Max Health: Difference between revisions

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== Max Health ==
#REDIRECT [[Health#Maximum Health]]
Max Health is a [[Vitality Stat]] that is derived from base health and other stat bonuses. There are three common ways in which max health is modified:
 
* Base Health Gain
* % Increased Base Health
* Bonus Health
 
''Base health gain'' occurs every time the player gets a [[Leveling Up#Power Increases|power increase]] and varies significantly from hero to hero. For example, Kelvin receives +45 base health every power increase while Haze receives only +27 base health. ''% Increased Base Health'' is implicitly added to every vitality item depending on tier according to the table below. ''Bonus health'' is usually obtained from items and modifies a hero's max health after base health increases.
{| class="wikitable"
|+Implicit Health Bonuses
!Item Tier
!% Increased Base Health
|-
|1
|11
|-
|2
|14
|-
|3
|17
|-
|4
|20
|}
 
=== Calculating Max Health ===
Max health is a straightforward calculation relating base health, % increased base health, and bonus health. A hero's base health changes throughout the game as power increase thresholds are met. Meanwhile, % increased base health and bonus health will be applied by items and status effects. To calculate max health at a given point in time the following formula is used:
 
<math>\text{Max Health} = \text{Base Health} * (1 + %\text{Increased Base Health}) + \text{Bonus Health}</math>
 
Some important things to note about this calculation:
 
* Bonus health is not increased by the % increased base health bonuses
* Negative bonuses to health, such as being afflicted by [[Siphon Bullets]] will be calculated along with positive health bonuses additively
* Negative % Max Health such as the modifier on [[Glass Cannon]] is applied to the final max health value and will reduce all health after final calculations

Latest revision as of 17:12, 31 October 2024