Data:HeroData.json: Difference between revisions

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Saag (talk | contribs)
m added ability upgrade data for abrams
Saag (talk | contribs)
Added upgrade data and description for all heroes
Line 8: Line 8:
"AbilityCastDelay": 0.125,
"AbilityCastDelay": 0.125,
"AbilityCharges": 2,
"AbilityCharges": 2,
"AbilityCooldown": 30,
"AbilityCooldown": 32,
"AbilityCooldownBetweenCharge": 5,
"AbilityCooldownBetweenCharge": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 28: Line 28:
"Name": "Powder Keg",
"Name": "Powder Keg",
"Radius": "6m",
"Radius": "6m",
"TossSpeed": 400
"TossSpeed": 400,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": null,
"BarrelDamage": 140
},
{
"Description": "-9 Cooldown\u003Cbr\u003ENo arm time",
"AbilityCooldown": -9,
"MinTimeBeforeDestroy": -1,
"ArmTime": -1
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.08,
"AbilityCastDelay": 0.08,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 35,
"AbilityCooldown": 37,
"AbilityCooldownBetweenCharge": 3.5,
"AbilityCooldownBetweenCharge": 3.5,
"AbilityDuration": 22,
"AbilityDuration": 22,
Line 53: Line 69:
"TossSpeed": 350,
"TossSpeed": 350,
"UpFactor": 1.2,
"UpFactor": 1.2,
"Upgrades": [
{
"Description": "You and allies gain a +4mm/s movement speed bonus for 4s on landing",
"SpeedOnLand": "4m",
"SpeedOnLandDuration": 4
},
{
"Description": "+1 Stomp Damage with improved scaling",
"StompDamage": 1
},
{
"Description": "+1.25s Stun on Stomp",
"StompStunDuration": 1.25
}
],
"VerticalDifferenceTolerance": 60
"VerticalDifferenceTolerance": 60
},
},
"3": {
"3": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCooldown": 20,
"AbilityCooldown": 21,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"Damage": 100,
"Damage": 100,
Line 64: Line 95:
"ExplosionRadius": "2m",
"ExplosionRadius": "2m",
"Name": "Hat Trick",
"Name": "Hat Trick",
"SlowPercent": 20
"SlowPercent": 20,
"Upgrades": [
{
"Description": null,
"Damage": 50
},
{
"Description": null,
"AbilityCooldown": -9
},
{
"Description": null,
"SlowPercent": 30
}
]
},
},
"4": {
"4": {
"AbilityCastRange": "10m",
"AbilityCastRange": "10m",
"AbilityCooldown": 150,
"AbilityCooldown": 159,
"AbilityDuration": 2.5,
"AbilityDuration": 2.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 84: Line 129:
"LiftHeight": 7,
"LiftHeight": 7,
"LiftHorizontal": -30,
"LiftHorizontal": -30,
"Name": "Spirit Lasso"
"Name": "Spirit Lasso",
"Upgrades": [
{
"Description": null,
"AbilityDuration": 0.6
},
{
"Description": null,
"AbilityCooldown": -56
},
{
"Description": "Can lasso another enemy inside targetting area",
"GrabExtraTargets": 1,
"ExtraTargetConeAngle": 60
}
]
}
}
},
},
Line 137: Line 197:
"Upgrades": [
"Upgrades": [
{
{
"Description": null,
"AbilityCooldown": -19
"AbilityCooldown": -19
},
},
{
{
"Description": null,
"AbilityDuration": 2
"AbilityDuration": 2
},
},
{
{
"Description": null,
"LifeDrainPerSecond": 40
"LifeDrainPerSecond": 40
}
}
Line 167: Line 230:
"Upgrades": [
"Upgrades": [
{
{
"Description": null,
"AbilityCooldown": -19
"AbilityCooldown": -19
},
},
{
{
"Description": null,
"AbilityDuration": 0.5
"AbilityDuration": 0.5
},
},
{
{
"Description": "+5.5 Weapon Damage for 8s after colliding with an enemy",
"WeaponDamageBonus": 5.5,
"WeaponDamageBonus": 5.5,
"WeaponPowerIncreaseDuration": 8
"WeaponPowerIncreaseDuration": 8
Line 189: Line 255:
"Upgrades": [
"Upgrades": [
{
{
"Description": null,
"BonusHealthRegen": 1.5
"BonusHealthRegen": 1.5
},
},
{
{
"Description": null,
"BonusMaxHealth": 150
"BonusMaxHealth": 150
},
},
{
{
"Description": null,
"RegenIncomingDamagePercent": 9
"RegenIncomingDamagePercent": 9
}
}
Line 211: Line 280:
"Upgrades": [
"Upgrades": [
{
{
"Description": null,
"AbilityCooldown": -38
"AbilityCooldown": -38
},
},
{
{
"Description": "Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.",
"BonusMaxHealthPerHero": 100,
"BonusMaxHealthPerHero": 100,
"BonusFireRatePerHero": 15,
"BonusFireRatePerHero": 15,
Line 219: Line 290:
},
},
{
{
"Description": "On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.",
"ImmunityDuration": 3
"ImmunityDuration": 3
}
}
Line 261: Line 333:
"BoundAbilities": {
"BoundAbilities": {
"1": {
"1": {
"AbilityCooldown": 20,
"AbilityCooldown": 21,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BuffGunRangePercent": 100,
"BuffGunRangePercent": 100,
Line 275: Line 347:
"OnLandDamageRadius": "14m",
"OnLandDamageRadius": "14m",
"TossVelocity": "25m",
"TossVelocity": "25m",
"UppercutDamage": 0.01
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -10
},
{
"Description": "On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s",
"UppercutBuffOnHit": 12,
"BuffBaseWeaponPct": 60
},
{
"Description": "On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip",
"RestoreHookCooldown": 1,
"ClipSizeBonus": 100
}
],
"UppercutDamage": 0.01
},
},
"2": {
"2": {
"AbilityCastRange": "6m",
"AbilityCastRange": "6m",
"AbilityCooldown": 18,
"AbilityCooldown": 19,
"AbilityDuration": 3,
"AbilityDuration": 3,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 285: Line 373:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 120,
"Damage": 120,
"Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. \u003Cbr\u003EGain +2.5% bomb damage for every enemy hero hit.",
"Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. \u003Cbr\u003EGain +2.5% bomb damage for every enemy hero hit.  \u003Cbr\u003EHold [] to cast a Sticky Bomb on yourself.",
"FuseTime": 3,
"FuseTime": 3,
"Name": "Sticky Bomb",
"Name": "Sticky Bomb",
"Radius": "12m"
"Radius": "12m",
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -7
},
{
"Description": null,
"Damage": 80
},
{
"Description": "On Attach, disarms the target for 3.5s",
"DebuffDuration": 3.5
}
]
},
},
"3": {
"3": {
"AbilityCastRange": "35m",
"AbilityCastRange": "30m",
"AbilityCooldown": 22,
"AbilityCooldown": 23,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 40,
"Damage": 40,
"Description": "Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.\u003Cbr\u003ECast using [] to target friendly heroes.",
"Description": "Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.",
"EndOfHookCommandRestrictLinger": 0.25,
"EndOfHookCommandRestrictLinger": 0.25,
"EndOfHookMoveSpeedBonus": "0m",
"EndOfHookMoveSpeedBonus": "0m",
"FriendlyHookIgnoreRange": "3m",
"FriendlyHookIgnoreRange": "8m",
"HookingSlowSpeedLimit": 0.001,
"HookingSlowSpeedLimit": 0.001,
"Name": "Hook",
"Name": "Hook",
"ReturnDelay": 0.5,
"ReturnDelay": 0.5,
"ReturnPositionForwardOffset": 100,
"ReturnPositionForwardOffset": 100,
"ReturnSpeed": 2200
"ReturnSpeed": 2200,
"Upgrades": [
{
"Description": "Bebop deals 30% more bullet damage against hooked enemies for 10s",
"BulletAmp": 30,
"BulletAmpDuration": 10
},
{
"Description": null,
"AbilityCastRange": "30m"
},
{
"Description": null,
"AbilityCooldown": -11
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 1,
"AbilityCastDelay": 1,
"AbilityChannelTime": 8,
"AbilityChannelTime": 8,
"AbilityCooldown": 110,
"AbilityCooldown": 117,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AirSpeedMax": 70,
"AirSpeedMax": 70,
"BeamCloseDamagePercent": 75,
"BeamCloseDamagePercent": 75,
"BeamCloseRadius": "5.0m",
"BeamCloseRadius": "5.0m",
"BeamEndRadius": "5.0m",
"BeamLength": "70m",
"BeamLength": "70m",
"BeamWidth": "2.9m",
"BeamWidth": "2.9m",
Line 328: Line 446:
"SlowTargetDuration": 0.5,
"SlowTargetDuration": 0.5,
"TrackingSpeed": 55,
"TrackingSpeed": 55,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -38
},
{
"Description": null,
"DPS": 100
},
{
"Description": "Hyper Beam heals  for 100% of its damage on Heroes. 33% on non-hero",
"BeamLifesteal": 100,
"BeamLifestealNonHeroPercent": 33
}
],
"ZoomBias": 0.5,
"ZoomBias": 0.5,
"ZoomTime": 0.1
"ZoomTime": 0.1
Line 382: Line 515:
"MaxDamage": 100,
"MaxDamage": 100,
"Name": null,
"Name": null,
"Radius": "7m"
"Radius": "7m",
},
"Upgrades": [
"2": {
{
"AbilityCooldown": 25,
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
},
"2": {
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
},
},
"3": {
"3": {
"AbilityCooldown": 25,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
},
},
"4": {
"4": {
"AbilityCooldown": 120,
"AbilityCooldown": 127,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
}
}
},
},
Line 444: Line 633:
"1": {
"1": {
"AbilityCastDelay": 0.75,
"AbilityCastDelay": 0.75,
"AbilityCooldown": 35,
"AbilityCooldown": 37,
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 453: Line 642:
"Name": "Anthem",
"Name": "Anthem",
"PeakFireRateBonus": 100,
"PeakFireRateBonus": 100,
"Radius": "12m"
"Radius": "12m",
},
"Upgrades": [
{
"Description": null,
"ExtraLargeClip": 75
},
{
"Description": null,
"Radius": "4m"
},
{
"Description": null,
"PeakFireRateBonus": 100
}
]
},
"2": {
"2": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 466: Line 669:
"Description": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
"Description": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
"MeleeEMP": 1,
"MeleeEMP": 1,
"Name": "Silence Contraptions"
"Name": "Silence Contraptions",
"Upgrades": [
{
"Description": null,
"SlowPercent": 40
},
{
"Description": null,
"DashDistance": "4m"
},
{
"Description": null,
"DebuffDuration": 1.5
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldown": 45,
"AbilityCooldown": 48,
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 480: Line 697:
"Name": "Lullaby",
"Name": "Lullaby",
"Radius": "12m",
"Radius": "12m",
"SleepWakeUpDelay": 0.25
"SleepWakeUpDelay": 0.25,
"Upgrades": [
{
"Description": null,
"ExternalBonusHealthRegen": 15
},
{
"Description": null,
"Radius": "2m"
},
{
"Description": null,
"LingerDuration": 0.75
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.5,
"AbilityCastDelay": 0.5,
"AbilityChannelTime": 3,
"AbilityChannelTime": 3,
"AbilityCooldown": 90,
"AbilityCooldown": 95,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BulletResist": -20,
"BulletResist": -20,
Line 493: Line 724:
"Description": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.",
"Description": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.",
"Name": "Crescendo",
"Name": "Crescendo",
"Radius": "12m"
"Radius": "12m",
"Upgrades": [
{
"Description": null,
"BulletResist": -10
},
{
"Description": null,
"DebuffDuration": 4
},
{
"Description": null,
"Damage": 120
}
]
}
}
},
},
Line 534: Line 779:
"1": {
"1": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 26,
"AbilityCooldown": 28,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 548: Line 793:
"Pulses": 4,
"Pulses": 4,
"Radius": "7m",
"Radius": "7m",
"SlowPercent": 30
"SlowPercent": 30,
},
"Upgrades": [
{
"Description": null,
"Pulses": 1
},
{
"Description": null,
"AbilityCooldown": -7
},
{
"Description": null,
"PulseDamage": 45
}
]
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": 200,
"AbilityCastRange": 200,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 35,
"AbilityCooldown": 37,
"AbilityCooldownBetweenCharge": 8,
"AbilityCooldownBetweenCharge": 8,
"AbilityDuration": 7,
"AbilityDuration": 7,
Line 573: Line 832:
"TimeWallHeight": "3.5m",
"TimeWallHeight": "3.5m",
"TimeWallTimeScale": 0.0001,
"TimeWallTimeScale": 0.0001,
"TimeWallWidth": "7m"
"TimeWallWidth": "7m",
"Upgrades": [
{
"Description": "+2mm Width, +1mm Height",
"TimeWallWidth": "2m",
"TimeWallHeight": "1m"
},
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": "Enemies that touch Time Wall will be Silenced for 3.0s",
"DebuffDuration": 3
}
]
},
},
"3": {
"3": {
"AbilityCooldown": 28,
"AbilityCooldown": 30,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BaseBulletDamage": 5,
"BaseBulletDamage": 5,
Line 596: Line 870:
"SpeedChange": 25,
"SpeedChange": 25,
"TimeScaleDebuff": 90,
"TimeScaleDebuff": 90,
"TimeWarpRadius": "5m"
"TimeWarpRadius": "5m",
"Upgrades": [
{
"Description": "+s/0.5s Min/Max Stop Duration",
"MaxSlowDuration": 0.5
},
{
"Description": "+2s Speed Duration, s Charge Time",
"AbilityCooldown": -9,
"SpeedBoostDuration": 2
},
{
"Description": "+50% Max Damage Amp",
"MaxBonusBulletDamage": 50
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityCooldown": 45,
"AbilityCooldown": 48,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 614: Line 903:
"SwapTime": 1.5,
"SwapTime": 1.5,
"SwapTotalDamage": 125,
"SwapTotalDamage": 125,
"TickRate": 0.25
"TickRate": 0.25,
"Upgrades": [
{
"Description": null,
"AbilityCastRange": "15m"
},
{
"Description": null,
"SwapTotalDamage": 100
},
{
"Description": null,
"AbilityCooldown": -14
}
]
}
}
},
},
Line 656: Line 959:
"AbilityCastDelay": 0.42,
"AbilityCastDelay": 0.42,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 25,
"AbilityCooldown": 26,
"AbilityCooldownBetweenCharge": 5,
"AbilityCooldownBetweenCharge": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 670: Line 973:
"StompWidth": "5.0m",
"StompWidth": "5.0m",
"TechCleaveExpireTime": 0.2,
"TechCleaveExpireTime": 0.2,
"TossSpeed": 450
"TossSpeed": 450,
},
"Upgrades": [
{
"Description": "Hit enemies are fire rate and movement slowed by 35% for 4s.",
"FireRateSlow": 25,
"SlowPercent": 35,
"SlowDuration": 4
},
{
"Description": " deals 30% more Weapon Damage to hit enemies for 8s",
"BulletArmorReduction": 30,
"BulletArmorReductionDuration": 8
},
{
"Description": null,
"Damage": 125
}
]
},
"2": {
"2": {
"AbilityCastRange": "9m",
"AbilityCastRange": "9m",
"AbilityCooldown": 11,
"AbilityCooldown": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AllyDistance": "9m",
"AllyDistance": "9m",
Line 683: Line 1,003:
"Name": "Quantum Entanglement",
"Name": "Quantum Entanglement",
"TrailInterval": 0.01,
"TrailInterval": 0.01,
"Upgrades": [
{
"Description": null,
"AbilityCastRange": "4m"
},
{
"Description": null,
"FireRateBonus": 25
},
{
"Description": "On reappearing, +120% base ammo",
"BonusClipSizePercent": 120
}
],
"VoidTime": 1.4
"VoidTime": 1.4
},
},
"3": {
"3": {
"AbilityChannelTime": 5,
"AbilityChannelTime": 5,
"AbilityCooldown": 45,
"AbilityCooldown": 48,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": "4.2m",
"ChannelMoveSpeed": "4.2m",
"Description": "While channelling, restore health over time to you and any allies nearby.",
"Description": "While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.",
"HealingPerSecond": 32,
"HealingPerSecond": 32,
"MovementSpeedBonus": "0m",
"MovementSpeedBonus": "0m",
"Name": "Rejuvenating Aurora",
"Name": "Rejuvenating Aurora",
"ShareWithFriendsRadius": "8m"
"ShareWithFriendsRadius": "8m",
"Upgrades": [
{
"Description": "Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled.  Gain instantly with 5AP Upgrade.",
"MovementSpeedBonus": "4m",
"MovementSpeedBonusDuration": 8
},
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": "Full move and ability use and additionaly heals +3.8% of Max Health per second",
"NoChannel": 1,
"HealMaxHealthPercent": 3.8
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityChannelTime": 2.75,
"AbilityChannelTime": 2.75,
"AbilityCooldown": 180,
"AbilityCooldown": 191,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"CameraDistance": 400,
"CameraDistance": 400,
Line 709: Line 1,059:
"TossAngle": 45,
"TossAngle": 45,
"TossSpeed": 350,
"TossSpeed": 350,
"Upgrades": [
{
"Description": null,
"VacuumRadius": "2m"
},
{
"Description": null,
"AbilityChannelTime": 0.75
},
{
"Description": "Singularity takes 3.8% of the enemies' max health each second.",
"DamagePercentHealth": 3.8
}
],
"VacuumRadius": "8m"
"VacuumRadius": "8m"
}
}
Line 752: Line 1,116:
"AbilityCastRange": "15m",
"AbilityCastRange": "15m",
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 28,
"AbilityCooldown": 30,
"AbilityCooldownBetweenCharge": 5,
"AbilityCooldownBetweenCharge": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 775: Line 1,139:
"TurretDeployTime": 1,
"TurretDeployTime": 1,
"TurretHealthScaling": 30,
"TurretHealthScaling": 30,
"TurretLifetime": 30
"TurretLifetime": 30,
"Upgrades": [
{
"Description": "+1 Ability Charge and turrets apply +25% Movement Slow",
"AbilityCharges": 1,
"MoveSlowPercent": 25,
"SlowDuration": 1.3
},
{
"Description": "+10mm Attack Range and +10% turret fire rate",
"TurretAttackRange": "10m",
"AttackSpeedMult": 10
},
{
"Description": null,
"TurretDPS": 45
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "15m",
"AbilityCastRange": "15m",
"AbilityCooldown": 45,
"AbilityCooldown": 48,
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 786: Line 1,167:
"Description": "Deploy a spirit that heals nearby units.",
"Description": "Deploy a spirit that heals nearby units.",
"ExternalBonusHealthRegen": 25,
"ExternalBonusHealthRegen": 25,
"HealRadius": "6m",
"HealRadius": "5m",
"MaxHealthRegenPctInterval": 0.5,
"MaxHealthRegenPctInterval": 0.5,
"Name": "Medicinal Specter",
"Name": "Medicinal Specter",
"TurretHealMult": 1
"TurretHealMult": 1,
"Upgrades": [
{
"Description": "+35% Fire Rate on units being healed by Medicinal Specter",
"AuraFireRateBonus": 35
},
{
"Description": null,
"AbilityCooldown": -17
},
{
"Description": "+5% Max Health regen per second",
"MaxHealthRegenPct": 5
}
]
},
},
"3": {
"3": {
"AbilityCastRange": "50m",
"AbilityCastRange": "50m",
"AbilityCooldown": 35,
"AbilityCooldown": 37,
"AbilityDuration": 6,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 64,
"Damage": 64,
"Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [] or [] to erupt the wall early.",
"Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [] or [] to erupt the wall early.",
"MinRange": "7m",
"MinRange": "6m",
"Name": "Spectral Wall",
"Name": "Spectral Wall",
"NumWallSegments": 7,
"NumWallSegments": 7,
Line 808: Line 1,203:
"TimeBetweenSegments": 0.035,
"TimeBetweenSegments": 0.035,
"TimeToMaxDistance": 2,
"TimeToMaxDistance": 2,
"Upgrades": [
{
"Description": "Removes 1 stamina and amplifies 's damage by 25% on hit enemies for 7s",
"StaminaReduction": 1,
"BonusDamagePercent": 25,
"DebuffDuration": 7
},
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": "Adds a 1s Stun to enemies hit by Spectral Wall",
"WallStunDuration": 1
}
],
"WallImpactRange": "5m"
"WallImpactRange": "5m"
},
},
Line 813: Line 1,224:
"AbilityCastRange": "50m",
"AbilityCastRange": "50m",
"AbilityChannelTime": 13,
"AbilityChannelTime": 13,
"AbilityCooldown": 100,
"AbilityCooldown": 106,
"AbilityUnitTargetLimit": 100,
"AbilityUnitTargetLimit": 100,
"BossDamagePercent": 50,
"BossDamagePercent": 50,
Line 826: Line 1,237:
"IntervalRampUpTime": 0.3,
"IntervalRampUpTime": 0.3,
"MaxSpread": 5,
"MaxSpread": 5,
"MinDistance": "7m",
"MinDistance": "6m",
"Name": "Heavy Barrage",
"Name": "Heavy Barrage",
"ProjectileIgnoreCollisionTime": 0.2,
"ProjectileIgnoreCollisionTime": 0.2,
Line 832: Line 1,243:
"TrackSpeedNear": 150,
"TrackSpeedNear": 150,
"TrackingTime": 0.4,
"TrackingTime": 0.4,
"TrackingVariance": "0m"
"TrackingVariance": "0m",
"Upgrades": [
{
"Description": "Applies 35% movement slow",
"MoveSlowPercent": 35,
"MoveSlowDuration": 2
},
{
"Description": null,
"AbilityCooldown": -47
},
{
"Description": "+30 Damage per Rocket ",
"DamagePerRocket": 30
}
]
}
}
},
},
Line 878: Line 1,304:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
},
},
"2": {
"2": {
Line 886: Line 1,326:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
},
"Upgrades": [
"3": {
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
},
"3": {
"AbilityCastDelay": 1,
"AbilityCastDelay": 1,
"AbilityCooldown": 10,
"AbilityCooldown": 10,
Line 894: Line 1,348:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
},
},
"4": {
"4": {
Line 902: Line 1,370:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
}
}
},
},
Line 954: Line 1,436:
"Name": "Essence Bomb",
"Name": "Essence Bomb",
"Radius": "7m",
"Radius": "7m",
"SelfDamage": 30
"SelfDamage": 30,
"Upgrades": [
{
"Description": null,
"Radius": "2m"
},
{
"Description": null,
"Damage": 60
},
{
"Description": "Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.",
"BloodSpillDPSPercent": 26,
"BloodSpillDuration": 6
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 969: Line 1,466:
"MoveSpeedReduction": 25,
"MoveSpeedReduction": 25,
"Name": "Life Drain",
"Name": "Life Drain",
"TickRate": 0.1
"TickRate": 0.1,
},
"Upgrades": [
"3": {
{
"Description": null,
"LifeDrainPerSecond": 20
},
{
"Description": null,
"AbilityDuration": 2
},
{
"Description": "Enemy is Silenced while being Life Drained (requires line of sight)",
"SilenceOnDrain": 1
}
]
},
"3": {
"AbilityCastDelay": 0.12,
"AbilityCastDelay": 0.12,
"AbilityCooldown": 6,
"AbilityCooldown": 6,
Line 986: Line 1,497:
"SlowDuration": 6,
"SlowDuration": 6,
"SpreadAngleDegrees": 6,
"SpreadAngleDegrees": 6,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -2
},
{
"Description": "+40 Health To Damage",
"HealthToDamage": 40
},
{
"Description": "+6 Blood Shards",
"NumBloodShards": 6,
"SpreadAngleDegrees": 22
}
],
"VulnerabilityPerStack": 15
"VulnerabilityPerStack": 15
},
},
Line 991: Line 1,517:
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "7m",
"AbilityCastRange": "7m",
"AbilityCooldown": 160,
"AbilityCooldown": 170,
"AbilityDuration": 0.25,
"AbilityDuration": 0.25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,002: Line 1,528:
"MinHealthTakenPct": 30,
"MinHealthTakenPct": 30,
"Name": "Soul Exchange",
"Name": "Soul Exchange",
"PostCastHoldTime": 0.7
"PostCastHoldTime": 0.7,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -38
},
{
"Description": null,
"EnemyMinHealthPct": -10
},
{
"Description": "On cast, +40% Fire Rate and +40% Spirit Resist for s.",
"SelfBuffDuration": 8,
"TechResist": 40,
"BonusFireRate": 40
}
]
}
}
},
},
Line 1,044: Line 1,586:
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 22,
"AbilityCooldown": 23,
"AbilityCooldownBetweenCharge": 8,
