Module:HeroDataArrays: Difference between revisions
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local outData = {} | local outData = {} | ||
for i, heroData in ipairs(inGameHeroData) do -- Iterate over each hero | for i, heroData in ipairs(inGameHeroData) do -- Iterate over each hero | ||
local out = {} | local out = {} -- First creating a table to hold data | ||
for j, key in pairs(args) do | for j, key in pairs(args) do -- Iterate over each key: | ||
if string.find(key, ">") ~= nil then -- If key is actually a path of keys, | if string.find(key, ">") ~= nil then -- If the key is actually a path of keys, | ||
local node = heroData -- | local node = heroData -- start with the biggest node heroData, and | ||
for k in string.gmatch(key, "([^>]+)") do -- iterate over each key, | for k in string.gmatch(key, "([^>]+)") do -- iterate over each key, splitting on ">", | ||
if node[k] ~= nil then -- trying the key as a string e.g. "1", | if node[k] ~= nil then -- trying the key as a string e.g. "1", | ||
node = node[k] | node = node[k] | ||
Line 33: | Line 33: | ||
out[key] = node -- until outputting the final node | out[key] = node -- until outputting the final node | ||
else | else | ||
out[key] = heroData[key] | out[key] = heroData[key] -- or just grab the data if not a path | ||
end | end | ||
end | end | ||
outData[heroData["Name"]] = out | outData[heroData["Name"]] = out -- Save data in the big table of heroes | ||
end | end | ||
return(outData) | return(outData) |
Revision as of 16:51, 19 October 2024
Overview
This module consists of one generic function, heroDataArray, and a series of functions that create specific wikitables using the output from heroDataArray.
local p = {}
local allHeroData = mw.loadJsonData("Data:HeroData.json")
local inGameHeroData = {}
-- Just get heroes that are playable
for i, heroData in pairs(allHeroData) do
if heroData["IsDisabled"] == false and heroData["InDevelopment"] == false then
table.insert(inGameHeroData, heroData)
end
end
-- heroDataArray takes as argument a table of any length containing keys or
-- paths of keys in the HeroData JSON, e.g. {Name, MaxHealth, LevelScaling>Health}.
-- A path of keys should be specified as such, with the ">" character separating
-- subsequent keys.
local heroDataArray = function(args)
local outData = {}
for i, heroData in ipairs(inGameHeroData) do -- Iterate over each hero
local out = {} -- First creating a table to hold data
for j, key in pairs(args) do -- Iterate over each key:
if string.find(key, ">") ~= nil then -- If the key is actually a path of keys,
local node = heroData -- start with the biggest node heroData, and
for k in string.gmatch(key, "([^>]+)") do -- iterate over each key, splitting on ">",
if node[k] ~= nil then -- trying the key as a string e.g. "1",
node = node[k]
else -- else using the key as numeric,
node = node[tonumber(k)]
end -- drilling down the JSON node after node
end
out[key] = node -- until outputting the final node
else
out[key] = heroData[key] -- or just grab the data if not a path
end
end
outData[heroData["Name"]] = out -- Save data in the big table of heroes
end
return(outData)
end
p.heroHealthTable = function(frame)
heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>Health"})
z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
"|+ Hero Base Health Stats \n"..
"! Hero !! Starting !! Added per PI !! At Max PI \n"
for i,a in pairs(heroHealthData) do
z = z..
"|- \n"..
"| style=\"text-align:left;\" | "..frame:expandTemplate{title="PageRef", args={a["Name"], ['type']="Hero"}}..
" || "..a["MaxHealth"].." || +"..a["LevelScaling>Health"].." || "..
tostring(tonumber(a["MaxHealth"])+tonumber(a["LevelScaling>Health"])*14).." \n"
end
z = z.."|}"
return z
end
return p