Souls: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Nocen (talk | contribs)
m Fix formatting of list/image
Nocen (talk | contribs)
Added detailed level up information
Line 2: Line 2:
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.


'''Leveling Up and Abilities''':
== Collecting Souls ==
 
* Collecting souls increases your level, granting stat boosts (like health, bullet damage, and regeneration) and skill points.
* Abilities unlock at specific soul thresholds:
** Normal abilities: 0, 400, 1,400 souls.
** Ultimate ability: 3,000 souls.
* Stat increases start at 1,200 souls, with further boosts at 2,200, 4,500, and every 1,500 souls thereafter, up to 12,000. After 12,000, stats increase with each level.
* Skill points are usually awarded alongside stat increases, but there are exceptions (e.g., 400, 800, 16,000 Souls).
 
[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]]
 
'''Soul Distribution''':
'''Soul Distribution''':
* Before 10 minutes, two players can share 100% of a Candle’s soul value, effectively doubling its worth.
* Before 10 minutes, two players can share 100% of a Candle’s soul value, effectively doubling its worth.
* After 10 minutes, souls are divided evenly among nearby players.
* After 10 minutes, souls are divided evenly among nearby players.
Line 25: Line 14:


Be aware that soul orbs can be missed from events like Spirit Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.
Be aware that soul orbs can be missed from events like Spirit Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.
== Leveling Up ==
Level ups are based on a hero's total collected souls. Level up rewards vary from level to level and are a mix of ability unlocks, ability points, and power increases. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability.
{| class="wikitable"
|+Level Up Rewards
!Souls
!Ability Unlock
!Ability Point
!Power Increase
|-
|{{Souls|0}}
|Yes
|
|
|-
|{{Souls|400}}
|Yes
|Yes
|
|-
|{{Souls|800}}
|
|Yes
|
|-
|{{Souls|1.2k}}
|
|
|Yes
|-
|{{Souls|1.5k}}
|Yes
|
|
|-
|{{Souls|2.2k}}
|
|Yes
|Yes
|-
|{{Souls|3k}}
|Yes
|
|
|-
|{{Souls|4.5k}}
|
|Yes
|Yes
|-
|{{Souls|6k}}
|
|Yes
|Yes
|-
|{{Souls|7.5k}}
|
|Yes
|Yes
|-
|{{Souls|9k}}
|
|Yes
|Yes
|-
|{{Souls|10.5k}}
|
|Yes
|Yes
|-
|{{Souls|12k}}
|
|Yes
|Yes
|-
|{{Souls|13k}}
|
|
|Yes
|-
|{{Souls|14k}}
|
|Yes
|Yes
|-
|{{Souls|15k}}
|
|
|Yes
|-
|{{Souls|16k}}
|
|Yes
|
|-
|{{Souls|18k}}
|
|Yes
|
|-
|{{Souls|20k}}
|
|Yes
|
|}
== Ability Points ==
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]]

Revision as of 20:02, 29 August 2024

A weakened trooper.

Souls are a crucial element in Deadlock, serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking Guardians/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.

Collecting Souls

Soul Distribution:

  • Before 10 minutes, two players can share 100% of a Candle’s soul value, effectively doubling its worth.
  • After 10 minutes, souls are divided evenly among nearby players.
  • Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.

Soul Orbs:

  • Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
  • Shooting these orbs can also deny enemy players from receiving the souls.

Be aware that soul orbs can be missed from events like Spirit Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.

Leveling Up

Level ups are based on a hero's total collected souls. Level up rewards vary from level to level and are a mix of ability unlocks, ability points, and power increases. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at Souls 3k it can be used to learn the hero's ultimate ability.

Level Up Rewards
Souls Ability Unlock Ability Point Power Increase
Souls 0 Yes
Souls 400 Yes Yes
Souls 800 Yes
Souls 1.2k Yes
Souls 1.5k Yes
Souls 2.2k Yes Yes
Souls 3k Yes
Souls 4.5k Yes Yes
Souls 6k Yes Yes
Souls 7.5k Yes Yes
Souls 9k Yes Yes
Souls 10.5k Yes Yes
Souls 12k Yes Yes
Souls 13k Yes
Souls 14k Yes Yes
Souls 15k Yes
Souls 16k Yes
Souls 18k Yes
Souls 20k Yes

Ability Points

Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.

Soul released by the trooper.