Data:Changelog 05-03-2024.json: Difference between revisions

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{}
[
{
"Description": "\u003Ch4\u003EWeapon Items\u003C/h4\u003E",
"Tags": []
},
{
"Description": "- Basic Magazine now grants slightly less.. blah blah",
"Tags": [
"Basic Magazine",
"Items",
"Weapon Items"
]
},
{
"Description": "- Melee Lifesteal now grants more.. blah blah",
"Tags": [
"Melee Lifesteal",
"Items",
"Vitality Items"
]
},
{
"Description": "- Pocket's nerf gun now does.. blah blah",
"Tags": [
"Pocket",
"Heroes"
]
},
{
"Description": "- Siphon Life now does.. blah blah",
"Tags": [
"Pocket",
"Heroes",
"Siphon Life",
"Abilities"
]
},
{
"Description": "General Changes:",
"Tags": [
"Other"
]
},
{
"Description": "==",
"Tags": [
"Other"
]
},
{
"Description": "- Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting",
"Tags": [
"Other"
]
},
{
"Description": "- Added a Resources page to the dashboard which contains a browsable item shop",
"Tags": [
"Other"
]
},
{
"Description": "- Added overhead text display when another hero uses active items",
"Tags": [
"Other"
]
},
{
"Description": "- The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right",
"Tags": [
"Other"
]
},
{
"Description": "- Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead",
"Tags": [
"Other"
]
},
{
"Description": "- Added support for Flex Items in the Hero Sandbox",
"Tags": [
"Other"
]
},
{
"Description": "- Increased the range of the mouse sensitivity slider from 0.5-\u003E4.0 to 0.05-\u003E8.0",
"Tags": [
"Other"
]
},
{
"Description": "- Increased the default framerate cap from 120 to 400",
"Tags": [
"Other"
]
},
{
"Description": "- Improved UI display when endgame objectives are being attacked",
"Tags": [
"Other"
]
},
{
"Description": "- Added music for when the base is under attack",
"Tags": [
"Other"
]
},
{
"Description": "- Changed the local player icon on the the minimap to always be on top of enemy icons",
"Tags": [
"Other"
]
},
{
"Description": "- Shop music will now only play for shops players can access",
"Tags": [
"Other"
]
},
{
"Description": "- Postgame graphs now default to team stats rather than individual",
"Tags": [
"Other"
]
},
{
"Description": "- Added borders around hero icons on the minimap when watching replays/spectating",
"Tags": [
"Other"
]
},
{
"Description": "- Top bar now shows incoming players before they are fully connected",
"Tags": [
"Other"
]
},
{
"Description": "- Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)",
"Tags": [
"Other"
]
},
{
"Description": "- Various VOIP improvements",
"Tags": [
"Other"
]
},
{
"Description": "- Fixed open mic threshold",
"Tags": [
"Other"
]
},
{
"Description": "- Fixed various consistency issues with the presentation of Souls terminology, icons, etc",
"Tags": [
"Other"
]
},
{
"Description": "- Fixed {{Icon|Flying Cloak}} Flying Cloak teleporting players into geometry or out of the world",
"Tags": [
"Flying Cloak",
"Abilities"
]
},
{
"Description": "- Fixed {{Icon|Warp Stone}} Warp Stone teleporting you through geometry",
"Tags": [
"Warp Stone",
"Items",
"Weapon Items"
]
},
{
"Description": "- Fixed {{Icon|Fixation}} Fixation decimal point display",
"Tags": [
"Fixation",
"Abilities"
]
},
{
"Description": "- Fixed Parry animation not playing",
"Tags": [
"Other"
]
},
{
"Description": "- Fixed various issues with the spectate UI display",
"Tags": [
"Other"
]
},
{
"Description": "- Removed the slow climbing vertical recoil on {{Icon|Yamato}} Yamato's alt fire",
