Module:AbilityData: Difference between revisions
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load data from HeroData.json |
added more attrs |
||
Line 18: | Line 18: | ||
local ability = get_ability(hero_name, ability_num) | local ability = get_ability(hero_name, ability_num) | ||
if ability then | if ability then | ||
-- Pass the table fields to the template | -- Pass the table fields to the template | ||
local width_key = find_width_key(ability) | |||
local used_keys = { | |||
'Description', 'Radius', 'AbilityCastRange', 'AbilityDuration', | |||
'AbilityDuration', 'AbilityCooldown', 'Upgrades', width_key | |||
} | |||
local effects = get_effects(ability, used_keys) | |||
-- return used_keys[1] | |||
return frame:expandTemplate{ | return frame:expandTemplate{ | ||
title = "Ability card", | title = "Ability card", | ||
args = { | args = { | ||
name = ability.Name, | name = ability.Name, | ||
description = ability.Description, | |||
radius = ability.Radius, | |||
range = ability.AbilityCastRange, | |||
ability_width = ability[width_key], | |||
duration = ability.AbilityDuration, | |||
upgrade1 = ability.Upgrades[1].Description, | cooldown = ability.AbilityCooldown, | ||
upgrade2 = ability.Upgrades[2].Description, | effect1 = effects[1], | ||
upgrade3 = ability.Upgrades[3].Description | effect2 = effects[2], | ||
effect3 = effects[3], | |||
effect4 = effects[4], | |||
effect5 = effects[5], | |||
effect6 = effects[6], | |||
effect7 = effects[7], | |||
effect8 = effects[8], | |||
effect9 = effects[9], | |||
upgrade1 = ability.Upgrades[1].Description, | |||
upgrade2 = ability.Upgrades[2].Description, | |||
upgrade3 = ability.Upgrades[3].Description | |||
} | } | ||
} | } | ||
Line 38: | Line 55: | ||
return "Ability data not found for hero " .. hero_name .. " and num " .. ability_num | return "Ability data not found for hero " .. hero_name .. " and num " .. ability_num | ||
end | end | ||
end | |||
function get_effects(ability, used_keys) | |||
effects = {} | |||
for key, value in pairs(ability) do | |||
if not string_in_list(key, used_keys) then | |||
table.insert(effects, effect_value) | |||
end | |||
end | |||
return effects | |||
end | |||
function find_width_key(ability) | |||
for key, value in pairs(ability) do | |||
if type(key) == "string" and key:sub(-5) == "Width" then | |||
return key, value | |||
end | |||
end | |||
return nil | |||
end | |||
function string_in_list(str, list) | |||
for _, value in ipairs(list) do | |||
if value == str then | |||
return true | |||
end | |||
end | |||
return false | |||
end | end | ||
return p | return p |
Revision as of 23:55, 13 September 2024
Deprecated
This module is being replaced by multiple modules in Module:Abilities. Any new functions should be created there
local p = {};
local data = mw.loadJsonData("Data:HeroData.json")
-- returns the table of a specific item
function get_ability(hero_name, ability_number)
for i,v in pairs(data) do
if (v["Name"] == hero_name) then
return v["BoundAbilities"][tonumber(ability_number)]
end
end
return nil
end
--{{#invoke:AbilityData|get_ability_card|HERO_NAME|ABILITY_NUMBER}}--
p.get_ability_card = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local ability = get_ability(hero_name, ability_num)
if ability then
-- Pass the table fields to the template
local width_key = find_width_key(ability)
local used_keys = {
'Description', 'Radius', 'AbilityCastRange', 'AbilityDuration',
'AbilityDuration', 'AbilityCooldown', 'Upgrades', width_key
}
local effects = get_effects(ability, used_keys)
-- return used_keys[1]
return frame:expandTemplate{
title = "Ability card",
args = {
name = ability.Name,
description = ability.Description,
radius = ability.Radius,
range = ability.AbilityCastRange,
ability_width = ability[width_key],
duration = ability.AbilityDuration,
cooldown = ability.AbilityCooldown,
effect1 = effects[1],
effect2 = effects[2],
effect3 = effects[3],
effect4 = effects[4],
effect5 = effects[5],
effect6 = effects[6],
effect7 = effects[7],
effect8 = effects[8],
effect9 = effects[9],
upgrade1 = ability.Upgrades[1].Description,
upgrade2 = ability.Upgrades[2].Description,
upgrade3 = ability.Upgrades[3].Description
}
}
else
return "Ability data not found for hero " .. hero_name .. " and num " .. ability_num
end
end
function get_effects(ability, used_keys)
effects = {}
for key, value in pairs(ability) do
if not string_in_list(key, used_keys) then
table.insert(effects, effect_value)
end
end
return effects
end
function find_width_key(ability)
for key, value in pairs(ability) do
if type(key) == "string" and key:sub(-5) == "Width" then
return key, value
end
end
return nil
end
function string_in_list(str, list)
for _, value in ipairs(list) do
if value == str then
return true
end
end
return false
end
return p