Data:AbilityCards.json: Difference between revisions

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"Key": "ability_incendiary_projectile",
"Key": "ability_incendiary_projectile",
"Name": "Catalyst",
"Name": "Catalyst",
"Description": "Spew napalm that slows enemy movement and amplifies the damage Infernus does to them.",
"DescKey": "ability_incendiary_projectile_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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"Key": "DamageAmplification",
"Key": "DamageAmplification",
"Name": "Damage Amplification",
"Name": "Damage Amplification",
"Value": 25
"Value": 20,
"Type": "damage"
},
},
{
{
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"Key": "SlowPercent",
"Key": "SlowPercent",
"Name": "Movement Slow",
"Name": "Movement Slow",
"Value": 40,
"Value": 35,
"Type": "slow"
"Type": "slow"
}
}
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}
}
],
],
"Description": "Spew napalm that slows enemy movement and amplifies the damage Infernus does to them."
"DescKey": "ability_incendiary_projectile_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"AbilityCharges": 1
"Description": "+1 Charges"
},
},
{
{
"LifestealPercentHero": 15,
"LifestealPercentHero": 15,
"Description": "Infernus gains 15% Lifesteal against victims"
"DescKey": "ability_incendiary_projectile_t2_desc"
},
},
{
{
"DamageAmplification": 15,
"DamageAmplification": 20,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"Description": "+15% Damage Amplification and -40% Heal/Regen"
"DescKey": "ability_incendiary_projectile_t3_desc"
}
}
],
],
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"Key": "ability_flame_dash",
"Key": "ability_flame_dash",
"Name": "Flame Dash",
"Name": "Flame Dash",
"Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.  \u003Cbr\u003EHold [M1] to dash faster.",
"DescKey": "ability_flame_dash_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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}
}
],
],
"Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.  \u003Cbr\u003EHold [M1] to dash faster."
"DescKey": "ability_flame_dash_desc"
},
},
"Upgrades": [
"Upgrades": [
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"FireRateSlow": 30,
"FireRateSlow": 30,
"FlameDashDebuffDuration": 6,
"FlameDashDebuffDuration": 6,
"Description": "+30% Fire Rate Slow for 6s"
"DescKey": "ability_flame_dash_t1_desc"
},
},
{
{
"FlameAuraDPS": 45,
"FlameAuraDPS": 45
"Description": "+45 DPS"
},
},
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
}
}
],
],
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"Key": "ability_afterburn",
"Key": "ability_afterburn",
"Name": "Afterburn",
"Name": "Afterburn",
"Description": "Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration.",
"DescKey": "ability_afterburn_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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"Key": "BuildUpBulletPercentPerHit",
"Key": "BuildUpBulletPercentPerHit",
"Name": "Buildup per bullet",
"Name": "Buildup per bullet",
"Value": 10
"Value": 9
},
},
{
{
"Key": "CritBuildup",
"Key": "CritBuildup",
"Name": "Headshot Buildup",
"Name": "Headshot Buildup",
"Value": 16
"Value": 14
},
},
{
{
"Key": "BuildUpDuration",
"Key": "BuildUpDuration",
"Name": "Buildup Decay Time",
"Value": 15,
"Value": 15,
"Type": "duration"
"Type": "duration"
}
}
],
],
"Description": "Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration."
"DescKey": "ability_afterburn_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AfterburnSpiritDamageReduction": -30,
"AfterburnSpiritDamageReduction": -25,
"Description": "Victims deal -30% Spirit Damage."
"DescKey": "ability_afterburn_t1_desc"
},
},
{
{
"BurnDuration": 1,
"BurnDuration": 1
"Description": "+1s Burn Duration"
},
},
{
{
"DPS": 30,
"DPS": 30
"Description": "+30 DPS"
}
}
],
],
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"Key": "ability_fire_bomb",
"Key": "ability_fire_bomb",
"Name": "Concussive Combustion",
"Name": "Concussive Combustion",
"Description": "Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.",
"DescKey": "ability_fire_bomb_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius."
"DescKey": "ability_fire_bomb_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -38,
"AbilityCooldown": -38
"Description": "-38.0s Cooldown"
},
},
{
{
"StunDuration": 0.5,
"StunDuration": 0.5,
"Radius": "4m",
"Radius": "4m",
"Description": "+0.5s Stun Duration and +4m Radius"
"DescKey": "ability_fire_bomb_t2_desc"
},
},
{
{
"Damage": 115,
"Damage": 115,
"LifeStealPercentOnHit": 100,
"LifeStealPercentOnHit": 100,
"Description": "+115 Damage and 100% lifesteal from enemy heroes hit"
"DescKey": "ability_fire_bomb_t3_desc"
}
}
],
],
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"Key": "citadel_ability_lightning_ball",
"Key": "citadel_ability_lightning_ball",
"Name": "Lightning Ball",
"Name": "Lightning Ball",
"Description": "Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.",
"DescKey": "citadel_ability_lightning_ball_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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"Key": "ShockRadius",
"Key": "ShockRadius",
"Name": "Radius",
"Name": "Radius",
"Value": 4,
"Value": 3.5,
"Type": "distance"
"Type": "distance"
}
}
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}
}
],
],
"Description": "Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world."
"DescKey": "citadel_ability_lightning_ball_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"AbilityCharges": 1
"Description": "+1 Charges"
},
},
{
{
"SlowPercent": 40,
"SlowPercent": 35
"Description": "+40% Movement Slow"
},
},
{
{
"DPS": 70,
"DPS": 70,
"Description": "+70 DPS"
"ShockRadius": "1m",
"DescKey": "citadel_ability_lightning_ball_t3_desc"
}
}
],
],
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"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 23
"Value": 26
},
},
"AbilityCooldownBetweenCharge": {
"AbilityCooldownBetweenCharge": {
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"Key": "citadel_ability_static_charge",
"Key": "citadel_ability_static_charge",
"Name": "Static Charge",
"Name": "Static Charge",
"Description": "Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.",
"DescKey": "citadel_ability_static_charge_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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"Key": "StunDuration",
"Key": "StunDuration",
"Name": "Stun Duration",
"Name": "Stun Duration",
"Value": 1.1,
"Value": 0.9,
"Type": "duration"
"Type": "duration"
},
},
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"Key": "ShockRadius",
"Key": "ShockRadius",
"Name": "Radius",
"Name": "Radius",
"Value": 6,
"Value": 5,
"Type": "distance"
"Type": "distance"
}
}
],
],
"Description": "Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius."