"Tags": [
"Yamato",
"Heroes"
]
},
{
"Description": "- Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities",
"Tags": [
"Other"
]
},
{
"Description": "Gameplay Changes:",
"Tags": [
"Other"
]
},
{
"Description": "==",
"Tags": [
"Other"
]
},
{
"Description": "- Troopers DPS vs Lane Guardians reduced from 44 to 36",
"Tags": [
"Other"
]
},
{
"Description": "- Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while",
"Tags": [
"Other"
]
},
{
"Description": "- The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)",
"Tags": [
"Other"
]
},
{
"Description": "- You are now silenced while carrying the Urn",
"Tags": [
"Other"
]
},
{
"Description": "- Urn bounty increased from 900 + 160/minute to 900 + 200/minute",
"Tags": [
"Other"
]
},
{
"Description": "- Vaults base bounty increased from 150 to 200",
"Tags": [
"Other"
]
},
{
"Description": "- Base Health increased from 550 to 600",
"Tags": [
"Abrams",
"Heroes"
]
},
{
"Description": "- Siphon DPS increased from 24 to 35",
"Tags": [
"Abrams",
"Heroes"
]
},
{
"Description": "- Weapon no longer has horizontal/vertical recoil",
"Tags": [
"Bebop",
"Heroes"
]
},
{
"Description": "- {{Icon|Singularity}} Singularity DPS increased from 48 to 60",
"Tags": [
"Dynamo",
"Heroes",
"Singularity",
"Abilities"
]
},
{
"Description": "- {{Icon|Singularity}} Singularity T3 Max HP DPS increased from 3.2% to 3.8%",
"Tags": [
"Dynamo",
"Heroes",
"Singularity",
"Abilities"
]
},
{
"Description": "- Charge Shot damage increased from 95 to 105",
"Tags": [
"Grey Talon",
"Heroes"
]
},
{
"Description": "- Charge Shot T2 damage reduced from 80 to 70",
"Tags": [
"Grey Talon",
"Heroes"
]
},
{
"Description": "- {{Icon|Guided Owl}} Guided Owl damage increased from 200 to 300",
"Tags": [
"Grey Talon",
"Heroes",
"Guided Owl",
"Abilities"
]
},
{
"Description": "- {{Icon|Bullet Dance}} Bullet Dance bonus Fire Rate reduced from +30 to +20",
"Tags": [
"Haze",
"Heroes",
"Bullet Dance",
"Abilities"
]
},
{
"Description": "- {{Icon|Smoke Bomb}} Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3",
"Tags": [
"Haze",
"Heroes",
"Smoke Bomb",
"Abilities"
]
},
{
"Description": "- {{Icon|Catalyst}} Catalyst no longer slows {{Icon|Infernus}} Infernus to 1.3 m/s during the cast delay",
"Tags": [
"Infernus",
"Heroes",
"Catalyst",
"Abilities"
]
},
{
"Description": "- {{Icon|Concussive Combustion}} Concussive Combustion damage increased from 130 to 160",
"Tags": [
"Infernus",
"Heroes",
"Concussive Combustion",
"Abilities"
]
},
{
"Description": "- {{Icon|Frost Grenade}} Frost Grenade T3 bonus damage increased from +100 to +175",
"Tags": [
"Kelvin",
"Heroes",
"Frost Grenade",
"Abilities"
]
},
{
"Description": "- Blood Bomb damage increased from 80 to 100",
"Tags": [
"Lady Geist",
"Heroes"
]
},
{
"Description": "- Blood Bomb T2 damage increased from +65 to +70",
"Tags": [
"Lady Geist",
"Heroes"
]
},
{
"Description": "- Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor",
"Tags": [
"Lady Geist",
"Heroes"
]
},
{
"Description": "- {{Icon|Malice}} Malice damage amp per shard increased from 10% to 15%",
"Tags": [
"Lady Geist",
"Heroes",
"Malice",
"Abilities"
]
},
{
"Description": "- {{Icon|Grapple}} Grapple cooldown reduced from 55 to 45",
"Tags": [
"Lash",
"Heroes",
"Grapple",
"Abilities"
]
},
{
"Description": "- {{Icon|Flog}} Flog Damage increased from 55 to 65",
"Tags": [
"Lash",
"Heroes",
"Flog",
"Abilities"
]
},
{
"Description": "- {{Icon|Flog}} Flog lifesteal from heroes increased from 70% to 80% of damage dealt",
