978: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", | "Description": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", | ||
"Name": "Protection Racket" | "Key": "yakuza_protection_racket", | ||
"Name": "Protection Racket", | |||
"Upgrades": [ | |||
{ | |||
"WeaponRecoilReduction": 60, | |||
"MoveWhileShootingSpeedPenaltyReductionPercent": 60, | |||
"Description": "-60% Weapon Recoil, -60% move speed reduction when shooting." | |||
}, | |||
{ | |||
"BonusCritDamagePercent": 40, | |||
"Description": "+40% Bonus Crit Damage" | |||
}, | |||
{ | |||
"BulletShieldHealth": 360, | |||
"Description": "+360 Bullet Shield Health" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 3,841: | Line 6,004: | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.", | "Description": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.", | ||
"Key": "yakuza_setting_sun", | |||
"Name": "Setting Sun", | "Name": "Setting Sun", | ||
"OuterDamage": 100, | "OuterDamage": 100, | ||
Line 3,846: | Line 6,010: | ||
"Range": "25m", | "Range": "25m", | ||
"ShootDuration": 1.5, | "ShootDuration": 1.5, | ||
"TargetingDuration": 1 | "TargetingDuration": 1, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -19, | |||
"Description": "-19.0s Cooldown" | |||
}, | |||
{ | |||
"Range": "175m", | |||
"Description": "+175m Range" | |||
}, | |||
{ | |||
"CenterDamage": 200, | |||
"Description": "+200 Damage at the center" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
"BulletDamage": 5.4, | "BulletDamage": 5.4, | ||
"BulletGravityScale": 0.8, | "BulletGravityScale": 0.8, | ||
"BulletSpeed": 406, | "BulletSpeed": 406.4, | ||
"ClipSize": 20, | "ClipSize": 20, | ||
"CritDamageReceivedScale": 0, | "CritDamageReceivedScale": 0, | ||
Line 3,863: | Line 6,041: | ||
"HeavyMeleeDamage": 116, | "HeavyMeleeDamage": 116, | ||
"LevelScaling": { | "LevelScaling": { | ||
" | "BulletDamage": 0, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 41, | ||
"TechDamagePerc": 0, | |||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 63, | "LightMeleeDamage": 63, | ||
Line 3,900: | Line 6,080: | ||
"AbilityUnitTargetLimit": 1, | "AbilityUnitTargetLimit": 1, | ||
"ChannelMoveSpeed": 50, | "ChannelMoveSpeed": 50, | ||
"Description": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.\u003Cbr\u003EPress [] or [] to trigger the strike early, dealing partial damage.", | "Description": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.\u003Cbr\u003EPress [1] or [M1] to trigger the strike early, dealing partial damage.", | ||
"FallSpeedMax": 5, | "FallSpeedMax": 5, | ||
"FullChargeDamage": 160, | "FullChargeDamage": 160, | ||
"Key": "citadel_ability_power_slash", | |||
"MediumChargeDamagePct": 60, | "MediumChargeDamagePct": 60, | ||
"Name": "Power Slash", | "Name": "Power Slash", | ||
Line 3,909: | Line 6,090: | ||
"SlashCollisionRadius": 4, | "SlashCollisionRadius": 4, | ||
"SlashLength": "25m", | "SlashLength": "25m", | ||
"SlashRadius": 41 | "SlashRadius": 41, | ||
"Upgrades": [ | |||
{ | |||
"BulletResist": 60, | |||
"Description": "Gain +60 Bullet Resist while channeling" | |||
}, | |||
{ | |||
"SlowDuration": 3, | |||
"SlowPercent": 40, | |||
"Description": "Apply 40% movement slow for 3s" | |||
}, | |||
{ | |||
"FullChargeDamage": 200, | |||
"Description": "+200 Full Charge Damage" | |||
} | |||
] | |||
}, | }, | ||
"2": { | "2": { | ||
Line 3,919: | Line 6,115: | ||
"Damage": 70, | "Damage": 70, | ||
"Description": "Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.", | "Description": "Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.", | ||
"Key": "citadel_ability_flying_strike", | |||
"Name": "Flying Strike", | "Name": "Flying Strike", | ||
"SlowDuration": 2.5, | "SlowDuration": 2.5, | ||
"SlowPercent": 30 | "SlowPercent": 30, | ||
"Upgrades": [ | |||
{ | |||
"SlowPercent": 25, | |||
"Description": "+25% Movement Slow" | |||
}, | |||
{ | |||
"AbilityCastRange": "20m", | |||
"Description": "+20m Cast Range" | |||
}, | |||
{ | |||
"WeaponDamageBonus": 6, | |||
"WeaponPowerIncreaseDuration": 10, | |||
"Description": "+6 Weapon Damage for 10s after striking the target" | |||
} | |||
] | |||
}, | }, | ||
"3": { | "3": { | ||
Line 3,933: | Line 6,145: | ||
"FireRateSlow": 30, | "FireRateSlow": 30, | ||
"HealFixedHealth": 70, | "HealFixedHealth": 70, | ||
"Key": "citadel_ability_healing_slash", | |||
"Name": "Crimson Slash", | "Name": "Crimson Slash", | ||
"Radius": "13m" | "Radius": "13m", | ||
"Upgrades": [ | |||
{ | |||
"FireRateSlow": 30, | |||
"Description": "+30% Fire Rate Slow" | |||
}, | |||
{ | |||
"HealMaxHealth": 10, | |||
"Description": "+10% of Max Health Heal on hero hit" | |||
}, | |||
{ | |||
"AbilityCooldown": -5.75, | |||
"Description": "-5.75s Cooldown" | |||
} | |||
] | |||
}, | }, | ||
"4": { | "4": { | ||
Line 3,947: | Line 6,174: | ||
"BulletResist": 40, | "BulletResist": 40, | ||
"Description": "Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.", | "Description": "Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.", | ||
"Key": "citadel_ability_infinity_slash", | |||
"Name": "Shadow Transformation", | "Name": "Shadow Transformation", | ||
"Radius": null, | "Radius": null, | ||
"TechResist": 40 | "TechResist": 40, | ||
"Upgrades": [ | |||
{ | |||
"AbilityCooldown": -28, | |||
"Description": "-28.0s Cooldown" | |||
}, | |||
{ | |||
"BonusMoveSpeed": "4m", | |||
"Description": "+4m/s Move Speed" | |||
}, | |||
{ | |||
"AbilityDuration": 1.5, | |||
"Description": "+1.5s Duration" | |||
} | |||
] | |||
} | } | ||
}, | }, | ||
Line 3,967: | Line 6,209: | ||
"LevelScaling": { | "LevelScaling": { | ||
"BulletDamage": 0.5, | "BulletDamage": 0.5, | ||
" | "MeleeDamage": 3.4, | ||
" | "Health": 31, | ||
" | "TechDamagePerc": 0, | ||
"BulletResist": 0 | |||
}, | }, | ||
"LightMeleeDamage": 69, | "LightMeleeDamage": 69, |
Revision as of 18:40, 19 September 2024
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hero_atlas |
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hero_bebop |
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hero_bomber |
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hero_cadence |
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hero_chrono |
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hero_dynamo |
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hero_forge |
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hero_genericperson |
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hero_ghost |
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hero_gigawatt |
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hero_gunslinger |
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hero_haze |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_hornet |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_inferno |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_kali |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_kelvin |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_krill |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_lash |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_mirage |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_nano |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_orion |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_rutger |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_shiv |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_slork |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_synth |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_targetdummy |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_tengu |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_thumper |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_tokamak |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_viscous |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_warden |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_wraith |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_wrecker |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_yakuza |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
hero_yamato |
|