Data:Lang es.json: Difference between revisions

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Sur created the page Data:Lang es.json using a non-default content model "JSON"
 
Sur (talk | contribs)
m FOR TESTING, these are only attributes so far
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{}
{
"Language": "spanish",
"MODIFIER_STATE_ROOTED": "Inmovilizado/a",
"MODIFIER_STATE_DISARMED": "Desarmado/a",
"MODIFIER_STATE_SILENCED": "Silenciado/a",
"MODIFIER_STATE_STUNNED": "Aturdido/a",
"MODIFIER_STATE_INVULNERABLE": "Invulnerable",
"MODIFIER_STATE_TECH_INVULNERABLE": "Invulnerable espiritualmente",
"MODIFIER_STATE_BURNING": "Burning",
"MODIFIER_STATE_SLOWED": "Slowed",
"MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield",
"MODIFIER_STATE_IS_ASLEEP": "Asleep",
"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable",
"MODIFIER_STATE_CHAINED": "Encadenado/a",
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled",
"MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof",
"MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached",
"MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed",
"MODIFIER_STATE_TOXIC_BULLETS": "Tóxico/a",
"MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time",
"MODIFIER_STATE_BLINDED": "Cegado/a",
"Citadel_StatusEffect": "Efecto de estado",
"Citadel_StatusEffectStun": "Aturdir",
"Citadel_StatusEffectEMP": "Silenciado/a",
"Citadel_StatusEffectFreeze": "Congelar",
"Citadel_StatusEffectBurn": "Quemar",
"Citadel_StatusEffectBleed": "Sangrar",
"Citadel_StatusEffectSleep": "Dormir",
"Citadel_StatusEffectTethered": "Atar",
"Citadel_StatusEffectImmobilize": "Inmovilizar",
"Citadel_StatusEffectDisarmed": "Desarmar",
"Citadel_StatusEffectInvisible": "Invisible",
"Citadel_StatusEffectStacks": "Stacks",
"Citadel_StatusEffectInfiniteClip": "Infinite Ammo",
"Citadel_StatusEffectBulletDebuff": "Bullet Debuff",
"Citadel_StatusEffectBuff": "Buff",
"modifier_citadel_in_shop": "In Shop",
"modifier_citadel_in_fountain": "Home Base",
"modifier_citadel_pre_match_wait": "Esperando el inicio de la partida",
"modifier_citadel_rapid_fire": "Bullet Storm",
"modifier_citadel_damageboost": "Damage Boost",
"modifier_citadel_damage_reduction": "Armor Boost",
"modifier_slowaura": "Ralentizado/a",
"modifier_citadel_slowtarget": "Ralentizado/a",
"modifier_citadel_lineslow": "Ralentizado/a",
"modifier_slow_base": "Ralentizado/a",
"modifier_damageovertime": "Sangrando",
"modifier_citadel_stunned": "Aturdido/a",
"modifier_citadel_knockdown": "Aturdido/a",
"modifier_citadel_delayed_stun": "Delayed Stun",
"modifier_citadel_knockdown_stumble": "Stumble",
"modifier_citadel_banished": "Desterrado/a",
"modifier_citadel_speed_boost": "Speed Boost",
"modifier_pullaura": "Pulled",
"modifier_healaura": "Healing",
"modifier_citadel_root": "Inmovilizado/a",
"modifier_citadel_charging": "Charging",
"modifier_invis": "Stealthed",
"modifier_invis_start_delay": "Entering Stealth",
"modifier_invis_fading": "Fading",
"modifier_camouflage_invis": "Camouflaged",
"modifier_citadel_silenced": "Silenciado/a",
"emp_immune": "Silenced Immune",
"modifier_citadel_muted": "Muted",
"modifier_citadel_disarmed": "Desarmado/a",
"modifier_citadel_tech_shield": "Escudo espiritual",
"modifier_item_disarmed": "Desarmado/a",
"modifier_citadel_disarm_proc": "Desarmado/a",
"modifier_citadel_disarm_proc_buildup": "Disarming...",
"disarm_immune": "Disarm Immune",
"modifier_citadel_dodging": "Dodging",
"modifier_prevent_healing": "Healing Disabled",
"modifier_obscured_by_steam": "Obscured",
"Citadel_AbilityProperty_OnHit": "Al impactar:",
"Citadel_AbilityProperty_OnExplode": "Al explotar:",
"Citadel_AbilityProperty_OnAttach": "Al adjuntar:",
"StatDesc_DPS": "DPS",
"StatDesc_MeleeDamage": "Daño cuerpo a cuerpo",
"StatDesc_LightMeleeDamage": "Cuerpo a cuerpo ligero",
"StatDesc_HeavyMeleeDamage": "Cuerpo a cuerpo pesado",
"StatDesc_MaxHealth": "Vida máxima",
"StatDesc_ClipSizeBonus": "Munición",
"StatDesc_ClipSizeIncrease": "Aumento del tamaño del cargador",
"StatDesc_ClipSizeIncrease_postfix": "%",
"StatDesc_BonusClips": "Clips",
"StatDesc_AmmoRegen": "Ammo Regen",
"StatDesc_HealthRegen": "Regeneración de vida",
"StatDesc_BaseHealthRegen": "Regeneración de vida",
"StatDesc_ExternalHealthRegen": "External Health Regen",
"StatDesc_RunSpeed": "Velocidad de movimiento",
"StatDesc_RunSpeed_postfix": "m/s",
"StatDesc_SprintSpeed": "Velocidad de esprint",
"StatDesc_SprintSpeed_postfix": "m/s",
"StatDesc_RunAcceleration": "Move Acceleration",
"StatDesc_SprintAcceleration": "Sprint Acceleration",
"StatDesc_IncomingDamageReduction": "Armadura",
"StatDesc_IncomingDamageScale": "Incoming Damage Scale",
"StatDesc_BulletArmor": "Armadura",
"StatDesc_BulletArmorDamageReduction": "Resistencia a balas",
"StatDesc_BulletArmorDamageReduction_postfix": "%",
"StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor",
"StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale",
"StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor",
"StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale",
"StatDesc_TechArmor": "Armadura espiritual",
"StatDesc_TechArmorDamageReduction": "Resistencia espiritual",
"StatDesc_TechArmorDamageReduction_postfix": "%",
"StatDesc_IncomingAbilityDamageReduction": "Ability Armor",
"StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale",
"StatDesc_TechPower": "Poder espiritual",
"StatDesc_ManaPerLevel": "Energy Per Level",
"StatDesc_HealthPerLevel": "Health Per Level",
"StatDesc_ManaRegenPerLevel": "Energy Regen Per Level",
"StatDesc_HealthRegenPerLevel": "Health Regen Per Level",
"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
"StatDesc_SuperSprintSpeed": "Super Sprint Speed",
"StatDesc_WeaponRange": "Range",
"StatDesc_WeaponRecoilReduction": "Recoil Reduction",
"StatDesc_FireRate": "Cadencia de tiro",
"StatDesc_FireRate_postfix": "%",
"StatDesc_Toughness": "Toughness",
"StatDesc_Technology": "Technology",
"StatDesc_Weaponry": "Weaponry",
"StatDesc_WeaponPower": "Daño del arma",
"StatDesc_BulletDamage": "Daño balístico",
"StatDesc_TechPowerAmp": "Spirit",
"StatDesc_EnergyMax": "Energy Cells",
"StatDesc_EnergyRegenTime": "Energy Regen Time",
"StatDesc_RoundsPerSecond": "Balas por segundo",
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
"StatDesc_AirJumps": "Air Jumps",
"StatDesc_ZipLineSpeed": "Hyperline Speed",
"StatDesc_ProcModifier": "Proc Modifier",
"StatDesc_TechCooldown": "Tiempo de recarga de las habilidades",
"StatDesc_TechCooldown_postfix": "%",
"StatDesc_TechCooldownBetweenCharges": "Tiempo de recarga de la carga",
"StatDesc_TechCooldownBetweenCharges_postfix": "%",
"StatDesc_TechRange": "Alcance de las habilidades",
"StatDesc_TechRange_postfix": "%",
"StatDesc_MaxChargesIncrease": "Aumento del máximo de cargas",
"StatDesc_RechargeRate": "Recharge Rate",
"StatDesc_TechDuration": "Duración de las habilidades",
"StatDesc_TechDuration_postfix": "%",
"StatDesc_WeaponPowerAttribute": "Daño del arma",
"StatDesc_ArmorAttribute": "Armadura",
"StatDesc_HealthAttribute": "Vida",
"StatDesc_TechDamageAttribute": "Daño espiritual",
"StatDesc_FireRateAttribute": "Cadencia de tiro",
"StatDesc_ReloadTime": "Tiempo de recarga",
"StatDesc_ReloadTime_postfix": "s",
"StatDesc_Stamina": "Aguante",
"StatDesc_StaminaRegenPerSecond": "Recuperación del aguante",
"StatDesc_StaminaRegenPerSecond_postfix": "%",
"StatDesc_BaseWeaponDamage": "Daño del arma",
"StatDesc_BaseWeaponDamage_postfix": "%",
"StatDesc_TechDamageScale": "Daño espiritual",
"StatDesc_TechShieldHealth": "Escudo espiritual",
"StatDesc_BulletShieldHealth": "Escudo antibalas",
"StatDesc_ReloadSpeed_prefix": "{s:sign}",
"StatDesc_ReloadSpeed": "Reducción de la recarga",
"StatDesc_ReloadSpeed_postfix": "%",
"StatDesc_CritDamageReceivedScale": "Reducción de críticos",
"StatDesc_CritDamageReceivedScale_postfix": "%",
"StatDesc_StaminaCooldown": "Tiempo de recarga del aguante",
"StatDesc_StaminaCooldown_postfix": "s",
"StatDesc_StaminaRegenIncrease_prefix": "+",
"StatDesc_StaminaRegenIncrease": "Recuperación del aguante",
"StatDesc_StaminaRegenIncrease_postfix": "%",
"StatDesc_DebuffResist": "Resistencia a desventajas",
"StatDesc_DebuffResist_postfix": "%",
"StatDesc_HealingOutput": "Amp. de curación",
"StatDesc_HealingOutput_postfix": "%",
"StatDesc_BulletSpeed": "Velocidad de las balas",
"StatDesc_BulletSpeed_postfix": "m/s",
"StatDesc_BulletSpeedIncrease": "Aumento de la velocidad de las balas",
"StatDesc_BulletSpeedIncrease_postfix": "%",
"StatDesc_WeaponRangeFalloffMin_postfix": "m",
"StatDesc_WeaponRangeFalloffMax_postfix": "m",
"StatDesc_AttackPower": "Attack Power",
"StatDesc_AbilityPower": "Ability Power",
"StatDesc_DefensePower": "Defense Power",
"StatDesc_TechLifesteal_prefix": "{s:sign}",
"StatDesc_TechLifesteal": "Robo de vida espiritual",
"StatDesc_TechLifesteal_postfix": "%",
"StatDesc_TechLifestealNonHero_prefix": "{s:sign}",
"StatDesc_TechLifestealNonHero": "Robo de vida espiritual contra no héroes",
"StatDesc_BulletLifesteal_prefix": "{s:sign}",
"StatDesc_BulletLifesteal": "Robo de vida balístico",
"StatDesc_BulletLifesteal_postfix": "%",
"Attribute_EWeaponAttribute_RapidFire": "Disparo rápido",
"Attribute_EWeaponAttribute_BurstFire": "Fuego a discreción",
"Attribute_EWeaponAttribute_Spreadshot": "Disparo dividido",
"Attribute_EWeaponAttribute_BeamWeapon": "Arma de rayos",
"Attribute_EWeaponAttribute_CloseRange": "Corto alcance",
"Attribute_EWeaponAttribute_MediumRange": "Media distancia",
"Attribute_EWeaponAttribute_LongRange": "Larga distancia",
"Attribute_EWeaponAttribute_HeavyHitter": "Impactos fuertes",
"Attribute_EWeaponAttribute_Projectile": "Proyectil",
"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus",
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
"HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
"TechDamageAttribute_Desc": "%s1 to any spirit damage bonus",
"FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus",
"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses",
"ArmorAttribute_Desc_0": "no additional bullet armor bonuses",
"HealthAttribute_Desc_0": "no additional health and health regen bonuses",
"TechDamageAttribute_Desc_0": "no additional spirit damage bonuses",
"FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses",
"EMultiplyBase_postfix": "%",
"HealAmount_label": "de curación",
"HealInterval_label": "de intervalo de curación",
"HealInterval_postfix": "s",
"SlowPercent_label": "de ralent. de movimiento",
"SlowPercent_postfix": "%",
"movement_slow": "Ralentización de movimiento",
"SlowDurationPerStack_label": "de ralentización por acumulación",
"SlowDurationPerStack_postfix": "s",
"DroneLifetime_label": "Drone Lifetime",
"CritChance_label": "de probabilidad de crítico",
"CritChance_postfix": "%",
"ShieldHealth_label": "de vida del escudo",
"SpeedBoostPercent_label": "Speed",
"SpeedBoostPercent_prefix": "{s:sign}",
"SpeedBoostPercent_postfix": "%",
"Damage_label": "de daño",
"DamageBoosted_label": "de daño",
"DamagePlayer_label": "de daño a los jugadores",
"DamageNPC_label": "de daño a no jugadores",
"DetectionRadius_label": "de radio de detección",
"MaxMines_label": "Max Mines",
"HealRate_label": "Heal Rate",
"HealRate_postfix": "por segundo",
"Radius_label": "de radio",
"Radius_postfix": "m",
"InactiveRadius_label": "de radio inactivo",
"InactiveRadius_postfix": "m",
"ActiveRadius_label": "de radio activo",
"ActiveRadius_postfix": "m",
"MaxRadius_label": "de radio máximo",
"MaxRadius_postfix": "m",
"TackleRadius_label": "Tackle Radius",
"TackleRadius_postfix": "m",
"MovementDamagePercent_label": "de daño",
"DPS_label": "de DPS",
"DPSIncrease_label": "Damage Increase Rate",
"DPSMin_label": "de DPS mínimo",
"DPSMax_label": "de DPS máximo",
"DPS_Self_label": "de daño autoinfligido",
"DPS_Self_postfix": "por segundo",
"BaseAttackDamage_prefix": "{s:sign}",
"BaseAttackDamage_label": "de daño base",
"BonusHealth_prefix": "{s:sign}",
"BonusHealth_label": "de vida adicional",
"MaxHealth_prefix": "{s:sign}",
"MaxHealth_label": "de vida máxima",
"BonusEnergyMax_label": "Energy Cells",
"BonusMaxHealth_prefix": "{s:sign}",
"BonusMaxHealth_label": "de vida",
"BonusHealthPercent_prefix": "{s:sign}",
"BonusHealthPercent_postfix": "%",
"BonusHealthPercent_label": "de vida",
"BonusHealthRegen_prefix": "{s:sign}",
"BonusHealthRegen_label": "de regeneración de vida",
"BaseWeaponDamage_postfix": "%",
"LevelUpBaseWeaponDamage": "Bullet Damage",
"LevelUpBaseMeleeDamage": "Daño cuerpo a cuerpo",
"HealthRegen_prefix": "{s:sign}",
"HealthRegen_label": "de regeneración de vida",
"BonusRegenMaxHealthPercent_prefix": "{s:sign}",
"BonusRegenMaxHealthPercent_postfix": "%",
"BonusRegenMaxHealthPercent_label": "de regeneración de vida máxima",
"BonusHealthRegenOutOfCombat_prefix": "{s:sign}",
"BonusHealthRegenOutOfCombat_postfix": "",
"BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat",
"ExternalBonusHealthRegen_prefix": "{s:sign}",
"ExternalBonusHealthRegen_postfix": "por segundo",
"ExternalBonusHealthRegen_label": "de regeneración de vida",
"ActiveHealthRegenBoost_prefix": "{s:sign}",
"ActiveHealthRegenBoost_postfix": "hp/sec",
"ActiveHealthRegenBoost_label": "de regeneración de vida",
"NonPlayerBonusWeaponPower_label": "de daño del arma contra PNJ",
"NonPlayerBonusWeaponPower_prefix": "+",
"NonPlayerBonusWeaponPower_postfix": "%",
"NonPlayerBonusWeaponPower_conditional": "contra PNJ",
"NonPlayerBulletResist_label": "Resistencia a balas contra PNJ",
"NonPlayerBulletResist_prefix": "+",
"NonPlayerBulletResist_postfix": "%",
"NonPlayerBulletResist_conditional": "contra PNJ",
"BonusMeleeDamagePercent_prefix": "{s:sign}",
"BonusMeleeDamagePercent_postfix": "%",
"BonusMeleeDamagePercent_label": "de daño cuerpo a cuerpo",
"BonusMeleeDamage_prefix": "{s:sign}",
"BonusMeleeDamage_label": "de daño cuerpo a cuerpo",
"FuseTime_label": "de duración del detonador",
"FuseTime_postfix": "s",
"BonusAmmoRegen_prefix": "{s:sign}",
"BonusAmmoRegen_postfix": "por segundo",
"BonusAmmoRegen_label": "Ammo Regen",
"BonusAmmo_prefix": "{s:sign}",
"BonusAmmo_postfix": "%",
"BonusAmmo_label": "Bullets",
"Lifetime_postfix": "s",
"Lifetime_label": "de duración",
"Distance_postfix": "m",
"Distance_label": "Distance",
"ChainDamageCoeff_postfix": "% of gun damage",
"ChainDamageCoeff_label": "Chain Damage",
"BulletArmor_prefix": "{s:sign}",
"BulletArmor_label": "de armadura antibalas",
"BulletResist_prefix": "{s:sign}",
"BulletResist_postfix": "%",
"BulletResist_label": "de resist. a balas",
"BulletArmorDamageReduction_prefix": "{s:sign}",
"BulletArmorDamageReduction_postfix": "%",
"BulletArmorDamageReduction_label": "de resist. a balas",
"TechArmorDamageReduction_prefix": "{s:sign}",
"TechArmorDamageReduction_postfix": "%",
"TechArmorDamageReduction_Label": "de resist. espiritual",
"TechDamageScale_prefix": "{s:sign}",
"TechDamageScale_postfix": "%",
