Data:Lang es.json: Difference between revisions
Jump to navigation
Jump to search
Sur created the page Data:Lang es.json using a non-default content model "JSON" |
m FOR TESTING, these are only attributes so far |
||
Line 1: | Line 1: | ||
{} | { | ||
"Language": "spanish", | |||
"MODIFIER_STATE_ROOTED": "Inmovilizado/a", | |||
"MODIFIER_STATE_DISARMED": "Desarmado/a", | |||
"MODIFIER_STATE_SILENCED": "Silenciado/a", | |||
"MODIFIER_STATE_STUNNED": "Aturdido/a", | |||
"MODIFIER_STATE_INVULNERABLE": "Invulnerable", | |||
"MODIFIER_STATE_TECH_INVULNERABLE": "Invulnerable espiritualmente", | |||
"MODIFIER_STATE_BURNING": "Burning", | |||
"MODIFIER_STATE_SLOWED": "Slowed", | |||
"MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield", | |||
"MODIFIER_STATE_IS_ASLEEP": "Asleep", | |||
"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable", | |||
"MODIFIER_STATE_CHAINED": "Encadenado/a", | |||
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | |||
"MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof", | |||
"MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached", | |||
"MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed", | |||
"MODIFIER_STATE_TOXIC_BULLETS": "Tóxico/a", | |||
"MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time", | |||
"MODIFIER_STATE_BLINDED": "Cegado/a", | |||
"Citadel_StatusEffect": "Efecto de estado", | |||
"Citadel_StatusEffectStun": "Aturdir", | |||
"Citadel_StatusEffectEMP": "Silenciado/a", | |||
"Citadel_StatusEffectFreeze": "Congelar", | |||
"Citadel_StatusEffectBurn": "Quemar", | |||
"Citadel_StatusEffectBleed": "Sangrar", | |||
"Citadel_StatusEffectSleep": "Dormir", | |||
"Citadel_StatusEffectTethered": "Atar", | |||
"Citadel_StatusEffectImmobilize": "Inmovilizar", | |||
"Citadel_StatusEffectDisarmed": "Desarmar", | |||
"Citadel_StatusEffectInvisible": "Invisible", | |||
"Citadel_StatusEffectStacks": "Stacks", | |||
"Citadel_StatusEffectInfiniteClip": "Infinite Ammo", | |||
"Citadel_StatusEffectBulletDebuff": "Bullet Debuff", | |||
"Citadel_StatusEffectBuff": "Buff", | |||
"modifier_citadel_in_shop": "In Shop", | |||
"modifier_citadel_in_fountain": "Home Base", | |||
"modifier_citadel_pre_match_wait": "Esperando el inicio de la partida", | |||
"modifier_citadel_rapid_fire": "Bullet Storm", | |||
"modifier_citadel_damageboost": "Damage Boost", | |||
"modifier_citadel_damage_reduction": "Armor Boost", | |||
"modifier_slowaura": "Ralentizado/a", | |||
"modifier_citadel_slowtarget": "Ralentizado/a", | |||
"modifier_citadel_lineslow": "Ralentizado/a", | |||
"modifier_slow_base": "Ralentizado/a", | |||
"modifier_damageovertime": "Sangrando", | |||
"modifier_citadel_stunned": "Aturdido/a", | |||
"modifier_citadel_knockdown": "Aturdido/a", | |||
"modifier_citadel_delayed_stun": "Delayed Stun", | |||
"modifier_citadel_knockdown_stumble": "Stumble", | |||
"modifier_citadel_banished": "Desterrado/a", | |||
"modifier_citadel_speed_boost": "Speed Boost", | |||
"modifier_pullaura": "Pulled", | |||
"modifier_healaura": "Healing", | |||
"modifier_citadel_root": "Inmovilizado/a", | |||
"modifier_citadel_charging": "Charging", | |||
"modifier_invis": "Stealthed", | |||
"modifier_invis_start_delay": "Entering Stealth", | |||
"modifier_invis_fading": "Fading", | |||
"modifier_camouflage_invis": "Camouflaged", | |||
"modifier_citadel_silenced": "Silenciado/a", | |||
"emp_immune": "Silenced Immune", | |||
"modifier_citadel_muted": "Muted", | |||
"modifier_citadel_disarmed": "Desarmado/a", | |||
"modifier_citadel_tech_shield": "Escudo espiritual", | |||
"modifier_item_disarmed": "Desarmado/a", | |||
"modifier_citadel_disarm_proc": "Desarmado/a", | |||
"modifier_citadel_disarm_proc_buildup": "Disarming...", | |||
"disarm_immune": "Disarm Immune", | |||
"modifier_citadel_dodging": "Dodging", | |||
"modifier_prevent_healing": "Healing Disabled", | |||
"modifier_obscured_by_steam": "Obscured", | |||
"Citadel_AbilityProperty_OnHit": "Al impactar:", | |||
"Citadel_AbilityProperty_OnExplode": "Al explotar:", | |||
"Citadel_AbilityProperty_OnAttach": "Al adjuntar:", | |||
"StatDesc_DPS": "DPS", | |||
"StatDesc_MeleeDamage": "Daño cuerpo a cuerpo", | |||
"StatDesc_LightMeleeDamage": "Cuerpo a cuerpo ligero", | |||
"StatDesc_HeavyMeleeDamage": "Cuerpo a cuerpo pesado", | |||
"StatDesc_MaxHealth": "Vida máxima", | |||
"StatDesc_ClipSizeBonus": "Munición", | |||
"StatDesc_ClipSizeIncrease": "Aumento del tamaño del cargador", | |||
"StatDesc_ClipSizeIncrease_postfix": "%", | |||
"StatDesc_BonusClips": "Clips", | |||
"StatDesc_AmmoRegen": "Ammo Regen", | |||
"StatDesc_HealthRegen": "Regeneración de vida", | |||
"StatDesc_BaseHealthRegen": "Regeneración de vida", | |||
"StatDesc_ExternalHealthRegen": "External Health Regen", | |||
"StatDesc_RunSpeed": "Velocidad de movimiento", | |||
"StatDesc_RunSpeed_postfix": "m/s", | |||
"StatDesc_SprintSpeed": "Velocidad de esprint", | |||
"StatDesc_SprintSpeed_postfix": "m/s", | |||
"StatDesc_RunAcceleration": "Move Acceleration", | |||
"StatDesc_SprintAcceleration": "Sprint Acceleration", | |||
"StatDesc_IncomingDamageReduction": "Armadura", | |||
"StatDesc_IncomingDamageScale": "Incoming Damage Scale", | |||
"StatDesc_BulletArmor": "Armadura", | |||
"StatDesc_BulletArmorDamageReduction": "Resistencia a balas", | |||
"StatDesc_BulletArmorDamageReduction_postfix": "%", | |||
"StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor", | |||
"StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale", | |||
"StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor", | |||
"StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale", | |||
"StatDesc_TechArmor": "Armadura espiritual", | |||
"StatDesc_TechArmorDamageReduction": "Resistencia espiritual", | |||
"StatDesc_TechArmorDamageReduction_postfix": "%", | |||
"StatDesc_IncomingAbilityDamageReduction": "Ability Armor", | |||
"StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale", | |||
"StatDesc_TechPower": "Poder espiritual", | |||
"StatDesc_ManaPerLevel": "Energy Per Level", | |||
"StatDesc_HealthPerLevel": "Health Per Level", | |||
"StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", | |||
"StatDesc_HealthRegenPerLevel": "Health Regen Per Level", | |||
"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level", | |||
"StatDesc_SuperSprintSpeed": "Super Sprint Speed", | |||
"StatDesc_WeaponRange": "Range", | |||
"StatDesc_WeaponRecoilReduction": "Recoil Reduction", | |||
"StatDesc_FireRate": "Cadencia de tiro", | |||
"StatDesc_FireRate_postfix": "%", | |||
"StatDesc_Toughness": "Toughness", | |||
"StatDesc_Technology": "Technology", | |||
"StatDesc_Weaponry": "Weaponry", | |||
"StatDesc_WeaponPower": "Daño del arma", | |||
"StatDesc_BulletDamage": "Daño balístico", | |||
"StatDesc_TechPowerAmp": "Spirit", | |||
"StatDesc_EnergyMax": "Energy Cells", | |||
"StatDesc_EnergyRegenTime": "Energy Regen Time", | |||
"StatDesc_RoundsPerSecond": "Balas por segundo", | |||
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", | |||
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp", | |||
"StatDesc_AirJumps": "Air Jumps", | |||
"StatDesc_ZipLineSpeed": "Hyperline Speed", | |||
"StatDesc_ProcModifier": "Proc Modifier", | |||
"StatDesc_TechCooldown": "Tiempo de recarga de las habilidades", | |||
"StatDesc_TechCooldown_postfix": "%", | |||
"StatDesc_TechCooldownBetweenCharges": "Tiempo de recarga de la carga", | |||
"StatDesc_TechCooldownBetweenCharges_postfix": "%", | |||
"StatDesc_TechRange": "Alcance de las habilidades", | |||
"StatDesc_TechRange_postfix": "%", | |||
"StatDesc_MaxChargesIncrease": "Aumento del máximo de cargas", | |||
"StatDesc_RechargeRate": "Recharge Rate", | |||
"StatDesc_TechDuration": "Duración de las habilidades", | |||
"StatDesc_TechDuration_postfix": "%", | |||
"StatDesc_WeaponPowerAttribute": "Daño del arma", | |||
"StatDesc_ArmorAttribute": "Armadura", | |||
"StatDesc_HealthAttribute": "Vida", | |||
"StatDesc_TechDamageAttribute": "Daño espiritual", | |||
"StatDesc_FireRateAttribute": "Cadencia de tiro", | |||
"StatDesc_ReloadTime": "Tiempo de recarga", | |||
"StatDesc_ReloadTime_postfix": "s", | |||
"StatDesc_Stamina": "Aguante", | |||
"StatDesc_StaminaRegenPerSecond": "Recuperación del aguante", | |||
"StatDesc_StaminaRegenPerSecond_postfix": "%", | |||
"StatDesc_BaseWeaponDamage": "Daño del arma", | |||
"StatDesc_BaseWeaponDamage_postfix": "%", | |||
"StatDesc_TechDamageScale": "Daño espiritual", | |||
"StatDesc_TechShieldHealth": "Escudo espiritual", | |||
"StatDesc_BulletShieldHealth": "Escudo antibalas", | |||
"StatDesc_ReloadSpeed_prefix": "{s:sign}", | |||
"StatDesc_ReloadSpeed": "Reducción de la recarga", | |||
"StatDesc_ReloadSpeed_postfix": "%", | |||
"StatDesc_CritDamageReceivedScale": "Reducción de críticos", | |||
"StatDesc_CritDamageReceivedScale_postfix": "%", | |||
"StatDesc_StaminaCooldown": "Tiempo de recarga del aguante", | |||
"StatDesc_StaminaCooldown_postfix": "s", | |||
"StatDesc_StaminaRegenIncrease_prefix": "+", | |||
"StatDesc_StaminaRegenIncrease": "Recuperación del aguante", | |||
"StatDesc_StaminaRegenIncrease_postfix": "%", | |||
"StatDesc_DebuffResist": "Resistencia a desventajas", | |||
"StatDesc_DebuffResist_postfix": "%", | |||
"StatDesc_HealingOutput": "Amp. de curación", | |||
"StatDesc_HealingOutput_postfix": "%", | |||
"StatDesc_BulletSpeed": "Velocidad de las balas", | |||
"StatDesc_BulletSpeed_postfix": "m/s", | |||
"StatDesc_BulletSpeedIncrease": "Aumento de la velocidad de las balas", | |||
"StatDesc_BulletSpeedIncrease_postfix": "%", | |||
"StatDesc_WeaponRangeFalloffMin_postfix": "m", | |||
"StatDesc_WeaponRangeFalloffMax_postfix": "m", | |||
"StatDesc_AttackPower": "Attack Power", | |||
"StatDesc_AbilityPower": "Ability Power", | |||
"StatDesc_DefensePower": "Defense Power", | |||
"StatDesc_TechLifesteal_prefix": "{s:sign}", | |||
"StatDesc_TechLifesteal": "Robo de vida espiritual", | |||
"StatDesc_TechLifesteal_postfix": "%", | |||
"StatDesc_TechLifestealNonHero_prefix": "{s:sign}", | |||
"StatDesc_TechLifestealNonHero": "Robo de vida espiritual contra no héroes", | |||
"StatDesc_BulletLifesteal_prefix": "{s:sign}", | |||
"StatDesc_BulletLifesteal": "Robo de vida balístico", | |||
"StatDesc_BulletLifesteal_postfix": "%", | |||
"Attribute_EWeaponAttribute_RapidFire": "Disparo rápido", | |||
"Attribute_EWeaponAttribute_BurstFire": "Fuego a discreción", | |||
"Attribute_EWeaponAttribute_Spreadshot": "Disparo dividido", | |||
"Attribute_EWeaponAttribute_BeamWeapon": "Arma de rayos", | |||
"Attribute_EWeaponAttribute_CloseRange": "Corto alcance", | |||
"Attribute_EWeaponAttribute_MediumRange": "Media distancia", | |||
"Attribute_EWeaponAttribute_LongRange": "Larga distancia", | |||
"Attribute_EWeaponAttribute_HeavyHitter": "Impactos fuertes", | |||
"Attribute_EWeaponAttribute_Projectile": "Proyectil", | |||
"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", | |||
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", | |||
"HealthAttribute_Desc": "%s1 to any health and health regen bonuses", | |||
"TechDamageAttribute_Desc": "%s1 to any spirit damage bonus", | |||
"FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus", | |||
"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", | |||
"ArmorAttribute_Desc_0": "no additional bullet armor bonuses", | |||
"HealthAttribute_Desc_0": "no additional health and health regen bonuses", | |||
"TechDamageAttribute_Desc_0": "no additional spirit damage bonuses", | |||
"FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses", | |||
"EMultiplyBase_postfix": "%", | |||
"HealAmount_label": "de curación", | |||
"HealInterval_label": "de intervalo de curación", | |||
"HealInterval_postfix": "s", | |||
"SlowPercent_label": "de ralent. de movimiento", | |||
"SlowPercent_postfix": "%", | |||
"movement_slow": "Ralentización de movimiento", | |||
"SlowDurationPerStack_label": "de ralentización por acumulación", | |||
"SlowDurationPerStack_postfix": "s", | |||
"DroneLifetime_label": "Drone Lifetime", | |||
"CritChance_label": "de probabilidad de crítico", | |||
"CritChance_postfix": "%", | |||
"ShieldHealth_label": "de vida del escudo", | |||
"SpeedBoostPercent_label": "Speed", | |||
"SpeedBoostPercent_prefix": "{s:sign}", | |||
"SpeedBoostPercent_postfix": "%", | |||
"Damage_label": "de daño", | |||
"DamageBoosted_label": "de daño", | |||
"DamagePlayer_label": "de daño a los jugadores", | |||
"DamageNPC_label": "de daño a no jugadores", | |||
"DetectionRadius_label": "de radio de detección", | |||
"MaxMines_label": "Max Mines", | |||
"HealRate_label": "Heal Rate", | |||
"HealRate_postfix": "por segundo", | |||
"Radius_label": "de radio", | |||
"Radius_postfix": "m", | |||
"InactiveRadius_label": "de radio inactivo", | |||
"InactiveRadius_postfix": "m", | |||
"ActiveRadius_label": "de radio activo", | |||
"ActiveRadius_postfix": "m", | |||
"MaxRadius_label": "de radio máximo", | |||
"MaxRadius_postfix": "m", | |||
"TackleRadius_label": "Tackle Radius", | |||
"TackleRadius_postfix": "m", | |||
"MovementDamagePercent_label": "de daño", | |||
"DPS_label": "de DPS", | |||
"DPSIncrease_label": "Damage Increase Rate", | |||
"DPSMin_label": "de DPS mínimo", | |||
"DPSMax_label": "de DPS máximo", | |||
"DPS_Self_label": "de daño autoinfligido", | |||
"DPS_Self_postfix": "por segundo", | |||
"BaseAttackDamage_prefix": "{s:sign}", | |||
"BaseAttackDamage_label": "de daño base", | |||
"BonusHealth_prefix": "{s:sign}", | |||
"BonusHealth_label": "de vida adicional", | |||
"MaxHealth_prefix": "{s:sign}", | |||
"MaxHealth_label": "de vida máxima", | |||
"BonusEnergyMax_label": "Energy Cells", | |||
"BonusMaxHealth_prefix": "{s:sign}", | |||
"BonusMaxHealth_label": "de vida", | |||
"BonusHealthPercent_prefix": "{s:sign}", | |||
"BonusHealthPercent_postfix": "%", | |||
"BonusHealthPercent_label": "de vida", | |||
"BonusHealthRegen_prefix": "{s:sign}", | |||
"BonusHealthRegen_label": "de regeneración de vida", | |||
"BaseWeaponDamage_postfix": "%", | |||
"LevelUpBaseWeaponDamage": "Bullet Damage", | |||
"LevelUpBaseMeleeDamage": "Daño cuerpo a cuerpo", | |||
"HealthRegen_prefix": "{s:sign}", | |||
"HealthRegen_label": "de regeneración de vida", | |||
"BonusRegenMaxHealthPercent_prefix": "{s:sign}", | |||
"BonusRegenMaxHealthPercent_postfix": "%", | |||
"BonusRegenMaxHealthPercent_label": "de regeneración de vida máxima", | |||
"BonusHealthRegenOutOfCombat_prefix": "{s:sign}", | |||
"BonusHealthRegenOutOfCombat_postfix": "", | |||
"BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", | |||
"ExternalBonusHealthRegen_prefix": "{s:sign}", | |||
"ExternalBonusHealthRegen_postfix": "por segundo", | |||
"ExternalBonusHealthRegen_label": "de regeneración de vida", | |||
"ActiveHealthRegenBoost_prefix": "{s:sign}", | |||
"ActiveHealthRegenBoost_postfix": "hp/sec", | |||
"ActiveHealthRegenBoost_label": "de regeneración de vida", | |||
"NonPlayerBonusWeaponPower_label": "de daño del arma contra PNJ", | |||
"NonPlayerBonusWeaponPower_prefix": "+", | |||
"NonPlayerBonusWeaponPower_postfix": "%", | |||
"NonPlayerBonusWeaponPower_conditional": "contra PNJ", | |||
"NonPlayerBulletResist_label": "Resistencia a balas contra PNJ", | |||
"NonPlayerBulletResist_prefix": "+", | |||
"NonPlayerBulletResist_postfix": "%", | |||
"NonPlayerBulletResist_conditional": "contra PNJ", | |||
"BonusMeleeDamagePercent_prefix": "{s:sign}", | |||
"BonusMeleeDamagePercent_postfix": "%", | |||
"BonusMeleeDamagePercent_label": "de daño cuerpo a cuerpo", | |||
"BonusMeleeDamage_prefix": "{s:sign}", | |||
"BonusMeleeDamage_label": "de daño cuerpo a cuerpo", | |||
"FuseTime_label": "de duración del detonador", | |||
"FuseTime_postfix": "s", | |||
"BonusAmmoRegen_prefix": "{s:sign}", | |||
"BonusAmmoRegen_postfix": "por segundo", | |||
"BonusAmmoRegen_label": "Ammo Regen", | |||
"BonusAmmo_prefix": "{s:sign}", | |||
"BonusAmmo_postfix": "%", | |||
"BonusAmmo_label": "Bullets", | |||
"Lifetime_postfix": "s", | |||
"Lifetime_label": "de duración", | |||
"Distance_postfix": "m", | |||
"Distance_label": "Distance", | |||
"ChainDamageCoeff_postfix": "% of gun damage", | |||
"ChainDamageCoeff_label": "Chain Damage", | |||
"BulletArmor_prefix": "{s:sign}", | |||
"BulletArmor_label": "de armadura antibalas", | |||
"BulletResist_prefix": "{s:sign}", | |||
"BulletResist_postfix": "%", | |||
"BulletResist_label": "de resist. a balas", | |||
"BulletArmorDamageReduction_prefix": "{s:sign}", | |||
"BulletArmorDamageReduction_postfix": "%", | |||
"BulletArmorDamageReduction_label": "de resist. a balas", | |||
"TechArmorDamageReduction_prefix": "{s:sign}", | |||
"TechArmorDamageReduction_postfix": "%", | |||
"TechArmorDamageReduction_Label": "de resist. espiritual", | |||
"TechDamageScale_prefix": "{s:sign}", | |||
"TechDamageScale_postfix": "%", | |||
"TechDamageScale_label": "de daño espiritual", | |||
"TechArmor_prefix": "{s:sign}", | |||
"TechArmor_label": "de armadura espiritual", | |||
"TechResist_prefix": "{s:sign}", | |||
"TechResist_postfix": "%", | |||
"TechResist_label": "de resist. espiritual", | |||
"TechResistPerStack_prefix": "{s:sign}", | |||
"TechResistPerStack_postfix": "%", | |||
"TechResistPerStack_label": "de amplificación espiritual por acumulación", | |||
"MagicIncreasePerStack_prefix": "{s:sign}", | |||
"MagicIncreasePerStack_postfix": "%", | |||
"MagicIncreasePerStack_label": "de amplificación espiritual por acumulación", | |||
"BulletDamageReduction_postfix": "%", | |||
"BulletDamageReduction_label": "de armadura antibalas", | |||
"ActiveBulletDamageReduction_prefix": "{s:sign}", | |||
"ActiveBulletDamageReduction_label": "de daño balístico", | |||
"ActiveBulletDamageReduction_postfix": "%", | |||
"BonusMoveSpeed_prefix": "{s:sign}", | |||
"BonusMoveSpeed_label": "de vel. de movimiento", | |||
"BonusMoveSpeed_postfix": "m/s", | |||
"RunSpeed_postfix": "m/s", | |||
"WeaponRange_label": "de alcance del arma", | |||
"WeaponRange_postfix": "m", | |||
"BonusMoveSpeedPercent_prefix": "{s:sign}", | |||
"BonusMoveSpeedPercent_postfix": "%", | |||
"BonusMoveSpeedPercent_label": "de vel. de movimiento", | |||
"SlowResistancePercent_prefix": "{s:sign}", | |||
"SlowResistancePercent_label": "de resistencia a ralentización de movimiento", | |||
"SlowResistancePercent_postfix": "%", | |||
"AirSpeedBonus_label": "de velocidad adicional en el aire", | |||
"AirSpeedBonus_prefix": "{s:sign}", | |||
"AirSpeedBonus_postfix": "m/s", | |||
"AscendSpeed_label": "", | |||
"DescendSpeed_label": "", | |||
"BonusCooldownReduction_label": "de reducción del tiempo de espera por bala", | |||
"BonusClipSize_prefix": "{s:sign}", | |||
"BonusClipSize_label": "de munición", | |||
"BonusClipSizePercent_prefix": "{s:sign}", | |||
"BonusClipSizePercent_postfix": "%", | |||
"BonusClipSizePercent_label": "de munición", | |||
"TemporaryBonusClipSize_prefix": "{s:sign}", | |||
"TemporaryBonusClipSize_label": "de munición temporal", | |||
"TemporaryBonusClipSizePercent_prefix": "{s:sign}", | |||
"TemporaryBonusClipSizePercent_postfix": "%", | |||
"TemporaryBonusClipSizePercent_label": "de munición temporal", | |||
"BulletPenetrationPercent_postfix": "%", | |||
"BulletPenetrationPercent_label": "de perforación balística", | |||
"TechPower_prefix": "{s:sign}", | |||
"TechPower_label": "de poder espiritual", | |||
"ArmorPower_prefix": "{s:sign}", | |||
"ArmorPower_label": "de vida base", | |||
"ArmorPower_postfix": "%", | |||
"TechPowerAmp_prefix": "{s:sign}", | |||
"TechPowerAmp_label": "Spirit", | |||
"TechPowerAmp_postfix": "", | |||
"SpellAmplificationPercent_prefix": "{s:sign}", | |||
"SpellAmplificationPercent_label": "de poder espiritual", | |||
"NanoTechPerShot_label": "de daño espiritual", | |||
"ExplosiveSplashDamage_label": "Explode Damage", | |||
"BulletDamageTotal_label": "de daño balístico", | |||
"ChargesRestored_label": "carga(s) restaurada(s)", | |||
"BonusFireRate_prefix": "{s:sign}", | |||
"BonusFireRate_postfix": "%", | |||
"BonusFireRate_label": "de cadencia de tiro", | |||
"ActivatedFireRate_prefix": "{s:sign}", | |||
"ActivatedFireRate_postfix": "%", | |||
"ActivatedFireRate_label": "de cadencia de tiro", | |||
"BonusFireRatePlayerUnit_prefix": "{s:sign}", | |||
"BonusFireRatePlayerUnit_postfix": "%", | |||
"BonusFireRatePlayerUnit_label": "de cadencia de tiro de los esbirros", | |||
"BonusFireRateNPC_prefix": "{s:sign}", | |||
"BonusFireRateNPC_postfix": "%", | |||
"BonusFireRateNPC_label": "de cadencia de tiro de los PNJ", | |||
"BonusMeleeAttackSpeed_prefix": "{s:sign}", | |||
"BonusMeleeAttackSpeed_postfix": "%", | |||
"BonusMeleeAttackSpeed_label": "Melee Speed", | |||
"AbilityDamageReduction_label": "de reducción del daño espiritual", | |||
"AbilityDamageReduction_postfix": "%", | |||
"SlowProcChance_label": "Chance to slow on hit", | |||
"SlowProcChance_postfix": "%", | |||
"SlowDuration_label": "de duración de la ralentización", | |||
"SlowDuration_postfix": "s", | |||
"PoisonDamage_label": "Poison Damage", | |||
"PoisonDuration_label": "de duración", | |||
"PoisonDuration_postfix": "s", | |||
"DebuffDuration_label": "de duración de la desventaja", | |||
"DebuffDuration_postfix": "s", | |||
"DotHealthPercent_label": "de daño por sangrado", | |||
"DotHealthPercent_postfix": "%/s", | |||
"FreezeDuration_label": "de duración de la congelación", | |||
"FreezeDuration_postfix": "s", | |||
"CooldownReduction_prefix": "{s:sign}", | |||
"CooldownReduction_postfix": "%", | |||
"CooldownReduction_label": "de reducción del tiempo de recarga", | |||
"ImbuedCooldownReduction_prefix": "{s:sign}", | |||
"ImbuedCooldownReduction_postfix": "%", | |||
"ImbuedCooldownReduction_label": "de reducción del t. de recarga de las habilidades imbuidas", | |||
"NonImbuedCooldownReduction_prefix": "{s:sign}", | |||
"NonImbuedCooldownReduction_postfix": "%", | |||
"NonImbuedCooldownReduction_label": "de reducción del t. de recarga de las habilidades sin imbuir", | |||
"CooldownReductionFlat_postfix": "s", | |||
"CooldownReductionFlat_label": "de reducción del tiempo de recarga", | |||
"BonusAbilityCharges_prefix": "{s:sign}", | |||
"BonusAbilityCharges_label": "cargas adicionales de las habilidades", | |||
"BonusChargedAbilityDamage_label": "Charged Ability Damage", | |||
"BonusChargedAbilityDamage_prefix": "{s:sign}", | |||
"BonusChargedAbilityDamage_postfix": "%", | |||
"CooldownBetweenChargeReduction_prefix": "+", | |||
"CooldownBetweenChargeReduction_label": "de rapidez entre cargas", | |||
"CooldownBetweenChargeReduction_postfix": "%", | |||
"BonusSprintSpeed_prefix": "{s:sign}", | |||
"BonusSprintSpeed_postfix": "m/s", | |||
"BonusSprintSpeed_label": "de velocidad de esprint", | |||
"SprintSpeed_postfix": "m/s", | |||
"SprintSpeed_label": "de velocidad de esprint", | |||
"BonusSprintSpeedPercent_prefix": "{s:sign}", | |||
"BonusSprintSpeedPercent_label": "de velocidad de esprint", | |||
"BonusSprintSpeedPercent_postfix": "%", | |||
"BonusSuperSprintSpeed_prefix": "{s:sign}", | |||
"BonusSuperSprintSpeed_label": "de velocidad de esprint", | |||
"BonusSuperSprintSpeedPercent_prefix": "{s:sign}", | |||
"BonusSuperSprintSpeedPercent_postfix": "%", | |||
"TotalHealthRegen_label": "de regeneración total de vida", | |||
"StatusResistancePercent_postfix": "%", | |||
"StatusResistancePercent_label": "de resistencia a desventajas", | |||
"ActiveStatusResistancePercent_postfix": "%", | |||
"ActiveStatusResistancePercent_label": "de reducción de desventajas", | |||
"StatusResistanceDuration_label": "de duración", | |||
"StatusResistanceDuration_postfix": "s", | |||
"CleavePercentage_prefix": "{s:sign}", | |||
"CleavePercentage_label": "Splash Amount", | |||
"CleavePercentage_postfix": "%", | |||
"CleaveRadius_label": "Splash Radius", | |||
"BonusAccuracy_prefix": "{s:sign}", | |||
"BonusAccuracy_postfix": "%", | |||
"BonusAccuracy_label": "Gun Accuracy", | |||
"BonusBulletSpeedPercent_prefix": "{s:sign}", | |||
"BonusBulletSpeedPercent_postfix": "%", | |||
"BonusBulletSpeedPercent_label": "de velocidad de las balas", | |||
"LifeStealPercent_prefix": "{s:sign}", | |||
"LifeStealPercent_label": "de robo de vida", | |||
"LifeStealPercent_postfix": "%", | |||
"LifestealPercentHero_prefix": "{s:sign}", | |||
"LifestealPercentHero_label": "de robo de vida", | |||
"LifestealPercentHero_postfix": "%", | |||
"LifestealPercentNonHero_prefix": "{s:sign}", | |||
"LifestealPercentNonHero_label": "de robo de vida contra no héroes", | |||
"LifestealPercentNonHero_postfix": "%", | |||
"BulletLifestealPercent_prefix": "{s:sign}", | |||
"BulletLifestealPercent_label": "de robo de vida balístico", | |||
"BulletLifestealPercent_postfix": "%", | |||
"TechLifestealPercent_prefix": "{s:sign}", | |||
"TechLifestealPercent_label": "de robo de vida espiritual", | |||
"TechLifestealPercent_postfix": "%", | |||
"MeleeLifestealPercent_prefix": "{s:sign}", | |||
"MeleeLifestealPercent_label": "de robo de vida cuerpo a cuerpo", | |||
"MeleeLifestealPercent_postfix": "%", | |||
"StunDuration_label": "de aturdimiento", | |||
"StunDuration_postfix": "s", | |||
"StunDelay_label": "de retraso del aturdimiento", | |||
"StunDelay_postfix": "s", | |||
"MinStunDuration_postfix": "s", | |||
"MinStunDuration_label": "de duración mín. del aturdimiento", | |||
"MaxStunDuration_postfix": "s", | |||
"MaxStunDuration_label": "de duración máx. del aturdimiento", | |||
"MeleeDamageReduction_label": "Melee Armor", | |||
"MeleeDamageReductionPercent_prefix": "{s:sign}", | |||
"MeleeDamageReductionPercent_postfix": "%", | |||
"MeleeDamageReductionPercent_label": "Melee Armor", | |||
"DispenserHealth_label": "Dispenser Health", | |||
"ShotRegenTime_label": "Shot Regen Time", | |||
"ShotRegenTime_postfix": "s", | |||
"MaxShots_label": "Max Shots", | |||
"PathLength_label": "de longitud del rayo", | |||
"PathLength_postfix": "m", | |||
"ChainCount_label": "saltos máximos", | |||
"BonusPerChain_label": "de daño al saltar", | |||
"RichochetChance_label": "de probabilidad de activación", | |||
"RichochetChance_postfix": "%", | |||
"SlowSpeedLimit_label": "Speed Reduced To", | |||
"HealAmpReceivePercent_prefix": "{s:sign}", | |||
"HealAmpReceivePercent_label": "Healing Received Boost", | |||
"HealAmpReceivePercent_postfix": "%", | |||
"HealAmpCastPercent_prefix": "{s:sign}", | |||
"HealAmpCastPercent_label": "Healing Given Boost", | |||
"HealAmpCastPercent_postfix": "%", | |||
"HealAmpRegenPercent_prefix": "{s:sign}", | |||
"HealAmpRegenPercent_label": "Health Regen Boost", | |||
"HealAmpRegenPercent_postfix": "%", | |||
"HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}", | |||
"HealAmpRegenMultiplierOutOfCombat_label": "Health Regen Multiplier", | |||
"HealAmpRegenMultiplierOutOfCombat_postfix": "×", | |||
"HealAmpReceivePenaltyPercent_label": "de reducción de la curación", | |||
"HealAmpReceivePenaltyPercent_postfix": "%", | |||
"DegenResistance_label": "de resistencia a la reducción de la curación", | |||
"DegenResistance_postfix": "%", | |||
"DegenResistance_prefix": "{s:sign}", | |||
"ProcChance_label": "de probabilidad de activación", | |||
"ProcChance_postfix": "%", | |||
"OutgoingDamageReduction_label": "Attack Damage", | |||
"OutgoingDamageReduction_prefix": "-", | |||
"OutgoingDamageReduction_postfix": "%", | |||
"ProcHealth_label": "de umbral de vida", | |||
"ProcHealth_postfix": "%", | |||
"DamageBoostFromBehind_label": "Damage From Behind", | |||
"DamageBoostFromBehind_postfix": "%", | |||
"DamageBoostElsewhere_label": "Damage From Elsewhere", | |||
"DamageBoostElsewhere_postfix": "%", | |||
"BonusDPSVsPlayers_label": "DPS vs Players", | |||
"BonusDPSVsCreeps_label": "DPS vs Creeps", | |||
"EvasionPercentGlider_label": "Evasion Chance Gliding", | |||
"EvasionPercentGlider_postfix": "%", | |||
"EvasionPercent_label": "de probabilidad de evasión", | |||
"EvasionPercent_postfix": "%", | |||
"MeleeDamagePercent_label": "Melee Damage Bonus", | |||
"MeleeDamagePercent_postfix": "%", | |||
"TechShieldHealth_label": "de vida del escudo espiritual", | |||
"TempTechShieldHealth_label": "Temp Spirit Shield Health", | |||
"TechShieldDamagePercent_prefix": "{s:sign}", | |||
"TechShieldDamagePercent_label": "Spirit Shield Damage", | |||
"TechShieldDamagePercent_postfix": "%", | |||
"BulletShieldHealth_label": "de vida del escudo antibalas", | |||
"TempBulletShieldHealth_label": "Temp Bullet Shield Health", | |||
"BulletShieldDamagePercent_prefix": "{s:sign}", | |||
"BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", | |||
"BulletShieldDamagePercent_postfix": "%", | |||
"ShieldBlockPercent_label": "Damage Deflected", | |||
"ShieldBlockPercent_postfix": "%", | |||
"DamagePercent_label": "Bullet Damage Done", | |||
"DamagePercent_postfix": "%", | |||
"CycleTimePercent_label": "Fire Rate compared to Gun", | |||
"CycleTimePercent_postfix": "%", | |||
"StickyClusterCount_label": "Splits into", | |||
"StickyClusterCount_postfix": "Sticky Grenades", | |||
"FuseDuration_label": "Fuse Duration", | |||
"FuseDuration_postfix": "", | |||
"DroneCount_label": "Drone Count", | |||
"BasicReflectPercent_label": "Basic Damage Reflect", | |||
"BasicReflectPercent_postfix": "%", | |||
"LifeDrainPerSecond_label": "de daño por seg.", | |||
"HealthPercent_label": "de porcentaje de vida", | |||
"HealthPercent_postfix": "%", | |||
"DodgeAnimSpeedScale_label": "Dodge Speed Multiplier", | |||
"DodgeAnimSpeedScale_postfix": "×", | |||
"BonusDamagePercent_label": "de daño adicional", | |||
"BonusDamagePercent_postfix": "%", | |||
"BulletDamagePercent_prefix": "{s:sign}", | |||
"BulletDamagePercent_label": "de daño balístico", | |||
"BulletDamagePercent_postfix": "%", | |||
"AbilityLifestealPercent_prefix": "{s:sign}", | |||
"AbilityLifestealPercent_label": "de robo de vida espiritual", | |||
"AbilityLifestealPercent_postfix": "%", | |||
"AbilityLifestealPercentHero_prefix": "{s:sign}", | |||
"AbilityLifestealPercentHero_label": "de robo de vida espiritual", | |||
"AbilityLifestealPercentHero_postfix": "%", | |||
"AbilityLifestealPercentNonHero_prefix": "{s:sign}", | |||
"AbilityLifestealPercentNonHero_label": "de robo de vida espiritual contra no héroes", | |||
"AbilityLifestealPercentNonHero_postfix": "%", | |||
"RegenDuration_label": "de duración de la regeneración", | |||
"RegenDuration_postfix": "s", | |||
"SpreadDuration_label": "Spread Duration:", | |||
"SpreadDuration_postfix": "s", | |||
"EndRadius_label": "de radio final", | |||
"EndRadius_postfix": "m", | |||
"BulletPercentAsBurn_label": "Bullet Damage as Burning", | |||
"BulletPercentAsBurn_postfix": "%", | |||