"Tags": [
"Lash",
"Heroes",
"Flog",
"Abilities"
]
},
{
"Description": "- {{Icon|Flog}} Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt",
"Tags": [
"Lash",
"Heroes",
"Flog",
"Abilities"
]
},
{
"Description": "- {{Icon|Death Slam}} Death Slam T1 from +3m to +5m",
"Tags": [
"Lash",
"Heroes",
"Death Slam",
"Abilities"
]
},
{
"Description": "- Fixed {{Icon|Death Slam}} Death Slam's targeting cone not finding enemies near the edges",
"Tags": [
"Lash",
"Heroes",
"Death Slam",
"Abilities"
]
},
{
"Description": "- Fixed {{Icon|Death Slam}} Death Slam to only target enemies who stay in the targeting cone",
"Tags": [
"Lash",
"Heroes",
"Death Slam",
"Abilities"
]
},
{
"Description": "- {{Icon|Heavy {{Icon|Barrage}} Barrage}} Heavy {{Icon|Barrage}} Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)",
"Tags": [
"McGinnis",
"Heroes",
"Heavy Barrage",
"Abilities",
"Barrage"
]
},
{
"Description": "- {{Icon|Heavy {{Icon|Barrage}} Barrage}} Heavy {{Icon|Barrage}} Barrage camera interaction with {{Icon|Fleetfoot}} Fleetfoot Boots has been fixed",
"Tags": [
"McGinnis",
"Heroes",
"Fleetfoot",
"Items",
"Weapon Items",
"Heavy Barrage",
"Abilities",
"Barrage"
]
},
{
"Description": "- {{Icon|Sand Blast}} Sand Blast range increased from 25m to 30m",
"Tags": [
"Mo \u0026 Krill",
"Heroes",
"Sand Blast",
"Abilities"
]
},
{
"Description": "- {{Icon|Sand Blast}} Sand Blast width increased from 3m to 5m",
"Tags": [
"Mo \u0026 Krill",
"Heroes",
"Sand Blast",
"Abilities"
]
},
{
"Description": "- {{Icon|Sand Blast}} Sand Blast is now permissive with small obstructions in the way",
"Tags": [
"Mo \u0026 Krill",
"Heroes",
"Sand Blast",
"Abilities"
]
},
{
"Description": "- {{Icon|Burrow}} Burrow no longer loses its state as you change elevations",
"Tags": [
"Mo \u0026 Krill",
"Heroes",
"Burrow",
"Abilities"
]
},
{
"Description": "- {{Icon|Burrow}} Burrow now knocks enemies up when you come up",
"Tags": [
"Mo \u0026 Krill",
"Heroes",
"Burrow",
"Abilities"
]
},
{
"Description": "- {{Icon|Combo}} Combo DPS increased from 50 to 60",
"Tags": [
"Mo \u0026 Krill",
"Heroes",
"Combo",
"Abilities"
]
},
{
"Description": "- No longer listed as a recommended new player hero",
"Tags": [
"Mo \u0026 Krill",
"Heroes"
]
},
{
"Description": "- Base Bullet Damage reduced from 15 to 14",
"Tags": [
"Vindicta",
"Heroes"
]
},
{
"Description": "- Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)",
"Tags": [
"Vindicta",
"Heroes"
]
},
{
"Description": "- {{Icon|Stake}} Stake T1 bonus duration reduced from +1.5s to +1.0s",
"Tags": [
"Vindicta",
"Heroes",
"Stake",
"Abilities"
]
},
{
"Description": "- Is now a recommended hero for new players",
"Tags": [
"Vindicta",
"Heroes"
]
},
{
"Description": "- {{Icon|Crimson Slash}} Crimson Slash radius increased from 11m to 12m",
"Tags": [
"Yamato",
"Heroes",
"Crimson Slash",
"Abilities"
]
},
{
"Description": "- {{Icon|Crimson Slash}} Crimson Slash fire rate debuff duration increased from 3s to 4s",
"Tags": [
"Yamato",
"Heroes",
"Crimson Slash",
"Abilities"
]
},
{
"Description": "- {{Icon|Crimson Slash}} Crimson Slash T2 changed from \"-5s Cooldown\" to \"10% Max Health heal on hero hit\"",
"Tags": [
"Yamato",
"Heroes",
"Crimson Slash",
"Abilities"
]
},
{
"Description": "- {{Icon|Crimson Slash}} Crimson Slash T3 changed from \"12% Max Health heal on hero hit\" to \"-6s Cooldown\"",
"Tags": [
"Yamato",
"Heroes",
"Crimson Slash",
"Abilities"
]
},
{
"Description": "- {{Icon|Power Slash}} Power Slash T1 Bullet Resist increased from 40% to 60%",
