Module:ItemData: Difference between revisions

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Line 9: Line 9:
end
end
end
end
return nil
end
end


Line 15: Line 16:
local item_name = frame.args[1]
local item_name = frame.args[1]
local item = get_json_item(item_name)
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
     return item["Cost"]
     return item["Cost"]
Line 23: Line 25:
local item_name = frame.args[1]
local item_name = frame.args[1]
local item = get_json_item(item_name)
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
if (item["Slot"] == "Weapon") then
if (item["Slot"] == "Weapon") then
Line 39: Line 42:
local item_name = frame.args[1]
local item_name = frame.args[1]
local item = get_json_item(item_name)
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
if (item["Activation"] == "Passive") then
if (item["Activation"] == "Passive") then
Line 53: Line 57:
local property = frame.args[2]
local property = frame.args[2]
local item = get_json_item(item_name)
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
return item[property]
return item[property]

Revision as of 21:14, 6 September 2024

Loads data from Data:ItemData.json

Usage

{{#invoke:ItemData|FUNCTION_NAME|PARAMETER1|PARAMETER2}}

Functions

  • get_cost|ITEM_NAME
    • Returns the total cost including components.
  • get_type|ITEM_NAME
    • The ItemData.json has different names for each category: Weapon = Weapon, Vitality = Armor, Spirit = Tech. This function will return Weapon, Vitality, or Spirit
  • is_active|ITEM_NAME
    • returns true/false
  • get_prop|ITEM_NAME|PROPERTY

Example

To get the total cost of Boundless Spirit you'd type:

{{#invoke:ItemData|get_cost|Boundless Spirit}}

and it would return:

9800

local p = {};
local data = mw.loadJsonData("Data:ItemData.json")

-- returns the table of a specific item
function get_json_item(name)
	for i,v in pairs(data) do
		if (v["Name"] == name) then
			return v
		end
	end
	return nil
end

--{{#invoke:ItemData|get_cost|ITEM_NAME}}--
p.get_cost = function(frame)
	local item_name = frame.args[1]
	local item = get_json_item(item_name)
	if(item == nil) then return "Item Not Found" end
	
    return item["Cost"]
end

--{{#invoke:ItemData|get_type|ITEM_NAME}}--
p.get_type = function(frame)
	local item_name = frame.args[1]
	local item = get_json_item(item_name)
	if(item == nil) then return "Item Not Found" end
	
	if (item["Slot"] == "Weapon") then
		return "Weapon"
	elseif (item["Slot"] == "Armor") then
		return "Vitality"
	elseif (item["Slot"] == "Magic") then
		return "Spirit"
	else 
		return nil
	end
end

--{{#invoke:ItemData|is_active|ITEM_NAME}}--
p.is_active = function(frame)
	local item_name = frame.args[1]
	local item = get_json_item(item_name)
	if(item == nil) then return "Item Not Found" end
	
	if (item["Activation"] == "Passive") then
		return	false
	else 
		return true
	end
end

--{{#invoke:ItemData|get_prop|ITEM_NAME|PROPERTY}}--
--check Data:ItemData.json for properties
p.get_prop = function(frame)
	local item_name = frame.args[1]
	local property = frame.args[2]
	local item = get_json_item(item_name)
	if(item == nil) then return "Item Not Found" end
	
	return item[property]
end

return p