|
|
Line 1: |
Line 1: |
| {{Otheruses|the stat|the item|Spirit Lifesteal (item)}}
| | #REDIRECT [[Lifesteal#Spirit Lifesteal]] |
| | |
| '''Spirit Lifesteal''' is a stat that causes a percentage of spirit damage dealt to be gained as health.
| |
| | |
| == Math ==
| |
| <!--this section copied from [[Bullet Lifesteal#Math]]-->
| |
| Despite being presented in-game as +X% Spirit Lifesteal, different sources of spirit lifesteal stack multiplicatively, not additively.{{efn|With one exception: the debuff applied by [[Soul Shredder Bullets]] always ''adds'' a flat +20% spirit lifesteal against the target, and is not factored into the calculation for the Spirit Lifesteal stat.}} With <math>n</math> different sources of spirit lifesteal, final spirit lifesteal <math>SL_F</math> is given by:
| |
| | |
| <math>SL_F = 1 - \prod_{i=1}^n (1 - SL_i)</math><br/><!--this is rounded, but the game displays two different calculations where one is rounded up, and the other is rounded down-->
| |
| | |
| where <math>SL_i</math> is the spirit lifesteal provided by the <math>i</math>th source.
| |
| | |
| ===Example===
| |
| | |
| With 10% Spirit Lifesteal from [[Enduring Spirit]] and 35% Spirit Lifesteal from [[Leech]], final spirit lifesteal is:
| |
| | |
| <math>SL_F = 1 - (1 - 0.10) \times (1 - 0.35) = 41.5%</math><!--the stat ingame says 42%, but the calculation on hover says 41%-->
| |
| | |
| Note that the in-game user interface is inconsistent in how it rounds the final number.
| |
| | |
| ==Sources of Spirit Lifesteal==
| |
| {{#invoke:ItemsByStat|tablefy|AbilityLifestealPercentHero|+X% Spirit Lifesteal|%}}
| |
| {{Notelist}}
| |
| {{Stats}}
| |