"AbilityCooldownBetweenCharge": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,056: Line 1,598:
"Name": "Lightning Ball",
"Name": "Lightning Ball",
"ShockRadius": "4m",
"ShockRadius": "4m",
"TickRate": 0.1
"TickRate": 0.1,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": null,
"SlowPercent": 40
},
{
"Description": "+70 DPS",
"DPS": 70
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "16m",
"AbilityCastRange": "16m",
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 1,069: Line 1,625:
"ShockDelay": 3.5,
"ShockDelay": 3.5,
"ShockRadius": "6m",
"ShockRadius": "6m",
"StunDuration": 1.1
"StunDuration": 1.1,
},
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": null,
"ShockRadius": "8m"
},
{
"Description": null,
"StunDuration": 1.1
}
]
},
"3": {
"3": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 45,
"AbilityCooldown": 48,
"AbilityDuration": 10,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,084: Line 1,654:
"DamagePerChain": 10,
"DamagePerChain": 10,
"Description": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.",
"Description": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.",
"Name": "Power Surge"
"Name": "Power Surge",
"Upgrades": [
{
"Description": "Shock Damage applies -15% Spirit Resist for 8s",
"TechResistDebuff": -15,
"DebuffDuration": 8
},
{
"Description": null,
"AbilityCooldown": -15
},
{
"Description": "+0 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"DamagePerChain": 0,
"BonusPerChain": 0,
"ChainCount": 3
}
]
},
},
"4": {
"4": {
"AbilityChannelTime": 7,
"AbilityChannelTime": 7,
"AbilityCooldown": 180,
"AbilityCooldown": 148,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BossDamagePercent": 25,
"BossDamagePercent": 25,
Line 1,094: Line 1,681:
"CameraDistance": 600,
"CameraDistance": 600,
"CloudHeight": 120,
"CloudHeight": 120,
"DPS": 124,
"DPS": 110,
"DamageInterval": 0.25,
"DamageInterval": 0.25,
"Description": "Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.",
"Description": "Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.",
Line 1,101: Line 1,688:
"InitialRadius": "12m",
"InitialRadius": "12m",
"Name": "Storm Cloud",
"Name": "Storm Cloud",
"Radius": "30m"
"Radius": "25m",
"Upgrades": [
{
"Description": "+35% Bullet Resist while channeling Storm Cloud",
"BulletResistOnActive": 35
},
{
"Description": "+7s Channel Time and +10mm Radius",
"Radius": "10m",
"AbilityChannelTime": 7
},
{
"Description": "+75 DPS",
"DPS": 75
}
]
}
}
},
},
"BulletArmorDamageReduction": 8,
"BulletDamage": 11.5,
"BulletDamage": 11.5,
"ClipSize": 29,
"ClipSize": 29,
"CritDamageReceivedScale": 0.75,
"CritDamageReceivedScale": 0.65,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 46,
"DPS": 46,
Line 1,116: Line 1,717:
"Health": 31,
"Health": 31,
"TechDamagePerc": 0,
"TechDamagePerc": 0,
"BulletResist": 1
"BulletResist": 0
},
},
"LightMeleeDamage": 63,
"LightMeleeDamage": 63,
Line 1,159: Line 1,760:
"JuggleFallSpeedMax": 20,
"JuggleFallSpeedMax": 20,
"Name": "Rapid Fire",
"Name": "Rapid Fire",
"Upgrades": [],
"WeaponDamageScale": -75
"WeaponDamageScale": -75
},
},
Line 1,174: Line 1,776:
"LaunchMinVerticalAmount": 0.7,
"LaunchMinVerticalAmount": 0.7,
"LaunchVerticalBias": 0.5,
"LaunchVerticalBias": 0.5,
"Name": "Rocket Launcher"
"Name": "Rocket Launcher",
"Upgrades": []
},
},
"3": {
"3": {
Line 1,182: Line 1,785:
"Description": "Gain 15% bullet life steal, increased by up to 100% based on 's missing health.",
"Description": "Gain 15% bullet life steal, increased by up to 100% based on 's missing health.",
"LowHealthHealingScalePercent": 100,
"LowHealthHealingScalePercent": 100,
"Name": "Tenacity"
"Name": "Tenacity",
"Upgrades": []
},
},
"4": {
"4": {
"AbilityCooldown": 90,
"AbilityCooldown": 95,
"AbilityDuration": "",
"AbilityDuration": "",
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,195: Line 1,799:
"SleepDuration": 6,
"SleepDuration": 6,
"SpreadDuration": 2,
"SpreadDuration": 2,
"StartRadius": "5m"
"StartRadius": "5m",
"Upgrades": []
}
}
},
},
Line 1,236: Line 1,841:
"1": {
"1": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 25,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AoESleep": "0m",
"AoESleep": "0m",
Line 1,251: Line 1,856:
"SleepDuration": 3,
"SleepDuration": 3,
"SleepWakeUpDelay": 0.1,
"SleepWakeUpDelay": 0.1,
"TickRate": 0.5
"TickRate": 0.5,
"Upgrades": [
{
"Description": "Removes 1 stamina",
"StaminaReduction": 1
},
{
"Description": null,
"AbilityCooldown": -12
},
{
"Description": "Applies -12% Bullet Resist for 6s on wake-up.",
"BulletResistReduction": -12,
"BulletResistReductionDuration": 6
}
]
},
},
"2": {
"2": {
"AbilityCooldown": 35,
"AbilityCooldown": 37,
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,266: Line 1,886:
"RevealOnDamageDuration": 1.5,
"RevealOnDamageDuration": 1.5,
"RevealOnSpottedDuration": 0.5,
"RevealOnSpottedDuration": 0.5,
"SpottedRadius": "18m"
"SpottedRadius": "18m",
},
"Upgrades": [
{
"Description": "-14s Ability Cooldown",
"AbilityCooldown": -14
},
{
"Description": "+6mm/s Invis Sprint Speed",
"InvisMoveSpeedMod": "6m"
},
{
"Description": "After invis, gain +30% Bullet Lifesteal for 8s",
"BulletLifesteal": 30,
"PostInvisBuffDuration": 8
}
]
},
"3": {
"3": {
"AbilityDuration": 6,
"AbilityDuration": 6,
Line 1,276: Line 1,911:
"Description": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.",
"Description": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.",
"MaxStacks": 30,
"MaxStacks": 30,
"Name": "Fixation"
"Name": "Fixation",
"Upgrades": [
{
"Description": "0 Spirit damage and 15% slow for 2s to target every 20 stacks",
"ProcDamage": 0,
"ProcDamageStackCount": 20,
"SlowPercent": 15,
"SlowDuration": 2
},
{
"Description": "+40 Max Stacks and +5s Duration",
"AbilityDuration": 5,
"MaxStacks": 40
},
{
"Description": null,
"DamageBonusFixedPerStack": 0.2
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.4,
"AbilityCastDelay": 0.4,
"AbilityChannelTime": 3,
"AbilityChannelTime": 3,
"AbilityCooldown": 130,
"AbilityCooldown": 138,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusFireRate": 25,
"BonusFireRate": 25,
Line 1,290: Line 1,943:
"Radius": "15m",
"Radius": "15m",
"TargetsPerTick": 1,
"TargetsPerTick": 1,
"Upgrades": [
{
"Description": null,
"WeaponDamageBonus": 7
},
{
"Description": null,
"AbilityCooldown": -38
},
{
"Description": null,
"TargetsPerTick": 1
}
],
"WeaponDamageBonus": 2
"WeaponDamageBonus": 2
}
}
Line 1,333: Line 2,000:
"1": {
"1": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"CaptureRadius": "8m",
"CaptureRadius": "8m",
Line 1,343: Line 2,010:
"EnemyDragSpeed": 1000,
"EnemyDragSpeed": 1000,
"Name": "Stake",
"Name": "Stake",
"SlowPercent": 30
"SlowPercent": 30,
"Upgrades": [
{
"Description": null,
"ChainDuration": 0.5
},
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": "Tethered enemies are also disarmed\u003C%s3\u003E",
"HasDisarm": 1
}
]
},
},
"2": {
"2": {
"AbilityChannelTime": 0.2,
"AbilityChannelTime": 0.2,
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AirDrag": 2,
"AirSideMoveSpeedPercentage": -35,
"AirSideMoveSpeedPercentage": -35,
"AirSpeedBonus": "0m",
"AirSpeedBonus": "0m",
Line 1,359: Line 2,039:
"MinVelocityZ": -20,
"MinVelocityZ": -20,
"Name": "Flight",
"Name": "Flight",
"WeaponRecoilReduction": 40
"Upgrades": [
},
{
"Description": "+50% base Ammo while flying",
"BonusClipSizePercent": 50
},
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": null,
"MagicDamagePerBullet": 12
}
],
"WeaponRecoilReduction": 40
},
"3": {
"3": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 25,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BulletResistReduction": -6,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DebuffDuration": 6,
"DebuffDuration": 6,
"Description": "Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health.",
"Description": "Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.",
"DotHealthPercent": 3,
"DotHealthPercent": 3,
"ImpactDamage": 50,
"ImpactDamage": 40,
"Name": "Crow Familiar",
"Name": "Crow Familiar",
"TargetBounceRange": "0m",
"TargetBounceRange": "0m",
"TickRate": 0.5,
"TickRate": 0.5,
"Upgrades": [
{
"Description": "Crow Ricochets up to 2 times towards other enemies within 15mm",
"TargetBounceRange": "15m",
"TargetBounceCount": 3
},
{
"Description": null,
"AbilityCooldown": -16
},
{
"Description": "+3% Bleed and suppresses healing by -40%",
"DotHealthPercent": 3,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40
}
],
"VisualSplashRadius": "1m"
"VisualSplashRadius": "1m"
},
},
"4": {
"4": {
"AbilityCharges": 2,
"AbilityCharges": 2,
"AbilityCooldown": 50,
"AbilityCooldown": 53,
"AbilityCooldownBetweenCharge": 1.6,
"AbilityCooldownBetweenCharge": 1.6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,384: Line 2,096:
"Damage": 160,
"Damage": 160,
"Description": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.",
"Description": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.",
"HeadshotBonus": 20,
"LowHealthEnemyDamageBonus": 145,
"LowHealthEnemyDamageBonus": 145,
"LowHealthEnemyThresholdPct": 50,
"LowHealthEnemyThresholdPct": 50,
Line 1,393: Line 2,106:
"SnipeFOV": 18,
"SnipeFOV": 18,
"SnipeZoomDuration": 0.15,
"SnipeZoomDuration": 0.15,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": null,
"LowHealthEnemyDamageBonus": 140
},
{
"Description": "Assassinate kills grant +600 souls",
"BonusGoldOnKill": 600
}
],
"ViewPunch": 2.5,
"ViewPunch": 2.5,
"WeaponDamageBonus": 13
"WeaponDamageBonus": 13
Line 1,398: Line 2,125:
},
},
"BulletArmorDamageReduction": -10,
"BulletArmorDamageReduction": -10,
"BulletDamage": 14,
"BulletDamage": 13,
"ClipSize": 22,
"ClipSize": 22,
"CritDamageReceivedScale": 1,
"CritDamageReceivedScale": 1,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 73.6842105263158,
"DPS": 68.42105263157896,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
"LevelScaling": {
"LevelScaling": {
Line 1,438: Line 2,165:
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 24,
"AbilityCooldown": 25,
"AbilityCooldownBetweenCharge": 6,
"AbilityCooldownBetweenCharge": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,453: Line 2,180:
"SlowDuration": 4,
"SlowDuration": 4,
"SlowPercent": 40,
"SlowPercent": 40,
"TickRate": 0.5
"TickRate": 0.5,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": " gains 15% Lifesteal against victims",
"LifestealPercentHero": 15
},
{
"Description": "+15% Damage Amplification and -40% Heal/Regen",
"DamageAmplification": 15,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 38,
"AbilityCooldown": 40,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AuraLingerDuration": 1,
"AuraLingerDuration": 1,
Line 1,464: Line 2,207:
"DashSpeed": "12m",
"DashSpeed": "12m",
"DashTime": 3,
"DashTime": 3,
"Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 30% slow resistance for the duration.  \u003Cbr\u003EHold [] to dash faster.",
"Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.  \u003Cbr\u003EHold [] to dash faster.",
"FlameAuraDPS": 40,
"FlameAuraDPS": 40,
"FlameAuraRadius": "4.5m",
"FlameAuraRadius": "4.5m",
Line 1,472: Line 2,215:
"Name": "Flame Dash",
"Name": "Flame Dash",
"SideMoveSpeedReduction": -65,
"SideMoveSpeedReduction": -65,
"SlowResistancePercent": 30,
"SlowResistancePercent": 50,
"SpeedBurstSpeed": "20m",
"SpeedBurstSpeed": "20m",
"TickRate": 0.5
"TickRate": 0.5,
},
"Upgrades": [
{
"Description": "+30% Fire Rate Slow for 6s",
"FireRateSlow": 30,
"FlameDashDebuffDuration": 6
},
{
"Description": null,
"FlameAuraDPS": 45
},
{
"Description": null,
"AbilityCooldown": -19
}
]
},
"3": {
"3": {
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,486: Line 2,244:
"Description": "Your bullets build up to apply a burning effect on enemies. 's bullets and abilities will refresh the duration.",
"Description": "Your bullets build up to apply a burning effect on enemies. 's bullets and abilities will refresh the duration.",
"Name": "Afterburn",
"Name": "Afterburn",
"TickRate": 0.5
"TickRate": 0.5,
"Upgrades": [
{
"Description": "Victims deal -30% Spirit Damage.",
"AfterburnSpiritDamageReduction": -30
},
{
"Description": null,
"BurnDuration": 1
},
{
"Description": null,
"DPS": 30
}
]
},
},
"4": {
"4": {
"AbilityCooldown": 120,
"AbilityCooldown": 127,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 1,497: Line 2,269:
"Name": "Concussive Combustion",
"Name": "Concussive Combustion",
"Radius": "12m",
"Radius": "12m",
"StunDuration": 1.25
"StunDuration": 1.25,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -38
},
{
"Description": "+0.5s Stun Duration and +4mm Radius",
"StunDuration": 0.5,
"Radius": "4m"
},
{
"Description": "+115 Damage and 100% lifesteal from enemy heroes hit",
"Damage": 115,
"LifeStealPercentOnHit": 100
}
]
}
}
},
},
Line 1,514: Line 2,302:
},
},
"LightMeleeDamage": 63,
"LightMeleeDamage": 63,
"MaxHealth": 625,
"MaxHealth": 600,
"MaxMoveSpeed": 6.5,
"MaxMoveSpeed": 6.5,
"MoveAcceleration": 4,
"MoveAcceleration": 4,
Line 1,540: Line 2,328:
"AbilityCastRange": "50m",
"AbilityCastRange": "50m",
"AbilityCharges": 2,
"AbilityCharges": 2,
"AbilityCooldown": 28,
"AbilityCooldown": 30,
"AbilityCooldownBetweenCharge": 6,
"AbilityCooldownBetweenCharge": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,556: Line 2,344:
"ReturnOffSetTargetDistance": 150,
"ReturnOffSetTargetDistance": 150,
"ReturnUpVelocity": 200,
"ReturnUpVelocity": 200,
"TechCleaveExpireTime": 0.2
"TechCleaveExpireTime": 0.2,
"Upgrades": [
{
"Description": "30% slow for 4s on enemies hit",
"SlowPercent": 30,
"SlowDuration": 4
},
{
"Description": "+1 Damage and Occilioblade gains +100% more damage from spirit",
"Damage": 1
},
{
"Description": "-7s Cooldown for each enemy hit by Occilioblade",
"CooldownReductionOnHit": -7
}
]
},
},
"2": {
"2": {
"AbilityCooldown": 20,
"AbilityCooldown": 21,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,566: Line 2,369:
"MoveSpeedBonusPercentStart": 120,
"MoveSpeedBonusPercentStart": 120,
"Name": "Pack Hunter",
"Name": "Pack Hunter",
"Radius": "10m"
"Radius": "10m",
"Upgrades": [
{
"Description": null,
"AbilityDuration": 2
},
{
"Description": "30% Damage Lifesteal for the duration of Pack Hunter",
"LifestealPercent": 30
},
{
"Description": null,
"BonusFireRate": 40
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 24,
"AbilityCooldown": 25,
"AbilityDuration": 5,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,590: Line 2,407:
"TickRate": 0.25,
"TickRate": 0.25,
"TornadoSpeed": 600,
"TornadoSpeed": 600,
"TrackingDistance": "15m"
"TrackingDistance": "15m",
"Upgrades": [
{
"Description": null,
"SlowPercent": 30
},
{
"Description": null,
"FireRateSlow": 40
},
{
"Description": "-9 Cooldown and +3s Duration",
"AbilityDuration": 3,
"AbilityCooldown": -9
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "25m",
"AbilityCastRange": "25m",
"AbilityCooldown": 120,
"AbilityCooldown": 127,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BoloBounceCount": 6,
"BoloBounceCount": 6,
Line 1,609: Line 2,441:
"MaxGroundDashReduction": -50,
"MaxGroundDashReduction": -50,
"MaxSlow": 100,
"MaxSlow": 100,
"Name": "Trapper's Delight"
"Name": "Trapper's Delight",
"Upgrades": [
{
"Description": "Enemies hit by the bolo give 30% Lifesteal for 8s",
"ReverseLifeLeech": 30,
"ReverseLifeLeechDuration": 8
},
{
"Description": null,
"AbilityCooldown": -47
},
{
"Description": "Stun enemies that are immobilized",
"StunsTargets": 1
}
]
}
}
},
},
Line 1,651: Line 2,498:
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 21,
"AbilityCooldown": 22,
"AbilityCooldownBetweenCharge": 7,
"AbilityCooldownBetweenCharge": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,660: Line 2,507:
"Radius": "6.5m",
"Radius": "6.5m",
"SlowDuration": 4,
"SlowDuration": 4,
"SlowPercent": 40
"SlowPercent": 40,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": "Frost Grenade now heals 1 HP to friendly targets. Scales with Spirit.",
"HealAmount": 1
},
{
"Description": null,
"Damage": 175
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 36,
"AbilityCooldown": 38,
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,683: Line 2,544:
"PopupForce": 30,
"PopupForce": 30,
"SlowResistancePercent": 60,
"SlowResistancePercent": 60,
"SprintSpeedBonus": "2m"
"SprintSpeedBonus": "2m",
"Upgrades": [
{
"Description": null,
"SprintSpeedBonus": "4m"
},
{
"Description": null,
"AbilityCooldown": -15
},
{
"Description": "While active, gain +1 Spirit Power per meter of Ice Path trail created.  Max of 55 Spirit Power",
"BonusSpiritMeter": 1,
"BonusSpiritMax": 55,
"BonusSpiritLingerDuration": 6
}
]
},
},
"3": {
"3": {
"AbilityChannelTime": 5,
"AbilityChannelTime": 5,
"AbilityCooldown": 23,
"AbilityCooldown": 24,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BeamSplit": "0m",
"BeamSplit": "0m",
Line 1,696: Line 2,573:
"Description": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.",
"Description": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.",
"IceBeamBuildupProcDuration": 2,
"IceBeamBuildupProcDuration": 2,
"MaxSlowPercent": 80,
"MaxFireRateSlowPercent": 40,
"MaxSlowPercent": 70,
"MaxSlowTime": 2,
"MaxSlowTime": 2,
"MinSlowPercent": 30,
"MinSlowPercent": 30,
Line 1,703: Line 2,581:
"PathWidth": "1.1m",
"PathWidth": "1.1m",
"SlowDuration": 0.6,
"SlowDuration": 0.6,
"TickRate": 0.1
"TickRate": 0.1,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -7
},
{
"Description": null,
"DPS": 40
},
{
"Description": "Fires 2 additional Arctic Beams toward enemies within 1m of the last target hit",
"BeamSplit": 1,
"BeamSplitCount": 2
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 120,
"AbilityCooldown": 127,
"AbilityDuration": 5.5,
"AbilityDuration": 5.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,718: Line 2,611:
"Name": "Frozen Shelter",
"Name": "Frozen Shelter",
"Radius": "10m",
"Radius": "10m",
"SlowPercent": 35
"SlowPercent": 35,
"Upgrades": [
{
"Description": "+40% Fire Rate Slow",
"FireRateSlow": 40
},
{
"Description": null,
"AbilityCooldown": -38
},
{
"Description": "+1 Health Regen and now scales with Spirit Power",
"BonusHealthRegen": 1
}
]
}
}
},
},
Line 1,769: Line 2,676:
"Name": "Scorn",
"Name": "Scorn",
"Radius": "10m",
"Radius": "10m",
"TickRate": 0.1
"TickRate": 0.1,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -3
},
{
"Description": null,
"Damage": 25
},
{
"Description": "Adds a debuff to enemies that lets  deal +15% Damage to them. Stacks and lasts 16s.",
"DamageBonus": 15,
"DebuffDuration": 16
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 1,
"AbilityCastDelay": 1,
"AbilityChannelTime": 5,
"AbilityChannelTime": 5,
"AbilityCooldown": 35,
"AbilityCooldown": 37,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusMoveSpeed": "3m",
"BonusMoveSpeed": "3m",
Line 1,790: Line 2,712:
"TechResist": 30,
"TechResist": 30,
"TickRate": 0.1,
"TickRate": 0.1,
"UpForce": 250
"UpForce": 250,
},
"Upgrades": [
{
"Description": "Burrow time +3s",
"AbilityChannelTime": 3
},
{
"Description": "+140 Spin DPS and +2m radius",
"DPS": 140,
"Radius": "2m"
},
{
"Description": "-19 Cooldown and +3mm/s Move Speed",
"AbilityCooldown": -19,
"BonusMoveSpeed": "3m"
}
]
},
"3": {
"3": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 3.5,
"AbilityDuration": 3.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,803: Line 2,741:
"GrowthPerMeter": "0.5m",
"GrowthPerMeter": "0.5m",
"InitialWidth": "5m",
"InitialWidth": "5m",
"Name": "Sand Blast"
"Name": "Sand Blast",
"Upgrades": [
{
"Description": null,
"AbilityDuration": 1.5
},
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": "Slow targets by -50%",
"SlowPercent": 50
}
]
},
},
"4": {
"4": {
"AbilityCastRange": "5m",
"AbilityCastRange": "5m",
"AbilityChannelTime": 2.75,
"AbilityChannelTime": 2.75,
"AbilityCooldown": 90,
"AbilityCooldown": 95,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusHealthOnKill": 30,
"BonusHealthOnKill": 30,
"DPS": 60,
"DPS": 60,
"Description": "Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.",
"Description": "Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.",
"Name": "Combo"
"Name": "Combo",
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -28
},
{
"Description": "Combo Duration +0.75s",
"AbilityChannelTime": 0.75
},
{
"Description": "+40 Damage Per Second and 100% lifesteal",
"DPS": 40,
"LifeStealPercentOnHit": 100
}
]
}
}
},
},
Line 1,854: Line 2,821:
"1": {
"1": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCooldown": 18,
"AbilityCooldown": 19,
"AbilityPostCastDuration": 0.4,
"AbilityPostCastDuration": 0.4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,867: Line 2,834:
"StompDamagePrimaryRange": "25m",
"StompDamagePrimaryRange": "25m",
"StompVerticalThreshold": 130,
"StompVerticalThreshold": 130,
"StrikeVelocity": "50m"
"StrikeVelocity": "50m",
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -9
},
{
"Description": "Struck enemies are popped into the air and slowed by 50% for 3s",
"EnemySlowPct": 50,
"SlowDuration": 3,
"StompBounceHeight": 400
},
{
"Description": "Damage Per Meter +110% and improved scaling",
"StompDamagePerMeterPrimary": 113,
"StompDamagePerMeterSecondary": 113
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityCooldownBetweenCharge": 2,
"AbilityCooldownBetweenCharge": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,881: Line 2,865:
"LashFriendlies": 1,
"LashFriendlies": 1,
"MinDistance": "0m",
"MinDistance": "0m",
"Name": "Grapple"
"Name": "Grapple",
},
"Upgrades": [
"3": {
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": "+20mm Cast Range and gain +6 Weapon Damage for 10s",
"AbilityCastRange": "20m",
"WeaponDamageBonus": 6,
"WeaponDamageBonusDuration": 10
},
{
"Description": "+20% Fire Rate to Weapon Bonus Buff",
"WeaponFireRateBonus": 20
}
]
},
"3": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCastRange": "25m",