"DescKey": "citadel_ability_static_charge_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
"ShockRadius": "8m",
"ShockRadius": "8m"
"Description": "+8m Radius"
},
},
{
{
"StunDuration": 1.1,
"StunDuration": 0.9
"Description": "+1.1s Stun Duration"
}
}
],
],
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"Key": "ability_power_surge",
"Key": "ability_power_surge",
"Name": "Power Surge",
"Name": "Power Surge",
"Description": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.",
"DescKey": "ability_power_surge_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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}
}
],
],
"Description": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot."
"DescKey": "ability_power_surge_desc"
},
},
"Upgrades": [
"Upgrades": [
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"TechResistDebuff": -15,
"TechResistDebuff": -15,
"DebuffDuration": 8,
"DebuffDuration": 8,
"Description": "Shock Damage applies -15% Spirit Resist for 8s"
"DescKey": "ability_power_surge_t1_desc"
},
},
{
{
"AbilityCooldown": -15,
"AbilityCooldown": -15
"Description": "-15.0s Cooldown"
},
},
{
{
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"Type": "spirit"
"Type": "spirit"
},
},
"Description": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps"
"DescKey": "ability_power_surge_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 10,
"Type": "duration",
"Scale": {
"Value": 0.06552,
"Type": "spirit"
}
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
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"Name": "Cooldown",
"Name": "Cooldown",
"Value": 48
"Value": 48
},
"AbilityDuration": {
"Name": "Duration",
"Value": 10
}
}
},
},
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"Key": "citadel_ability_storm_cloud",
"Key": "citadel_ability_storm_cloud",
"Name": "Storm Cloud",
"Name": "Storm Cloud",
"Description": "Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.",
"DescKey": "citadel_ability_storm_cloud_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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"Key": "DPS",
"Key": "DPS",
"Name": "DPS",
"Name": "DPS",
"Value": 110,
"Value": 120,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
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}
}
],
],
"Description": "Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel."
"DescKey": "citadel_ability_storm_cloud_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"BulletResistOnActive": 35,
"BulletResistOnActive": 35,
"Description": "+35% Bullet Resist while channeling Storm Cloud"
"DescKey": "citadel_ability_storm_cloud_t1_desc"
},
},
{
{
"Radius": "10m",
"Radius": "10m",
"AbilityChannelTime": 7,
"AbilityChannelTime": 7,
"Description": "+7s Channel Time and +10m Radius"
"DescKey": "citadel_ability_storm_cloud_t2_desc"
},
},
{
{
"DPS": 75,
"DPS": 75,
"Description": "+75 DPS"
"DescKey": "citadel_ability_storm_cloud_t3_desc"
}
}
],
],
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"ExpandTime": {
"ExpandTime": {
"Name": "Expand time",
"Name": "Expand time",
"Value": 3,
"Value": 2,
"Type": "cooldown"
"Type": "cooldown"
}
}
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"Radius": {
"Radius": {
"Name": "Radius",
"Name": "Radius",
"Value": 25
"Value": 30
}
}
}
}
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"Key": "citadel_ability_hornet_chain",
"Key": "citadel_ability_hornet_chain",
"Name": "Stake",
"Name": "Stake",
"Description": "Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"DescKey": "citadel_ability_hornet_chain_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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"Key": "ChainLength",
"Key": "ChainLength",
"Name": "Tether Length",
"Name": "Tether Length",
"Value": 6,
"Value": 8,
"Type": "distance"
"Type": "distance"
},
},
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}
}
],
],
"Description": "Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether."
"DescKey": "citadel_ability_hornet_chain_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"ChainDuration": 0.5,
"ChainDuration": 0.5
"Description": "+0.5s Tether Duration"
},
},
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
"HasDisarm": 1,
"HasDisarm": 1,
"Description": "Tethered enemies are also disarmed\u003C%s3\u003E"
"DescKey": "citadel_ability_hornet_chain_t3_desc"
}
}
],
],
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"Key": "citadel_ability_hornet_leap",
"Key": "citadel_ability_hornet_leap",
"Name": "Flight",
"Name": "Flight",
"Description": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage.",
"DescKey": "citadel_ability_hornet_leap_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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},
},
"Alt": [],
"Alt": [],
"Description": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage."
"DescKey": "citadel_ability_hornet_leap_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"BonusClipSizePercent": 50,
"BonusClipSizePercent": 50,
"Description": "+50% base Ammo while flying"
"DescKey": "citadel_ability_hornet_leap_t1_desc"
},
},
{
{
"AbilityCooldown": -14,
"AbilityDuration": 6
"Description": "-14.0s Cooldown"
},
},
{
{
"MagicDamagePerBullet": 12,
"MagicDamagePerBullet": 12
"Description": "+12.0 Spirit Damage Per Bullet"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 8,
"Type": "duration",
"Scale": {
"Value": 0.1638,
"Type": "spirit"
}
}
},
"Cast": {
"Cast": {
"AbilityChannelTime": {
"AbilityChannelTime": {
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"Name": "Cooldown",
"Name": "Cooldown",
"Value": 42
"Value": 42
},
"AbilityDuration": {
"Name": "Duration",
"Value": 12
}
}
},
},
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"Key": "citadel_ability_hornet_sting",
"Key": "citadel_ability_hornet_sting",
"Name": "Crow Familiar",
"Name": "Crow Familiar",
"Description": "Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.",
"DescKey": "citadel_ability_hornet_sting_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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}
}
],
],
"Description": "Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health."
