Module:Utilities: Difference between revisions

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m renderTabber() test
Sur (talk | contribs)
m both 2 previous edit tests removed
Line 47: Line 47:
    return result:gsub("(%u)(%u%l)", " %1%2")
    return result:gsub("(%u)(%u%l)", " %1%2")
end
end
p.pre_expand_str = function(frame)
local str = frame.args[1]
return str
end
function p.renderTabber()
    local tabNames = {"Home", "Profile", "Settings"}
    local tabContents = {"Content for Home", "Content for Profile", "Content for Settings"}
   
    local result = '<tabber>\n'
   
    for i = 1, #tabNames do
        result = result .. tabNames[i] .. ' = ' .. tabContents[i] .. '\n'
    end
   
    result = result .. '</tabber>'
   
    return result
end
return p
return p

Revision as of 00:12, 10 October 2024

Overview

Utility functions that serve any miscellaneous purpose

Functions

get_slot_color

Retrieve's the color of a certain slot/category in any color format (default hex), formerly known in english as Weapon, Vitality, and Spirit, though their unlocalized names are Weapon, Armor, and Tech. Utilized by Template:SlotColor

Parameters

  • slot - slot key, options are Weapon, Armor, and Tech
  • color_format - color format - Defaults to hex. Valid options are hex, rgb, hsl, cmyk
  • no_wrap - (OPTIONAL) - Defaults to false. Set to true to remove prefixes and postfixes of '#' from hex, or 'rgb()', 'hsl()', and 'cmyk()' from the other formats. May be useful for altering the values dynamically
  • debug_mode - (OPTIONAL) - Defaults to false. Used mostly for documentation purposes

Examples

See examples at Template:SlotColor


local p = {};

	--round_to_significant_figures(12345.6789, 3)  -- Output: 12300
	--round_to_significant_figures(0.0012345, 2)   -- Output: 0.0012
	--round_to_significant_figures(-98765, 4)      -- Output: -98760
	function p.round_to_sig_fig(num, n)
	    if num == 0 then
	        return 0
	    end
	
	    -- Calculate the order of magnitude (log10 returns the logarithm base 10)
	    local order_of_magnitude = math.floor(math.log10(math.abs(num)))
	    
	    -- Scale the number to move the significant digits into the integer part
	    local scale = math.pow(10, n - 1 - order_of_magnitude)
	    
	    -- Round the scaled number and then scale it back
	    local rounded_num = math.floor(num * scale + 0.5) / scale
	    
	    return rounded_num
	end
	
	-- If the image exists exists, return it back enclosed in brackets, else return a blank string
	function p.get_image_file(image_file_name, px, link)
		if (px == nil) then px = 15 end --default
		if (link == nil) then link = "" end --default
		
		image_file = mw.title.new(image_file_name)
		if image_file and image_file.exists then
		    image_file_name = "[[" .. image_file_name .. "|" .. px .. "px|link=" .. link .. "]]"
		else
		    image_file_name = ''
		end
		
		return image_file_name
	end
	
	function p.string_endswith(str, ending)
	    return ending == "" or str:sub(-#ending) == ending
	end
	
	-- Add a space before each capital letter that is not the first character
	-- i.e. BulletVelocity > Bullet Velocity
	-- when a string doesn't have localization, it can outputted as add_space_before_cap(unlocalized_key)
	function p.add_space_before_cap(str)
	    local result = str:gsub("(%l)(%u)", "%1 %2")
	    return result:gsub("(%u)(%u%l)", " %1%2")
	end
return p