Data:HeroData.json: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Sur (talk | contribs)
initial
 
Saag (talk | contribs)
Saag changed the content model of the page Data:HeroData.json from "wikitext" to "JSON"
Tag: content model change
Line 1: Line 1:
{
{
    "hero_astro": {
"hero_astro": {
        "AbilityResourceMax": 0,
"AbilityResourceMax": 0,
        "AbilityResourceRegenPerSecond": 0,
"AbilityResourceRegenPerSecond": 0,
        "BaseHealthRegen": 2.0,
"BaseHealthRegen": 2,
        "BoundAbilities": {
"BoundAbilities": {
            "1": {
"1": {
                "AbilityCastDelay": 0.125,
"AbilityCastDelay": 0.125,
                "AbilityCharges": 2.0,
"AbilityCharges": 2,
                "AbilityCooldown": 30.0,
"AbilityCooldown": 30,
                "AbilityCooldownBetweenCharge": 5.0,
"AbilityCooldownBetweenCharge": 5,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "ArmTime": 1.0,
"ArmTime": 1,
                "BarrelDamage": 100.0,
"BarrelDamage": 100,
                "BarrelHeavyMeleeForceForward": 1100.0,
"BarrelHeavyMeleeForceForward": 1100,
                "BarrelHeavyMeleeForceUp": 550.0,
"BarrelHeavyMeleeForceUp": 550,
                "BarrelLifetime": 8.0,
"BarrelLifetime": 8,
                "BarrelLightMeleeForceForward": 760.0,
"BarrelLightMeleeForceForward": 760,
                "BarrelLightMeleeForceUp": 550.0,
"BarrelLightMeleeForceUp": 550,
                "BarrelPitchMax": 45.0,
"BarrelPitchMax": 45,
                "BarrelPitchMin": 2.0,
"BarrelPitchMin": 2,
                "BarrelRollSpeedMoveAir": "10m",
"BarrelRollSpeedMoveAir": "10m",
                "BarrelRollSpeedMoveMin": "15m",
"BarrelRollSpeedMoveMin": "15m",
                "BarrelScale": 1.3,
"BarrelScale": 1.3,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Description": "Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.",
"Description": "Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.",
                "MinTimeBeforeDestroy": 1.0,
"MinTimeBeforeDestroy": 1,
                "Name": "Powder Keg",
"Name": "Powder Keg",
                "Radius": "6m",
"Radius": "6m",
                "TossSpeed": 400.0
"TossSpeed": 400
            },
},
            "2": {
"2": {
                "AbilityCastDelay": 0.08,
"AbilityCastDelay": 0.08,
                "AbilityCharges": 1.0,
"AbilityCharges": 1,
                "AbilityCooldown": 35.0,
"AbilityCooldown": 35,
                "AbilityCooldownBetweenCharge": 3.5,
"AbilityCooldownBetweenCharge": 3.5,
                "AbilityDuration": 22.0,
"AbilityDuration": 22,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "AirControlAccelPercent": 50.0,
"AirControlAccelPercent": 50,
                "AirControlPercent": 100.0,
"AirControlPercent": 100,
                "BarrelBounceVelocity": 800.0,
"BarrelBounceVelocity": 800,
                "BarrelUpFactor": 1.0,
"BarrelUpFactor": 1,
                "BounceVelocity": 750.0,
"BounceVelocity": 750,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Description": "Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.",
"Description": "Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.",
                "MinAirTimeForStomp": 0.2,
"MinAirTimeForStomp": 0.2,
                "Name": "Bounce Pad",
"Name": "Bounce Pad",
                "PlaceDistance": 100.0,
"PlaceDistance": 100,
                "Radius": "8m",
"Radius": "8m",
                "Scale": 1.0,
"Scale": 1,
                "SpeedOnLand": "0m",
"SpeedOnLand": "0m",
                "StompDamage": 120.0,
"StompDamage": 120,
                "TossSpeed": 350.0,
"TossSpeed": 350,
                "UpFactor": 1.2,
"UpFactor": 1.2,
                "VerticalDifferenceTolerance": 60.0
"VerticalDifferenceTolerance": 60
            },
},
            "3": {
"3": {
                "AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
                "AbilityCooldown": 20.0,
"AbilityCooldown": 20,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "Damage": 100.0,
"Damage": 100,
                "DebuffDuration": 5.0,
"DebuffDuration": 5,
                "Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.",
"Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.",
                "ExplosionRadius": "2m",
"ExplosionRadius": "2m",
                "Name": "Hat Trick",
"Name": "Hat Trick",
                "SlowPercent": 20.0
"SlowPercent": 20
            },
},
            "4": {
"4": {
                "AbilityCastRange": "10m",
"AbilityCastRange": "10m",
                "AbilityCooldown": 150.0,
"AbilityCooldown": 150,
                "AbilityDuration": 2.5,
"AbilityDuration": 2.5,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "BouncePadExtendDuration": 2.0,
"BouncePadExtendDuration": 2,
                "CameraPreviewDistance": 200.0,
"CameraPreviewDistance": 200,
                "CameraPreviewOffset": 25.0,
"CameraPreviewOffset": 25,
                "CameraPreviewSpeed": 0.6,
"CameraPreviewSpeed": 0.6,
                "Description": "Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.<br><br> Lasso duration is paused for 2s during the first usage of a bounce pad.",
"Description": "Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.\u003Cbr\u003E\u003Cbr\u003E Lasso duration is paused for 2s during the first usage of a bounce pad.",
                "ExtraTargetConeAngle": 40.0,
"ExtraTargetConeAngle": 40,
                "ExtraTargetHorizontalOffset": 30.0,
"ExtraTargetHorizontalOffset": 30,
                "FollowDampingFactor": 12.0,
"FollowDampingFactor": 12,
                "FollowDistance": 120.0,
"FollowDistance": 120,
                "GrabExtraTargetsRadiusMult": 2.0,
"GrabExtraTargetsRadiusMult": 2,
                "LassoTargetMaxSpeed": 550.0,
"LassoTargetMaxSpeed": 550,
                "LiftHeight": 7.0,
"LiftHeight": 7,
                "LiftHorizontal": -30.0,
"LiftHorizontal": -30,
                "Name": "Spirit Lasso"
"Name": "Spirit Lasso"
            }
}
        },
},
        "BulletDamage": 32.2,
"BulletDamage": 32.2,
        "ClipSize": 10,
"ClipSize": 10,
        "CritDamageReceivedScale": 1.0,
"CritDamageReceivedScale": 1,
        "CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
        "DPS": 71.55555555555557,
"DPS": 71.55555555555557,
        "HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
        "LevelScaling": {
"LevelScaling": {
            "BulletDamage": 1.9,
"BulletDamage": 1.9,
            "MeleeDamage": 3.4,
"MeleeDamage": 3.4,
            "Health": 33.0,
"Health": 33,
            "TechDamagePerc": 0.0,
"TechDamagePerc": 0,
            "BulletResist": 0.0
"BulletResist": 0
        },
},
        "LightMeleeDamage": 63,
"LightMeleeDamage": 63,
        "MaxHealth": 625,
"MaxHealth": 625,
        "MaxMoveSpeed": 8,
"MaxMoveSpeed": 8,
        "MoveAcceleration": 4,
"MoveAcceleration": 4,
        "Name": "Holliday",
"Name": "Holliday",
        "ProcBuildUpRateScale": 1,
"ProcBuildUpRateScale": 1,
        "ReloadSpeed": 1,
"ReloadSpeed": 1,
        "ReloadTime": 2.75,
"ReloadTime": 2.75,
        "RoundsPerSecond": 2.2222222222222223,
"RoundsPerSecond": 2.2222222222222223,
        "SpiritScaling": {},
"SpiritScaling": {},
        "SprintSpeed": 0,
"SprintSpeed": 0,
        "Stamina": 2,
"Stamina": 2,
        "StaminaRegenPerSecond": 0.2,
"StaminaRegenPerSecond": 0.2,
        "TechDuration": 1,
"TechDuration": 1,
        "TechRange": 1,
"TechRange": 1,
        "WeaponPower": 0,
"WeaponPower": 0,
        "WeaponPowerScale": 1
"WeaponPowerScale": 1
    },
},
    "hero_atlas": {
"hero_atlas": {
        "AbilityResourceMax": 0,
"AbilityResourceMax": 0,
        "AbilityResourceRegenPerSecond": 0,
"AbilityResourceRegenPerSecond": 0,
        "BaseHealthRegen": 1.0,
"BaseHealthRegen": 1,
        "BoundAbilities": {
"BoundAbilities": {
            "1": {
"1": {
                "AbilityCooldown": 40.0,
"AbilityCooldown": 40,
                "AbilityDuration": 4.0,
"AbilityDuration": 4,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Description": "Drain health from enemies in front of you while they are in the radius.",
"Description": "Drain health from enemies in front of you while they are in the radius.",
                "HealingFactor": 100.0,
"HealingFactor": 100,
                "LifeDrainPerSecond": 35.0,
"LifeDrainPerSecond": 35,
                "Name": "Siphon Life",
"Name": "Siphon Life",
                "NonHeroHealingFactor": 50.0,
"NonHeroHealingFactor": 50,
                "Radius": "10m",
"Radius": "10m",
                "TickRate": 0.25
"TickRate": 0.25
            },
},
            "2": {
"2": {
                "AbilityCooldown": 35.0,
"AbilityCooldown": 35,
                "AbilityDuration": 1.2,
"AbilityDuration": 1.2,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "CameraDistance": 450.0,
"CameraDistance": 450,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "ChargeDragVerticalOffset": 30.0,
"ChargeDragVerticalOffset": 30,
                "ChargeRadius": "2.2m",
"ChargeRadius": "2.2m",
                "ChargeSpeedMax": "30m",
"ChargeSpeedMax": "30m",
                "CollidePlayersStopTime": 0.3,
"CollidePlayersStopTime": 0.3,
                "Damage": 40.0,
"Damage": 40,
                "Description": "Charge forward, colliding with enemies and dragging them along.  Hitting a wall will Stun enemies caught by . Speed increased after colliding with enemy Heroes.",
"Description": "Charge forward, colliding with enemies and dragging them along.  Hitting a wall will Stun enemies caught by . Speed increased after colliding with enemy Heroes.",
                "Name": "Shoulder Charge",
"Name": "Shoulder Charge",
                "SideMoveSpeedReduction": -65.0,
"SideMoveSpeedReduction": -65,
                "SpeedInitial": "18.75m",
"SpeedInitial": "18.75m",
                "StunDuration": 1.0,
"StunDuration": 1,
                "TossUpMagnitude": 0.5,
"TossUpMagnitude": 0.5,
                "TurnRateMax": 180.0
"TurnRateMax": 180
            },
},
            "3": {
"3": {
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "BonusHealthRegen": 1.0,
"BonusHealthRegen": 1,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Description": "Regenerate a portion of incoming damage over time.",
"Description": "Regenerate a portion of incoming damage over time.",
                "Name": "Infernal Resilience",
"Name": "Infernal Resilience",
                "RegenDamageInterval": 1.0,
"RegenDamageInterval": 1,
                "RegenIncomingDamageDuration": 18.0,
"RegenIncomingDamageDuration": 18,
                "RegenIncomingDamagePercent": 17.0
"RegenIncomingDamagePercent": 17
            },
},
            "4": {
"4": {
                "AbilityCooldown": 150.0,
"AbilityCooldown": 150,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Damage": 150.0,
"Damage": 150,
                "Description": "Leap high into the air and choose a ground location to crash into.  When you hit the ground, all enemies in the radius are damaged and stunned.<br>Press [] to crash down early.",
"Description": "Leap high into the air and choose a ground location to crash into.  When you hit the ground, all enemies in the radius are damaged and stunned.\u003Cbr\u003EPress [] to crash down early.",
                "ImpactHeight": "4m",
"ImpactHeight": "4m",
                "ImpactRadius": "9m",
"ImpactRadius": "9m",
                "Name": "Seismic Impact",
"Name": "Seismic Impact",
                "StunDuration": 1.0
"StunDuration": 1
            }
}
        },
},