"ItemInitialCharges_label": "carga(s)", | |||
"AuraDuration_label": "de duración del aura", | |||
"AuraDuration_postfix": "s", | |||
"ApproachSpeed_label": "Project Speed", | |||
"GrenadesInVolley_label": "granadas", | |||
"ReloadSpeedDecrease_label": "de tiempo de recarga", | |||
"ReloadSpeedDecrease_postfix": "%", | |||
"AbsorbPercentage_label": "de daño absorbido", | |||
"AbsorbPercentage_postfix": "%", | |||
"HitCap_label": "Hit Cap", | |||
"HitCap_postfix": "hits", | |||
"AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", | |||
"AbilityDamageReductionPerHit_postfix": "%", | |||
"ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", | |||
"ActiveAbilityDamageReduction_postfix": "%", | |||
"BonusAttackRange_postfix": "metros", | |||
"BonusAttackRange_label": "Weapon Range", | |||
"BonusAttackRangePercent_prefix": "{s:sign}", | |||
"BonusAttackRangePercent_postfix": "%", | |||
"BonusAttackRangePercent_label": "de distancia de caída del arma", | |||
"WeaponRecoilReduction_postfix": "%", | |||
"WeaponRecoilReduction_label": "Recoil Reduction", | |||
"BonusDPSPercent_prefix": "{s:sign}", | |||
"BonusDPSPercent_label": "de daño balístico", | |||
"BonusDPSPercent_postfix": "%", | |||
"DroneHealth_label": "Drone Health", | |||
"DeployHealthRegen_label": "Deployable Health", | |||
"TurretFireRate_label": "de cadencia de tiro de las torretas", | |||
"TurretFireRate_prefix": "+", | |||
"TurretFireRate_postfix": "%", | |||
"TurretDPS_label": "de DPS de las torretas", | |||
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | |||
"MobileResupplyRegenMultiplier_postfix": "×", | |||
"HealRadius_label": "de radio de curación", | |||
"HealRadius_postfix": "m", | |||
"BulletArmorReduction_prefix": "{s:sign}", | |||
"BulletArmorReduction_postfix": "%", | |||
"BulletArmorReduction_label": "de resist. a balas", | |||
"LocalBulletArmorReduction_prefix": "{s:sign}", | |||
"LocalBulletArmorReduction_postfix": "%", | |||
"LocalBulletArmorReduction_label": "de resist. a balas", | |||
"LocalTechArmorReduction_prefix": "{s:sign}", | |||
"LocalTechArmorReduction_label": "Magic Resist", | |||
"LocalTechArmorReduction_postfix": "%", | |||
"BulletResistOnActive_label": "de resist. a balas", | |||
"BulletResistOnActive_prefix": "{s:sign}", | |||
"BulletResistOnActive_postfix": "%", | |||
"WeaponPowerAmp_prefix": "{s:sign}", | |||
"WeaponPowerAmp_label": "Courage", | |||
"WeaponPowerWhileActivated_prefix": "{s:sign}", | |||
"WeaponPowerWhileActivated_label": "Courage", | |||
"FireRate_postfix": "%", | |||
"WeaponPower_prefix": "{s:sign}", | |||
"WeaponPower_label": "de daño del arma", | |||
"WeaponPower_postfix": "%", | |||
"DamageIncrease_prefix": "{s:sign}", | |||
"DamageIncrease_label": "de daño recibido", | |||
"DamageIncreasePercent_prefix": "{s:sign}", | |||
"DamageIncreasePercent_label": "de daño recibido", | |||
"DamageIncreasePercent_postfix": "%", | |||
"BonusAbilitySpeed_prefix": "{s:sign}", | |||
"BonusAbilitySpeed_postfix": "", | |||
"BonusAbilitySpeed_label": "Ability Move Speed", | |||
"ReloadSpeedMultipler_prefix": "{s:sign}", | |||
"ReloadSpeedMultipler_label": "de tiempo de recarga", | |||
"ReloadSpeedMultipler_postfix": "%", | |||
"HealthRegenPerTrooper_prefix": "+", | |||
"HealthRegenPerTrooper_postfix": "por soldado cercano", | |||
"HealthRegenPerTrooper_label": "de regeneración de vida", | |||
"TroopersToSummon_label": "Troopers created", | |||
"TrooperLifetime_label": "Trooper lifetime", | |||
"TrooperLifetime_postfix": "s", | |||
"DamagePerChain_label": "de daño eléctrico", | |||
"SpeedMax_label": "de vel. de movimiento", | |||
"SpeedMax_postfix": "m/s", | |||
"MoveSpeedMax_label": "de vel. de movimiento", | |||
"MoveSpeedMax_postfix": "m/s", | |||
"BulletDamagePercentAsTechDamage_label": "de daño espiritual adicional", | |||
"BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", | |||
"BonusCritDamagePercent_prefix": "{s:sign}", | |||
"BonusCritDamagePercent_label": "Bonus Crit Damage", | |||
"BonusCritDamagePercent_postfix": "%", | |||
"DPSDmgPercent_label": "DPS as Damage", | |||
"DPSDmgPercent_postfix": "%", | |||
"DamagePerSecond_label": "de daño por seg.", | |||
"TechReduction_label": "Spirit Reduction", | |||
"TechResistReduction_label": "Target Spirit Resist", | |||
"TechResistReduction_prefix": "", | |||
"TechResistReduction_postfix": "%", | |||
"DamagePulseAmount_label": "de daño por pulsación", | |||
"DamagePulseInterval_label": "de intervalo entre pulsaciones", | |||
"DamagePulseInterval_postfix": "s", | |||
"DamagePulseRadius_label": "de radio de las pulsaciones", | |||
"DamagePulseRadius_postfix": "m", | |||
"CloseRangeBonusDamagePercent_prefix": "+", | |||
"CloseRangeBonusDamagePercent_label": "de daño del arma", | |||
"CloseRangeBonusDamagePercent_postfix": "%", | |||
"CloseRangeBonusDamageRange_label": "de corto alcance", | |||
"CloseRangeBonusDamageRange_postfix": "m", | |||
"CloseRangeBonusWeaponPower_prefix": "{s:sign}", | |||
"CloseRangeBonusWeaponPower_label": "de daño del arma", | |||
"CloseRangeBonusWeaponPower_postfix": "%", | |||
"CloseRangeBonusWeaponPower_conditional": "dentro del alcance", | |||
"BonusSpirit_conditional": "tras la activación", | |||
"AboveHealthThreshold_conditional": "sobre el umbral de vida", | |||
"BelowHealthThreshold_conditional": "bajo el umbral de vida", | |||
"DashJump_conditional": "tras un salto con impulso", | |||
"EnemyAboveHealthThreshold_conditional": "Enemy above health threshold", | |||
"Quicksilver_conditional": "tras usar una habilidad", | |||
"SpiritStrike_conditional": "tras un ataque cuerpo a cuerpo certero", | |||
"LongRangeBonusWeaponPowerMinRange_label": "de distancia mínima", | |||
"LongRangeBonusWeaponPowerMinRange_postfix": "m", | |||
"LongRangeBonusWeaponPower_prefix": "{s:sign}", | |||
"LongRangeBonusWeaponPower_label": "de daño del arma", | |||
"LongRangeBonusWeaponPower_postfix": "%", | |||
"LongRangeBonusWeaponPower_conditional": "por encima del alcance", | |||
"TechRangeMultiplier_prefix": "{s:sign}", | |||
"TechRangeMultiplier_label": "de alcance de las habilidades", | |||
"TechRangeMultiplier_postfix": "%", | |||
"ImbuedTechRangeMultiplier_prefix": "{s:sign}", | |||
"ImbuedTechRangeMultiplier_label": "de alcance de las hab. imbuidas", | |||
"ImbuedTechRangeMultiplier_postfix": "%", | |||
"NonImbuedTechRangeMultiplier_prefix": "{s:sign}", | |||
"NonImbuedTechRangeMultiplier_label": "de alcance de las hab. sin imbuir", | |||
"NonImbuedTechRangeMultiplier_postfix": "%", | |||
"ThrowRange_label": "Throw Range", | |||
"ThrowRange_postfix": "m", | |||
"TechRadiusMultiplier_prefix": "{s:sign}", | |||
"TechRadiusMultiplier_label": "de radio", | |||
"TechRadiusMultiplier_postfix": "%", | |||
"ImbuedTechRadiusMultiplier_prefix": "{s:sign}", | |||
"ImbuedTechRadiusMultiplier_label": "Imbued Radius", | |||
"ImbuedTechRadiusMultiplier_postfix": "%", | |||
"NonImbuedTechRadiusMultiplier_prefix": "{s:sign}", | |||
"NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", | |||
"NonImbuedTechRadiusMultiplier_postfix": "%", | |||
"TechRangeAdditive_prefix": "{s:sign}", | |||
"TechRangeAdditive_label": "de alcance de las habilidades", | |||
"TechRangeAdditive_postfix": "m", | |||
"WindUpTime_label": "Windup Time", | |||
"WindUpTime_postfix": "s", | |||
"HealthDrainedPerSecond_label": "Health Drain", | |||
"HealthDrainedPerSecond_postfix": "por segundo", | |||
"DebuffDurationReductionPercentage_label": "de reducción de la duración de la desventaja", | |||
"DebuffDurationReductionPercentage_postfix": "%", | |||
"HealthCost_label": "Health Cost", | |||
"ZipLineSpeedPercent_prefix": "{s:sign}", | |||
"ZipLineSpeedPercent_label": "Hyperline Speed", | |||
"ZipLineSpeedPercent_postfix": "%", | |||
"ZiplineJumpBonusDuration_label": "Jump Off Duration", | |||
"ZiplineJumpBonusDuration_postfix": "s", | |||
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus", | |||
"ZiplineJumpBonusMoveSpeed_postfix": "m/s", | |||
"BonusZipLineSpeed_prefix": "{s:sign}", | |||
"BonusZipLineSpeed_label": "Hyperline Speed", | |||
"MaxProjectiles_label": "proyectiles", | |||
"DeathDelay_label": "Delay Death Duration", | |||
"TackleDurationMax_label": "Max Tackle Duration", | |||
"MoveSpeedBonus_prefix": "{s:sign}", | |||
"MoveSpeedBonus_label": "de vel. de movimiento", | |||
"MoveSpeedBonus_postfix": "m/s", | |||
"MoveSpeedFriendlyBuff_prefix": "", | |||
"MoveSpeedFriendlyBuff_label": "Ally Move Speed", | |||
"MoveSpeedFriendlyBuff_postfix": "m/s", | |||
"ProcBuildupPercent_label": "Proc Buildup", | |||
"ProcBuildupPercent_postfix": "%", | |||
"AwakenDamage_label": "Awaken Damage", | |||
"LockOnTime_label": "Lock On Time", | |||
"LockOnTime_postfix": "segundos", | |||
"StalkDuration_label": "Stalk Time", | |||
"StalkDuration_postfix": "segundos", | |||
"MaxStacks_label": "acumulaciones máximas", | |||
"TimeToMaxStacks_label": "Time To Max Stacks", | |||
"TimeToMaxStacks_postfix": "s", | |||
"DamagePerHit_label": "Damage Per Hit", | |||
"FinalBlow_label": "Final Blow Damage", | |||
"DamageThreshold_label": "de umbral de daño", | |||
"DamageReduction_label": "de reducción del daño", | |||
"DamageReduction_postfix": "%", | |||
"MeleeDamage_label": "de daño cuerpo a cuerpo", | |||
"ConvertedHealth_label": "Trooper Health", | |||
"SilenceDuration_label": "de duración del silencio", | |||
"SilenceDuration_postfix": "segundos", | |||
"Range_postfix": "m", | |||
"Range_label": "de alcance", | |||
"MinRange_label": "de alcance mínimo", | |||
"MinRange_postfix": "m", | |||
"ConeRadius_label": "Lightning Distance", | |||
"ConeRadius_postfix": "m", | |||
"ConeAngle_label": "de ángulo del cono", | |||
"ConeAngle_postfix": "grados", | |||
"ShockRadius_label": "de radio", | |||
"ShockRadius_postfix": "m", | |||
"KnockDownRadius_label": "Knockdown Radius", | |||
"KnockDownRadius_postfix": "m", | |||
"BurnDuration_postfix": "s", | |||
"BurnDuration_label": "de duración de la quemadura", | |||
"AbilityCooldown_postfix": "s", | |||
"AbilityCooldown_label": "de tiempo de recarga", | |||
"TechCooldown_postfix": "%", | |||
"TechDuration_postfix": "%", | |||
"TechLifesteal_postfix": "%", | |||
"TechRange_postfix": "%", | |||
"HealingPercent_label": "de porcentaje de curación", | |||
"HealingPercent_postfix": "%", | |||
"AbilityCooldownBetweenCharge_label": "de retraso de la carga", | |||
"AbilityCooldownBetweenCharge_postfix": "s", | |||
"AbilityDuration_postfix": "s", | |||
"AbilityDuration_label": "de duración", | |||
"TetherDuration_postfix": "s", | |||
"TetherDuration_label": "Tether Duration", | |||
"TetherRadius_postfix": "m", | |||
"TetherRadius_label": "Tether Radius", | |||
"AbilityCastRange_postfix": "m", | |||
"AbilityCastRange_label": "de alcance de lanzamiento", | |||
"AbilityCastRangeMinimum_postfix": "m", | |||
"AbilityCastRangeMinimum_label": "Range Minimum", | |||
"AbilityChannelTime_postfix": "s", | |||
"AbilityChannelTime_label": "de duración de la canalización", | |||
"AbilityCastDelay_postfix": "s", | |||
"AbilityCastDelay_label": "de retraso del lanzamiento", | |||
"AbilityCharges_label": "carga(s)", | |||
"BonusAbilityDurationPercent_prefix": "{s:sign}", | |||
"BonusAbilityDurationPercent_label": "de duración de las habilidades", | |||
"BonusAbilityDurationPercent_postfix": "%", | |||
"NonImbuedBonusDuration_prefix": "{s:sign}", | |||
"NonImbuedBonusDuration_label": "de duración de las habilidades sin imbuir", | |||
"NonImbuedBonusDuration_postfix": "%", | |||
"ImbuedBonusDuration_prefix": "{s:sign}", | |||
"ImbuedBonusDuration_label": "de duración de las habilidades imbuidas", | |||
"ImbuedBonusDuration_postfix": "%", | |||
"MissCooldown_postfix": "s", | |||
"MissCooldown_label": "Cooldown on miss", | |||
"ShockDelay_label": "de retraso antes de aturdir", | |||
"ShockDelay_postfix": "s", | |||
"ArmTime_label": "de tiempo para armar", | |||
"ArmTime_postfix": "s", | |||
"ExplodeDelay_label": "de retraso de la explosión", | |||
"ExplodeDelay_postfix": "s", | |||
"BuildUpPercentPerHit_label": "de acum. por impacto", | |||
"BuildUpPercentPerHit_postfix": "%", | |||
"FreezeBuildUpTime_label": "Freeze buildup time", | |||
"FreezeBuildUpTime_postfix": "s", | |||
"CritStackInterval_label": "Crit Charge Delay", | |||
"CritStackInterval_postfix": "s", | |||
"TurretLifetime_label": "de duración", | |||
"TurretLifetime_postfix": "s", | |||
"CritCoatingDamagePercent_prefix": "{s:sign}", | |||
"CritCoatingDamagePercent_label": "Crit Coating Crit Bonus", | |||
"CritCoatingDamagePercent_postfix": "%", | |||
"ExplosionCoatingRadius_label": "Explosion Coating Radius", | |||
"ExplosionCoatingRadius_postfix": "m", | |||
"SlowCoatingProcChance_label": "Slowing Coating Chance", | |||
"SlowCoatingProcChance_postfix": "%", | |||
"SlowCoatingMoveSpeed_label": "Slowing Coating Slow Amount", | |||
"SlowCoatingMoveSpeed_postfix": "%", | |||
"SlowCoatingDuration_label": "Slowing Coating Slow Duration", | |||
"SlowCoatingDuration_postfix": "", | |||
"MaxLifetime_label": "de duración", | |||
"MaxLifetime_postfix": "s", | |||
"ZipLineArrowLifetime_label": "Arrow Flight Time", | |||
"ZipLineArrowLifetime_postfix": "", | |||
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", | |||
"DamageTakenPercentIncreasePerStack_postfix": "%", | |||
"ShotsFired_label": "Shots fired", | |||
"ShotsFired_postfix": "", | |||
"TimeBetweenShots_label": "Time between shots", | |||
"TimeBetweenShots_postfix": "", | |||
"DroneDPS_label": "Drone Damage", | |||
"DroneDPS_postfix": "DPS", | |||
"DistanceBuff_postfix": "%", | |||
"DistanceBuff_label": "Increase at Max Range", | |||
"FullDistance_label": "Max Range:", | |||
"FullDistance_postfix": "m", | |||
"ProcDamage_label": "de daño espiritual", | |||
"BaseDamagePct_label": "Bonus Spirit Amp", | |||
"BaseDamagePct_prefix": "{s:sign}", | |||
"BaseDamagePct_postfix": "%", | |||
"TargetsPerTick_label": "objetivo(s) por disparo", | |||
"HealthToDamage_label": "de vida como daño", | |||
"DamageHealPerTarget_label": "de daño/curación por objetivo", | |||
"DeathTaxHeal_label": "Health Per Kill", | |||
"ChainRadius_label": "de radio del salto", | |||
"ChainRadius_postfix": "m", | |||
"LaunchDamage_postfix": "", | |||
"LaunchDamage_label": "Knockback Damage", | |||
"ImpaleDamage_postfix": "", | |||
"ImpaleDamage_label": "Impale Damage", | |||
"ImpaleDuration_label": "Impale Duration", | |||
"ImpaleDuration_postfix": "s", | |||
"ExplosionRadius_label": "de radio de la explosión", | |||
"ExplosionRadius_postfix": "m", | |||
"MinExplosionRadius_label": "de radio mínimo de la explosión", | |||
"MinExplosionRadius_postfix": "m", | |||
"MaxExplosionRadius_label": "de radio máx. de la explosión", | |||
"MaxExplosionRadius_postfix": "m", | |||
"ExplosionDamage_label": "de daño de la explosión", | |||
"MinExplosionDamage_label": "Min Explosion Damage:", | |||
"MinExplosionDamage_postfix": "", | |||
"ExplosionMinPercent_label": "Min Explosion Damage:", | |||
"ExplosionMinPercent_postfix": "%", | |||
"ExplosionMaxPercent_label": "Max Explosion Damage:", | |||
"ExplosionMaxPercent_postfix": "%", | |||
"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot", | |||
"EMPBuildupPercentPerShot_postfix": "%", | |||
"InvisFadeToDuration_label": "de desvanecimiento", | |||
"InvisFadeToDuration_postfix": "s", | |||
"InvisMoveSpeedMod_prefix": "{s:sign}", | |||