"DescKey": "citadel_ability_hornet_sting_desc"
},
},
"Upgrades": [
"Upgrades": [
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"TargetBounceRange": "15m",
"TargetBounceRange": "15m",
"TargetBounceCount": 3,
"TargetBounceCount": 3,
"Description": "Crow Ricochets up to 2 times towards other enemies within 15m"
"DescKey": "citadel_ability_hornet_sting_t1_desc"
},
},
{
{
"AbilityCooldown": -16,
"AbilityCooldown": -16
"Description": "-16.0s Cooldown"
},
},
{
{
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"HealAmpReceivePenaltyPercent": -40,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"Description": "+3% Bleed and suppresses healing by -40%"
"DescKey": "citadel_ability_hornet_sting_t3_desc"
}
}
],
],
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"TickRate": {
"TickRate": {
"Name": null,
"Name": null,
"Value": 0.5
"Value": 1
},
},
"VisualSplashRadius": {
"VisualSplashRadius": {
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"Key": "citadel_ability_hornet_snipe",
"Key": "citadel_ability_hornet_snipe",
"Name": "Assassinate",
"Name": "Assassinate",
"Description": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.",
"DescKey": "citadel_ability_hornet_snipe_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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"Key": "Damage",
"Key": "Damage",
"Name": "Damage",
"Name": "Damage",
"Value": 160,
"Value": 140,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
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{
{
"Key": "LowHealthEnemyDamageBonus",
"Key": "LowHealthEnemyDamageBonus",
"Name": "Bonus Damage",
"Name": "Max Bonus Damage",
"Value": 145,
"Value": 145,
"Type": "tech_damage",
"Type": "tech_damage",
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},
},
"Alt": [
"Alt": [
{
"Key": "TimeToFullCharge",
"Name": "Full Charge Time",
"Value": 1,
"Type": "duration"
},
{
"Key": "MinChargeDamagePercent",
"Name": "No Charge Damage",
"Value": 25
},
{
{
"Key": "HeadshotBonus",
"Key": "HeadshotBonus",
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}
}
],
],
"Description": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls."
"DescKey": "citadel_ability_hornet_snipe_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
"LowHealthEnemyDamageBonus": 140,
"LowHealthEnemyDamageBonus": 140
"Description": "+140 Bonus Damage"
},
},
{
{
"BonusGoldOnKill": 600,
"BonusGoldOnKill": 600,
"Description": "Assassinate kills grant +600 souls"
"DescKey": "citadel_ability_hornet_snipe_t3_desc"
}
}
],
],
"Duration": {
"SnipeZoomDuration": {
"Name": null,
"Value": 0.15,
"Type": "duration"
}
},
"Range": {
"Range": {
"Range": {
"Range": {
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"ShotRadius": {
"ShotRadius": {
"Name": null,
"Name": null,
"Value": 3
"Value": 4
},
},
"SnipeFOV": {
"ViewPunch": {
"Name": null,
"Value": 18
},
"ViewPunch": {
"Name": null,
"Name": null,
"Value": 2.5
"Value": 2.5
Line 1,186: Line 1,154:
"Key": "ability_blood_bomb",
"Key": "ability_blood_bomb",
"Name": "Essence Bomb",
"Name": "Essence Bomb",
"Description": "Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"DescKey": "ability_blood_bomb_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
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}
}
],
],
"Description": "Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated."
"DescKey": "ability_blood_bomb_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"Radius": "2m",
"Radius": "2m"
"Description": "+2m Radius"
},
},
{
{
"Damage": 60,
"Damage": 60
"Description": "+60 Damage"
},
},
{
{
"BloodSpillDPSPercent": 26,
"BloodSpillDPSPercent": 26,
"BloodSpillDuration": 6,
"BloodSpillDuration": 6,
"Description": "Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s."
"DescKey": "ability_blood_bomb_t3_desc"
}
}
],
],
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"Key": "ability_life_drain",
"Key": "ability_life_drain",
"Name": "Life Drain",
"Name": "Life Drain",
"Description": "Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel.",
"DescKey": "ability_life_drain_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 1,295: Line 1,261:
},
},
"Alt": [
"Alt": [
{
"Key": "LifeDrainHealthMult",
"Name": "Damage to Heal",
"Value": 100,
"Type": "healing"
},
{
{
"Key": "MaxRange",
"Key": "MaxRange",
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}
}
],
],
"Description": "Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel."
"DescKey": "ability_life_drain_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"LifeDrainPerSecond": 20,
"LifeDrainPerSecond": 20
"Description": "+20 Damage Per Second"
},
},
{
{
"AbilityDuration": 2,
"AbilityDuration": 2
"Description": "+2.0s Duration"
},
},
{
{
"SilenceOnDrain": 1,
"SilenceOnDrain": 1,
"Description": "Enemy is Silenced while being Life Drained (requires line of sight)"
"DescKey": "ability_life_drain_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 2,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 1,330: Line 1,293:
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
},
"Health": {
"LifeDrainHealthMult": {
"Name": "Damage to Heal",
"Value": 100,
"Type": "healing"
}
}
},
},
Line 1,342: Line 1,298:
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Name": null,
"Name": null,
"Value": 1
"Value": 10
},
},
"MoveSpeedReduction": {
"MoveSpeedReduction": {
Line 1,363: Line 1,319:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 42
"Value": 30
},
"AbilityDuration": {
"Name": "Duration",
"Value": 2
}
}
},
},
Line 1,369: Line 1,329:
"Key": "ability_blood_shards",
"Key": "ability_blood_shards",
"Name": "Malice",
"Name": "Malice",
"Description": "Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.",
"DescKey": "ability_blood_shards_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 1,397: Line 1,357:
}
}
],
],
"Description": "Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time."
"DescKey": "ability_blood_shards_desc"
},
},
"Info2": {
"Info2": {
Line 1,406: Line 1,366:
"Key": "VulnerabilityPerStack",
"Key": "VulnerabilityPerStack",
"Name": "Damage Amplification",
"Name": "Damage Amplification",
"Value": 15
"Value": 8,
"Type": "damage"
},
},
{
{
"Title": "Effect Per Stack:",
"Title": "Effect Per Stack:",
"Key": "MoveSpeedPenaltyPerStack",
"Key": "MoveSpeedPenaltyPerStack",
"Name": "Move Slow",
"Name": "Movement Slow",
"Value": 20,
"Value": 15,
"Type": "slow"
"Type": "slow"
}
}
Line 1,421: Line 1,382:
"Key": "DebuffDuration",
"Key": "DebuffDuration",
"Name": "Debuff Duration",
"Name": "Debuff Duration",
"Value": 16,
"Value": 9,
"Type": "duration"
"Type": "duration"
},
},
Line 1,427: Line 1,388:
"Key": "SlowDuration",
"Key": "SlowDuration",
"Name": "Slow Duration",
"Name": "Slow Duration",
"Value": 6,
"Value": 4,
"Type": "duration"
"Type": "duration"
}
}
Line 1,434: Line 1,395:
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -2.75,
"AbilityCooldown": -3
"Description": "-2.75s Cooldown"
},
},
{
{
"HealthToDamage": 40,
"HealthToDamage": 40,
"Description": "+40 Health To Damage"
"VulnerabilityPerStack": 7,
"DescKey": "ability_blood_shards_t2_desc"
},
},
{
{
"NumBloodShards": 6,
"NumBloodShards": 6,
"SpreadAngleDegrees": 22,
"SpreadAngleDegrees": 22,
"Description": "+6 Blood Shards"
"DescKey": "ability_blood_shards_t3_desc"
}
}
],
],
Line 1,474: Line 1,435:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 6.25
"Value": 6
}
}
},
},
Line 1,480: Line 1,441:
"Key": "ability_health_swap",
"Key": "ability_health_swap",
"Name": "Soul Exchange",
"Name": "Soul Exchange",
"Description": "Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"DescKey": "ability_health_swap_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 1,505: Line 1,466:
}
}
],
],
"Description": "Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health."
"DescKey": "ability_health_swap_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -38,
"AbilityCooldown": -38
"Description": "-38.0s Cooldown"
},
},
{
{
"EnemyMinHealthPct": -10,
"EnemyMinHealthPct": -10
"Description": "-10% Enemy Min Health"
},
},
{
{
Line 1,520: Line 1,479:
"TechResist": 40,
"TechResist": 40,
"BonusFireRate": 40,
"BonusFireRate": 40,
"Description": "On cast, +40% Fire Rate and +40% Spirit Resist for 8s."
"DescKey": "ability_health_swap_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 0.25,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 1,543: Line 1,495:
},
},
"EnemySlowPct": {
"EnemySlowPct": {
"Name": "Enemy Move Slow",
"Name": "Enemy Movement Slow",
"Value": 70
"Value": 70
},
},
Line 1,570: Line 1,522:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 170
"Value": 170
},
"AbilityDuration": {
"Name": "Duration",
"Value": 0.25
}
}
}
}
Line 1,578: Line 1,534:
"Key": "citadel_ability_bull_heal",
"Key": "citadel_ability_bull_heal",
"Name": "Siphon Life",
"Name": "Siphon Life",
"Description": "Drain health from enemies in front of you while they are in the radius.",
"DescKey": "citadel_ability_bull_heal_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 1,588: Line 1,544:
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 0.235872,
"Value": 0.36,
"Type": "spirit"
"Type": "spirit"
}
}
Line 1,606: Line 1,562:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Drain health from enemies in front of you while they are in the radius."
"DescKey": "citadel_ability_bull_heal_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
"AbilityDuration": 2,
"AbilityDuration": 2
"Description": "+2s Duration"
},
},
{
{
"LifeDrainPerSecond": 40,
"LifeDrainPerSecond": 40
"Description": "+40 Damage Per Second"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 4,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 1,650: Line 1,596:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 42
"Value": 42
},
"AbilityDuration": {
"Name": "Duration",
"Value": 4
},
},
"Radius": {
"Radius": {
Line 1,659: Line 1,609:
"Key": "citadel_ability_bull_charge",
"Key": "citadel_ability_bull_charge",
"Name": "Shoulder Charge",
"Name": "Shoulder Charge",
"Description": "Charge forward, colliding with enemies and dragging them along.  Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.",
"DescKey": "citadel_ability_bull_charge_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 1,681: Line 1,631:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Charge forward, colliding with enemies and dragging them along.  Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes."
"DescKey": "citadel_ability_bull_charge_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
"AbilityDuration": 0.5,
"AbilityDuration": 0.5
"Description": "+0.5s Duration"
},
},
{
{
"WeaponDamageBonus": 5.5,
"WeaponDamageBonus": 5.5,
"WeaponPowerIncreaseDuration": 8,
"WeaponPowerIncreaseDuration": 8,
"Description": "+5.5 Weapon Damage for 8s after colliding with an enemy"
"DescKey": "citadel_ability_bull_charge_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 1.2,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 1,718: Line 1,659:
"Value": 1
"Value": 1
},
},
"CameraDistance": {
"CameraTurnRateMax": {
"Name": null,
"Name": null,
"Value": 450
"Value": 200
},
},
"ChargeDragVerticalOffset": {
"ChargeDragVerticalOffset": {
Line 1,758: Line 1,699:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 37
"Value": 37
},
"AbilityDuration": {
"Name": "Duration",
"Value": 1.2
}
}
},
},
Line 1,763: Line 1,708:
"Key": "citadel_ability_passive_beefy",
"Key": "citadel_ability_passive_beefy",
"Name": "Infernal Resilience",
"Name": "Infernal Resilience",
"Description": "Regenerate a portion of incoming damage over time.",
"DescKey": "citadel_ability_passive_beefy_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 1,770: Line 1,715:
"Key": "RegenIncomingDamagePercent",
"Key": "RegenIncomingDamagePercent",
"Name": "Damage regenerated",
"Name": "Damage regenerated",
"Value": 16,
"Value": 14,
"Type": "healing"
"Type": "healing"
},
},
Line 1,776: Line 1,721:
"Key": "RegenIncomingDamageDuration",
"Key": "RegenIncomingDamageDuration",
"Name": "Regeneration Time",
"Name": "Regeneration Time",
"Value": 18,
"Value": 20,
"Type": "duration"
"Type": "duration"
}
}
Line 1,789: Line 1,734:
}
}
],
],
"Description": "Regenerate a portion of incoming damage over time."
"DescKey": "citadel_ability_passive_beefy_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"BonusHealthRegen": 1.5,
"BonusHealthRegen": 1.5
"Description": "+1.5 Health Regen"
},
},
{
{
"BonusMaxHealth": 150,
"BonusMaxHealth": 150
"Description": "+150 Health"
},
},
{
{
"RegenIncomingDamagePercent": 9,
"RegenIncomingDamagePercent": 7
"Description": "+9% Damage regenerated"
}
}
],
],
Line 1,826: Line 1,768:
"Key": "citadel_ability_bull_leap",
"Key": "citadel_ability_bull_leap",
"Name": "Seismic Impact",
"Name": "Seismic Impact",
"Description": "Leap high into the air and choose a ground location to crash into.  When you hit the ground, all enemies in the radius are damaged and stunned.\u003Cbr\u003EPress [M1] to crash down early.",
"DescKey": "citadel_ability_bull_leap_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 1,856: Line 1,798:
}
}
],
],
"Description": "Leap high into the air and choose a ground location to crash into.  When you hit the ground, all enemies in the radius are damaged and stunned.\u003Cbr\u003EPress [M1] to crash down early."
"DescKey": "citadel_ability_bull_leap_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -38,
"AbilityCooldown": -38
"Description": "-38.0s Cooldown"
},
},
{
{
Line 1,867: Line 1,808:
"BonusFireRatePerHero": 15,
"BonusFireRatePerHero": 15,
"LandingBonusesDuration": 25,
"LandingBonusesDuration": 25,
"Description": "Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s."
"DescKey": "citadel_ability_bull_leap_t2_desc"
},
},
{
{
"ImmunityDuration": 3,
"ImmunityDuration": 3,
"Description": "On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing."
"DescKey": "citadel_ability_bull_leap_t3_desc"
}
}
],
],
Line 1,902: Line 1,843:
"Key": "citadel_ability_card_toss",
"Key": "citadel_ability_card_toss",
"Name": "Card Trick",
"Name": "Card Trick",
"Description": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"DescKey": "citadel_ability_card_toss_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 1,909: Line 1,850:
"Key": "Damage",
"Key": "Damage",
"Name": "Damage",
"Name": "Damage",
"Value": 80,
"Value": 70,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 1.5,
"Value": 1.1,
"Type": "spirit"
"Type": "spirit"
}
}
Line 1,924: Line 1,865:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair."
"DescKey": "citadel_ability_card_toss_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"AbilityCharges": 1
"Description": "+1 Charges"
},
},
{
{
"Damage": 50,
"Damage": 50
"Description": "+50 Damage"
},
},
{
{
"CardResourceGenPctScale": 50,
"CardResourceGenPctScale": 50
"Description": "+50% Card Summon Rate"
}
}
],
],
Line 1,983: Line 1,921:
"CardResourcePerHeavyMelee": {
"CardResourcePerHeavyMelee": {
"Name": null,
"Name": null,
"Value": 50
"Value": 25
},
},
"CardResourcePerLightMelee": {
"CardResourcePerLightMelee": {
"Name": null,
"Name": null,
"Value": 20
"Value": 10
},
},
"NonPlayerCardResourceScale": {
"NonPlayerCardResourceScale": {
Line 2,012: Line 1,950:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 0.5
"Value": 0.65
},
},
"Radius": {
"Radius": {
Line 2,022: Line 1,960:
"Key": "citadel_ability_projectmind",
"Key": "citadel_ability_projectmind",
"Name": "Project Mind",
"Name": "Project Mind",
"Description": "Teleport to the targeted location.",
"DescKey": "citadel_ability_projectmind_desc",
"Info1": {
"Info1": {
"Main": [],
"Main": null,
"Alt": [],
"Alt": null,
"Description": "Teleport to the targeted location."
"DescKey": "citadel_ability_projectmind_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCastRange": "15m",
"AbilityCastRange": "15m"
"Description": "+15m Cast Range"
},
},
{
{
Line 2,041: Line 1,978:
"Type": "spirit"
"Type": "spirit"
},
},
"Description": "Provides a 300 bullet shield for 8s on teleport. Shield amount scales with Spirit Power."
"DescKey": "citadel_ability_projectmind_t2_desc"
},
},
{
{
"AbilityCooldown": -28,
"AbilityCooldown": -28
"Description": "-28.0s Cooldown"
}
}
],
],
Line 2,085: Line 2,021:
"Key": "citadel_ability_wraith_rapidfire",
"Key": "citadel_ability_wraith_rapidfire",
"Name": "Full Auto",
"Name": "Full Auto",
"Description": "Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.",
"DescKey": "citadel_ability_wraith_rapidfire_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 2,107: Line 2,043:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus."