        "BulletDamage": 4.675,
"BulletDamage": 4.675,
        "ClipSize": 9,
"ClipSize": 9,
        "CritDamageReceivedScale": 1.0,
"CritDamageReceivedScale": 1,
        "CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
        "DPS": 7.791666666666667,
"DPS": 7.791666666666667,
        "HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
        "LevelScaling": {
"LevelScaling": {
            "BulletDamage": 0.32,
"BulletDamage": 0.32,
            "MeleeDamage": 3.4,
"MeleeDamage": 3.4,
            "Health": 32.0,
"Health": 32,
            "TechDamagePerc": 0.0,
"TechDamagePerc": 0,
            "BulletResist": 0.0
"BulletResist": 0
        },
},
        "LightMeleeDamage": 63,
"LightMeleeDamage": 63,
        "MaxHealth": 600,
"MaxHealth": 600,
        "MaxMoveSpeed": 6.5,
"MaxMoveSpeed": 6.5,
        "MoveAcceleration": 4,
"MoveAcceleration": 4,
        "Name": "Abrams",
"Name": "Abrams",
        "ProcBuildUpRateScale": 1,
"ProcBuildUpRateScale": 1,
        "ReloadSpeed": 1,
"ReloadSpeed": 1,
        "ReloadTime": 0.3525,
"ReloadTime": 0.3525,
        "RoundsPerSecond": 1.6666666666666667,
"RoundsPerSecond": 1.6666666666666667,
        "SpiritScaling": {},
"SpiritScaling": {},
        "SprintSpeed": 0,
"SprintSpeed": 0,
        "Stamina": 3,
"Stamina": 3,
        "StaminaRegenPerSecond": 0.2,
"StaminaRegenPerSecond": 0.2,
        "TechDuration": 1,
"TechDuration": 1,
        "TechRange": 1,
"TechRange": 1,
        "WeaponPower": 0,
"WeaponPower": 0,
        "WeaponPowerScale": 1
"WeaponPowerScale": 1
    },
},
    "hero_bebop": {
"hero_bebop": {
        "AbilityResourceMax": 0,
"AbilityResourceMax": 0,
        "AbilityResourceRegenPerSecond": 0,
"AbilityResourceRegenPerSecond": 0,
        "BaseHealthRegen": 3.0,
"BaseHealthRegen": 3,
        "BoundAbilities": {
"BoundAbilities": {
            "1": {
"1": {
                "AbilityCooldown": 20.0,
"AbilityCooldown": 20,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "BuffGunRangePercent": 100.0,
"BuffGunRangePercent": 100,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Description": "Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.",
"Description": "Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.",
                "EnemyHeroTossVelocity": "20m",
"EnemyHeroTossVelocity": "20m",
                "ForceReductionOnAngleDown": 0.75,
"ForceReductionOnAngleDown": 0.75,
                "LandingDamage": 80.0,
"LandingDamage": 80,
                "MeleeAttackLength": "6m",
"MeleeAttackLength": "6m",
                "MeleeHalfAngle": 60.0,
"MeleeHalfAngle": 60,
                "MeleeRadius": "2.5m",
"MeleeRadius": "2.5m",
                "Name": "Exploding Uppercut",
"Name": "Exploding Uppercut",
                "OnLandDamageRadius": "14m",
"OnLandDamageRadius": "14m",
                "TossVelocity": "25m",
"TossVelocity": "25m",
                "UppercutDamage": 0.01
"UppercutDamage": 0.01
            },
},
            "2": {
"2": {
                "AbilityCastRange": "6m",
"AbilityCastRange": "6m",
                "AbilityCooldown": 18.0,
"AbilityCooldown": 18,
                "AbilityDuration": 3.0,
"AbilityDuration": 3,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "BonusDamagePctPerPlayerHit": 2.5,
"BonusDamagePctPerPlayerHit": 2.5,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Damage": 120.0,
"Damage": 120,
                "Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. <br>Gain +2.5% bomb damage for every enemy hero hit.",
"Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. \u003Cbr\u003EGain +2.5% bomb damage for every enemy hero hit.",
                "FuseTime": 3.0,
"FuseTime": 3,
                "Name": "Sticky Bomb",
"Name": "Sticky Bomb",
                "Radius": "12m"
"Radius": "12m"
            },
},
            "3": {
"3": {
                "AbilityCastRange": "35m",
"AbilityCastRange": "35m",
                "AbilityCooldown": 22.0,
"AbilityCooldown": 22,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Damage": 40.0,
"Damage": 40,
                "Description": "Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.<br>Cast using [] to target friendly heroes.",
"Description": "Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.\u003Cbr\u003ECast using [] to target friendly heroes.",
                "EndOfHookCommandRestrictLinger": 0.25,
"EndOfHookCommandRestrictLinger": 0.25,
                "EndOfHookMoveSpeedBonus": "0m",
"EndOfHookMoveSpeedBonus": "0m",
                "FriendlyHookIgnoreRange": "3m",
"FriendlyHookIgnoreRange": "3m",
                "HookingSlowSpeedLimit": 0.001,
"HookingSlowSpeedLimit": 0.001,
                "Name": "Hook",
"Name": "Hook",
                "ReturnDelay": 0.5,
"ReturnDelay": 0.5,
                "ReturnPositionForwardOffset": 100.0,
"ReturnPositionForwardOffset": 100,
                "ReturnSpeed": 2200.0
"ReturnSpeed": 2200
            },
},
            "4": {
"4": {
                "AbilityCastDelay": 1.0,
"AbilityCastDelay": 1,
                "AbilityChannelTime": 8.0,
"AbilityChannelTime": 8,
                "AbilityCooldown": 110.0,
"AbilityCooldown": 110,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "AirSpeedMax": 70.0,
"AirSpeedMax": 70,
                "BeamCloseDamagePercent": 75.0,
"BeamCloseDamagePercent": 75,
                "BeamCloseRadius": "5.0m",
"BeamCloseRadius": "5.0m",
                "BeamLength": "70m",
"BeamLength": "70m",
                "BeamWidth": "2.9m",
"BeamWidth": "2.9m",
                "BossDamagePercent": 20.0,
"BossDamagePercent": 20,
                "CameraDistance": "7m",
"CameraDistance": "7m",
                "ChannelMoveSpeed": 70.0,
"ChannelMoveSpeed": 70,
                "DPS": 220.0,
"DPS": 220,
                "Description": "Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.",
"Description": "Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.",
                "FallSpeedMax": 1.0,
"FallSpeedMax": 1,
                "GroundDashReductionPercent": -40.0,
"GroundDashReductionPercent": -40,
                "Interval": 0.1,
"Interval": 0.1,
                "Name": "Hyper Beam",
"Name": "Hyper Beam",
                "SlowPercent": 40.0,
"SlowPercent": 40,
                "SlowTargetDuration": 0.5,
"SlowTargetDuration": 0.5,
                "TrackingSpeed": 55.0,
"TrackingSpeed": 55,
                "ZoomBias": 0.5,
"ZoomBias": 0.5,
                "ZoomTime": 0.1
"ZoomTime": 0.1
            }
}
        },
},
        "BulletArmorDamageReduction": 10.0,
"BulletArmorDamageReduction": 10,
        "BulletDamage": 5.3,
"BulletDamage": 5.3,
        "ClipSize": 66,
"ClipSize": 66,
        "CritDamageReceivedScale": 1.0,
"CritDamageReceivedScale": 1,
        "CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
        "DPS": 66.25,
"DPS": 66.25,
        "HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
        "LevelScaling": {
"LevelScaling": {
            "BulletDamage": 0.373,
"BulletDamage": 0.373,
            "MeleeDamage": 3.4,
"MeleeDamage": 3.4,
            "Health": 41.0,
"Health": 41,
            "TechDamagePerc": 0.0,
"TechDamagePerc": 0,
            "BulletResist": 1.6,
"BulletResist": 1.6,
            "BonusAttackRange": 98.4252
"BonusAttackRange": 98.4252
        },
},
        "LightMeleeDamage": 63,
"LightMeleeDamage": 63,
        "MaxHealth": 650.0,
"MaxHealth": 650,
        "MaxMoveSpeed": 6.25,
"MaxMoveSpeed": 6.25,
        "MoveAcceleration": 4,
"MoveAcceleration": 4,
        "Name": "Bebop",
"Name": "Bebop",
        "ProcBuildUpRateScale": 1,
"ProcBuildUpRateScale": 1,
        "ReloadSpeed": 1,
"ReloadSpeed": 1,
        "ReloadTime": 2.35,
"ReloadTime": 2.35,
        "RoundsPerSecond": 12.5,
"RoundsPerSecond": 12.5,
        "SpiritScaling": {},
"SpiritScaling": {},
        "SprintSpeed": 3,
"SprintSpeed": 3,
        "Stamina": 3,
"Stamina": 3,
        "StaminaRegenPerSecond": 0.2,
"StaminaRegenPerSecond": 0.2,
        "TechDuration": 1,
"TechDuration": 1,
        "TechRange": 1,
"TechRange": 1,
        "WeaponPower": 0,
"WeaponPower": 0,
        "WeaponPowerScale": 1
"WeaponPowerScale": 1
    },
},
    "hero_bomber": {
"hero_bomber": {
        "AbilityResourceMax": 0,
"AbilityResourceMax": 0,
        "AbilityResourceRegenPerSecond": 0,
"AbilityResourceRegenPerSecond": 0,
        "BaseHealthRegen": 2.0,
"BaseHealthRegen": 2,
        "BoundAbilities": {
"BoundAbilities": {
            "1": {
"1": {
                "AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
                "AbilityCooldown": 10.0,
"AbilityCooldown": 10,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "BlastJumpVelocity": "25m",
"BlastJumpVelocity": "25m",
                "BlastJumpVelocityCrouch": "30m",
"BlastJumpVelocityCrouch": "30m",
                "BlastJumpVelocityGround": "20m",
"BlastJumpVelocityGround": "20m",
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Description": null,
"Description": null,
                "MaxChargeTime": 2.0,
"MaxChargeTime": 2,
                "MaxDamage": 100.0,
"MaxDamage": 100,
                "Name": null,
"Name": null,
                "Radius": "7m"
"Radius": "7m"
            },
},
            "2": {
"2": {
                "AbilityCooldown": 25.0,
"AbilityCooldown": 25,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Description": null,
"Description": null,
                "Name": null
"Name": null
            },
},
            "3": {
"3": {
                "AbilityCooldown": 25.0,
"AbilityCooldown": 25,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Description": null,
"Description": null,
                "Name": null
"Name": null
            },
},
            "4": {
"4": {
                "AbilityCooldown": 120.0,
"AbilityCooldown": 120,
                "AbilityUnitTargetLimit": 1.0,
"AbilityUnitTargetLimit": 1,
                "ChannelMoveSpeed": 50.0,
"ChannelMoveSpeed": 50,
                "Description": null,
"Description": null,
                "Name": null
"Name": null
            }
}
        },
},
        "BulletDamage": 5.5,
"BulletDamage": 5.5,
        "ClipSize": 30,
"ClipSize": 30,
        "CritDamageReceivedScale": 1.0,
"CritDamageReceivedScale": 1,
        "CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
        "DPS": 61
"DPS": 61.11111111111111,
"HeavyMeleeDamage": 116,
"LevelScaling": {
"BulletDamage": 0.159,
"MeleeDamage": 3.4,
"Health": 41,
"TechDamagePerc": 0,
"BulletResist": 0
},
"LightMeleeDamage": 63,
"MaxHealth": 550,
"MaxMoveSpeed": 7,
"MoveAcceleration": 4,
"Name": "Bomber",
"ProcBuildUpRateScale": 1,
"ReloadSpeed": 1,
"ReloadTime": 2.5,
"RoundsPerSecond": 11.11111111111111,
"SpiritScaling": {},
"SprintSpeed": 0,
"Stamina": 3,
"StaminaRegenPerSecond": 0.2,
"TechDuration": 1,
"TechRange": 1,
"WeaponPower": 0,
"WeaponPowerScale": 1
},
"hero_cadence": {
"AbilityResourceMax": 0,
"AbilityResourceRegenPerSecond": 0,
"BaseHealthRegen": 2,
"BoundAbilities": {
"1": {
"AbilityCastDelay": 0.75,
"AbilityCooldown": 35,
}
}

Revision as of 22:04, 9 September 2024

hero_astro
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.125
AbilityCharges2
AbilityCooldown30
AbilityCooldownBetweenCharge5
AbilityUnitTargetLimit1
ArmTime1
BarrelDamage100
BarrelHeavyMeleeForceForward1100
BarrelHeavyMeleeForceUp550
BarrelLifetime8
BarrelLightMeleeForceForward760
BarrelLightMeleeForceUp550
BarrelPitchMax45
BarrelPitchMin2
BarrelRollSpeedMoveAir"10m"
BarrelRollSpeedMoveMin"15m"
BarrelScale1.3
ChannelMoveSpeed50
Description"Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode."
MinTimeBeforeDestroy1
Name"Powder Keg"
Radius"6m"
TossSpeed400
2
AbilityCastDelay0.08
AbilityCharges1
AbilityCooldown35
AbilityCooldownBetweenCharge3.5
AbilityDuration22
AbilityUnitTargetLimit1
AirControlAccelPercent50
AirControlPercent100
BarrelBounceVelocity800
BarrelUpFactor1
BounceVelocity750
ChannelMoveSpeed50
Description"Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies."
MinAirTimeForStomp0.2
Name"Bounce Pad"
PlaceDistance100
Radius"8m"
Scale1
SpeedOnLand"0m"
StompDamage120
TossSpeed350
UpFactor1.2
VerticalDifferenceTolerance60
3
AbilityCastDelay0.15
AbilityCooldown20
AbilityUnitTargetLimit1
Damage100
DebuffDuration5
Description"Throws out her hat to strike enemies, slowing and revealing them through walls."
ExplosionRadius"2m"
Name"Hat Trick"
SlowPercent20
4
AbilityCastRange"10m"
AbilityCooldown150
AbilityDuration2.5
AbilityUnitTargetLimit1
BouncePadExtendDuration2
CameraPreviewDistance200
CameraPreviewOffset25
CameraPreviewSpeed0.6
Description"Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.<br><br> Lasso duration is paused for 2s during the first usage of a bounce pad."
ExtraTargetConeAngle40
ExtraTargetHorizontalOffset30
FollowDampingFactor12
FollowDistance120
GrabExtraTargetsRadiusMult2
LassoTargetMaxSpeed550
LiftHeight7
LiftHorizontal-30
Name"Spirit Lasso"
BulletDamage32.2
ClipSize10
CritDamageReceivedScale1
CrouchSpeed4.75
DPS71.55555555555557
HeavyMeleeDamage116
LevelScaling
BulletDamage1.9
MeleeDamage3.4
Health33
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth625
MaxMoveSpeed8
MoveAcceleration4
Name"Holliday"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.75
RoundsPerSecond2.2222222222222223
SpiritScaling
Empty object
SprintSpeed0
Stamina2
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_atlas
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen1
BoundAbilities
1
AbilityCooldown40
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Drain health from enemies in front of you while they are in the radius."
HealingFactor100
LifeDrainPerSecond35
Name"Siphon Life"
NonHeroHealingFactor50
Radius"10m"
TickRate0.25
2
AbilityCooldown35
AbilityDuration1.2
AbilityUnitTargetLimit1
CameraDistance450
ChannelMoveSpeed50
ChargeDragVerticalOffset30
ChargeRadius"2.2m"
ChargeSpeedMax"30m"
CollidePlayersStopTime0.3
Damage40
Description"Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by . Speed increased after colliding with enemy Heroes."
Name"Shoulder Charge"
SideMoveSpeedReduction-65
SpeedInitial"18.75m"
StunDuration1
TossUpMagnitude0.5
TurnRateMax180
3
AbilityUnitTargetLimit1
BonusHealthRegen1
ChannelMoveSpeed50
Description"Regenerate a portion of incoming damage over time."
Name"Infernal Resilience"
RegenDamageInterval1
RegenIncomingDamageDuration18
RegenIncomingDamagePercent17
4
AbilityCooldown150
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage150
Description"Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.<br>Press [] to crash down early."
ImpactHeight"4m"
ImpactRadius"9m"
Name"Seismic Impact"
StunDuration1
BulletDamage4.675
ClipSize9
CritDamageReceivedScale1
CrouchSpeed4.75
DPS7.791666666666667
HeavyMeleeDamage116
LevelScaling
BulletDamage0.32
MeleeDamage3.4
Health32
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed6.5
MoveAcceleration4
Name"Abrams"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime0.3525
RoundsPerSecond1.6666666666666667
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_bebop
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen3
BoundAbilities
1
AbilityCooldown20
AbilityUnitTargetLimit1
BuffGunRangePercent100
ChannelMoveSpeed50
Description"Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies."
EnemyHeroTossVelocity"20m"
ForceReductionOnAngleDown0.75
LandingDamage80
MeleeAttackLength"6m"
MeleeHalfAngle60
MeleeRadius"2.5m"
Name"Exploding Uppercut"
OnLandDamageRadius"14m"
TossVelocity"25m"
UppercutDamage0.01
2
AbilityCastRange"6m"
AbilityCooldown18
AbilityDuration3
AbilityUnitTargetLimit1
BonusDamagePctPerPlayerHit2.5
ChannelMoveSpeed50
Damage120
Description"Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. <br>Gain +2.5% bomb damage for every enemy hero hit."
FuseTime3
Name"Sticky Bomb"
Radius"12m"
3
AbilityCastRange"35m"
AbilityCooldown22
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage40
Description"Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.<br>Cast using [] to target friendly heroes."
EndOfHookCommandRestrictLinger0.25
EndOfHookMoveSpeedBonus"0m"
FriendlyHookIgnoreRange"3m"
HookingSlowSpeedLimit0.001
Name"Hook"
ReturnDelay0.5
ReturnPositionForwardOffset100
ReturnSpeed2200
4
AbilityCastDelay1
AbilityChannelTime8
AbilityCooldown110
AbilityUnitTargetLimit1
AirSpeedMax70
BeamCloseDamagePercent75
BeamCloseRadius"5.0m"
BeamLength"70m"
BeamWidth"2.9m"
BossDamagePercent20
CameraDistance"7m"
ChannelMoveSpeed70
DPS220
Description"Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam."
FallSpeedMax1
GroundDashReductionPercent-40
Interval0.1
Name"Hyper Beam"
SlowPercent40
SlowTargetDuration0.5
TrackingSpeed55
ZoomBias0.5
ZoomTime0.1
BulletArmorDamageReduction10
BulletDamage5.3
ClipSize66
CritDamageReceivedScale1
CrouchSpeed4.75
DPS66.25
HeavyMeleeDamage116
LevelScaling
BulletDamage0.373
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist1.6
BonusAttackRange98.4252
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed6.25
MoveAcceleration4
Name"Bebop"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond12.5
SpiritScaling
Empty object
SprintSpeed3
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_bomber
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown10
AbilityUnitTargetLimit1
BlastJumpVelocity"25m"
BlastJumpVelocityCrouch"30m"
BlastJumpVelocityGround"20m"
ChannelMoveSpeed50
Descriptionnull
MaxChargeTime2
MaxDamage100
Namenull
Radius"7m"
2
AbilityCooldown25
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
3
AbilityCooldown25
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
4
AbilityCooldown120
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
BulletDamage5.5
ClipSize30
CritDamageReceivedScale1
CrouchSpeed4.75
DPS61.11111111111111
HeavyMeleeDamage116
LevelScaling
BulletDamage0.159
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Bomber"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.5
RoundsPerSecond11.11111111111111
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_cadence
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.75
AbilityCooldown35
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends."
ExtraLargeClip25
LingerDuration0.5
Name"Anthem"
PeakFireRateBonus100
Radius"12m"
2
AbilityCastDelay0.25
AbilityCooldown40
AbilityDuration6
AbilityUnitTargetLimit1
BonusMoveSpeed"0m"
ChannelMoveSpeed50
DashDistance"8m"
DebuffDuration2
Description"Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets."
MeleeEMP1
Name"Silence Contraptions"
3
AbilityCastDelay0.25
AbilityCooldown45
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing."
ExternalBonusHealthRegen15
LingerDuration0.25
MinimumSleepTime2
Name"Lullaby"
Radius"12m"
SleepWakeUpDelay0.25
4
AbilityCastDelay0.5
AbilityChannelTime3
AbilityCooldown90
AbilityUnitTargetLimit1
BulletResist-20
ChannelMoveSpeed"0m"
Damage120
DebuffDuration6
Description"Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after."
Name"Crescendo"
Radius"12m"
BulletDamage4.9
ClipSize24
CritDamageReceivedScale1
CrouchSpeed4.75
DPS16.333333333333336
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed7
MoveAcceleration4
Name"Cadence"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2
RoundsPerSecond3.3333333333333335
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_chrono
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown26
AbilityDuration4
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
DamageAmplificationPerStack5
DebuffDuration8
Description"Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for against the victim."
