Module:Dictionary: Difference between revisions
m fix to prevent infinite loop if the nt/vt translations are missing |
m show_needs_translation setting for translate |
||
Line 5: | Line 5: | ||
-- Get a localized string by the raw key | -- Get a localized string by the raw key | ||
p.translate = function(key, lang_code_override) | p.translate = function(key, lang_code_override, show_needs_translation) | ||
-- If called internally (direct Lua call), args will be passed directly. | -- If called internally (direct Lua call), args will be passed directly. | ||
-- If called from wikitext, `key` will be the `frame` object, and we get args from `frame.args`. | -- If called from wikitext, `key` will be the `frame` object, and we get args from `frame.args`. | ||
Line 14: | Line 14: | ||
key = frame.args[1] | key = frame.args[1] | ||
lang_code_override = frame.args["lang_code_override"] | lang_code_override = frame.args["lang_code_override"] | ||
show_needs_translation = frame.args["show_needs_translation"] | |||
end | |||
if (show_needs_translation == nil) then | |||
show_needs_translation = 'true' --default to true | |||
end | end | ||
Line 30: | Line 35: | ||
needs_translation_expand = mw.getCurrentFrame():expandTemplate{title = 'NeedsTranslationTooltip'} | needs_translation_expand = mw.getCurrentFrame():expandTemplate{title = 'NeedsTranslationTooltip'} | ||
if (translation == nil) then | if (translation == nil) then | ||
translation = key | translation = key | ||
end | |||
if (show_needs_translation == 'true') then | |||
translation = translation .. needs_translation_expand | translation = translation .. needs_translation_expand | ||
end | end | ||
end | end | ||
end | end |
Revision as of 03:15, 13 October 2024
Overview
See Template:Translate for how/when to use and more documentation. See Data:Dictionary/sources for list of where each translation is used. This may be particularly helpful for reading on the context of the phrase that needs translation.
Functions
translate
Translates a given key using Data:Dictionary.
Parameters
- key - key to translate
- lang_code_override (OPTIONAL, Named parameter) - language code that overrides current language. See supported list at Data:LangCodes.json.
- fallback_str (OPTIONAL, Named parameter) - string to return if key cannot be translated. Defaults to the english translation. Use a blank string or nil for easier catching of missed translations, where the needs translation tooltip will also not be added.
- show_needs_translation (OPTIONAL, Named parameter) - boolean that determines if the [nt] is appended when its unable to be translated. Defaults to 'true'
Example
Example where translation does exist
{{#invoke:Dictionary|translate|Update history|lang_code_override=en}}
Outputs
Update history
Example where translation does not yet exist
{{#invoke:Dictionary|translate|Update history|lang_code_override=es}}
Outputs
Update history[nt]
Example where translation does not yet exist but displaying the tooltip is off
{{#invoke:Dictionary|translate|Update history|lang_code_override=es|show_needs_translation=false}}
Outputs
Update history
Example where translation does not yet exist and the fallback is an empty string
{{#invoke:Dictionary|translate|Update history|lang_code_override=es|fallback_str=}}
Outputs
Update history[nt]
Example where translation does not yet exist and the fallback is another text
{{#invoke:Dictionary|translate|Update history|lang_code_override=es|fallback_str=My custom fallback text}}
Outputs
Update history[nt]
translate_embed
Translates a given key then replaces %s in the string with extra parameters
Parameters
- key - key to translate
- var1 - first variable to embed in the string
- var2 - second
- varN - Nth
Ensure the number of variables passed matches the number of instances of %s
in the translated string.
Examples
Without embedment:
{{#invoke:Dictionary|translate|NeedsTranslationTooltip}}
Outputs
This needs translation to English. To help translate it, visit %s.
With embedment:
{{#invoke:Dictionary|translate_embed |1=NeedsTranslationTooltip |2=Template:Translate }}
Outputs
This needs translation to English. To help translate it, visit Template:Translate.
Notes
- The parameters do not need to be prefixed with "1=", "2=", etc., they are used in the above example because the 4th parameter contains an equal sign (
=
) in it, where it would be read as a named parameter rather than a ordinal parameter. - Ensure the number of passed variables (other than the key) matches the number of %s used in the translated string.
local p = {}
local dictionary_data = mw.loadJsonData("Data:Dictionary")
local lang_codes_set = mw.loadJsonData("Data:LangCodes.json")
--Used by [[Template:Translate]], see documentation there
-- Get a localized string by the raw key
p.translate = function(key, lang_code_override, show_needs_translation)
-- If called internally (direct Lua call), args will be passed directly.
-- If called from wikitext, `key` will be the `frame` object, and we get args from `frame.args`.
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(key) == "table" and key.args then
local frame = key
key = frame.args[1]
lang_code_override = frame.args["lang_code_override"]
show_needs_translation = frame.args["show_needs_translation"]
end
if (show_needs_translation == nil) then
show_needs_translation = 'true' --default to true
end
local lang_code = lang_code_override
if (lang_code == '' or lang_code == nil) then
lang_code = get_lang_code()
end
local translations = dictionary_data[key]
if (translations == nil) then return string.format("Key '%s' is not in Data:Dictionary", key) end
translation = translations[lang_code]
if (translation == nil) then
translation = translations["en"]
if (key ~= 'MissingValveTranslationTooltip' and key ~= 'NeedsTranslationTooltip') then
needs_translation_expand = mw.getCurrentFrame():expandTemplate{title = 'NeedsTranslationTooltip'}
if (translation == nil) then
translation = key
end
if (show_needs_translation == 'true') then
translation = translation .. needs_translation_expand
end
end
end
return translation
end
function p.translate_embed(frame)
-- Get the key from the frame (first argument)
local key = frame.args[1]
-- Retrieve the translation string using the provided key
local translation = p.translate(key)
if not translation then
return string.format("No translation found for key '%s'", key)
end
-- Collect all the variables from the frame (starting from the second argument)
local vars = {}
local i = 2
while frame.args[i] do
table.insert(vars, frame.args[i])
i = i + 1
end
-- Now we use string.format to insert variables into the translation string
local formatted_translation = string.format(translation, unpack(vars))
-- Return the final string with embedded variables
return formatted_translation
end
function get_lang_code()
local title = mw.title.getCurrentTitle()
local lang_code = title.fullText:match(".*/(.*)$")
-- if the last part the url is not two letters, then its not a lang code,
-- so default to english
if (lang_code == nil or lang_codes_set[lang_code] == nil) then
return 'en'
end
return lang_code
end
return p