"DescKey": "citadel_ability_wraith_rapidfire_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -14,
"AbilityCooldown": -14
"Description": "-14.0s Cooldown"
},
},
{
{
"MagicDamagePerBullet": 5,
"MagicDamagePerBullet": 5
"Description": "+5 Spirit Damage Per Bullet"
},
},
{
{
"BulletLifestealPercent": 35,
"BulletLifestealPercent": 35
"Description": "+35% Bullet Lifesteal"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 5,
"Type": "duration",
"Scale": {
"Value": 0.06552,
"Type": "spirit"
}
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 2,155: Line 2,077:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 48
"Value": 48
},
"AbilityDuration": {
"Name": "Duration",
"Value": 5
},
},
"Radius": {
"Radius": {
Line 2,164: Line 2,090:
"Key": "citadel_ability_psychic_lift",
"Key": "citadel_ability_psychic_lift",
"Name": "Telekinesis",
"Name": "Telekinesis",
"Description": "Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.",
"DescKey": "citadel_ability_psychic_lift_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 2,171: Line 2,097:
"Key": "Damage",
"Key": "Damage",
"Name": "Damage",
"Name": "Damage",
"Value": 200,
"Value": 175,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
Line 2,180: Line 2,106:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage."
"DescKey": "citadel_ability_psychic_lift_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -28,
"AbilityCooldown": -30
"Description": "-28.0s Cooldown"
},
},
{
{
"AbilityDuration": 0.5,
"AbilityDuration": 0.5
"Description": "+0.5s Duration"
},
},
{
{
"AbilityUnitTargetLimit": 5,
"AbilityUnitTargetLimit": 5,
"Description": "Telekinesis will target enemies in an area around Wraith"
"DescKey": "citadel_ability_psychic_lift_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 1.25,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 2,227: Line 2,144:
"AbilityCastDelay": {
"AbilityCastDelay": {
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.6
"Value": 0.7
},
},
"AbilityCastRange": {
"AbilityCastRange": {
Line 2,235: Line 2,152:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 95
"Value": 100
},
"AbilityDuration": {
"Name": "Duration",
"Value": 1.25
}
}
}
}
Line 2,244: Line 2,165:
"Key": "citadel_ability_shieldedsentry",
"Key": "citadel_ability_shieldedsentry",
"Name": "Mini Turret",
"Name": "Mini Turret",
"Description": "Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.",
"DescKey": "citadel_ability_shieldedsentry_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "TurretDPS",
"Name": "Turret DPS",
"Value": 40,
"Type": "tech_damage",
"Scale": {
"Value": 0.419328,
"Type": "spirit"
}
},
{
"Key": "TurretAttackRange",
"Name": "Attack Range",
"Value": 25,
"Type": "distance"
}
]
},
"Alt": [
{
"Key": "TurretLifetime",
"Name": "Lifetime",
"Value": 24,
"Type": "duration"
}
],
"DescKey": "citadel_ability_shieldedsentry_desc"
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"MoveSlowPercent": 25,
"MoveSlowPercent": 25,
"SlowDuration": 1.3,
"SlowDuration": 1.3,
"Description": "+1 Ability Charge and turrets apply +25% Movement Slow"
"DescKey": "citadel_ability_shieldedsentry_t1_desc"
},
},
{
{
"TurretAttackRange": "10m",
"TurretAttackRange": "10m",
"AttackSpeedMult": 10,
"AttackSpeedMult": 10,
"Description": "+10m Attack Range and +10% turret fire rate"
"DescKey": "citadel_ability_shieldedsentry_t2_desc"
},
},
{
{
"TurretDPS": 45,
"TurretDPS": 45
"Description": "+45 Turret DPS"
}
}
],
],
Line 2,265: Line 2,215:
"TurretDeployTime": {
"TurretDeployTime": {
"Name": "Deploy Time",
"Name": "Deploy Time",
"Value": 1,
"Value": 0.25,
"Type": "duration"
"Type": "duration"
},
}
"TurretLifetime": {
"Name": "Lifetime",
"Value": 30,
"Type": "duration"
}
},
},
"Range": {
"Range": {
Line 2,284: Line 2,229:
"Value": 20,
"Value": 20,
"Type": "distance"
"Type": "distance"
},
"TurretAttackRange": {
"Name": "Attack Range",
"Value": 25,
"Type": "distance"
}
},
"Damage": {
"TurretDPS": {
"Name": "Turret DPS",
"Value": 60,
"Type": "tech_damage",
"Scale": {
"Value": 0.419328,
"Type": "spirit"
}
}
}
},
},
Line 2,310: Line 2,239:
"TurretHealthScaling": {
"TurretHealthScaling": {
"Name": "Turret Health",
"Name": "Turret Health",
"Value": 30,
"Value": 15,
"Type": "health"
"Type": "health"
}
}
Line 2,333: Line 2,262:
"BossDamagePercentOutgoing": {
"BossDamagePercentOutgoing": {
"Name": null,
"Name": null,
"Value": 40
"Value": 30
},
},
"ModelScale": {
"ModelScale": {
Line 2,341: Line 2,270:
"NonHeroDamagePercentOutgoing": {
"NonHeroDamagePercentOutgoing": {
"Name": null,
"Name": null,
"Value": 60
"Value": 50
},
},
"TechResist": {
"TechResist": {
"Name": "Spirit Resist",
"Name": "Spirit Resist",
"Value": 60
"Value": 70
},
},
"TickRate": {
"TickRate": {
Line 2,357: Line 2,286:
"TurretAttackDelay": {
"TurretAttackDelay": {
"Name": null,
"Name": null,
"Value": 0.35
"Value": 0.2
},
},
"TurretDecayDamagePerSecond": {
"TurretDecayDamagePerSecond": {
Line 2,370: Line 2,299:
"AbilityCastRange": {
"AbilityCastRange": {
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 15
"Value": 20
},
},
"AbilityCharges": {
"AbilityCharges": {
Line 2,378: Line 2,307:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 30
"Value": 18
},
},
"AbilityCooldownBetweenCharge": {
"AbilityCooldownBetweenCharge": {
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 5
"Value": 3
}
}
},
},
Line 2,388: Line 2,317:
"Key": "citadel_ability_mobile_resupply",
"Key": "citadel_ability_mobile_resupply",
"Name": "Medicinal Specter",
"Name": "Medicinal Specter",
"Description": "Deploy a spirit that heals nearby units.",
"DescKey": "citadel_ability_mobile_resupply_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 2,408: Line 2,337:
}
}
],
],
"Description": "Deploy a spirit that heals nearby units."
