Ziplines: Difference between revisions

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When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown
When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown
When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown
When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldownWhen using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown

Revision as of 22:43, 28 August 2024

A Paradox riding a Zipline.

Ziplines are the primary method of long-distance transportation in Deadlock. Ziplines are located throughout the Map and can be used to leave and enter a team's base or to switch lanes.


When using a zipline your character gains a movement up to 18 m/s regardless of the hero's base speed. When you are Zipline boost you get ramping speed up to 40 m/s. This effect lasts x seconds and once completed it goes on cooldown for 308 seconds


Upon using a zipline your hero gets their air dash and double jump refreshed but not stamina. (Not sure if intended)

When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldownWhen using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown