Module:ItemData/nav: Difference between revisions
m get_item_nav_cards -> get_item_nav_bulletpoints |
m extracted logic to write_wrapped_item_list; get_item_nav_bulletpoints and get_item_nav_cards now more streamlined |
||
Line 3: | Line 3: | ||
local lang_module = require('Module:Lang') | local lang_module = require('Module:Lang') | ||
-- | --With debug_mode on, it outputs unprocessed wikitext | ||
function | --With debug_mode off/unspecified, it processes the wikitext | ||
local function process_debug_mode(wikitext, debug_mode) | |||
if debug_mode == 'true' then | |||
local max_souls | return wikitext | ||
elseif debug_mode == 'false' or debug_mode == nil then | |||
return mw.getCurrentFrame():preprocess(wikitext) | |||
else | |||
return "debug_mode must be 'true' or 'false'" | |||
end | |||
end | |||
--Writes list of items of a certain slot within the min and max soul bounds | |||
-- Each item is wrapped and separated. For example of wrapping/separator, see | |||
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap', | |||
-- as the trailing separator should also be removed from the string | |||
local function write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep) | |||
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then | if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then | ||
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)' | return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)' | ||
Line 18: | Line 30: | ||
local items = {} | local items = {} | ||
for item_key, item_data in pairs(items_data) do | for item_key, item_data in pairs(items_data) do | ||
--future proofing; Disabled will be renamed to IsDisabled soon | |||
if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then | if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then | ||
return "REMINDER: 'Disabled' was renamed to 'IsDisabled'" | return "REMINDER: 'Disabled' was renamed to 'IsDisabled'" | ||
end | end | ||
local | |||
local | local this_cost = tonumber(item_data["Cost"]) | ||
if item_data["Name"] ~= nil and item_data["Disabled"] == false and | local this_slot = item_data["Slot"] | ||
if slot == | if item_data["Name"] ~= nil and item_data["Disabled"] == false and this_cost ~= nil and this_slot ~= nil then | ||
if slot == this_slot and this_cost>=min_souls and this_cost<max_souls then | |||
table.insert(items, lang_module.get_string(item_key)) | table.insert(items, lang_module.get_string(item_key)) | ||
end | end | ||
Line 36: | Line 48: | ||
--Add each item to output | --Add each item to output | ||
-- Each item is surrounded by left and right wrap, and separated by sep | |||
local ret = '' | local ret = '' | ||
for index, item_name in ipairs(items) do | for index, item_name in ipairs(items) do | ||
ret = ret .. | ret = ret .. left_wrap .. item_name .. right_wrap .. sep | ||
end | end | ||
--Remove the last | --Remove the last separator thats trailing after the last item | ||
ret = string.sub(ret, 1, -(string.len(' • '))-1) | ret = string.sub(ret, 1, -(string.len(sep))-1) | ||
return ret | |||
end | |||
-- for [[Template:Item Navbox]] | |||
function p.get_item_nav_bulletpoints(frame) | |||
local slot = frame.args[1] | |||
local min_souls = frame.args[2] | |||
local max_souls = frame.args[3] | |||
local debug_mode = frame.args["debug_mode"] | |||
local left_wrap = '{{ItemIcon|' | |||
local right_wrap = '}}' | |||
local sep = ' • ' | |||
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep) | |||
return process_debug_mode(item_list, debug_mode) | |||
end | |||
-- for [[Template:Infobox ShopItems]] | |||
function p.get_item_nav_cards(frame) | |||
local slot = frame.args[1] | |||
local min_souls = frame.args[2] | |||
local max_souls = frame.args[3] | |||
local debug_mode = frame.args["debug_mode"] | |||
local left_wrap = '{{ItemBox|item_name=' | |||
local right_wrap = '}}' | |||
local sep = ' ' | |||
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep) | |||
return | return process_debug_mode(item_list, debug_mode) | ||
end | end | ||
return p | return p |
Revision as of 00:56, 31 October 2024
Overview
Functions for creating navigation boxes/lists for items, grouped by a slot/category and souls
Functions
Gets a list of items that are each sent to the Template:ItemIcon template, separated by bullet points.
Filters down to a slot/specific category, and within a range of souls.
Parameters
- slot - Slot/category that the items should be, should be Weapon, Armor, or Tech
- min_souls - Minimum souls that the items should have
- max_souls - Maximum souls that the items should have
- debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.
Examples
With debug_mode on (for illustration purposes)
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}
{{ItemIcon|Bullet Armor}} • {{ItemIcon|Bullet Lifesteal}} • {{ItemIcon|Combat Barrier}} • {{ItemIcon|Debuff Reducer}} • {{ItemIcon|Divine Barrier}} • {{ItemIcon|Enchanter's Barrier}} • {{ItemIcon|Enduring Speed}} • {{ItemIcon|Healbane}} • {{ItemIcon|Healing Booster}} • {{ItemIcon|Healing Nova}} • {{ItemIcon|Reactive Barrier}} • {{ItemIcon|Restorative Locket}} • {{ItemIcon|Return Fire}} • {{ItemIcon|Spirit Armor}} • {{ItemIcon|Spirit Lifesteal}}
With debug_mode off
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}
Bullet Armor • Bullet Lifesteal • Combat Barrier • Debuff Reducer • Divine Barrier • Enchanter's Barrier • Enduring Speed • Healbane • Healing Booster • Healing Nova • Reactive Barrier • Restorative Locket • Return Fire • Spirit Armor • Spirit Lifesteal
Gets a list of items that are each sent to the Template:ItemBox template, separated by space.
