Module:AbilityData: Difference between revisions
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if ability then | if ability then | ||
return ability.name | |||
-- Pass the table fields to the template | -- Pass the table fields to the template | ||
return frame:expandTemplate{ | -- return frame:expandTemplate{ | ||
-- title = "Ability card", | |||
-- args = { | |||
-- name = ability.name, | |||
-- duration = ability.duration, | |||
-- cooldown = ability.cooldown, | |||
-- description = ability.description, | |||
-- effect1 = ability.effect1, | |||
-- effect2 = ability.effect2, | |||
-- upgrade1 = ability.upgrade1, | |||
-- upgrade2 = ability.upgrade2, | |||
-- upgrade3 = ability.upgrade3 | |||
-- } | |||
} | -- } | ||
else | else | ||
return "Ability data not found." | return "Ability data not found." |
Revision as of 17:57, 13 September 2024
Deprecated
This module is being replaced by multiple modules in Module:Abilities. Any new functions should be created there
local p = {};
local data = mw.loadJsonData("Data:ItemData.json")
-- returns the table of a specific item
function get_json_item(name)
for i,v in pairs(data) do
if (v["Name"] == name) then
return v
end
end
return nil
end
local abilities = {
shoulderCharge = {
name = "Shoulder Charge",
duration = "1.2s",
cooldown = "35s",
description = "'''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.",
effect1 = "'''Damage:''' 40 {{ss|2.1}}",
effect2 = "'''Stun Duration:''' 0.85s",
upgrade1 = "'''-20s''' Cooldown",
upgrade2 = "'''+0.5s''' Duration",
upgrade3 = "'''+5.5''' Weapon Damage for '''8s''' after colliding with an enemy"
}
}
--{{#invoke:ItemData|get_cost|ITEM_NAME}}--
p.test = function(frame)
local abilityName = frame.args.abilityName
local ability = abilities[abilityName]
if ability then
return ability.name
-- Pass the table fields to the template
-- return frame:expandTemplate{
-- title = "Ability card",
-- args = {
-- name = ability.name,
-- duration = ability.duration,
-- cooldown = ability.cooldown,
-- description = ability.description,
-- effect1 = ability.effect1,
-- effect2 = ability.effect2,
-- upgrade1 = ability.upgrade1,
-- upgrade2 = ability.upgrade2,
-- upgrade3 = ability.upgrade3
-- }
-- }
else
return "Ability data not found."
end
end
return p