"InvisMoveSpeedMod_postfix": "m/s", | |||
"InvisMoveSpeedMod_label": "de vel. de esprint invisible", | |||
"MeleeAttackLength_label": "Melee Range", | |||
"MeleeAttackLength_postfix": "m", | |||
"ArmingDuration_label": "para armarse", | |||
"ArmingDuration_postfix": "s", | |||
"AirJumpVerticalSpeedPercent_prefix": "{s:sign}", | |||
"AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", | |||
"AirJumpVerticalSpeedPercent_postfix": "%", | |||
"InteruptCooldown_label": "Interrupt Cooldown", | |||
"InteruptCooldown_postfix": "", | |||
"ReflectDamage_label": "Bullet Reflect Damage", | |||
"ReflectDamage_postfix": "%", | |||
"ImmobilizeDuration_label": "de inmovilización", | |||
"ImmobilizeDuration_postfix": "s", | |||
"AirControlPercent_label": "de control aéreo", | |||
"AirControlPercent_prefix": "{s:sign}", | |||
"AirControlPercent_postfix": "%", | |||
"HeadStompBonusDamage_label": "Head Stomp Damage Bonus", | |||
"HeadStompBonusDamage_postfix": "", | |||
"HeadStompBonusRadius_label": "Head Stomp Radius Bonus", | |||
"HeadStompBonusRadius_postfix": "", | |||
"BouncePadStompCount_label": "Max Head Stomps", | |||
"NPCProcChance_label": "de probabilidad de activación de soldados", | |||
"NPCProcChance_postfix": "%", | |||
"HeroProcChance_label": "de probabilidad de activación del héroe", | |||
"HeroProcChance_postfix": "%", | |||
"AbilityProjectileSpeedPercent_label": "Speed Increase", | |||
"AbilityProjectileSpeedPercent_postfix": "%", | |||
"TechCleaveDamagePercent_label": "de daño por hendidura", | |||
"TechCleaveDamagePercent_postfix": "%", | |||
"TechCleaveTargetCap_label": "objetivos adicionales", | |||
"TechCleaveTargetCap_postfix": "", | |||
"TechCleaveRadius_label": "de radio de hendidura", | |||
"TechCleaveRadius_postfix": "m", | |||
"InitialRadius_label": "de radio inicial", | |||
"InitialRadius_postfix": "m", | |||
"BlurVisionRange_label": "Blur Vision Range", | |||
"BlurVisionRange_postfix": "m", | |||
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", | |||
"ExplosiveShotRadiusPercent_postfix": "%", | |||
"TechPowerPerCharge_label": "Spirit per Charge", | |||
"FireRatePerCharge_label": "Fire Rate per Charge", | |||
"FireRatePerCharge_postfix": "%", | |||
"ChargeDuration_label": "Charge Duration", | |||
"ChargeDuration_postfix": "s", | |||
"MaxCharges_label": "Max Charges", | |||
"ExtraBladeDamage_label": "Extra Damage per Charge", | |||
"WaveStunDuration_label": "Disarm/EMP Duration", | |||
"WaveStunDuration_postfix": "s", | |||
"WaveLifetime_label": "de duración de los proyectiles", | |||
"WaveLifetime_postfix": "s", | |||
"LockedRadius_label": "Chain Length", | |||
"LockedRadius_postfix": "m", | |||
"BoostDuration_label": "Ally Move Speed Duration", | |||
"BoostDuration_postfix": "s", | |||
"ShieldPercentage_label": "Shield Max Health %", | |||
"ShieldPercentage_postfix": "% de vida máxima", | |||
"ShieldDuration_label": "de duración del escudo", | |||
"ShieldDuration_postfix": "s", | |||
"SlowRadius_label": "de radio de ralentización", | |||
"SlowRadius_postfix": "m", | |||
"SmokeDuration_label": "Smoke Duration", | |||
"SmokeDuration_postfix": "s", | |||
"SmokeRadius_label": "Smoke Radius", | |||
"SmokeRadius_postfix": "m", | |||
"ChainDuration_label": "de duración de la atadura", | |||
"ChainDuration_postfix": "s", | |||
"InfectDuration_label": "Infect Duration", | |||
"InfectDuration_postfix": "s", | |||
"CloudDuration_label": "Cloud Lifetime", | |||
"CloudDuration_postfix": "s", | |||
"TimeSlowPercent_label": "de ralentización del tiempo", | |||
"TimeSlowPercent_postfix": "%", | |||
"CombatRegenPercent_label": "Health Regen in Combat", | |||
"CombatRegenPercent_postfix": "%", | |||
"AttackPower_prefix": "{s:sign}", | |||
"AttackPower_postfix": "", | |||
"AttackPower_label": "Attack Power", | |||
"AbilityPower_prefix": "{s:sign}", | |||
"AbilityPower_postfix": "", | |||
"AbilityPower_label": "Ability Power", | |||
"DefensePower_prefix": "{s:sign}", | |||
"DefensePower_postfix": "", | |||
"DefensePower_label": "Defense Power", | |||
"InfectionBonusDPS_prefix": "", | |||
"InfectionBonusDPS_postfix": "", | |||
"InfectionBonusDPS_label": "Infection Bonus DPS", | |||
"DecoyLifetime_prefix": "", | |||
"DecoyLifetime_postfix": "s", | |||
"Health_label": "de vida", | |||
"Grenades_label": "Extra Bombs", | |||
"SearchRadius_label": "Search Radius", | |||
"SearchRadius_postfix": "m", | |||
"GrenadesPerVolley_label": "Bombs Per Volley", | |||
"BulletArmorPenetration_label": "Target Bullet Resist", | |||
"BulletArmorPenetration_postfix": "", | |||
"RampDuration_label": "Ramp Duration", | |||
"RampDuration_postfix": "s", | |||
"EndDuration_label": "Final Duration", | |||
"EndDuration_postfix": "s", | |||
"FinalSlow_label": "Slowest Speed", | |||
"FinalSlow_postfix": "m/s", | |||
"WeaponPowerPerStack_prefix": "{s:sign}", | |||
"WeaponPowerPerStack_label": "de daño del arma por acumulación", | |||
"WeaponPowerPerStack_postfix": "%", | |||
"DamageToStack_label": "de daño recibido para cada acumulación", | |||
"DamageDuration_label": "de duración", | |||
"DamageDuration_postfix": "s", | |||
"RegenWhileInvisible_label": "de regeneración de vida durante la invisibilidad", | |||
"RegenWhileInvisible_prefix": "+", | |||
"DamageRadius_label": "de radio de daño", | |||
"DamageRadius_postfix": "m", | |||
"RestoreDelay_label": "Restore Delay", | |||
"RestoreDelay_postfix": "s", | |||
"RegenerationRate_label": "Restore Time", | |||
"RegenerationRate_postfix": "s", | |||
"BulletShieldMaxHealth_prefix": "{s:sign}", | |||
"BulletShieldMaxHealth_label": "de vida del escudo antibalas", | |||
"TechShieldMaxHealth_prefix": "{s:sign}", | |||
"TechShieldMaxHealth_label": "de vida del escudo espiritual", | |||
"ActiveBulletShieldMaxHealth_prefix": "{s:sign}", | |||
"ActiveBulletShieldMaxHealth_label": "de vida del escudo antibalas", | |||
"WeaponPowerPerKill_label": "de daño del arma por víctima", | |||
"WeaponPowerPerKill_prefix": "+", | |||
"WeaponPowerPerKill_postfix": "%", | |||
"WeaponPowerPerAssist_label": "Courage per Assist", | |||
"WeaponPowerPerDeath_label": "Courage per Death", | |||
"BonusZoomPercent_prefix": "{s:sign}", | |||
"BonusZoomPercent_label": "de ampliación de la mira", | |||
"BonusZoomPercent_postfix": "%", | |||
"MaxDPS_label": "de DPS máximo", | |||
"DamageOnHit_label": "Damage on Hit", | |||
"ProcCooldown_label": "de frecuencia máxima", | |||
"ProcCooldown_postfix": "s", | |||
"WeaponPowerPerEnemy_label": "Courage per Enemy", | |||
"WeaponPowerPerEnemy_prefix": "+", | |||
"FireRatePerEnemy_label": "Fire Rate per Enemy", | |||
"FireRatePerEnemy_prefix": "+", | |||
"FireRatePerEnemy_postfix": "%", | |||
"AssaultDuration_label": "Air Attack Duration", | |||
"AssaultDuration_postfix": "s", | |||
"AssaultFireRate_label": "Air Attack Fire Rate", | |||
"AssaultFireRate_prefix": "{s:sign}", | |||
"AssaultFireRate_postfix": "%", | |||
"ActiveHealthRegen_prefix": "{s:sign}", | |||
"ActiveHealthRegen_label": "de regeneración de vida", | |||
"ActiveHealthRegen_postfix": "de vida/s", | |||
"ActiveBonusFireRate_label": "de cadencia de tiro", | |||
"ActiveBonusFireRate_postfix": "%", | |||
"SurgeDelay_label": "de retraso", | |||
"SurgeDelay_postfix": "s", | |||
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | |||
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | |||
"FervorMovespeed_label": "de vel. de movimiento", | |||
"FervorMovespeed_postfix": "m/s", | |||
"FervorFireRate_label": "de cadencia de tiro", | |||
"FervorFireRate_postfix": "%", | |||
"FervorDebuffResistance_label": "Enrage Debuff Resistance", | |||
"FervorDebuffResistance_postfix": "%", | |||
"FervorTechResist_label": "de resist. espiritual", | |||
"PassiveFireRate_label": "de cadencia de tiro", | |||
"PassiveFireRate_postfix": "%", | |||
"TechDamagePercent_Label": "de daño", | |||
"TechDamagePercent_Postfix": "%", | |||
"DelayDuration_Label": "de duración del retraso", | |||
"DelayDuration_Postfix": "s", | |||
"MinimumDamage_Label": "Minimum Damage", | |||
"EMPDuration_label": "de duración de la desventaja", | |||
"EMPDuration_postfix": "s", | |||
"BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", | |||
"BonusBulletDamageToEMPTargets_prefix": "+", | |||
"BonusBulletDamageToEMPTargets_postfix": "%", | |||
"modifier_silencer_proc_active": "SILENCIADOR", | |||
"BulletDamageReflectedPct_label": "de daño balístico devuelto", | |||
"BulletDamageReflectedPct_postfix": "%", | |||
"SpiritDamageReflectedPct_label": "de daño espiritual devuelto", | |||
"SpiritDamageReflectedPct_postfix": "%", | |||
"DamageReflectedFrequencyPct_label": "de probabilidad de activación", | |||
"DamageReflectedFrequencyPct_postfix": "%", | |||
"modifier_armor_reactive_armor": "Fuego devuelto", | |||
"RespawnBonusHealth_label": "Respawn Bonus Health", | |||
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | |||
"RespawnBonusHealthDuration_postfix": "s", | |||
"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", | |||
"DeathImmunityDuration_label": "Death Immunity Duration", | |||
"DeathImmunityDuration_postfix": "s", | |||
"DeathImmunityPulseRateMultiplier_label": "Pulse Rate", | |||
"DeathImmunityPulseRateMultiplier_postfix": "×", | |||
"modifier_cheat_death_immunity": "Death Immune", | |||
"StasisRadius_label": "de radio", | |||
"StasisRadius_postfix": "m", | |||
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | |||
"HealPercentAmount_label": "de curación", | |||
"HealPercentAmount_postfix": "%", | |||
"Stamina_label": "de aguante", | |||
"Stamina_prefix": "+", | |||
"StaminaCooldownReduction_prefix": "+", | |||
"StaminaCooldownReduction_label": "de recuperación del aguante", | |||
"StaminaCooldownReduction_postfix": "%", | |||
"ActiveHealthChange_label": "Health Steal", | |||
"ActiveHealthChange_postfix": "de vida", | |||
"ActiveWeaponDamageChange_label": "Weapon Damage Steal", | |||
"ActiveWeaponDamageChange_postfix": "%", | |||
"modifier_upgrade_siphon_buff": "Siphon", | |||
"modifier_upgrade_siphon_debuff": "Vida robada", | |||
"SiphonRadius_label": "Activate Radius", | |||
"SiphonRadius_postfix": "m", | |||
"TechResistDuration_label": "de duración", | |||
"TechResistDuration_postfix": "s", | |||
"BleedTechResist_label": "de resist. espiritual", | |||
"BleedTechResist_prefix": "{s:sign}", | |||
"BleedTechResist_postfix": "%", | |||
"StackProcDamage_label": "Burst Damage", | |||
"StackDuration_label": "de duración de la acumulación", | |||
"StackDuration_postfix": "s", | |||
"HeadShotBonusDamage_prefix": "{s:sign}", | |||
"HeadShotBonusDamage_label": "de daño extra por disp. a la cabeza", | |||
"HeadShotDebuffDuration_label": "de duración", | |||
"HeadShotDebuffDuration_postfix": "s", | |||
"HeadShotCooldown_label": "de tiempo de recarga", | |||
"HeadShotCooldown_postfix": "s", | |||
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | |||
"ActiveChainDuration_label": "Tether Duration", | |||
"ActiveChainDuration_postfix": "s", | |||
"ActiveBulletArmorReduction_label": "de reducción de la resistencia a balas", | |||
"modifier_galvanic_storm": "Galvanic Storm", | |||
"BuildupPerProc_label": "Buildup on Shock", | |||
"BuildupPerProc_postfix": "%", | |||
"BuildupDamage_label": "Damage on Buildup", | |||
"ShockBuildupDuration_label": "Shock Buildup Lifetime", | |||
"ShockBuildupDuration_postfix": "s", | |||
"GalvanicProcDuration_label": "de duración de la ralentización", | |||
"GalvanicProcDuration_postfix": "s", | |||
"FireRateSlow_label": "menos de cadencia de tiro", | |||
"FireRateSlow_postfix": "%", | |||
"SlowFireRatePercent_label": "Fire Rate Scale", | |||
"SlowFireRatePercent_prefix": "{s:sign}", | |||
"SlowFireRatePercent_postfix": "%", | |||
"FireRateScale_label": "Fire Rate Scale", | |||
"FireRateScale_prefix": "{s:sign}", | |||
"FireRateScale_postfix": "%", | |||
"ActiveHealAmount_label": "Self Heal", | |||
"ActiveHealAmount_postfix": "HP", | |||
"BonusDamagePerHero_label": "Bonus Damage Per Hero", | |||
"BonusDamagePerHero_postfix": "%", | |||
"DebuffDelay_label": "Debuff Delay", | |||
"DebuffDelay_postfix": "s", | |||
"ArmorLossPerHit_label": "Resist lost per Hit", | |||
"ArmorLossPerHit_postfix": "%", | |||
"StackLossFrequency_label": "Resist Loss Frequency", | |||
"StackLossFrequency_postfix": "s", | |||
"MaxBulletResist_label": "de resistencia máxima a balas", | |||
"MaxBulletResist_postfix": "%", | |||
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", | |||
"berserker_stack": "Berserker", | |||
"WeaponDamageBonus_prefix": "{s:sign}", | |||
"WeaponDamageBonus_label": "de daño del arma", | |||
"TechDamageBonusPercent_prefix": "{s:sign}", | |||
"TechDamageBonusPercent_label": "de daño espiritual", | |||
"TechDamageBonusPercent_postfix": "%", | |||
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}", | |||
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash", | |||
"EchoShardBonusSpirit_prefix": "{s:sign}", | |||
"EchoShardBonusSpirit_label": "Spirit Power for Echo Ability", | |||
"BonusSpirit_prefix": "{s:sign}", | |||
"BonusSpirit_label": "de poder espiritual", | |||
"modifier_power_shard_bonus": "Echo Boost", | |||
"BonusDuration_label": "Bonus Duration", | |||
"BonusDuration_postfix": "s", | |||
"superior_stamina_buff": "Bonus Spirit Power", | |||
"HighGroundBonusWeaponPower_prefix": "{s:sign}", | |||
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies", | |||
"HighGroundBonusWeaponPower_postfix": "%", | |||
"BonusBaseWeaponDamage_prefix": "{s:sign}", | |||
"BonusBaseWeaponDamage_label": "de daño del arma", | |||
"BonusBaseWeaponDamage_postfix": "%", | |||
"BaseAttackDamagePercent_prefix": "{s:sign}", | |||
"BaseAttackDamagePercent_label": "de daño del arma", | |||
"BaseAttackDamagePercent_postfix": "%", | |||
"ImbuedTechPower_prefix": "{s:sign}", | |||
"ImbuedTechPower_label": "de poder espiritual de la habilidad imbuida", | |||
"MovementSpeedBonusDuration_label": "de duración de la velocidad de movimiento", | |||
"MovementSpeedBonusDuration_postfix": "s", | |||
"EnemyLifeThreshold_label": "Threshold", | |||
"EnemyLifeThreshold_postfix": "%", | |||
"CloneDamageTakenIncreasePercent_label": "Clone Damage Taken", | |||
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}", | |||
"CloneDamageTakenIncreasePercent_postfix": "%", | |||
"ability_abort_cast": "Cancelar", | |||
"ability_cancel_channel": "Finalizar canalización", | |||
"citadel_ability_lightning_dodge": "Lightning Roll", | |||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | |||
"citadel_ability_basicdamagereflect": "Reflect Basic Damage", | |||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | |||
"modifier_limit_ability_cooldown": "Quick Cooldowns", | |||
"ability_golden_idol": "Drop Soul Urn", | |||
"golden_idol_bonus_01": "+25 % de almas adicionales", | |||
"golden_idol_bonus_02": "+1 punto de habilidad", | |||
"ability_capture_zip_line": "Capture Hyperline", | |||
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline", | |||
"modifier_citadel_containment_victim": "Containment", | |||
"modifier_hollow_point_stack": "Bala de punta hueca", | |||
"LifeThreshold_label": "Life Threshold", | |||
"LifeThreshold_postfix": "%", | |||
"Cloaked": "Cloaked", | |||
"zipline_boost": "Vía rápida acelerada", | |||
"ActiveTechPower_label": "de poder espiritual", | |||
