Module:ItemData: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
end | end | ||
end | end | ||
return nil | |||
end | end | ||
Line 15: | Line 16: | ||
local item_name = frame.args[1] | local item_name = frame.args[1] | ||
local item = get_json_item(item_name) | local item = get_json_item(item_name) | ||
if(item == nil) then return "Item Not Found" end | |||
return item["Cost"] | return item["Cost"] | ||
Line 23: | Line 25: | ||
local item_name = frame.args[1] | local item_name = frame.args[1] | ||
local item = get_json_item(item_name) | local item = get_json_item(item_name) | ||
if(item == nil) then return "Item Not Found" end | |||
if (item["Slot"] == "Weapon") then | if (item["Slot"] == "Weapon") then | ||
Line 39: | Line 42: | ||
local item_name = frame.args[1] | local item_name = frame.args[1] | ||
local item = get_json_item(item_name) | local item = get_json_item(item_name) | ||
if(item == nil) then return "Item Not Found" end | |||
if (item["Activation"] == "Passive") then | if (item["Activation"] == "Passive") then | ||
Line 53: | Line 57: | ||
local property = frame.args[2] | local property = frame.args[2] | ||
local item = get_json_item(item_name) | local item = get_json_item(item_name) | ||
if(item == nil) then return "Item Not Found" end | |||
return item[property] | return item[property] |
Revision as of 21:14, 6 September 2024
Loads data from Data:ItemData.json
Usage
{{#invoke:ItemData|FUNCTION_NAME|PARAMETER1|PARAMETER2}}
Functions
get_cost|ITEM_NAME
- Returns the total cost including components.
get_type|ITEM_NAME
- The ItemData.json has different names for each category: Weapon = Weapon, Vitality = Armor, Spirit = Tech. This function will return Weapon, Vitality, or Spirit
is_active|ITEM_NAME
- returns true/false
get_prop|ITEM_NAME|PROPERTY
- check the json file for item properties
Example
To get the total cost of Boundless Spirit you'd type:
{{#invoke:ItemData|get_cost|Boundless Spirit}}
and it would return:
9800
local p = {};
local data = mw.loadJsonData("Data:ItemData.json")
-- returns the table of a specific item
function get_json_item(name)
for i,v in pairs(data) do
if (v["Name"] == name) then
return v
end
end
return nil
end
--{{#invoke:ItemData|get_cost|ITEM_NAME}}--
p.get_cost = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
return item["Cost"]
end
--{{#invoke:ItemData|get_type|ITEM_NAME}}--
p.get_type = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
if (item["Slot"] == "Weapon") then
return "Weapon"
elseif (item["Slot"] == "Armor") then
return "Vitality"
elseif (item["Slot"] == "Magic") then
return "Spirit"
else
return nil
end
end
--{{#invoke:ItemData|is_active|ITEM_NAME}}--
p.is_active = function(frame)
local item_name = frame.args[1]
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
if (item["Activation"] == "Passive") then
return false
else
return true
end
end
--{{#invoke:ItemData|get_prop|ITEM_NAME|PROPERTY}}--
--check Data:ItemData.json for properties
p.get_prop = function(frame)
local item_name = frame.args[1]
local property = frame.args[2]
local item = get_json_item(item_name)
if(item == nil) then return "Item Not Found" end
return item[property]
end
return p