User:Saag/AbilityCard: Difference between revisions

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{{#invoke:AbilityData|test|shoulderCharge}}
{{#invoke:AbilityData|get_ability_card|Bebop|1}}

Revision as of 20:05, 13 September 2024

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
21s
Channel Move Speed: 50
Missing label for key 'MeleeHalfAngle'
Missing label for key 'TossVelocity'
Missing label for key 'EnemyHeroTossVelocity'
Uppercut Damage: 0.01
Area Damage: 80
Missing label for key 'BuffGunRangePercent'
Landing Radius: 14m
Missing label for key 'ForceReductionOnAngleDown'There are more effects than the ability card is able to display
Ability Point 1 • -10.5s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip