Module:AbilityData: Difference between revisions
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Formatted effect values |
get ability from name instead of number |
||
Line 3: | Line 3: | ||
-- returns the table of a specific item | -- returns the table of a specific item | ||
function get_ability(hero_name, | function get_ability(hero_name, ability_name) | ||
for i, | local hero_key = get_hero_key(hero_name) | ||
if | |||
return | for i, ability in pairs(data[hero_key]["BoundAbilities"]) do | ||
if ability["Name"] == ability_name then | |||
return ability | |||
end | |||
end | |||
return nil | |||
end | |||
function get_hero_key(hero_name) | |||
for i, hero in pairs(data) do | |||
if hero["Name"] == hero_name then | |||
return i | |||
end | end | ||
end | end | ||
Line 12: | Line 23: | ||
end | end | ||
--{{#invoke:AbilityData|get_ability_card|HERO_NAME| | --{{#invoke:AbilityData|get_ability_card|HERO_NAME|ABILITY_NAME}}-- | ||
p.get_ability_card = function(frame) | p.get_ability_card = function(frame) | ||
local hero_name = frame.args[1] | local hero_name = frame.args[1] | ||
local | local ability_name = frame.args[2] | ||
local ability = get_ability(hero_name, | local ability = get_ability(hero_name, ability_name) | ||
if(ability == nil) then return "Ability Not Found" end | |||
if ability then | if ability then | ||
-- Pass the table fields to the template | -- Pass the table fields to the template |
Revision as of 12:10, 14 September 2024
Deprecated
This module is being replaced by multiple modules in Module:Abilities. Any new functions should be created there
local p = {}
local data = mw.loadJsonData("Data:HeroData.json")
-- returns the table of a specific item
function get_ability(hero_name, ability_name)
local hero_key = get_hero_key(hero_name)
for i, ability in pairs(data[hero_key]["BoundAbilities"]) do
if ability["Name"] == ability_name then
return ability
end
end
return nil
end
function get_hero_key(hero_name)
for i, hero in pairs(data) do
if hero["Name"] == hero_name then
return i
end
end
return nil
end
--{{#invoke:AbilityData|get_ability_card|HERO_NAME|ABILITY_NAME}}--
p.get_ability_card = function(frame)
local hero_name = frame.args[1]
local ability_name = frame.args[2]
local ability = get_ability(hero_name, ability_name)
if(ability == nil) then return "Ability Not Found" end
if ability then
-- Pass the table fields to the template
local width_key = find_width_key(ability)
local used_keys = {
'Description', 'Radius', 'AbilityCastRange', 'AbilityDuration',
'AbilityDuration', 'AbilityCooldown', 'Upgrades', width_key
}
local effects = get_effects(ability, used_keys)
return frame:expandTemplate{
title = "Ability card",
args = {
name = ability.Name,
description = ability.Description,
radius = ability.Radius,
range = ability.AbilityCastRange,
ability_width = ability[width_key],
duration = ability.AbilityDuration,
cooldown = ability.AbilityCooldown,
effect1 = effects[1],
effect2 = effects[2],
effect3 = effects[3],
effect4 = effects[4],
effect5 = effects[5],
effect6 = effects[6],
effect7 = effects[7],
effect8 = effects[8],
effect9 = effects[9],
upgrade1 = ability.Upgrades[1].Description,
upgrade2 = ability.Upgrades[2].Description,
upgrade3 = ability.Upgrades[3].Description
}
}
else
return "Ability data not found for hero " .. hero_name .. " and num " .. ability_num
end
end
function get_effects(ability, used_keys)
effects = {}
for key, value in pairs(ability) do
if not string_in_list(key, used_keys) then
local effect_value = string.format("'''%s''': %s", key, value)
table.insert(effects, effect_value)
end
end
return effects
end
function find_width_key(ability)
for key, value in pairs(ability) do
if type(key) == "string" and key:sub(-5) == "Width" then
return key
end
end
return nil
end
function string_in_list(str, list)
for _, value in ipairs(list) do
if value == str then
return true
end
end
return false
end
return p