"Tags": [
"Yamato",
"Heroes",
"Power Slash",
"Abilities"
]
},
{
"Description": "- {{Icon|Flying Strike}} Flying Strike cooldown reduced from 35 to 20",
"Tags": [
"Yamato",
"Heroes",
"Flying Strike",
"Abilities"
]
},
{
"Description": "- {{Icon|Flying Strike}} Flying Strike T2 changed from \"-15s Cooldown\" to \"+20 Cast Range\"",
"Tags": [
"Yamato",
"Heroes",
"Flying Strike",
"Abilities"
]
},
{
"Description": "- {{Icon|Flying Strike}} Flying Strike range no longer scales with Spirit",
"Tags": [
"Yamato",
"Heroes",
"Flying Strike",
"Abilities"
]
},
{
"Description": "- Shadow Explosion bonus Spirit per victim increased from 10 to 15",
"Tags": [
"Yamato",
"Heroes"
]
},
{
"Description": "- Shadow Explosion bonus Fire Rate per victim increased from 5 to 10",
"Tags": [
"Yamato",
"Heroes"
]
},
{
"Description": "- Shadow Explosion buff duration increased from 8s to 15s",
"Tags": [
"Yamato",
"Heroes"
]
}
]

Latest revision as of 21:06, 27 October 2024

Description"<h4>Weapon Items</h4>"
Tags
Empty array
Description"- Basic Magazine now grants slightly less.. blah blah"
Tags
"Basic Magazine"
"Items"
"Weapon Items"
Description"- Melee Lifesteal now grants more.. blah blah"
Tags
"Melee Lifesteal"
"Items"
"Vitality Items"
Description"- Pocket's nerf gun now does.. blah blah"
Tags
"Pocket"
"Heroes"
Description"- Siphon Life now does.. blah blah"
Tags
"Pocket"
"Heroes"
"Siphon Life"
"Abilities"
Description"General Changes:"
Tags
"Other"
Description"=="
Tags
"Other"
Description"- Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting"
Tags
"Other"
Description"- Added a Resources page to the dashboard which contains a browsable item shop"
Tags
"Other"
Description"- Added overhead text display when another hero uses active items"
Tags
"Other"
Description"- The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right"
Tags
"Other"
Description"- Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead"
Tags
"Other"
Description"- Added support for Flex Items in the Hero Sandbox"
Tags
"Other"
Description"- Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0"
Tags
"Other"
Description"- Increased the default framerate cap from 120 to 400"
Tags
"Other"
Description"- Improved UI display when endgame objectives are being attacked"
Tags
"Other"
Description"- Added music for when the base is under attack"
Tags
"Other"
Description"- Changed the local player icon on the the minimap to always be on top of enemy icons"
Tags
"Other"
Description"- Shop music will now only play for shops players can access"
Tags
"Other"
Description"- Postgame graphs now default to team stats rather than individual"
Tags
"Other"
Description"- Added borders around hero icons on the minimap when watching replays/spectating"
Tags
"Other"
Description"- Top bar now shows incoming players before they are fully connected"
Tags
"Other"
Description"- Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)"
Tags
"Other"
Description"- Various VOIP improvements"
Tags
"Other"
Description"- Fixed open mic threshold"
Tags
"Other"
Description"- Fixed various consistency issues with the presentation of Souls terminology, icons, etc"
Tags
"Other"
Description"- Fixed {{Icon|Flying Cloak}} Flying Cloak teleporting players into geometry or out of the world"
Tags
"Flying Cloak"
"Abilities"
Description"- Fixed {{Icon|Warp Stone}} Warp Stone teleporting you through geometry"
Tags
"Warp Stone"
"Items"
"Weapon Items"
Description"- Fixed {{Icon|Fixation}} Fixation decimal point display"