Filters down to a specific slot/category, and within a range of souls.
Parameters
Same as get_item_nav_bulletpoints
Examples
With debug_mode on (for illustration purposes)
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}
{{ItemBox|item_name=Bullet Armor}} {{ItemBox|item_name=Bullet Lifesteal}} {{ItemBox|item_name=Combat Barrier}} {{ItemBox|item_name=Debuff Reducer}} {{ItemBox|item_name=Divine Barrier}} {{ItemBox|item_name=Enchanter's Barrier}} {{ItemBox|item_name=Enduring Speed}} {{ItemBox|item_name=Healbane}} {{ItemBox|item_name=Healing Booster}} {{ItemBox|item_name=Healing Nova}} {{ItemBox|item_name=Reactive Barrier}} {{ItemBox|item_name=Restorative Locket}} {{ItemBox|item_name=Return Fire}} {{ItemBox|item_name=Spirit Armor}} {{ItemBox|item_name=Spirit Lifesteal}}
With debug_mode off
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}
1,250 |
---|
Bullet Armor |
1,250 |
---|
Bullet Lifesteal |
1,250 |
---|
Combat Barrier |
1,250 |
---|
Debuff Reducer |
1,250 |
---|
ACTIVE |
Divine Barrier |
1,250 |
---|
Enchanter's Barrier |
1,750 |
---|
Enduring Speed |
1,250 |
---|
Healbane |
1,250 |
---|
Healing Booster |
1,750 |
---|
ACTIVE |
Healing Nova |
1,250 |
---|
Reactive Barrier |
1,250 |
---|
ACTIVE |
Restorative Locket |
1,250 |
---|
ACTIVE |
Return Fire |
1,250 |
---|
Spirit Armor |
1,250 |
---|
Spirit Lifesteal |
write_item_slot_subgroup
Writes a sub group for the navbox on Template:Item Navbox and Template:Infobox ShopItems. The sub group contains all items in each price range from "ItemPricePerTier" in Data:GenericData.json
Parameters
- slot - Slot/category to create the subgroup for, ie Weapon, Armor, or Tech
- type - The subfunction to call that determines the list formatting style. Options are 'get_item_nav_bulletpoints' or 'get_item_nav_cards'
- debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.
Examples
With debug_mode on (for illustration purposes)
{{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints|debug_mode=true}}
Script error: The function "write_item_slot_subgroup" does not exist.
With debug_mode off
{{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints}}
Script error: The function "write_item_slot_subgroup" does not exist.
Recall that it creates subgroup parameters for the mentioned templates.
local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local lang_module = require('Module:Lang')
--With debug_mode on, it outputs unprocessed wikitext
--With debug_mode off/unspecified, it processes the wikitext
local function process_debug_mode(wikitext, debug_mode)
if debug_mode == 'true' then
return wikitext
elseif debug_mode == 'false' or debug_mode == nil then
return mw.getCurrentFrame():preprocess(wikitext)
else
return "debug_mode must be 'true' or 'false'"
end
end
--Writes list of items of a certain slot within the min and max soul bounds
-- Each item is wrapped and separated. For example of wrapping/separator, see
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap',
-- as the trailing separator should also be removed from the string
local function write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
end
local min_souls = tonumber(min_souls)
local max_souls = tonumber(max_souls)
if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
--Retrieve all items that fit the bounds
local items = {}
for item_key, item_data in pairs(items_data) do
--future proofing; Disabled will be renamed to IsDisabled soon
if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then
return "REMINDER: 'Disabled' was renamed to 'IsDisabled'"
end
local this_cost = tonumber(item_data["Cost"])
local this_slot = item_data["Slot"]
if item_data["Name"] ~= nil and item_data["Disabled"] == false and this_cost ~= nil and this_slot ~= nil then
if slot == this_slot and this_cost>=min_souls and this_cost<max_souls then
table.insert(items, lang_module.get_string(item_key))
end
end
end
--Order list alphabetically
table.sort(items) --O(nlogn)
--Add each item to output
-- Each item is surrounded by left and right wrap, and separated by sep
local ret = ''
for index, item_name in ipairs(items) do
ret = ret .. left_wrap .. item_name .. right_wrap .. sep
end
--Remove the last separator thats trailing after the last item
ret = string.sub(ret, 1, -(string.len(sep))-1)
return ret
end
-- for [[Template:Item Navbox]]
function p.get_item_nav_bulletpoints(frame)
local slot = frame.args[1]
local min_souls = frame.args[2]
local max_souls = frame.args[3]
local debug_mode = frame.args["debug_mode"]
local left_wrap = '{{ItemIcon|'
local right_wrap = '}}'
local sep = ' • '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
return process_debug_mode(item_list, debug_mode)
end
-- for [[Template:Infobox ShopItems]]
function p.get_item_nav_cards(frame)
local slot = frame.args[1]
local min_souls = frame.args[2]
local max_souls = frame.args[3]
local debug_mode = frame.args["debug_mode"]
local left_wrap = '{{ItemBox|item_name='
local right_wrap = '}}'
local sep = ' '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
return process_debug_mode(item_list, debug_mode)
end
return p