"DescKey": "citadel_ability_mobile_resupply_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AuraFireRateBonus": 35,
"AuraFireRateBonus": 35,
"Description": "+35% Fire Rate on units being healed by Medicinal Specter"
"DescKey": "citadel_ability_mobile_resupply_t1_desc"
},
},
{
{
"AbilityCooldown": -17,
"AbilityCooldown": -17
"Description": "-17.0s Cooldown"
},
},
{
{
"MaxHealthRegenPct": 5,
"MaxHealthRegenPct": 5,
"Description": "+5% Max Health regen per second"
"DescKey": "citadel_ability_mobile_resupply_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 6,
"Type": "duration",
"Scale": {
"Value": 0.12,
"Type": "spirit"
}
}
},
"Range": {
"Range": {
"HealRadius": {
"HealRadius": {
Line 2,481: Line 2,398:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 48
"Value": 48
},
"AbilityDuration": {
"Name": "Duration",
"Value": 6
}
}
},
},
Line 2,486: Line 2,407:
"Key": "citadel_ability_fissure_wall",
"Key": "citadel_ability_fissure_wall",
"Name": "Spectral Wall",
"Name": "Spectral Wall",
"Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [M1] or [3] to erupt the wall early.",
"DescKey": "citadel_ability_fissure_wall_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 2,503: Line 2,424:
"Key": "SlowPercent",
"Key": "SlowPercent",
"Name": "Movement Slow",
"Name": "Movement Slow",
"Value": 25,
"Value": 20,
"Type": "slow"
"Type": "slow"
}
}
Line 2,528: Line 2,449:
}
}
],
],
"Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [M1] or [3] to erupt the wall early."
"DescKey": "citadel_ability_fissure_wall_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"StaminaReduction": 1,
"StaminaReduction": 1,
"BonusDamagePercent": 25,
"BonusDamagePercent": 15,
"DebuffDuration": 7,
"DebuffDuration": 7,
"Description": "Removes 1 stamina and amplifies McGinnis's damage by 25% on hit enemies for 7s"
"DescKey": "citadel_ability_fissure_wall_t1_desc"
},
},
{
{
"AbilityCooldown": -14,
"AbilityCooldown": -22
"Description": "-14.0s Cooldown"
},
},
{
{
"WallStunDuration": 1,
"WallStunDuration": 1,
"Description": "Adds a 1s Stun to enemies hit by Spectral Wall"
"DescKey": "citadel_ability_fissure_wall_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 5,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 2,592: Line 2,505:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 37
"Value": 46
},
"AbilityDuration": {
"Name": "Duration",
"Value": 5
}
}
},
},
Line 2,598: Line 2,515:
"Key": "citadel_ability_rocket_barrage",
"Key": "citadel_ability_rocket_barrage",
"Name": "Heavy Barrage",
"Name": "Heavy Barrage",
"Description": "Unleashes a volley of rockets that home in on a targeted location.",
"DescKey": "citadel_ability_rocket_barrage_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 2,620: Line 2,537:
"Key": "ExplosionRadius",
"Key": "ExplosionRadius",
"Name": "Explosion Radius",
"Name": "Explosion Radius",
"Value": 4.5,
"Value": 5,
"Type": "distance"
"Type": "distance"
}
}
Line 2,629: Line 2,546:
"Key": "MinDistance",
"Key": "MinDistance",
"Name": "Min Range",
"Name": "Min Range",
"Value": 6,
"Value": 7,
"Type": "distance"
"Type": "distance"
},
},
Line 2,639: Line 2,556:
}
}
],
],
"Description": "Unleashes a volley of rockets that home in on a targeted location."
"DescKey": "citadel_ability_rocket_barrage_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"MoveSlowPercent": 35,
"MoveSlowPercent": 30,
"MoveSlowDuration": 2,
"MoveSlowDuration": 2,
"Description": "Applies 35% movement slow"
"DescKey": "citadel_ability_rocket_barrage_t1_desc"
},
},
{
{
"AbilityCooldown": -47,
"AbilityCooldown": -50
"Description": "-47.0s Cooldown"
},
},
{
{
"DamagePerRocket": 30,
"DamagePerRocket": 30,
"Description": "+30 Damage per Rocket "
"DescKey": "citadel_ability_rocket_barrage_t3_desc"
}
}
],
],
Line 2,719: Line 2,635:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 106
"Value": 140
}
}
}
}
Line 2,728: Line 2,644:
"Key": "citadel_ability_chrono_pulse_grenade",
"Key": "citadel_ability_chrono_pulse_grenade",
"Name": "Pulse Grenade",
"Name": "Pulse Grenade",
"Description": "Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.",
"DescKey": "citadel_ability_chrono_pulse_grenade_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 2,741: Line 2,657:
"Type": "spirit"
"Type": "spirit"
}
}
},
{
"Key": "Pulses",
"Name": "Pulses",
"Value": 4
},
},
{
{
"Key": "DamageAmplificationPerStack",
"Key": "DamageAmplificationPerStack",
"Name": "Bonus Damage per Stack",
"Name": "Bonus Damage per Stack",
"Value": 5
"Value": 6,
"Type": "damage"
}
}
]
]
Line 2,780: Line 2,692:
}
}
],
],
"Description": "Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim."