MovementSlowDuration2
Name"Pulse Grenade"
PulseDamage45
PulseInterval0.8
Pulses4
Radius"7m"
SlowPercent30
2
AbilityCastDelay0.2
AbilityCastRange200
AbilityCharges1
AbilityCooldown35
AbilityCooldownBetweenCharge8
AbilityDuration7
AbilityUnitTargetLimit1
AuraEffectDuration1.25
ChannelMoveSpeed50
DamagePctPerWallHit10
DamageTickRate1.5
Description"Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed."
FriendlyBulletDamageBonus20
FriendlyBulletTimeScale3
MovementSlowPct80
Name"Time Wall"
TimeScaleDuration1
TimeWallDepth"0.5m"
TimeWallDepthVisualScale0.16
TimeWallFormationTime0.5
TimeWallHeight"3.5m"
TimeWallTimeScale0.0001
TimeWallWidth"7m"
3
AbilityCooldown28
AbilityUnitTargetLimit1
BaseBulletDamage5
BonusBulletSpeed100
BulletRadiusOverride13.7
BulletTimeScale0.01
ChannelMoveSpeed50
Description"Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. <br><br>You can slow time on yourself by pressing [] while an empowered shot is available."
MaxBonusBulletDamage85
MaxChargeDuration2.5
MaxSlowDuration0.5
MinBonusBulletDamage25
MinSlowDuration0.25
MoveSpeedWhileShootingPenaltyReduction100
Name"Kinetic Carbine"
ProjectileTimeScale0.01
ShotCount1
SpeedBoostDuration3.5
SpeedChange25
TimeScaleDebuff90
TimeWarpRadius"5m"
4
AbilityCastDelay0.15
AbilityCastRange"30m"
AbilityCooldown45
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time."
DistanceToMaxTime"30m"
InitialFreezeTime0.25
InitialHeight350
MinSwapTime0.5
Name"Paradoxical Swap"
SpellLifesteal100
SpellLifestealNonHero25
SwapTime1.5
SwapTotalDamage125
TickRate0.25
BulletDamage7.2
ClipSize40
CritDamageReceivedScale1
CrouchSpeed4.75
DPS25.71428571428571
HeavyMeleeDamage116
LevelScaling
BulletDamage0.42
MeleeDamage3.4
Health40
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6.5
MoveAcceleration4
Name"Paradox"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.585
RoundsPerSecond3.571428571428571
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_dynamo
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.42
AbilityCharges1
AbilityCooldown25
AbilityCooldownBetweenCharge5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ClimbHeight"2.5m"
Damage100
Description"Release an energy pulse that knocks enemies up into the air."
DistanceAboveGround"0.5m"
DropDownRate8
ImpactInterval0.1
Name"Kinetic Pulse"
StompRange"15m"
StompWidth"5.0m"
TechCleaveExpireTime0.2
TossSpeed450
2
AbilityCastRange"9m"
AbilityCooldown11
AbilityUnitTargetLimit1
AllyDistance"9m"
ChannelMoveSpeed50
Description" briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [] to also bring nearby allies and give them half fire rate bonus."
FireRateBonus25
FireRateBonusDurationMax8
Name"Quantum Entanglement"
TrailInterval0.01
VoidTime1.4
3
AbilityChannelTime5
AbilityCooldown45
AbilityUnitTargetLimit1
ChannelMoveSpeed"4.2m"
Description"While channelling, restore health over time to you and any allies nearby."
HealingPerSecond32
MovementSpeedBonus"0m"
Name"Rejuvenating Aurora"
ShareWithFriendsRadius"8m"
4
AbilityCastDelay0.2
AbilityChannelTime2.75
AbilityCooldown180
AbilityUnitTargetLimit1
CameraDistance400
DPS60
Description"Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air."
Name"Singularity"
Speed200
TickRate1
TossAngle45
TossSpeed350
VacuumRadius"8m"
BulletDamage13
ClipSize18
CritDamageReceivedScale1
CrouchSpeed4.75
DPS52
HeavyMeleeDamage116
LevelScaling
BulletDamage0.9
MeleeDamage3.4
Health44
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed6.5
MoveAcceleration4
Name"Dynamo"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_forge
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCastRange"15m"
AbilityCharges1
AbilityCooldown28
AbilityCooldownBetweenCharge5
AbilityUnitTargetLimit1
AttackConeAngle10
AttackSpeedMult100
BossDamagePercentIncoming50
BossDamagePercentOutgoing40
Description"Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.<br>Turrets gain 30% of 's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives."
ModelScale0.8
Name"Mini Turret"
NonHeroDamagePercentOutgoing60
TechResist60
TickRate0.5
TrackingSpeed125
TurretAttackDelay0.35
TurretAttackFalloffEnd"35m"
TurretAttackFalloffStart"20m"
TurretAttackRange"25m"
TurretBaseHealth75
TurretDPS60
TurretDecayDamagePerSecond20
TurretDeployTime1
TurretHealthScaling30
TurretLifetime30
2
AbilityCastDelay0.2
AbilityCastRange"15m"
AbilityCooldown45
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Deploy a spirit that heals nearby units."
ExternalBonusHealthRegen25
HealRadius"6m"
MaxHealthRegenPctInterval0.5
Name"Medicinal Specter"
TurretHealMult1
3
AbilityCastRange"50m"
AbilityCooldown35
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage64
Description"Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. <br>After casting, press [] or [] to erupt the wall early."
MinRange"7m"
Name"Spectral Wall"
NumWallSegments7
PushForce175
SegmentEmitTime0.1
SlowDuration2.5
SlowPercent25
TimeBetweenSegments0.035
TimeToMaxDistance2
WallImpactRange"5m"
4
AbilityCastRange"50m"
AbilityChannelTime13
AbilityCooldown100
AbilityUnitTargetLimit100
BossDamagePercent50
ChannelMoveSpeed-1
DamagePerRocket30
Description"Unleashes a volley of rockets that home in on a targeted location."
DetonateTimer5
ExplosionFalloffDisabled1
ExplosionRadius"4.5m"
GrenadesPerSecond6
IntervalRampUpStart0.35
IntervalRampUpTime0.3
MaxSpread5
MinDistance"7m"
Name"Heavy Barrage"
ProjectileIgnoreCollisionTime0.2
TrackSpeedFar100
TrackSpeedNear150
TrackingTime0.4
TrackingVariance"0m"
BulletDamage7.15
ClipSize66
CritDamageReceivedScale1
CrouchSpeed4.75
DPS35.75
HeavyMeleeDamage116
LevelScaling
BulletDamage0.44
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6.5
MoveAcceleration4
Name"McGinnis"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime3.29
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina2
StaminaRegenPerSecond0.2
TechArmorDamageReduction25
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_genericperson
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
2
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
3
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
4
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
BulletDamage11.6
ClipSize15
CritDamageReceivedScale1
CrouchSpeed4.75
DPS58
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Generic Person"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_ghost
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen1
BoundAbilities
1
AbilityCooldown10
AbilityUnitTargetLimit1
ArmingDuration0.5
BeepSoundBuildupCount4
BeepSoundIntervalBias0.55
BeepSoundMaxFrequency0.1
BossDamagePercent25
ChannelMoveSpeed50
Damage100
Description"Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.<br>Self damage type is Spirit and can be mitigated."
Name"Essence Bomb"
Radius"7m"
SelfDamage30
2
AbilityCastDelay0.2
AbilityCastRange"20m"
AbilityCooldown40
AbilityDuration2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [] to cancel."
LifeDrainHealthMult100
LifeDrainPerSecond35
MaxRange"30m"
MoveSpeedReduction25
Name"Life Drain"
TickRate0.1
3
AbilityCastDelay0.12
AbilityCooldown6
AbilityPostCastDuration0.3
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DebuffDuration16
Description"Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time."
HealthToDamage32
MaxStacks5
MoveSpeedPenaltyPerStack20
Name"Malice"
NumBloodShards3
SlowDuration6
SpreadAngleDegrees6
VulnerabilityPerStack15
4
AbilityCastDelay0.2
AbilityCastRange"7m"
AbilityCooldown160
AbilityDuration0.25
AbilityUnitTargetLimit1
ChannelMoveSpeed"2m"
Description"Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health."
EnemyMinHealthPct30
EnemySlowPct70
InitialUpSpeed150
MinDiffToCast0.1
MinHealthTakenPct30
Name"Soul Exchange"
PostCastHoldTime0.7
BulletDamage25
ClipSize13
CritDamageReceivedScale1
CrouchSpeed4.75
DPS55.55555555555556
HeavyMeleeDamage116
LevelScaling
BulletDamage2.1
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed6
MoveAcceleration4
Name"Lady Geist"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.585
RoundsPerSecond2.2222222222222223
SpiritScaling
Empty object
SprintSpeed1
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_gigawatt
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen1.5
BoundAbilities
1
AbilityCastDelay0.2
AbilityCharges1
AbilityCooldown22
AbilityCooldownBetweenCharge8
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
DPS80
Description"Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world."
HitSpeed80
MaxLifetime5
MinShockDuration0.5
Name"Lightning Ball"
ShockRadius"4m"
TickRate0.1
2
AbilityCastDelay0.2
AbilityCastRange"16m"
AbilityCooldown40
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage40
Description"Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius."
Name"Static Charge"
ShockDelay3.5
ShockRadius"6m"
StunDuration1.1
3
AbilityCastDelay0.2
AbilityCooldown45
AbilityDuration10
AbilityUnitTargetLimit1
BonusPerChain10
BossDamagePercent50
ChainCount3
ChainRadius"10m"
ChainTickRate0.2
ChannelMoveSpeed50
DamagePerChain10
Description"Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot."
Name"Power Surge"
4
AbilityChannelTime7
AbilityCooldown180
AbilityUnitTargetLimit1
BossDamagePercent25
BulletResistOnActive20
CameraDistance600
CloudHeight120
DPS124
DamageInterval0.25
Description"Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel."
EndingSoonTime2
ExpandTime3
InitialRadius"12m"
Name"Storm Cloud"
Radius"30m"
BulletArmorDamageReduction8
BulletDamage11.5
ClipSize29
CritDamageReceivedScale0.75
CrouchSpeed4.75
DPS46
HeavyMeleeDamage116
LevelScaling
BulletDamage0.76
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist1
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Seven"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond4
SpiritScaling
MaxMoveSpeed0.028
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_gunslinger
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCastRange"15m"
AbilityChannelTime1.5
AbilityCooldown10
AbilityUnitTargetLimit1
BulletAccuracy200
BulletSpeedPercent100
CastRangeWhenVertical"30m"
CastRangeWhenVerticalBias0.3
ChannelMoveSpeed50
Description"Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for 1.5s. Causes and the target to float if in the air."
FireRateMultiplier100
JuggleAirSpeedMax50
JuggleFallSpeedMax20
Name"Rapid Fire"
WeaponDamageScale-75
2
AbilityCharges1
AbilityCooldown10
AbilityCooldownBetweenCharge0.8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage100
Description"Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and into the air."
ExplosionRadius"3m"
LaunchMaxSpeed750
LaunchMinSpeed700
LaunchMinVerticalAmount0.7
LaunchVerticalBias0.5
Name"Rocket Launcher"
3
AbilityUnitTargetLimit1
BulletLifestealPercent15
ChannelMoveSpeed50
Description"Gain 15% bullet life steal, increased by up to 100% based on 's missing health."
LowHealthHealingScalePercent100
Name"Tenacity"
4
AbilityCooldown90
AbilityDuration""
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage50
Description"Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches."
EndRadius"30m"
Name"Sleep Bomb"
SleepDuration6
SpreadDuration2
StartRadius"5m"
BulletDamage11.6
ClipSize22
CritDamageReceivedScale1
CrouchSpeed4.75
DPS116
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Gunslinger"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime1.6
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_haze
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown25
AbilityUnitTargetLimit1
AoESleep"0m"
BombFallHeight"1.5m"
ChannelMoveSpeed50
Damage70
Description"Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities."
DoesNotBreakInvis1
DrowsyDuration0.35
DrowsyMoveSlowPercent60
MinimumSleepTime0.2
Name"Sleep Dagger"
RicochetRadius"20m"
SleepDuration3
SleepWakeUpDelay0.1
TickRate0.5
2
AbilityCooldown35
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility."
FullInvisDistance"50m"
InvisAlertWhenFading1
InvisFadeToDuration1.5
InvisMoveSpeedMod"2.0m"
Name"Smoke Bomb"
RevealOnDamageDuration1.5
RevealOnSpottedDuration0.5
SpottedRadius"18m"
3
AbilityDuration6
AbilityUnitTargetLimit1
BossDamagePct30
ChannelMoveSpeed50
DamageBonusFixedPerStack0.2
Description"Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot."
MaxStacks30
Name"Fixation"
4
AbilityCastDelay0.4
AbilityChannelTime3
AbilityCooldown130
AbilityUnitTargetLimit1
BonusFireRate25
ChannelMoveSpeed"4m"
Description"Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, gains a fire rate bonus and will evade some of the bullets shot at her."
EvasionPercent50
Name"Bullet Dance"
Radius"15m"
TargetsPerTick1
WeaponDamageBonus2
BulletDamage5.6
ClipSize25
CritDamageReceivedScale1
CrouchSpeed4.75
DPS56
HeavyMeleeDamage116
LevelScaling
BulletDamage0.285
MeleeDamage3.4
Health27
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth500
MaxMoveSpeed8
MoveAcceleration4
Name"Haze"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond10
SpiritScaling
ClipSize0.5
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_hornet
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown40
AbilityUnitTargetLimit1
CaptureRadius"8m"
ChainDuration2
ChainLength"6m"
ChannelMoveSpeed50
Damage60
Description"Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether."
EnemyDragSpeed1000
Name"Stake"
SlowPercent30
2
AbilityChannelTime0.2
AbilityCooldown40
AbilityDuration8
AbilityUnitTargetLimit1
AirDrag2
AirSideMoveSpeedPercentage-35
AirSpeedBonus"0m"
Description"Leap into the air and fly. While in flight your weapon deals bonus spirit damage."
JumpVelocity1000
MagicDamagePerBullet10
MaxFlyHeight1720
MinVelocityZ-20
Name"Flight"
WeaponRecoilReduction40
3
AbilityCastDelay0.2
AbilityCooldown25
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DebuffDuration6
Description"Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health."
DotHealthPercent3
ImpactDamage50
Name"Crow Familiar"
TargetBounceRange"0m"
TickRate0.5
VisualSplashRadius"1m"
4
AbilityCharges2
AbilityCooldown50
AbilityCooldownBetweenCharge1.6
AbilityUnitTargetLimit1
BonusGoldOnKill250
ChannelMoveSpeed50
Damage160
Description"Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls."
LowHealthEnemyDamageBonus145
LowHealthEnemyThresholdPct50
MaxSoundDistance2000
MoveSpeed"4m"
Name"Assassinate"
Range"1000m"
ShotRadius3
SnipeFOV18
SnipeZoomDuration0.15
ViewPunch2.5
WeaponDamageBonus13
BulletArmorDamageReduction-10
BulletDamage14
ClipSize22
CritDamageReceivedScale1
CrouchSpeed4.75
DPS73.6842105263158
HeavyMeleeDamage116
LevelScaling
BulletDamage1
MeleeDamage3.4
Health20
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed8
MoveAcceleration4
Name"Vindicta"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.914
RoundsPerSecond5.2631578947368425
SpiritScaling
Empty object
SprintSpeed0
Stamina2
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_inferno
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCastRange"20m"
AbilityCharges1
AbilityCooldown24
AbilityCooldownBetweenCharge6
AbilityUnitTargetLimit1
ChannelMoveSpeed"18m"
Damage50
DamageAmplification25
DebuffDuration8
Description"Spew napalm that slows enemy movement and amplifies the damage does to them."
FlameHeightOffGround50
GrowthPerMeter"0.5m"
InitialWidth"1m"
Name"Catalyst"
ParticleRadiusMultiplier1.15
SlowDuration4
SlowPercent40
TickRate0.5
2
AbilityCastDelay0.2
AbilityCooldown38
AbilityUnitTargetLimit1
AuraLingerDuration1
ChannelMoveSpeed"18m"
DashAirSpeed"8m"
DashSpeed"12m"
DashTime3
Description"Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 30% slow resistance for the duration. <br>Hold [] to dash faster."
FlameAuraDPS40
FlameAuraRadius"4.5m"
FlameDashJumpBonus50
GroundAuraSpacing"1m"
GroundFlameDuration4
Name"Flame Dash"
SideMoveSpeedReduction-65
SlowResistancePercent30
SpeedBurstSpeed"20m"
TickRate0.5
3
AbilityUnitTargetLimit1
BuildUpBulletPercentPerHit10
BuildUpDuration15
BurnDuration3
ChannelMoveSpeed50
CritBuildup16
DPS15
Description"Your bullets build up to apply a burning effect on enemies. 's bullets and abilities will refresh the duration."
Name"Afterburn"
TickRate0.5
4
AbilityCooldown120
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage160
Description"Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius."
ExplodeDelay3
Name"Concussive Combustion"
Radius"12m"
StunDuration1.25
BulletDamage6.6
ClipSize27
CritDamageReceivedScale1
CrouchSpeed4.75
DPS66
HeavyMeleeDamage116
LevelScaling
BulletDamage0.36
MeleeDamage3.4
Health33
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth625
MaxMoveSpeed6.5
MoveAcceleration4
Name"Infernus"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.491
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_kali
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.25
AbilityCastRange"50m"
AbilityCharges2
AbilityCooldown28
AbilityCooldownBetweenCharge6
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
Damage120
Description"Throw a spinning blade that deals damage and returns to you."
MinReflectionDOTResult-0.95
MinReflectionZ0.3
Name"Occilioblade"
NoClipDuration1
ProjectileFlyOutTime0.6
ProjectileFlyReturnTime1
ReflectionSpeedFactor0.5
ReturnOffSetTargetDistance150
ReturnUpVelocity200
TechCleaveExpireTime0.2
2
AbilityCooldown20
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Provides a large speed bonus to you and nearby allies. The speed bonus decays over time."
MoveSpeedBonusPercentStart120
Name"Pack Hunter"
Radius"10m"
3
AbilityCastDelay0.2
AbilityCooldown24
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ClimbHeight"1m"
CloseRangeSpeed80
DamagePerSecond50
DebuffDuration3
Description"Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow."
DistanceAboveGround"2m"
DropDownRate2
FireRateSlow20
GroundDashReductionPercent-30
Name"Dust Storm"
OpenHeight"2m"
Radius"3.5m"
SlowPercent20
ThrownObjectRadius20
TickRate0.25
TornadoSpeed600
TrackingDistance"15m"
4
AbilityCastDelay0.2
AbilityCastRange"25m"
AbilityCooldown120
AbilityUnitTargetLimit1
BoloBounceCount6
BoloBounceSpeed800
BoloContractRadius"5m"
BoloHitDamage25
BoloProcDamage75
BoloRadius"0.8m"
ChannelMoveSpeed50
DebuffDelay2
Description"Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2.0s. Bounces once per hero."
ImmobilizeDuration2
MaxGroundDashReduction-50
MaxSlow100
Name"Trapper's Delight"
BulletDamage12.98
ClipSize16
CritDamageReceivedScale1
CrouchSpeed4.75
DPS108.16666666666667
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Kali"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.6
RoundsPerSecond8.333333333333334
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_kelvin
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCharges1
AbilityCooldown21
AbilityCooldownBetweenCharge7
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage80
Description"Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies."
Name"Frost Grenade"
Radius"6.5m"
SlowDuration4
SlowPercent40
2
AbilityCastDelay0.2
AbilityCooldown36
AbilityDuration8
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed-1
Description" creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. <br>Press [] / [] to travel up or down while in Ice Path."
IcePathAuraDuration18
IcePathEdgeWidth"0.7m"
IcePathInterval0.5
IcePathPullInStrength20
IcePathShardRadius"1.2m"
MinHeight20
ModifierRadius"5m"
MoveSpeedBonus"2m"
MoveWhileShootingSpeedPenaltyReductionPercent100
MoveWhileZoomedSpeedPenaltyReductionPercent100
Name"Ice Path"
PopupForce30
SlowResistancePercent60
SprintSpeedBonus"2m"
3
AbilityChannelTime5
AbilityCooldown23
AbilityUnitTargetLimit1
BeamSplit"0m"
CameraDistance250
ChannelMoveSpeed-1
ChannelSlowPercent8
DPS60
Description"Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls."
IceBeamBuildupProcDuration2
MaxSlowPercent80
MaxSlowTime2
MinSlowPercent30
Name"Arctic Beam"
PathLength"25m"
PathWidth"1.1m"
SlowDuration0.6
TickRate0.1
4
AbilityCastDelay0.2
AbilityCooldown120
AbilityDuration5.5
AbilityUnitTargetLimit1
BlockerScaleFactor115
BonusHealthRegen120
ChannelMoveSpeed50
Description" freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed."
EnemyDragSpeed1000
GrowTime0.2
Name"Frozen Shelter"
Radius"10m"
SlowPercent35
BulletDamage20.9
ClipSize15
CritDamageReceivedScale1
CrouchSpeed4.75
DPS83.6
HeavyMeleeDamage116
LevelScaling
BulletDamage1.2
MeleeDamage3.4
Health50
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed6.5
MoveAcceleration4
Name"Kelvin"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.585
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechArmorDamageReduction10
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_krill
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen3
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown12
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage60
DamageHealMult2
DamageHealMultNonHero0.7
Description"Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes."
Name"Scorn"
Radius"10m"
TickRate0.1
2
AbilityCastDelay1
AbilityChannelTime5
AbilityCooldown35
AbilityUnitTargetLimit1
BonusMoveSpeed"3m"
BulletResist80
ChannelMoveSpeed-1
DPS80
Description"Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends."