"TechDamageScale_label": "de daño espiritual",
"TechArmor_prefix": "{s:sign}",
"TechArmor_label": "de armadura espiritual",
"TechResist_prefix": "{s:sign}",
"TechResist_postfix": "%",
"TechResist_label": "de resist. espiritual",
"TechResistPerStack_prefix": "{s:sign}",
"TechResistPerStack_postfix": "%",
"TechResistPerStack_label": "de amplificación espiritual por acumulación",
"MagicIncreasePerStack_prefix": "{s:sign}",
"MagicIncreasePerStack_postfix": "%",
"MagicIncreasePerStack_label": "de amplificación espiritual por acumulación",
"BulletDamageReduction_postfix": "%",
"BulletDamageReduction_label": "de armadura antibalas",
"ActiveBulletDamageReduction_prefix": "{s:sign}",
"ActiveBulletDamageReduction_label": "de daño balístico",
"ActiveBulletDamageReduction_postfix": "%",
"BonusMoveSpeed_prefix": "{s:sign}",
"BonusMoveSpeed_label": "de vel. de movimiento",
"BonusMoveSpeed_postfix": "m/s",
"RunSpeed_postfix": "m/s",
"WeaponRange_label": "de alcance del arma",
"WeaponRange_postfix": "m",
"BonusMoveSpeedPercent_prefix": "{s:sign}",
"BonusMoveSpeedPercent_postfix": "%",
"BonusMoveSpeedPercent_label": "de vel. de movimiento",
"SlowResistancePercent_prefix": "{s:sign}",
"SlowResistancePercent_label": "de resistencia a ralentización de movimiento",
"SlowResistancePercent_postfix": "%",
"AirSpeedBonus_label": "de velocidad adicional en el aire",
"AirSpeedBonus_prefix": "{s:sign}",
"AirSpeedBonus_postfix": "m/s",
"AscendSpeed_label": "",
"DescendSpeed_label": "",
"BonusCooldownReduction_label": "de reducción del tiempo de espera por bala",
"BonusClipSize_prefix": "{s:sign}",
"BonusClipSize_label": "de munición",
"BonusClipSizePercent_prefix": "{s:sign}",
"BonusClipSizePercent_postfix": "%",
"BonusClipSizePercent_label": "de munición",
"TemporaryBonusClipSize_prefix": "{s:sign}",
"TemporaryBonusClipSize_label": "de munición temporal",
"TemporaryBonusClipSizePercent_prefix": "{s:sign}",
"TemporaryBonusClipSizePercent_postfix": "%",
"TemporaryBonusClipSizePercent_label": "de munición temporal",
"BulletPenetrationPercent_postfix": "%",
"BulletPenetrationPercent_label": "de perforación balística",
"TechPower_prefix": "{s:sign}",
"TechPower_label": "de poder espiritual",
"ArmorPower_prefix": "{s:sign}",
"ArmorPower_label": "de vida base",
"ArmorPower_postfix": "%",
"TechPowerAmp_prefix": "{s:sign}",
"TechPowerAmp_label": "Spirit",
"TechPowerAmp_postfix": "",
"SpellAmplificationPercent_prefix": "{s:sign}",
"SpellAmplificationPercent_label": "de poder espiritual",
"NanoTechPerShot_label": "de daño espiritual",
"ExplosiveSplashDamage_label": "Explode Damage",
"BulletDamageTotal_label": "de daño balístico",
"ChargesRestored_label": "carga(s) restaurada(s)",
"BonusFireRate_prefix": "{s:sign}",
"BonusFireRate_postfix": "%",
"BonusFireRate_label": "de cadencia de tiro",
"ActivatedFireRate_prefix": "{s:sign}",
"ActivatedFireRate_postfix": "%",
"ActivatedFireRate_label": "de cadencia de tiro",
"BonusFireRatePlayerUnit_prefix": "{s:sign}",
"BonusFireRatePlayerUnit_postfix": "%",
"BonusFireRatePlayerUnit_label": "de cadencia de tiro de los esbirros",
"BonusFireRateNPC_prefix": "{s:sign}",
"BonusFireRateNPC_postfix": "%",
"BonusFireRateNPC_label": "de cadencia de tiro de los PNJ",
"BonusMeleeAttackSpeed_prefix": "{s:sign}",
"BonusMeleeAttackSpeed_postfix": "%",
"BonusMeleeAttackSpeed_label": "Melee Speed",
"AbilityDamageReduction_label": "de reducción del daño espiritual",
"AbilityDamageReduction_postfix": "%",
"SlowProcChance_label": "Chance to slow on hit",
"SlowProcChance_postfix": "%",
"SlowDuration_label": "de duración de la ralentización",
"SlowDuration_postfix": "s",
"PoisonDamage_label": "Poison Damage",
"PoisonDuration_label": "de duración",
"PoisonDuration_postfix": "s",
"DebuffDuration_label": "de duración de la desventaja",
"DebuffDuration_postfix": "s",
"DotHealthPercent_label": "de daño por sangrado",
"DotHealthPercent_postfix": "%/s",
"FreezeDuration_label": "de duración de la congelación",
"FreezeDuration_postfix": "s",
"CooldownReduction_prefix": "{s:sign}",
"CooldownReduction_postfix": "%",
"CooldownReduction_label": "de reducción del tiempo de recarga",
"ImbuedCooldownReduction_prefix": "{s:sign}",
"ImbuedCooldownReduction_postfix": "%",
"ImbuedCooldownReduction_label": "de reducción del t. de recarga de las habilidades imbuidas",
"NonImbuedCooldownReduction_prefix": "{s:sign}",
"NonImbuedCooldownReduction_postfix": "%",
"NonImbuedCooldownReduction_label": "de reducción del t. de recarga de las habilidades sin imbuir",
"CooldownReductionFlat_postfix": "s",
"CooldownReductionFlat_label": "de reducción del tiempo de recarga",
"BonusAbilityCharges_prefix": "{s:sign}",
"BonusAbilityCharges_label": "cargas adicionales de las habilidades",
"BonusChargedAbilityDamage_label": "Charged Ability Damage",
"BonusChargedAbilityDamage_prefix": "{s:sign}",
"BonusChargedAbilityDamage_postfix": "%",
"CooldownBetweenChargeReduction_prefix": "+",
"CooldownBetweenChargeReduction_label": "de rapidez entre cargas",
"CooldownBetweenChargeReduction_postfix": "%",
"BonusSprintSpeed_prefix": "{s:sign}",
"BonusSprintSpeed_postfix": "m/s",
"BonusSprintSpeed_label": "de velocidad de esprint",
"SprintSpeed_postfix": "m/s",
"SprintSpeed_label": "de velocidad de esprint",
"BonusSprintSpeedPercent_prefix": "{s:sign}",
"BonusSprintSpeedPercent_label": "de velocidad de esprint",
"BonusSprintSpeedPercent_postfix": "%",
"BonusSuperSprintSpeed_prefix": "{s:sign}",
"BonusSuperSprintSpeed_label": "de velocidad de esprint",
"BonusSuperSprintSpeedPercent_prefix": "{s:sign}",
"BonusSuperSprintSpeedPercent_postfix": "%",
"TotalHealthRegen_label": "de regeneración total de vida",
"StatusResistancePercent_postfix": "%",
"StatusResistancePercent_label": "de resistencia a desventajas",
"ActiveStatusResistancePercent_postfix": "%",
"ActiveStatusResistancePercent_label": "de reducción de desventajas",
"StatusResistanceDuration_label": "de duración",
"StatusResistanceDuration_postfix": "s",
"CleavePercentage_prefix": "{s:sign}",
"CleavePercentage_label": "Splash Amount",
"CleavePercentage_postfix": "%",
"CleaveRadius_label": "Splash Radius",
"BonusAccuracy_prefix": "{s:sign}",
"BonusAccuracy_postfix": "%",
"BonusAccuracy_label": "Gun Accuracy",
"BonusBulletSpeedPercent_prefix": "{s:sign}",
"BonusBulletSpeedPercent_postfix": "%",
"BonusBulletSpeedPercent_label": "de velocidad de las balas",
"LifeStealPercent_prefix": "{s:sign}",
"LifeStealPercent_label": "de robo de vida",
"LifeStealPercent_postfix": "%",
"LifestealPercentHero_prefix": "{s:sign}",
"LifestealPercentHero_label": "de robo de vida",
"LifestealPercentHero_postfix": "%",
"LifestealPercentNonHero_prefix": "{s:sign}",
"LifestealPercentNonHero_label": "de robo de vida contra no héroes",
"LifestealPercentNonHero_postfix": "%",
"BulletLifestealPercent_prefix": "{s:sign}",
"BulletLifestealPercent_label": "de robo de vida balístico",
"BulletLifestealPercent_postfix": "%",
"TechLifestealPercent_prefix": "{s:sign}",
"TechLifestealPercent_label": "de robo de vida espiritual",
"TechLifestealPercent_postfix": "%",
"MeleeLifestealPercent_prefix": "{s:sign}",
"MeleeLifestealPercent_label": "de robo de vida cuerpo a cuerpo",
"MeleeLifestealPercent_postfix": "%",
"StunDuration_label": "de aturdimiento",
"StunDuration_postfix": "s",
"StunDelay_label": "de retraso del aturdimiento",
"StunDelay_postfix": "s",
"MinStunDuration_postfix": "s",
"MinStunDuration_label": "de duración mín. del aturdimiento",
"MaxStunDuration_postfix": "s",
"MaxStunDuration_label": "de duración máx. del aturdimiento",
"MeleeDamageReduction_label": "Melee Armor",
"MeleeDamageReductionPercent_prefix": "{s:sign}",
"MeleeDamageReductionPercent_postfix": "%",
"MeleeDamageReductionPercent_label": "Melee Armor",
"DispenserHealth_label": "Dispenser Health",
"ShotRegenTime_label": "Shot Regen Time",
"ShotRegenTime_postfix": "s",
"MaxShots_label": "Max Shots",
"PathLength_label": "de longitud del rayo",
"PathLength_postfix": "m",
"ChainCount_label": "saltos máximos",
"BonusPerChain_label": "de daño al saltar",
"RichochetChance_label": "de probabilidad de activación",
"RichochetChance_postfix": "%",
"SlowSpeedLimit_label": "Speed Reduced To",
"HealAmpReceivePercent_prefix": "{s:sign}",
"HealAmpReceivePercent_label": "Healing Received Boost",
"HealAmpReceivePercent_postfix": "%",
"HealAmpCastPercent_prefix": "{s:sign}",
"HealAmpCastPercent_label": "Healing Given Boost",
"HealAmpCastPercent_postfix": "%",
"HealAmpRegenPercent_prefix": "{s:sign}",
"HealAmpRegenPercent_label": "Health Regen Boost",
"HealAmpRegenPercent_postfix": "%",
"HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}",
"HealAmpRegenMultiplierOutOfCombat_label": "Health Regen Multiplier",
"HealAmpRegenMultiplierOutOfCombat_postfix": "×",
"HealAmpReceivePenaltyPercent_label": "de reducción de la curación",
"HealAmpReceivePenaltyPercent_postfix": "%",
"DegenResistance_label": "de resistencia a la reducción de la curación",
"DegenResistance_postfix": "%",
"DegenResistance_prefix": "{s:sign}",
"ProcChance_label": "de probabilidad de activación",
"ProcChance_postfix": "%",
"OutgoingDamageReduction_label": "Attack Damage",
"OutgoingDamageReduction_prefix": "-",
"OutgoingDamageReduction_postfix": "%",
"ProcHealth_label": "de umbral de vida",
"ProcHealth_postfix": "%",
"DamageBoostFromBehind_label": "Damage From Behind",
"DamageBoostFromBehind_postfix": "%",
"DamageBoostElsewhere_label": "Damage From Elsewhere",
"DamageBoostElsewhere_postfix": "%",
"BonusDPSVsPlayers_label": "DPS vs Players",
"BonusDPSVsCreeps_label": "DPS vs Creeps",
"EvasionPercentGlider_label": "Evasion Chance Gliding",
"EvasionPercentGlider_postfix": "%",
"EvasionPercent_label": "de probabilidad de evasión",
"EvasionPercent_postfix": "%",
"MeleeDamagePercent_label": "Melee Damage Bonus",
"MeleeDamagePercent_postfix": "%",
"TechShieldHealth_label": "de vida del escudo espiritual",
"TempTechShieldHealth_label": "Temp Spirit Shield Health",
"TechShieldDamagePercent_prefix": "{s:sign}",
"TechShieldDamagePercent_label": "Spirit Shield Damage",
"TechShieldDamagePercent_postfix": "%",
"BulletShieldHealth_label": "de vida del escudo antibalas",
"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
"BulletShieldDamagePercent_prefix": "{s:sign}",
"BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields",
"BulletShieldDamagePercent_postfix": "%",
"ShieldBlockPercent_label": "Damage Deflected",
"ShieldBlockPercent_postfix": "%",
"DamagePercent_label": "Bullet Damage Done",
"DamagePercent_postfix": "%",
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_postfix": "%",
"StickyClusterCount_label": "Splits into",
"StickyClusterCount_postfix": "Sticky Grenades",
"FuseDuration_label": "Fuse Duration",
"FuseDuration_postfix": "",
"DroneCount_label": "Drone Count",
"BasicReflectPercent_label": "Basic Damage Reflect",
"BasicReflectPercent_postfix": "%",
"LifeDrainPerSecond_label": "de daño por seg.",
"HealthPercent_label": "de porcentaje de vida",
"HealthPercent_postfix": "%",
"DodgeAnimSpeedScale_label": "Dodge Speed Multiplier",
"DodgeAnimSpeedScale_postfix": "×",
"BonusDamagePercent_label": "de daño adicional",
"BonusDamagePercent_postfix": "%",
"BulletDamagePercent_prefix": "{s:sign}",
"BulletDamagePercent_label": "de daño balístico",
"BulletDamagePercent_postfix": "%",
"AbilityLifestealPercent_prefix": "{s:sign}",
"AbilityLifestealPercent_label": "de robo de vida espiritual",
"AbilityLifestealPercent_postfix": "%",
"AbilityLifestealPercentHero_prefix": "{s:sign}",
"AbilityLifestealPercentHero_label": "de robo de vida espiritual",
"AbilityLifestealPercentHero_postfix": "%",
"AbilityLifestealPercentNonHero_prefix": "{s:sign}",
"AbilityLifestealPercentNonHero_label": "de robo de vida espiritual contra no héroes",
"AbilityLifestealPercentNonHero_postfix": "%",
"RegenDuration_label": "de duración de la regeneración",
"RegenDuration_postfix": "s",
"SpreadDuration_label": "Spread Duration:",
"SpreadDuration_postfix": "s",
"EndRadius_label": "de radio final",
"EndRadius_postfix": "m",
"BulletPercentAsBurn_label": "Bullet Damage as Burning",
"BulletPercentAsBurn_postfix": "%",
"ItemInitialCharges_label": "carga(s)",
"AuraDuration_label": "de duración del aura",
"AuraDuration_postfix": "s",
"ApproachSpeed_label": "Project Speed",
"GrenadesInVolley_label": "granadas",
"ReloadSpeedDecrease_label": "de tiempo de recarga",
"ReloadSpeedDecrease_postfix": "%",
"AbsorbPercentage_label": "de daño absorbido",
"AbsorbPercentage_postfix": "%",
"HitCap_label": "Hit Cap",
"HitCap_postfix": "hits",
"AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit",
"AbilityDamageReductionPerHit_postfix": "%",
"ActiveAbilityDamageReduction_label": "Active Ability Dmg Red",
"ActiveAbilityDamageReduction_postfix": "%",
"BonusAttackRange_postfix": "metros",
"BonusAttackRange_label": "Weapon Range",
"BonusAttackRangePercent_prefix": "{s:sign}",
"BonusAttackRangePercent_postfix": "%",
"BonusAttackRangePercent_label": "de distancia de caída del arma",
"WeaponRecoilReduction_postfix": "%",
"WeaponRecoilReduction_label": "Recoil Reduction",
"BonusDPSPercent_prefix": "{s:sign}",
"BonusDPSPercent_label": "de daño balístico",
"BonusDPSPercent_postfix": "%",
"DroneHealth_label": "Drone Health",
"DeployHealthRegen_label": "Deployable Health",
"TurretFireRate_label": "de cadencia de tiro de las torretas",
"TurretFireRate_prefix": "+",
"TurretFireRate_postfix": "%",
"TurretDPS_label": "de DPS de las torretas",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_postfix": "×",
"HealRadius_label": "de radio de curación",
"HealRadius_postfix": "m",
"BulletArmorReduction_prefix": "{s:sign}",
"BulletArmorReduction_postfix": "%",
"BulletArmorReduction_label": "de resist. a balas",
"LocalBulletArmorReduction_prefix": "{s:sign}",
"LocalBulletArmorReduction_postfix": "%",
"LocalBulletArmorReduction_label": "de resist. a balas",
"LocalTechArmorReduction_prefix": "{s:sign}",
"LocalTechArmorReduction_label": "Magic Resist",
"LocalTechArmorReduction_postfix": "%",
"BulletResistOnActive_label": "de resist. a balas",
"BulletResistOnActive_prefix": "{s:sign}",
"BulletResistOnActive_postfix": "%",
"WeaponPowerAmp_prefix": "{s:sign}",
"WeaponPowerAmp_label": "Courage",
"WeaponPowerWhileActivated_prefix": "{s:sign}",
"WeaponPowerWhileActivated_label": "Courage",
"FireRate_postfix": "%",
"WeaponPower_prefix": "{s:sign}",
"WeaponPower_label": "de daño del arma",
"WeaponPower_postfix": "%",
"DamageIncrease_prefix": "{s:sign}",
"DamageIncrease_label": "de daño recibido",
"DamageIncreasePercent_prefix": "{s:sign}",
"DamageIncreasePercent_label": "de daño recibido",
"DamageIncreasePercent_postfix": "%",
"BonusAbilitySpeed_prefix": "{s:sign}",
"BonusAbilitySpeed_postfix": "",
"BonusAbilitySpeed_label": "Ability Move Speed",
"ReloadSpeedMultipler_prefix": "{s:sign}",
"ReloadSpeedMultipler_label": "de tiempo de recarga",
"ReloadSpeedMultipler_postfix": "%",
