Template:Abilities/Exploding Uppercut: Difference between revisions

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Created page with "{{Ability card | name = Exploding Uppercut | key = 1 | description = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies. | cooldown = 20s | effect1 = '''Uppercut Damage:''' 0 | effect2 = '''Area Damage:''' 80 {{ss|0.5}} | effect3 = '''Landing Radius:''' 14m | upgrade1 = '''-11s''' Cooldown | upgrade2 = On Up..."
 
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| upgrade2        = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade2        = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3        = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
| upgrade3        = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
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{{#if: {{{notes}}}|Notes:
{{{notes}}}
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Revision as of 19:31, 6 September 2024

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
20s
Uppercut Damage: 0
Area Damage: 80 (Spirit Power#Spirit Power Scalingx0.5)
Landing Radius: 14m
Ability Point 1-11s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip



Notes:

{{{notes}}}