"AbilityCastRange": "25m",
"AbilityCooldown": 25,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 30,
"AbilityUnitTargetLimit": 30,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 1,894: Line 2,894:
"HealPctVsNonHeroes": 30,
"HealPctVsNonHeroes": 30,
"Name": "Flog",
"Name": "Flog",
"TargetingConeAngle": 30
"TargetingConeAngle": 30,
"Upgrades": [
{
"Description": "Apply 35% Movement Slow for 3s",
"EnemySlowDuration": 3,
"EnemySlowPct": 35
},
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": "+105 Damage and applies 35% Fire Rate Slow",
"Damage": 105,
"FireRateSlow": 35
}
]
},
},
"4": {
"4": {
Line 1,900: Line 2,916:
"AbilityCastRange": "18m",
"AbilityCastRange": "18m",
"AbilityChannelTime": 2,
"AbilityChannelTime": 2,
"AbilityCooldown": 130,
"AbilityCooldown": 138,
"AbilityUnitTargetLimit": 6,
"AbilityUnitTargetLimit": 6,
"BoostTime": 1,
"BoostTime": 1,
Line 1,921: Line 2,937:
"TimeToGainLockonStack": 0.6,
"TimeToGainLockonStack": 0.6,
"TimeToLoseLockonStack": 2,
"TimeToLoseLockonStack": 2,
"UpBoostSpeed": 400
"UpBoostSpeed": 400,
"Upgrades": [
{
"Description": null,
"ThrowDistance": "8m"
},
{
"Description": null,
"ImpactDamage": 100
},
{
"Description": null,
"AbilityCooldown": -56
}
]
}
}
},
},
Line 1,931: Line 2,961:
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
"LevelScaling": {
"LevelScaling": {
"BulletDamage": 1.15,
"BulletDamage": 0.9,
"MeleeDamage": 3.4,
"MeleeDamage": 3.4,
"Health": 42,
"Health": 42,
Line 1,963: Line 2,993:
"1": {
"1": {
"AbilityCastDelay": 0.3,
"AbilityCastDelay": 0.3,
"AbilityCooldown": 30,
"AbilityCooldown": 32,
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BossDamagePercent": 50,
"BossDamagePercent": 50,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": "20m",
"ClimbHeight": "1m",
"ClimbHeight": "1m",
"Damage": 60,
"Damage": 60,
"DampingFactor": 0.3,
"DampingFactor": 0.3,
"Description": "Send out a tornado that damages enemies and lifts them up in the air.",
"Description": "Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets.",
"DistanceAboveGround": "2m",
"DistanceAboveGround": "2m",
"DropDownRate": 10,
"DropDownRate": 10,
"EnemyLiftDuration": 0.6,
"EnemyLiftDuration": 0.6,
"ForwardOffset": 125,
"ForwardOffset": 125,
"HoldInPlaceDuration": 1.25,
"LiftHeight": "3m",
"LiftHeight": "3m",
"MaxDeltaMovementControl": "2m",
"MaxDeltaMovementControl": "2m",
"Name": "Tornado",
"Name": "Tornado",
"OpenHeight": "3m",
"OpenHeight": "8m",
"Radius": "3.5m",
"Radius": "3.5m",
"TargetBulletEvasionChance": 100,
"TickRate": 0.25,
"TickRate": 0.25,
"TornadoSpeed": 1200
"TornadoSpeed": 1200,
"Upgrades": [
{
"Description": null,
"HoldInPlaceDuration": 0.75
},
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": null,
"TechArmorDamageReduction": -15
}
]
},
},
"2": {
"2": {
Line 1,988: Line 3,034:
"AbilityCharges": 3,
"AbilityCharges": 3,
"AbilityChargesConditionally": 1,
"AbilityChargesConditionally": 1,
"AbilityCooldownBetweenCharge": 0.05,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 1,993: Line 3,040:
"DamageInterval": 0.5,
"DamageInterval": 0.5,
"DebuffDuration": 4,
"DebuffDuration": 4,
"Description": "Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.",
"Description": "Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.",
"HealingFactor": 40,
"HealingFactor": 40,
"LaunchWindowCooldown": 35,
"LaunchWindowCooldown": 35,
"LaunchWindowDuration": 15,
"LaunchWindowDuration": 20,
"Name": "Fire Beetles",
"Name": "Fire Scarabs",
"NonHeroHealingFactor": 15,
"NonHeroHealingFactor": 15,
"Radius": "4m"
"Radius": "4m",
},
"Upgrades": [
{
"Description": null,
"AbilityCharges": 2
},
{
"Description": "+40% Heal vs Heroes",
"HealingFactor": 40,
"NonHeroHealingFactor": 15
},
{
"Description": null,
"DPS": 40
}
]
},
"3": {
"3": {
"AbilityCastDelay": 0,
"AbilityCastDelay": 0,
"AbilityCooldown": 45,
"AbilityCooldown": 37,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusMoveSpeed": "3m",
"CameraDistance": 250,
"ChannelMoveSpeed": 200,
"ChannelMoveSpeed": 200,
"Description": "Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.",
"Description": "You become enveloped in a whirlwind that provides bullet evasion and movement speed.",
"MoveSpeedDuration": 6,
"MaxStacks": 5,
"Name": "Whirling Dervish",
"Name": "Tempest Ward",
"PreCreationTravelTime": 0.5,
"ProcBonusMagicDamage": 20,
"TimeBeforeTeleport": 3.5,
"ProcBonusMagicDamageEscalation": 15,
"TrailInterval": 0.1,
"ProcChance": 100,
"WhirlwindDuration": 8,
"ProcCooldown": 2,
"WhirlwindEvasionChance": 40
"Radius": "10m",
"Upgrades": [
{
"Description": null,
"WhirlwindEvasionChance": 30
},
{
"Description": null,
"ProcBonusMagicDamageEscalation": 10
},
{
"Description": null,
"AbilityCooldown": -19
}
],
"VictimStackDuration": 8,
"WhirlwindDuration": 3.5,
"WhirlwindEvasionChance": 50
},
},
"4": {
"4": {
"AbilityCastDelay": 1.1,
"AbilityCastDelay": 0.5,
"AbilityChannelTime": 9999,
"AbilityCooldown": 74,
"AbilityCooldown": 60,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AirSpeedMax": 150,
"BombBonusDamagePerHero": 60,
"BossDamagePercent": 50,
"BossDamagePercent": 50,
"BulletResistReduction": -25,
"ChannelMoveSpeed": 50,
"ChainLength": "14m",
"Damage": 225,
"ChainSlowPercent": 20,
"Description": "Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.",
"ChannelMoveSpeed": -1,
"MaxProjectileLifetime": 8,
"DamageSharePercent": 30,
"Name": "Djinn Bomb",
"DebuffDuration": 7,
"Radius": "11m",
"Description": "Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. \u003Cbr\u003EHold [] or [] to hold the shot.",
"Upgrades": [
"FallSpeedMax": 60,
{
"InitialPullAmount": 100,
"Description": null,
"MaxTargets": 3,
"AbilityCooldown": -28
"Name": "Djinn's Reach",
},
"Radius": "17m",
{
"TechCleaveExpireTime": 0.2
"Description": null,
"BombBonusDamagePerHero": 40
},
{
"Description": null,
"Damage": 150
}
]
}
}
},
},
"BulletDamage": 23,
"BulletDamage": 4.7,
"ClipSize": 12,
"ClipSize": 14,
"CritDamageReceivedScale": 1,
"CritDamageReceivedScale": 1,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 57.5,
"DPS": 17.407407407407405,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
"LevelScaling": {
"LevelScaling": {
"BulletDamage": 1.7,
"BulletDamage": 0.4,
"MeleeDamage": 3.4,
"MeleeDamage": 3.4,
"Health": 41,
"Health": 41,
Line 2,059: Line 3,142:
"ProcBuildUpRateScale": 1,
"ProcBuildUpRateScale": 1,
"ReloadSpeed": 1,
"ReloadSpeed": 1,
"ReloadTime": 2.5,
"ReloadTime": 2.35,
"RoundsPerSecond": 2.5,
"RoundsPerSecond": 3.7037037037037033,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 2,077: Line 3,160:
"1": {
"1": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 25,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"CatAboveGround": "0.1m",
"CatAboveGround": "0.1m",
"CatAccel": "10m",
"CatAccel": "15m",
"CatClimbHeight": "3m",
"CatClimbHeight": "3m",
"CatDropDownRate": 5,
"CatDropDownRate": 5,
"CatLifetime": 8,
"CatLifetime": 2.5,
"CatMaxSpeed": "20m",
"CatMaxSpeed": "25m",
"CatStartSpeed": "8m",
"CatStartSpeed": "5m",
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"ChargeDragVerticalOffset": 30,
"ChargeDragVerticalOffset": 30,
Line 2,092: Line 3,175:
"ExplosionDamage": 100,
"ExplosionDamage": 100,
"ExplosionRadius": "8m",
"ExplosionRadius": "8m",
"MinTimeBetweenExplosions": 0.5,
"Name": "Sekhmet's Spirit",
"Name": "Perched Predator",
"TossSpeed": 400,
"TossSpeed": 400
"Upgrades": [
{
"Description": null,
"ExplosionRadius": "4m"
},
{
"Description": null,
"AbilityCooldown": -11
},
{
"Description": null,
"ExplosionDamage": 100
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "16m",
"AbilityCastRange": "14m",
"AbilityCooldown": 25,
"AbilityCharges": 1,
"AbilityCooldown": 32,
"AbilityCooldownBetweenCharge": 10,
"AbilityPostCastDuration": 0.25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": -1,
"CameraDistance": 250,
"Description": "Leap at a target.  Targetting an enemy will cause damage and slow on nearby enemies.  Targeting an ally will have reduced Cooldown and Recharge times.",
"ChannelMoveSpeed": 50,
"Damage": 60,
"Description": "Leap at a target to inflict Light Melee damage.  Targetting an enemy will cause slow on nearby enemies.  Targeting an ally will have reduced Cooldown and Recharge times.",
"ExplodeRadius": "4m",
"ExplodeRadius": "4m",
"ExplosionDamage": 60,
"FriendlyRechargeTime": 3,
"FriendlyRechargeTime": 3,
"FriendlyTargetCD": 12,
"FriendlyTargetCD": 16,
"Name": "Siamese Strike",
"JumpHeight": "3m",
"SlowDuration": 3,
"MinTimeToTarget": 0.5,
"SlowPercent": 20
"MoveSpeedToTarget": "25m",
"Name": "Pounce",
"SlashRange": "3m",
"SlowDuration": 2,
"SlowPercent": 30,
"Upgrades": [
{
"Description": "+1s Slow Duration",
"SlowDuration": 1
},
{
"Description": "+30% Fire Rate Slow and +m Slow Radius",
"FireRateSlow": 30,
"ExplodeRadius": "6m"
},
{
"Description": "+1 Ability Charge and reloads up to 25% of your ammo",
"AbilityCharges": 1,
"ActiveReloadPercent": 25
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCharges": 1,
"AbilityCooldown": 64,
"AbilityCooldown": 30,
"AbilityCooldownBetweenCharge": 8,
"AbilityLifesteal": 75,
"AbilityLifestealNonHero": 25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ActiveRadius": "18m",
"ActiveRadius": "20m",
"CatActivateDuration": "1.5f",
"CatActivateDuration": 1.5,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DPS": 20,
"DPS": 30,
"DamageTick": 0.5,
"DamageTick": 0.5,
"Description": "Spawn a Statue that life steals from a nearby enemy giving health to itself and .  Statues are activate only when  is near by.",
"Description": "Send out Ava to attack a nearby enemy.  Targetted enemies have reduced healing and give health to Ava and when damanged by themAva is only active when  is nearby. \u003Cbr\u003EWhile nearby Press [3] to recall Ava, Ava regains health while recalled.",
"HealAmpReceivePenaltyPercent": -20,
"HealAmpReceivePenaltyPercent": -20,
"HealAmpRegenPenaltyPercent": -20,
"HealAmpRegenPenaltyPercent": -20,
"InactiveRadius": "4m",
"InactiveRadius": "20m",
"Name": "Deadly Decor",
"Name": "Perched Predator",
"RecallCooldown": 10,
"RecallRange": "5m",
"SelfHealScale": 0.5,
"SelfHealScale": 0.5,
"StatueArmTime": 0.2,
"StatueArmTime": 1,
"StatueHealth": 300,
"StatueHealth": 200,
"StatueLifetime": 40,
"StatueHeldRegen": 40,
"TickInterval": 0.1
"StatueLifetime": 60,
},
"TargetLifesteal": 30,
"4": {
"TargetLifestealNonHero": 10,
"TickInterval": 0.1,
"Upgrades": [
{
"Description": "+200\u003C\"span\u003E Health for Ava",
"StatueHealth": 200
},
{
"Description": "Victims receive % Fire Rate Slow and +m Active Radius",
"DPS": 30
},
{
"Description": "+35% Damage Amplification and -30% Heal Reduction on Victims.",
"DamageAmplification": 35,
"HealAmpReceivePenaltyPercent": -30,
"HealAmpRegenPenaltyPercent": -30
}
]
},
"4": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 120,
"AbilityCooldown": 95,
"AbilityDuration": 12,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusFireRate": 20,
"BulletArmorReductionDuration": 6,
"BulletArmorReductionHeavy": 15,
"BulletArmorReductionLight": 5,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"CooldownReductionOnBullet": 0.3,
"Description": "Cast yourself in shadow and go Invisible. Attacks do not break invisibility but they will temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)",
"CooldownReductionOnMeleeHeavy": 4,
"CooldownReductionOnMeleeLight": 1.5,
"Description": "",
"FireRateBonus": 30,
"InvisAlertWhenFading": 1,
"InvisAlertWhenFading": 1,
"LifeSteal": 30,
"InvisMoveSpeedMod": "1m",
"MeleeAttackSpeedBonus": 30,
"MeleeAttackSpeedBonus": 40,
"Name": "Queen of Shadows",
"Name": "Queen of Shadows",
"RevealOnDamageDuration": 0.25,
"RevealOnDamageDuration": 0.25,
"RevealOnSpottedDuration": 0.25,
"RevealOnSpottedDuration": 0.25,
"SlowResist": 50,
"SpottedRadius": "15m",
"SpottedRadius": "20m",
"Upgrades": [
"StaminaRegen": 40
{
"Description": null,
"StaminaCooldownReduction": 30
},
{
"Description": "On Cast, Remove all Debuffs",
"PurgeOnActivate": 1
},
{
"Description": "Heavy Melee attacks cause Silence for 3s",
"SilenceOnHeavyDuration": 3
}
]
}
}
},
},
"BulletDamage": 2.4,
"BulletDamage": 3,
"ClipSize": 30,
"ClipSize": 16,
"CritDamageReceivedScale": 1,
"CritDamageReceivedScale": 1,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 24,
"DPS": 12,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
"LevelScaling": {
"LevelScaling": {
Line 2,178: Line 3,327:
"ReloadSpeed": 1,
"ReloadSpeed": 1,
"ReloadTime": 3.5,
"ReloadTime": 3.5,
"RoundsPerSecond": 10,
"RoundsPerSecond": 4,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 2,197: Line 3,346:
"AbilityChannelTime": 9999,
"AbilityChannelTime": 9999,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 16,
"AbilityCooldown": 17,
"AbilityCooldownBetweenCharge": 4,
"AbilityCooldownBetweenCharge": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,209: Line 3,358:
"FallSpeedMax": 60,
"FallSpeedMax": 60,
"Name": "Charged Shot",
"Name": "Charged Shot",
"TechCleaveExpireTime": 0.2
"TechCleaveExpireTime": 0.2,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": "+65 Damage",
"Damage": 65
},
{
"Description": "Improved damage scaling and -3s Charge Delay",
"AbilityCooldownBetweenCharge": -3,
"Damage": 0
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.5,
"AbilityCastDelay": 0.5,
"AbilityCooldown": 33,
"AbilityCooldown": 35,
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,224: Line 3,388:
"JumpSpeed": "27.5m",
"JumpSpeed": "27.5m",
"Name": "Rain of Arrows",
"Name": "Rain of Arrows",
"WeaponDamageBonus": 7
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": "While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s",
"WeaponDamageBonus": 5,
"SlowPercent": 40,
"SlowDuration": 1.5
},
{
"Description": "While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal",
"BulletLifestealPercent": 50,
"TechLifestealPercent": 50
}
],
"WeaponDamageBonus": 4
},
},
"3": {
"3": {
"AbilityCooldown": 35,
"AbilityCooldown": 37,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ArmTime": 2,
"ArmTime": 2,
Line 2,242: Line 3,423:
"TripGravity": 0.4,
"TripGravity": 0.4,
"TripTime": 0.5,
"TripTime": 0.5,
"TripUpSpeed": 250
"TripUpSpeed": 250,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": null,
"SlowDuration": 2
},
{
"Description": " deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s",
"BulletVulnerbility": 30,
"DebuffDuration": 10
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 1.5,
"AbilityCastDelay": 1.5,
"AbilityChannelTime": 14,
"AbilityChannelTime": 14,
"AbilityCooldown": 110,
"AbilityCooldown": 127,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusTechPowerPerKill": 5,
"BonusTechPowerPerKill": 5,
Line 2,254: Line 3,450:
"ExplosionRadius": "12m",
"ExplosionRadius": "12m",
"Name": "Guided Owl",
"Name": "Guided Owl",
"StunDuration": 0.75
"StunDuration": 0.75,
"Upgrades": [
{
"Description": null,
"Damage": 100
},
{
"Description": null,
"AbilityCooldown": -47
},
{
"Description": "After hit, kills enemies that are below 22% Health",
"LowHealthEnemyThresholdPct": 22
}
]
}
}
},
},
Line 2,264: Line 3,474:
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
"LevelScaling": {
"LevelScaling": {
"BulletDamage": 1.46,
"BulletDamage": 1.8,
"MeleeDamage": 3.4,
"MeleeDamage": 3.4,
"Health": 27,
"Health": 27,
Line 2,299: Line 3,509:
"1": {
"1": {
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 16,
"AbilityCooldown": 17,
"AbilityCooldownBetweenCharge": 1,
"AbilityCooldownBetweenCharge": 1,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,318: Line 3,528:
"SelfDamagePercent": 50,
"SelfDamagePercent": 50,
"SelfLaunchPercent": 175,
"SelfLaunchPercent": 175,
"TechCleaveExpireTime": 0.2
"TechCleaveExpireTime": 0.2,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": null,
"Damage": 80
},
{
"Description": null,
"AbilityCooldown": -7
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 10,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,337: Line 3,561:
"SpherePushExtraDistance": "1.5m",
"SpherePushExtraDistance": "1.5m",
"SphereRadius": "5m",
"SphereRadius": "5m",
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": null,
"Damage": 70
},
{
"Description": null,
"AbilityDuration": 3
}
],
"VictimPushTime": 0.4
"VictimPushTime": 0.4
},
},
"3": {
"3": {
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,346: Line 3,584:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
"Description": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
"Name": "Cheat Death"
"Name": "Cheat Death",
},
"Upgrades": [
"4": {
{
"AbilityCooldown": 120,
"Description": null,
"AbilityDuration": 2
},
{
"Description": "+50% Bonus Movement speed when Cheat Death activates.",
"BonusMoveSpeed": 50
},
{
"Description": "+100% Bullet Lifesteal when Cheat Death activates.",
"BulletLifestealPercent": 100
}
]
},
"4": {
"AbilityCooldown": 127,
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,361: Line 3,613:
"Name": "Pulse",
"Name": "Pulse",
"SpreadDuration": 0.6,
"SpreadDuration": 0.6,
"StartRadius": "1m"
"StartRadius": "1m",
"Upgrades": [
{
"Description": null,
"MovementSlow": 25
},
{
"Description": null,
"AbilityCooldown": -47
},
{
"Description": null,
"DamageMax": 200
}
]
}
}
},
},
Line 2,404: Line 3,670:
"AbilityChannelTime": 0.2,
"AbilityChannelTime": 0.2,
"AbilityCharges": 2,
"AbilityCharges": 2,
"AbilityCooldown": 18,
"AbilityCooldown": 19,
"AbilityCooldownBetweenCharge": 2,
"AbilityCooldownBetweenCharge": 2,
"AbilityPostCastDuration": 0.3,
"AbilityPostCastDuration": 0.3,
Line 2,416: Line 3,682:
"MovementSlow": 35,
"MovementSlow": 35,
"Name": "Serrated Knives",
"Name": "Serrated Knives",
"RicochetCount": 1
"RicochetCount": 1,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": null,
"BleedDuration": 2
},
{
"Description": "+40 Damage and +5 Bleed DPS",
"ImpactDamage": 40,
"BleedDPSPerStack": 5
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldown": 15,
"AbilityCooldown": 16,
"AbilityPostCastDuration": 0.2,
"AbilityPostCastDuration": 0.2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"CameraDistance": 250,
"CameraDistance": 250,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DashAngleThreshold": 45,
"DashAngleThreshold": 89,
"DashRadius": "2.5m",
"DashRadius": "2.5m",
"DashRange": "12m",
"DashRange": "12m",
"DashSpeed": 2400,
"DashSpeed": 2400,
"Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"ImpactDamage": 125,
"ImpactDamage": 105,
"MoveSpeedPenaltyMaxSpeed": 200,
"MoveSpeedPenaltyMaxSpeed": 200,
"Name": "Slice and Dice",
"Name": "Slice and Dice",
"SideMoveSpeedReduction": -100,
"SideMoveSpeedReduction": -100,
"TechCleaveExpireTime": 0.35
"TechCleaveExpireTime": 0.35,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -3
},
{
"Description": null,
"ImpactDamage": 85
},
{
"Description": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.",
"CooldownReductionOnHit": 2,
"CooldownReductionOnHitNonHero": 1,
"MaxCooldownReductionsFromHits": 6
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldown": 20,
"AbilityCooldown": 21,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DamagePctDeferred": 30,
"DamagePctDeferred": 30,
"DamagePctDeferredMaxRage": 15,
"DamagePctDeferredMaxRage": 15,
"DeferClearPct": 50,
"DeferClearPct": 40,
"DeferredDamageDuration": 10,
"DeferredDamageDuration": 10,
"Description": "Take only a portion of incoming damage immediately and defer the rest to be taken over time.  Activate to clear a portion of the deferred damage.",
"Description": "Take only a portion of incoming damage immediately and defer the rest to be taken over time.  Activate to clear a portion of the deferred damage.",
"Name": "Bloodletting"
"Name": "Bloodletting",
},
"Upgrades": [
"4": {
{
"AbilityCastRange": "20m",
"Description": null,
"AbilityCooldown": 90,
"DeferredDamageDuration": 5
},
{
"Description": null,
"AbilityCooldown": -4
},
{
"Description": null,
"DeferClearPct": 25
}
]
},
"4": {
"AbilityCastRange": "20m",
"AbilityCooldown": 95,
"AbilityPostCastDuration": 0.25,
"AbilityPostCastDuration": 0.25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusAbilityResource": 10,
"BonusAbilityResource": 10,
"BuffDamage": 25,
"BuffDamage": 20,
"CameraDistance": 400,
"CameraDistance": 400,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 2,473: Line 3,784:
"RagePerSpiritDamage": 0.02,
"RagePerSpiritDamage": 0.02,
"RagePerWeaponDamage": 0.015,
"RagePerWeaponDamage": 0.015,
"SlashRange": 80
"SlashRange": 80,
"Upgrades": [
{
"Description": "Gain +2m m/s move speed while at full rage.",
"BonusMoveSpeed": "2m"
},
{
"Description": "+8% Enemy Health Threshold and +5% Full Rage Bonus Damage",
"EnemyHealthPercent": 8,
"BuffDamage": 5
},
{
"Description": "Finishing off an enemy with Killing Blow resets its cooldown.",
"ShortCooldown": 0.5
}
]
}
}
},
},
Line 2,514: Line 3,840:
"1": {
"1": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 24,
"AbilityCooldown": 25,
"AbilityDuration": 3,
"AbilityDuration": 3,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,530: Line 3,856:
"Speed": 600,
"Speed": 600,
"TickRate": 0.5,
"TickRate": 0.5,
"TossSpeed": 650
"TossSpeed": 650,
"Upgrades": [
{
"Description": null,
"BurnDuration": 1
},
{
"Description": null,
"AbilityCooldown": -7
},
{
"Description": "+24 DPS and +32 Impact damage",
"DPS": 24,
"ImpactDamage": 32
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "10m",
"AbilityCastRange": "10m",
"AbilityCooldown": 33,
"AbilityCooldown": 35,
"AbilityDuration": 2.5,
"AbilityDuration": 2.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,548: Line 3,889:
"LiftHorizontal": -70,
"LiftHorizontal": -70,
"Name": "Chomp",
"Name": "Chomp",
"TickRate": 0.5
"TickRate": 0.5,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -10
},
{
"Description": "+150% Lifesteal from Chomp damage",
"ChompHealPercent": 150
},
{
"Description": "Chomp deals % of the enemies missing health each second.",
"DamagePercentHealth": 6
}
]
},
},
"3": {
"3": {
"AbilityCooldown": 27,
"AbilityCooldown": 29,
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,559: Line 3,914:
"DamageAbsorb": 120,
"DamageAbsorb": 120,
"Description": "Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage.",
"Description": "Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage.",
"Name": "Deep's Embrace"
"Name": "Deep's Embrace",
},
"Upgrades": [
"4": {
{
"Description": null,
"AbilityCooldown": -8
},
{
"Description": null,
"DamageAbsorb": 120
},
{
"Description": null,
"BurstDamage": 120
}
]
},
"4": {
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityCharges": 1,
"AbilityCharges": 1,
Line 2,579: Line 3,948:
"RevealOnSpottedDuration": 5,
"RevealOnSpottedDuration": 5,
"SpottedRadius": "16m",
"SpottedRadius": "16m",
"StaminaDamage": 2
"StaminaDamage": 2,
"Upgrades": [
{
"Description": null,
"InvisMoveSpeedMod": "+2m"
},
{
"Description": "-s Delay before fading",
"InvisFadeToDuration": -6
},
{
"Description": null,
"InvisRegen": 3
}
]
}
}
},
},
Line 2,621: Line 4,004:
"AbilityCastDelay": 0.3,
"AbilityCastDelay": 0.3,
"AbilityChannelTime": 2,
"AbilityChannelTime": 2,
"AbilityCooldown": 30,
"AbilityCooldown": 32,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AirDrag": 0.3,
"AirDrag": 0.3,
"AirSpeedMax": 100,
"AirSpeedMax": 100,
"AmpDuration": 15,
"AmpDuration": 15,
"AmpPercentPerStack": 7,
"AmpPercentPerStack": 6,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DamagePerProjectile": 35,
"DamagePerProjectile": 35,
"Description": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.\u003Cbr\u003EIf you cast it while in the air, you'll float and maintain any horizontal momentum you started with.",
"Description": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.\u003Cbr\u003EIf you cast it while in the air, you'll float and maintain any horizontal momentum you started with.",
"FallSpeedMax": 10,
"FallSpeedMax": 10,
"MoveSlowPercent": 40,
"MoveSlowPercent": 30,
"Name": "Barrage",
"Name": "Barrage",
"ProjectileAmount": 4,
"ProjectileAmount": 4,
"Radius": "6.5m",
"Radius": "6.5m",
"SlowDuration": 1.5
"SlowDuration": 1.5,
"Upgrades": [
{
"Description": null,
"DamagePerProjectile": 15
},
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": null,
"AmpPercentPerStack": 5
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCooldown": 30,
"AbilityCooldown": 32,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 2,647: Line 4,044:
"Name": "Flying Cloak",
"Name": "Flying Cloak",
"Radius": "5m",
"Radius": "5m",
"TickRate": 0.1
"TickRate": 0.1,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": null,
"Damage": 80
},
{
"Description": "+7 Weapon Damage for 10s after teleporting with Flying Cloak.",
"WeaponDamageBonus": 7,
"WeaponDamageBonusDuration": 10
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityChannelTime": 2,
"AbilityChannelTime": 2,
"AbilityCooldown": 16,
"AbilityCooldown": 17,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 2,659: Line 4,071:
"FallSpeedMax": 1,
"FallSpeedMax": 1,
"Name": "Enchanter's Satchel",
"Name": "Enchanter's Satchel",
"Radius": "12m"
"Radius": "12m",
},
"Upgrades": [
"4": {
{
"AbilityCastDelay": 0.6,
"Description": null,
"AbilityCooldown": 120,
"AbilityCooldown": -4
},
{
"Description": null,
"Damage": 80
},
{
"Description": "Applies 40% Fire Rate Slow for 4.0s",
"FireRateSlow": 40,
"DebuffDuration": 4
}
]
},
"4": {
"AbilityCastDelay": 0.6,
"AbilityCooldown": 127,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"CanBePurged": 1,
"CanBePurged": 1,
Line 2,672: Line 4,099:
"Description": "Apply damage over time to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"Description": "Apply damage over time to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"Name": "Affliction",
"Name": "Affliction",
"Radius": "14m"
"Radius": "14m",
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -28
},
{
"Description": "Suppress targets' healing by -60%",
"HealAmpReceivePenaltyPercent": -60,
"HealAmpRegenPenaltyPercent": -60
},
{
"Description": "+27 DPS",
"DPS": 27
}
]
}
}
},
},
Line 2,718: Line 4,160:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
},
},
"2": {
"2": {
Line 2,726: Line 4,182:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
},
},
"3": {
"3": {
Line 2,734: Line 4,204:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
},
"Upgrades": [
"4": {
{
"AbilityCastDelay": 1,
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
},
"4": {
"AbilityCastDelay": 1,
"AbilityCooldown": 10,
"AbilityCooldown": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Name": null,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
}
}
},
},
Line 2,784: Line 4,282:
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 30,
"AbilityCooldown": 32,
"AbilityCooldownBetweenCharge": 8,
"AbilityCooldownBetweenCharge": 8,
"AbilityDuration": 4,
"AbilityDuration": 4,
Line 2,796: Line 4,294:
"Radius": "6m",
"Radius": "6m",
"SlowPercent": 35,
"SlowPercent": 35,
"TickRate": 0.25
"TickRate": 0.25,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": null,
"AbilityDuration": 2
},
{
"Description": "+60 DPS",
"DPS": 60
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "16m",
"AbilityCastRange": "16m",
"AbilityCooldown": 35,
"AbilityCooldown": 37,
"AbilityDuration": 12,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,812: Line 4,324:
"TetherSharedHealPct": 30,
"TetherSharedHealPct": 30,
"TickRate": 0.1,
"TickRate": 0.1,
"TotalTetherTargets": 1
"TotalTetherTargets": 1,
"Upgrades": [
{
"Description": null,
"BonusFireRate": 10
},
{
"Description": "+2.0mm/s movement bonus",
"MoveSpeedBonus": "2.0m"
},
{
"Description": null,
"TotalTetherTargets": 1
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,830: Line 4,356:
"Radius": "6m",
"Radius": "6m",
"StatueScale": 1,
"StatueScale": 1,
"StunDuration": 0.75
"StunDuration": 0.75,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": "+80 Damage and stuns for 0.5s.",
"StunDuration": 0.5,
"Damage": 80
},
{
"Description": null,
"MaxHealthRegen": 20
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 1.3,
"AbilityCastDelay": 1.3,
"AbilityCastRange": "8m",
"AbilityCastRange": "8m",
"AbilityCooldown": 80,
"AbilityCooldown": 85,
"AbilityDuration": 17,
"AbilityDuration": 17,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,843: Line 4,384:
"BuffDuration": 12,
"BuffDuration": 12,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DebuffDuration": 4.5,
"DebuffDuration": 4,
"Description": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow.  and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E[] to accelerate flying speed. \u003Cbr\u003E[] to drop ally/bomb.",
"Description": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow.  and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E[] to accelerate flying speed. \u003Cbr\u003E[] to drop ally/bomb.",
"ExplodeDamage": 150,
"ExplodeDamage": 150,
Line 2,852: Line 4,393:
"SilenceBombSpeed": "12m",
"SilenceBombSpeed": "12m",
"SlowPercent": 35,
"SlowPercent": 35,
"TossSpeed": 400
"TossSpeed": 400,
"Upgrades": [
{
"Description": "% Bullet Resist on enemies hit for s",
"BulletArmorReduction": -20,
"BulletArmorReductionDuration": 12
},
{
"Description": "+300 Bullet Shield and +m Explode Radius",
"AirDropBulletShield": 300,
"OnLandDamageRadius": "5m"
},
{
"Description": "Applies Silence on enemies hit for +s",
"SilenceDuration": 4.5
}
]
}
}
},
},
Line 2,895: Line 4,452:
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 16,
"AbilityCooldown": 17,
"AbilityCooldownBetweenCharge": 4,
"AbilityCooldownBetweenCharge": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,908: Line 4,465:
"PushSpeedMax": 1000,
"PushSpeedMax": 1000,
"PushSpeedMid": 600,
"PushSpeedMid": 600,
"PushSpeedMin": 100
"PushSpeedMin": 100,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": null,
"Damage": 60
},
{
"Description": null,
"AbilityCooldownBetweenCharge": -3,
"AbilityCooldown": -3
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.42,
"AbilityCastDelay": 0.42,
"AbilityCooldown": 25,
"AbilityCooldown": 26,
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,928: Line 4,500:
"StompRange": "25m",
"StompRange": "25m",
"TechCleaveExpireTime": 0.2,
"TechCleaveExpireTime": 0.2,
"Upgrades": [
{
"Description": null,
"AbilityDuration": 2
},
{
"Description": null,
"BarbedWireRadius": "3m"
},
{
"Description": null,
"BarbedWireDamagePerMeter": 30
}
],
"VerticalDifferenceTolerance": "2.5m"
"VerticalDifferenceTolerance": "2.5m"
},
},
Line 2,933: Line 4,519:
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 2,941: Line 4,527:
"Name": "Badger Drone",
"Name": "Badger Drone",
"TickInterval": 0.5,
"TickInterval": 0.5,
"VisibilityTime": 0.2
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
],
"VisibilityTime": 0.2
},
},
"4": {
"4": {
Line 2,957: Line 4,557:
"PushNPCSpeed": 800,
"PushNPCSpeed": 800,
"Radius": "15m",
"Radius": "15m",
"TornadoSpeed": 350
"TornadoSpeed": 350,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
},
{
"Description": null,
"AbilityCooldown": 0
}
]
}
}
},
},
Line 3,000: Line 4,614:
"AbilityChannelTime": 1,
"AbilityChannelTime": 1,
"AbilityCharges": 2,
"AbilityCharges": 2,
"AbilityCooldown": 30,
"AbilityCooldown": 32,
"AbilityCooldownBetweenCharge": 1,
"AbilityCooldownBetweenCharge": 1,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,012: Line 4,626:
"NormalDPS": 55,
"NormalDPS": 55,
"TickRate": 0.1,
"TickRate": 0.1,
"TrackingSpeed": 180
"TrackingSpeed": 180,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": null,
"AbilityChannelTime": 0.5
},
{
"Description": "+16 Normal DPS and + Normal DPS Scale\u003Cbr\u003E+48 Hot DPS and + Hot DPS Scale",
"NormalDPS": 16,
"HotDPS": 48
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0,
"AbilityCastDelay": 0,
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityCooldown": 24,
"AbilityCooldown": 25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 3,025: Line 4,654:
"GravityScale": 1.4,
"GravityScale": 1.4,
"Name": "Dying Star",
"Name": "Dying Star",
"TossSpeed": 350
"TossSpeed": 350,
"Upgrades": [
{
"Description": null,
"ExplosionRadius": "3m"
},
{
"Description": null,
"AbilityCooldown": -7
},
{
"Description": "+80 Damage and + Damage Scale",
"Damage": 80
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCooldown": 45,
"AbilityCooldown": 48,
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,041: Line 4,684:
"Name": "Blinding Radiance",
"Name": "Blinding Radiance",
"Radius": "40m",
"Radius": "40m",
"TickRate": 0.25
"TickRate": 0.25,
},
"Upgrades": [
"4": {
{
"AbilityCastDelay": 2,
"Description": null,
"AbilityCooldown": -14
},
{
"Description": null,
"EvasionChance": 20
},
{
"Description": null,
"MaxDPS": 24
}
]
},
"4": {
"AbilityCastDelay": 2,
"AbilityCastRange": "100m",
"AbilityCastRange": "100m",
"AbilityChannelTime": 3.6,
"AbilityChannelTime": 3.6,
"AbilityCooldown": 120,
"AbilityCooldown": 127,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AimFOV": 60,
"AimFOV": 60,
Line 3,058: Line 4,715:
"FallSpeedMax": 1,
"FallSpeedMax": 1,
"Name": "Pulse Cannon",
"Name": "Pulse Cannon",
"TargetingWidth": "0.8m"
"TargetingWidth": "0.8m",
"Upgrades": [
{
"Description": null,
"DelayBetweenShots": -0.2
},
{
"Description": "+1 Damage and + Damage Scale",
"Damage": 1
},
{
"Description": null,
"AbilityCooldown": -47
}
]
}
}
},
},
Line 3,099: Line 4,770:
"1": {
"1": {
"AbilityCastDelay": 0.001,
"AbilityCastDelay": 0.001,
"AbilityCooldown": 20,
"AbilityCooldown": 21,
"AbilityPostCastDuration": 0.5,
"AbilityPostCastDuration": 0.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BossDamagePercent": 50,
"BossDamagePercent": 50,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 110,
"Damage": 100,
"Description": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.",
"Description": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.",
"DetonateCooldown": 0.15,
"DetonateCooldown": 0.15,
Line 3,112: Line 4,783:
"SecondHitDamagePercentage": 0.7,
"SecondHitDamagePercentage": 0.7,
"SlowPercent": 35,
"SlowPercent": 35,
"ThirdHitDamagePercentage": 0.5
"ThirdHitDamagePercentage": 0.5,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -5
},
{
"Description": "+70 Damage and +1mm Radius",
"Damage": 70,
"Radius": "1m"
},
{
"Description": "Bounces 2 times",
"MaxBounces": 2
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityCooldown": 45,
"AbilityCooldown": 48,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,134: Line 4,820:
"PushBackForce": 250,
"PushBackForce": 250,
"PushBackRadius": 50,
"PushBackRadius": 50,
"SlideForce": 70
"SlideForce": 70,
"Upgrades": [
{
"Description": "Increases Movement Speed and Stamina Recovery",
"BonusMoveSpeed": "2.5m",
"StaminaCooldownReduction": 30,
"PostCubeBuff": 1
},
{
"Description": null,
"AbilityCooldown": -21
},
{
"Description": null,
"BonusHealthRegen": 60
}
]
},
},
"3": {
"3": {
"AbilityCastRange": "40m",
"AbilityCastRange": "40m",
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 28,
"AbilityCooldown": 30,
"AbilityCooldownBetweenCharge": 1.5,
"AbilityCooldownBetweenCharge": 1.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,154: Line 4,856:
"TossSpeed": 625,
"TossSpeed": 625,
"TossSpeedUpWall": 500,
"TossSpeedUpWall": 500,
"TossSpeedWall": 750
"TossSpeedWall": 750,
},
"Upgrades": [
"4": {
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": "+35 Damage and +20% Movement Slow",
"Damage": 35,
"SlowPercent": 20
},
{
"Description": null,
"AbilityCooldown": -11
}
]
},
"4": {
"AbilityCastDelay": 0.55,
"AbilityCastDelay": 0.55,
"AbilityCooldown": 90,
"AbilityCooldown": 95,
"AbilityDuration": 10,
"AbilityDuration": 10,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,181: Line 4,898:
"StunDuration": 1,
"StunDuration": 1,
"TechResist": 70,
"TechResist": 70,
"TickRate": 0.25
"TickRate": 0.25,
"Upgrades": [
{
"Description": null,
"AbilityDuration": 5
},
{
"Description": null,
"Damage": 120
},
{
"Description": "Can cast abilities and use items while rolling",
"CastWhileRolling": 1
}
]
}
}
},
},
"BulletDamage": 14,
"BulletDamage": 13,
"ClipSize": 20,
"ClipSize": 20,
"CritDamageReceivedScale": 1,
"CritDamageReceivedScale": 1,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 70,
"DPS": 65,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
"LevelScaling": {
"LevelScaling": {
Line 3,222: Line 4,953:
"1": {
"1": {
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCooldown": 13,
"AbilityCooldown": 14,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 55,
"Damage": 55,
"DebuffDuration": 7,
"DebuffDuration": 6,
"Description": "Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.",
"Description": "Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.",
"ForwardVelocity": 800,
"ForwardVelocity": 800,
Line 3,232: Line 4,963:
"Name": "Alchemical Flask",
"Name": "Alchemical Flask",
"ProjectileLifetime": 60,
"ProjectileLifetime": 60,
"Radius": "7m",
"Radius": "6.5m",
"Upgrades": [
{
"Description": null,
"Damage": 40
},
{
"Description": null,
"StaminaReduction": 1
},
{
"Description": "-6s Cooldown and applies 35% Fire Rate Slow",
"FireRateSlow": 35,
"AbilityCooldown": -6
}
],
"WeaponPowerDebuff": -30
"WeaponPowerDebuff": -30
},
},
"2": {
"2": {
"AbilityCooldown": 40,
"AbilityCooldown": 42,
"AbilityDuration": 7,
"AbilityDuration": 7,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,243: Line 4,989:
"MoveSpeedBonusPct": 15,
"MoveSpeedBonusPct": 15,
"Name": "Willpower",
"Name": "Willpower",
"TechShieldPoints": 150
"TechShieldPoints": 150,
"Upgrades": [
{
"Description": null,
"MoveSpeedBonusPct": 20
},
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": "+3 Spirit Shield Health and now scales with Spirit Power",
"TechShieldPoints": 3
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityCooldown": 35,
"AbilityCooldown": 37,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 3,256: Line 5,016:
"EscapeTime": 2.5,
"EscapeTime": 2.5,
"ImmobilizeDuration": 1.75,
"ImmobilizeDuration": 1.75,
"Name": "Binding Word"
"Name": "Binding Word",
"Upgrades": [
{
"Description": null,
"ImmobilizeDuration": 1
},
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": " deals +20% more Bullet Damage to trapped Heroes for 6s",
"BulletArmorReduction": 20,
"BulletArmorReductionDuration": 6
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 2.25,
"AbilityCastDelay": 2.25,
"AbilityCooldown": 130,
"AbilityCooldown": 138,
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusMoveSpeed": "0m",
"BulletResist": 50,
"ConeAngle": 115,
"ConeAngle": 115,
"Description": "After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done.",
"Description": "After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased bullet resist.",
"HealthStealPct": 50,
"HealthStealPct": 50,
"HealthStealPctHero": 100,
"HealthStealPctHero": 100,
Line 3,270: Line 5,047:
"PulseDPS": 100,
"PulseDPS": 100,
"PulseInterval": 0.5,
"PulseInterval": 0.5,
"Radius": "12m"
"Radius": "12m",
"Upgrades": [
{
"Description": null,
"Radius": "3m"
},
{
"Description": null,
"PulseDPS": 70
},
{
"Description": null,
"AbilityCooldown": -56
}
]
}
}
},
},
Line 3,280: Line 5,071:
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
"LevelScaling": {
"LevelScaling": {
"BulletDamage": 1.31,
"BulletDamage": 1.2,
"MeleeDamage": 3.4,
"MeleeDamage": 3.4,
"Health": 45,
"Health": 45,
Line 3,316: Line 5,107:
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityChargesConditionally": 1,
"AbilityChargesConditionally": 1,
"AbilityCooldown": 0.5,
"AbilityCooldown": 0,
"AbilityPostCastDuration": 0.2,
"AbilityPostCastDuration": 0.2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusAbilityResource": 100,
"BonusAbilityResource": 100,
"CardResourceGenPctScale": 100,
"CardResourceGenPctScale": 106,
"CardResourcePerBulletCrit": 6,
"CardResourcePerBulletCrit": 6,
"CardResourcePerBulletHit": 4,
"CardResourcePerBulletHit": 4,
Line 3,326: Line 5,117:
"CardResourcePerLightMelee": 20,
"CardResourcePerLightMelee": 20,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 100,
"Damage": 80,
"Description": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"Description": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"Name": "Card Trick",
"Name": "Card Trick",
"NonPlayerCardResourceScale": 0.35,
"NonPlayerCardResourceScale": 0.35,
"ProjectileOriginHeightOffset": 50,
"Radius": "5m",
"Radius": "5m",
"ResourcePerCard": 100
"ResourcePerCard": 100,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 1
},
{
"Description": null,
"Damage": 50
},
{
"Description": null,
"CardResourceGenPctScale": 50
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.75,
"AbilityCastDelay": 0.75,
"AbilityCastRange": "25m",
"AbilityCastRange": "25m",
"AbilityCooldown": 45,
"AbilityCooldown": 48,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"CameraDistance": 250,
"CameraDistance": 250,
Line 3,342: Line 5,148:
"Description": "Teleport to the targeted location.",
"Description": "Teleport to the targeted location.",
"Name": "Project Mind",
"Name": "Project Mind",
"TrailInterval": 0.1
"TrailInterval": 0.1,
"Upgrades": [
{
"Description": null,
"AbilityCastRange": "15m"
},
{
"Description": "Provides a 2 bullet shield for 8s on teleport. Shield amount scales with Spirit Power.",
"BulletShieldOnLand": 2,
"BulletShieldDuration": 8
},
{
"Description": null,
"AbilityCooldown": -28
}
]
},
},
"3": {
"3": {
"AbilityCooldown": 45,
"AbilityCooldown": 48,
"AbilityDuration": 5,
"AbilityDuration": 5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,354: Line 5,175:
"MagicDamagePerBullet": 0,
"MagicDamagePerBullet": 0,
"Name": "Full Auto",
"Name": "Full Auto",
"Radius": "25m"
"Radius": "25m",
},
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -14
},
{
"Description": null,
"MagicDamagePerBullet": 5
},
{
"Description": null,
"BulletLifestealPercent": 35
}
]
},
"4": {
"4": {
"AbilityCastDelay": 0.6,
"AbilityCastDelay": 0.6,
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityCooldown": 90,
"AbilityCooldown": 95,
"AbilityDuration": 1.25,
"AbilityDuration": 1.25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,367: Line 5,202:
"Description": "Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.",
"Description": "Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.",
"LiftHeight": 120,
"LiftHeight": 120,
"Name": "Telekinesis"
"Name": "Telekinesis",
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -28
},
{
"Description": null,
"AbilityDuration": 0.5
},
{
"Description": "Telekinesis will target enemies in an area around ",
"AbilityUnitTargetLimit": 5
}
]
}
}
},
},
Line 3,411: Line 5,260:
"AbilityCastDelay": 1.2,
"AbilityCastDelay": 1.2,
"AbilityCastRange": "50m",
"AbilityCastRange": "50m",
"AbilityCooldown": 20,
"AbilityCooldown": 21,
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,421: Line 5,270:
"StunDuration": 1,
"StunDuration": 1,
"TechCleaveExpireTime": 0.4,
"TechCleaveExpireTime": 0.4,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -7
},
{
"Description": null,
"WreckingBallDamage": 80
},
{
"Description": null,
"MoveSpeedLimit": "4m"
}
],
"WreckingBallDamage": 80,
"WreckingBallDamage": 80,
"WreckingBallPushForce": 280
"WreckingBallPushForce": 280
Line 3,435: Line 5,298:
"SalvageBonus_FireRate": 25,
"SalvageBonus_FireRate": 25,
"SalvageDuration": 3,
"SalvageDuration": 3,
"TickInterval": 0.25
"TickInterval": 0.25,
"Upgrades": [
{
"Description": "150 health restored per kill.",
"SalvageBonus_Health": 150
},
{
"Description": null,
"DPS": 80
},
{
"Description": null,
"FireRateBuffDuration": 80
}
]
},
},
"3": {
"3": {
Line 3,441: Line 5,318:
"AbilityCastRange": "15m",