"HealthRegenPerTrooper_prefix": "+",
"HealthRegenPerTrooper_postfix": "por soldado cercano",
"HealthRegenPerTrooper_label": "de regeneración de vida",
"TroopersToSummon_label": "Troopers created",
"TrooperLifetime_label": "Trooper lifetime",
"TrooperLifetime_postfix": "s",
"DamagePerChain_label": "de daño eléctrico",
"SpeedMax_label": "de vel. de movimiento",
"SpeedMax_postfix": "m/s",
"MoveSpeedMax_label": "de vel. de movimiento",
"MoveSpeedMax_postfix": "m/s",
"BulletDamagePercentAsTechDamage_label": "de daño espiritual adicional",
"BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage",
"BonusCritDamagePercent_prefix": "{s:sign}",
"BonusCritDamagePercent_label": "Bonus Crit Damage",
"BonusCritDamagePercent_postfix": "%",
"DPSDmgPercent_label": "DPS as Damage",
"DPSDmgPercent_postfix": "%",
"DamagePerSecond_label": "de daño por seg.",
"TechReduction_label": "Spirit Reduction",
"TechResistReduction_label": "Target Spirit Resist",
"TechResistReduction_prefix": "",
"TechResistReduction_postfix": "%",
"DamagePulseAmount_label": "de daño por pulsación",
"DamagePulseInterval_label": "de intervalo entre pulsaciones",
"DamagePulseInterval_postfix": "s",
"DamagePulseRadius_label": "de radio de las pulsaciones",
"DamagePulseRadius_postfix": "m",
"CloseRangeBonusDamagePercent_prefix": "+",
"CloseRangeBonusDamagePercent_label": "de daño del arma",
"CloseRangeBonusDamagePercent_postfix": "%",
"CloseRangeBonusDamageRange_label": "de corto alcance",
"CloseRangeBonusDamageRange_postfix": "m",
"CloseRangeBonusWeaponPower_prefix": "{s:sign}",
"CloseRangeBonusWeaponPower_label": "de daño del arma",
"CloseRangeBonusWeaponPower_postfix": "%",
"CloseRangeBonusWeaponPower_conditional": "dentro del alcance",
"BonusSpirit_conditional": "tras la activación",
"AboveHealthThreshold_conditional": "sobre el umbral de vida",
"BelowHealthThreshold_conditional": "bajo el umbral de vida",
"DashJump_conditional": "tras un salto con impulso",
"EnemyAboveHealthThreshold_conditional": "Enemy above health threshold",
"Quicksilver_conditional": "tras usar una habilidad",
"SpiritStrike_conditional": "tras un ataque cuerpo a cuerpo certero",
"LongRangeBonusWeaponPowerMinRange_label": "de distancia mínima",
"LongRangeBonusWeaponPowerMinRange_postfix": "m",
"LongRangeBonusWeaponPower_prefix": "{s:sign}",
"LongRangeBonusWeaponPower_label": "de daño del arma",
"LongRangeBonusWeaponPower_postfix": "%",
"LongRangeBonusWeaponPower_conditional": "por encima del alcance",
"TechRangeMultiplier_prefix": "{s:sign}",
"TechRangeMultiplier_label": "de alcance de las habilidades",
"TechRangeMultiplier_postfix": "%",
"ImbuedTechRangeMultiplier_prefix": "{s:sign}",
"ImbuedTechRangeMultiplier_label": "de alcance de las hab. imbuidas",
"ImbuedTechRangeMultiplier_postfix": "%",
"NonImbuedTechRangeMultiplier_prefix": "{s:sign}",
"NonImbuedTechRangeMultiplier_label": "de alcance de las hab. sin imbuir",
"NonImbuedTechRangeMultiplier_postfix": "%",
"ThrowRange_label": "Throw Range",
"ThrowRange_postfix": "m",
"TechRadiusMultiplier_prefix": "{s:sign}",
"TechRadiusMultiplier_label": "de radio",
"TechRadiusMultiplier_postfix": "%",
"ImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"ImbuedTechRadiusMultiplier_label": "Imbued Radius",
"ImbuedTechRadiusMultiplier_postfix": "%",
"NonImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius",
"NonImbuedTechRadiusMultiplier_postfix": "%",
"TechRangeAdditive_prefix": "{s:sign}",
"TechRangeAdditive_label": "de alcance de las habilidades",
"TechRangeAdditive_postfix": "m",
"WindUpTime_label": "Windup Time",
"WindUpTime_postfix": "s",
"HealthDrainedPerSecond_label": "Health Drain",
"HealthDrainedPerSecond_postfix": "por segundo",
"DebuffDurationReductionPercentage_label": "de reducción de la duración de la desventaja",
"DebuffDurationReductionPercentage_postfix": "%",
"HealthCost_label": "Health Cost",
"ZipLineSpeedPercent_prefix": "{s:sign}",
"ZipLineSpeedPercent_label": "Hyperline Speed",
"ZipLineSpeedPercent_postfix": "%",
"ZiplineJumpBonusDuration_label": "Jump Off Duration",
"ZiplineJumpBonusDuration_postfix": "s",
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
"ZiplineJumpBonusMoveSpeed_postfix": "m/s",
"BonusZipLineSpeed_prefix": "{s:sign}",
"BonusZipLineSpeed_label": "Hyperline Speed",
"MaxProjectiles_label": "proyectiles",
"DeathDelay_label": "Delay Death Duration",
"TackleDurationMax_label": "Max Tackle Duration",
"MoveSpeedBonus_prefix": "{s:sign}",
"MoveSpeedBonus_label": "de vel. de movimiento",
"MoveSpeedBonus_postfix": "m/s",
"MoveSpeedFriendlyBuff_prefix": "",
"MoveSpeedFriendlyBuff_label": "Ally Move Speed",
"MoveSpeedFriendlyBuff_postfix": "m/s",
"ProcBuildupPercent_label": "Proc Buildup",
"ProcBuildupPercent_postfix": "%",
"AwakenDamage_label": "Awaken Damage",
"LockOnTime_label": "Lock On Time",
"LockOnTime_postfix": "segundos",
"StalkDuration_label": "Stalk Time",
"StalkDuration_postfix": "segundos",
"MaxStacks_label": "acumulaciones máximas",
"TimeToMaxStacks_label": "Time To Max Stacks",
"TimeToMaxStacks_postfix": "s",
"DamagePerHit_label": "Damage Per Hit",
"FinalBlow_label": "Final Blow Damage",
"DamageThreshold_label": "de umbral de daño",
"DamageReduction_label": "de reducción del daño",
"DamageReduction_postfix": "%",
"MeleeDamage_label": "de daño cuerpo a cuerpo",
"ConvertedHealth_label": "Trooper Health",
"SilenceDuration_label": "de duración del silencio",
"SilenceDuration_postfix": "segundos",
"Range_postfix": "m",
"Range_label": "de alcance",
"MinRange_label": "de alcance mínimo",
"MinRange_postfix": "m",
"ConeRadius_label": "Lightning Distance",
"ConeRadius_postfix": "m",
"ConeAngle_label": "de ángulo del cono",
"ConeAngle_postfix": "grados",
"ShockRadius_label": "de radio",
"ShockRadius_postfix": "m",
"KnockDownRadius_label": "Knockdown Radius",
"KnockDownRadius_postfix": "m",
"BurnDuration_postfix": "s",
"BurnDuration_label": "de duración de la quemadura",
"AbilityCooldown_postfix": "s",
"AbilityCooldown_label": "de tiempo de recarga",
"TechCooldown_postfix": "%",
"TechDuration_postfix": "%",
"TechLifesteal_postfix": "%",
"TechRange_postfix": "%",
"HealingPercent_label": "de porcentaje de curación",
"HealingPercent_postfix": "%",
"AbilityCooldownBetweenCharge_label": "de retraso de la carga",
"AbilityCooldownBetweenCharge_postfix": "s",
"AbilityDuration_postfix": "s",
"AbilityDuration_label": "de duración",
"TetherDuration_postfix": "s",
"TetherDuration_label": "Tether Duration",
"TetherRadius_postfix": "m",
"TetherRadius_label": "Tether Radius",
"AbilityCastRange_postfix": "m",
"AbilityCastRange_label": "de alcance de lanzamiento",
"AbilityCastRangeMinimum_postfix": "m",
"AbilityCastRangeMinimum_label": "Range Minimum",
"AbilityChannelTime_postfix": "s",
"AbilityChannelTime_label": "de duración de la canalización",
"AbilityCastDelay_postfix": "s",
"AbilityCastDelay_label": "de retraso del lanzamiento",
"AbilityCharges_label": "carga(s)",
"BonusAbilityDurationPercent_prefix": "{s:sign}",
"BonusAbilityDurationPercent_label": "de duración de las habilidades",
"BonusAbilityDurationPercent_postfix": "%",
"NonImbuedBonusDuration_prefix": "{s:sign}",
"NonImbuedBonusDuration_label": "de duración de las habilidades sin imbuir",
"NonImbuedBonusDuration_postfix": "%",
"ImbuedBonusDuration_prefix": "{s:sign}",
"ImbuedBonusDuration_label": "de duración de las habilidades imbuidas",
"ImbuedBonusDuration_postfix": "%",
"MissCooldown_postfix": "s",
"MissCooldown_label": "Cooldown on miss",
"ShockDelay_label": "de retraso antes de aturdir",
"ShockDelay_postfix": "s",
"ArmTime_label": "de tiempo para armar",
"ArmTime_postfix": "s",
"ExplodeDelay_label": "de retraso de la explosión",
"ExplodeDelay_postfix": "s",
"BuildUpPercentPerHit_label": "de acum. por impacto",
"BuildUpPercentPerHit_postfix": "%",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_postfix": "s",
"CritStackInterval_label": "Crit Charge Delay",
"CritStackInterval_postfix": "s",
"TurretLifetime_label": "de duración",
"TurretLifetime_postfix": "s",
"CritCoatingDamagePercent_prefix": "{s:sign}",
"CritCoatingDamagePercent_label": "Crit Coating Crit Bonus",
"CritCoatingDamagePercent_postfix": "%",
"ExplosionCoatingRadius_label": "Explosion Coating Radius",
"ExplosionCoatingRadius_postfix": "m",
"SlowCoatingProcChance_label": "Slowing Coating Chance",
"SlowCoatingProcChance_postfix": "%",
"SlowCoatingMoveSpeed_label": "Slowing Coating Slow Amount",
"SlowCoatingMoveSpeed_postfix": "%",
"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
"SlowCoatingDuration_postfix": "",
"MaxLifetime_label": "de duración",
"MaxLifetime_postfix": "s",
"ZipLineArrowLifetime_label": "Arrow Flight Time",
"ZipLineArrowLifetime_postfix": "",
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
"DamageTakenPercentIncreasePerStack_postfix": "%",
"ShotsFired_label": "Shots fired",
"ShotsFired_postfix": "",
"TimeBetweenShots_label": "Time between shots",
"TimeBetweenShots_postfix": "",
"DroneDPS_label": "Drone Damage",
"DroneDPS_postfix": "DPS",
"DistanceBuff_postfix": "%",
"DistanceBuff_label": "Increase at Max Range",
"FullDistance_label": "Max Range:",
"FullDistance_postfix": "m",
"ProcDamage_label": "de daño espiritual",
"BaseDamagePct_label": "Bonus Spirit Amp",
"BaseDamagePct_prefix": "{s:sign}",
"BaseDamagePct_postfix": "%",
"TargetsPerTick_label": "objetivo(s) por disparo",
"HealthToDamage_label": "de vida como daño",
"DamageHealPerTarget_label": "de daño/curación por objetivo",
"DeathTaxHeal_label": "Health Per Kill",
"ChainRadius_label": "de radio del salto",
"ChainRadius_postfix": "m",
"LaunchDamage_postfix": "",
"LaunchDamage_label": "Knockback Damage",
"ImpaleDamage_postfix": "",
"ImpaleDamage_label": "Impale Damage",
"ImpaleDuration_label": "Impale Duration",
"ImpaleDuration_postfix": "s",
"ExplosionRadius_label": "de radio de la explosión",
"ExplosionRadius_postfix": "m",
"MinExplosionRadius_label": "de radio mínimo de la explosión",
"MinExplosionRadius_postfix": "m",
"MaxExplosionRadius_label": "de radio máx. de la explosión",
"MaxExplosionRadius_postfix": "m",
"ExplosionDamage_label": "de daño de la explosión",
"MinExplosionDamage_label": "Min Explosion Damage:",
"MinExplosionDamage_postfix": "",
"ExplosionMinPercent_label": "Min Explosion Damage:",
"ExplosionMinPercent_postfix": "%",
"ExplosionMaxPercent_label": "Max Explosion Damage:",
"ExplosionMaxPercent_postfix": "%",
"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
"EMPBuildupPercentPerShot_postfix": "%",
"InvisFadeToDuration_label": "de desvanecimiento",
"InvisFadeToDuration_postfix": "s",
"InvisMoveSpeedMod_prefix": "{s:sign}",
"InvisMoveSpeedMod_postfix": "m/s",
"InvisMoveSpeedMod_label": "de vel. de esprint invisible",
"MeleeAttackLength_label": "Melee Range",
"MeleeAttackLength_postfix": "m",
"ArmingDuration_label": "para armarse",
"ArmingDuration_postfix": "s",
"AirJumpVerticalSpeedPercent_prefix": "{s:sign}",
"AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed",
"AirJumpVerticalSpeedPercent_postfix": "%",
"InteruptCooldown_label": "Interrupt Cooldown",
"InteruptCooldown_postfix": "",
"ReflectDamage_label": "Bullet Reflect Damage",
"ReflectDamage_postfix": "%",
"ImmobilizeDuration_label": "de inmovilización",
"ImmobilizeDuration_postfix": "s",
"AirControlPercent_label": "de control aéreo",
"AirControlPercent_prefix": "{s:sign}",
"AirControlPercent_postfix": "%",
"HeadStompBonusDamage_label": "Head Stomp Damage Bonus",
"HeadStompBonusDamage_postfix": "",
"HeadStompBonusRadius_label": "Head Stomp Radius Bonus",
"HeadStompBonusRadius_postfix": "",
"BouncePadStompCount_label": "Max Head Stomps",
"NPCProcChance_label": "de probabilidad de activación de soldados",
"NPCProcChance_postfix": "%",
"HeroProcChance_label": "de probabilidad de activación del héroe",
"HeroProcChance_postfix": "%",
"AbilityProjectileSpeedPercent_label": "Speed Increase",
"AbilityProjectileSpeedPercent_postfix": "%",
"TechCleaveDamagePercent_label": "de daño por hendidura",
"TechCleaveDamagePercent_postfix": "%",
"TechCleaveTargetCap_label": "objetivos adicionales",
"TechCleaveTargetCap_postfix": "",
"TechCleaveRadius_label": "de radio de hendidura",
"TechCleaveRadius_postfix": "m",
"InitialRadius_label": "de radio inicial",
"InitialRadius_postfix": "m",
"BlurVisionRange_label": "Blur Vision Range",
"BlurVisionRange_postfix": "m",
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
"ExplosiveShotRadiusPercent_postfix": "%",
"TechPowerPerCharge_label": "Spirit per Charge",
"FireRatePerCharge_label": "Fire Rate per Charge",
"FireRatePerCharge_postfix": "%",
"ChargeDuration_label": "Charge Duration",
"ChargeDuration_postfix": "s",
"MaxCharges_label": "Max Charges",
"ExtraBladeDamage_label": "Extra Damage per Charge",
"WaveStunDuration_label": "Disarm/EMP Duration",
"WaveStunDuration_postfix": "s",
"WaveLifetime_label": "de duración de los proyectiles",
"WaveLifetime_postfix": "s",
"LockedRadius_label": "Chain Length",
"LockedRadius_postfix": "m",
"BoostDuration_label": "Ally Move Speed Duration",
"BoostDuration_postfix": "s",
"ShieldPercentage_label": "Shield Max Health %",
"ShieldPercentage_postfix": "% de vida máxima",
"ShieldDuration_label": "de duración del escudo",
"ShieldDuration_postfix": "s",
"SlowRadius_label": "de radio de ralentización",
"SlowRadius_postfix": "m",
"SmokeDuration_label": "Smoke Duration",
"SmokeDuration_postfix": "s",
"SmokeRadius_label": "Smoke Radius",
"SmokeRadius_postfix": "m",
"ChainDuration_label": "de duración de la atadura",
"ChainDuration_postfix": "s",
"InfectDuration_label": "Infect Duration",
"InfectDuration_postfix": "s",
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_postfix": "s",
"TimeSlowPercent_label": "de ralentización del tiempo",
"TimeSlowPercent_postfix": "%",
"CombatRegenPercent_label": "Health Regen in Combat",
"CombatRegenPercent_postfix": "%",
"AttackPower_prefix": "{s:sign}",
"AttackPower_postfix": "",
"AttackPower_label": "Attack Power",
"AbilityPower_prefix": "{s:sign}",
"AbilityPower_postfix": "",
"AbilityPower_label": "Ability Power",
"DefensePower_prefix": "{s:sign}",
"DefensePower_postfix": "",
"DefensePower_label": "Defense Power",
"InfectionBonusDPS_prefix": "",
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_label": "Infection Bonus DPS",
"DecoyLifetime_prefix": "",
"DecoyLifetime_postfix": "s",
"Health_label": "de vida",
"Grenades_label": "Extra Bombs",
"SearchRadius_label": "Search Radius",
"SearchRadius_postfix": "m",
"GrenadesPerVolley_label": "Bombs Per Volley",
"BulletArmorPenetration_label": "Target Bullet Resist",
"BulletArmorPenetration_postfix": "",
"RampDuration_label": "Ramp Duration",
"RampDuration_postfix": "s",
"EndDuration_label": "Final Duration",
"EndDuration_postfix": "s",
"FinalSlow_label": "Slowest Speed",
"FinalSlow_postfix": "m/s",
"WeaponPowerPerStack_prefix": "{s:sign}",
"WeaponPowerPerStack_label": "de daño del arma por acumulación",