"ActiveTechPower_prefix": "+", | |||
"ActiveBulletShieldHealth_label": "Active Shield Health", | |||
"ActiveBulletShieldDuration_label": "Active Shield Duration", | |||
"ActiveBulletShieldDuration_postfix": "s", | |||
"PassiveShieldCooldown_label": "de tiempo de recarga", | |||
"PassiveShieldCooldown_postfix": "s", | |||
"active_bullet_shield": "de escudo antibalas", | |||
"SlamDownRadius_label": "Slam Radius", | |||
"SlamDownRadius_postfix": "m", | |||
"StealDuration_label": "de duración del robo", | |||
"StealDuration_postfix": "s", | |||
"VeilCross_conditional": "Cruzar un velo cósmico", | |||
"modifier_veil_walker_triggered": "Cadencia de tiro del velo", | |||
"modifier_veil_walker_stealth": "Invisibilidad del caminante del velo", | |||
"InvisDuration_label": "de duración de la invisibilidad", | |||
"InvisDuration_postfix": "s", | |||
"SlideScale_label": "de distancia de deslizamiento", | |||
"SlideScale_postfix": "%", | |||
"SlideScale_prefix": "+", | |||
"AirMoveIncreasePercent_label": "de dist. de salto/impulso en el aire", | |||
"AirMoveIncreasePercent_postfix": "%", | |||
"AirMoveIncreasePercent_prefix": "+", | |||
"ActiveReloadPercent_label": "de munición", | |||
"ActiveReloadPercent_postfix": "%", | |||
"ActiveReloadPercent_prefix": "+", | |||
"RespawnHealthPercent_label": "de vida al renacer", | |||
"RespawnHealthPercent_postfix": "%", | |||
"ActiveBonusMoveSpeed_label": "de vel. de movimiento", | |||
"ActiveBonusMoveSpeed_prefix": "{s:sign}", | |||
"ActiveBonusMoveSpeed_postfix": "m/s", | |||
"ActiveItemUse_conditional": "mientras esté activo", | |||
"BuffMoveSpeedBonus_label": "de vel. de movimiento", | |||
"BuffMoveSpeedBonus_postfix": "m/s", | |||
"BuffMoveSpeedBonus_prefix": "{s:sign}", | |||
"ChannelMoveSpeed_label": "Channel Move Speed", | |||
"ChannelMoveSpeed_postfx": "m/s", | |||
"ChannelMoveSpeed_prefix": "", | |||
"BulletShieldOnCast_label": "de escudo antibalas", | |||
"TechShieldOnCast_label": "de escudo espiritual", | |||
"BulletShieldDuration_label": "Bullet Shield Duration", | |||
"BulletShieldDuration_postfix": "s", | |||
"BloodPoolDPS_label": "Blood Pool DPS", | |||
"BloodPoolDuration_label": "Blood Pool Duration", | |||
"BloodPoolDuration_postfix": "s", | |||
"BloodPoolRadius_label": "Blood Pool Radius", | |||
"BloodPoolRadius_postfix": "m", | |||
"LowHealthThreshold_label": "Health Threshold", | |||
"LowHealthThreshold_postfix": "%", | |||
"LowHealthTechResist_label": "de resist. espiritual", | |||
"LowHealthTechResist_prefix": "{s:sign}", | |||
"LowHealthWeaponPowerPercent_label": "Courage", | |||
"LowHealthWeaponPowerPercent_prefix": "{s:sign}", | |||
"LowHealthWeaponPowerPercent_postfix": "%", | |||
"BuildupDuration_label": "de disminución de la acumulación", | |||
"BuildupDuration_postfix": "s", | |||
"BuildupExpire_label": "Buildup Expire", | |||
"BuildupExpire_postfix": "s", | |||
"BuildupDecayDelay_label": "Buildup Decay Delay", | |||
"BuildupDecayDelay_postfix": "s", | |||
"BuildupRate_label": "Buildup Per Shot", | |||
"BuildupRate_postfix": "", | |||
"BuildupPerShot_label": "de acum. por impacto", | |||
"BuildupPerShot_postfix": "%", | |||
"StacksPerShot_label": "Stacks Per Shot", | |||
"DamageOnApply_label": "Damage On Apply", | |||
"citadel_modifier_teleport": "Teletransportándose", | |||
"MaxHealthLossPercent_label": "de vida máxima", | |||
"MaxHealthLossPercent_postfix": "%", | |||
"BonusClipPerKill_prefix": "{s:sign}", | |||
"BonusClipPerKill_label": "de munición adicional por víctima", | |||
"BonusSpiritPerKill_prefix": "{s:sign}", | |||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | |||
"MaxClipBonus_label": "Max Clip Bonus", | |||
"SummonDuration_label": "de duración de la invocación", | |||
"SummonDuration_postfix": "s" | |||
} |
Revision as of 17:18, 15 September 2024
Language | "spanish" |
---|---|
MODIFIER_STATE_ROOTED | "Inmovilizado/a" |
MODIFIER_STATE_DISARMED | "Desarmado/a" |
MODIFIER_STATE_SILENCED | "Silenciado/a" |
MODIFIER_STATE_STUNNED | "Aturdido/a" |
MODIFIER_STATE_INVULNERABLE | "Invulnerable" |
MODIFIER_STATE_TECH_INVULNERABLE | "Invulnerable espiritualmente" |
MODIFIER_STATE_BURNING | "Burning" |
MODIFIER_STATE_SLOWED | "Slowed" |
MODIFIER_STATE_BULLET_SHIELD_WEAKENED | "Weakened Bullet Shield" |
MODIFIER_STATE_IS_ASLEEP | "Asleep" |
MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS | "Crit Vulnerable" |
MODIFIER_STATE_CHAINED | "Encadenado/a" |
MODIFIER_STATE_ALL_ARMOR_DISABLED | "Armors Disabled" |
MODIFIER_STATE_BULLET_INVULNERABLE | "Bulletproof" |
MODIFIER_STATE_DRONE_ATTACHED | "Drone Attached" |
MODIFIER_STATE_WEAPON_JAMMED | "Weapon Jammed" |
MODIFIER_STATE_TOXIC_BULLETS | "Tóxico/a" |
MODIFIER_STATE_DISPLAY_LIFETIME | "Life Time" |
MODIFIER_STATE_BLINDED | "Cegado/a" |
Citadel_StatusEffect | "Efecto de estado" |
Citadel_StatusEffectStun | "Aturdir" |
Citadel_StatusEffectEMP | "Silenciado/a" |
Citadel_StatusEffectFreeze | "Congelar" |
Citadel_StatusEffectBurn | "Quemar" |
Citadel_StatusEffectBleed | "Sangrar" |
Citadel_StatusEffectSleep | "Dormir" |
Citadel_StatusEffectTethered | "Atar" |
Citadel_StatusEffectImmobilize | "Inmovilizar" |
Citadel_StatusEffectDisarmed | "Desarmar" |
Citadel_StatusEffectInvisible | "Invisible" |
Citadel_StatusEffectStacks | "Stacks" |
Citadel_StatusEffectInfiniteClip | "Infinite Ammo" |
Citadel_StatusEffectBulletDebuff | "Bullet Debuff" |
Citadel_StatusEffectBuff | "Buff" |
modifier_citadel_in_shop | "In Shop" |
modifier_citadel_in_fountain | "Home Base" |
modifier_citadel_pre_match_wait | "Esperando el inicio de la partida" |
modifier_citadel_rapid_fire | "Bullet Storm" |
modifier_citadel_damageboost | "Damage Boost" |
modifier_citadel_damage_reduction | "Armor Boost" |
modifier_slowaura | "Ralentizado/a" |
modifier_citadel_slowtarget | "Ralentizado/a" |
modifier_citadel_lineslow | "Ralentizado/a" |
modifier_slow_base | "Ralentizado/a" |
modifier_damageovertime | "Sangrando" |
modifier_citadel_stunned | "Aturdido/a" |
modifier_citadel_knockdown | "Aturdido/a" |
modifier_citadel_delayed_stun | "Delayed Stun" |
modifier_citadel_knockdown_stumble | "Stumble" |
modifier_citadel_banished | "Desterrado/a" |
modifier_citadel_speed_boost | "Speed Boost" |
modifier_pullaura | "Pulled" |
modifier_healaura | "Healing" |
modifier_citadel_root | "Inmovilizado/a" |
modifier_citadel_charging | "Charging" |
modifier_invis | "Stealthed" |
modifier_invis_start_delay | "Entering Stealth" |
modifier_invis_fading | "Fading" |
modifier_camouflage_invis | "Camouflaged" |
modifier_citadel_silenced | "Silenciado/a" |
emp_immune | "Silenced Immune" |
modifier_citadel_muted | "Muted" |
modifier_citadel_disarmed | "Desarmado/a" |
modifier_citadel_tech_shield | "Escudo espiritual" |
modifier_item_disarmed | "Desarmado/a" |
modifier_citadel_disarm_proc | "Desarmado/a" |
modifier_citadel_disarm_proc_buildup | "Disarming..." |
disarm_immune | "Disarm Immune" |
modifier_citadel_dodging | "Dodging" |
modifier_prevent_healing | "Healing Disabled" |
modifier_obscured_by_steam | "Obscured" |
Citadel_AbilityProperty_OnHit | "Al impactar:" |
Citadel_AbilityProperty_OnExplode | "Al explotar:" |
Citadel_AbilityProperty_OnAttach | "Al adjuntar:" |
StatDesc_DPS | "DPS" |
StatDesc_MeleeDamage | "Daño cuerpo a cuerpo" |
StatDesc_LightMeleeDamage | "Cuerpo a cuerpo ligero" |
StatDesc_HeavyMeleeDamage | "Cuerpo a cuerpo pesado" |
StatDesc_MaxHealth | "Vida máxima" |
StatDesc_ClipSizeBonus | "Munición" |
StatDesc_ClipSizeIncrease | "Aumento del tamaño del cargador" |
StatDesc_ClipSizeIncrease_postfix | "%" |
StatDesc_BonusClips | "Clips" |
StatDesc_AmmoRegen | "Ammo Regen" |
StatDesc_HealthRegen | "Regeneración de vida" |
StatDesc_BaseHealthRegen | "Regeneración de vida" |
StatDesc_ExternalHealthRegen | "External Health Regen" |
StatDesc_RunSpeed | "Velocidad de movimiento" |
StatDesc_RunSpeed_postfix | "m/s" |
StatDesc_SprintSpeed | "Velocidad de esprint" |
StatDesc_SprintSpeed_postfix | "m/s" |
StatDesc_RunAcceleration | "Move Acceleration" |
StatDesc_SprintAcceleration | "Sprint Acceleration" |
StatDesc_IncomingDamageReduction | "Armadura" |
StatDesc_IncomingDamageScale | "Incoming Damage Scale" |
StatDesc_BulletArmor | "Armadura" |
StatDesc_BulletArmorDamageReduction | "Resistencia a balas" |
StatDesc_BulletArmorDamageReduction_postfix | "%" |
StatDesc_IncomingBulletDamageReduction | "Bullet Damage Armor" |
StatDesc_IncomingBulletDamageScale | "Bullet Damage Scale" |
StatDesc_IncomingMeleeDamageReduction | "Melee Damage Armor" |
StatDesc_IncomingMeleeDamageScale | "Melee Damage Scale" |
StatDesc_TechArmor | "Armadura espiritual" |
StatDesc_TechArmorDamageReduction | "Resistencia espiritual" |
StatDesc_TechArmorDamageReduction_postfix | "%" |
StatDesc_IncomingAbilityDamageReduction | "Ability Armor" |
StatDesc_IncomingAbilityDamageScale | "Ability Damage Scale" |
StatDesc_TechPower | "Poder espiritual" |
StatDesc_ManaPerLevel | "Energy Per Level" |
StatDesc_HealthPerLevel | "Health Per Level" |
StatDesc_ManaRegenPerLevel | "Energy Regen Per Level" |
StatDesc_HealthRegenPerLevel | "Health Regen Per Level" |
StatDesc_WeaponDPSPerLevel | "Weapon DPS Per Level" |
StatDesc_SuperSprintSpeed | "Super Sprint Speed" |
StatDesc_WeaponRange | "Range" |
StatDesc_WeaponRecoilReduction | "Recoil Reduction" |
StatDesc_FireRate | "Cadencia de tiro" |
StatDesc_FireRate_postfix | "%" |
StatDesc_Toughness | "Toughness" |
StatDesc_Technology | "Technology" |
StatDesc_Weaponry | "Weaponry" |
StatDesc_WeaponPower | "Daño del arma" |
StatDesc_BulletDamage | "Daño balístico" |
StatDesc_TechPowerAmp | "Spirit" |
StatDesc_EnergyMax | "Energy Cells" |
StatDesc_EnergyRegenTime | "Energy Regen Time" |
StatDesc_RoundsPerSecond | "Balas por segundo" |
StatDesc_BulletDamagePerLevel | "Bullet Damage Per Level" |
StatDesc_WeaponPowerAmp | "Bullet Damage Amp" |
StatDesc_AirJumps | "Air Jumps" |
StatDesc_ZipLineSpeed | "Hyperline Speed" |
StatDesc_ProcModifier | "Proc Modifier" |
StatDesc_TechCooldown | "Tiempo de recarga de las habilidades" |
StatDesc_TechCooldown_postfix | "%" |
StatDesc_TechCooldownBetweenCharges | "Tiempo de recarga de la carga" |
StatDesc_TechCooldownBetweenCharges_postfix | "%" |
StatDesc_TechRange | "Alcance de las habilidades" |
StatDesc_TechRange_postfix | "%" |
StatDesc_MaxChargesIncrease | "Aumento del máximo de cargas" |
StatDesc_RechargeRate | "Recharge Rate" |
StatDesc_TechDuration | "Duración de las habilidades" |
StatDesc_TechDuration_postfix | "%" |
StatDesc_WeaponPowerAttribute | "Daño del arma" |
StatDesc_ArmorAttribute | "Armadura" |
StatDesc_HealthAttribute | "Vida" |
StatDesc_TechDamageAttribute | "Daño espiritual" |
StatDesc_FireRateAttribute | "Cadencia de tiro" |
StatDesc_ReloadTime | "Tiempo de recarga" |
StatDesc_ReloadTime_postfix | "s" |
StatDesc_Stamina | "Aguante" |
StatDesc_StaminaRegenPerSecond | "Recuperación del aguante" |
StatDesc_StaminaRegenPerSecond_postfix | "%" |
StatDesc_BaseWeaponDamage | "Daño del arma" |
StatDesc_BaseWeaponDamage_postfix | "%" |
StatDesc_TechDamageScale | "Daño espiritual" |
StatDesc_TechShieldHealth | "Escudo espiritual" |
StatDesc_BulletShieldHealth | "Escudo antibalas" |
StatDesc_ReloadSpeed_prefix | "{s:sign}" |
StatDesc_ReloadSpeed | "Reducción de la recarga" |
StatDesc_ReloadSpeed_postfix | "%" |
StatDesc_CritDamageReceivedScale | "Reducción de críticos" |
StatDesc_CritDamageReceivedScale_postfix | "%" |
StatDesc_StaminaCooldown | "Tiempo de recarga del aguante" |
StatDesc_StaminaCooldown_postfix | "s" |
StatDesc_StaminaRegenIncrease_prefix | "+" |
StatDesc_StaminaRegenIncrease | "Recuperación del aguante" |
StatDesc_StaminaRegenIncrease_postfix | "%" |
StatDesc_DebuffResist | "Resistencia a desventajas" |
StatDesc_DebuffResist_postfix | "%" |
StatDesc_HealingOutput | "Amp. de curación" |
StatDesc_HealingOutput_postfix | "%" |
StatDesc_BulletSpeed | "Velocidad de las balas" |
StatDesc_BulletSpeed_postfix | "m/s" |
StatDesc_BulletSpeedIncrease | "Aumento de la velocidad de las balas" |
StatDesc_BulletSpeedIncrease_postfix | "%" |
StatDesc_WeaponRangeFalloffMin_postfix | "m" |
StatDesc_WeaponRangeFalloffMax_postfix | "m" |
StatDesc_AttackPower | "Attack Power" |
StatDesc_AbilityPower | "Ability Power" |
StatDesc_DefensePower | "Defense Power" |
StatDesc_TechLifesteal_prefix | "{s:sign}" |
StatDesc_TechLifesteal | "Robo de vida espiritual" |
StatDesc_TechLifesteal_postfix | "%" |
StatDesc_TechLifestealNonHero_prefix | "{s:sign}" |
StatDesc_TechLifestealNonHero | "Robo de vida espiritual contra no héroes" |
StatDesc_BulletLifesteal_prefix | "{s:sign}" |
StatDesc_BulletLifesteal | "Robo de vida balístico" |
StatDesc_BulletLifesteal_postfix | "%" |
Attribute_EWeaponAttribute_RapidFire | "Disparo rápido" |
Attribute_EWeaponAttribute_BurstFire | "Fuego a discreción" |
Attribute_EWeaponAttribute_Spreadshot | "Disparo dividido" |
Attribute_EWeaponAttribute_BeamWeapon | "Arma de rayos" |
Attribute_EWeaponAttribute_CloseRange | "Corto alcance" |
Attribute_EWeaponAttribute_MediumRange | "Media distancia" |
Attribute_EWeaponAttribute_LongRange | "Larga distancia" |
Attribute_EWeaponAttribute_HeavyHitter | "Impactos fuertes" |
Attribute_EWeaponAttribute_Projectile | "Proyectil" |
WeaponPowerAttribute_Desc | "%s1 to any weapon damage bonus" |
ArmorAttribute_Desc | "%s1 to any bullet and spirit armor bonus" |
HealthAttribute_Desc | "%s1 to any health and health regen bonuses" |
TechDamageAttribute_Desc | "%s1 to any spirit damage bonus" |
FireRateAttribute_Desc | "%s1 to any weapon fire rate bonus" |
WeaponPowerAttribute_Desc_0 | "no additional weapon damage bonuses" |
ArmorAttribute_Desc_0 | "no additional bullet armor bonuses" |
HealthAttribute_Desc_0 | "no additional health and health regen bonuses" |
TechDamageAttribute_Desc_0 | "no additional spirit damage bonuses" |
FireRateAttribute_Desc_0 | "no additional weapon fire rate bonuses" |
EMultiplyBase_postfix | "%" |
HealAmount_label | "de curación" |
HealInterval_label | "de intervalo de curación" |
HealInterval_postfix | "s" |
SlowPercent_label | "de ralent. de movimiento" |
SlowPercent_postfix | "%" |
movement_slow | "Ralentización de movimiento" |
SlowDurationPerStack_label | "de ralentización por acumulación" |
SlowDurationPerStack_postfix | "s" |
DroneLifetime_label | "Drone Lifetime" |
CritChance_label | "de probabilidad de crítico" |
CritChance_postfix | "%" |
ShieldHealth_label | "de vida del escudo" |
SpeedBoostPercent_label | "Speed" |
SpeedBoostPercent_prefix | "{s:sign}" |
SpeedBoostPercent_postfix | "%" |
Damage_label | "de daño" |
DamageBoosted_label | "de daño" |
DamagePlayer_label | "de daño a los jugadores" |
DamageNPC_label | "de daño a no jugadores" |
DetectionRadius_label | "de radio de detección" |
MaxMines_label | "Max Mines" |
HealRate_label | "Heal Rate" |
HealRate_postfix | "por segundo" |
Radius_label | "de radio" |
Radius_postfix | "m" |
InactiveRadius_label | "de radio inactivo" |
InactiveRadius_postfix | "m" |
ActiveRadius_label | "de radio activo" |
ActiveRadius_postfix | "m" |
MaxRadius_label | "de radio máximo" |
MaxRadius_postfix | "m" |
TackleRadius_label | "Tackle Radius" |
TackleRadius_postfix | "m" |
MovementDamagePercent_label | "de daño" |
DPS_label | "de DPS" |
DPSIncrease_label | "Damage Increase Rate" |
