Map: Difference between revisions

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Improved formatting a bit.
Formatted things better. BY THE WAY, I have the note added under the ten-minute mark that the person who made the timer entry added.
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The map is the area where matches are contested. Each match features 6 players divided into 2 teams, positioned on opposing sides of the map. Players start at a base, where they can purchase items at the [[The Curiosity Shop|Shop]]. The map includes four lanes, colored yellow, orange, blue, and magenta (or pink), as well as a jungle in the maps' center. Each lane contains 4 objectives: Guardians and Walkers, who protect the Patron (hyperlink).
The map is the area where matches are contested. Each match features 6 players divided into 2 teams, positioned on opposing sides of the map. Players start at a base, where they can purchase items at the [[The Curiosity Shop|Shop]]. The map includes four lanes, colored yellow, orange, blue, and magenta (or pink), as well as a jungle in the map's center. Each lane contains 4 objectives: Guardians and Walkers, who protect the Patron (hyperlink).


=== The Jungle ===
=== The Jungle ===
The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. (Explain monsters here.) Additionally, there are secret shops surrounding the jungle where players can buy items.
The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. (Explain monsters here.) Additionally, there are secret shops surrounding the jungle where players can buy items.


== Spawn Times ==
Map Timings (Will need to get photos soon plus other pages)


2:00 - Small creep camps spawn, respawn 4 minutes after all defeated.
== Map Timings and Events ==


3:00 - Gold urns spawn, respawn 3 minutes after broken. These little guys have a chance to give you a permanent buff like, 1.5% Fire Rate, 4% Ammo Capacity, 0.75% Cooldown Reduction, 3% Weapon Damage, +15 Health and +2 Spirit.
=== 2:00 ===


3:00 - Crates/boxes spawn, these have a chance to drop unsecured souls, I've seen them drop between 50-100 usually, I've explained unsecured souls down in the comments but basically, once you obtain unsecured souls, you can spend them right away and they will be ticking per second into your reliable souls, if you die with any unsecured souls though they will drop on the ground as a soul urn and picking one up will grant you the unsecured souls in it, neutrals (the jungle creeps, or "denizen" as the damage log calls them) also give unsecured souls.
* '''Small Creep Camps'''
** '''Spawn:''' Yes
** '''Respawn Time:''' 4 minutes after all camps are defeated.


7:00 - Medium creep camps spawn, respawn 6 minutes after all defeated.
=== 3:00 ===


7:00 - Hard creep camps spawn, respawn 8 minutes after all defeated.
* '''Gold Urns'''
** '''Spawn:''' Yes
** '''Respawn Time:''' 3 minutes after being broken.
** '''Buffs Granted:'''
*** 1.5% Fire Rate
*** 4% Ammo Capacity
*** 0.75% Cooldown Reduction
*** 3% Weapon Damage
*** +15 Health
*** +2 Spirit
* '''Crates/Boxes'''
** '''Spawn:''' Yes
** '''Drops:''' Unsecured souls (50-100 on average).
** '''Usage:'''
*** Unsecured souls can be spent immediately and will convert to reliable souls over time.
*** If you die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.
*** Neutral creeps ("denizens") also drop unsecured souls.


10:00 - Lane creeps no longer grant souls when killed, but will give 100% souls when the orb that floats out of them is destroyed, I believe this means that denying after 10 minutes will grant you 100% of the reward and 0 to the opposition. (prior to 10 minutes, killing lane creeps gave you half the souls, then killing the orb gave you the other half, so denying early game will take 50% of the value away from the enemies)
=== 7:00 ===


10:00 - Runes/Temp buffs spawn, respawn @ every 5 minute marker afterwards, so if picked up @ 14:55, a new one will spawn at 15:00 and you can have multiple at once. You can also see if the rune is still there via the mini map icon.
* '''Medium Creep Camps'''
** '''Spawn:''' Yes
** '''Respawn Time:''' 6 minutes after all camps are defeated.
* '''Hard Creep Camps'''
** '''Spawn:''' Yes
** '''Respawn Time:''' 8 minutes after all camps are defeated.