"WeaponPowerPerStack_postfix": "%",
"DamageToStack_label": "de daño recibido para cada acumulación",
"DamageDuration_label": "de duración",
"DamageDuration_postfix": "s",
"RegenWhileInvisible_label": "de regeneración de vida durante la invisibilidad",
"RegenWhileInvisible_prefix": "+",
"DamageRadius_label": "de radio de daño",
"DamageRadius_postfix": "m",
"RestoreDelay_label": "Restore Delay",
"RestoreDelay_postfix": "s",
"RegenerationRate_label": "Restore Time",
"RegenerationRate_postfix": "s",
"BulletShieldMaxHealth_prefix": "{s:sign}",
"BulletShieldMaxHealth_label": "de vida del escudo antibalas",
"TechShieldMaxHealth_prefix": "{s:sign}",
"TechShieldMaxHealth_label": "de vida del escudo espiritual",
"ActiveBulletShieldMaxHealth_prefix": "{s:sign}",
"ActiveBulletShieldMaxHealth_label": "de vida del escudo antibalas",
"WeaponPowerPerKill_label": "de daño del arma por víctima",
"WeaponPowerPerKill_prefix": "+",
"WeaponPowerPerKill_postfix": "%",
"WeaponPowerPerAssist_label": "Courage per Assist",
"WeaponPowerPerDeath_label": "Courage per Death",
"BonusZoomPercent_prefix": "{s:sign}",
"BonusZoomPercent_label": "de ampliación de la mira",
"BonusZoomPercent_postfix": "%",
"MaxDPS_label": "de DPS máximo",
"DamageOnHit_label": "Damage on Hit",
"ProcCooldown_label": "de frecuencia máxima",
"ProcCooldown_postfix": "s",
"WeaponPowerPerEnemy_label": "Courage per Enemy",
"WeaponPowerPerEnemy_prefix": "+",
"FireRatePerEnemy_label": "Fire Rate per Enemy",
"FireRatePerEnemy_prefix": "+",
"FireRatePerEnemy_postfix": "%",
"AssaultDuration_label": "Air Attack Duration",
"AssaultDuration_postfix": "s",
"AssaultFireRate_label": "Air Attack Fire Rate",
"AssaultFireRate_prefix": "{s:sign}",
"AssaultFireRate_postfix": "%",
"ActiveHealthRegen_prefix": "{s:sign}",
"ActiveHealthRegen_label": "de regeneración de vida",
"ActiveHealthRegen_postfix": "de vida/s",
"ActiveBonusFireRate_label": "de cadencia de tiro",
"ActiveBonusFireRate_postfix": "%",
"SurgeDelay_label": "de retraso",
"SurgeDelay_postfix": "s",
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
"FervorMovespeed_label": "de vel. de movimiento",
"FervorMovespeed_postfix": "m/s",
"FervorFireRate_label": "de cadencia de tiro",
"FervorFireRate_postfix": "%",
"FervorDebuffResistance_label": "Enrage Debuff Resistance",
"FervorDebuffResistance_postfix": "%",
"FervorTechResist_label": "de resist. espiritual",
"PassiveFireRate_label": "de cadencia de tiro",
"PassiveFireRate_postfix": "%",
"TechDamagePercent_Label": "de daño",
"TechDamagePercent_Postfix": "%",
"DelayDuration_Label": "de duración del retraso",
"DelayDuration_Postfix": "s",
"MinimumDamage_Label": "Minimum Damage",
"EMPDuration_label": "de duración de la desventaja",
"EMPDuration_postfix": "s",
"BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets",
"BonusBulletDamageToEMPTargets_prefix": "+",
"BonusBulletDamageToEMPTargets_postfix": "%",
"modifier_silencer_proc_active": "SILENCIADOR",
"BulletDamageReflectedPct_label": "de daño balístico devuelto",
"BulletDamageReflectedPct_postfix": "%",
"SpiritDamageReflectedPct_label": "de daño espiritual devuelto",
"SpiritDamageReflectedPct_postfix": "%",
"DamageReflectedFrequencyPct_label": "de probabilidad de activación",
"DamageReflectedFrequencyPct_postfix": "%",
"modifier_armor_reactive_armor": "Fuego devuelto",
"RespawnBonusHealth_label": "Respawn Bonus Health",
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
"RespawnBonusHealthDuration_postfix": "s",
"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health",
"DeathImmunityDuration_label": "Death Immunity Duration",
"DeathImmunityDuration_postfix": "s",
"DeathImmunityPulseRateMultiplier_label": "Pulse Rate",
"DeathImmunityPulseRateMultiplier_postfix": "×",
"modifier_cheat_death_immunity": "Death Immune",
"StasisRadius_label": "de radio",
"StasisRadius_postfix": "m",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"HealPercentAmount_label": "de curación",
"HealPercentAmount_postfix": "%",
"Stamina_label": "de aguante",
"Stamina_prefix": "+",
"StaminaCooldownReduction_prefix": "+",
"StaminaCooldownReduction_label": "de recuperación del aguante",
"StaminaCooldownReduction_postfix": "%",
"ActiveHealthChange_label": "Health Steal",
"ActiveHealthChange_postfix": "de vida",
"ActiveWeaponDamageChange_label": "Weapon Damage Steal",
"ActiveWeaponDamageChange_postfix": "%",
"modifier_upgrade_siphon_buff": "Siphon",
"modifier_upgrade_siphon_debuff": "Vida robada",
"SiphonRadius_label": "Activate Radius",
"SiphonRadius_postfix": "m",
"TechResistDuration_label": "de duración",
"TechResistDuration_postfix": "s",
"BleedTechResist_label": "de resist. espiritual",
"BleedTechResist_prefix": "{s:sign}",
"BleedTechResist_postfix": "%",
"StackProcDamage_label": "Burst Damage",
"StackDuration_label": "de duración de la acumulación",
"StackDuration_postfix": "s",
"HeadShotBonusDamage_prefix": "{s:sign}",
"HeadShotBonusDamage_label": "de daño extra por disp. a la cabeza",
"HeadShotDebuffDuration_label": "de duración",
"HeadShotDebuffDuration_postfix": "s",
"HeadShotCooldown_label": "de tiempo de recarga",
"HeadShotCooldown_postfix": "s",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"ActiveChainDuration_label": "Tether Duration",
"ActiveChainDuration_postfix": "s",
"ActiveBulletArmorReduction_label": "de reducción de la resistencia a balas",
"modifier_galvanic_storm": "Galvanic Storm",
"BuildupPerProc_label": "Buildup on Shock",
"BuildupPerProc_postfix": "%",
"BuildupDamage_label": "Damage on Buildup",
"ShockBuildupDuration_label": "Shock Buildup Lifetime",
"ShockBuildupDuration_postfix": "s",
"GalvanicProcDuration_label": "de duración de la ralentización",
"GalvanicProcDuration_postfix": "s",
"FireRateSlow_label": "menos de cadencia de tiro",
"FireRateSlow_postfix": "%",
"SlowFireRatePercent_label": "Fire Rate Scale",
"SlowFireRatePercent_prefix": "{s:sign}",
"SlowFireRatePercent_postfix": "%",
"FireRateScale_label": "Fire Rate Scale",
"FireRateScale_prefix": "{s:sign}",
"FireRateScale_postfix": "%",
"ActiveHealAmount_label": "Self Heal",
"ActiveHealAmount_postfix": "HP",
"BonusDamagePerHero_label": "Bonus Damage Per Hero",
"BonusDamagePerHero_postfix": "%",
"DebuffDelay_label": "Debuff Delay",
"DebuffDelay_postfix": "s",
"ArmorLossPerHit_label": "Resist lost per Hit",
"ArmorLossPerHit_postfix": "%",
"StackLossFrequency_label": "Resist Loss Frequency",
"StackLossFrequency_postfix": "s",
"MaxBulletResist_label": "de resistencia máxima a balas",
"MaxBulletResist_postfix": "%",
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker",
"berserker_stack": "Berserker",
"WeaponDamageBonus_prefix": "{s:sign}",
"WeaponDamageBonus_label": "de daño del arma",
"TechDamageBonusPercent_prefix": "{s:sign}",
"TechDamageBonusPercent_label": "de daño espiritual",
"TechDamageBonusPercent_postfix": "%",
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
"EchoShardBonusSpirit_prefix": "{s:sign}",
"EchoShardBonusSpirit_label": "Spirit Power for Echo Ability",
"BonusSpirit_prefix": "{s:sign}",
"BonusSpirit_label": "de poder espiritual",
"modifier_power_shard_bonus": "Echo Boost",
"BonusDuration_label": "Bonus Duration",
"BonusDuration_postfix": "s",
"superior_stamina_buff": "Bonus Spirit Power",
"HighGroundBonusWeaponPower_prefix": "{s:sign}",
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
"HighGroundBonusWeaponPower_postfix": "%",
"BonusBaseWeaponDamage_prefix": "{s:sign}",
"BonusBaseWeaponDamage_label": "de daño del arma",
"BonusBaseWeaponDamage_postfix": "%",
"BaseAttackDamagePercent_prefix": "{s:sign}",
"BaseAttackDamagePercent_label": "de daño del arma",
"BaseAttackDamagePercent_postfix": "%",
"ImbuedTechPower_prefix": "{s:sign}",
"ImbuedTechPower_label": "de poder espiritual de la habilidad imbuida",
"MovementSpeedBonusDuration_label": "de duración de la velocidad de movimiento",
"MovementSpeedBonusDuration_postfix": "s",
"EnemyLifeThreshold_label": "Threshold",
"EnemyLifeThreshold_postfix": "%",
"CloneDamageTakenIncreasePercent_label": "Clone Damage Taken",
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
"CloneDamageTakenIncreasePercent_postfix": "%",
"ability_abort_cast": "Cancelar",
"ability_cancel_channel": "Finalizar canalización",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"modifier_limit_ability_cooldown": "Quick Cooldowns",
"ability_golden_idol": "Drop Soul Urn",
"golden_idol_bonus_01": "+25 % de almas adicionales",
"golden_idol_bonus_02": "+1 punto de habilidad",
"ability_capture_zip_line": "Capture Hyperline",
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
"modifier_citadel_containment_victim": "Containment",
"modifier_hollow_point_stack": "Bala de punta hueca",
"LifeThreshold_label": "Life Threshold",
"LifeThreshold_postfix": "%",
"Cloaked": "Cloaked",
"zipline_boost": "Vía rápida acelerada",
"ActiveTechPower_label": "de poder espiritual",
"ActiveTechPower_prefix": "+",
"ActiveBulletShieldHealth_label": "Active Shield Health",
"ActiveBulletShieldDuration_label": "Active Shield Duration",
"ActiveBulletShieldDuration_postfix": "s",
"PassiveShieldCooldown_label": "de tiempo de recarga",
"PassiveShieldCooldown_postfix": "s",
"active_bullet_shield": "de escudo antibalas",
"SlamDownRadius_label": "Slam Radius",
"SlamDownRadius_postfix": "m",
"StealDuration_label": "de duración del robo",
"StealDuration_postfix": "s",
"VeilCross_conditional": "Cruzar un velo cósmico",
"modifier_veil_walker_triggered": "Cadencia de tiro del velo",
"modifier_veil_walker_stealth": "Invisibilidad del caminante del velo",
"InvisDuration_label": "de duración de la invisibilidad",
"InvisDuration_postfix": "s",
"SlideScale_label": "de distancia de deslizamiento",
"SlideScale_postfix": "%",
"SlideScale_prefix": "+",
"AirMoveIncreasePercent_label": "de dist. de salto/impulso en el aire",
"AirMoveIncreasePercent_postfix": "%",
"AirMoveIncreasePercent_prefix": "+",
"ActiveReloadPercent_label": "de munición",
"ActiveReloadPercent_postfix": "%",
"ActiveReloadPercent_prefix": "+",
"RespawnHealthPercent_label": "de vida al renacer",
"RespawnHealthPercent_postfix": "%",
"ActiveBonusMoveSpeed_label": "de vel. de movimiento",
"ActiveBonusMoveSpeed_prefix": "{s:sign}",
"ActiveBonusMoveSpeed_postfix": "m/s",
"ActiveItemUse_conditional": "mientras esté activo",
"BuffMoveSpeedBonus_label": "de vel. de movimiento",
"BuffMoveSpeedBonus_postfix": "m/s",
"BuffMoveSpeedBonus_prefix": "{s:sign}",
"ChannelMoveSpeed_label": "Channel Move Speed",
"ChannelMoveSpeed_postfx": "m/s",
"ChannelMoveSpeed_prefix": "",
"BulletShieldOnCast_label": "de escudo antibalas",
"TechShieldOnCast_label": "de escudo espiritual",
"BulletShieldDuration_label": "Bullet Shield Duration",
"BulletShieldDuration_postfix": "s",
"BloodPoolDPS_label": "Blood Pool DPS",
"BloodPoolDuration_label": "Blood Pool Duration",
"BloodPoolDuration_postfix": "s",
"BloodPoolRadius_label": "Blood Pool Radius",
"BloodPoolRadius_postfix": "m",
"LowHealthThreshold_label": "Health Threshold",
"LowHealthThreshold_postfix": "%",
"LowHealthTechResist_label": "de resist. espiritual",
"LowHealthTechResist_prefix": "{s:sign}",
"LowHealthWeaponPowerPercent_label": "Courage",
"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
"LowHealthWeaponPowerPercent_postfix": "%",
"BuildupDuration_label": "de disminución de la acumulación",
"BuildupDuration_postfix": "s",
"BuildupExpire_label": "Buildup Expire",
"BuildupExpire_postfix": "s",
"BuildupDecayDelay_label": "Buildup Decay Delay",
"BuildupDecayDelay_postfix": "s",
"BuildupRate_label": "Buildup Per Shot",
"BuildupRate_postfix": "",
"BuildupPerShot_label": "de acum. por impacto",
"BuildupPerShot_postfix": "%",
"StacksPerShot_label": "Stacks Per Shot",
"DamageOnApply_label": "Damage On Apply",
"citadel_modifier_teleport": "Teletransportándose",
"MaxHealthLossPercent_label": "de vida máxima",
"MaxHealthLossPercent_postfix": "%",
"BonusClipPerKill_prefix": "{s:sign}",
"BonusClipPerKill_label": "de munición adicional por víctima",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"MaxClipBonus_label": "Max Clip Bonus",
"SummonDuration_label": "de duración de la invocación",
"SummonDuration_postfix": "s"
}

Revision as of 17:18, 15 September 2024

Language"spanish"
MODIFIER_STATE_ROOTED"Inmovilizado/a"
MODIFIER_STATE_DISARMED"Desarmado/a"
MODIFIER_STATE_SILENCED"Silenciado/a"
MODIFIER_STATE_STUNNED"Aturdido/a"
MODIFIER_STATE_INVULNERABLE"Invulnerable"
MODIFIER_STATE_TECH_INVULNERABLE"Invulnerable espiritualmente"
MODIFIER_STATE_BURNING"Burning"
MODIFIER_STATE_SLOWED"Slowed"
MODIFIER_STATE_BULLET_SHIELD_WEAKENED"Weakened Bullet Shield"
MODIFIER_STATE_IS_ASLEEP"Asleep"
MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS"Crit Vulnerable"
MODIFIER_STATE_CHAINED"Encadenado/a"
MODIFIER_STATE_ALL_ARMOR_DISABLED"Armors Disabled"
MODIFIER_STATE_BULLET_INVULNERABLE"Bulletproof"
MODIFIER_STATE_DRONE_ATTACHED"Drone Attached"
MODIFIER_STATE_WEAPON_JAMMED"Weapon Jammed"
MODIFIER_STATE_TOXIC_BULLETS"Tóxico/a"
MODIFIER_STATE_DISPLAY_LIFETIME"Life Time"
MODIFIER_STATE_BLINDED"Cegado/a"
Citadel_StatusEffect"Efecto de estado"
Citadel_StatusEffectStun"Aturdir"
Citadel_StatusEffectEMP"Silenciado/a"
Citadel_StatusEffectFreeze"Congelar"
Citadel_StatusEffectBurn"Quemar"
Citadel_StatusEffectBleed"Sangrar"
Citadel_StatusEffectSleep"Dormir"
Citadel_StatusEffectTethered"Atar"
Citadel_StatusEffectImmobilize"Inmovilizar"
Citadel_StatusEffectDisarmed"Desarmar"
Citadel_StatusEffectInvisible"Invisible"
Citadel_StatusEffectStacks"Stacks"
Citadel_StatusEffectInfiniteClip"Infinite Ammo"
Citadel_StatusEffectBulletDebuff"Bullet Debuff"
Citadel_StatusEffectBuff"Buff"
modifier_citadel_in_shop"In Shop"
modifier_citadel_in_fountain"Home Base"
modifier_citadel_pre_match_wait"Esperando el inicio de la partida"
modifier_citadel_rapid_fire"Bullet Storm"
modifier_citadel_damageboost"Damage Boost"
modifier_citadel_damage_reduction"Armor Boost"
modifier_slowaura"Ralentizado/a"
modifier_citadel_slowtarget"Ralentizado/a"
modifier_citadel_lineslow"Ralentizado/a"
modifier_slow_base"Ralentizado/a"
modifier_damageovertime"Sangrando"
modifier_citadel_stunned"Aturdido/a"
modifier_citadel_knockdown"Aturdido/a"
modifier_citadel_delayed_stun"Delayed Stun"
modifier_citadel_knockdown_stumble"Stumble"
modifier_citadel_banished"Desterrado/a"
modifier_citadel_speed_boost"Speed Boost"
modifier_pullaura"Pulled"
modifier_healaura"Healing"
modifier_citadel_root"Inmovilizado/a"
modifier_citadel_charging"Charging"
modifier_invis"Stealthed"
modifier_invis_start_delay"Entering Stealth"
modifier_invis_fading"Fading"
modifier_camouflage_invis"Camouflaged"
modifier_citadel_silenced"Silenciado/a"
emp_immune"Silenced Immune"
modifier_citadel_muted"Muted"
modifier_citadel_disarmed"Desarmado/a"
modifier_citadel_tech_shield"Escudo espiritual"
modifier_item_disarmed"Desarmado/a"
modifier_citadel_disarm_proc"Desarmado/a"
modifier_citadel_disarm_proc_buildup"Disarming..."
disarm_immune"Disarm Immune"
modifier_citadel_dodging"Dodging"
modifier_prevent_healing"Healing Disabled"
modifier_obscured_by_steam"Obscured"
Citadel_AbilityProperty_OnHit"Al impactar:"
Citadel_AbilityProperty_OnExplode"Al explotar:"
Citadel_AbilityProperty_OnAttach"Al adjuntar:"
StatDesc_DPS"DPS"
StatDesc_MeleeDamage"Daño cuerpo a cuerpo"
StatDesc_LightMeleeDamage"Cuerpo a cuerpo ligero"
StatDesc_HeavyMeleeDamage"Cuerpo a cuerpo pesado"
StatDesc_MaxHealth"Vida máxima"
StatDesc_ClipSizeBonus"Munición"
StatDesc_ClipSizeIncrease"Aumento del tamaño del cargador"
StatDesc_ClipSizeIncrease_postfix"%"
StatDesc_BonusClips"Clips"
StatDesc_AmmoRegen"Ammo Regen"
StatDesc_HealthRegen"Regeneración de vida"
StatDesc_BaseHealthRegen"Regeneración de vida"
StatDesc_ExternalHealthRegen"External Health Regen"
StatDesc_RunSpeed"Velocidad de movimiento"
StatDesc_RunSpeed_postfix"m/s"
StatDesc_SprintSpeed"Velocidad de esprint"
StatDesc_SprintSpeed_postfix"m/s"
StatDesc_RunAcceleration"Move Acceleration"
StatDesc_SprintAcceleration"Sprint Acceleration"
StatDesc_IncomingDamageReduction"Armadura"
StatDesc_IncomingDamageScale"Incoming Damage Scale"
StatDesc_BulletArmor"Armadura"
StatDesc_BulletArmorDamageReduction"Resistencia a balas"
StatDesc_BulletArmorDamageReduction_postfix"%"
StatDesc_IncomingBulletDamageReduction"Bullet Damage Armor"
StatDesc_IncomingBulletDamageScale"Bullet Damage Scale"
StatDesc_IncomingMeleeDamageReduction"Melee Damage Armor"
StatDesc_IncomingMeleeDamageScale"Melee Damage Scale"
StatDesc_TechArmor"Armadura espiritual"
StatDesc_TechArmorDamageReduction"Resistencia espiritual"
StatDesc_TechArmorDamageReduction_postfix"%"
StatDesc_IncomingAbilityDamageReduction"Ability Armor"
StatDesc_IncomingAbilityDamageScale"Ability Damage Scale"
StatDesc_TechPower"Poder espiritual"
StatDesc_ManaPerLevel"Energy Per Level"
StatDesc_HealthPerLevel"Health Per Level"
StatDesc_ManaRegenPerLevel"Energy Regen Per Level"
StatDesc_HealthRegenPerLevel"Health Regen Per Level"
StatDesc_WeaponDPSPerLevel"Weapon DPS Per Level"
StatDesc_SuperSprintSpeed"Super Sprint Speed"
StatDesc_WeaponRange"Range"
StatDesc_WeaponRecoilReduction"Recoil Reduction"
StatDesc_FireRate"Cadencia de tiro"
StatDesc_FireRate_postfix"%"
StatDesc_Toughness"Toughness"
StatDesc_Technology"Technology"
StatDesc_Weaponry"Weaponry"
StatDesc_WeaponPower"Daño del arma"
StatDesc_BulletDamage"Daño balístico"
StatDesc_TechPowerAmp"Spirit"
StatDesc_EnergyMax"Energy Cells"
StatDesc_EnergyRegenTime"Energy Regen Time"
StatDesc_RoundsPerSecond"Balas por segundo"
StatDesc_BulletDamagePerLevel"Bullet Damage Per Level"
StatDesc_WeaponPowerAmp"Bullet Damage Amp"
StatDesc_AirJumps"Air Jumps"
StatDesc_ZipLineSpeed"Hyperline Speed"
StatDesc_ProcModifier"Proc Modifier"
StatDesc_TechCooldown"Tiempo de recarga de las habilidades"
StatDesc_TechCooldown_postfix"%"
StatDesc_TechCooldownBetweenCharges"Tiempo de recarga de la carga"
StatDesc_TechCooldownBetweenCharges_postfix"%"
StatDesc_TechRange"Alcance de las habilidades"
StatDesc_TechRange_postfix"%"
StatDesc_MaxChargesIncrease"Aumento del máximo de cargas"
StatDesc_RechargeRate"Recharge Rate"
StatDesc_TechDuration"Duración de las habilidades"
StatDesc_TechDuration_postfix"%"
StatDesc_WeaponPowerAttribute"Daño del arma"
StatDesc_ArmorAttribute"Armadura"
StatDesc_HealthAttribute"Vida"
StatDesc_TechDamageAttribute"Daño espiritual"
StatDesc_FireRateAttribute"Cadencia de tiro"
StatDesc_ReloadTime"Tiempo de recarga"
StatDesc_ReloadTime_postfix"s"
StatDesc_Stamina"Aguante"
StatDesc_StaminaRegenPerSecond"Recuperación del aguante"
StatDesc_StaminaRegenPerSecond_postfix"%"
StatDesc_BaseWeaponDamage"Daño del arma"
StatDesc_BaseWeaponDamage_postfix"%"
StatDesc_TechDamageScale"Daño espiritual"
StatDesc_TechShieldHealth"Escudo espiritual"
StatDesc_BulletShieldHealth"Escudo antibalas"
StatDesc_ReloadSpeed_prefix"{s:sign}"
StatDesc_ReloadSpeed"Reducción de la recarga"
StatDesc_ReloadSpeed_postfix"%"
StatDesc_CritDamageReceivedScale"Reducción de críticos"
StatDesc_CritDamageReceivedScale_postfix"%"
StatDesc_StaminaCooldown"Tiempo de recarga del aguante"
StatDesc_StaminaCooldown_postfix"s"
StatDesc_StaminaRegenIncrease_prefix"+"
StatDesc_StaminaRegenIncrease"Recuperación del aguante"
StatDesc_StaminaRegenIncrease_postfix"%"
StatDesc_DebuffResist"Resistencia a desventajas"
StatDesc_DebuffResist_postfix"%"
StatDesc_HealingOutput"Amp. de curación"
StatDesc_HealingOutput_postfix"%"
StatDesc_BulletSpeed"Velocidad de las balas"
StatDesc_BulletSpeed_postfix"m/s"
StatDesc_BulletSpeedIncrease"Aumento de la velocidad de las balas"
StatDesc_BulletSpeedIncrease_postfix"%"
StatDesc_WeaponRangeFalloffMin_postfix"m"
StatDesc_WeaponRangeFalloffMax_postfix"m"
StatDesc_AttackPower"Attack Power"
StatDesc_AbilityPower"Ability Power"
StatDesc_DefensePower"Defense Power"
StatDesc_TechLifesteal_prefix"{s:sign}"
StatDesc_TechLifesteal"Robo de vida espiritual"
StatDesc_TechLifesteal_postfix"%"
StatDesc_TechLifestealNonHero_prefix"{s:sign}"
StatDesc_TechLifestealNonHero"Robo de vida espiritual contra no héroes"
StatDesc_BulletLifesteal_prefix"{s:sign}"
StatDesc_BulletLifesteal"Robo de vida balístico"
StatDesc_BulletLifesteal_postfix"%"
Attribute_EWeaponAttribute_RapidFire"Disparo rápido"
Attribute_EWeaponAttribute_BurstFire"Fuego a discreción"
Attribute_EWeaponAttribute_Spreadshot"Disparo dividido"
Attribute_EWeaponAttribute_BeamWeapon"Arma de rayos"
Attribute_EWeaponAttribute_CloseRange"Corto alcance"
Attribute_EWeaponAttribute_MediumRange"Media distancia"
Attribute_EWeaponAttribute_LongRange"Larga distancia"
Attribute_EWeaponAttribute_HeavyHitter"Impactos fuertes"
Attribute_EWeaponAttribute_Projectile"Proyectil"
WeaponPowerAttribute_Desc"%s1 to any weapon damage bonus"
ArmorAttribute_Desc"%s1 to any bullet and spirit armor bonus"
HealthAttribute_Desc"%s1 to any health and health regen bonuses"
TechDamageAttribute_Desc"%s1 to any spirit damage bonus"
FireRateAttribute_Desc"%s1 to any weapon fire rate bonus"
WeaponPowerAttribute_Desc_0"no additional weapon damage bonuses"
ArmorAttribute_Desc_0"no additional bullet armor bonuses"
HealthAttribute_Desc_0"no additional health and health regen bonuses"
TechDamageAttribute_Desc_0"no additional spirit damage bonuses"
FireRateAttribute_Desc_0"no additional weapon fire rate bonuses"
EMultiplyBase_postfix"%"
HealAmount_label"de curación"
HealInterval_label"de intervalo de curación"
HealInterval_postfix"s"
SlowPercent_label"de ralent. de movimiento"
SlowPercent_postfix"%"
movement_slow"Ralentización de movimiento"
SlowDurationPerStack_label"de ralentización por acumulación"
SlowDurationPerStack_postfix"s"
DroneLifetime_label"Drone Lifetime"
CritChance_label"de probabilidad de crítico"
CritChance_postfix"%"
ShieldHealth_label"de vida del escudo"
SpeedBoostPercent_label"Speed"
SpeedBoostPercent_prefix"{s:sign}"
SpeedBoostPercent_postfix"%"
Damage_label"de daño"
DamageBoosted_label"de daño"
DamagePlayer_label"de daño a los jugadores"
DamageNPC_label"de daño a no jugadores"
DetectionRadius_label"de radio de detección"
MaxMines_label"Max Mines"
HealRate_label"Heal Rate"
HealRate_postfix"por segundo"
Radius_label"de radio"
Radius_postfix"m"
InactiveRadius_label"de radio inactivo"
InactiveRadius_postfix"m"
ActiveRadius_label"de radio activo"
ActiveRadius_postfix"m"
MaxRadius_label"de radio máximo"
MaxRadius_postfix"m"
TackleRadius_label"Tackle Radius"
TackleRadius_postfix"m"
MovementDamagePercent_label"de daño"
DPS_label"de DPS"
DPSIncrease_label"Damage Increase Rate"
DPSMin_label"de DPS mínimo"
DPSMax_label"de DPS máximo"
DPS_Self_label"de daño autoinfligido"
DPS_Self_postfix"por segundo"
BaseAttackDamage_prefix"{s:sign}"
BaseAttackDamage_label"de daño base"
BonusHealth_prefix"{s:sign}"
BonusHealth_label"de vida adicional"
MaxHealth_prefix"{s:sign}"
MaxHealth_label"de vida máxima"
BonusEnergyMax_label"Energy Cells"
BonusMaxHealth_prefix"{s:sign}"
BonusMaxHealth_label"de vida"
BonusHealthPercent_prefix"{s:sign}"
BonusHealthPercent_postfix"%"
BonusHealthPercent_label"de vida"
BonusHealthRegen_prefix"{s:sign}"
BonusHealthRegen_label"de regeneración de vida"
BaseWeaponDamage_postfix"%"
LevelUpBaseWeaponDamage"Bullet Damage"
LevelUpBaseMeleeDamage"Daño cuerpo a cuerpo"
HealthRegen_prefix"{s:sign}"
HealthRegen_label"de regeneración de vida"
BonusRegenMaxHealthPercent_prefix"{s:sign}"
BonusRegenMaxHealthPercent_postfix"%"
BonusRegenMaxHealthPercent_label"de regeneración de vida máxima"
BonusHealthRegenOutOfCombat_prefix"{s:sign}"
BonusHealthRegenOutOfCombat_postfix""
BonusHealthRegenOutOfCombat_label"Health Regen Out of Combat"
ExternalBonusHealthRegen_prefix"{s:sign}"
ExternalBonusHealthRegen_postfix"por segundo"
ExternalBonusHealthRegen_label"de regeneración de vida"
ActiveHealthRegenBoost_prefix"{s:sign}"
ActiveHealthRegenBoost_postfix"hp/sec"
ActiveHealthRegenBoost_label"de regeneración de vida"
NonPlayerBonusWeaponPower_label"de daño del arma contra PNJ"
NonPlayerBonusWeaponPower_prefix"+"
NonPlayerBonusWeaponPower_postfix"%"
NonPlayerBonusWeaponPower_conditional"contra PNJ"
NonPlayerBulletResist_label"Resistencia a balas contra PNJ"
NonPlayerBulletResist_prefix"+"
NonPlayerBulletResist_postfix"%"
NonPlayerBulletResist_conditional"contra PNJ"
BonusMeleeDamagePercent_prefix"{s:sign}"
BonusMeleeDamagePercent_postfix"%"
BonusMeleeDamagePercent_label"de daño cuerpo a cuerpo"
BonusMeleeDamage_prefix"{s:sign}"
BonusMeleeDamage_label"de daño cuerpo a cuerpo"
FuseTime_label"de duración del detonador"
FuseTime_postfix"s"
BonusAmmoRegen_prefix"{s:sign}"
BonusAmmoRegen_postfix"por segundo"
BonusAmmoRegen_label"Ammo Regen"
BonusAmmo_prefix"{s:sign}"
BonusAmmo_postfix"%"
BonusAmmo_label"Bullets"
Lifetime_postfix"s"
Lifetime_label"de duración"
Distance_postfix"m"
Distance_label"Distance"
ChainDamageCoeff_postfix"% of gun damage"
ChainDamageCoeff_label"Chain Damage"
BulletArmor_prefix"{s:sign}"
BulletArmor_label"de armadura antibalas"
BulletResist_prefix"{s:sign}"
BulletResist_postfix"%"
BulletResist_label"de resist. a balas"
BulletArmorDamageReduction_prefix"{s:sign}"