DPSMin_label | "de DPS mínimo" |
DPSMax_label | "de DPS máximo" |
DPS_Self_label | "de daño autoinfligido" |
DPS_Self_postfix | "por segundo" |
BaseAttackDamage_prefix | "{s:sign}" |
BaseAttackDamage_label | "de daño base" |
BonusHealth_prefix | "{s:sign}" |
BonusHealth_label | "de vida adicional" |
MaxHealth_prefix | "{s:sign}" |
MaxHealth_label | "de vida máxima" |
BonusEnergyMax_label | "Energy Cells" |
BonusMaxHealth_prefix | "{s:sign}" |
BonusMaxHealth_label | "de vida" |
BonusHealthPercent_prefix | "{s:sign}" |
BonusHealthPercent_postfix | "%" |
BonusHealthPercent_label | "de vida" |
BonusHealthRegen_prefix | "{s:sign}" |
BonusHealthRegen_label | "de regeneración de vida" |
BaseWeaponDamage_postfix | "%" |
LevelUpBaseWeaponDamage | "Bullet Damage" |
LevelUpBaseMeleeDamage | "Daño cuerpo a cuerpo" |
HealthRegen_prefix | "{s:sign}" |
HealthRegen_label | "de regeneración de vida" |
BonusRegenMaxHealthPercent_prefix | "{s:sign}" |
BonusRegenMaxHealthPercent_postfix | "%" |
BonusRegenMaxHealthPercent_label | "de regeneración de vida máxima" |
BonusHealthRegenOutOfCombat_prefix | "{s:sign}" |
BonusHealthRegenOutOfCombat_postfix | "" |
BonusHealthRegenOutOfCombat_label | "Health Regen Out of Combat" |
ExternalBonusHealthRegen_prefix | "{s:sign}" |
ExternalBonusHealthRegen_postfix | "por segundo" |
ExternalBonusHealthRegen_label | "de regeneración de vida" |
ActiveHealthRegenBoost_prefix | "{s:sign}" |
ActiveHealthRegenBoost_postfix | "hp/sec" |
ActiveHealthRegenBoost_label | "de regeneración de vida" |
NonPlayerBonusWeaponPower_label | "de daño del arma contra PNJ" |
NonPlayerBonusWeaponPower_prefix | "+" |
NonPlayerBonusWeaponPower_postfix | "%" |
NonPlayerBonusWeaponPower_conditional | "contra PNJ" |
NonPlayerBulletResist_label | "Resistencia a balas contra PNJ" |
NonPlayerBulletResist_prefix | "+" |
NonPlayerBulletResist_postfix | "%" |
NonPlayerBulletResist_conditional | "contra PNJ" |
BonusMeleeDamagePercent_prefix | "{s:sign}" |
BonusMeleeDamagePercent_postfix | "%" |
BonusMeleeDamagePercent_label | "de daño cuerpo a cuerpo" |
BonusMeleeDamage_prefix | "{s:sign}" |
BonusMeleeDamage_label | "de daño cuerpo a cuerpo" |
FuseTime_label | "de duración del detonador" |
FuseTime_postfix | "s" |
BonusAmmoRegen_prefix | "{s:sign}" |
BonusAmmoRegen_postfix | "por segundo" |
BonusAmmoRegen_label | "Ammo Regen" |
BonusAmmo_prefix | "{s:sign}" |
BonusAmmo_postfix | "%" |
BonusAmmo_label | "Bullets" |
Lifetime_postfix | "s" |
Lifetime_label | "de duración" |
Distance_postfix | "m" |
Distance_label | "Distance" |
ChainDamageCoeff_postfix | "% of gun damage" |
ChainDamageCoeff_label | "Chain Damage" |
BulletArmor_prefix | "{s:sign}" |
BulletArmor_label | "de armadura antibalas" |
BulletResist_prefix | "{s:sign}" |
BulletResist_postfix | "%" |
BulletResist_label | "de resist. a balas" |
BulletArmorDamageReduction_prefix | "{s:sign}" |
BulletArmorDamageReduction_postfix | "%" |
BulletArmorDamageReduction_label | "de resist. a balas" |
TechArmorDamageReduction_prefix | "{s:sign}" |
TechArmorDamageReduction_postfix | "%" |
TechArmorDamageReduction_Label | "de resist. espiritual" |
TechDamageScale_prefix | "{s:sign}" |
TechDamageScale_postfix | "%" |
TechDamageScale_label | "de daño espiritual" |
TechArmor_prefix | "{s:sign}" |
TechArmor_label | "de armadura espiritual" |
TechResist_prefix | "{s:sign}" |
TechResist_postfix | "%" |
TechResist_label | "de resist. espiritual" |
TechResistPerStack_prefix | "{s:sign}" |
TechResistPerStack_postfix | "%" |
TechResistPerStack_label | "de amplificación espiritual por acumulación" |
MagicIncreasePerStack_prefix | "{s:sign}" |
MagicIncreasePerStack_postfix | "%" |
MagicIncreasePerStack_label | "de amplificación espiritual por acumulación" |
BulletDamageReduction_postfix | "%" |
BulletDamageReduction_label | "de armadura antibalas" |
ActiveBulletDamageReduction_prefix | "{s:sign}" |
ActiveBulletDamageReduction_label | "de daño balístico" |
ActiveBulletDamageReduction_postfix | "%" |
BonusMoveSpeed_prefix | "{s:sign}" |
BonusMoveSpeed_label | "de vel. de movimiento" |
BonusMoveSpeed_postfix | "m/s" |
RunSpeed_postfix | "m/s" |
WeaponRange_label | "de alcance del arma" |
WeaponRange_postfix | "m" |
BonusMoveSpeedPercent_prefix | "{s:sign}" |
BonusMoveSpeedPercent_postfix | "%" |
BonusMoveSpeedPercent_label | "de vel. de movimiento" |
SlowResistancePercent_prefix | "{s:sign}" |
SlowResistancePercent_label | "de resistencia a ralentización de movimiento" |
SlowResistancePercent_postfix | "%" |
AirSpeedBonus_label | "de velocidad adicional en el aire" |
AirSpeedBonus_prefix | "{s:sign}" |
AirSpeedBonus_postfix | "m/s" |
AscendSpeed_label | "" |
DescendSpeed_label | "" |
BonusCooldownReduction_label | "de reducción del tiempo de espera por bala" |
BonusClipSize_prefix | "{s:sign}" |
BonusClipSize_label | "de munición" |
BonusClipSizePercent_prefix | "{s:sign}" |
BonusClipSizePercent_postfix | "%" |
BonusClipSizePercent_label | "de munición" |
TemporaryBonusClipSize_prefix | "{s:sign}" |
TemporaryBonusClipSize_label | "de munición temporal" |
TemporaryBonusClipSizePercent_prefix | "{s:sign}" |
TemporaryBonusClipSizePercent_postfix | "%" |
TemporaryBonusClipSizePercent_label | "de munición temporal" |
BulletPenetrationPercent_postfix | "%" |
BulletPenetrationPercent_label | "de perforación balística" |
TechPower_prefix | "{s:sign}" |
TechPower_label | "de poder espiritual" |
ArmorPower_prefix | "{s:sign}" |
ArmorPower_label | "de vida base" |
ArmorPower_postfix | "%" |
TechPowerAmp_prefix | "{s:sign}" |
TechPowerAmp_label | "Spirit" |
TechPowerAmp_postfix | "" |
SpellAmplificationPercent_prefix | "{s:sign}" |
SpellAmplificationPercent_label | "de poder espiritual" |
NanoTechPerShot_label | "de daño espiritual" |
ExplosiveSplashDamage_label | "Explode Damage" |
BulletDamageTotal_label | "de daño balístico" |
ChargesRestored_label | "carga(s) restaurada(s)" |
BonusFireRate_prefix | "{s:sign}" |
BonusFireRate_postfix | "%" |
BonusFireRate_label | "de cadencia de tiro" |
ActivatedFireRate_prefix | "{s:sign}" |
ActivatedFireRate_postfix | "%" |
ActivatedFireRate_label | "de cadencia de tiro" |
BonusFireRatePlayerUnit_prefix | "{s:sign}" |
BonusFireRatePlayerUnit_postfix | "%" |
BonusFireRatePlayerUnit_label | "de cadencia de tiro de los esbirros" |
BonusFireRateNPC_prefix | "{s:sign}" |
BonusFireRateNPC_postfix | "%" |
BonusFireRateNPC_label | "de cadencia de tiro de los PNJ" |
BonusMeleeAttackSpeed_prefix | "{s:sign}" |
BonusMeleeAttackSpeed_postfix | "%" |
BonusMeleeAttackSpeed_label | "Melee Speed" |
AbilityDamageReduction_label | "de reducción del daño espiritual" |
AbilityDamageReduction_postfix | "%" |
SlowProcChance_label | "Chance to slow on hit" |
SlowProcChance_postfix | "%" |
SlowDuration_label | "de duración de la ralentización" |
SlowDuration_postfix | "s" |
PoisonDamage_label | "Poison Damage" |
PoisonDuration_label | "de duración" |
PoisonDuration_postfix | "s" |
DebuffDuration_label | "de duración de la desventaja" |
DebuffDuration_postfix | "s" |
DotHealthPercent_label | "de daño por sangrado" |
DotHealthPercent_postfix | "%/s" |
FreezeDuration_label | "de duración de la congelación" |
FreezeDuration_postfix | "s" |
CooldownReduction_prefix | "{s:sign}" |
CooldownReduction_postfix | "%" |
CooldownReduction_label | "de reducción del tiempo de recarga" |
ImbuedCooldownReduction_prefix | "{s:sign}" |
ImbuedCooldownReduction_postfix | "%" |
ImbuedCooldownReduction_label | "de reducción del t. de recarga de las habilidades imbuidas" |
NonImbuedCooldownReduction_prefix | "{s:sign}" |
NonImbuedCooldownReduction_postfix | "%" |
NonImbuedCooldownReduction_label | "de reducción del t. de recarga de las habilidades sin imbuir" |
CooldownReductionFlat_postfix | "s" |
CooldownReductionFlat_label | "de reducción del tiempo de recarga" |
BonusAbilityCharges_prefix | "{s:sign}" |
BonusAbilityCharges_label | "cargas adicionales de las habilidades" |
BonusChargedAbilityDamage_label | "Charged Ability Damage" |
BonusChargedAbilityDamage_prefix | "{s:sign}" |
BonusChargedAbilityDamage_postfix | "%" |
CooldownBetweenChargeReduction_prefix | "+" |
CooldownBetweenChargeReduction_label | "de rapidez entre cargas" |
CooldownBetweenChargeReduction_postfix | "%" |
BonusSprintSpeed_prefix | "{s:sign}" |
BonusSprintSpeed_postfix | "m/s" |
BonusSprintSpeed_label | "de velocidad de esprint" |
SprintSpeed_postfix | "m/s" |
SprintSpeed_label | "de velocidad de esprint" |
BonusSprintSpeedPercent_prefix | "{s:sign}" |
BonusSprintSpeedPercent_label | "de velocidad de esprint" |
BonusSprintSpeedPercent_postfix | "%" |
BonusSuperSprintSpeed_prefix | "{s:sign}" |
BonusSuperSprintSpeed_label | "de velocidad de esprint" |
BonusSuperSprintSpeedPercent_prefix | "{s:sign}" |
BonusSuperSprintSpeedPercent_postfix | "%" |
TotalHealthRegen_label | "de regeneración total de vida" |
StatusResistancePercent_postfix | "%" |
StatusResistancePercent_label | "de resistencia a desventajas" |
ActiveStatusResistancePercent_postfix | "%" |
ActiveStatusResistancePercent_label | "de reducción de desventajas" |
StatusResistanceDuration_label | "de duración" |
StatusResistanceDuration_postfix | "s" |
CleavePercentage_prefix | "{s:sign}" |
CleavePercentage_label | "Splash Amount" |
CleavePercentage_postfix | "%" |
CleaveRadius_label | "Splash Radius" |
BonusAccuracy_prefix | "{s:sign}" |
BonusAccuracy_postfix | "%" |
BonusAccuracy_label | "Gun Accuracy" |
BonusBulletSpeedPercent_prefix | "{s:sign}" |
BonusBulletSpeedPercent_postfix | "%" |
BonusBulletSpeedPercent_label | "de velocidad de las balas" |
LifeStealPercent_prefix | "{s:sign}" |
LifeStealPercent_label | "de robo de vida" |
LifeStealPercent_postfix | "%" |
LifestealPercentHero_prefix | "{s:sign}" |
LifestealPercentHero_label | "de robo de vida" |
LifestealPercentHero_postfix | "%" |
LifestealPercentNonHero_prefix | "{s:sign}" |
LifestealPercentNonHero_label | "de robo de vida contra no héroes" |
LifestealPercentNonHero_postfix | "%" |
BulletLifestealPercent_prefix | "{s:sign}" |
BulletLifestealPercent_label | "de robo de vida balístico" |
BulletLifestealPercent_postfix | "%" |
TechLifestealPercent_prefix | "{s:sign}" |
TechLifestealPercent_label | "de robo de vida espiritual" |
TechLifestealPercent_postfix | "%" |
MeleeLifestealPercent_prefix | "{s:sign}" |
MeleeLifestealPercent_label | "de robo de vida cuerpo a cuerpo" |
MeleeLifestealPercent_postfix | "%" |
StunDuration_label | "de aturdimiento" |
StunDuration_postfix | "s" |
StunDelay_label | "de retraso del aturdimiento" |
StunDelay_postfix | "s" |
MinStunDuration_postfix | "s" |
MinStunDuration_label | "de duración mín. del aturdimiento" |
MaxStunDuration_postfix | "s" |
MaxStunDuration_label | "de duración máx. del aturdimiento" |
MeleeDamageReduction_label | "Melee Armor" |
MeleeDamageReductionPercent_prefix | "{s:sign}" |
MeleeDamageReductionPercent_postfix | "%" |
MeleeDamageReductionPercent_label | "Melee Armor" |
DispenserHealth_label | "Dispenser Health" |
ShotRegenTime_label | "Shot Regen Time" |
ShotRegenTime_postfix | "s" |
MaxShots_label | "Max Shots" |
PathLength_label | "de longitud del rayo" |
PathLength_postfix | "m" |
ChainCount_label | "saltos máximos" |
BonusPerChain_label | "de daño al saltar" |
RichochetChance_label | "de probabilidad de activación" |
RichochetChance_postfix | "%" |
SlowSpeedLimit_label | "Speed Reduced To" |
HealAmpReceivePercent_prefix | "{s:sign}" |
HealAmpReceivePercent_label | "Healing Received Boost" |
HealAmpReceivePercent_postfix | "%" |
HealAmpCastPercent_prefix | "{s:sign}" |
HealAmpCastPercent_label | "Healing Given Boost" |
HealAmpCastPercent_postfix | "%" |
HealAmpRegenPercent_prefix | "{s:sign}" |
HealAmpRegenPercent_label | "Health Regen Boost" |
HealAmpRegenPercent_postfix | "%" |
HealAmpRegenMultiplierOutOfCombat_prefix | "{s:sign}" |
HealAmpRegenMultiplierOutOfCombat_label | "Health Regen Multiplier" |
HealAmpRegenMultiplierOutOfCombat_postfix | "×" |
HealAmpReceivePenaltyPercent_label | "de reducción de la curación" |
HealAmpReceivePenaltyPercent_postfix | "%" |
DegenResistance_label | "de resistencia a la reducción de la curación" |
DegenResistance_postfix | "%" |
DegenResistance_prefix | "{s:sign}" |
ProcChance_label | "de probabilidad de activación" |
ProcChance_postfix | "%" |
OutgoingDamageReduction_label | "Attack Damage" |
OutgoingDamageReduction_prefix | "-" |
OutgoingDamageReduction_postfix | "%" |
ProcHealth_label | "de umbral de vida" |
ProcHealth_postfix | "%" |
DamageBoostFromBehind_label | "Damage From Behind" |
DamageBoostFromBehind_postfix | "%" |
DamageBoostElsewhere_label | "Damage From Elsewhere" |
DamageBoostElsewhere_postfix | "%" |
BonusDPSVsPlayers_label | "DPS vs Players" |
BonusDPSVsCreeps_label | "DPS vs Creeps" |
EvasionPercentGlider_label | "Evasion Chance Gliding" |
EvasionPercentGlider_postfix | "%" |
EvasionPercent_label | "de probabilidad de evasión" |
EvasionPercent_postfix | "%" |
MeleeDamagePercent_label | "Melee Damage Bonus" |
MeleeDamagePercent_postfix | "%" |
TechShieldHealth_label | "de vida del escudo espiritual" |
TempTechShieldHealth_label | "Temp Spirit Shield Health" |
TechShieldDamagePercent_prefix | "{s:sign}" |
TechShieldDamagePercent_label | "Spirit Shield Damage" |
TechShieldDamagePercent_postfix | "%" |
BulletShieldHealth_label | "de vida del escudo antibalas" |
TempBulletShieldHealth_label | "Temp Bullet Shield Health" |
BulletShieldDamagePercent_prefix | "{s:sign}" |
BulletShieldDamagePercent_label | "Damage Amplification vs Bullet Shields" |
BulletShieldDamagePercent_postfix | "%" |
ShieldBlockPercent_label | "Damage Deflected" |
ShieldBlockPercent_postfix | "%" |
DamagePercent_label | "Bullet Damage Done" |
DamagePercent_postfix | "%" |
CycleTimePercent_label | "Fire Rate compared to Gun" |
CycleTimePercent_postfix | "%" |
StickyClusterCount_label | "Splits into" |
StickyClusterCount_postfix | "Sticky Grenades" |
FuseDuration_label | "Fuse Duration" |
FuseDuration_postfix | "" |
DroneCount_label | "Drone Count" |
BasicReflectPercent_label | "Basic Damage Reflect" |
BasicReflectPercent_postfix | "%" |
LifeDrainPerSecond_label | "de daño por seg." |
HealthPercent_label | "de porcentaje de vida" |
HealthPercent_postfix | "%" |
DodgeAnimSpeedScale_label | "Dodge Speed Multiplier" |
DodgeAnimSpeedScale_postfix | "×" |
BonusDamagePercent_label | "de daño adicional" |
BonusDamagePercent_postfix | "%" |
BulletDamagePercent_prefix | "{s:sign}" |
BulletDamagePercent_label | "de daño balístico" |
BulletDamagePercent_postfix | "%" |
AbilityLifestealPercent_prefix | "{s:sign}" |
AbilityLifestealPercent_label | "de robo de vida espiritual" |
AbilityLifestealPercent_postfix | "%" |
AbilityLifestealPercentHero_prefix | "{s:sign}" |
AbilityLifestealPercentHero_label | "de robo de vida espiritual" |
AbilityLifestealPercentHero_postfix | "%" |
AbilityLifestealPercentNonHero_prefix | "{s:sign}" |
AbilityLifestealPercentNonHero_label | "de robo de vida espiritual contra no héroes" |
AbilityLifestealPercentNonHero_postfix | "%" |
RegenDuration_label | "de duración de la regeneración" |
RegenDuration_postfix | "s" |
SpreadDuration_label | "Spread Duration:" |
SpreadDuration_postfix | "s" |
EndRadius_label | "de radio final" |
EndRadius_postfix | "m" |