10:00 - Mid Boss spawns, gives a 3 minute Rejuvenator buff that reduces respawn time (I think by half) for your next death (if you are already dead when your team gets the Rejuvenator, your current respawn time will be reduced), grants your lane creeps health (and maybe dmg not sure) and fire rate for your team (unsure if you lose fire rate if you die before the 3 minutes is up, mid boss respawns 7 minutes after defeated.
=== 10:00 ===


10:00 - Soul Urn begins descending. The Soul Urn will begin descending @ every 5 minute marker afterwards and rotates to each side of the map, it takes 30 seconds to descend (so you can only pick it up @ 10:30, 15:30, 20:30 etc).
* '''Lane Creeps'''
** '''Soul Rewards:'''
*** Lane creeps no longer grant souls when killed.
*** Souls are granted when the orb floating out of the lane creeps is destroyed.
*** Before 10 minutes, lane creeps gave half the souls, with the orb providing the other half. Denying lane creeps early grants 50% of the reward to your team and denies 50% to the opposition.
* '''Runes/Temporary Buffs'''
** '''Spawn and Respawn:''' Every 5 minutes thereafter.
** '''Example:''' If picked up at 14:55, a new rune will appear at 15:00.
** '''Note:''' Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon.
* '''Mid Boss'''
** '''Spawn:''' Yes
** '''Buff Granted:''' 3-minute Rejuvenator buff.
*** '''Effects:'''
**** Reduces respawn time (possibly by half) for the next death.
**** Grants additional health (and possibly damage and fire rate) to lane creeps.
**** If you are dead when your team obtains the Rejuvenator, your respawn time will be reduced.
*** '''Respawn Time:''' 7 minutes after being defeated.
* '''Soul Urn'''
** '''Descent:''' Begins at 10:00 and rotates to each side of the map.
** '''Landing Time:''' Every 5 minutes after 10:00.
*** '''Example:''' 10:30, 15:30, 20:30, etc.


15:00 - Gold Urn buffs are increased and can now grant 2% Fire Rate, 6% Ammo Capacity, 1% Cooldown Reduction, 4% Weapon Damage, +20 Health and +3 Spirit.
=== 15:00 ===
 
* '''Gold Urn Buffs'''
** '''Buffs Granted:'''
*** 2% Fire Rate
*** 6% Ammo Capacity
*** 1% Cooldown Reduction
*** 4% Weapon Damage
*** +20 Health
*** +3 Spirit

Revision as of 01:16, 27 August 2024

The map is the area where matches are contested. Each match features 6 players divided into 2 teams, positioned on opposing sides of the map. Players start at a base, where they can purchase items at the Shop. The map includes four lanes, colored yellow, orange, blue, and magenta (or pink), as well as a jungle in the map's center. Each lane contains 4 objectives: Guardians and Walkers, who protect the Patron (hyperlink).

The Jungle

The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. (Explain monsters here.) Additionally, there are secret shops surrounding the jungle where players can buy items.


Map Timings and Events

2:00

  • Small Creep Camps
    • Spawn: Yes
    • Respawn Time: 4 minutes after all camps are defeated.

3:00

  • Gold Urns
    • Spawn: Yes
    • Respawn Time: 3 minutes after being broken.
    • Buffs Granted:
      • 1.5% Fire Rate
      • 4% Ammo Capacity
      • 0.75% Cooldown Reduction
      • 3% Weapon Damage
      • +15 Health
      • +2 Spirit
  • Crates/Boxes
    • Spawn: Yes
    • Drops: Unsecured souls (50-100 on average).
    • Usage:
      • Unsecured souls can be spent immediately and will convert to reliable souls over time.
      • If you die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.
      • Neutral creeps ("denizens") also drop unsecured souls.

7:00

  • Medium Creep Camps
    • Spawn: Yes
    • Respawn Time: 6 minutes after all camps are defeated.
  • Hard Creep Camps
    • Spawn: Yes
    • Respawn Time: 8 minutes after all camps are defeated.

10:00

  • Lane Creeps
    • Soul Rewards:
      • Lane creeps no longer grant souls when killed.
      • Souls are granted when the orb floating out of the lane creeps is destroyed.
      • Before 10 minutes, lane creeps gave half the souls, with the orb providing the other half. Denying lane creeps early grants 50% of the reward to your team and denies 50% to the opposition.
  • Runes/Temporary Buffs
    • Spawn and Respawn: Every 5 minutes thereafter.
    • Example: If picked up at 14:55, a new rune will appear at 15:00.
    • Note: Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon.
  • Mid Boss
    • Spawn: Yes
    • Buff Granted: 3-minute Rejuvenator buff.
      • Effects:
        • Reduces respawn time (possibly by half) for the next death.
        • Grants additional health (and possibly damage and fire rate) to lane creeps.
        • If you are dead when your team obtains the Rejuvenator, your respawn time will be reduced.
      • Respawn Time: 7 minutes after being defeated.
  • Soul Urn
    • Descent: Begins at 10:00 and rotates to each side of the map.
    • Landing Time: Every 5 minutes after 10:00.
      • Example: 10:30, 15:30, 20:30, etc.

15:00

  • Gold Urn Buffs
    • Buffs Granted:
      • 2% Fire Rate
      • 6% Ammo Capacity
      • 1% Cooldown Reduction
      • 4% Weapon Damage
      • +20 Health
      • +3 Spirit