User:Sur/Sandbox2: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Sur (talk | contribs)
mNo edit summary
Sur (talk | contribs)
m Undo revision 10690 by Sur (talk)
Line 2: Line 2:
<tabber>
<tabber>
|-|(1) Siphon Life=
|-|(1) Siphon Life=
{{Ability card v2/test
{{Ability card /test
| hero_key=hero_atlas
| hero_name=Abrams
| ability_num=1
| ability_num=1
}}
}}
Line 9: Line 9:
|-|(2) Shoulder Charge=
|-|(2) Shoulder Charge=
{{Ability card v2/test
{{Ability card v2/test
| hero_key=hero_atlas
| hero_name=Abrams
| ability_num=2
| ability_num=2
| notes=
| notes=
Line 18: Line 18:
|-|(3) Infernal Resilience=
|-|(3) Infernal Resilience=
{{Ability card v2/test
{{Ability card v2/test
| hero_key=hero_atlas
| hero_name=Abrams
| ability_num=3
| ability_num=3
}}
}}
Line 24: Line 24:
|-|(4) Seismic Impact=
|-|(4) Seismic Impact=
{{Ability card v2/test
{{Ability card v2/test
| hero_key=hero_atlas
| hero_name=Abrams
| ability_num=4
| ability_num=4
| notes=
| notes=

Revision as of 02:01, 12 October 2024

Abilities

Shoulder Charge


1.2s


37s

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Spirit Power#Spirit Power Scalingx2.1

40

Damage


0.85s

Stun Duration


Ability Point 1
-19s Cooldown


Ability Point 2
+0.5s Duration


Ability Point 5
+5.5 Weapon Damage for 8s after colliding with an enemy


Notes
  • At base duration, Shoulder Charge travels approximately 17.5m.
    • At Upgrade 2, this distance is approximately 27.5m.

Infernal Resilience




Regenerate a portion of incoming damage over time.

11%

Damage regenerated


20s

Regeneration Time


1  Health Regen

Ability Point 1
+1.5 Health Regen


Ability Point 2
+150 Health


Ability Point 5
+5.5% Damage regenerated


Seismic Impact




159s

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press to crash down early.

Spirit Power#Spirit Power Scalingx0.917

150

Damage


1s

Stun Duration


9m  Impact Radius

Ability Point 1
-38s Cooldown


Ability Point 2
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.


Ability Point 5
On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.


Notes
  • At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
    • This is not affected by Ability Range