BulletPercentAsBurn_label | "Bullet Damage as Burning" |
BulletPercentAsBurn_postfix | "%" |
ItemInitialCharges_label | "carga(s)" |
AuraDuration_label | "de duración del aura" |
AuraDuration_postfix | "s" |
ApproachSpeed_label | "Project Speed" |
GrenadesInVolley_label | "granadas" |
ReloadSpeedDecrease_label | "de tiempo de recarga" |
ReloadSpeedDecrease_postfix | "%" |
AbsorbPercentage_label | "de daño absorbido" |
AbsorbPercentage_postfix | "%" |
HitCap_label | "Hit Cap" |
HitCap_postfix | "hits" |
AbilityDamageReductionPerHit_label | "Ability Dmg Red Per Hit" |
AbilityDamageReductionPerHit_postfix | "%" |
ActiveAbilityDamageReduction_label | "Active Ability Dmg Red" |
ActiveAbilityDamageReduction_postfix | "%" |
BonusAttackRange_postfix | "metros" |
BonusAttackRange_label | "Weapon Range" |
BonusAttackRangePercent_prefix | "{s:sign}" |
BonusAttackRangePercent_postfix | "%" |
BonusAttackRangePercent_label | "de distancia de caída del arma" |
WeaponRecoilReduction_postfix | "%" |
WeaponRecoilReduction_label | "Recoil Reduction" |
BonusDPSPercent_prefix | "{s:sign}" |
BonusDPSPercent_label | "de daño balístico" |
BonusDPSPercent_postfix | "%" |
DroneHealth_label | "Drone Health" |
DeployHealthRegen_label | "Deployable Health" |
TurretFireRate_label | "de cadencia de tiro de las torretas" |
TurretFireRate_prefix | "+" |
TurretFireRate_postfix | "%" |
TurretDPS_label | "de DPS de las torretas" |
MobileResupplyRegenMultiplier_label | "Mobile Resupply Regen Multiplier" |
MobileResupplyRegenMultiplier_postfix | "×" |
HealRadius_label | "de radio de curación" |
HealRadius_postfix | "m" |
BulletArmorReduction_prefix | "{s:sign}" |
BulletArmorReduction_postfix | "%" |
BulletArmorReduction_label | "de resist. a balas" |
LocalBulletArmorReduction_prefix | "{s:sign}" |
LocalBulletArmorReduction_postfix | "%" |
LocalBulletArmorReduction_label | "de resist. a balas" |
LocalTechArmorReduction_prefix | "{s:sign}" |
LocalTechArmorReduction_label | "Magic Resist" |
LocalTechArmorReduction_postfix | "%" |
BulletResistOnActive_label | "de resist. a balas" |
BulletResistOnActive_prefix | "{s:sign}" |
BulletResistOnActive_postfix | "%" |
WeaponPowerAmp_prefix | "{s:sign}" |
WeaponPowerAmp_label | "Courage" |
WeaponPowerWhileActivated_prefix | "{s:sign}" |
WeaponPowerWhileActivated_label | "Courage" |
FireRate_postfix | "%" |
WeaponPower_prefix | "{s:sign}" |
WeaponPower_label | "de daño del arma" |
WeaponPower_postfix | "%" |
DamageIncrease_prefix | "{s:sign}" |
DamageIncrease_label | "de daño recibido" |
DamageIncreasePercent_prefix | "{s:sign}" |
DamageIncreasePercent_label | "de daño recibido" |
DamageIncreasePercent_postfix | "%" |
BonusAbilitySpeed_prefix | "{s:sign}" |
BonusAbilitySpeed_postfix | "" |
BonusAbilitySpeed_label | "Ability Move Speed" |
ReloadSpeedMultipler_prefix | "{s:sign}" |
ReloadSpeedMultipler_label | "de tiempo de recarga" |
ReloadSpeedMultipler_postfix | "%" |
HealthRegenPerTrooper_prefix | "+" |
HealthRegenPerTrooper_postfix | "por soldado cercano" |
HealthRegenPerTrooper_label | "de regeneración de vida" |
TroopersToSummon_label | "Troopers created" |
TrooperLifetime_label | "Trooper lifetime" |
TrooperLifetime_postfix | "s" |
DamagePerChain_label | "de daño eléctrico" |
SpeedMax_label | "de vel. de movimiento" |
SpeedMax_postfix | "m/s" |
MoveSpeedMax_label | "de vel. de movimiento" |
MoveSpeedMax_postfix | "m/s" |
BulletDamagePercentAsTechDamage_label | "de daño espiritual adicional" |
BulletDamagePercentAsTechDamage_postfix | "% Bullet Damage" |
BonusCritDamagePercent_prefix | "{s:sign}" |
BonusCritDamagePercent_label | "Bonus Crit Damage" |
BonusCritDamagePercent_postfix | "%" |
DPSDmgPercent_label | "DPS as Damage" |
DPSDmgPercent_postfix | "%" |
DamagePerSecond_label | "de daño por seg." |
TechReduction_label | "Spirit Reduction" |
TechResistReduction_label | "Target Spirit Resist" |
TechResistReduction_prefix | "" |
TechResistReduction_postfix | "%" |
DamagePulseAmount_label | "de daño por pulsación" |
DamagePulseInterval_label | "de intervalo entre pulsaciones" |
DamagePulseInterval_postfix | "s" |
DamagePulseRadius_label | "de radio de las pulsaciones" |
DamagePulseRadius_postfix | "m" |
CloseRangeBonusDamagePercent_prefix | "+" |
CloseRangeBonusDamagePercent_label | "de daño del arma" |
CloseRangeBonusDamagePercent_postfix | "%" |
CloseRangeBonusDamageRange_label | "de corto alcance" |
CloseRangeBonusDamageRange_postfix | "m" |
CloseRangeBonusWeaponPower_prefix | "{s:sign}" |
CloseRangeBonusWeaponPower_label | "de daño del arma" |
CloseRangeBonusWeaponPower_postfix | "%" |
CloseRangeBonusWeaponPower_conditional | "dentro del alcance" |
BonusSpirit_conditional | "tras la activación" |
AboveHealthThreshold_conditional | "sobre el umbral de vida" |
BelowHealthThreshold_conditional | "bajo el umbral de vida" |
DashJump_conditional | "tras un salto con impulso" |
EnemyAboveHealthThreshold_conditional | "Enemy above health threshold" |
Quicksilver_conditional | "tras usar una habilidad" |
SpiritStrike_conditional | "tras un ataque cuerpo a cuerpo certero" |
LongRangeBonusWeaponPowerMinRange_label | "de distancia mínima" |
LongRangeBonusWeaponPowerMinRange_postfix | "m" |
LongRangeBonusWeaponPower_prefix | "{s:sign}" |
LongRangeBonusWeaponPower_label | "de daño del arma" |
LongRangeBonusWeaponPower_postfix | "%" |
LongRangeBonusWeaponPower_conditional | "por encima del alcance" |
TechRangeMultiplier_prefix | "{s:sign}" |
TechRangeMultiplier_label | "de alcance de las habilidades" |
TechRangeMultiplier_postfix | "%" |
ImbuedTechRangeMultiplier_prefix | "{s:sign}" |
ImbuedTechRangeMultiplier_label | "de alcance de las hab. imbuidas" |
ImbuedTechRangeMultiplier_postfix | "%" |
NonImbuedTechRangeMultiplier_prefix | "{s:sign}" |
NonImbuedTechRangeMultiplier_label | "de alcance de las hab. sin imbuir" |
NonImbuedTechRangeMultiplier_postfix | "%" |
ThrowRange_label | "Throw Range" |
ThrowRange_postfix | "m" |
TechRadiusMultiplier_prefix | "{s:sign}" |
TechRadiusMultiplier_label | "de radio" |
TechRadiusMultiplier_postfix | "%" |
ImbuedTechRadiusMultiplier_prefix | "{s:sign}" |
ImbuedTechRadiusMultiplier_label | "Imbued Radius" |
ImbuedTechRadiusMultiplier_postfix | "%" |
NonImbuedTechRadiusMultiplier_prefix | "{s:sign}" |
NonImbuedTechRadiusMultiplier_label | "Non-Imbued Radius" |
NonImbuedTechRadiusMultiplier_postfix | "%" |
TechRangeAdditive_prefix | "{s:sign}" |
TechRangeAdditive_label | "de alcance de las habilidades" |
TechRangeAdditive_postfix | "m" |
WindUpTime_label | "Windup Time" |
WindUpTime_postfix | "s" |
HealthDrainedPerSecond_label | "Health Drain" |
HealthDrainedPerSecond_postfix | "por segundo" |
DebuffDurationReductionPercentage_label | "de reducción de la duración de la desventaja" |
DebuffDurationReductionPercentage_postfix | "%" |
HealthCost_label | "Health Cost" |
ZipLineSpeedPercent_prefix | "{s:sign}" |
ZipLineSpeedPercent_label | "Hyperline Speed" |
ZipLineSpeedPercent_postfix | "%" |
ZiplineJumpBonusDuration_label | "Jump Off Duration" |
ZiplineJumpBonusDuration_postfix | "s" |
ZiplineJumpBonusMoveSpeed_label | "Jump Off Speed Bonus" |
ZiplineJumpBonusMoveSpeed_postfix | "m/s" |
BonusZipLineSpeed_prefix | "{s:sign}" |
BonusZipLineSpeed_label | "Hyperline Speed" |
MaxProjectiles_label | "proyectiles" |
DeathDelay_label | "Delay Death Duration" |
TackleDurationMax_label | "Max Tackle Duration" |
MoveSpeedBonus_prefix | "{s:sign}" |
MoveSpeedBonus_label | "de vel. de movimiento" |
MoveSpeedBonus_postfix | "m/s" |
MoveSpeedFriendlyBuff_prefix | "" |
MoveSpeedFriendlyBuff_label | "Ally Move Speed" |
MoveSpeedFriendlyBuff_postfix | "m/s" |
ProcBuildupPercent_label | "Proc Buildup" |
ProcBuildupPercent_postfix | "%" |
AwakenDamage_label | "Awaken Damage" |
LockOnTime_label | "Lock On Time" |
LockOnTime_postfix | "segundos" |
StalkDuration_label | "Stalk Time" |
StalkDuration_postfix | "segundos" |
MaxStacks_label | "acumulaciones máximas" |
TimeToMaxStacks_label | "Time To Max Stacks" |
TimeToMaxStacks_postfix | "s" |
DamagePerHit_label | "Damage Per Hit" |
FinalBlow_label | "Final Blow Damage" |
DamageThreshold_label | "de umbral de daño" |
DamageReduction_label | "de reducción del daño" |
DamageReduction_postfix | "%" |
MeleeDamage_label | "de daño cuerpo a cuerpo" |
ConvertedHealth_label | "Trooper Health" |
SilenceDuration_label | "de duración del silencio" |
SilenceDuration_postfix | "segundos" |
Range_postfix | "m" |
Range_label | "de alcance" |
MinRange_label | "de alcance mínimo" |
MinRange_postfix | "m" |
ConeRadius_label | "Lightning Distance" |
ConeRadius_postfix | "m" |
ConeAngle_label | "de ángulo del cono" |
ConeAngle_postfix | "grados" |
ShockRadius_label | "de radio" |
ShockRadius_postfix | "m" |
KnockDownRadius_label | "Knockdown Radius" |
KnockDownRadius_postfix | "m" |
BurnDuration_postfix | "s" |
BurnDuration_label | "de duración de la quemadura" |
AbilityCooldown_postfix | "s" |
AbilityCooldown_label | "de tiempo de recarga" |
TechCooldown_postfix | "%" |
TechDuration_postfix | "%" |
TechLifesteal_postfix | "%" |
TechRange_postfix | "%" |
HealingPercent_label | "de porcentaje de curación" |
HealingPercent_postfix | "%" |
AbilityCooldownBetweenCharge_label | "de retraso de la carga" |
AbilityCooldownBetweenCharge_postfix | "s" |
AbilityDuration_postfix | "s" |
AbilityDuration_label | "de duración" |
TetherDuration_postfix | "s" |
TetherDuration_label | "Tether Duration" |
TetherRadius_postfix | "m" |
TetherRadius_label | "Tether Radius" |
AbilityCastRange_postfix | "m" |
AbilityCastRange_label | "de alcance de lanzamiento" |
AbilityCastRangeMinimum_postfix | "m" |
AbilityCastRangeMinimum_label | "Range Minimum" |
AbilityChannelTime_postfix | "s" |
AbilityChannelTime_label | "de duración de la canalización" |
AbilityCastDelay_postfix | "s" |
AbilityCastDelay_label | "de retraso del lanzamiento" |
AbilityCharges_label | "carga(s)" |
BonusAbilityDurationPercent_prefix | "{s:sign}" |
BonusAbilityDurationPercent_label | "de duración de las habilidades" |
BonusAbilityDurationPercent_postfix | "%" |
NonImbuedBonusDuration_prefix | "{s:sign}" |
NonImbuedBonusDuration_label | "de duración de las habilidades sin imbuir" |
NonImbuedBonusDuration_postfix | "%" |
ImbuedBonusDuration_prefix | "{s:sign}" |
ImbuedBonusDuration_label | "de duración de las habilidades imbuidas" |
ImbuedBonusDuration_postfix | "%" |
MissCooldown_postfix | "s" |
MissCooldown_label | "Cooldown on miss" |
ShockDelay_label | "de retraso antes de aturdir" |
ShockDelay_postfix | "s" |
ArmTime_label | "de tiempo para armar" |
ArmTime_postfix | "s" |
ExplodeDelay_label | "de retraso de la explosión" |
ExplodeDelay_postfix | "s" |
BuildUpPercentPerHit_label | "de acum. por impacto" |
BuildUpPercentPerHit_postfix | "%" |
FreezeBuildUpTime_label | "Freeze buildup time" |
FreezeBuildUpTime_postfix | "s" |
CritStackInterval_label | "Crit Charge Delay" |
CritStackInterval_postfix | "s" |
TurretLifetime_label | "de duración" |
TurretLifetime_postfix | "s" |
CritCoatingDamagePercent_prefix | "{s:sign}" |
CritCoatingDamagePercent_label | "Crit Coating Crit Bonus" |
CritCoatingDamagePercent_postfix | "%" |
ExplosionCoatingRadius_label | "Explosion Coating Radius" |
ExplosionCoatingRadius_postfix | "m" |
SlowCoatingProcChance_label | "Slowing Coating Chance" |
SlowCoatingProcChance_postfix | "%" |
SlowCoatingMoveSpeed_label | "Slowing Coating Slow Amount" |
SlowCoatingMoveSpeed_postfix | "%" |
SlowCoatingDuration_label | "Slowing Coating Slow Duration" |
SlowCoatingDuration_postfix | "" |
MaxLifetime_label | "de duración" |
MaxLifetime_postfix | "s" |
ZipLineArrowLifetime_label | "Arrow Flight Time" |
ZipLineArrowLifetime_postfix | "" |
DamageTakenPercentIncreasePerStack_label | "Damage Increase Per Stack" |
DamageTakenPercentIncreasePerStack_postfix | "%" |
ShotsFired_label | "Shots fired" |
ShotsFired_postfix | "" |
TimeBetweenShots_label | "Time between shots" |
TimeBetweenShots_postfix | "" |
DroneDPS_label | "Drone Damage" |
DroneDPS_postfix | "DPS" |
DistanceBuff_postfix | "%" |
DistanceBuff_label | "Increase at Max Range" |
FullDistance_label | "Max Range:" |
FullDistance_postfix | "m" |
ProcDamage_label | "de daño espiritual" |
BaseDamagePct_label | "Bonus Spirit Amp" |
BaseDamagePct_prefix | "{s:sign}" |
BaseDamagePct_postfix | "%" |
TargetsPerTick_label | "objetivo(s) por disparo" |
HealthToDamage_label | "de vida como daño" |
DamageHealPerTarget_label | "de daño/curación por objetivo" |
DeathTaxHeal_label | "Health Per Kill" |
ChainRadius_label | "de radio del salto" |
ChainRadius_postfix | "m" |
LaunchDamage_postfix | "" |
LaunchDamage_label | "Knockback Damage" |
ImpaleDamage_postfix | "" |
ImpaleDamage_label | "Impale Damage" |
ImpaleDuration_label | "Impale Duration" |
ImpaleDuration_postfix | "s" |
ExplosionRadius_label | "de radio de la explosión" |
ExplosionRadius_postfix | "m" |
MinExplosionRadius_label | "de radio mínimo de la explosión" |
MinExplosionRadius_postfix | "m" |
MaxExplosionRadius_label | "de radio máx. de la explosión" |
MaxExplosionRadius_postfix | "m" |
ExplosionDamage_label | "de daño de la explosión" |
MinExplosionDamage_label | "Min Explosion Damage:" |
MinExplosionDamage_postfix | "" |
ExplosionMinPercent_label | "Min Explosion Damage:" |
ExplosionMinPercent_postfix | "%" |
ExplosionMaxPercent_label | "Max Explosion Damage:" |
ExplosionMaxPercent_postfix | "%" |
EMPBuildupPercentPerShot_label | "Silence Charge Per Shot" |
EMPBuildupPercentPerShot_postfix | "%" |
InvisFadeToDuration_label | "de desvanecimiento" |
InvisFadeToDuration_postfix | "s" |
InvisMoveSpeedMod_prefix | "{s:sign}" |
InvisMoveSpeedMod_postfix | "m/s" |
InvisMoveSpeedMod_label | "de vel. de esprint invisible" |
MeleeAttackLength_label | "Melee Range" |
MeleeAttackLength_postfix | "m" |
ArmingDuration_label | "para armarse" |
ArmingDuration_postfix | "s" |
AirJumpVerticalSpeedPercent_prefix | "{s:sign}" |
AirJumpVerticalSpeedPercent_label | "Air Jump Vertical Speed" |
AirJumpVerticalSpeedPercent_postfix | "%" |
InteruptCooldown_label | "Interrupt Cooldown" |
InteruptCooldown_postfix | "" |
ReflectDamage_label | "Bullet Reflect Damage" |
ReflectDamage_postfix | "%" |
ImmobilizeDuration_label | "de inmovilización" |
ImmobilizeDuration_postfix | "s" |
AirControlPercent_label | "de control aéreo" |
AirControlPercent_prefix | "{s:sign}" |
AirControlPercent_postfix | "%" |
HeadStompBonusDamage_label | "Head Stomp Damage Bonus" |
HeadStompBonusDamage_postfix | "" |
HeadStompBonusRadius_label | "Head Stomp Radius Bonus" |
HeadStompBonusRadius_postfix | "" |
BouncePadStompCount_label | "Max Head Stomps" |
NPCProcChance_label | "de probabilidad de activación de soldados" |
NPCProcChance_postfix | "%" |
HeroProcChance_label | "de probabilidad de activación del héroe" |
HeroProcChance_postfix | "%" |
AbilityProjectileSpeedPercent_label | "Speed Increase" |
AbilityProjectileSpeedPercent_postfix | "%" |
TechCleaveDamagePercent_label | "de daño por hendidura" |
TechCleaveDamagePercent_postfix | "%" |
TechCleaveTargetCap_label | "objetivos adicionales" |
TechCleaveTargetCap_postfix | "" |
TechCleaveRadius_label | "de radio de hendidura" |
TechCleaveRadius_postfix | "m" |
InitialRadius_label | "de radio inicial" |
InitialRadius_postfix | "m" |
BlurVisionRange_label | "Blur Vision Range" |