"AbilityCastRange": "15m",
"AbilityCharges": 2,
"AbilityCharges": 2,
"AbilityCooldown": 60,
"AbilityCooldown": 64,
"AbilityCooldownBetweenCharge": 3,
"AbilityCooldownBetweenCharge": 3,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,450: Line 5,327:
"EnemyMoveSlowDuration": 5,
"EnemyMoveSlowDuration": 5,
"Name": "Bio Blast",
"Name": "Bio Blast",
"ScrapDamage": 75
"ScrapDamage": 75,
"Upgrades": [
{
"Description": null,
"AbilityCharges": 2
},
{
"Description": null,
"ScrapDamage": 55
},
{
"Description": null,
"EnemyMoveSlow": 20
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 1.5,
"AbilityCastDelay": 1.5,
"AbilityChannelTime": 8,
"AbilityChannelTime": 8,
"AbilityCooldown": 130,
"AbilityCooldown": 138,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"DamagePerSecondFlown": 16,
"DamagePerSecondFlown": 16,
Line 3,462: Line 5,353:
"EnemySlowPct": 60,
"EnemySlowPct": 60,
"ExplosionRadius": "8m",
"ExplosionRadius": "8m",
"Name": "Astral Walk"
"Name": "Astral Walk",
"Upgrades": [
{
"Description": null,
"AbilityChannelTime": 8
},
{
"Description": null,
"AbilityCooldown": -47
},
{
"Description": null,
"DamagePerSecondFlown": 16
}
]
}
}
},
},
Line 3,503: Line 5,408:
"1": {
"1": {
"AbilityChannelTimeDisplay": 5,
"AbilityChannelTimeDisplay": 5,
"AbilityCooldown": 25,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 3,512: Line 5,417:
"ShareDamagePercent": 33,
"ShareDamagePercent": 33,
"ShareDamageThreshold": 20,
"ShareDamageThreshold": 20,
"TickTime": 0.5
"TickTime": 0.5,
"Upgrades": [
{
"Description": null,
"WeaponPowerDebuff": -30
},
{
"Description": "Ignore Channel Slowdown",
"IgnoreChannelSlow": 1
},
{
"Description": null,
"ShareDamagePercent": 67
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityCooldown": 30,
"AbilityCooldown": 32,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 3,525: Line 5,444:
"SummonHealth": 450,
"SummonHealth": 450,
"SummonLifetime": 45,
"SummonLifetime": 45,
"SummonMoveSpeed": 200
"SummonMoveSpeed": 200,
"Upgrades": [
{
"Description": null,
"SummonCasterHealthPct": 20
},
{
"Description": null,
"SummonDPS": 45
},
{
"Description": null,
"SummonCount": 1
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCastRange": "30m",
"AbilityCastRange": "30m",
"AbilityCooldown": 30,
"AbilityCooldown": 32,
"AbilityDuration": 12,
"AbilityDuration": 12,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,537: Line 5,470:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.",
"Description": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.",
"Name": "Protection Racket"
"Name": "Protection Racket",
"Upgrades": [
{
"Description": "-60% Weapon Recoil, -60% move speed reduction when shooting.",
"WeaponRecoilReduction": 60,
"MoveWhileShootingSpeedPenaltyReductionPercent": 60
},
{
"Description": null,
"BonusCritDamagePercent": 40
},
{
"Description": null,
"BulletShieldHealth": 360
}
]
},
},
"4": {
"4": {
"AbilityCooldown": 70,
"AbilityCooldown": 74,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BossDamagePercent": 25,
"BossDamagePercent": 25,
Line 3,552: Line 5,500:
"Range": "25m",
"Range": "25m",
"ShootDuration": 1.5,
"ShootDuration": 1.5,
"TargetingDuration": 1
"TargetingDuration": 1,
}
"Upgrades": [
},
{
"Description": null,
"AbilityCooldown": -19
},
{
"Description": null,
"Range": "175m"
},
{
"Description": null,
"CenterDamage": 200
}
]
}
},
"BulletDamage": 5.4,
"BulletDamage": 5.4,
"ClipSize": 20,
"ClipSize": 20,
Line 3,599: Line 5,561:
"Description": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.\u003Cbr\u003EPress [] or [] to trigger the strike early, dealing partial damage.",
"Description": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.\u003Cbr\u003EPress [] or [] to trigger the strike early, dealing partial damage.",
"FallSpeedMax": 5,
"FallSpeedMax": 5,
"FullChargeDamage": 170,
"FullChargeDamage": 160,
"MediumChargeDamagePct": 60,
"MediumChargeDamagePct": 60,
"Name": "Power Slash",
"Name": "Power Slash",
Line 3,606: Line 5,568:
"SlashCollisionRadius": 4,
"SlashCollisionRadius": 4,
"SlashLength": "25m",
"SlashLength": "25m",
"SlashRadius": 41
"SlashRadius": 41,
"Upgrades": [
{
"Description": "Gain +60 Bullet Resist while channeling",
"BulletResist": 60
},
{
"Description": "Apply 40% movement slow for 3s",
"SlowDuration": 3,
"SlowPercent": 40
},
{
"Description": null,
"FullChargeDamage": 200
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "20m",
"AbilityCastRange": "20m",
"AbilityCooldown": 20,
"AbilityCooldown": 21,
"AbilityPostCastDuration": 0.5,
"AbilityPostCastDuration": 0.2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
Line 3,618: Line 5,595:
"Name": "Flying Strike",
"Name": "Flying Strike",
"SlowDuration": 2.5,
"SlowDuration": 2.5,
"SlowPercent": 30
"SlowPercent": 30,
"Upgrades": [
{
"Description": null,
"SlowPercent": 25
},
{
"Description": null,
"AbilityCastRange": "20m"
},
{
"Description": "+6 Weapon Damage for 10s after striking the target",
"WeaponDamageBonus": 6,
"WeaponPowerIncreaseDuration": 10
}
]
},
},
"3": {
"3": {
Line 3,631: Line 5,623:
"HealFixedHealth": 70,
"HealFixedHealth": 70,
"Name": "Crimson Slash",
"Name": "Crimson Slash",
"Radius": "13m"
"Radius": "13m",
"Upgrades": [
{
"Description": null,
"FireRateSlow": 30
},
{
"Description": null,
"HealMaxHealth": 10
},
{
"Description": null,
"AbilityCooldown": -5
}
]
},
},
"4": {
"4": {
"AbilityChannelTime": 2,
"AbilityChannelTime": 2,
"AbilityCooldown": 100,
"AbilityCooldown": 106,
"AbilityDuration": 5,
"AbilityDuration": 5,
"AbilityPostCastDuration": 0.6,
"AbilityPostCastDuration": 0.6,
Line 3,642: Line 5,648:
"BonusMoveSpeed": "0m",
"BonusMoveSpeed": "0m",
"BuffDuration": 20,
"BuffDuration": 20,
"BulletResist": 55,
"BulletResist": 40,
"Description": "Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.",
"Description": "Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.",
"Name": "Shadow Transformation",
"Name": "Shadow Transformation",
"Radius": null,
"Radius": null,
"TechResist": 55
"TechResist": 40,
"Upgrades": [
{
"Description": null,
"AbilityCooldown": -28
},
{
"Description": null,
"BonusMoveSpeed": "4m"
},
{
"Description": null,
"AbilityDuration": 1.5
}
]
}
}
},
},
Line 3,671: Line 5,691:
"ReloadTime": 2.444,
"ReloadTime": 2.444,
"RoundsPerSecond": 2.5,
"RoundsPerSecond": 2.5,
"SpiritScaling": {},
"SpiritScaling": {
"ClipSize": 0.15
},
"SprintSpeed": 0,
"SprintSpeed": 0,
"Stamina": 3,
"Stamina": 3,

Revision as of 19:46, 13 September 2024

hero_astro
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.125
AbilityCharges2
AbilityCooldown32
AbilityCooldownBetweenCharge5
AbilityUnitTargetLimit1
ArmTime1
BarrelDamage100
BarrelHeavyMeleeForceForward1100
BarrelHeavyMeleeForceUp550
BarrelLifetime8
BarrelLightMeleeForceForward760
BarrelLightMeleeForceUp550
BarrelPitchMax45
BarrelPitchMin2
BarrelRollSpeedMoveAir"10m"
BarrelRollSpeedMoveMin"15m"
BarrelScale1.3
ChannelMoveSpeed50
Description"Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode."
MinTimeBeforeDestroy1
Name"Powder Keg"
Radius"6m"
TossSpeed400
Upgrades
Descriptionnull
AbilityCharges1
Descriptionnull
BarrelDamage140
Description"-9 Cooldown<br>No arm time"
AbilityCooldown-9
MinTimeBeforeDestroy-1
ArmTime-1
2
AbilityCastDelay0.08
AbilityCharges1
AbilityCooldown37
AbilityCooldownBetweenCharge3.5
AbilityDuration22
AbilityUnitTargetLimit1
AirControlAccelPercent50
AirControlPercent100
BarrelBounceVelocity800
BarrelUpFactor1
BounceVelocity750
ChannelMoveSpeed50
Description"Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies."
MinAirTimeForStomp0.2
Name"Bounce Pad"
PlaceDistance100
Radius"8m"
Scale1
SpeedOnLand"0m"
StompDamage120
TossSpeed350
UpFactor1.2
Upgrades
Description"You and allies gain a +4mm/s movement speed bonus for 4s on landing"
SpeedOnLand"4m"
SpeedOnLandDuration4
Description"+1 Stomp Damage with improved scaling"
StompDamage1
Description"+1.25s Stun on Stomp"
StompStunDuration1.25
VerticalDifferenceTolerance60
3
AbilityCastDelay0.15
AbilityCooldown21
AbilityUnitTargetLimit1
Damage100
DebuffDuration5
Description"Throws out her hat to strike enemies, slowing and revealing them through walls."
ExplosionRadius"2m"
Name"Hat Trick"
SlowPercent20
Upgrades
Descriptionnull
Damage50
Descriptionnull
AbilityCooldown-9
Descriptionnull
SlowPercent30
4
AbilityCastRange"10m"
AbilityCooldown159
AbilityDuration2.5
AbilityUnitTargetLimit1
BouncePadExtendDuration2
CameraPreviewDistance200
CameraPreviewOffset25
CameraPreviewSpeed0.6
Description"Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.<br><br> Lasso duration is paused for 2s during the first usage of a bounce pad."
ExtraTargetConeAngle40
ExtraTargetHorizontalOffset30
FollowDampingFactor12
FollowDistance120
GrabExtraTargetsRadiusMult2
LassoTargetMaxSpeed550
LiftHeight7
LiftHorizontal-30
Name"Spirit Lasso"
Upgrades
Descriptionnull
AbilityDuration0.6
Descriptionnull
AbilityCooldown-56
Description"Can lasso another enemy inside targetting area"
GrabExtraTargets1
ExtraTargetConeAngle60
BulletDamage32.2
ClipSize10
CritDamageReceivedScale1
CrouchSpeed4.75
DPS71.55555555555557
HeavyMeleeDamage116
LevelScaling
BulletDamage1.9
MeleeDamage3.4
Health33
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth625
MaxMoveSpeed8
MoveAcceleration4
Name"Holliday"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.75
RoundsPerSecond2.2222222222222223
SpiritScaling
Empty object
SprintSpeed0
Stamina2
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_atlas
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen1
BoundAbilities
1
AbilityCooldown42
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Drain health from enemies in front of you while they are in the radius."
HealingFactor100
LifeDrainPerSecond35
Name"Siphon Life"
NonHeroHealingFactor50
Radius"10m"
TickRate0.25
Upgrades
Descriptionnull
AbilityCooldown-19
Descriptionnull
AbilityDuration2
Descriptionnull
LifeDrainPerSecond40
2
AbilityCooldown37
AbilityDuration1.2
AbilityUnitTargetLimit1
CameraDistance450
ChannelMoveSpeed50
ChargeDragVerticalOffset30
ChargeRadius"2.2m"
ChargeSpeedMax"30m"
CollidePlayersStopTime0.3
Damage40
Description"Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by . Speed increased after colliding with enemy Heroes."
Name"Shoulder Charge"
SideMoveSpeedReduction-65
SpeedInitial"18.75m"
StunDuration0.85
TossUpMagnitude0.5
TurnRateMax140
Upgrades
Descriptionnull
AbilityCooldown-19
Descriptionnull
AbilityDuration0.5
Description"+5.5 Weapon Damage for 8s after colliding with an enemy"
WeaponDamageBonus5.5
WeaponPowerIncreaseDuration8
3
AbilityUnitTargetLimit1
BonusHealthRegen1
ChannelMoveSpeed50
Description"Regenerate a portion of incoming damage over time."
Name"Infernal Resilience"
RegenDamageInterval1
RegenIncomingDamageDuration18
RegenIncomingDamagePercent16
Upgrades
Descriptionnull
BonusHealthRegen1.5
Descriptionnull
BonusMaxHealth150
Descriptionnull
RegenIncomingDamagePercent9
4
AbilityCooldown159
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage150
Description"Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.<br>Press [] to crash down early."
ImpactHeight"4m"
ImpactRadius"9m"
Name"Seismic Impact"
StunDuration1
Upgrades
Descriptionnull
AbilityCooldown-38
Description"Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s."
BonusMaxHealthPerHero100
BonusFireRatePerHero15
LandingBonusesDuration25
Description"On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing."
ImmunityDuration3
BulletDamage4.675
ClipSize9
CritDamageReceivedScale1
CrouchSpeed4.75
DPS7.791666666666667
HeavyMeleeDamage116
LevelScaling
BulletDamage0.32
MeleeDamage3.4
Health32
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed6.5
MoveAcceleration4
Name"Abrams"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime0.3525
RoundsPerSecond1.6666666666666667
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_bebop
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen3
BoundAbilities
1
AbilityCooldown21
AbilityUnitTargetLimit1
BuffGunRangePercent100
ChannelMoveSpeed50
Description"Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies."
EnemyHeroTossVelocity"20m"
ForceReductionOnAngleDown0.75
LandingDamage80
MeleeAttackLength"6m"
MeleeHalfAngle60
MeleeRadius"2.5m"
Name"Exploding Uppercut"
OnLandDamageRadius"14m"
TossVelocity"25m"
Upgrades
Descriptionnull
AbilityCooldown-10
Description"On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s"
UppercutBuffOnHit12
BuffBaseWeaponPct60
Description"On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip"
RestoreHookCooldown1
ClipSizeBonus100
UppercutDamage0.01
2
AbilityCastRange"6m"
AbilityCooldown19
AbilityDuration3
AbilityUnitTargetLimit1
BonusDamagePctPerPlayerHit2.5
ChannelMoveSpeed50
Damage120
Description"Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. <br>Gain +2.5% bomb damage for every enemy hero hit. <br>Hold [] to cast a Sticky Bomb on yourself."
FuseTime3
Name"Sticky Bomb"
Radius"12m"
Upgrades
Descriptionnull
AbilityCooldown-7
Descriptionnull
Damage80
Description"On Attach, disarms the target for 3.5s"
DebuffDuration3.5
3
AbilityCastRange"30m"
AbilityCooldown23
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage40
Description"Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing."
EndOfHookCommandRestrictLinger0.25
EndOfHookMoveSpeedBonus"0m"
FriendlyHookIgnoreRange"8m"
HookingSlowSpeedLimit0.001
Name"Hook"
ReturnDelay0.5
ReturnPositionForwardOffset100
ReturnSpeed2200
Upgrades
Description"Bebop deals 30% more bullet damage against hooked enemies for 10s"
BulletAmp30
BulletAmpDuration10
Descriptionnull
AbilityCastRange"30m"
Descriptionnull
AbilityCooldown-11
4
AbilityCastDelay1
AbilityChannelTime8
AbilityCooldown117
AbilityUnitTargetLimit1
AirSpeedMax70
BeamCloseDamagePercent75
BeamCloseRadius"5.0m"
BeamEndRadius"5.0m"
BeamLength"70m"
BeamWidth"2.9m"
BossDamagePercent20
CameraDistance"7m"
ChannelMoveSpeed70
DPS220
Description"Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam."
FallSpeedMax1
GroundDashReductionPercent-40
Interval0.1
Name"Hyper Beam"
SlowPercent40
SlowTargetDuration0.5
TrackingSpeed55
Upgrades
Descriptionnull
AbilityCooldown-38
Descriptionnull
DPS100
Description"Hyper Beam heals for 100% of its damage on Heroes. 33% on non-hero"
BeamLifesteal100
BeamLifestealNonHeroPercent33
ZoomBias0.5
ZoomTime0.1
BulletArmorDamageReduction10
BulletDamage5.3
ClipSize66
CritDamageReceivedScale1
CrouchSpeed4.75
DPS66.25
HeavyMeleeDamage116
LevelScaling
BulletDamage0.373
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist1.6
BonusAttackRange98.4252
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed6.25
MoveAcceleration4
Name"Bebop"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond12.5
SpiritScaling
Empty object
SprintSpeed3
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_bomber
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown10
AbilityUnitTargetLimit1
BlastJumpVelocity"25m"
BlastJumpVelocityCrouch"30m"
BlastJumpVelocityGround"20m"
ChannelMoveSpeed50
Descriptionnull
MaxChargeTime2
MaxDamage100
Namenull
Radius"7m"
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
2
AbilityCooldown26
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
3
AbilityCooldown26
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
4
AbilityCooldown127
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
BulletDamage5.5
ClipSize30
CritDamageReceivedScale1
CrouchSpeed4.75
DPS61.11111111111111
HeavyMeleeDamage116
LevelScaling
BulletDamage0.159
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Bomber"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.5
RoundsPerSecond11.11111111111111
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_cadence
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.75
AbilityCooldown37
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends."
ExtraLargeClip25
LingerDuration0.5
Name"Anthem"
PeakFireRateBonus100
Radius"12m"
Upgrades
Descriptionnull
ExtraLargeClip75
Descriptionnull
Radius"4m"
Descriptionnull
PeakFireRateBonus100
2
AbilityCastDelay0.25
AbilityCooldown42
AbilityDuration6
AbilityUnitTargetLimit1
BonusMoveSpeed"0m"
ChannelMoveSpeed50
DashDistance"8m"
DebuffDuration2
Description"Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets."
MeleeEMP1
Name"Silence Contraptions"
Upgrades
Descriptionnull
SlowPercent40
Descriptionnull
DashDistance"4m"
Descriptionnull
DebuffDuration1.5
3
AbilityCastDelay0.25
AbilityCooldown48
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing."
ExternalBonusHealthRegen15
LingerDuration0.25
MinimumSleepTime2
Name"Lullaby"
Radius"12m"
SleepWakeUpDelay0.25
Upgrades
Descriptionnull
ExternalBonusHealthRegen15
Descriptionnull
Radius"2m"
Descriptionnull
LingerDuration0.75
4
AbilityCastDelay0.5
AbilityChannelTime3
AbilityCooldown95
AbilityUnitTargetLimit1
BulletResist-20
ChannelMoveSpeed"0m"
Damage120
DebuffDuration6
Description"Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after."
Name"Crescendo"
Radius"12m"
Upgrades
Descriptionnull
BulletResist-10
Descriptionnull
DebuffDuration4
Descriptionnull
Damage120
BulletDamage4.9
ClipSize24
CritDamageReceivedScale1
CrouchSpeed4.75
DPS16.333333333333336
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed7
MoveAcceleration4
Name"Cadence"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2
RoundsPerSecond3.3333333333333335
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_chrono
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown28
AbilityDuration4
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
DamageAmplificationPerStack5
DebuffDuration8
Description"Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for against the victim."
MovementSlowDuration2
Name"Pulse Grenade"
PulseDamage45
PulseInterval0.8
Pulses4
Radius"7m"
SlowPercent30
Upgrades
Descriptionnull
Pulses1
Descriptionnull
AbilityCooldown-7
Descriptionnull
PulseDamage45
2
AbilityCastDelay0.2
AbilityCastRange200
AbilityCharges1
AbilityCooldown37
AbilityCooldownBetweenCharge8
AbilityDuration7
AbilityUnitTargetLimit1
AuraEffectDuration1.25
ChannelMoveSpeed50
DamagePctPerWallHit10
DamageTickRate1.5
Description"Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed."
FriendlyBulletDamageBonus20
FriendlyBulletTimeScale3
MovementSlowPct80
Name"Time Wall"
TimeScaleDuration1
TimeWallDepth"0.5m"
TimeWallDepthVisualScale0.16
TimeWallFormationTime0.5
TimeWallHeight"3.5m"
TimeWallTimeScale0.0001
TimeWallWidth"7m"
Upgrades
Description"+2mm Width, +1mm Height"
TimeWallWidth"2m"
TimeWallHeight"1m"
Descriptionnull
AbilityCharges1
Description"Enemies that touch Time Wall will be Silenced for 3.0s"
DebuffDuration3
3
AbilityCooldown30
AbilityUnitTargetLimit1
BaseBulletDamage5
BonusBulletSpeed100
BulletRadiusOverride13.7
BulletTimeScale0.01
ChannelMoveSpeed50
Description"Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. <br><br>You can slow time on yourself by pressing [] while an empowered shot is available."
MaxBonusBulletDamage85
MaxChargeDuration2.5
MaxSlowDuration0.5
MinBonusBulletDamage25
MinSlowDuration0.25
MoveSpeedWhileShootingPenaltyReduction100
Name"Kinetic Carbine"
ProjectileTimeScale0.01
ShotCount1
SpeedBoostDuration3.5
SpeedChange25
TimeScaleDebuff90
TimeWarpRadius"5m"
Upgrades
Description"+s/0.5s Min/Max Stop Duration"
MaxSlowDuration0.5
Description"+2s Speed Duration, s Charge Time"
AbilityCooldown-9
SpeedBoostDuration2
Description"+50% Max Damage Amp"
MaxBonusBulletDamage50
4
AbilityCastDelay0.15
AbilityCastRange"30m"
AbilityCooldown48
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time."
DistanceToMaxTime"30m"
InitialFreezeTime0.25
InitialHeight350
MinSwapTime0.5
Name"Paradoxical Swap"
SpellLifesteal100
SpellLifestealNonHero25
SwapTime1.5
SwapTotalDamage125
TickRate0.25
Upgrades
Descriptionnull
AbilityCastRange"15m"
Descriptionnull
SwapTotalDamage100
Descriptionnull
AbilityCooldown-14
BulletDamage7.2
ClipSize40
CritDamageReceivedScale1
CrouchSpeed4.75
DPS25.71428571428571
HeavyMeleeDamage116
LevelScaling
BulletDamage0.42
MeleeDamage3.4
Health40
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6.5
MoveAcceleration4
Name"Paradox"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.585
RoundsPerSecond3.571428571428571
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_dynamo
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.42
AbilityCharges1
AbilityCooldown26
AbilityCooldownBetweenCharge5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ClimbHeight"2.5m"
Damage100
Description"Release an energy pulse that knocks enemies up into the air."
DistanceAboveGround"0.5m"
DropDownRate8
ImpactInterval0.1
Name"Kinetic Pulse"
StompRange"15m"
StompWidth"5.0m"
TechCleaveExpireTime0.2
TossSpeed450
Upgrades
Description"Hit enemies are fire rate and movement slowed by 35% for 4s."
FireRateSlow25
SlowPercent35
SlowDuration4
Description" deals 30% more Weapon Damage to hit enemies for 8s"
BulletArmorReduction30
BulletArmorReductionDuration8
Descriptionnull
Damage125
2
AbilityCastRange"9m"
AbilityCooldown12
AbilityUnitTargetLimit1
AllyDistance"9m"
ChannelMoveSpeed50
Description" briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [] to also bring nearby allies and give them half fire rate bonus."
FireRateBonus25
FireRateBonusDurationMax8
Name"Quantum Entanglement"
TrailInterval0.01
Upgrades
Descriptionnull
AbilityCastRange"4m"
Descriptionnull
FireRateBonus25
Description"On reappearing, +120% base ammo"
BonusClipSizePercent120
VoidTime1.4
3
AbilityChannelTime5
AbilityCooldown48
AbilityUnitTargetLimit1
ChannelMoveSpeed"4.2m"
Description"While channelling, restore health over time to you and any allies nearby. Dashing does not break channel."
HealingPerSecond32
MovementSpeedBonus"0m"
Name"Rejuvenating Aurora"
ShareWithFriendsRadius"8m"
Upgrades
Description"Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade."
MovementSpeedBonus"4m"
MovementSpeedBonusDuration8
Descriptionnull
AbilityCooldown-14
Description"Full move and ability use and additionaly heals +3.8% of Max Health per second"
NoChannel1
HealMaxHealthPercent3.8
4
AbilityCastDelay0.2
AbilityChannelTime2.75
AbilityCooldown191
AbilityUnitTargetLimit1
CameraDistance400
DPS60
Description"Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air."
Name"Singularity"
Speed200
TickRate1
TossAngle45
TossSpeed350
Upgrades
Descriptionnull
VacuumRadius"2m"
Descriptionnull
AbilityChannelTime0.75
Description"Singularity takes 3.8% of the enemies' max health each second."
DamagePercentHealth3.8
VacuumRadius"8m"
BulletDamage13
ClipSize18
CritDamageReceivedScale1
CrouchSpeed4.75
DPS52
HeavyMeleeDamage116
LevelScaling
BulletDamage0.9
MeleeDamage3.4
Health44
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed6.5
MoveAcceleration4
Name"Dynamo"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_forge
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCastRange"15m"
AbilityCharges1
AbilityCooldown30
AbilityCooldownBetweenCharge5
AbilityUnitTargetLimit1
AttackConeAngle10
AttackSpeedMult100
BossDamagePercentIncoming50
BossDamagePercentOutgoing40
Description"Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.<br>Turrets gain 30% of 's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives."
ModelScale0.8
Name"Mini Turret"
NonHeroDamagePercentOutgoing60
TechResist60
TickRate0.5
TrackingSpeed125
TurretAttackDelay0.35
TurretAttackFalloffEnd"35m"
TurretAttackFalloffStart"20m"
TurretAttackRange"25m"
TurretBaseHealth75
TurretDPS60
TurretDecayDamagePerSecond20
TurretDeployTime1
TurretHealthScaling30
TurretLifetime30
Upgrades
Description"+1 Ability Charge and turrets apply +25% Movement Slow"
AbilityCharges1
MoveSlowPercent25
SlowDuration1.3
Description"+10mm Attack Range and +10% turret fire rate"
TurretAttackRange"10m"
AttackSpeedMult10
Descriptionnull
TurretDPS45
2
AbilityCastDelay0.2
AbilityCastRange"15m"
AbilityCooldown48
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Deploy a spirit that heals nearby units."
ExternalBonusHealthRegen25
HealRadius"5m"
MaxHealthRegenPctInterval0.5
Name"Medicinal Specter"
TurretHealMult1
Upgrades
Description"+35% Fire Rate on units being healed by Medicinal Specter"
AuraFireRateBonus35
Descriptionnull
AbilityCooldown-17
Description"+5% Max Health regen per second"
MaxHealthRegenPct5
3
AbilityCastRange"50m"
AbilityCooldown37
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage64
Description"Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. <br>After casting, press [] or [] to erupt the wall early."
MinRange"6m"
Name"Spectral Wall"
NumWallSegments7
PushForce175
SegmentEmitTime0.1
SlowDuration2.5
SlowPercent25
TimeBetweenSegments0.035
TimeToMaxDistance2
Upgrades
Description"Removes 1 stamina and amplifies 's damage by 25% on hit enemies for 7s"
StaminaReduction1
BonusDamagePercent25
DebuffDuration7
Descriptionnull
AbilityCooldown-14
Description"Adds a 1s Stun to enemies hit by Spectral Wall"
WallStunDuration1
WallImpactRange"5m"
4
AbilityCastRange"50m"
AbilityChannelTime13
AbilityCooldown106
AbilityUnitTargetLimit100
BossDamagePercent50
ChannelMoveSpeed-1
DamagePerRocket30
Description"Unleashes a volley of rockets that home in on a targeted location."
DetonateTimer5
ExplosionFalloffDisabled1
ExplosionRadius"4.5m"
GrenadesPerSecond6
IntervalRampUpStart0.35
IntervalRampUpTime0.3
MaxSpread5
MinDistance"6m"
Name"Heavy Barrage"
ProjectileIgnoreCollisionTime0.2
TrackSpeedFar100
TrackSpeedNear150
TrackingTime0.4
TrackingVariance"0m"
Upgrades
Description"Applies 35% movement slow"
MoveSlowPercent35
MoveSlowDuration2
Descriptionnull
AbilityCooldown-47
Description"+30 Damage per Rocket "
DamagePerRocket30
BulletDamage7.15
ClipSize66
CritDamageReceivedScale1
CrouchSpeed4.75
DPS35.75
HeavyMeleeDamage116
LevelScaling
BulletDamage0.44
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6.5
MoveAcceleration4
Name"McGinnis"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime3.29
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina2
StaminaRegenPerSecond0.2
TechArmorDamageReduction25
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_genericperson
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
2
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
3
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
4
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
BulletDamage11.6
ClipSize15
CritDamageReceivedScale1
CrouchSpeed4.75
DPS58
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Generic Person"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_ghost
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen1
BoundAbilities
1
AbilityCooldown10
AbilityUnitTargetLimit1
ArmingDuration0.5
BeepSoundBuildupCount4
BeepSoundIntervalBias0.55
BeepSoundMaxFrequency0.1
BossDamagePercent25
ChannelMoveSpeed50
Damage100
Description"Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.<br>Self damage type is Spirit and can be mitigated."
Name"Essence Bomb"
Radius"7m"
SelfDamage30
Upgrades
Descriptionnull
Radius"2m"
Descriptionnull
Damage60
Description"Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s."
BloodSpillDPSPercent26
BloodSpillDuration6
2
AbilityCastDelay0.2
AbilityCastRange"20m"
AbilityCooldown42
AbilityDuration2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [] to cancel."
LifeDrainHealthMult100
LifeDrainPerSecond35
MaxRange"30m"
MoveSpeedReduction25
Name"Life Drain"
TickRate0.1
Upgrades
Descriptionnull
LifeDrainPerSecond20
Descriptionnull
AbilityDuration2
Description"Enemy is Silenced while being Life Drained (requires line of sight)"
SilenceOnDrain1
3
AbilityCastDelay0.12
AbilityCooldown6
AbilityPostCastDuration0.3
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DebuffDuration16
Description"Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time."
HealthToDamage32
MaxStacks5
MoveSpeedPenaltyPerStack20
Name"Malice"
NumBloodShards3
SlowDuration6
SpreadAngleDegrees6
Upgrades
Descriptionnull
AbilityCooldown-2
Description"+40 Health To Damage"
HealthToDamage40
Description"+6 Blood Shards"
NumBloodShards6
SpreadAngleDegrees22
VulnerabilityPerStack15
4
AbilityCastDelay0.2
AbilityCastRange"7m"
AbilityCooldown170
AbilityDuration0.25
AbilityUnitTargetLimit1
ChannelMoveSpeed"2m"
Description"Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health."
EnemyMinHealthPct30
EnemySlowPct70
InitialUpSpeed150
MinDiffToCast0.1
MinHealthTakenPct30
Name"Soul Exchange"
PostCastHoldTime0.7
Upgrades
Descriptionnull
AbilityCooldown-38
Descriptionnull
EnemyMinHealthPct-10
Description"On cast, +40% Fire Rate and +40% Spirit Resist for s."
SelfBuffDuration8
TechResist40
BonusFireRate40
BulletDamage25
ClipSize13
CritDamageReceivedScale1
CrouchSpeed4.75
DPS55.55555555555556
HeavyMeleeDamage116
LevelScaling
BulletDamage2.1
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed6
MoveAcceleration4
Name"Lady Geist"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.585
RoundsPerSecond2.2222222222222223
SpiritScaling
Empty object
SprintSpeed1
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_gigawatt
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen1.5
BoundAbilities
1
AbilityCastDelay0.2
AbilityCharges1
AbilityCooldown23
AbilityCooldownBetweenCharge8
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
DPS80
Description"Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world."
HitSpeed80
MaxLifetime5
MinShockDuration0.5
Name"Lightning Ball"
ShockRadius"4m"
TickRate0.1
Upgrades
Descriptionnull
AbilityCharges1
Descriptionnull
SlowPercent40
Description"+70 DPS"
DPS70
2
AbilityCastDelay0.2
AbilityCastRange"16m"
AbilityCooldown42
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage40
Description"Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius."
Name"Static Charge"
ShockDelay3.5
ShockRadius"6m"
StunDuration1.1
Upgrades
Descriptionnull
AbilityCooldown-19
Descriptionnull
ShockRadius"8m"
Descriptionnull
StunDuration1.1
3
AbilityCastDelay0.2
AbilityCooldown48
AbilityDuration10
AbilityUnitTargetLimit1
BonusPerChain10
BossDamagePercent50
ChainCount3
ChainRadius"10m"
ChainTickRate0.2
ChannelMoveSpeed50
DamagePerChain10
Description"Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot."
Name"Power Surge"
Upgrades
Description"Shock Damage applies -15% Spirit Resist for 8s"
TechResistDebuff-15
DebuffDuration8
Descriptionnull
AbilityCooldown-15
Description"+0 Shock Damage, improved Spirit scaling, and +3 Max Jumps"
DamagePerChain0
BonusPerChain0
ChainCount3
4
AbilityChannelTime7
AbilityCooldown148
AbilityUnitTargetLimit1
BossDamagePercent25
BulletResistOnActive20
CameraDistance600
CloudHeight120
DPS110
DamageInterval0.25
Description"Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel."
EndingSoonTime2
ExpandTime3
InitialRadius"12m"
Name"Storm Cloud"
Radius"25m"
Upgrades
Description"+35% Bullet Resist while channeling Storm Cloud"
BulletResistOnActive35
Description"+7s Channel Time and +10mm Radius"
Radius"10m"
AbilityChannelTime7
Description"+75 DPS"
DPS75
BulletDamage11.5
ClipSize29
CritDamageReceivedScale0.65
CrouchSpeed4.75
DPS46
HeavyMeleeDamage116
LevelScaling
BulletDamage0.76
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Seven"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond4
SpiritScaling
MaxMoveSpeed0.028
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_gunslinger
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCastRange"15m"
AbilityChannelTime1.5
AbilityCooldown10
AbilityUnitTargetLimit1
BulletAccuracy200
BulletSpeedPercent100
CastRangeWhenVertical"30m"
CastRangeWhenVerticalBias0.3
ChannelMoveSpeed50
Description"Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for 1.5s. Causes and the target to float if in the air."
FireRateMultiplier100
JuggleAirSpeedMax50
JuggleFallSpeedMax20
Name"Rapid Fire"
Upgrades
Empty array
WeaponDamageScale-75
2
AbilityCharges1
AbilityCooldown10
AbilityCooldownBetweenCharge0.8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage100
Description"Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and into the air."
ExplosionRadius"3m"
LaunchMaxSpeed750
LaunchMinSpeed700
LaunchMinVerticalAmount0.7
LaunchVerticalBias0.5
Name"Rocket Launcher"
Upgrades
Empty array
3
AbilityUnitTargetLimit1
BulletLifestealPercent15
ChannelMoveSpeed50
Description"Gain 15% bullet life steal, increased by up to 100% based on 's missing health."
LowHealthHealingScalePercent100
Name"Tenacity"
Upgrades
Empty array
4
AbilityCooldown95
AbilityDuration""
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage50
Description"Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches."
EndRadius"30m"
Name"Sleep Bomb"
SleepDuration6
SpreadDuration2
StartRadius"5m"
Upgrades
Empty array
BulletDamage11.6
ClipSize22
CritDamageReceivedScale1
CrouchSpeed4.75
DPS116
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Gunslinger"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime1.6
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_haze
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown26
AbilityUnitTargetLimit1
AoESleep"0m"
BombFallHeight"1.5m"
ChannelMoveSpeed50
Damage70
Description"Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities."
DoesNotBreakInvis1
DrowsyDuration0.35
DrowsyMoveSlowPercent60
MinimumSleepTime0.2
Name"Sleep Dagger"
RicochetRadius"20m"
SleepDuration3
SleepWakeUpDelay0.1
TickRate0.5
Upgrades
Description"Removes 1 stamina"
StaminaReduction1
Descriptionnull
AbilityCooldown-12
Description"Applies -12% Bullet Resist for 6s on wake-up."
BulletResistReduction-12
BulletResistReductionDuration6
2
AbilityCooldown37
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility."
FullInvisDistance"50m"
InvisAlertWhenFading1
InvisFadeToDuration1.5
InvisMoveSpeedMod"2.0m"
Name"Smoke Bomb"
RevealOnDamageDuration1.5
RevealOnSpottedDuration0.5
SpottedRadius"18m"
Upgrades
Description"-14s Ability Cooldown"
AbilityCooldown-14
Description"+6mm/s Invis Sprint Speed"
InvisMoveSpeedMod"6m"
Description"After invis, gain +30% Bullet Lifesteal for 8s"
BulletLifesteal30
PostInvisBuffDuration8
3
AbilityDuration6
AbilityUnitTargetLimit1
BossDamagePct30
ChannelMoveSpeed50
DamageBonusFixedPerStack0.2
Description"Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot."
MaxStacks30
Name"Fixation"
Upgrades
Description"0 Spirit damage and 15% slow for 2s to target every 20 stacks"
ProcDamage0
ProcDamageStackCount20
SlowPercent15
SlowDuration2
Description"+40 Max Stacks and +5s Duration"
AbilityDuration5
MaxStacks40
Descriptionnull
DamageBonusFixedPerStack0.2
4
AbilityCastDelay0.4
AbilityChannelTime3
AbilityCooldown138
AbilityUnitTargetLimit1
BonusFireRate25
ChannelMoveSpeed"4m"
Description"Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, gains a fire rate bonus and will evade some of the bullets shot at her."
EvasionPercent50
Name"Bullet Dance"
Radius"15m"
TargetsPerTick1
Upgrades
Descriptionnull
WeaponDamageBonus7
Descriptionnull
AbilityCooldown-38
Descriptionnull
TargetsPerTick1
WeaponDamageBonus2
BulletDamage5.6
ClipSize25
CritDamageReceivedScale1
CrouchSpeed4.75
DPS56
HeavyMeleeDamage116
LevelScaling
BulletDamage0.285
MeleeDamage3.4
Health27
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth500
MaxMoveSpeed8
MoveAcceleration4
Name"Haze"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond10
SpiritScaling
ClipSize0.5
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_hornet
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown42
AbilityUnitTargetLimit1
CaptureRadius"8m"
ChainDuration2
ChainLength"6m"
ChannelMoveSpeed50
Damage60
Description"Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether."
EnemyDragSpeed1000
Name"Stake"
SlowPercent30
Upgrades
Descriptionnull
ChainDuration0.5
Descriptionnull
AbilityCooldown-19
Description"Tethered enemies are also disarmed<%s3>"
HasDisarm1
2
AbilityChannelTime0.2
AbilityCooldown42
AbilityDuration8
AbilityUnitTargetLimit1
AirSideMoveSpeedPercentage-35
AirSpeedBonus"0m"
Description"Leap into the air and fly. While in flight your weapon deals bonus spirit damage."
JumpVelocity1000
MagicDamagePerBullet10
MaxFlyHeight1720
MinVelocityZ-20
Name"Flight"
Upgrades
Description"+50% base Ammo while flying"
BonusClipSizePercent50
Descriptionnull
AbilityCooldown-14
Descriptionnull
MagicDamagePerBullet12
WeaponRecoilReduction40
3
AbilityCastDelay0.2
AbilityCooldown26
AbilityUnitTargetLimit1
BulletResistReduction-6
ChannelMoveSpeed50
DebuffDuration6
Description"Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health."
DotHealthPercent3
ImpactDamage40
Name"Crow Familiar"
TargetBounceRange"0m"
TickRate0.5
Upgrades
Description"Crow Ricochets up to 2 times towards other enemies within 15mm"
TargetBounceRange"15m"
TargetBounceCount3
Descriptionnull
AbilityCooldown-16
Description"+3% Bleed and suppresses healing by -40%"
DotHealthPercent3
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
VisualSplashRadius"1m"
4
AbilityCharges2
AbilityCooldown53
AbilityCooldownBetweenCharge1.6
AbilityUnitTargetLimit1
BonusGoldOnKill250
ChannelMoveSpeed50
Damage160
Description"Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls."
HeadshotBonus20
LowHealthEnemyDamageBonus145
LowHealthEnemyThresholdPct50
MaxSoundDistance2000
MoveSpeed"4m"
Name"Assassinate"
Range"1000m"
ShotRadius3
SnipeFOV18
SnipeZoomDuration0.15
Upgrades
Descriptionnull
AbilityCooldown-19
Descriptionnull
LowHealthEnemyDamageBonus140
Description"Assassinate kills grant +600 souls"
BonusGoldOnKill600
ViewPunch2.5
WeaponDamageBonus13
BulletArmorDamageReduction-10
BulletDamage13
ClipSize22
CritDamageReceivedScale1
CrouchSpeed4.75
DPS68.42105263157896
HeavyMeleeDamage116
LevelScaling
BulletDamage1
MeleeDamage3.4
Health20
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed8
MoveAcceleration4
Name"Vindicta"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.914
RoundsPerSecond5.2631578947368425
SpiritScaling
Empty object
SprintSpeed0
Stamina2
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_inferno
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCastRange"20m"
AbilityCharges1
AbilityCooldown25
AbilityCooldownBetweenCharge6
AbilityUnitTargetLimit1
ChannelMoveSpeed"18m"
Damage50
DamageAmplification25
DebuffDuration8
Description"Spew napalm that slows enemy movement and amplifies the damage does to them."
FlameHeightOffGround50
GrowthPerMeter"0.5m"
InitialWidth"1m"
Name"Catalyst"
ParticleRadiusMultiplier1.15
SlowDuration4
SlowPercent40
TickRate0.5
Upgrades
Descriptionnull
AbilityCharges1
Description" gains 15% Lifesteal against victims"
LifestealPercentHero15
Description"+15% Damage Amplification and -40% Heal/Regen"
DamageAmplification15
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
2
AbilityCastDelay0.2
AbilityCooldown40
AbilityUnitTargetLimit1
AuraLingerDuration1
ChannelMoveSpeed"18m"
DashAirSpeed"8m"
DashSpeed"12m"
DashTime3
Description"Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration. <br>Hold [] to dash faster."
FlameAuraDPS40
FlameAuraRadius"4.5m"
FlameDashJumpBonus50
GroundAuraSpacing"1m"
GroundFlameDuration4
Name"Flame Dash"
SideMoveSpeedReduction-65
SlowResistancePercent50
SpeedBurstSpeed"20m"
TickRate0.5
Upgrades
Description"+30% Fire Rate Slow for 6s"
FireRateSlow30
FlameDashDebuffDuration6
Descriptionnull
FlameAuraDPS45
Descriptionnull
AbilityCooldown-19
3
AbilityUnitTargetLimit1
BuildUpBulletPercentPerHit10
BuildUpDuration15
BurnDuration3
ChannelMoveSpeed50
CritBuildup16
DPS15
Description"Your bullets build up to apply a burning effect on enemies. 's bullets and abilities will refresh the duration."
Name"Afterburn"
TickRate0.5
Upgrades
Description"Victims deal -30% Spirit Damage."
AfterburnSpiritDamageReduction-30
Descriptionnull
BurnDuration1
Descriptionnull
DPS30
4
AbilityCooldown127
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage160
Description"Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius."
ExplodeDelay3
Name"Concussive Combustion"
Radius"12m"
StunDuration1.25
Upgrades
Descriptionnull
AbilityCooldown-38
Description"+0.5s Stun Duration and +4mm Radius"
StunDuration0.5
Radius"4m"
Description"+115 Damage and 100% lifesteal from enemy heroes hit"
Damage115
LifeStealPercentOnHit100
BulletDamage6.6
ClipSize27
CritDamageReceivedScale1
CrouchSpeed4.75
DPS66
HeavyMeleeDamage116
LevelScaling
BulletDamage0.36
MeleeDamage3.4
Health33
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed6.5
MoveAcceleration4
Name"Infernus"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.491
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_kali
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.25
AbilityCastRange"50m"
AbilityCharges2
AbilityCooldown30
AbilityCooldownBetweenCharge6
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
Damage120
Description"Throw a spinning blade that deals damage and returns to you."
MinReflectionDOTResult-0.95
MinReflectionZ0.3
Name"Occilioblade"
NoClipDuration1
ProjectileFlyOutTime0.6
ProjectileFlyReturnTime1
ReflectionSpeedFactor0.5
ReturnOffSetTargetDistance150
ReturnUpVelocity200
TechCleaveExpireTime0.2
Upgrades
Description"30% slow for 4s on enemies hit"
SlowPercent30
SlowDuration4
Description"+1 Damage and Occilioblade gains +100% more damage from spirit"
Damage1
Description"-7s Cooldown for each enemy hit by Occilioblade"
CooldownReductionOnHit-7
2
AbilityCooldown21
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Provides a large speed bonus to you and nearby allies. The speed bonus decays over time."
MoveSpeedBonusPercentStart120
Name"Pack Hunter"
Radius"10m"
Upgrades
Descriptionnull
AbilityDuration2
Description"30% Damage Lifesteal for the duration of Pack Hunter"
LifestealPercent30
Descriptionnull
BonusFireRate40
3
AbilityCastDelay0.2
AbilityCooldown25
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ClimbHeight"1m"
CloseRangeSpeed80
DamagePerSecond50
DebuffDuration3
Description"Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow."
DistanceAboveGround"2m"
DropDownRate2
FireRateSlow20
GroundDashReductionPercent-30
Name"Dust Storm"
OpenHeight"2m"
Radius"3.5m"
SlowPercent20
ThrownObjectRadius20
TickRate0.25
TornadoSpeed600
TrackingDistance"15m"
Upgrades
Descriptionnull
SlowPercent30
Descriptionnull
FireRateSlow40
Description"-9 Cooldown and +3s Duration"
AbilityDuration3
AbilityCooldown-9
4
AbilityCastDelay0.2
AbilityCastRange"25m"
AbilityCooldown127
AbilityUnitTargetLimit1
BoloBounceCount6
BoloBounceSpeed800
BoloContractRadius"5m"
BoloHitDamage25
BoloProcDamage75
BoloRadius"0.8m"
ChannelMoveSpeed50
DebuffDelay2
Description"Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2.0s. Bounces once per hero."
ImmobilizeDuration2
MaxGroundDashReduction-50
MaxSlow100
Name"Trapper's Delight"
Upgrades
Description"Enemies hit by the bolo give 30% Lifesteal for 8s"
ReverseLifeLeech30
ReverseLifeLeechDuration8
Descriptionnull
AbilityCooldown-47
Description"Stun enemies that are immobilized"
StunsTargets1
BulletDamage12.98
ClipSize16
CritDamageReceivedScale1
CrouchSpeed4.75
DPS108.16666666666667
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Kali"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.6
RoundsPerSecond8.333333333333334
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_kelvin
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCharges1
AbilityCooldown22
AbilityCooldownBetweenCharge7
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage80
Description"Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies."
Name"Frost Grenade"
Radius"6.5m"
SlowDuration4
SlowPercent40
Upgrades
Descriptionnull
AbilityCharges1
Description"Frost Grenade now heals 1 HP to friendly targets. Scales with Spirit."
HealAmount1
Descriptionnull
Damage175
2
AbilityCastDelay0.2
AbilityCooldown38
AbilityDuration8
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed-1
Description" creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. <br>Press [] / [] to travel up or down while in Ice Path."
IcePathAuraDuration18
IcePathEdgeWidth"0.7m"
IcePathInterval0.5
IcePathPullInStrength20
IcePathShardRadius"1.2m"
MinHeight20
ModifierRadius"5m"
MoveSpeedBonus"2m"
MoveWhileShootingSpeedPenaltyReductionPercent100
MoveWhileZoomedSpeedPenaltyReductionPercent100
Name"Ice Path"
PopupForce30
SlowResistancePercent60
SprintSpeedBonus"2m"
Upgrades
Descriptionnull
SprintSpeedBonus"4m"
Descriptionnull
AbilityCooldown-15
Description"While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power"
BonusSpiritMeter1
BonusSpiritMax55
BonusSpiritLingerDuration6
3
AbilityChannelTime5
AbilityCooldown24
AbilityUnitTargetLimit1
BeamSplit"0m"
CameraDistance250
ChannelMoveSpeed-1
ChannelSlowPercent8
DPS60
Description"Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls."