BulletArmorDamageReduction_postfix"%"
BulletArmorDamageReduction_label"de resist. a balas"
TechArmorDamageReduction_prefix"{s:sign}"
TechArmorDamageReduction_postfix"%"
TechArmorDamageReduction_Label"de resist. espiritual"
TechDamageScale_prefix"{s:sign}"
TechDamageScale_postfix"%"
TechDamageScale_label"de daño espiritual"
TechArmor_prefix"{s:sign}"
TechArmor_label"de armadura espiritual"
TechResist_prefix"{s:sign}"
TechResist_postfix"%"
TechResist_label"de resist. espiritual"
TechResistPerStack_prefix"{s:sign}"
TechResistPerStack_postfix"%"
TechResistPerStack_label"de amplificación espiritual por acumulación"
MagicIncreasePerStack_prefix"{s:sign}"
MagicIncreasePerStack_postfix"%"
MagicIncreasePerStack_label"de amplificación espiritual por acumulación"
BulletDamageReduction_postfix"%"
BulletDamageReduction_label"de armadura antibalas"
ActiveBulletDamageReduction_prefix"{s:sign}"
ActiveBulletDamageReduction_label"de daño balístico"
ActiveBulletDamageReduction_postfix"%"
BonusMoveSpeed_prefix"{s:sign}"
BonusMoveSpeed_label"de vel. de movimiento"
BonusMoveSpeed_postfix"m/s"
RunSpeed_postfix"m/s"
WeaponRange_label"de alcance del arma"
WeaponRange_postfix"m"
BonusMoveSpeedPercent_prefix"{s:sign}"
BonusMoveSpeedPercent_postfix"%"
BonusMoveSpeedPercent_label"de vel. de movimiento"
SlowResistancePercent_prefix"{s:sign}"
SlowResistancePercent_label"de resistencia a ralentización de movimiento"
SlowResistancePercent_postfix"%"
AirSpeedBonus_label"de velocidad adicional en el aire"
AirSpeedBonus_prefix"{s:sign}"
AirSpeedBonus_postfix"m/s"
AscendSpeed_label""
DescendSpeed_label""
BonusCooldownReduction_label"de reducción del tiempo de espera por bala"
BonusClipSize_prefix"{s:sign}"
BonusClipSize_label"de munición"
BonusClipSizePercent_prefix"{s:sign}"
BonusClipSizePercent_postfix"%"
BonusClipSizePercent_label"de munición"
TemporaryBonusClipSize_prefix"{s:sign}"
TemporaryBonusClipSize_label"de munición temporal"
TemporaryBonusClipSizePercent_prefix"{s:sign}"
TemporaryBonusClipSizePercent_postfix"%"
TemporaryBonusClipSizePercent_label"de munición temporal"
BulletPenetrationPercent_postfix"%"
BulletPenetrationPercent_label"de perforación balística"
TechPower_prefix"{s:sign}"
TechPower_label"de poder espiritual"
ArmorPower_prefix"{s:sign}"
ArmorPower_label"de vida base"
ArmorPower_postfix"%"
TechPowerAmp_prefix"{s:sign}"
TechPowerAmp_label"Spirit"
TechPowerAmp_postfix""
SpellAmplificationPercent_prefix"{s:sign}"
SpellAmplificationPercent_label"de poder espiritual"
NanoTechPerShot_label"de daño espiritual"
ExplosiveSplashDamage_label"Explode Damage"
BulletDamageTotal_label"de daño balístico"
ChargesRestored_label"carga(s) restaurada(s)"
BonusFireRate_prefix"{s:sign}"
BonusFireRate_postfix"%"
BonusFireRate_label"de cadencia de tiro"
ActivatedFireRate_prefix"{s:sign}"
ActivatedFireRate_postfix"%"
ActivatedFireRate_label"de cadencia de tiro"
BonusFireRatePlayerUnit_prefix"{s:sign}"
BonusFireRatePlayerUnit_postfix"%"
BonusFireRatePlayerUnit_label"de cadencia de tiro de los esbirros"
BonusFireRateNPC_prefix"{s:sign}"
BonusFireRateNPC_postfix"%"
BonusFireRateNPC_label"de cadencia de tiro de los PNJ"
BonusMeleeAttackSpeed_prefix"{s:sign}"
BonusMeleeAttackSpeed_postfix"%"
BonusMeleeAttackSpeed_label"Melee Speed"
AbilityDamageReduction_label"de reducción del daño espiritual"
AbilityDamageReduction_postfix"%"
SlowProcChance_label"Chance to slow on hit"
SlowProcChance_postfix"%"
SlowDuration_label"de duración de la ralentización"
SlowDuration_postfix"s"
PoisonDamage_label"Poison Damage"
PoisonDuration_label"de duración"
PoisonDuration_postfix"s"
DebuffDuration_label"de duración de la desventaja"
DebuffDuration_postfix"s"
DotHealthPercent_label"de daño por sangrado"
DotHealthPercent_postfix"%/s"
FreezeDuration_label"de duración de la congelación"
FreezeDuration_postfix"s"
CooldownReduction_prefix"{s:sign}"
CooldownReduction_postfix"%"
CooldownReduction_label"de reducción del tiempo de recarga"
ImbuedCooldownReduction_prefix"{s:sign}"
ImbuedCooldownReduction_postfix"%"
ImbuedCooldownReduction_label"de reducción del t. de recarga de las habilidades imbuidas"
NonImbuedCooldownReduction_prefix"{s:sign}"
NonImbuedCooldownReduction_postfix"%"
NonImbuedCooldownReduction_label"de reducción del t. de recarga de las habilidades sin imbuir"
CooldownReductionFlat_postfix"s"
CooldownReductionFlat_label"de reducción del tiempo de recarga"
BonusAbilityCharges_prefix"{s:sign}"
BonusAbilityCharges_label"cargas adicionales de las habilidades"
BonusChargedAbilityDamage_label"Charged Ability Damage"
BonusChargedAbilityDamage_prefix"{s:sign}"
BonusChargedAbilityDamage_postfix"%"
CooldownBetweenChargeReduction_prefix"+"
CooldownBetweenChargeReduction_label"de rapidez entre cargas"
CooldownBetweenChargeReduction_postfix"%"
BonusSprintSpeed_prefix"{s:sign}"
BonusSprintSpeed_postfix"m/s"
BonusSprintSpeed_label"de velocidad de esprint"
SprintSpeed_postfix"m/s"
SprintSpeed_label"de velocidad de esprint"
BonusSprintSpeedPercent_prefix"{s:sign}"
BonusSprintSpeedPercent_label"de velocidad de esprint"
BonusSprintSpeedPercent_postfix"%"
BonusSuperSprintSpeed_prefix"{s:sign}"
BonusSuperSprintSpeed_label"de velocidad de esprint"
BonusSuperSprintSpeedPercent_prefix"{s:sign}"
BonusSuperSprintSpeedPercent_postfix"%"
TotalHealthRegen_label"de regeneración total de vida"
StatusResistancePercent_postfix"%"
StatusResistancePercent_label"de resistencia a desventajas"
ActiveStatusResistancePercent_postfix"%"
ActiveStatusResistancePercent_label"de reducción de desventajas"
StatusResistanceDuration_label"de duración"
StatusResistanceDuration_postfix"s"
CleavePercentage_prefix"{s:sign}"
CleavePercentage_label"Splash Amount"
CleavePercentage_postfix"%"
CleaveRadius_label"Splash Radius"
BonusAccuracy_prefix"{s:sign}"
BonusAccuracy_postfix"%"
BonusAccuracy_label"Gun Accuracy"
BonusBulletSpeedPercent_prefix"{s:sign}"
BonusBulletSpeedPercent_postfix"%"
BonusBulletSpeedPercent_label"de velocidad de las balas"
LifeStealPercent_prefix"{s:sign}"
LifeStealPercent_label"de robo de vida"
LifeStealPercent_postfix"%"
LifestealPercentHero_prefix"{s:sign}"
LifestealPercentHero_label"de robo de vida"
LifestealPercentHero_postfix"%"
LifestealPercentNonHero_prefix"{s:sign}"
LifestealPercentNonHero_label"de robo de vida contra no héroes"
LifestealPercentNonHero_postfix"%"
BulletLifestealPercent_prefix"{s:sign}"
BulletLifestealPercent_label"de robo de vida balístico"
BulletLifestealPercent_postfix"%"
TechLifestealPercent_prefix"{s:sign}"
TechLifestealPercent_label"de robo de vida espiritual"
TechLifestealPercent_postfix"%"
MeleeLifestealPercent_prefix"{s:sign}"
MeleeLifestealPercent_label"de robo de vida cuerpo a cuerpo"
MeleeLifestealPercent_postfix"%"
StunDuration_label"de aturdimiento"
StunDuration_postfix"s"
StunDelay_label"de retraso del aturdimiento"
StunDelay_postfix"s"
MinStunDuration_postfix"s"
MinStunDuration_label"de duración mín. del aturdimiento"
MaxStunDuration_postfix"s"
MaxStunDuration_label"de duración máx. del aturdimiento"
MeleeDamageReduction_label"Melee Armor"
MeleeDamageReductionPercent_prefix"{s:sign}"
MeleeDamageReductionPercent_postfix"%"
MeleeDamageReductionPercent_label"Melee Armor"
DispenserHealth_label"Dispenser Health"
ShotRegenTime_label"Shot Regen Time"
ShotRegenTime_postfix"s"
MaxShots_label"Max Shots"
PathLength_label"de longitud del rayo"
PathLength_postfix"m"
ChainCount_label"saltos máximos"
BonusPerChain_label"de daño al saltar"
RichochetChance_label"de probabilidad de activación"
RichochetChance_postfix"%"
SlowSpeedLimit_label"Speed Reduced To"
HealAmpReceivePercent_prefix"{s:sign}"
HealAmpReceivePercent_label"Healing Received Boost"
HealAmpReceivePercent_postfix"%"
HealAmpCastPercent_prefix"{s:sign}"
HealAmpCastPercent_label"Healing Given Boost"
HealAmpCastPercent_postfix"%"
HealAmpRegenPercent_prefix"{s:sign}"
HealAmpRegenPercent_label"Health Regen Boost"
HealAmpRegenPercent_postfix"%"
HealAmpRegenMultiplierOutOfCombat_prefix"{s:sign}"
HealAmpRegenMultiplierOutOfCombat_label"Health Regen Multiplier"
HealAmpRegenMultiplierOutOfCombat_postfix"×"
HealAmpReceivePenaltyPercent_label"de reducción de la curación"
HealAmpReceivePenaltyPercent_postfix"%"
DegenResistance_label"de resistencia a la reducción de la curación"
DegenResistance_postfix"%"
DegenResistance_prefix"{s:sign}"
ProcChance_label"de probabilidad de activación"
ProcChance_postfix"%"
OutgoingDamageReduction_label"Attack Damage"
OutgoingDamageReduction_prefix"-"
OutgoingDamageReduction_postfix"%"
ProcHealth_label"de umbral de vida"
ProcHealth_postfix"%"
DamageBoostFromBehind_label"Damage From Behind"
DamageBoostFromBehind_postfix"%"
DamageBoostElsewhere_label"Damage From Elsewhere"
DamageBoostElsewhere_postfix"%"
BonusDPSVsPlayers_label"DPS vs Players"
BonusDPSVsCreeps_label"DPS vs Creeps"
EvasionPercentGlider_label"Evasion Chance Gliding"
EvasionPercentGlider_postfix"%"
EvasionPercent_label"de probabilidad de evasión"
EvasionPercent_postfix"%"
MeleeDamagePercent_label"Melee Damage Bonus"
MeleeDamagePercent_postfix"%"
TechShieldHealth_label"de vida del escudo espiritual"
TempTechShieldHealth_label"Temp Spirit Shield Health"
TechShieldDamagePercent_prefix"{s:sign}"
TechShieldDamagePercent_label"Spirit Shield Damage"
TechShieldDamagePercent_postfix"%"
BulletShieldHealth_label"de vida del escudo antibalas"
TempBulletShieldHealth_label"Temp Bullet Shield Health"
BulletShieldDamagePercent_prefix"{s:sign}"
BulletShieldDamagePercent_label"Damage Amplification vs Bullet Shields"
BulletShieldDamagePercent_postfix"%"
ShieldBlockPercent_label"Damage Deflected"
ShieldBlockPercent_postfix"%"
DamagePercent_label"Bullet Damage Done"
DamagePercent_postfix"%"
CycleTimePercent_label"Fire Rate compared to Gun"
CycleTimePercent_postfix"%"
StickyClusterCount_label"Splits into"
StickyClusterCount_postfix"Sticky Grenades"
FuseDuration_label"Fuse Duration"
FuseDuration_postfix""
DroneCount_label"Drone Count"
BasicReflectPercent_label"Basic Damage Reflect"
BasicReflectPercent_postfix"%"
LifeDrainPerSecond_label"de daño por seg."
HealthPercent_label"de porcentaje de vida"
HealthPercent_postfix"%"
DodgeAnimSpeedScale_label"Dodge Speed Multiplier"
DodgeAnimSpeedScale_postfix"×"
BonusDamagePercent_label"de daño adicional"
BonusDamagePercent_postfix"%"
BulletDamagePercent_prefix"{s:sign}"
BulletDamagePercent_label"de daño balístico"
BulletDamagePercent_postfix"%"
AbilityLifestealPercent_prefix"{s:sign}"
AbilityLifestealPercent_label"de robo de vida espiritual"
AbilityLifestealPercent_postfix"%"
AbilityLifestealPercentHero_prefix"{s:sign}"
AbilityLifestealPercentHero_label"de robo de vida espiritual"
AbilityLifestealPercentHero_postfix"%"
AbilityLifestealPercentNonHero_prefix"{s:sign}"
AbilityLifestealPercentNonHero_label"de robo de vida espiritual contra no héroes"
AbilityLifestealPercentNonHero_postfix"%"
RegenDuration_label"de duración de la regeneración"
RegenDuration_postfix"s"
SpreadDuration_label"Spread Duration:"
SpreadDuration_postfix"s"
EndRadius_label"de radio final"
EndRadius_postfix"m"
BulletPercentAsBurn_label"Bullet Damage as Burning"
BulletPercentAsBurn_postfix"%"
ItemInitialCharges_label"carga(s)"
AuraDuration_label"de duración del aura"
AuraDuration_postfix"s"
ApproachSpeed_label"Project Speed"
GrenadesInVolley_label"granadas"
ReloadSpeedDecrease_label"de tiempo de recarga"
ReloadSpeedDecrease_postfix"%"
AbsorbPercentage_label"de daño absorbido"
AbsorbPercentage_postfix"%"
HitCap_label"Hit Cap"
HitCap_postfix"hits"
AbilityDamageReductionPerHit_label"Ability Dmg Red Per Hit"
AbilityDamageReductionPerHit_postfix"%"
ActiveAbilityDamageReduction_label"Active Ability Dmg Red"
ActiveAbilityDamageReduction_postfix"%"
BonusAttackRange_postfix"metros"
BonusAttackRange_label"Weapon Range"
BonusAttackRangePercent_prefix"{s:sign}"
BonusAttackRangePercent_postfix"%"
BonusAttackRangePercent_label"de distancia de caída del arma"
WeaponRecoilReduction_postfix"%"
WeaponRecoilReduction_label"Recoil Reduction"
BonusDPSPercent_prefix"{s:sign}"
BonusDPSPercent_label"de daño balístico"
BonusDPSPercent_postfix"%"
DroneHealth_label"Drone Health"
DeployHealthRegen_label"Deployable Health"
TurretFireRate_label"de cadencia de tiro de las torretas"
TurretFireRate_prefix"+"
TurretFireRate_postfix"%"
TurretDPS_label"de DPS de las torretas"
MobileResupplyRegenMultiplier_label"Mobile Resupply Regen Multiplier"
MobileResupplyRegenMultiplier_postfix"×"
HealRadius_label"de radio de curación"
HealRadius_postfix"m"
BulletArmorReduction_prefix"{s:sign}"
BulletArmorReduction_postfix"%"
BulletArmorReduction_label"de resist. a balas"
LocalBulletArmorReduction_prefix"{s:sign}"
LocalBulletArmorReduction_postfix"%"
LocalBulletArmorReduction_label"de resist. a balas"
LocalTechArmorReduction_prefix"{s:sign}"
LocalTechArmorReduction_label"Magic Resist"
LocalTechArmorReduction_postfix"%"
BulletResistOnActive_label"de resist. a balas"
BulletResistOnActive_prefix"{s:sign}"
BulletResistOnActive_postfix"%"
WeaponPowerAmp_prefix"{s:sign}"
WeaponPowerAmp_label"Courage"
WeaponPowerWhileActivated_prefix"{s:sign}"
WeaponPowerWhileActivated_label"Courage"
FireRate_postfix"%"
WeaponPower_prefix"{s:sign}"
WeaponPower_label"de daño del arma"
WeaponPower_postfix"%"
DamageIncrease_prefix"{s:sign}"
DamageIncrease_label"de daño recibido"
DamageIncreasePercent_prefix"{s:sign}"
DamageIncreasePercent_label"de daño recibido"
DamageIncreasePercent_postfix"%"
BonusAbilitySpeed_prefix"{s:sign}"
BonusAbilitySpeed_postfix""
BonusAbilitySpeed_label"Ability Move Speed"
ReloadSpeedMultipler_prefix"{s:sign}"
ReloadSpeedMultipler_label"de tiempo de recarga"
ReloadSpeedMultipler_postfix"%"
HealthRegenPerTrooper_prefix"+"
HealthRegenPerTrooper_postfix"por soldado cercano"
HealthRegenPerTrooper_label"de regeneración de vida"
TroopersToSummon_label"Troopers created"
TrooperLifetime_label"Trooper lifetime"
TrooperLifetime_postfix"s"
DamagePerChain_label"de daño eléctrico"
SpeedMax_label"de vel. de movimiento"
SpeedMax_postfix"m/s"
MoveSpeedMax_label"de vel. de movimiento"
MoveSpeedMax_postfix"m/s"
BulletDamagePercentAsTechDamage_label"de daño espiritual adicional"
BulletDamagePercentAsTechDamage_postfix"% Bullet Damage"
BonusCritDamagePercent_prefix"{s:sign}"
BonusCritDamagePercent_label"Bonus Crit Damage"
BonusCritDamagePercent_postfix"%"
DPSDmgPercent_label"DPS as Damage"
DPSDmgPercent_postfix"%"
DamagePerSecond_label"de daño por seg."
TechReduction_label"Spirit Reduction"
TechResistReduction_label"Target Spirit Resist"
TechResistReduction_prefix""
TechResistReduction_postfix"%"
DamagePulseAmount_label"de daño por pulsación"
DamagePulseInterval_label"de intervalo entre pulsaciones"
DamagePulseInterval_postfix"s"
DamagePulseRadius_label"de radio de las pulsaciones"
DamagePulseRadius_postfix"m"
CloseRangeBonusDamagePercent_prefix"+"
CloseRangeBonusDamagePercent_label"de daño del arma"
CloseRangeBonusDamagePercent_postfix"%"
CloseRangeBonusDamageRange_label"de corto alcance"
CloseRangeBonusDamageRange_postfix"m"
CloseRangeBonusWeaponPower_prefix"{s:sign}"
CloseRangeBonusWeaponPower_label"de daño del arma"
CloseRangeBonusWeaponPower_postfix"%"
CloseRangeBonusWeaponPower_conditional"dentro del alcance"
BonusSpirit_conditional"tras la activación"
AboveHealthThreshold_conditional"sobre el umbral de vida"
BelowHealthThreshold_conditional"bajo el umbral de vida"
DashJump_conditional"tras un salto con impulso"
EnemyAboveHealthThreshold_conditional"Enemy above health threshold"
Quicksilver_conditional"tras usar una habilidad"
SpiritStrike_conditional"tras un ataque cuerpo a cuerpo certero"
LongRangeBonusWeaponPowerMinRange_label"de distancia mínima"
LongRangeBonusWeaponPowerMinRange_postfix"m"
LongRangeBonusWeaponPower_prefix"{s:sign}"
LongRangeBonusWeaponPower_label"de daño del arma"
LongRangeBonusWeaponPower_postfix"%"
LongRangeBonusWeaponPower_conditional"por encima del alcance"
TechRangeMultiplier_prefix"{s:sign}"
TechRangeMultiplier_label"de alcance de las habilidades"
TechRangeMultiplier_postfix"%"
ImbuedTechRangeMultiplier_prefix"{s:sign}"
ImbuedTechRangeMultiplier_label"de alcance de las hab. imbuidas"
ImbuedTechRangeMultiplier_postfix"%"
NonImbuedTechRangeMultiplier_prefix"{s:sign}"
NonImbuedTechRangeMultiplier_label"de alcance de las hab. sin imbuir"
NonImbuedTechRangeMultiplier_postfix"%"
ThrowRange_label"Throw Range"
ThrowRange_postfix"m"
TechRadiusMultiplier_prefix"{s:sign}"
TechRadiusMultiplier_label"de radio"
TechRadiusMultiplier_postfix"%"
ImbuedTechRadiusMultiplier_prefix"{s:sign}"
ImbuedTechRadiusMultiplier_label"Imbued Radius"
ImbuedTechRadiusMultiplier_postfix"%"
NonImbuedTechRadiusMultiplier_prefix"{s:sign}"
NonImbuedTechRadiusMultiplier_label"Non-Imbued Radius"
NonImbuedTechRadiusMultiplier_postfix"%"
TechRangeAdditive_prefix"{s:sign}"
TechRangeAdditive_label"de alcance de las habilidades"
TechRangeAdditive_postfix"m"
WindUpTime_label"Windup Time"
WindUpTime_postfix"s"
HealthDrainedPerSecond_label"Health Drain"
HealthDrainedPerSecond_postfix"por segundo"
DebuffDurationReductionPercentage_label"de reducción de la duración de la desventaja"
DebuffDurationReductionPercentage_postfix"%"
HealthCost_label"Health Cost"
ZipLineSpeedPercent_prefix"{s:sign}"
ZipLineSpeedPercent_label"Hyperline Speed"
ZipLineSpeedPercent_postfix"%"
ZiplineJumpBonusDuration_label"Jump Off Duration"
ZiplineJumpBonusDuration_postfix"s"
ZiplineJumpBonusMoveSpeed_label"Jump Off Speed Bonus"
ZiplineJumpBonusMoveSpeed_postfix"m/s"
BonusZipLineSpeed_prefix"{s:sign}"
BonusZipLineSpeed_label"Hyperline Speed"
MaxProjectiles_label"proyectiles"
DeathDelay_label"Delay Death Duration"
TackleDurationMax_label"Max Tackle Duration"
MoveSpeedBonus_prefix"{s:sign}"
MoveSpeedBonus_label"de vel. de movimiento"
MoveSpeedBonus_postfix"m/s"
MoveSpeedFriendlyBuff_prefix""
MoveSpeedFriendlyBuff_label"Ally Move Speed"
MoveSpeedFriendlyBuff_postfix"m/s"
ProcBuildupPercent_label"Proc Buildup"
ProcBuildupPercent_postfix"%"
AwakenDamage_label"Awaken Damage"
LockOnTime_label"Lock On Time"
LockOnTime_postfix"segundos"
StalkDuration_label"Stalk Time"
StalkDuration_postfix"segundos"
MaxStacks_label"acumulaciones máximas"
TimeToMaxStacks_label"Time To Max Stacks"
TimeToMaxStacks_postfix"s"
DamagePerHit_label"Damage Per Hit"
FinalBlow_label"Final Blow Damage"
DamageThreshold_label"de umbral de daño"
DamageReduction_label"de reducción del daño"
DamageReduction_postfix"%"
MeleeDamage_label"de daño cuerpo a cuerpo"
ConvertedHealth_label"Trooper Health"
SilenceDuration_label"de duración del silencio"
SilenceDuration_postfix"segundos"
Range_postfix"m"
Range_label"de alcance"
MinRange_label"de alcance mínimo"
MinRange_postfix"m"
ConeRadius_label"Lightning Distance"
ConeRadius_postfix"m"
ConeAngle_label"de ángulo del cono"
ConeAngle_postfix"grados"
ShockRadius_label"de radio"
ShockRadius_postfix"m"
KnockDownRadius_label"Knockdown Radius"
KnockDownRadius_postfix"m"
BurnDuration_postfix"s"
BurnDuration_label"de duración de la quemadura"
AbilityCooldown_postfix"s"
AbilityCooldown_label"de tiempo de recarga"
TechCooldown_postfix"%"
TechDuration_postfix"%"
TechLifesteal_postfix"%"
TechRange_postfix"%"
HealingPercent_label"de porcentaje de curación"
HealingPercent_postfix"%"
AbilityCooldownBetweenCharge_label"de retraso de la carga"
AbilityCooldownBetweenCharge_postfix"s"
AbilityDuration_postfix"s"
AbilityDuration_label"de duración"
TetherDuration_postfix"s"
TetherDuration_label"Tether Duration"
TetherRadius_postfix"m"
TetherRadius_label"Tether Radius"
AbilityCastRange_postfix"m"
AbilityCastRange_label"de alcance de lanzamiento"
AbilityCastRangeMinimum_postfix"m"
AbilityCastRangeMinimum_label"Range Minimum"
AbilityChannelTime_postfix"s"
AbilityChannelTime_label"de duración de la canalización"
AbilityCastDelay_postfix"s"
AbilityCastDelay_label"de retraso del lanzamiento"
AbilityCharges_label"carga(s)"
BonusAbilityDurationPercent_prefix"{s:sign}"
BonusAbilityDurationPercent_label"de duración de las habilidades"
BonusAbilityDurationPercent_postfix"%"
NonImbuedBonusDuration_prefix"{s:sign}"
NonImbuedBonusDuration_label"de duración de las habilidades sin imbuir"
NonImbuedBonusDuration_postfix"%"
ImbuedBonusDuration_prefix"{s:sign}"
ImbuedBonusDuration_label"de duración de las habilidades imbuidas"
ImbuedBonusDuration_postfix"%"
MissCooldown_postfix"s"
MissCooldown_label"Cooldown on miss"
ShockDelay_label"de retraso antes de aturdir"
ShockDelay_postfix"s"
ArmTime_label"de tiempo para armar"
ArmTime_postfix"s"
ExplodeDelay_label"de retraso de la explosión"
ExplodeDelay_postfix"s"
BuildUpPercentPerHit_label"de acum. por impacto"
BuildUpPercentPerHit_postfix"%"
FreezeBuildUpTime_label"Freeze buildup time"
FreezeBuildUpTime_postfix"s"
CritStackInterval_label"Crit Charge Delay"
CritStackInterval_postfix"s"
TurretLifetime_label"de duración"
TurretLifetime_postfix"s"
CritCoatingDamagePercent_prefix"{s:sign}"
CritCoatingDamagePercent_label"Crit Coating Crit Bonus"
CritCoatingDamagePercent_postfix"%"
ExplosionCoatingRadius_label"Explosion Coating Radius"
ExplosionCoatingRadius_postfix"m"
SlowCoatingProcChance_label"Slowing Coating Chance"
SlowCoatingProcChance_postfix"%"
SlowCoatingMoveSpeed_label"Slowing Coating Slow Amount"
SlowCoatingMoveSpeed_postfix"%"
SlowCoatingDuration_label"Slowing Coating Slow Duration"
SlowCoatingDuration_postfix""
MaxLifetime_label"de duración"
MaxLifetime_postfix"s"
ZipLineArrowLifetime_label"Arrow Flight Time"
ZipLineArrowLifetime_postfix""
DamageTakenPercentIncreasePerStack_label"Damage Increase Per Stack"
DamageTakenPercentIncreasePerStack_postfix"%"
ShotsFired_label"Shots fired"
ShotsFired_postfix""
TimeBetweenShots_label"Time between shots"
TimeBetweenShots_postfix""
DroneDPS_label"Drone Damage"
DroneDPS_postfix"DPS"
DistanceBuff_postfix"%"
DistanceBuff_label"Increase at Max Range"
FullDistance_label"Max Range:"
FullDistance_postfix"m"
ProcDamage_label"de daño espiritual"
BaseDamagePct_label"Bonus Spirit Amp"
BaseDamagePct_prefix"{s:sign}"
BaseDamagePct_postfix"%"
TargetsPerTick_label"objetivo(s) por disparo"
HealthToDamage_label"de vida como daño"
DamageHealPerTarget_label"de daño/curación por objetivo"
DeathTaxHeal_label"Health Per Kill"
ChainRadius_label"de radio del salto"
ChainRadius_postfix"m"
LaunchDamage_postfix""
LaunchDamage_label"Knockback Damage"
ImpaleDamage_postfix""
ImpaleDamage_label"Impale Damage"
ImpaleDuration_label"Impale Duration"
ImpaleDuration_postfix"s"
ExplosionRadius_label"de radio de la explosión"
ExplosionRadius_postfix"m"
MinExplosionRadius_label"de radio mínimo de la explosión"
MinExplosionRadius_postfix"m"
MaxExplosionRadius_label"de radio máx. de la explosión"
MaxExplosionRadius_postfix"m"
ExplosionDamage_label"de daño de la explosión"
MinExplosionDamage_label"Min Explosion Damage:"
MinExplosionDamage_postfix""
ExplosionMinPercent_label"Min Explosion Damage:"
ExplosionMinPercent_postfix"%"
ExplosionMaxPercent_label"Max Explosion Damage:"
ExplosionMaxPercent_postfix"%"
EMPBuildupPercentPerShot_label"Silence Charge Per Shot"
EMPBuildupPercentPerShot_postfix"%"
InvisFadeToDuration_label"de desvanecimiento"
InvisFadeToDuration_postfix"s"
InvisMoveSpeedMod_prefix"{s:sign}"
InvisMoveSpeedMod_postfix"m/s"
InvisMoveSpeedMod_label"de vel. de esprint invisible"
MeleeAttackLength_label"Melee Range"
MeleeAttackLength_postfix"m"
ArmingDuration_label"para armarse"
ArmingDuration_postfix"s"
AirJumpVerticalSpeedPercent_prefix"{s:sign}"
AirJumpVerticalSpeedPercent_label"Air Jump Vertical Speed"
AirJumpVerticalSpeedPercent_postfix"%"
InteruptCooldown_label"Interrupt Cooldown"
InteruptCooldown_postfix""
ReflectDamage_label"Bullet Reflect Damage"
ReflectDamage_postfix"%"
ImmobilizeDuration_label"de inmovilización"
ImmobilizeDuration_postfix"s"
AirControlPercent_label"de control aéreo"
AirControlPercent_prefix"{s:sign}"
AirControlPercent_postfix"%"
HeadStompBonusDamage_label"Head Stomp Damage Bonus"
HeadStompBonusDamage_postfix""
HeadStompBonusRadius_label"Head Stomp Radius Bonus"
HeadStompBonusRadius_postfix""
BouncePadStompCount_label"Max Head Stomps"
NPCProcChance_label"de probabilidad de activación de soldados"
NPCProcChance_postfix"%"