Tags
"Fixation"
"Abilities"
Description"- Fixed Parry animation not playing"
Tags
"Other"
Description"- Fixed various issues with the spectate UI display"
Tags
"Other"
Description"- Removed the slow climbing vertical recoil on {{Icon|Yamato}} Yamato's alt fire"
Tags
"Yamato"
"Heroes"
Description"- Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities"
Tags
"Other"
Description"Gameplay Changes:"
Tags
"Other"
Description"=="
Tags
"Other"
Description"- Troopers DPS vs Lane Guardians reduced from 44 to 36"
Tags
"Other"
Description"- Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while"
Tags
"Other"
Description"- The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)"
Tags
"Other"
Description"- You are now silenced while carrying the Urn"
Tags
"Other"
Description"- Urn bounty increased from 900 + 160/minute to 900 + 200/minute"
Tags
"Other"
Description"- Vaults base bounty increased from 150 to 200"
Tags
"Other"
Description"- Base Health increased from 550 to 600"
Tags
"Abrams"
"Heroes"
Description"- Siphon DPS increased from 24 to 35"
Tags
"Abrams"
"Heroes"
Description"- Weapon no longer has horizontal/vertical recoil"
Tags
"Bebop"
"Heroes"
Description"- {{Icon|Singularity}} Singularity DPS increased from 48 to 60"
Tags
"Dynamo"
"Heroes"
"Singularity"
"Abilities"
Description"- {{Icon|Singularity}} Singularity T3 Max HP DPS increased from 3.2% to 3.8%"
Tags
"Dynamo"
"Heroes"
"Singularity"
"Abilities"
Description"- Charge Shot damage increased from 95 to 105"
Tags
"Grey Talon"
"Heroes"
Description"- Charge Shot T2 damage reduced from 80 to 70"
Tags
"Grey Talon"
"Heroes"
Description"- {{Icon|Guided Owl}} Guided Owl damage increased from 200 to 300"
Tags
"Grey Talon"
"Heroes"
"Guided Owl"
"Abilities"
Description"- {{Icon|Bullet Dance}} Bullet Dance bonus Fire Rate reduced from +30 to +20"
Tags
"Haze"
"Heroes"
"Bullet Dance"
"Abilities"
Description"- {{Icon|Smoke Bomb}} Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3"
Tags
"Haze"
"Heroes"
"Smoke Bomb"
"Abilities"
Description"- {{Icon|Catalyst}} Catalyst no longer slows {{Icon|Infernus}} Infernus to 1.3 m/s during the cast delay"
Tags
"Infernus"
"Heroes"
"Catalyst"
"Abilities"
Description"- {{Icon|Concussive Combustion}} Concussive Combustion damage increased from 130 to 160"
Tags
"Infernus"
"Heroes"
"Concussive Combustion"
"Abilities"
Description"- {{Icon|Frost Grenade}} Frost Grenade T3 bonus damage increased from +100 to +175"
Tags
"Kelvin"
"Heroes"
"Frost Grenade"
"Abilities"
Description"- Blood Bomb damage increased from 80 to 100"
Tags
"Lady Geist"
"Heroes"
Description"- Blood Bomb T2 damage increased from +65 to +70"
Tags
"Lady Geist"
"Heroes"
Description"- Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor"
Tags
"Lady Geist"
"Heroes"
Description"- {{Icon|Malice}} Malice damage amp per shard increased from 10% to 15%"
Tags
"Lady Geist"
"Heroes"
"Malice"
"Abilities"
Description"- {{Icon|Grapple}} Grapple cooldown reduced from 55 to 45"
Tags
"Lash"
"Heroes"
"Grapple"
"Abilities"
Description"- {{Icon|Flog}} Flog Damage increased from 55 to 65"
Tags
"Lash"
"Heroes"
"Flog"
"Abilities"
Description"- {{Icon|Flog}} Flog lifesteal from heroes increased from 70% to 80% of damage dealt"
Tags
"Lash"
"Heroes"
"Flog"
"Abilities"
Description"- {{Icon|Flog}} Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt"
Tags
"Lash"
"Heroes"
"Flog"
"Abilities"
Description"- {{Icon|Death Slam}} Death Slam T1 from +3m to +5m"
Tags
"Lash"
"Heroes"