IceBeamBuildupProcDuration2
MaxFireRateSlowPercent40
MaxSlowPercent70
MaxSlowTime2
MinSlowPercent30
Name"Arctic Beam"
PathLength"25m"
PathWidth"1.1m"
SlowDuration0.6
TickRate0.1
Upgrades
Descriptionnull
AbilityCooldown-7
Descriptionnull
DPS40
Description"Fires 2 additional Arctic Beams toward enemies within 1m of the last target hit"
BeamSplit1
BeamSplitCount2
4
AbilityCastDelay0.2
AbilityCooldown127
AbilityDuration5.5
AbilityUnitTargetLimit1
BlockerScaleFactor115
BonusHealthRegen120
ChannelMoveSpeed50
Description" freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed."
EnemyDragSpeed1000
GrowTime0.2
Name"Frozen Shelter"
Radius"10m"
SlowPercent35
Upgrades
Description"+40% Fire Rate Slow"
FireRateSlow40
Descriptionnull
AbilityCooldown-38
Description"+1 Health Regen and now scales with Spirit Power"
BonusHealthRegen1
BulletDamage20.9
ClipSize15
CritDamageReceivedScale1
CrouchSpeed4.75
DPS83.6
HeavyMeleeDamage116
LevelScaling
BulletDamage1.2
MeleeDamage3.4
Health50
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed6.5
MoveAcceleration4
Name"Kelvin"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.585
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechArmorDamageReduction10
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_krill
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen3
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown12
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage60
DamageHealMult2
DamageHealMultNonHero0.7
Description"Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes."
Name"Scorn"
Radius"10m"
TickRate0.1
Upgrades
Descriptionnull
AbilityCooldown-3
Descriptionnull
Damage25
Description"Adds a debuff to enemies that lets deal +15% Damage to them. Stacks and lasts 16s."
DamageBonus15
DebuffDuration16
2
AbilityCastDelay1
AbilityChannelTime5
AbilityCooldown37
AbilityUnitTargetLimit1
BonusMoveSpeed"3m"
BulletResist80
ChannelMoveSpeed-1
DPS80
Description"Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends."
EnemyDamageSpeedPenalty0.5
Name"Burrow"
Radius"5m"
SpeedLostDuration1
SpinDuration1.5
SpinSlowDuration0.3
SpinSlowPercent10
TechResist30
TickRate0.1
UpForce250
Upgrades
Description"Burrow time +3s"
AbilityChannelTime3
Description"+140 Spin DPS and +2m radius"
DPS140
Radius"2m"
Description"-19 Cooldown and +3mm/s Move Speed"
AbilityCooldown-19
BonusMoveSpeed"3m"
3
AbilityCastDelay0.15
AbilityCastRange"30m"
AbilityCooldown42
AbilityDuration3.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage40
Description"Spray sand that disarms enemies in front of you and deals damage."
GrowthPerMeter"0.5m"
InitialWidth"5m"
Name"Sand Blast"
Upgrades
Descriptionnull
AbilityDuration1.5
Descriptionnull
AbilityCooldown-19
Description"Slow targets by -50%"
SlowPercent50
4
AbilityCastRange"5m"
AbilityChannelTime2.75
AbilityCooldown95
AbilityUnitTargetLimit1
BonusHealthOnKill30
DPS60
Description"Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health."
Name"Combo"
Upgrades
Descriptionnull
AbilityCooldown-28
Description"Combo Duration +0.75s"
AbilityChannelTime0.75
Description"+40 Damage Per Second and 100% lifesteal"
DPS40
LifeStealPercentOnHit100
BulletDamage3.6
ClipSize20
CritDamageReceivedScale1
CrouchSpeed4.75
DPS20
HeavyMeleeDamage116
LevelScaling
BulletDamage0.25
MeleeDamage3.4
Health44
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth700
MaxMoveSpeed7.8
MoveAcceleration4
Name"Mo & Krill"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.82
RoundsPerSecond5.555555555555555
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_lash
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.15
AbilityCooldown19
AbilityPostCastDuration0.4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m."
MinAimAngle60
Name"Ground Strike"
Radius"11m"
StompDamage90
StompDamagePerMeterPrimary6
StompDamagePerMeterSecondary4.5
StompDamagePrimaryRange"25m"
StompVerticalThreshold130
StrikeVelocity"50m"
Upgrades
Descriptionnull
AbilityCooldown-9
Description"Struck enemies are popped into the air and slowed by 50% for 3s"
EnemySlowPct50
SlowDuration3
StompBounceHeight400
Description"Damage Per Meter +110% and improved scaling"
StompDamagePerMeterPrimary113
StompDamagePerMeterSecondary113
2
AbilityCastRange"30m"
AbilityCharges1
AbilityCooldown42
AbilityCooldownBetweenCharge2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes."
JumpSlowResistance0.667
JumpVelocity"20m"
LashFriendlies1
MinDistance"0m"
Name"Grapple"
Upgrades
Descriptionnull
AbilityCooldown-19
Description"+20mm Cast Range and gain +6 Weapon Damage for 10s"
AbilityCastRange"20m"
WeaponDamageBonus6
WeaponDamageBonusDuration10
Description"+20% Fire Rate to Weapon Bonus Buff"
WeaponFireRateBonus20
3
AbilityCastDelay0.15
AbilityCastRange"25m"
AbilityCooldown26
AbilityUnitTargetLimit30
ChannelMoveSpeed50
Damage65
Description"Strike enemies with your whip, stealing life from them."
HealPctVsHeroes80
HealPctVsNonHeroes30
Name"Flog"
TargetingConeAngle30
Upgrades
Description"Apply 35% Movement Slow for 3s"
EnemySlowDuration3
EnemySlowPct35
Descriptionnull
AbilityCooldown-14
Description"+105 Damage and applies 35% Fire Rate Slow"
Damage105
FireRateSlow35
4
AbilityCastDelay0.3
AbilityCastRange"18m"
AbilityChannelTime2
AbilityCooldown138
AbilityUnitTargetLimit6
BoostTime1
ChannelMoveSpeed50
Description"Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. <br>Press [] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed."
HangTime0.6
ImpactDamage115
ImpactRadius"5m"
LiftHeight"6m"
LockonConeAngle40
LosingLockGraceTime0.4
MaxLockonStacks1
Name"Death Slam"
NotInConeLosesLock1
SlamSpeed1600
SlowDuration4
SlowPercent50
ThrowDistance"12m"
ThrowStraightDuration1.5
TimeToGainLockonStack0.6
TimeToLoseLockonStack2
UpBoostSpeed400
Upgrades
Descriptionnull
ThrowDistance"8m"
Descriptionnull
ImpactDamage100
Descriptionnull
AbilityCooldown-56
BulletDamage10
ClipSize29
CritDamageReceivedScale1
CrouchSpeed4.75
DPS40
HeavyMeleeDamage116
LevelScaling
BulletDamage0.9
MeleeDamage3.4
Health42
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Lash"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed1
Stamina3
StaminaRegenPerSecond0.2
TechArmorDamageReduction15
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_mirage
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.3
AbilityCooldown32
AbilityDuration2
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed"20m"
ClimbHeight"1m"
Damage60
DampingFactor0.3
Description"Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets."
DistanceAboveGround"2m"
DropDownRate10
EnemyLiftDuration0.6
ForwardOffset125
HoldInPlaceDuration1.25
LiftHeight"3m"
MaxDeltaMovementControl"2m"
Name"Tornado"
OpenHeight"8m"
Radius"3.5m"
TargetBulletEvasionChance100
TickRate0.25
TornadoSpeed1200
Upgrades
Descriptionnull
HoldInPlaceDuration0.75
Descriptionnull
AbilityCooldown-14
Descriptionnull
TechArmorDamageReduction-15
2
AbilityCastDelay0.05
AbilityCharges3
AbilityChargesConditionally1
AbilityCooldownBetweenCharge0.05
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DPS20
DamageInterval0.5
DebuffDuration4
Description"Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown."
HealingFactor40
LaunchWindowCooldown35
LaunchWindowDuration20
Name"Fire Scarabs"
NonHeroHealingFactor15
Radius"4m"
Upgrades
Descriptionnull
AbilityCharges2
Description"+40% Heal vs Heroes"
HealingFactor40
NonHeroHealingFactor15
Descriptionnull
DPS40
3
AbilityCastDelay0
AbilityCooldown37
AbilityUnitTargetLimit1
ChannelMoveSpeed200
Description"You become enveloped in a whirlwind that provides bullet evasion and movement speed."
MaxStacks5
Name"Tempest Ward"
ProcBonusMagicDamage20
ProcBonusMagicDamageEscalation15
ProcChance100
ProcCooldown2
Radius"10m"
Upgrades
Descriptionnull
WhirlwindEvasionChance30
Descriptionnull
ProcBonusMagicDamageEscalation10
Descriptionnull
AbilityCooldown-19
VictimStackDuration8
WhirlwindDuration3.5
WhirlwindEvasionChance50
4
AbilityCastDelay0.5
AbilityCooldown74
AbilityUnitTargetLimit1
BombBonusDamagePerHero60
BossDamagePercent50
ChannelMoveSpeed50
Damage225
Description"Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit."
MaxProjectileLifetime8
Name"Djinn Bomb"
Radius"11m"
Upgrades
Descriptionnull
AbilityCooldown-28
Descriptionnull
BombBonusDamagePerHero40
Descriptionnull
Damage150
BulletDamage4.7
ClipSize14
CritDamageReceivedScale1
CrouchSpeed4.75
DPS17.407407407407405
HeavyMeleeDamage116
LevelScaling
BulletDamage0.4
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Mirage"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond3.7037037037037033
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_nano
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown26
AbilityUnitTargetLimit1
CatAboveGround"0.1m"
CatAccel"15m"
CatClimbHeight"3m"
CatDropDownRate5
CatLifetime2.5
CatMaxSpeed"25m"
CatStartSpeed"5m"
ChannelMoveSpeed50
ChargeDragVerticalOffset30
ChargeRadius75
Description"Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press [] to manually create the explosion."
ExplosionDamage100
ExplosionRadius"8m"
Name"Sekhmet's Spirit"
TossSpeed400
Upgrades
Descriptionnull
ExplosionRadius"4m"
Descriptionnull
AbilityCooldown-11
Descriptionnull
ExplosionDamage100
2
AbilityCastDelay0.2
AbilityCastRange"14m"
AbilityCharges1
AbilityCooldown32
AbilityCooldownBetweenCharge10
AbilityPostCastDuration0.25
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed50
Damage60
Description"Leap at a target to inflict Light Melee damage. Targetting an enemy will cause slow on nearby enemies. Targeting an ally will have reduced Cooldown and Recharge times."
ExplodeRadius"4m"
FriendlyRechargeTime3
FriendlyTargetCD16
JumpHeight"3m"
MinTimeToTarget0.5
MoveSpeedToTarget"25m"
Name"Pounce"
SlashRange"3m"
SlowDuration2
SlowPercent30
Upgrades
Description"+1s Slow Duration"
SlowDuration1
Description"+30% Fire Rate Slow and +m Slow Radius"
FireRateSlow30
ExplodeRadius"6m"
Description"+1 Ability Charge and reloads up to 25% of your ammo"
AbilityCharges1
ActiveReloadPercent25
3
AbilityCastDelay0.2
AbilityCooldown64
AbilityUnitTargetLimit1
ActiveRadius"20m"
CatActivateDuration1.5
ChannelMoveSpeed50
DPS30
DamageTick0.5
Description"Send out Ava to attack a nearby enemy. Targetted enemies have reduced healing and give health to Ava and when damanged by them. Ava is only active when is nearby. <br>While nearby Press [3] to recall Ava, Ava regains health while recalled."
HealAmpReceivePenaltyPercent-20
HealAmpRegenPenaltyPercent-20
InactiveRadius"20m"
Name"Perched Predator"
RecallCooldown10
RecallRange"5m"
SelfHealScale0.5
StatueArmTime1
StatueHealth200
StatueHeldRegen40
StatueLifetime60
TargetLifesteal30
TargetLifestealNonHero10
TickInterval0.1
Upgrades
Description"+200<"span> Health for Ava"
StatueHealth200
Description"Victims receive % Fire Rate Slow and +m Active Radius"
DPS30
Description"+35% Damage Amplification and -30% Heal Reduction on Victims."
DamageAmplification35
HealAmpReceivePenaltyPercent-30
HealAmpRegenPenaltyPercent-30
4
AbilityCastDelay0.2
AbilityCooldown95
AbilityDuration12
AbilityUnitTargetLimit1
BonusFireRate20
BulletArmorReductionDuration6
BulletArmorReductionHeavy15
BulletArmorReductionLight5
ChannelMoveSpeed50
Description"Cast yourself in shadow and go Invisible. Attacks do not break invisibility but they will temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)"
InvisAlertWhenFading1
InvisMoveSpeedMod"1m"
MeleeAttackSpeedBonus40
Name"Queen of Shadows"
RevealOnDamageDuration0.25
RevealOnSpottedDuration0.25
SpottedRadius"15m"
Upgrades
Descriptionnull
StaminaCooldownReduction30
Description"On Cast, Remove all Debuffs"
PurgeOnActivate1
Description"Heavy Melee attacks cause Silence for 3s"
SilenceOnHeavyDuration3
BulletDamage3
ClipSize16
CritDamageReceivedScale1
CrouchSpeed4.75
DPS12
HeavyMeleeDamage116
LevelScaling
BulletDamage0.159
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Calico"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime3.5
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_orion
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.5
AbilityChannelTime9999
AbilityCharges1
AbilityCooldown17
AbilityCooldownBetweenCharge4
AbilityUnitTargetLimit1
AirSpeedMax150
BossDamagePercent25
CameraHeightOffset20
CameraHorizontalOffset15
ChannelMoveSpeed50
Damage100
Description"Charge up a powerful shot that pierces through enemies. Hold [] or [] to hold the shot."
FallSpeedMax60
Name"Charged Shot"
TechCleaveExpireTime0.2
Upgrades
Descriptionnull
AbilityCharges1
Description"+65 Damage"
Damage65
Description"Improved damage scaling and -3s Charge Delay"
AbilityCooldownBetweenCharge-3
Damage0
2
AbilityCastDelay0.5
AbilityCooldown35
AbilityDuration7
AbilityUnitTargetLimit1
AirSpeedMax150
BulletSplitShot5
Description"Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [] to cancel the glide."
FallSpeedMax30
FxRadius"4m"
JumpPitch-60
JumpSpeed"27.5m"
Name"Rain of Arrows"
Upgrades
Descriptionnull
AbilityCooldown-14
Description"While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s"
WeaponDamageBonus5
SlowPercent40
SlowDuration1.5
Description"While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal"
BulletLifestealPercent50
TechLifestealPercent50
WeaponDamageBonus4
3
AbilityCooldown37
AbilityUnitTargetLimit1
ArmTime2
ChannelMoveSpeed50
Damage30
Description"Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them."
ImmobilizeDuration1.25
Lifetime20
Name"Immobilizing Trap"
Radius"6m"
SlowDuration1
SlowPercent50
TrapHeight"2m"
TripGravity0.4
TripTime0.5
TripUpSpeed250
Upgrades
Descriptionnull
AbilityCooldown-19
Descriptionnull
SlowDuration2
Description" deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s"
BulletVulnerbility30
DebuffDuration10
4
AbilityCastDelay1.5
AbilityChannelTime14
AbilityCooldown127
AbilityUnitTargetLimit1
BonusTechPowerPerKill5
Damage250
Description"After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [] to accelerate the owl.<br>Press [] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl."
ExplosionRadius"12m"
Name"Guided Owl"
StunDuration0.75
Upgrades
Descriptionnull
Damage100
Descriptionnull
AbilityCooldown-47
Description"After hit, kills enemies that are below 22% Health"
LowHealthEnemyThresholdPct22
BulletDamage22
ClipSize17
CritDamageReceivedScale1
CrouchSpeed4.75
DPS55
HeavyMeleeDamage116
LevelScaling
BulletDamage1.8
MeleeDamage3.4
Health27
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6
MoveAcceleration4
Name"Grey Talon"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond2.5
SpiritScaling
MaxMoveSpeed0.04
RoundsPerSecond0.00625
FireRate0.25
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_rutger
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCharges1
AbilityCooldown17
AbilityCooldownBetweenCharge1
AbilityUnitTargetLimit1
AirSpeedMax150
BossDamagePercent100
CameraHeightOffset20
CameraHorizontalOffset15
ChannelMoveSpeed50
Damage120
Description"Launch a rocket that deals damage in an area and applies knockback.<br>Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius."
FallSpeedMax60
ImpactRadius"5m"
LaunchMaxSpeed600
LaunchMinSpeed525
LaunchMinVerticalAmount0.2
LaunchVerticalBias0.75
Name"Rocket Launcher"
SelfDamagePercent50
SelfLaunchPercent175
TechCleaveExpireTime0.2
Upgrades
Descriptionnull
AbilityCharges1
Descriptionnull
Damage80
Descriptionnull
AbilityCooldown-7
2
AbilityCastDelay0.1
AbilityCooldown42
AbilityDuration10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ChargeUpTime0.5
Damage70
Description"Create a field at target location that pushes enemies away from its outer edge."
EdgePushDuration0.15
ForceFieldThinkRate0.05
Height150
Name"Force Field"
SlowDuration0.3
SlowPercent60
SpherePushExtraDistance"1.5m"
SphereRadius"5m"
Upgrades
Descriptionnull
AbilityCooldown-14
Descriptionnull
Damage70
Descriptionnull
AbilityDuration3
VictimPushTime0.4
3
AbilityCooldown42
AbilityDuration4
AbilityUnitTargetLimit1
BonusHealthRegen2
ChannelMoveSpeed50
Description"When taking otherwise fatal damage, Rutger becomes unkillable for 4s."
Name"Cheat Death"
Upgrades
Descriptionnull
AbilityDuration2
Description"+50% Bonus Movement speed when Cheat Death activates."
BonusMoveSpeed50
Description"+100% Bullet Lifesteal when Cheat Death activates."
BulletLifestealPercent100
4
AbilityCooldown127
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DamageMax350
DamageMax_DistanceFuzz"2m"
DamageMin50
Description"Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.<br>The damage dealt is based on how close the enemy is to the center of the pulse."
EndRadius"30m"
MovementSlow25
Name"Pulse"
SpreadDuration0.6
StartRadius"1m"
Upgrades
Descriptionnull
MovementSlow25
Descriptionnull
AbilityCooldown-47
Descriptionnull
DamageMax200
BulletDamage3.24
ClipSize14
CritDamageReceivedScale1
CrouchSpeed4.75
DPS18
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Rutger"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.4
RoundsPerSecond5.555555555555555
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_shiv
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AOERadius"10m"
AbilityChannelTime0.2
AbilityCharges2
AbilityCooldown19
AbilityCooldownBetweenCharge2
AbilityPostCastDuration0.3
AbilityUnitTargetLimit1
BleedDPSPerStack5
BleedDuration5
BleedTickRate1
ChannelMoveSpeed50
Description"Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack."
ImpactDamage35
MovementSlow35
Name"Serrated Knives"
RicochetCount1
Upgrades
Descriptionnull
AbilityCharges1
Descriptionnull
BleedDuration2
Description"+40 Damage and +5 Bleed DPS"
ImpactDamage40
BleedDPSPerStack5
2
AbilityCastDelay0.25
AbilityCooldown16
AbilityPostCastDuration0.2
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed50
DashAngleThreshold89
DashRadius"2.5m"
DashRange"12m"
DashSpeed2400
Description"Perform a dash forward, damaging enemies along the path.<br><br>Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again."
ImpactDamage105
MoveSpeedPenaltyMaxSpeed200
Name"Slice and Dice"
SideMoveSpeedReduction-100
TechCleaveExpireTime0.35
Upgrades
Descriptionnull
AbilityCooldown-3
Descriptionnull
ImpactDamage85
Description"Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash."
CooldownReductionOnHit2
CooldownReductionOnHitNonHero1
MaxCooldownReductionsFromHits6
3
AbilityCastDelay0.25
AbilityCooldown21
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DamagePctDeferred30
DamagePctDeferredMaxRage15
DeferClearPct40
DeferredDamageDuration10
Description"Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage."
Name"Bloodletting"
Upgrades
Descriptionnull
DeferredDamageDuration5
Descriptionnull
AbilityCooldown-4
Descriptionnull
DeferClearPct25
4
AbilityCastRange"20m"
AbilityCooldown95
AbilityPostCastDuration0.25
AbilityUnitTargetLimit1
BonusAbilityResource10
BuffDamage20
CameraDistance400
ChannelMoveSpeed50
Damage200
Descriptionnull
EnemyHealthPercent20
EnemyHealthPercentBuffer3
JumpHeight80
MinTimeToTarget0.5
MoveSpeedToTarget"25m"
Name"Killing Blow"
NonPlayerRageScale0.2
PauseOnTargetTime0.66
RageDrainDelayDuration7
RageDrainRate0.3
RagePerHeavyMelee3.5
RagePerLightMelee1.5
RagePerSpiritDamage0.02
RagePerWeaponDamage0.015
SlashRange80
Upgrades
Description"Gain +2m m/s move speed while at full rage."
BonusMoveSpeed"2m"
Description"+8% Enemy Health Threshold and +5% Full Rage Bonus Damage"
EnemyHealthPercent8
BuffDamage5
Description"Finishing off an enemy with Killing Blow resets its cooldown."
ShortCooldown0.5
BulletDamage5.7
ClipSize10
CritDamageReceivedScale1
CrouchSpeed4.75
DPS10.857142857142858
HeavyMeleeDamage116
LevelScaling
BulletDamage0.4
MeleeDamage3.4
Health35
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed7
MoveAcceleration4
Name"Shiv"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.8
RoundsPerSecond1.9047619047619047
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_slork
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown25
AbilityDuration3
AbilityUnitTargetLimit1
BurnDuration2
ChannelMoveSpeed50
ClimbHeight"1m"
DPS24
Description"Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork."
DistanceAboveGround"0.25m"
DropDownRate2
ImpactDamage32
Name"Riptide"
OpenHeight"2m"
Radius"3.5m"
Speed600
TickRate0.5
TossSpeed650
Upgrades
Descriptionnull
BurnDuration1
Descriptionnull
AbilityCooldown-7
Description"+24 DPS and +32 Impact damage"
DPS24
ImpactDamage32
2
AbilityCastRange"10m"
AbilityCooldown35
AbilityDuration2.5
AbilityUnitTargetLimit1
BreakRange"6m"
ChannelMoveSpeed50
CooldownOnMiss5
DPS24
DamagePercentHealth4
Description"Dash forward and grab onto an enemy, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is below half health, deal an additional 4% of their max health in damage."
FollowDampingFactor5
HobbledMovementSlow15
LiftHeight30
LiftHorizontal-70
Name"Chomp"
TickRate0.5
Upgrades
Descriptionnull
AbilityCooldown-10
Description"+150% Lifesteal from Chomp damage"
ChompHealPercent150
Description"Chomp deals % of the enemies missing health each second."
DamagePercentHealth6
3
AbilityCooldown29
AbilityDuration8
AbilityUnitTargetLimit1
BlastRadius"8m"
BurstDamage80
ChannelMoveSpeed50
DamageAbsorb120
Description"Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage."
Name"Deep's Embrace"
Upgrades
Descriptionnull
AbilityCooldown-8
Descriptionnull
DamageAbsorb120
Descriptionnull
BurstDamage120
4
AbilityCastRange"20m"
AbilityCharges1
AbilityChargesConditionally1
AbilityUnitTargetLimit100
AmbushDamage80
AmbushTime0.25
CantHideTime5
ChannelMoveSpeed50
Description"Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal 80 damage and +2 stamina damage to enemies in front of Slork."
FullInvisDistance"50m"
InvisFadeToDuration10
InvisMoveSpeedMod"2.0m"
Name"Ambush Predator"
PreventHealingTime7
RevealOnDamageDuration5
RevealOnSpottedDuration5
SpottedRadius"16m"
StaminaDamage2
Upgrades
Descriptionnull
InvisMoveSpeedMod"+2m"
Description"-s Delay before fading"
InvisFadeToDuration-6
Descriptionnull
InvisRegen3
BulletDamage11
ClipSize20
CritDamageReceivedScale1
CrouchSpeed4.75
DPS55
HeavyMeleeDamage116
LevelScaling
BulletDamage0.73
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Fathom"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.2
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_synth
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.3
AbilityChannelTime2
AbilityCooldown32
AbilityUnitTargetLimit1
AirDrag0.3
AirSpeedMax100
AmpDuration15
AmpPercentPerStack6
ChannelMoveSpeed50
DamagePerProjectile35
Description"Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.<br>If you cast it while in the air, you'll float and maintain any horizontal momentum you started with."