BlurVisionRange_postfix | "m" |
ExplosiveShotRadiusPercent_label | "Explosive Shot Radius Increase" |
ExplosiveShotRadiusPercent_postfix | "%" |
TechPowerPerCharge_label | "Spirit per Charge" |
FireRatePerCharge_label | "Fire Rate per Charge" |
FireRatePerCharge_postfix | "%" |
ChargeDuration_label | "Charge Duration" |
ChargeDuration_postfix | "s" |
MaxCharges_label | "Max Charges" |
ExtraBladeDamage_label | "Extra Damage per Charge" |
WaveStunDuration_label | "Disarm/EMP Duration" |
WaveStunDuration_postfix | "s" |
WaveLifetime_label | "de duración de los proyectiles" |
WaveLifetime_postfix | "s" |
LockedRadius_label | "Chain Length" |
LockedRadius_postfix | "m" |
BoostDuration_label | "Ally Move Speed Duration" |
BoostDuration_postfix | "s" |
ShieldPercentage_label | "Shield Max Health %" |
ShieldPercentage_postfix | "% de vida máxima" |
ShieldDuration_label | "de duración del escudo" |
ShieldDuration_postfix | "s" |
SlowRadius_label | "de radio de ralentización" |
SlowRadius_postfix | "m" |
SmokeDuration_label | "Smoke Duration" |
SmokeDuration_postfix | "s" |
SmokeRadius_label | "Smoke Radius" |
SmokeRadius_postfix | "m" |
ChainDuration_label | "de duración de la atadura" |
ChainDuration_postfix | "s" |
InfectDuration_label | "Infect Duration" |
InfectDuration_postfix | "s" |
CloudDuration_label | "Cloud Lifetime" |
CloudDuration_postfix | "s" |
TimeSlowPercent_label | "de ralentización del tiempo" |
TimeSlowPercent_postfix | "%" |
CombatRegenPercent_label | "Health Regen in Combat" |
CombatRegenPercent_postfix | "%" |
AttackPower_prefix | "{s:sign}" |
AttackPower_postfix | "" |
AttackPower_label | "Attack Power" |
AbilityPower_prefix | "{s:sign}" |
AbilityPower_postfix | "" |
AbilityPower_label | "Ability Power" |
DefensePower_prefix | "{s:sign}" |
DefensePower_postfix | "" |
DefensePower_label | "Defense Power" |
InfectionBonusDPS_prefix | "" |
InfectionBonusDPS_postfix | "" |
InfectionBonusDPS_label | "Infection Bonus DPS" |
DecoyLifetime_prefix | "" |
DecoyLifetime_postfix | "s" |
Health_label | "de vida" |
Grenades_label | "Extra Bombs" |
SearchRadius_label | "Search Radius" |
SearchRadius_postfix | "m" |
GrenadesPerVolley_label | "Bombs Per Volley" |
BulletArmorPenetration_label | "Target Bullet Resist" |
BulletArmorPenetration_postfix | "" |
RampDuration_label | "Ramp Duration" |
RampDuration_postfix | "s" |
EndDuration_label | "Final Duration" |
EndDuration_postfix | "s" |
FinalSlow_label | "Slowest Speed" |
FinalSlow_postfix | "m/s" |
WeaponPowerPerStack_prefix | "{s:sign}" |
WeaponPowerPerStack_label | "de daño del arma por acumulación" |
WeaponPowerPerStack_postfix | "%" |
DamageToStack_label | "de daño recibido para cada acumulación" |
DamageDuration_label | "de duración" |
DamageDuration_postfix | "s" |
RegenWhileInvisible_label | "de regeneración de vida durante la invisibilidad" |
RegenWhileInvisible_prefix | "+" |
DamageRadius_label | "de radio de daño" |
DamageRadius_postfix | "m" |
RestoreDelay_label | "Restore Delay" |
RestoreDelay_postfix | "s" |
RegenerationRate_label | "Restore Time" |
RegenerationRate_postfix | "s" |
BulletShieldMaxHealth_prefix | "{s:sign}" |
BulletShieldMaxHealth_label | "de vida del escudo antibalas" |
TechShieldMaxHealth_prefix | "{s:sign}" |
TechShieldMaxHealth_label | "de vida del escudo espiritual" |
ActiveBulletShieldMaxHealth_prefix | "{s:sign}" |
ActiveBulletShieldMaxHealth_label | "de vida del escudo antibalas" |
WeaponPowerPerKill_label | "de daño del arma por víctima" |
WeaponPowerPerKill_prefix | "+" |
WeaponPowerPerKill_postfix | "%" |
WeaponPowerPerAssist_label | "Courage per Assist" |
WeaponPowerPerDeath_label | "Courage per Death" |
BonusZoomPercent_prefix | "{s:sign}" |
BonusZoomPercent_label | "de ampliación de la mira" |
BonusZoomPercent_postfix | "%" |
MaxDPS_label | "de DPS máximo" |
DamageOnHit_label | "Damage on Hit" |
ProcCooldown_label | "de frecuencia máxima" |
ProcCooldown_postfix | "s" |
WeaponPowerPerEnemy_label | "Courage per Enemy" |
WeaponPowerPerEnemy_prefix | "+" |
FireRatePerEnemy_label | "Fire Rate per Enemy" |
FireRatePerEnemy_prefix | "+" |
FireRatePerEnemy_postfix | "%" |
AssaultDuration_label | "Air Attack Duration" |
AssaultDuration_postfix | "s" |
AssaultFireRate_label | "Air Attack Fire Rate" |
AssaultFireRate_prefix | "{s:sign}" |
AssaultFireRate_postfix | "%" |
ActiveHealthRegen_prefix | "{s:sign}" |
ActiveHealthRegen_label | "de regeneración de vida" |
ActiveHealthRegen_postfix | "de vida/s" |
ActiveBonusFireRate_label | "de cadencia de tiro" |
ActiveBonusFireRate_postfix | "%" |
SurgeDelay_label | "de retraso" |
SurgeDelay_postfix | "s" |
upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack | "Fervor Stack" |
upgrade_fervor/modifier_fervor/modifier_fervor_bonuses | "Enrage Bonuses" |
FervorMovespeed_label | "de vel. de movimiento" |
FervorMovespeed_postfix | "m/s" |
FervorFireRate_label | "de cadencia de tiro" |
FervorFireRate_postfix | "%" |
FervorDebuffResistance_label | "Enrage Debuff Resistance" |
FervorDebuffResistance_postfix | "%" |
FervorTechResist_label | "de resist. espiritual" |
PassiveFireRate_label | "de cadencia de tiro" |
PassiveFireRate_postfix | "%" |
TechDamagePercent_Label | "de daño" |
TechDamagePercent_Postfix | "%" |
DelayDuration_Label | "de duración del retraso" |
DelayDuration_Postfix | "s" |
MinimumDamage_Label | "Minimum Damage" |
EMPDuration_label | "de duración de la desventaja" |
EMPDuration_postfix | "s" |
BonusBulletDamageToEMPTargets_label | "Bullet Damage to Silenced targets" |
BonusBulletDamageToEMPTargets_prefix | "+" |
BonusBulletDamageToEMPTargets_postfix | "%" |
modifier_silencer_proc_active | "SILENCIADOR" |
BulletDamageReflectedPct_label | "de daño balístico devuelto" |
BulletDamageReflectedPct_postfix | "%" |
SpiritDamageReflectedPct_label | "de daño espiritual devuelto" |
SpiritDamageReflectedPct_postfix | "%" |
DamageReflectedFrequencyPct_label | "de probabilidad de activación" |
DamageReflectedFrequencyPct_postfix | "%" |
modifier_armor_reactive_armor | "Fuego devuelto" |
RespawnBonusHealth_label | "Respawn Bonus Health" |
RespawnBonusHealthDuration_label | "Respawn Bonus Health Duration" |
RespawnBonusHealthDuration_postfix | "s" |
upgrade_rebirth/respawn_bonus_health_modifier | "Rebirth Bonus Health" |
DeathImmunityDuration_label | "Death Immunity Duration" |
DeathImmunityDuration_postfix | "s" |
DeathImmunityPulseRateMultiplier_label | "Pulse Rate" |
DeathImmunityPulseRateMultiplier_postfix | "×" |
modifier_cheat_death_immunity | "Death Immune" |
StasisRadius_label | "de radio" |
StasisRadius_postfix | "m" |
upgrade_quarantine/modifier_citadel_quarantine | "Quarantined" |
HealPercentAmount_label | "de curación" |
HealPercentAmount_postfix | "%" |
Stamina_label | "de aguante" |
Stamina_prefix | "+" |
StaminaCooldownReduction_prefix | "+" |
StaminaCooldownReduction_label | "de recuperación del aguante" |
StaminaCooldownReduction_postfix | "%" |
ActiveHealthChange_label | "Health Steal" |
ActiveHealthChange_postfix | "de vida" |
ActiveWeaponDamageChange_label | "Weapon Damage Steal" |
ActiveWeaponDamageChange_postfix | "%" |
modifier_upgrade_siphon_buff | "Siphon" |
modifier_upgrade_siphon_debuff | "Vida robada" |
SiphonRadius_label | "Activate Radius" |
SiphonRadius_postfix | "m" |
TechResistDuration_label | "de duración" |
TechResistDuration_postfix | "s" |
BleedTechResist_label | "de resist. espiritual" |
BleedTechResist_prefix | "{s:sign}" |
BleedTechResist_postfix | "%" |
StackProcDamage_label | "Burst Damage" |
StackDuration_label | "de duración de la acumulación" |
StackDuration_postfix | "s" |
HeadShotBonusDamage_prefix | "{s:sign}" |
HeadShotBonusDamage_label | "de daño extra por disp. a la cabeza" |
HeadShotDebuffDuration_label | "de duración" |
HeadShotDebuffDuration_postfix | "s" |
HeadShotCooldown_label | "de tiempo de recarga" |
HeadShotCooldown_postfix | "s" |
upgrade_leveler/headshot_cooldown_modifier | "Head Shot Bonus Cooldown" |
ActiveChainDuration_label | "Tether Duration" |
ActiveChainDuration_postfix | "s" |
ActiveBulletArmorReduction_label | "de reducción de la resistencia a balas" |
modifier_galvanic_storm | "Galvanic Storm" |
BuildupPerProc_label | "Buildup on Shock" |
BuildupPerProc_postfix | "%" |
BuildupDamage_label | "Damage on Buildup" |
ShockBuildupDuration_label | "Shock Buildup Lifetime" |
ShockBuildupDuration_postfix | "s" |
GalvanicProcDuration_label | "de duración de la ralentización" |
GalvanicProcDuration_postfix | "s" |
FireRateSlow_label | "menos de cadencia de tiro" |
FireRateSlow_postfix | "%" |
SlowFireRatePercent_label | "Fire Rate Scale" |
SlowFireRatePercent_prefix | "{s:sign}" |
SlowFireRatePercent_postfix | "%" |
FireRateScale_label | "Fire Rate Scale" |
FireRateScale_prefix | "{s:sign}" |
FireRateScale_postfix | "%" |
ActiveHealAmount_label | "Self Heal" |
ActiveHealAmount_postfix | "HP" |
BonusDamagePerHero_label | "Bonus Damage Per Hero" |
BonusDamagePerHero_postfix | "%" |
DebuffDelay_label | "Debuff Delay" |
DebuffDelay_postfix | "s" |
ArmorLossPerHit_label | "Resist lost per Hit" |
ArmorLossPerHit_postfix | "%" |
StackLossFrequency_label | "Resist Loss Frequency" |
StackLossFrequency_postfix | "s" |
MaxBulletResist_label | "de resistencia máxima a balas" |
MaxBulletResist_postfix | "%" |
upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack | "Berserker" |
berserker_stack | "Berserker" |
WeaponDamageBonus_prefix | "{s:sign}" |
WeaponDamageBonus_label | "de daño del arma" |
TechDamageBonusPercent_prefix | "{s:sign}" |
TechDamageBonusPercent_label | "de daño espiritual" |
TechDamageBonusPercent_postfix | "%" |
SuperiorStaminaBonusSpirit_prefix | "{s:sign}" |
SuperiorStaminaBonusSpirit_label | "Spirit Power After Second Jump/Dash" |
EchoShardBonusSpirit_prefix | "{s:sign}" |
EchoShardBonusSpirit_label | "Spirit Power for Echo Ability" |
BonusSpirit_prefix | "{s:sign}" |
BonusSpirit_label | "de poder espiritual" |
modifier_power_shard_bonus | "Echo Boost" |
BonusDuration_label | "Bonus Duration" |
BonusDuration_postfix | "s" |
superior_stamina_buff | "Bonus Spirit Power" |
HighGroundBonusWeaponPower_prefix | "{s:sign}" |
HighGroundBonusWeaponPower_label | "Weapon Damage When Above Enemies" |
HighGroundBonusWeaponPower_postfix | "%" |
BonusBaseWeaponDamage_prefix | "{s:sign}" |
BonusBaseWeaponDamage_label | "de daño del arma" |
BonusBaseWeaponDamage_postfix | "%" |
BaseAttackDamagePercent_prefix | "{s:sign}" |
BaseAttackDamagePercent_label | "de daño del arma" |
BaseAttackDamagePercent_postfix | "%" |
ImbuedTechPower_prefix | "{s:sign}" |
ImbuedTechPower_label | "de poder espiritual de la habilidad imbuida" |
MovementSpeedBonusDuration_label | "de duración de la velocidad de movimiento" |
MovementSpeedBonusDuration_postfix | "s" |
EnemyLifeThreshold_label | "Threshold" |
EnemyLifeThreshold_postfix | "%" |
CloneDamageTakenIncreasePercent_label | "Clone Damage Taken" |
CloneDamageTakenIncreasePercent_prefix | "{s:sign}" |
CloneDamageTakenIncreasePercent_postfix | "%" |
ability_abort_cast | "Cancelar" |
ability_cancel_channel | "Finalizar canalización" |
citadel_ability_lightning_dodge | "Lightning Roll" |
citadel_ability_lightning_dodge_passive | "Lightning Roll" |
citadel_ability_basicdamagereflect | "Reflect Basic Damage" |
citadel_ability_bullet_damage_amp_wall | "Bullet Damage Amp Wall" |
modifier_limit_ability_cooldown | "Quick Cooldowns" |
ability_golden_idol | "Drop Soul Urn" |
golden_idol_bonus_01 | "+25 % de almas adicionales" |
golden_idol_bonus_02 | "+1 punto de habilidad" |
ability_capture_zip_line | "Capture Hyperline" |
modifier_citadel_capture_zipline_timer | "Capturing Hyperline" |
modifier_citadel_containment_victim | "Containment" |
modifier_hollow_point_stack | "Bala de punta hueca" |
LifeThreshold_label | "Life Threshold" |
LifeThreshold_postfix | "%" |
Cloaked | "Cloaked" |
zipline_boost | "Vía rápida acelerada" |
ActiveTechPower_label | "de poder espiritual" |
ActiveTechPower_prefix | "+" |
ActiveBulletShieldHealth_label | "Active Shield Health" |
ActiveBulletShieldDuration_label | "Active Shield Duration" |
ActiveBulletShieldDuration_postfix | "s" |
PassiveShieldCooldown_label | "de tiempo de recarga" |
PassiveShieldCooldown_postfix | "s" |
active_bullet_shield | "de escudo antibalas" |
SlamDownRadius_label | "Slam Radius" |
SlamDownRadius_postfix | "m" |
StealDuration_label | "de duración del robo" |
StealDuration_postfix | "s" |
VeilCross_conditional | "Cruzar un velo cósmico" |
modifier_veil_walker_triggered | "Cadencia de tiro del velo" |
modifier_veil_walker_stealth | "Invisibilidad del caminante del velo" |
InvisDuration_label | "de duración de la invisibilidad" |
InvisDuration_postfix | "s" |
SlideScale_label | "de distancia de deslizamiento" |
SlideScale_postfix | "%" |
SlideScale_prefix | "+" |
AirMoveIncreasePercent_label | "de dist. de salto/impulso en el aire" |
AirMoveIncreasePercent_postfix | "%" |
AirMoveIncreasePercent_prefix | "+" |
ActiveReloadPercent_label | "de munición" |
ActiveReloadPercent_postfix | "%" |
ActiveReloadPercent_prefix | "+" |
RespawnHealthPercent_label | "de vida al renacer" |
RespawnHealthPercent_postfix | "%" |
ActiveBonusMoveSpeed_label | "de vel. de movimiento" |
ActiveBonusMoveSpeed_prefix | "{s:sign}" |
ActiveBonusMoveSpeed_postfix | "m/s" |
ActiveItemUse_conditional | "mientras esté activo" |
BuffMoveSpeedBonus_label | "de vel. de movimiento" |
BuffMoveSpeedBonus_postfix | "m/s" |
BuffMoveSpeedBonus_prefix | "{s:sign}" |
ChannelMoveSpeed_label | "Channel Move Speed" |
ChannelMoveSpeed_postfx | "m/s" |
ChannelMoveSpeed_prefix | "" |
BulletShieldOnCast_label | "de escudo antibalas" |
TechShieldOnCast_label | "de escudo espiritual" |
BulletShieldDuration_label | "Bullet Shield Duration" |
BulletShieldDuration_postfix | "s" |
BloodPoolDPS_label | "Blood Pool DPS" |
BloodPoolDuration_label | "Blood Pool Duration" |
BloodPoolDuration_postfix | "s" |
BloodPoolRadius_label | "Blood Pool Radius" |
BloodPoolRadius_postfix | "m" |
LowHealthThreshold_label | "Health Threshold" |
LowHealthThreshold_postfix | "%" |
LowHealthTechResist_label | "de resist. espiritual" |
LowHealthTechResist_prefix | "{s:sign}" |
LowHealthWeaponPowerPercent_label | "Courage" |
LowHealthWeaponPowerPercent_prefix | "{s:sign}" |
LowHealthWeaponPowerPercent_postfix | "%" |
BuildupDuration_label | "de disminución de la acumulación" |
BuildupDuration_postfix | "s" |
BuildupExpire_label | "Buildup Expire" |
BuildupExpire_postfix | "s" |
BuildupDecayDelay_label | "Buildup Decay Delay" |
BuildupDecayDelay_postfix | "s" |
BuildupRate_label | "Buildup Per Shot" |
BuildupRate_postfix | "" |
BuildupPerShot_label | "de acum. por impacto" |
BuildupPerShot_postfix | "%" |
StacksPerShot_label | "Stacks Per Shot" |
DamageOnApply_label | "Damage On Apply" |
citadel_modifier_teleport | "Teletransportándose" |
MaxHealthLossPercent_label | "de vida máxima" |
MaxHealthLossPercent_postfix | "%" |
BonusClipPerKill_prefix | "{s:sign}" |
BonusClipPerKill_label | "de munición adicional por víctima" |
BonusSpiritPerKill_prefix | "{s:sign}" |
BonusSpiritPerKill_label | "Bonus Spirit Power Per Kill" |
MaxClipBonus_label | "Max Clip Bonus" |
SummonDuration_label | "de duración de la invocación" |
SummonDuration_postfix | "s" |