"Death Slam"
"Abilities"
Description"- Fixed {{Icon|Death Slam}} Death Slam's targeting cone not finding enemies near the edges"
Tags
"Lash"
"Heroes"
"Death Slam"
"Abilities"
Description"- Fixed {{Icon|Death Slam}} Death Slam to only target enemies who stay in the targeting cone"
Tags
"Lash"
"Heroes"
"Death Slam"
"Abilities"
Description"- {{Icon|Heavy {{Icon|Barrage}} Barrage}} Heavy {{Icon|Barrage}} Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)"
Tags
"McGinnis"
"Heroes"
"Heavy Barrage"
"Abilities"
"Barrage"
Description"- {{Icon|Heavy {{Icon|Barrage}} Barrage}} Heavy {{Icon|Barrage}} Barrage camera interaction with {{Icon|Fleetfoot}} Fleetfoot Boots has been fixed"
Tags
"McGinnis"
"Heroes"
"Fleetfoot"
"Items"
"Weapon Items"
"Heavy Barrage"
"Abilities"
"Barrage"
Description"- {{Icon|Sand Blast}} Sand Blast range increased from 25m to 30m"
Tags
"Mo & Krill"
"Heroes"
"Sand Blast"
"Abilities"
Description"- {{Icon|Sand Blast}} Sand Blast width increased from 3m to 5m"
Tags
"Mo & Krill"
"Heroes"
"Sand Blast"
"Abilities"
Description"- {{Icon|Sand Blast}} Sand Blast is now permissive with small obstructions in the way"
Tags
"Mo & Krill"
"Heroes"
"Sand Blast"
"Abilities"
Description"- {{Icon|Burrow}} Burrow no longer loses its state as you change elevations"
Tags
"Mo & Krill"
"Heroes"
"Burrow"
"Abilities"
Description"- {{Icon|Burrow}} Burrow now knocks enemies up when you come up"
Tags
"Mo & Krill"
"Heroes"
"Burrow"
"Abilities"
Description"- {{Icon|Combo}} Combo DPS increased from 50 to 60"
Tags
"Mo & Krill"
"Heroes"
"Combo"
"Abilities"
Description"- No longer listed as a recommended new player hero"
Tags
"Mo & Krill"
"Heroes"
Description"- Base Bullet Damage reduced from 15 to 14"
Tags
"Vindicta"
"Heroes"
Description"- Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)"
Tags
"Vindicta"
"Heroes"
Description"- {{Icon|Stake}} Stake T1 bonus duration reduced from +1.5s to +1.0s"
Tags
"Vindicta"
"Heroes"
"Stake"
"Abilities"
Description"- Is now a recommended hero for new players"
Tags
"Vindicta"
"Heroes"
Description"- {{Icon|Crimson Slash}} Crimson Slash radius increased from 11m to 12m"
Tags
"Yamato"
"Heroes"
"Crimson Slash"
"Abilities"
Description"- {{Icon|Crimson Slash}} Crimson Slash fire rate debuff duration increased from 3s to 4s"
Tags
"Yamato"
"Heroes"
"Crimson Slash"
"Abilities"
Description"- {{Icon|Crimson Slash}} Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit""
Tags
"Yamato"
"Heroes"
"Crimson Slash"
"Abilities"
Description"- {{Icon|Crimson Slash}} Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown""
Tags
"Yamato"
"Heroes"
"Crimson Slash"
"Abilities"
Description"- {{Icon|Power Slash}} Power Slash T1 Bullet Resist increased from 40% to 60%"
Tags
"Yamato"
"Heroes"
"Power Slash"
"Abilities"
Description"- {{Icon|Flying Strike}} Flying Strike cooldown reduced from 35 to 20"
Tags
"Yamato"
"Heroes"
"Flying Strike"
"Abilities"
Description"- {{Icon|Flying Strike}} Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range""
Tags
"Yamato"
"Heroes"
"Flying Strike"
"Abilities"
Description"- {{Icon|Flying Strike}} Flying Strike range no longer scales with Spirit"
Tags
"Yamato"
"Heroes"
"Flying Strike"
"Abilities"
Description"- Shadow Explosion bonus Spirit per victim increased from 10 to 15"
Tags
"Yamato"
"Heroes"
Description"- Shadow Explosion bonus Fire Rate per victim increased from 5 to 10"
Tags
"Yamato"
"Heroes"
Description"- Shadow Explosion buff duration increased from 8s to 15s"
Tags
"Yamato"
"Heroes"