FallSpeedMax10
MoveSlowPercent30
Name"Barrage"
ProjectileAmount4
Radius"6.5m"
SlowDuration1.5
Upgrades
Descriptionnull
DamagePerProjectile15
Descriptionnull
AbilityCooldown-14
Descriptionnull
AmpPercentPerStack5
2
AbilityCastDelay0.2
AbilityCooldown32
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage90
Description"Launch a sentient cloak that travels forward and damages enemies. You can press [] to teleport to its location."
MaxLifetime3.2
Name"Flying Cloak"
Radius"5m"
TickRate0.1
Upgrades
Descriptionnull
AbilityCooldown-14
Descriptionnull
Damage80
Description"+7 Weapon Damage for 10s after teleporting with Flying Cloak."
WeaponDamageBonus7
WeaponDamageBonusDuration10
3
AbilityCastDelay0.15
AbilityChannelTime2
AbilityCooldown17
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage100
Description"Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action."
FallSpeedMax1
Name"Enchanter's Satchel"
Radius"12m"
Upgrades
Descriptionnull
AbilityCooldown-4
Descriptionnull
Damage80
Description"Applies 40% Fire Rate Slow for 4.0s"
FireRateSlow40
DebuffDuration4
4
AbilityCastDelay0.6
AbilityCooldown127
AbilityUnitTargetLimit1
CanBePurged1
ChannelMoveSpeed50
DPS23
DamageInterval0.5
DebuffDuration18
Description"Apply damage over time to all enemies nearby.<br>Affliction's damage is non-lethal and does not apply item procs."
Name"Affliction"
Radius"14m"
Upgrades
Descriptionnull
AbilityCooldown-28
Description"Suppress targets' healing by -60%"
HealAmpReceivePenaltyPercent-60
HealAmpRegenPenaltyPercent-60
Description"+27 DPS"
DPS27
BulletDamage5
ClipSize11
CritDamageReceivedScale1
CrouchSpeed4.75
DPS10
HeavyMeleeDamage116
LevelScaling
BulletDamage0.4
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Pocket"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.82
RoundsPerSecond2
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechArmorDamageReduction-15
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_targetdummy
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
2
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
3
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
4
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
BulletDamage11.6
ClipSize15
CritDamageReceivedScale1
CrouchSpeed4.75
DPS58
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth3000
MaxMoveSpeed7
MoveAcceleration4
Name"TargetDummy"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_tengu
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCharges1
AbilityCooldown32
AbilityCooldownBetweenCharge8
AbilityDuration4
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
DPS60
Description"Summon a patch of choking vines that damages and slows enemies in its radius."
Height"3m"
Name"Kudzu Bomb"
Radius"6m"
SlowPercent35
TickRate0.25
Upgrades
Descriptionnull
AbilityCharges1
Descriptionnull
AbilityDuration2
Description"+60 DPS"
DPS60
2
AbilityCastRange"16m"
AbilityCooldown37
AbilityDuration12
AbilityUnitTargetLimit1
BonusFireRate10
BulletLifestealPercent15
ChannelMoveSpeed50
Description"Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [] to Lock on to a target"
HealingPerGlub20
MoveSpeedBonus"0m"
Name"Watcher's Covenant"
TetherSharedHealPct30
TickRate0.1
TotalTetherTargets1
Upgrades
Descriptionnull
BonusFireRate10
Description"+2.0mm/s movement bonus"
MoveSpeedBonus"2.0m"
Descriptionnull
TotalTetherTargets1
3
AbilityCastDelay0.25
AbilityCooldown42
AbilityDuration2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage80
DampingFactor0.25
Description"Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling."
LiftHeight180
LiftTime1
MaxHealthRegen10
MoveSpeedMax"8m"
Name"Stone Form"
Radius"6m"
StatueScale1
StunDuration0.75
Upgrades
Descriptionnull
AbilityCooldown-19
Description"+80 Damage and stuns for 0.5s."
StunDuration0.5
Damage80
Descriptionnull
MaxHealthRegen20
4
AbilityCastDelay1.3
AbilityCastRange"8m"
AbilityCooldown85
AbilityDuration17
AbilityUnitTargetLimit1
AirDropBulletShield200
AllyCastDelay0.2
AllyOutgoingDamagePercent-50
BuffDuration12
ChannelMoveSpeed50
DebuffDuration4
Description"Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. and ally gain a bullet shield when flying ends. <br>While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. <br>[] to accelerate flying speed. <br>[] to drop ally/bomb."
ExplodeDamage150
FlyingBulletResist40
Name"Air Drop"
OnLandDamageRadius"14m"
OnLandDamageRadiusStart"4m"
SilenceBombSpeed"12m"
SlowPercent35
TossSpeed400
Upgrades
Description"% Bullet Resist on enemies hit for s"
BulletArmorReduction-20
BulletArmorReductionDuration12
Description"+300 Bullet Shield and +m Explode Radius"
AirDropBulletShield300
OnLandDamageRadius"5m"
Description"Applies Silence on enemies hit for +s"
SilenceDuration4.5
BulletDamage4.5
ClipSize33
CritDamageReceivedScale1
CrouchSpeed4.75
DPS64.28571428571428
HeavyMeleeDamage116
LevelScaling
BulletDamage0.5
MeleeDamage3.4
Health35
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Ivy"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.444
RoundsPerSecond14.285714285714285
SpiritScaling
Empty object
SprintSpeed0
Stamina4
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_thumper
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCastRange"40m"
AbilityCharges1
AbilityCooldown17
AbilityCooldownBetweenCharge4
AbilityUnitTargetLimit1
BounceRadians0.5
BounceRange"20m"
ChannelMoveSpeed50
Damage120
Description"Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave."
MaxPlaneDistance"1m"
Name"Shatter Cannon"
PlaneSpread30
PushSpeedMax1000
PushSpeedMid600
PushSpeedMin100
Upgrades
Descriptionnull
AbilityCharges1
Descriptionnull
Damage60
Descriptionnull
AbilityCooldownBetweenCharge-3
AbilityCooldown-3
2
AbilityCastDelay0.42
AbilityCooldown26
AbilityDuration6
AbilityUnitTargetLimit1
BarbedWireDPS10
BarbedWireDamagePerMeter30
BarbedWireHeightOffGround"1m"
BarbedWireRadius"4m"
BarbedWireSlow50
BarbedWireTickRate0.5
ChannelMoveSpeed50
Damage125
Description"Rolls out a spike strip that damage enemies more the further they move through it."
ImpactInterval0.1
Name"Spike Strip"
StompRange"25m"
TechCleaveExpireTime0.2
Upgrades
Descriptionnull
AbilityDuration2
Descriptionnull
BarbedWireRadius"3m"
Descriptionnull
BarbedWireDamagePerMeter30
VerticalDifferenceTolerance"2.5m"
3
AbilityCastDelay0.2
AbilityCastRange"30m"
AbilityCooldown42
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DPS8
Description"Sends out a badger drone to harry an enemy and reveal it's position."
Name"Badger Drone"
TickInterval0.5
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
VisibilityTime0.2
4
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ClimbHeight"1m"
Description"Blow enemies away with a high powered blast of air."
DistanceAboveGround"2m"
DropDownRate2
Duration4
InitialForce300
Name"Vortex"
PushAccel1000
PushNPCSpeed800
Radius"15m"
TornadoSpeed350
Upgrades
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
Descriptionnull
AbilityCooldown0
BulletDamage34.2
ClipSize6
CritDamageReceivedScale1
CrouchSpeed4.75
DPS57.00000000000001
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Thumper"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.1
RoundsPerSecond1.6666666666666667
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_tokamak
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityChannelTime1
AbilityCharges2
AbilityCooldown32
AbilityCooldownBetweenCharge1
AbilityUnitTargetLimit1
BeamLength"30m"
BeamWidth"4.0m"
ChannelMoveSpeed70
Description"Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active."
HeatPowerLength"0m"
HotDPS90
Name"Hot Shot"
NormalDPS55
TickRate0.1
TrackingSpeed180
Upgrades
Descriptionnull
AbilityCharges1
Descriptionnull
AbilityChannelTime0.5
Description"+16 Normal DPS and + Normal DPS Scale<br>+48 Hot DPS and + Hot DPS Scale"
NormalDPS16
HotDPS48
2
AbilityCastDelay0
AbilityCastRange"20m"
AbilityCooldown25
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage80
Description"Launch forward damaging all enemies near where you land, knocking them into the air."
ExplosionRadius"6m"
GravityScale1.4
Name"Dying Star"
TossSpeed350
Upgrades
Descriptionnull
ExplosionRadius"3m"
Descriptionnull
AbilityCooldown-7
Description"+80 Damage and + Damage Scale"
Damage80
3
AbilityCastDelay0.25
AbilityCooldown48
AbilityDuration6
AbilityUnitTargetLimit1
BlindScale0.5
ChannelMoveSpeed50
Description"Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you."
EvasionChance20
LookDotMin0.866
LookRadiusScale"1m"
MaxDPS16
Name"Blinding Radiance"
Radius"40m"
TickRate0.25
Upgrades
Descriptionnull
AbilityCooldown-14
Descriptionnull
EvasionChance20
Descriptionnull
MaxDPS24
4
AbilityCastDelay2
AbilityCastRange"100m"
AbilityChannelTime3.6
AbilityCooldown127
AbilityUnitTargetLimit1
AimFOV60
AimZoomDuration0.15
AirSpeedMax70
ChannelMoveSpeed50
Damage190
DelayBetweenShots0.6
Description"Collect targets until ready to unload. Each shot is 0.6s apart."
FallSpeedMax1
Name"Pulse Cannon"
TargetingWidth"0.8m"
Upgrades
Descriptionnull
DelayBetweenShots-0.2
Description"+1 Damage and + Damage Scale"
Damage1
Descriptionnull
AbilityCooldown-47
BulletDamage8.2
ClipSize50
CritDamageReceivedScale1
CrouchSpeed4.75
DPS68.33333333333333
HeavyMeleeDamage116
LevelScaling
BulletDamage0.8487
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Tokamak"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime4
RoundsPerSecond8.333333333333334
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_viscous
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.001
AbilityCooldown21
AbilityPostCastDuration0.5
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
Damage100
Description"Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius."
DetonateCooldown0.15
Name"Splatter"
PuddleDuration10
Radius"5m"
SecondHitDamagePercentage0.7
SlowPercent35
ThirdHitDamagePercentage0.5
Upgrades
Descriptionnull
AbilityCooldown-5
Description"+70 Damage and +1mm Radius"
Damage70
Radius"1m"
Description"Bounces 2 times"
MaxBounces2
2
AbilityCastDelay0.1
AbilityCastRange"30m"
AbilityCooldown48
AbilityDuration4
AbilityUnitTargetLimit1
BonusHealthRegen40
BonusMoveSpeed"0m"
BreakoutTime1
BulletForce600
ChannelMoveSpeed50
CubeScale1.5
Description"Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [] to escape early."
Friction-80
HeavyMeleeForce700
LightMeleeForce300
Name"The Cube"
PostCubeBuffDuration8
PushBackForce250
PushBackRadius50
SlideForce70
Upgrades
Description"Increases Movement Speed and Stamina Recovery"
BonusMoveSpeed"2.5m"
StaminaCooldownReduction30
PostCubeBuff1
Descriptionnull
AbilityCooldown-21
Descriptionnull
BonusHealthRegen60
3
AbilityCastRange"40m"
AbilityCharges1
AbilityCooldown30
AbilityCooldownBetweenCharge1.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack."
ImpactDuration4
Name"Puddle Punch"
PunchHalfHeight"5.5m"
PunchRollSlow-40
PunchRollSlowDuration1
Radius"4m"
SlowPercent20
TossGroundSideRatio0.7
TossSpeed625
TossSpeedUpWall500
TossSpeedWall750
Upgrades
Descriptionnull
AbilityCharges1
Description"+35 Damage and +20% Movement Slow"
Damage35
SlowPercent20
Descriptionnull
AbilityCooldown-11
4
AbilityCastDelay0.55
AbilityCooldown95
AbilityDuration10
AbilityUnitTargetLimit1
AccelerationPercentage-60
AirJumpForce500
BallOffset50
BallRadius63
BallScale2
BossDamagePercent50
BreakablePropDamageRadius75
BulletResist60
ChannelMoveSpeed275
Damage140
Description"Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump."
FrictionPercentage-85
JumpForce500
KnockForce400
MoveSpeedMax"7m"
Name"Goo Ball"
ParticleRadiusMultiplier1.2
Radiusnull
StunDuration1
TechResist70
TickRate0.25
Upgrades
Descriptionnull
AbilityDuration5
Descriptionnull
Damage120
Description"Can cast abilities and use items while rolling"
CastWhileRolling1
BulletDamage13
ClipSize20
CritDamageReceivedScale1
CrouchSpeed4.75
DPS65
HeavyMeleeDamage116
LevelScaling
BulletDamage1.1
MeleeDamage3.4
Health38
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Viscous"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.5
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_warden
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCooldown14
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage55
DebuffDuration6
Description"Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits."
ForwardVelocity800
MoveSpeedSlowPct20
Name"Alchemical Flask"
ProjectileLifetime60
Radius"6.5m"
Upgrades
Descriptionnull
Damage40
Descriptionnull
StaminaReduction1
Description"-6s Cooldown and applies 35% Fire Rate Slow"
FireRateSlow35
AbilityCooldown-6
WeaponPowerDebuff-30
2
AbilityCooldown42
AbilityDuration7
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Gain a spirit shield and bonus movement speed."
MoveSpeedBonusPct15
Name"Willpower"
TechShieldPoints150
Upgrades
Descriptionnull
MoveSpeedBonusPct20
Descriptionnull
AbilityCooldown-19
Description"+3 Spirit Shield Health and now scales with Spirit Power"
TechShieldPoints3
3
AbilityCastDelay0.15
AbilityCastRange"20m"
AbilityCooldown37
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage120
Description"Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized."
EscapeRange"16m"
EscapeTime2.5
ImmobilizeDuration1.75
Name"Binding Word"
Upgrades
Descriptionnull
ImmobilizeDuration1
Descriptionnull
AbilityCooldown-19
Description" deals +20% more Bullet Damage to trapped Heroes for 6s"
BulletArmorReduction20
BulletArmorReductionDuration6
4
AbilityCastDelay2.25
AbilityCooldown138
AbilityDuration6
AbilityUnitTargetLimit1
BonusMoveSpeed"0m"
BulletResist50
ConeAngle115
Description"After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done. <br>While channeling Last Stand you have greatly increased bullet resist."
HealthStealPct50
HealthStealPctHero100
Name"Last Stand"
PulseDPS100
PulseInterval0.5
Radius"12m"
Upgrades
Descriptionnull
Radius"3m"
Descriptionnull
PulseDPS70
Descriptionnull
AbilityCooldown-56
BulletDamage19.8
ClipSize17
CritDamageReceivedScale1
CrouchSpeed4.75
DPS79.2
HeavyMeleeDamage116
LevelScaling
BulletDamage1.2
MeleeDamage3.4
Health45
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6
MoveAcceleration4
Name"Warden"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.914
RoundsPerSecond4
SpiritScaling
RoundsPerSecond0.012
FireRate0.3
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_wraith
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastRange"500m"
AbilityCharges1
AbilityChargesConditionally1
AbilityCooldown0
AbilityPostCastDuration0.2
AbilityUnitTargetLimit1
BonusAbilityResource100
CardResourceGenPctScale106
CardResourcePerBulletCrit6
CardResourcePerBulletHit4
CardResourcePerHeavyMelee50
CardResourcePerLightMelee20
ChannelMoveSpeed50
Damage80
Description"Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair."
Name"Card Trick"
NonPlayerCardResourceScale0.35
ProjectileOriginHeightOffset50
Radius"5m"
ResourcePerCard100
Upgrades
Descriptionnull
AbilityCharges1
Descriptionnull
Damage50
Descriptionnull
CardResourceGenPctScale50
2
AbilityCastDelay0.75
AbilityCastRange"25m"
AbilityCooldown48
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed200
Description"Teleport to the targeted location."
Name"Project Mind"
TrailInterval0.1
Upgrades
Descriptionnull
AbilityCastRange"15m"
Description"Provides a 2 bullet shield for 8s on teleport. Shield amount scales with Spirit Power."
BulletShieldOnLand2
BulletShieldDuration8
Descriptionnull
AbilityCooldown-28
3
AbilityCooldown48
AbilityDuration5
AbilityUnitTargetLimit1
AlliedFireRatePercentage50
BonusFireRate20
ChannelMoveSpeed50
Description"Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus."
MagicDamagePerBullet0
Name"Full Auto"
Radius"25m"
Upgrades
Descriptionnull
AbilityCooldown-14
Descriptionnull
MagicDamagePerBullet5
Descriptionnull
BulletLifestealPercent35
4
AbilityCastDelay0.6
AbilityCastRange"20m"
AbilityCooldown95
AbilityDuration1.25
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage200
DampingFactor0.5
Description"Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage."
LiftHeight120
Name"Telekinesis"
Upgrades
Descriptionnull
AbilityCooldown-28
Descriptionnull
AbilityDuration0.5
Description"Telekinesis will target enemies in an area around "
AbilityUnitTargetLimit5
BulletDamage5.5
ClipSize52
CritDamageReceivedScale1
CrouchSpeed4.75
DPS61.11111111111111
HeavyMeleeDamage116
LevelScaling
BulletDamage0.48
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Wraith"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.82
RoundsPerSecond11.11111111111111
SpiritScaling
SprintSpeed0.06
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_wrecker
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1.2
AbilityCastRange"50m"
AbilityCooldown21
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it."
MinSpeed80
MoveSpeedLimit"6m"
Name"Wrecking Ball"
StunDuration1
TechCleaveExpireTime0.4
Upgrades
Descriptionnull
AbilityCooldown-7
Descriptionnull
WreckingBallDamage80
Descriptionnull
MoveSpeedLimit"4m"
WreckingBallDamage80
WreckingBallPushForce280
2
AbilityCastRange"10m"
AbilityCooldown12
AbilityUnitTargetLimit1
ChannelMoveSpeed40
DPS80
Description"Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently"
FireRateBuffDuration40
Name"Consume"
SalvageBonus_FireRate25
SalvageDuration3
TickInterval0.25
Upgrades
Description"150 health restored per kill."
SalvageBonus_Health150
Descriptionnull
DPS80
Descriptionnull
FireRateBuffDuration80
3
AbilityCastDelay0.25
AbilityCastRange"15m"
AbilityCharges2
AbilityCooldown64
AbilityCooldownBetweenCharge3
AbilityUnitTargetLimit1
BlastRadius"5m"
ChannelMoveSpeed50
Description"Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow."
EnemyMoveSlow10
EnemyMoveSlowDuration5
Name"Bio Blast"
ScrapDamage75
Upgrades
Descriptionnull
AbilityCharges2
Descriptionnull
ScrapDamage55
Descriptionnull
EnemyMoveSlow20
4
AbilityCastDelay1.5
AbilityChannelTime8
AbilityCooldown138
AbilityUnitTargetLimit1
DamagePerSecondFlown16
Description"Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying."
EnemyMoveSlowDuration1
EnemySlowPct60
ExplosionRadius"8m"
Name"Astral Walk"
Upgrades
Descriptionnull
AbilityChannelTime8
Descriptionnull
AbilityCooldown-47
Descriptionnull
DamagePerSecondFlown16
BulletDamage25
ClipSize10
CritDamageReceivedScale1
CrouchSpeed4.75
DPS71.42857142857143
HeavyMeleeDamage116
LevelScaling
BulletDamage1.58
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Wrecker"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.75
RoundsPerSecond2.857142857142857
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_yakuza
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityChannelTimeDisplay5
AbilityCooldown26
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DPS45
Description"Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy."
Name"Shakedown"
Radius"6m"
ShareDamagePercent33
ShareDamageThreshold20
TickTime0.5
Upgrades
Descriptionnull
WeaponPowerDebuff-30
Description"Ignore Channel Slowdown"
IgnoreChannelSlow1
Descriptionnull
ShareDamagePercent67
2
AbilityCastRange"30m"
AbilityCooldown32
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast."
Name"Hired Muscle"
SummonCount1
SummonDPS60
SummonHealth450
SummonLifetime45
SummonMoveSpeed200
Upgrades
Descriptionnull
SummonCasterHealthPct20
Descriptionnull
SummonDPS45
Descriptionnull
SummonCount1
3
AbilityCastDelay0.25
AbilityCastRange"30m"
AbilityCooldown32
AbilityDuration12
AbilityUnitTargetLimit1
BonusCritDamagePercent20
BulletShieldHealth180
ChannelMoveSpeed50
Description"Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast."
Name"Protection Racket"
Upgrades
Description"-60% Weapon Recoil, -60% move speed reduction when shooting."
WeaponRecoilReduction60
MoveWhileShootingSpeedPenaltyReductionPercent60
Descriptionnull
BonusCritDamagePercent40
Descriptionnull
BulletShieldHealth360
4
AbilityCooldown74
AbilityUnitTargetLimit1
BossDamagePercent25
CenterDamage250
CenterRadius"5m"
ChannelMoveSpeed50
Description"Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage."
Name"Setting Sun"
OuterDamage100
Radius"10m"
Range"25m"
ShootDuration1.5
TargetingDuration1
Upgrades
Descriptionnull
AbilityCooldown-19
Descriptionnull
Range"175m"
Descriptionnull
CenterDamage200
BulletDamage5.4
ClipSize20
CritDamageReceivedScale1
CrouchSpeed4.75
DPS54
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"The Boss"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime1.6
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_yamato
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1.4
AbilityCooldown8
AbilityPostCastDuration0.4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.<br>Press [] or [] to trigger the strike early, dealing partial damage."
FallSpeedMax5
FullChargeDamage160
MediumChargeDamagePct60
Name"Power Slash"
PowerUpStages3
ShortChargeDamagePct40
SlashCollisionRadius4
SlashLength"25m"
SlashRadius41
Upgrades
Description"Gain +60 Bullet Resist while channeling"
BulletResist60
Description"Apply 40% movement slow for 3s"
SlowDuration3
SlowPercent40
Descriptionnull
FullChargeDamage200
2
AbilityCastRange"20m"
AbilityCooldown21
AbilityPostCastDuration0.2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage70
Description"Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive."
Name"Flying Strike"
SlowDuration2.5
SlowPercent30
Upgrades
Descriptionnull
SlowPercent25
Descriptionnull
AbilityCastRange"20m"
Description"+6 Weapon Damage for 10s after striking the target"
WeaponDamageBonus6
WeaponPowerIncreaseDuration10
3
AbilityCastDelay0.3
AbilityCooldown11
AbilityPostCastDuration0.4
AbilityUnitTargetLimit1
Damage60
DebuffDuration4
Description"Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal."
FireRateSlow30
HealFixedHealth70
Name"Crimson Slash"
Radius"13m"
Upgrades
Descriptionnull
FireRateSlow30
Descriptionnull
HealMaxHealth10
Descriptionnull
AbilityCooldown-5
4
AbilityChannelTime2
AbilityCooldown106
AbilityDuration5
AbilityPostCastDuration0.6
AbilitySpeedPct60
AbilityUnitTargetLimit1
BonusMoveSpeed"0m"
BuffDuration20
BulletResist40
Description"Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode."
Name"Shadow Transformation"
Radiusnull
TechResist40
Upgrades
Descriptionnull
AbilityCooldown-28
Descriptionnull
BonusMoveSpeed"4m"
Descriptionnull
AbilityDuration1.5
BulletDamage5.65
ClipSize12
CritDamageReceivedScale1
CrouchSpeed4.75
DPS14.125
HeavyMeleeDamage128
LevelScaling
BulletDamage0.5
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage69
MaxHealth500
MaxMoveSpeed8
MoveAcceleration4
Name"Yamato"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.444
RoundsPerSecond2.5
SpiritScaling
ClipSize0.15
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1