EnemyDamageSpeedPenalty0.5
Name"Burrow"
Radius"5m"
SpeedLostDuration1
SpinDuration1.5
SpinSlowDuration0.3
SpinSlowPercent10
TechResist30
TickRate0.1
UpForce250
3
AbilityCastDelay0.15
AbilityCastRange"30m"
AbilityCooldown40
AbilityDuration3.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage40
Description"Spray sand that disarms enemies in front of you and deals damage."
GrowthPerMeter"0.5m"
InitialWidth"5m"
Name"Sand Blast"
4
AbilityCastRange"5m"
AbilityChannelTime2.75
AbilityCooldown90
AbilityUnitTargetLimit1
BonusHealthOnKill30
DPS60
Description"Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health."
Name"Combo"
BulletDamage3.6
ClipSize20
CritDamageReceivedScale1
CrouchSpeed4.75
DPS20
HeavyMeleeDamage116
LevelScaling
BulletDamage0.25
MeleeDamage3.4
Health44
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth700
MaxMoveSpeed7.8
MoveAcceleration4
Name"Mo & Krill"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.82
RoundsPerSecond5.555555555555555
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_lash
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.15
AbilityCooldown18
AbilityPostCastDuration0.4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m."
MinAimAngle60
Name"Ground Strike"
Radius"11m"
StompDamage90
StompDamagePerMeterPrimary6
StompDamagePerMeterSecondary4.5
StompDamagePrimaryRange"25m"
StompVerticalThreshold130
StrikeVelocity"50m"
2
AbilityCastRange"30m"
AbilityCharges1
AbilityCooldown40
AbilityCooldownBetweenCharge2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes."
JumpSlowResistance0.667
JumpVelocity"20m"
LashFriendlies1
MinDistance"0m"
Name"Grapple"
3
AbilityCastDelay0.15
AbilityCastRange"25m"
AbilityCooldown25
AbilityUnitTargetLimit30
ChannelMoveSpeed50
Damage65
Description"Strike enemies with your whip, stealing life from them."
HealPctVsHeroes80
HealPctVsNonHeroes30
Name"Flog"
TargetingConeAngle30
4
AbilityCastDelay0.3
AbilityCastRange"18m"
AbilityChannelTime2
AbilityCooldown130
AbilityUnitTargetLimit6
BoostTime1
ChannelMoveSpeed50
Description"Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. <br>Press [] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed."
HangTime0.6
ImpactDamage115
ImpactRadius"5m"
LiftHeight"6m"
LockonConeAngle40
LosingLockGraceTime0.4
MaxLockonStacks1
Name"Death Slam"
NotInConeLosesLock1
SlamSpeed1600
SlowDuration4
SlowPercent50
ThrowDistance"12m"
ThrowStraightDuration1.5
TimeToGainLockonStack0.6
TimeToLoseLockonStack2
UpBoostSpeed400
BulletDamage10
ClipSize29
CritDamageReceivedScale1
CrouchSpeed4.75
DPS40
HeavyMeleeDamage116
LevelScaling
BulletDamage1.15
MeleeDamage3.4
Health42
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Lash"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed1
Stamina3
StaminaRegenPerSecond0.2
TechArmorDamageReduction15
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_mirage
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.3
AbilityCooldown30
AbilityDuration2
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
ClimbHeight"1m"
Damage60
DampingFactor0.3
Description"Send out a tornado that damages enemies and lifts them up in the air."
DistanceAboveGround"2m"
DropDownRate10
EnemyLiftDuration0.6
ForwardOffset125
LiftHeight"3m"
MaxDeltaMovementControl"2m"
Name"Tornado"
OpenHeight"3m"
Radius"3.5m"
TickRate0.25
TornadoSpeed1200
2
AbilityCastDelay0.05
AbilityCharges3
AbilityChargesConditionally1
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DPS20
DamageInterval0.5
DebuffDuration4
Description"Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown."
HealingFactor40
LaunchWindowCooldown35
LaunchWindowDuration15
Name"Fire Beetles"
NonHeroHealingFactor15
Radius"4m"
3
AbilityCastDelay0
AbilityCooldown45
AbilityUnitTargetLimit1
BonusMoveSpeed"3m"
CameraDistance250
ChannelMoveSpeed200
Description"Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed."
MoveSpeedDuration6
Name"Whirling Dervish"
PreCreationTravelTime0.5
TimeBeforeTeleport3.5
TrailInterval0.1
WhirlwindDuration8
WhirlwindEvasionChance40
4
AbilityCastDelay1.1
AbilityChannelTime9999
AbilityCooldown60
AbilityUnitTargetLimit1
AirSpeedMax150
BossDamagePercent50
BulletResistReduction-25
ChainLength"14m"
ChainSlowPercent20
ChannelMoveSpeed-1
DamageSharePercent30
DebuffDuration7
Description"Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. <br>Hold [] or [] to hold the shot."
FallSpeedMax60
InitialPullAmount100
MaxTargets3
Name"Djinn's Reach"
Radius"17m"
TechCleaveExpireTime0.2
BulletDamage23
ClipSize12
CritDamageReceivedScale1
CrouchSpeed4.75
DPS57.5
HeavyMeleeDamage116
LevelScaling
BulletDamage1.7
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Mirage"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.5
RoundsPerSecond2.5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_nano
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown25
AbilityUnitTargetLimit1
CatAboveGround"0.1m"
CatAccel"10m"
CatClimbHeight"3m"
CatDropDownRate5
CatLifetime8
CatMaxSpeed"20m"
CatStartSpeed"8m"
ChannelMoveSpeed50
ChargeDragVerticalOffset30
ChargeRadius75
Description"Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press [] to manually create the explosion."
ExplosionDamage100
ExplosionRadius"8m"
MinTimeBetweenExplosions0.5
Name"Perched Predator"
TossSpeed400
2
AbilityCastDelay0.2
AbilityCastRange"16m"
AbilityCooldown25
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
Description"Leap at a target. Targetting an enemy will cause damage and slow on nearby enemies. Targeting an ally will have reduced Cooldown and Recharge times."
ExplodeRadius"4m"
ExplosionDamage60
FriendlyRechargeTime3
FriendlyTargetCD12
Name"Siamese Strike"
SlowDuration3
SlowPercent20
3
AbilityCastDelay0.2
AbilityCharges1
AbilityCooldown30
AbilityCooldownBetweenCharge8
AbilityLifesteal75
AbilityLifestealNonHero25
AbilityUnitTargetLimit1
ActiveRadius"18m"
CatActivateDuration"1.5f"
ChannelMoveSpeed50
DPS20
DamageTick0.5
Description"Spawn a Statue that life steals from a nearby enemy giving health to itself and . Statues are activate only when is near by."
HealAmpReceivePenaltyPercent-20
HealAmpRegenPenaltyPercent-20
InactiveRadius"4m"
Name"Deadly Decor"
SelfHealScale0.5
StatueArmTime0.2
StatueHealth300
StatueLifetime40
TickInterval0.1
4
AbilityCastDelay0.2
AbilityCooldown120
AbilityDuration12
AbilityUnitTargetLimit1
ChannelMoveSpeed50
CooldownReductionOnBullet0.3
CooldownReductionOnMeleeHeavy4
CooldownReductionOnMeleeLight1.5
Description""
FireRateBonus30
InvisAlertWhenFading1
LifeSteal30
MeleeAttackSpeedBonus30
Name"Queen of Shadows"
RevealOnDamageDuration0.25
RevealOnSpottedDuration0.25
SlowResist50
SpottedRadius"20m"
StaminaRegen40
BulletDamage2.4
ClipSize30
CritDamageReceivedScale1
CrouchSpeed4.75
DPS24
HeavyMeleeDamage116
LevelScaling
BulletDamage0.159
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Calico"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime3.5
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_orion
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.5
AbilityChannelTime9999
AbilityCharges1
AbilityCooldown16
AbilityCooldownBetweenCharge4
AbilityUnitTargetLimit1
AirSpeedMax150
BossDamagePercent25
CameraHeightOffset20
CameraHorizontalOffset15
ChannelMoveSpeed50
Damage100
Description"Charge up a powerful shot that pierces through enemies. Hold [] or [] to hold the shot."
FallSpeedMax60
Name"Charged Shot"
TechCleaveExpireTime0.2
2
AbilityCastDelay0.5
AbilityCooldown33
AbilityDuration7
AbilityUnitTargetLimit1
AirSpeedMax150
BulletSplitShot5
Description"Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [] to cancel the glide."
FallSpeedMax30
FxRadius"4m"
JumpPitch-60
JumpSpeed"27.5m"
Name"Rain of Arrows"
WeaponDamageBonus7
3
AbilityCooldown35
AbilityUnitTargetLimit1
ArmTime2
ChannelMoveSpeed50
Damage30
Description"Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them."
ImmobilizeDuration1.25
Lifetime20
Name"Immobilizing Trap"
Radius"6m"
SlowDuration1
SlowPercent50
TrapHeight"2m"
TripGravity0.4
TripTime0.5
TripUpSpeed250
4
AbilityCastDelay1.5
AbilityChannelTime14
AbilityCooldown110
AbilityUnitTargetLimit1
BonusTechPowerPerKill5
Damage250
Description"After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [] to accelerate the owl.<br>Press [] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl."
ExplosionRadius"12m"
Name"Guided Owl"
StunDuration0.75
BulletDamage22
ClipSize17
CritDamageReceivedScale1
CrouchSpeed4.75
DPS55
HeavyMeleeDamage116
LevelScaling
BulletDamage1.46
MeleeDamage3.4
Health27
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6
MoveAcceleration4
Name"Grey Talon"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.35
RoundsPerSecond2.5
SpiritScaling
MaxMoveSpeed0.04
RoundsPerSecond0.00625
FireRate0.25
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_rutger
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCharges1
AbilityCooldown16
AbilityCooldownBetweenCharge1
AbilityUnitTargetLimit1
AirSpeedMax150
BossDamagePercent100
CameraHeightOffset20
CameraHorizontalOffset15
ChannelMoveSpeed50
Damage120
Description"Launch a rocket that deals damage in an area and applies knockback.<br>Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius."
FallSpeedMax60
ImpactRadius"5m"
LaunchMaxSpeed600
LaunchMinSpeed525
LaunchMinVerticalAmount0.2
LaunchVerticalBias0.75
Name"Rocket Launcher"
SelfDamagePercent50
SelfLaunchPercent175
TechCleaveExpireTime0.2
2
AbilityCastDelay0.1
AbilityCooldown40
AbilityDuration10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ChargeUpTime0.5
Damage70
Description"Create a field at target location that pushes enemies away from its outer edge."
EdgePushDuration0.15
ForceFieldThinkRate0.05
Height150
Name"Force Field"
SlowDuration0.3
SlowPercent60
SpherePushExtraDistance"1.5m"
SphereRadius"5m"
VictimPushTime0.4
3
AbilityCooldown40
AbilityDuration4
AbilityUnitTargetLimit1
BonusHealthRegen2
ChannelMoveSpeed50
Description"When taking otherwise fatal damage, Rutger becomes unkillable for 4s."
