Module:ItemData/nav: Difference between revisions

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m use item data instead of hero data (whoops)
Sur (talk | contribs)
m concat card to ret earlier
Line 27: Line 27:
if slot == slot_ and cost>=min_souls and cost<max_souls then
if slot == slot_ and cost>=min_souls and cost<max_souls then
card = '{{ItemIcon|' .. lang_module.get_string(item_key) .. '}}'
card = '{{ItemIcon|' .. lang_module.get_string(item_key) .. '}}'
ret = ret .. card .. ' &bull; '
end
end
ret = ret .. card .. ' &bull; '
end
end
end
end

Revision as of 02:30, 16 October 2024

Overview

Functions for creating navigation boxes/lists for items, grouped by a slot/category and souls

Functions

get_item_nav_bulletpoints

Gets a list of items that are each sent to the Template:ItemIcon template, separated by bullet points.

Filters down to a slot/specific category, and within a range of souls.

Parameters

  • slot - Slot/category that the items should be, should be Weapon, Armor, or Tech
  • min_souls - Minimum souls that the items should have
  • max_souls - Maximum souls that the items should have
  • debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.

Examples

With debug_mode on (for illustration purposes) {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}

Script error: The function "get_item_nav_bulletpoints" does not exist.


With debug_mode off {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}

Script error: The function "get_item_nav_bulletpoints" does not exist.

get_item_nav_cards

Gets a list of items that are each sent to the Template:ItemBox template, separated by space.

Filters down to a specific slot/category, and within a range of souls.

Parameters

Same as get_item_nav_bulletpoints

Examples

With debug_mode on (for illustration purposes) {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}

Spirit Armor Bullet Armor Healing Nova Return Fire Bullet Lifesteal Debuff Reducer Reactive Barrier Divine Barrier Restorative Locket Combat Barrier Spirit Lifesteal Healing Booster Enchanter's Barrier Healbane Enduring Speed


With debug_mode off {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}

Spirit Armor Bullet Armor Healing Nova Return Fire Bullet Lifesteal Debuff Reducer Reactive Barrier Divine Barrier Restorative Locket Combat Barrier Spirit Lifesteal Healing Booster Enchanter's Barrier Healbane Enduring Speed

write_item_slot_subgroup

Writes a sub group for the navbox on Template:Item Navbox and Template:Infobox ShopItems. The sub group contains all items in each price range from "ItemPricePerTier" in Data:GenericData.json

Parameters

  • slot - Slot/category to create the subgroup for, ie Weapon, Armor, or Tech
  • type - The subfunction to call that determines the list formatting style. Options are 'get_item_nav_bulletpoints' or 'get_item_nav_cards'
  • debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.

Examples

With debug_mode on (for illustration purposes) {{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints|debug_mode=true}}

Script error: The function "write_item_slot_subgroup" does not exist.


With debug_mode off {{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints}}

Script error: The function "write_item_slot_subgroup" does not exist.

Recall that it creates subgroup parameters for the mentioned templates.


local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local lang_module = require('Module:Lang')

-- for [[Template:Item Navbox]], i.e. {{ItemIcon|Basic Magazine}} &bull; {{ItemIcon|Close Quarters}}
function p.get_item_nav_cards(frame)
	local slot = frame.args[1]
	local min_souls = frame.args[2]
	local max_souls = frame.args[3]
	if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
		return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
	end
	local min_souls = tonumber(min_souls)
	local max_souls = tonumber(max_souls)
	if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
	
	local ret = ''
	for item_key, item_data in pairs(items_data) do
		local card
		
		if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then 
			return "REMINDER: 'Disabled' was renamed to 'IsDisabled'"
		end
		local cost = tonumber(item_data["Cost"])
		local slot_ = item_data["Slot"]
		if item_data["Name"] ~= nil and item_data["Disabled"] == false and cost ~= nil and slot ~= nil then
			if slot == slot_ and cost>=min_souls and cost<max_souls then
				card = '{{ItemIcon|' .. lang_module.get_string(item_key) .. '}}'
				ret = ret .. card .. ' &bull; '
			end
		end
	end
	
	--Remove the last bullet point
	ret = string.sub(ret, 1, -(string.len(' &bull; '))-1)
	
	return frame:preprocess(ret)
end

return p