HeroProcChance_label"de probabilidad de activación del héroe"
HeroProcChance_postfix"%"
AbilityProjectileSpeedPercent_label"Speed Increase"
AbilityProjectileSpeedPercent_postfix"%"
TechCleaveDamagePercent_label"de daño por hendidura"
TechCleaveDamagePercent_postfix"%"
TechCleaveTargetCap_label"objetivos adicionales"
TechCleaveTargetCap_postfix""
TechCleaveRadius_label"de radio de hendidura"
TechCleaveRadius_postfix"m"
InitialRadius_label"de radio inicial"
InitialRadius_postfix"m"
BlurVisionRange_label"Blur Vision Range"
BlurVisionRange_postfix"m"
ExplosiveShotRadiusPercent_label"Explosive Shot Radius Increase"
ExplosiveShotRadiusPercent_postfix"%"
TechPowerPerCharge_label"Spirit per Charge"
FireRatePerCharge_label"Fire Rate per Charge"
FireRatePerCharge_postfix"%"
ChargeDuration_label"Charge Duration"
ChargeDuration_postfix"s"
MaxCharges_label"Max Charges"
ExtraBladeDamage_label"Extra Damage per Charge"
WaveStunDuration_label"Disarm/EMP Duration"
WaveStunDuration_postfix"s"
WaveLifetime_label"de duración de los proyectiles"
WaveLifetime_postfix"s"
LockedRadius_label"Chain Length"
LockedRadius_postfix"m"
BoostDuration_label"Ally Move Speed Duration"
BoostDuration_postfix"s"
ShieldPercentage_label"Shield Max Health %"
ShieldPercentage_postfix"% de vida máxima"
ShieldDuration_label"de duración del escudo"
ShieldDuration_postfix"s"
SlowRadius_label"de radio de ralentización"
SlowRadius_postfix"m"
SmokeDuration_label"Smoke Duration"
SmokeDuration_postfix"s"
SmokeRadius_label"Smoke Radius"
SmokeRadius_postfix"m"
ChainDuration_label"de duración de la atadura"
ChainDuration_postfix"s"
InfectDuration_label"Infect Duration"
InfectDuration_postfix"s"
CloudDuration_label"Cloud Lifetime"
CloudDuration_postfix"s"
TimeSlowPercent_label"de ralentización del tiempo"
TimeSlowPercent_postfix"%"
CombatRegenPercent_label"Health Regen in Combat"
CombatRegenPercent_postfix"%"
AttackPower_prefix"{s:sign}"
AttackPower_postfix""
AttackPower_label"Attack Power"
AbilityPower_prefix"{s:sign}"
AbilityPower_postfix""
AbilityPower_label"Ability Power"
DefensePower_prefix"{s:sign}"
DefensePower_postfix""
DefensePower_label"Defense Power"
InfectionBonusDPS_prefix""
InfectionBonusDPS_postfix""
InfectionBonusDPS_label"Infection Bonus DPS"
DecoyLifetime_prefix""
DecoyLifetime_postfix"s"
Health_label"de vida"
Grenades_label"Extra Bombs"
SearchRadius_label"Search Radius"
SearchRadius_postfix"m"
GrenadesPerVolley_label"Bombs Per Volley"
BulletArmorPenetration_label"Target Bullet Resist"
BulletArmorPenetration_postfix""
RampDuration_label"Ramp Duration"
RampDuration_postfix"s"
EndDuration_label"Final Duration"
EndDuration_postfix"s"
FinalSlow_label"Slowest Speed"
FinalSlow_postfix"m/s"
WeaponPowerPerStack_prefix"{s:sign}"
WeaponPowerPerStack_label"de daño del arma por acumulación"
WeaponPowerPerStack_postfix"%"
DamageToStack_label"de daño recibido para cada acumulación"
DamageDuration_label"de duración"
DamageDuration_postfix"s"
RegenWhileInvisible_label"de regeneración de vida durante la invisibilidad"
RegenWhileInvisible_prefix"+"
DamageRadius_label"de radio de daño"
DamageRadius_postfix"m"
RestoreDelay_label"Restore Delay"
RestoreDelay_postfix"s"
RegenerationRate_label"Restore Time"
RegenerationRate_postfix"s"
BulletShieldMaxHealth_prefix"{s:sign}"
BulletShieldMaxHealth_label"de vida del escudo antibalas"
TechShieldMaxHealth_prefix"{s:sign}"
TechShieldMaxHealth_label"de vida del escudo espiritual"
ActiveBulletShieldMaxHealth_prefix"{s:sign}"
ActiveBulletShieldMaxHealth_label"de vida del escudo antibalas"
WeaponPowerPerKill_label"de daño del arma por víctima"
WeaponPowerPerKill_prefix"+"
WeaponPowerPerKill_postfix"%"
WeaponPowerPerAssist_label"Courage per Assist"
WeaponPowerPerDeath_label"Courage per Death"
BonusZoomPercent_prefix"{s:sign}"
BonusZoomPercent_label"de ampliación de la mira"
BonusZoomPercent_postfix"%"
MaxDPS_label"de DPS máximo"
DamageOnHit_label"Damage on Hit"
ProcCooldown_label"de frecuencia máxima"
ProcCooldown_postfix"s"
WeaponPowerPerEnemy_label"Courage per Enemy"
WeaponPowerPerEnemy_prefix"+"
FireRatePerEnemy_label"Fire Rate per Enemy"
FireRatePerEnemy_prefix"+"
FireRatePerEnemy_postfix"%"
AssaultDuration_label"Air Attack Duration"
AssaultDuration_postfix"s"
AssaultFireRate_label"Air Attack Fire Rate"
AssaultFireRate_prefix"{s:sign}"
AssaultFireRate_postfix"%"
ActiveHealthRegen_prefix"{s:sign}"
ActiveHealthRegen_label"de regeneración de vida"
ActiveHealthRegen_postfix"de vida/s"
ActiveBonusFireRate_label"de cadencia de tiro"
ActiveBonusFireRate_postfix"%"
SurgeDelay_label"de retraso"
SurgeDelay_postfix"s"
upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack"Fervor Stack"
upgrade_fervor/modifier_fervor/modifier_fervor_bonuses"Enrage Bonuses"
FervorMovespeed_label"de vel. de movimiento"
FervorMovespeed_postfix"m/s"
FervorFireRate_label"de cadencia de tiro"
FervorFireRate_postfix"%"
FervorDebuffResistance_label"Enrage Debuff Resistance"
FervorDebuffResistance_postfix"%"
FervorTechResist_label"de resist. espiritual"
PassiveFireRate_label"de cadencia de tiro"
PassiveFireRate_postfix"%"
TechDamagePercent_Label"de daño"
TechDamagePercent_Postfix"%"
DelayDuration_Label"de duración del retraso"
DelayDuration_Postfix"s"
MinimumDamage_Label"Minimum Damage"
EMPDuration_label"de duración de la desventaja"
EMPDuration_postfix"s"
BonusBulletDamageToEMPTargets_label"Bullet Damage to Silenced targets"
BonusBulletDamageToEMPTargets_prefix"+"
BonusBulletDamageToEMPTargets_postfix"%"
modifier_silencer_proc_active"SILENCIADOR"
BulletDamageReflectedPct_label"de daño balístico devuelto"
BulletDamageReflectedPct_postfix"%"
SpiritDamageReflectedPct_label"de daño espiritual devuelto"
SpiritDamageReflectedPct_postfix"%"
DamageReflectedFrequencyPct_label"de probabilidad de activación"
DamageReflectedFrequencyPct_postfix"%"
modifier_armor_reactive_armor"Fuego devuelto"
RespawnBonusHealth_label"Respawn Bonus Health"
RespawnBonusHealthDuration_label"Respawn Bonus Health Duration"
RespawnBonusHealthDuration_postfix"s"
upgrade_rebirth/respawn_bonus_health_modifier"Rebirth Bonus Health"
DeathImmunityDuration_label"Death Immunity Duration"
DeathImmunityDuration_postfix"s"
DeathImmunityPulseRateMultiplier_label"Pulse Rate"
DeathImmunityPulseRateMultiplier_postfix"×"
modifier_cheat_death_immunity"Death Immune"
StasisRadius_label"de radio"
StasisRadius_postfix"m"
upgrade_quarantine/modifier_citadel_quarantine"Quarantined"
HealPercentAmount_label"de curación"
HealPercentAmount_postfix"%"
Stamina_label"de aguante"
Stamina_prefix"+"
StaminaCooldownReduction_prefix"+"
StaminaCooldownReduction_label"de recuperación del aguante"
StaminaCooldownReduction_postfix"%"
ActiveHealthChange_label"Health Steal"
ActiveHealthChange_postfix"de vida"
ActiveWeaponDamageChange_label"Weapon Damage Steal"
ActiveWeaponDamageChange_postfix"%"
modifier_upgrade_siphon_buff"Siphon"
modifier_upgrade_siphon_debuff"Vida robada"
SiphonRadius_label"Activate Radius"
SiphonRadius_postfix"m"
TechResistDuration_label"de duración"
TechResistDuration_postfix"s"
BleedTechResist_label"de resist. espiritual"
BleedTechResist_prefix"{s:sign}"
BleedTechResist_postfix"%"
StackProcDamage_label"Burst Damage"
StackDuration_label"de duración de la acumulación"
StackDuration_postfix"s"
HeadShotBonusDamage_prefix"{s:sign}"
HeadShotBonusDamage_label"de daño extra por disp. a la cabeza"
HeadShotDebuffDuration_label"de duración"
HeadShotDebuffDuration_postfix"s"
HeadShotCooldown_label"de tiempo de recarga"
HeadShotCooldown_postfix"s"
upgrade_leveler/headshot_cooldown_modifier"Head Shot Bonus Cooldown"
ActiveChainDuration_label"Tether Duration"
ActiveChainDuration_postfix"s"
ActiveBulletArmorReduction_label"de reducción de la resistencia a balas"
modifier_galvanic_storm"Galvanic Storm"
BuildupPerProc_label"Buildup on Shock"
BuildupPerProc_postfix"%"
BuildupDamage_label"Damage on Buildup"
ShockBuildupDuration_label"Shock Buildup Lifetime"
ShockBuildupDuration_postfix"s"
GalvanicProcDuration_label"de duración de la ralentización"
GalvanicProcDuration_postfix"s"
FireRateSlow_label"menos de cadencia de tiro"
FireRateSlow_postfix"%"
SlowFireRatePercent_label"Fire Rate Scale"
SlowFireRatePercent_prefix"{s:sign}"
SlowFireRatePercent_postfix"%"
FireRateScale_label"Fire Rate Scale"
FireRateScale_prefix"{s:sign}"
FireRateScale_postfix"%"
ActiveHealAmount_label"Self Heal"
ActiveHealAmount_postfix"HP"
BonusDamagePerHero_label"Bonus Damage Per Hero"
BonusDamagePerHero_postfix"%"
DebuffDelay_label"Debuff Delay"
DebuffDelay_postfix"s"
ArmorLossPerHit_label"Resist lost per Hit"
ArmorLossPerHit_postfix"%"
StackLossFrequency_label"Resist Loss Frequency"
StackLossFrequency_postfix"s"
MaxBulletResist_label"de resistencia máxima a balas"
MaxBulletResist_postfix"%"
upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack"Berserker"
berserker_stack"Berserker"
WeaponDamageBonus_prefix"{s:sign}"
WeaponDamageBonus_label"de daño del arma"
TechDamageBonusPercent_prefix"{s:sign}"
TechDamageBonusPercent_label"de daño espiritual"
TechDamageBonusPercent_postfix"%"
SuperiorStaminaBonusSpirit_prefix"{s:sign}"
SuperiorStaminaBonusSpirit_label"Spirit Power After Second Jump/Dash"
EchoShardBonusSpirit_prefix"{s:sign}"
EchoShardBonusSpirit_label"Spirit Power for Echo Ability"
BonusSpirit_prefix"{s:sign}"
BonusSpirit_label"de poder espiritual"
modifier_power_shard_bonus"Echo Boost"
BonusDuration_label"Bonus Duration"
BonusDuration_postfix"s"
superior_stamina_buff"Bonus Spirit Power"
HighGroundBonusWeaponPower_prefix"{s:sign}"
HighGroundBonusWeaponPower_label"Weapon Damage When Above Enemies"
HighGroundBonusWeaponPower_postfix"%"
BonusBaseWeaponDamage_prefix"{s:sign}"
BonusBaseWeaponDamage_label"de daño del arma"
BonusBaseWeaponDamage_postfix"%"
BaseAttackDamagePercent_prefix"{s:sign}"
BaseAttackDamagePercent_label"de daño del arma"
BaseAttackDamagePercent_postfix"%"
ImbuedTechPower_prefix"{s:sign}"
ImbuedTechPower_label"de poder espiritual de la habilidad imbuida"
MovementSpeedBonusDuration_label"de duración de la velocidad de movimiento"
MovementSpeedBonusDuration_postfix"s"
EnemyLifeThreshold_label"Threshold"
EnemyLifeThreshold_postfix"%"
CloneDamageTakenIncreasePercent_label"Clone Damage Taken"
CloneDamageTakenIncreasePercent_prefix"{s:sign}"
CloneDamageTakenIncreasePercent_postfix"%"
ability_abort_cast"Cancelar"
ability_cancel_channel"Finalizar canalización"
citadel_ability_lightning_dodge"Lightning Roll"
citadel_ability_lightning_dodge_passive"Lightning Roll"
citadel_ability_basicdamagereflect"Reflect Basic Damage"
citadel_ability_bullet_damage_amp_wall"Bullet Damage Amp Wall"
modifier_limit_ability_cooldown"Quick Cooldowns"
ability_golden_idol"Drop Soul Urn"
golden_idol_bonus_01"+25 % de almas adicionales"
golden_idol_bonus_02"+1 punto de habilidad"
ability_capture_zip_line"Capture Hyperline"
modifier_citadel_capture_zipline_timer"Capturing Hyperline"
modifier_citadel_containment_victim"Containment"
modifier_hollow_point_stack"Bala de punta hueca"
LifeThreshold_label"Life Threshold"
LifeThreshold_postfix"%"
Cloaked"Cloaked"
zipline_boost"Vía rápida acelerada"
ActiveTechPower_label"de poder espiritual"
ActiveTechPower_prefix"+"
ActiveBulletShieldHealth_label"Active Shield Health"
ActiveBulletShieldDuration_label"Active Shield Duration"
ActiveBulletShieldDuration_postfix"s"
PassiveShieldCooldown_label"de tiempo de recarga"
PassiveShieldCooldown_postfix"s"
active_bullet_shield"de escudo antibalas"
SlamDownRadius_label"Slam Radius"
SlamDownRadius_postfix"m"
StealDuration_label"de duración del robo"
StealDuration_postfix"s"
VeilCross_conditional"Cruzar un velo cósmico"
modifier_veil_walker_triggered"Cadencia de tiro del velo"
modifier_veil_walker_stealth"Invisibilidad del caminante del velo"
InvisDuration_label"de duración de la invisibilidad"
InvisDuration_postfix"s"
SlideScale_label"de distancia de deslizamiento"
SlideScale_postfix"%"
SlideScale_prefix"+"
AirMoveIncreasePercent_label"de dist. de salto/impulso en el aire"
AirMoveIncreasePercent_postfix"%"
AirMoveIncreasePercent_prefix"+"
ActiveReloadPercent_label"de munición"
ActiveReloadPercent_postfix"%"
ActiveReloadPercent_prefix"+"
RespawnHealthPercent_label"de vida al renacer"
RespawnHealthPercent_postfix"%"
ActiveBonusMoveSpeed_label"de vel. de movimiento"
ActiveBonusMoveSpeed_prefix"{s:sign}"
ActiveBonusMoveSpeed_postfix"m/s"
ActiveItemUse_conditional"mientras esté activo"
BuffMoveSpeedBonus_label"de vel. de movimiento"
BuffMoveSpeedBonus_postfix"m/s"
BuffMoveSpeedBonus_prefix"{s:sign}"
ChannelMoveSpeed_label"Channel Move Speed"
ChannelMoveSpeed_postfx"m/s"
ChannelMoveSpeed_prefix""
BulletShieldOnCast_label"de escudo antibalas"
TechShieldOnCast_label"de escudo espiritual"
BulletShieldDuration_label"Bullet Shield Duration"
BulletShieldDuration_postfix"s"
BloodPoolDPS_label"Blood Pool DPS"
BloodPoolDuration_label"Blood Pool Duration"
BloodPoolDuration_postfix"s"
BloodPoolRadius_label"Blood Pool Radius"
BloodPoolRadius_postfix"m"
LowHealthThreshold_label"Health Threshold"
LowHealthThreshold_postfix"%"
LowHealthTechResist_label"de resist. espiritual"
LowHealthTechResist_prefix"{s:sign}"
LowHealthWeaponPowerPercent_label"Courage"
LowHealthWeaponPowerPercent_prefix"{s:sign}"
LowHealthWeaponPowerPercent_postfix"%"
BuildupDuration_label"de disminución de la acumulación"
BuildupDuration_postfix"s"
BuildupExpire_label"Buildup Expire"
BuildupExpire_postfix"s"
BuildupDecayDelay_label"Buildup Decay Delay"
BuildupDecayDelay_postfix"s"
BuildupRate_label"Buildup Per Shot"
BuildupRate_postfix""
BuildupPerShot_label"de acum. por impacto"
BuildupPerShot_postfix"%"
StacksPerShot_label"Stacks Per Shot"
DamageOnApply_label"Damage On Apply"
citadel_modifier_teleport"Teletransportándose"
MaxHealthLossPercent_label"de vida máxima"
MaxHealthLossPercent_postfix"%"
BonusClipPerKill_prefix"{s:sign}"
BonusClipPerKill_label"de munición adicional por víctima"
BonusSpiritPerKill_prefix"{s:sign}"
BonusSpiritPerKill_label"Bonus Spirit Power Per Kill"
MaxClipBonus_label"Max Clip Bonus"
SummonDuration_label"de duración de la invocación"
SummonDuration_postfix"s"