Name"Cheat Death"
4
AbilityCooldown120
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DamageMax350
DamageMax_DistanceFuzz"2m"
DamageMin50
Description"Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.<br>The damage dealt is based on how close the enemy is to the center of the pulse."
EndRadius"30m"
MovementSlow25
Name"Pulse"
SpreadDuration0.6
StartRadius"1m"
BulletDamage3.24
ClipSize14
CritDamageReceivedScale1
CrouchSpeed4.75
DPS18
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Rutger"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.4
RoundsPerSecond5.555555555555555
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_shiv
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AOERadius"10m"
AbilityChannelTime0.2
AbilityCharges2
AbilityCooldown18
AbilityCooldownBetweenCharge2
AbilityPostCastDuration0.3
AbilityUnitTargetLimit1
BleedDPSPerStack5
BleedDuration5
BleedTickRate1
ChannelMoveSpeed50
Description"Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack."
ImpactDamage35
MovementSlow35
Name"Serrated Knives"
RicochetCount1
2
AbilityCastDelay0.25
AbilityCooldown15
AbilityPostCastDuration0.2
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed50
DashAngleThreshold45
DashRadius"2.5m"
DashRange"12m"
DashSpeed2400
Description"Perform a dash forward, damaging enemies along the path.<br><br>Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again."
ImpactDamage125
MoveSpeedPenaltyMaxSpeed200
Name"Slice and Dice"
SideMoveSpeedReduction-100
TechCleaveExpireTime0.35
3
AbilityCastDelay0.25
AbilityCooldown20
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DamagePctDeferred30
DamagePctDeferredMaxRage15
DeferClearPct50
DeferredDamageDuration10
Description"Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage."
Name"Bloodletting"
4
AbilityCastRange"20m"
AbilityCooldown90
AbilityPostCastDuration0.25
AbilityUnitTargetLimit1
BonusAbilityResource10
BuffDamage25
CameraDistance400
ChannelMoveSpeed50
Damage200
Descriptionnull
EnemyHealthPercent20
EnemyHealthPercentBuffer3
JumpHeight80
MinTimeToTarget0.5
MoveSpeedToTarget"25m"
Name"Killing Blow"
NonPlayerRageScale0.2
PauseOnTargetTime0.66
RageDrainDelayDuration7
RageDrainRate0.3
RagePerHeavyMelee3.5
RagePerLightMelee1.5
RagePerSpiritDamage0.02
RagePerWeaponDamage0.015
SlashRange80
BulletDamage5.7
ClipSize10
CritDamageReceivedScale1
CrouchSpeed4.75
DPS10.857142857142858
HeavyMeleeDamage116
LevelScaling
BulletDamage0.4
MeleeDamage3.4
Health35
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed7
MoveAcceleration4
Name"Shiv"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.8
RoundsPerSecond1.9047619047619047
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_slork
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown24
AbilityDuration3
AbilityUnitTargetLimit1
BurnDuration2
ChannelMoveSpeed50
ClimbHeight"1m"
DPS24
Description"Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork."
DistanceAboveGround"0.25m"
DropDownRate2
ImpactDamage32
Name"Riptide"
OpenHeight"2m"
Radius"3.5m"
Speed600
TickRate0.5
TossSpeed650
2
AbilityCastRange"10m"
AbilityCooldown33
AbilityDuration2.5
AbilityUnitTargetLimit1
BreakRange"6m"
ChannelMoveSpeed50
CooldownOnMiss5
DPS24
DamagePercentHealth4
Description"Dash forward and grab onto an enemy, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is below half health, deal an additional 4% of their max health in damage."
FollowDampingFactor5
HobbledMovementSlow15
LiftHeight30
LiftHorizontal-70
Name"Chomp"
TickRate0.5
3
AbilityCooldown27
AbilityDuration8
AbilityUnitTargetLimit1
BlastRadius"8m"
BurstDamage80
ChannelMoveSpeed50
DamageAbsorb120
Description"Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage."
Name"Deep's Embrace"
4
AbilityCastRange"20m"
AbilityCharges1
AbilityChargesConditionally1
AbilityUnitTargetLimit100
AmbushDamage80
AmbushTime0.25
CantHideTime5
ChannelMoveSpeed50
Description"Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal 80 damage and +2 stamina damage to enemies in front of Slork."
FullInvisDistance"50m"
InvisFadeToDuration10
InvisMoveSpeedMod"2.0m"
Name"Ambush Predator"
PreventHealingTime7
RevealOnDamageDuration5
RevealOnSpottedDuration5
SpottedRadius"16m"
StaminaDamage2
BulletDamage11
ClipSize20
CritDamageReceivedScale1
CrouchSpeed4.75
DPS55
HeavyMeleeDamage116
LevelScaling
BulletDamage0.73
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Fathom"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.2
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_synth
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.3
AbilityChannelTime2
AbilityCooldown30
AbilityUnitTargetLimit1
AirDrag0.3
AirSpeedMax100
AmpDuration15
AmpPercentPerStack7
ChannelMoveSpeed50
DamagePerProjectile35
Description"Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.<br>If you cast it while in the air, you'll float and maintain any horizontal momentum you started with."
FallSpeedMax10
MoveSlowPercent40
Name"Barrage"
ProjectileAmount4
Radius"6.5m"
SlowDuration1.5
2
AbilityCastDelay0.2
AbilityCooldown30
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage90
Description"Launch a sentient cloak that travels forward and damages enemies. You can press [] to teleport to its location."
MaxLifetime3.2
Name"Flying Cloak"
Radius"5m"
TickRate0.1
3
AbilityCastDelay0.15
AbilityChannelTime2
AbilityCooldown16
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage100
Description"Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action."
FallSpeedMax1
Name"Enchanter's Satchel"
Radius"12m"
4
AbilityCastDelay0.6
AbilityCooldown120
AbilityUnitTargetLimit1
CanBePurged1
ChannelMoveSpeed50
DPS23
DamageInterval0.5
DebuffDuration18
Description"Apply damage over time to all enemies nearby.<br>Affliction's damage is non-lethal and does not apply item procs."
Name"Affliction"
Radius"14m"
BulletDamage5
ClipSize11
CritDamageReceivedScale1
CrouchSpeed4.75
DPS10
HeavyMeleeDamage116
LevelScaling
BulletDamage0.4
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Pocket"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.82
RoundsPerSecond2
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechArmorDamageReduction-15
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_targetdummy
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
2
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
3
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
4
AbilityCastDelay1
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Namenull
BulletDamage11.6
ClipSize15
CritDamageReceivedScale1
CrouchSpeed4.75
DPS58
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth3000
MaxMoveSpeed7
MoveAcceleration4
Name"TargetDummy"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_tengu
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCharges1
AbilityCooldown30
AbilityCooldownBetweenCharge8
AbilityDuration4
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
DPS60
Description"Summon a patch of choking vines that damages and slows enemies in its radius."
Height"3m"
Name"Kudzu Bomb"
Radius"6m"
SlowPercent35
TickRate0.25
2
AbilityCastRange"16m"
AbilityCooldown35
AbilityDuration12
AbilityUnitTargetLimit1
BonusFireRate10
BulletLifestealPercent15
ChannelMoveSpeed50
Description"Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [] to Lock on to a target"
HealingPerGlub20
MoveSpeedBonus"0m"
Name"Watcher's Covenant"
TetherSharedHealPct30
TickRate0.1
TotalTetherTargets1
3
AbilityCastDelay0.25
AbilityCooldown40
AbilityDuration2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage80
DampingFactor0.25
Description"Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling."
LiftHeight180
LiftTime1
MaxHealthRegen10
MoveSpeedMax"8m"
Name"Stone Form"
Radius"6m"
StatueScale1
StunDuration0.75
4
AbilityCastDelay1.3
AbilityCastRange"8m"
AbilityCooldown80
AbilityDuration17
AbilityUnitTargetLimit1
AirDropBulletShield200
AllyCastDelay0.2
AllyOutgoingDamagePercent-50
BuffDuration12
ChannelMoveSpeed50
DebuffDuration4.5
Description"Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. and ally gain a bullet shield when flying ends. <br>While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. <br>[] to accelerate flying speed. <br>[] to drop ally/bomb."
ExplodeDamage150
FlyingBulletResist40
Name"Air Drop"
OnLandDamageRadius"14m"
OnLandDamageRadiusStart"4m"
SilenceBombSpeed"12m"
SlowPercent35
TossSpeed400
BulletDamage4.5
ClipSize33
CritDamageReceivedScale1
CrouchSpeed4.75
DPS64.28571428571428
HeavyMeleeDamage116
LevelScaling
BulletDamage0.5
MeleeDamage3.4
Health35
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Ivy"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.444
RoundsPerSecond14.285714285714285
SpiritScaling
Empty object
SprintSpeed0
Stamina4
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_thumper
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCastRange"40m"
AbilityCharges1
AbilityCooldown16
AbilityCooldownBetweenCharge4
AbilityUnitTargetLimit1
BounceRadians0.5
BounceRange"20m"
ChannelMoveSpeed50
Damage120
Description"Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave."
MaxPlaneDistance"1m"
Name"Shatter Cannon"
PlaneSpread30
PushSpeedMax1000
PushSpeedMid600
PushSpeedMin100
2
AbilityCastDelay0.42
AbilityCooldown25
AbilityDuration6
AbilityUnitTargetLimit1
BarbedWireDPS10
BarbedWireDamagePerMeter30
BarbedWireHeightOffGround"1m"
BarbedWireRadius"4m"
BarbedWireSlow50
BarbedWireTickRate0.5
ChannelMoveSpeed50
Damage125
Description"Rolls out a spike strip that damage enemies more the further they move through it."
ImpactInterval0.1
Name"Spike Strip"
StompRange"25m"
TechCleaveExpireTime0.2
VerticalDifferenceTolerance"2.5m"
3
AbilityCastDelay0.2
AbilityCastRange"30m"
AbilityCooldown40
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DPS8
Description"Sends out a badger drone to harry an enemy and reveal it's position."
Name"Badger Drone"
TickInterval0.5
VisibilityTime0.2
4
AbilityCooldown10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ClimbHeight"1m"
Description"Blow enemies away with a high powered blast of air."
DistanceAboveGround"2m"
DropDownRate2
Duration4
InitialForce300
Name"Vortex"
PushAccel1000
PushNPCSpeed800
Radius"15m"
TornadoSpeed350
BulletDamage34.2
ClipSize6
CritDamageReceivedScale1
CrouchSpeed4.75
DPS57.00000000000001
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Thumper"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.1
RoundsPerSecond1.6666666666666667
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_tokamak
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityChannelTime1
AbilityCharges2
AbilityCooldown30
AbilityCooldownBetweenCharge1
AbilityUnitTargetLimit1
BeamLength"30m"
BeamWidth"4.0m"
ChannelMoveSpeed70
Description"Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active."
HeatPowerLength"0m"
HotDPS90
Name"Hot Shot"
NormalDPS55
TickRate0.1
TrackingSpeed180
2
AbilityCastDelay0
AbilityCastRange"20m"
AbilityCooldown24
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage80
Description"Launch forward damaging all enemies near where you land, knocking them into the air."
ExplosionRadius"6m"
GravityScale1.4
Name"Dying Star"
TossSpeed350
3
AbilityCastDelay0.25
AbilityCooldown45
AbilityDuration6
AbilityUnitTargetLimit1
BlindScale0.5
ChannelMoveSpeed50
Description"Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you."
EvasionChance20
LookDotMin0.866
LookRadiusScale"1m"
MaxDPS16
Name"Blinding Radiance"
Radius"40m"
TickRate0.25
4
AbilityCastDelay2
AbilityCastRange"100m"
AbilityChannelTime3.6
AbilityCooldown120
AbilityUnitTargetLimit1
AimFOV60
AimZoomDuration0.15
AirSpeedMax70
ChannelMoveSpeed50
Damage190
DelayBetweenShots0.6
Description"Collect targets until ready to unload. Each shot is 0.6s apart."
FallSpeedMax1
Name"Pulse Cannon"
TargetingWidth"0.8m"
BulletDamage8.2
ClipSize50
CritDamageReceivedScale1
CrouchSpeed4.75
DPS68.33333333333333
HeavyMeleeDamage116
LevelScaling
BulletDamage0.8487
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Tokamak"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime4
RoundsPerSecond8.333333333333334
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_viscous
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.001
AbilityCooldown20
AbilityPostCastDuration0.5
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
Damage110
Description"Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius."
DetonateCooldown0.15
Name"Splatter"
PuddleDuration10
Radius"5m"
SecondHitDamagePercentage0.7
SlowPercent35
ThirdHitDamagePercentage0.5
2
AbilityCastDelay0.1
AbilityCastRange"30m"
AbilityCooldown45
AbilityDuration4
AbilityUnitTargetLimit1
BonusHealthRegen40
BonusMoveSpeed"0m"
BreakoutTime1
BulletForce600
ChannelMoveSpeed50
CubeScale1.5
Description"Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [] to escape early."
Friction-80
HeavyMeleeForce700
LightMeleeForce300
Name"The Cube"
PostCubeBuffDuration8
PushBackForce250
PushBackRadius50
SlideForce70
3
AbilityCastRange"40m"
AbilityCharges1
AbilityCooldown28
AbilityCooldownBetweenCharge1.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack."
ImpactDuration4
Name"Puddle Punch"
PunchHalfHeight"5.5m"
PunchRollSlow-40
PunchRollSlowDuration1
Radius"4m"
SlowPercent20
TossGroundSideRatio0.7
TossSpeed625
TossSpeedUpWall500
TossSpeedWall750
4
AbilityCastDelay0.55
AbilityCooldown90
AbilityDuration10
AbilityUnitTargetLimit1
AccelerationPercentage-60
AirJumpForce500
BallOffset50
BallRadius63
BallScale2
BossDamagePercent50
BreakablePropDamageRadius75
BulletResist60
ChannelMoveSpeed275
Damage140
Description"Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump."
FrictionPercentage-85
JumpForce500
KnockForce400
MoveSpeedMax"7m"
Name"Goo Ball"
ParticleRadiusMultiplier1.2
Radiusnull
StunDuration1
TechResist70
TickRate0.25
BulletDamage14
ClipSize20
CritDamageReceivedScale1
CrouchSpeed4.75
DPS70
HeavyMeleeDamage116
LevelScaling
BulletDamage1.1
MeleeDamage3.4
Health38
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Viscous"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.5
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_warden
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCooldown13
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage55
DebuffDuration7
Description"Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits."
ForwardVelocity800
MoveSpeedSlowPct20
Name"Alchemical Flask"
ProjectileLifetime60
Radius"7m"
WeaponPowerDebuff-30
2
AbilityCooldown40
AbilityDuration7
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Gain a spirit shield and bonus movement speed."
MoveSpeedBonusPct15
Name"Willpower"
TechShieldPoints150
3
AbilityCastDelay0.15
AbilityCastRange"20m"
AbilityCooldown35
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage120
Description"Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized."
EscapeRange"16m"
EscapeTime2.5
ImmobilizeDuration1.75
Name"Binding Word"
4
AbilityCastDelay2.25
AbilityCooldown130
AbilityDuration6
AbilityUnitTargetLimit1
ConeAngle115
Description"After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done."
HealthStealPct50
HealthStealPctHero100
Name"Last Stand"
PulseDPS100
PulseInterval0.5
Radius"12m"
BulletDamage19.8
ClipSize17
CritDamageReceivedScale1
CrouchSpeed4.75
DPS79.2
HeavyMeleeDamage116
LevelScaling
BulletDamage1.31
MeleeDamage3.4
Health45
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6
MoveAcceleration4
Name"Warden"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.914
RoundsPerSecond4
SpiritScaling
RoundsPerSecond0.012
FireRate0.3
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_wraith
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastRange"500m"
AbilityCharges1
AbilityChargesConditionally1
AbilityCooldown0.5
AbilityPostCastDuration0.2
AbilityUnitTargetLimit1
BonusAbilityResource100
CardResourceGenPctScale100
CardResourcePerBulletCrit6
CardResourcePerBulletHit4
CardResourcePerHeavyMelee50
CardResourcePerLightMelee20
ChannelMoveSpeed50
Damage100
Description"Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair."
Name"Card Trick"
NonPlayerCardResourceScale0.35
Radius"5m"
ResourcePerCard100
2
AbilityCastDelay0.75
AbilityCastRange"25m"
AbilityCooldown45
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed200
Description"Teleport to the targeted location."
Name"Project Mind"
TrailInterval0.1
3
AbilityCooldown45
AbilityDuration5
AbilityUnitTargetLimit1
AlliedFireRatePercentage50
BonusFireRate20
ChannelMoveSpeed50
Description"Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus."
MagicDamagePerBullet0
Name"Full Auto"
Radius"25m"
4
AbilityCastDelay0.6
AbilityCastRange"20m"
AbilityCooldown90
AbilityDuration1.25
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage200
DampingFactor0.5
Description"Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage."
LiftHeight120
Name"Telekinesis"
BulletDamage5.5
ClipSize52
CritDamageReceivedScale1
CrouchSpeed4.75
DPS61.11111111111111
HeavyMeleeDamage116
LevelScaling
BulletDamage0.48
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Wraith"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.82
RoundsPerSecond11.11111111111111
SpiritScaling
SprintSpeed0.06
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_wrecker
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1.2
AbilityCastRange"50m"
AbilityCooldown20
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it."
MinSpeed80
MoveSpeedLimit"6m"
Name"Wrecking Ball"
StunDuration1
TechCleaveExpireTime0.4
WreckingBallDamage80
WreckingBallPushForce280
2
AbilityCastRange"10m"
AbilityCooldown12
AbilityUnitTargetLimit1
ChannelMoveSpeed40
DPS80
Description"Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently"
FireRateBuffDuration40
Name"Consume"
SalvageBonus_FireRate25
SalvageDuration3
TickInterval0.25
3
AbilityCastDelay0.25
AbilityCastRange"15m"
AbilityCharges2
AbilityCooldown60
AbilityCooldownBetweenCharge3
AbilityUnitTargetLimit1
BlastRadius"5m"
ChannelMoveSpeed50
Description"Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow."
EnemyMoveSlow10
EnemyMoveSlowDuration5
Name"Bio Blast"
ScrapDamage75
4
AbilityCastDelay1.5
AbilityChannelTime8
AbilityCooldown130
AbilityUnitTargetLimit1
DamagePerSecondFlown16
Description"Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying."
EnemyMoveSlowDuration1
EnemySlowPct60
ExplosionRadius"8m"
Name"Astral Walk"
BulletDamage25
ClipSize10
CritDamageReceivedScale1
CrouchSpeed4.75
DPS71.42857142857143
HeavyMeleeDamage116
LevelScaling
BulletDamage1.58
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Wrecker"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.75
RoundsPerSecond2.857142857142857
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_yakuza
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityChannelTimeDisplay5
AbilityCooldown25
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DPS45
Description"Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy."
Name"Shakedown"
Radius"6m"
ShareDamagePercent33
ShareDamageThreshold20
TickTime0.5
2
AbilityCastRange"30m"
AbilityCooldown30
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast."
Name"Hired Muscle"
SummonCount1
SummonDPS60
SummonHealth450
SummonLifetime45
SummonMoveSpeed200
3
AbilityCastDelay0.25
AbilityCastRange"30m"
AbilityCooldown30
AbilityDuration12
AbilityUnitTargetLimit1
BonusCritDamagePercent20
BulletShieldHealth180
ChannelMoveSpeed50
Description"Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast."
Name"Protection Racket"
4
AbilityCooldown70
AbilityUnitTargetLimit1
BossDamagePercent25
CenterDamage250
CenterRadius"5m"
ChannelMoveSpeed50
Description"Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage."
Name"Setting Sun"
OuterDamage100
Radius"10m"
Range"25m"
ShootDuration1.5
TargetingDuration1
BulletDamage5.4
ClipSize20
CritDamageReceivedScale1
CrouchSpeed4.75
DPS54
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"The Boss"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime1.6
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1
hero_yamato
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1.4
AbilityCooldown8
AbilityPostCastDuration0.4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.<br>Press [] or [] to trigger the strike early, dealing partial damage."
FallSpeedMax5
FullChargeDamage170
MediumChargeDamagePct60
Name"Power Slash"
PowerUpStages3
ShortChargeDamagePct40
SlashCollisionRadius4
SlashLength"25m"
SlashRadius41
2
AbilityCastRange"20m"
AbilityCooldown20
AbilityPostCastDuration0.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage70
Description"Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive."
Name"Flying Strike"
SlowDuration2.5
SlowPercent30
3
AbilityCastDelay0.3
AbilityCooldown11
AbilityPostCastDuration0.4
AbilityUnitTargetLimit1
Damage60
DebuffDuration4
Description"Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal."
FireRateSlow30
HealFixedHealth70
Name"Crimson Slash"
Radius"13m"
4
AbilityChannelTime2
AbilityCooldown100
AbilityDuration5
AbilityPostCastDuration0.6
AbilitySpeedPct60
AbilityUnitTargetLimit1
BonusMoveSpeed"0m"
BuffDuration20
BulletResist55
Description"Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode."
Name"Shadow Transformation"
Radiusnull
TechResist55
BulletDamage5.65
ClipSize12
CritDamageReceivedScale1
CrouchSpeed4.75
DPS14.125
HeavyMeleeDamage128
LevelScaling
BulletDamage0.5
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage69
MaxHealth500
MaxMoveSpeed8
MoveAcceleration4
Name"Yamato"
ProcBuildUpRateScale1
ReloadSpeed1
ReloadTime2.444
RoundsPerSecond2.5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaRegenPerSecond0.2
TechDuration1
TechRange1
WeaponPower0
WeaponPowerScale1