"DescKey": "citadel_ability_chrono_pulse_grenade_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"Pulses": 1,
"AbilityDuration": 0.8
"Description": "+1 Pulses"
},
},
{
{
"AbilityCooldown": -7.5,
"AbilityCooldown": -8
"Description": "-7.5s Cooldown"
},
},
{
{
"PulseDamage": 45,
"PulseDamage": 45,
"Description": "+45 Pulse Damage"
"RadiusIncreasePerPulse": "0.75m",
"DescKey": "citadel_ability_chrono_pulse_grenade_t3_desc"
}
}
],
],
"Duration": {
"Range": {
"AbilityDuration": {
"RadiusIncreasePerPulse": {
"Name": "Duration",
"Name": null,
"Value": 4,
"Value": 0,
"Type": "duration"
"Type": "distance"
}
}
},
},
Line 2,827: Line 2,738:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 28
"Value": 28
},
"AbilityDuration": {
"Name": "Duration",
"Value": 3.2
},
},
"Radius": {
"Radius": {
"Name": "Radius",
"Name": "Radius",
"Value": 7
"Value": 6
}
}
},
},
Line 2,836: Line 2,751:
"Key": "citadel_ability_chrono_time_wall",
"Key": "citadel_ability_chrono_time_wall",
"Name": "Time Wall",
"Name": "Time Wall",
"Description": "Create a time warping wall that stops time for all enemy projectiles and bullets that touch it.  Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed.",
"DescKey": "citadel_ability_chrono_time_wall_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 2,843: Line 2,758:
"Key": "TimeScaleDuration",
"Key": "TimeScaleDuration",
"Name": "Time Stop Duration",
"Name": "Time Stop Duration",
"Value": 1,
"Value": 0.7,
"Type": "duration"
"Type": "duration"
},
{
"Key": "DamagePctPerWallHit",
"Name": "Max Health Damage",
"Value": 10,
"Type": "tech_damage"
},
},
{
{
Line 2,873: Line 2,782:
}
}
],
],
"Description": "Create a time warping wall that stops time for all enemy projectiles and bullets that touch it.  Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed."
"DescKey": "citadel_ability_chrono_time_wall_desc"
},
},
"Upgrades": [
"Upgrades": [
Line 2,879: Line 2,788:
"TimeWallWidth": "2m",
"TimeWallWidth": "2m",
"TimeWallHeight": "1m",
"TimeWallHeight": "1m",
"Description": "+2m Width, +1m Height"
"DescKey": "citadel_ability_chrono_time_wall_t1_desc"
},
},
{
{
"AbilityCharges": 1,
"DamagePctPerWallHit": 10,
"Description": "+1 Charges"
"DescKey": "citadel_ability_chrono_time_wall_t2_desc"
},
},
{
{
"DebuffDuration": 3,
"DebuffDuration": 2.5,
"Description": "Enemies that touch Time Wall will be Silenced for 3.0s"
"DescKey": "citadel_ability_chrono_time_wall_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 7,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 2,949: Line 2,851:
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 200
"Value": 200
},
"AbilityCharges": {
"Name": "Charges",
"Value": 1
},
},
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 37
"Value": 25
},
},
"AbilityCooldownBetweenCharge": {
"AbilityDuration": {
"Name": "Charge Delay",
"Name": "Duration",
"Value": 8
"Value": 7
}
}
},
},
Line 2,966: Line 2,864:
"Key": "citadel_ability_chrono_kinetic_carbine",
"Key": "citadel_ability_chrono_kinetic_carbine",
"Name": "Kinetic Carbine",
"Name": "Kinetic Carbine",
"Description": "Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing [M2] while an empowered shot is available.",
"DescKey": "citadel_ability_chrono_kinetic_carbine_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 2,973: Line 2,871:
"Key": "MaxBonusBulletDamage",
"Key": "MaxBonusBulletDamage",
"Name": "Max Damage Amp",
"Name": "Max Damage Amp",
"Value": 85,
"Value": 100,
"Type": "tech_damage"
"Type": "tech_damage"
},
},
Line 3,004: Line 2,902:
"Type": "damage"
"Type": "damage"
}
}
},
{
"Key": "HeadshotBonus",
"Name": "Headshot Damage",
"Value": 15,
"Type": "tech_damage"
},
},
{
{
Line 3,010: Line 2,914:
"Value": 25,
"Value": 25,
"Type": "tech_damage"
"Type": "tech_damage"
},
{
"Key": "MinSlowDuration",
"Name": "Min Stop Duration",
"Value": 0.25,
"Type": "duration"
},
},
{
{
Line 3,015: Line 2,925:
"Name": "Full Charge Time",
"Name": "Full Charge Time",
"Value": 2.5,
"Value": 2.5,
"Type": "duration"
},
{
"Key": "MinSlowDuration",
"Name": "Min Stop Duration",
"Value": 0.25,
"Type": "duration"
"Type": "duration"
},
},
Line 3,030: Line 2,934:
}
}
],
],
"Description": "Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing [M2] while an empowered shot is available."
"DescKey": "citadel_ability_chrono_kinetic_carbine_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"MaxSlowDuration": 0.5,
"MaxSlowDuration": 0.5
"Description": "+0.5s Max Stop Duration"
},
},
{
{
"AbilityCooldown": -9.5,
"AbilityCooldown": -10,
"SpeedBoostDuration": 2,
"SpeedBoostDuration": 2,
"Description": "+2s Speed Duration, 2s Charge Time"
"DescKey": "citadel_ability_chrono_kinetic_carbine_t2_desc"
},
},
{
{
"MaxBonusBulletDamage": 50,
"MaxBonusBulletDamage": 50,
"Description": "+50% Max Damage Amp"
"DescKey": "citadel_ability_chrono_kinetic_carbine_t3_desc"
}
}
],
],
Line 3,080: Line 2,983:
},
},
"ShotCount": {
"ShotCount": {
"Name": "Shots",
"Name": null,
"Value": 1
"Value": 1
},
},
Line 3,100: Line 3,003:
"Key": "citadel_ability_chrono_swap",
"Key": "citadel_ability_chrono_swap",
"Name": "Paradoxical Swap",
"Name": "Paradoxical Swap",
"Description": "Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.",
"DescKey": "citadel_ability_chrono_swap_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 3,122: Line 3,025:
},
},
"Alt": [],
"Alt": [],
"Description": "Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time."
"DescKey": "citadel_ability_chrono_swap_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCastRange": "15m",
"AbilityCooldown": -15
"Description": "+15m Cast Range"
},
},
{
{
"SwapTotalDamage": 100,
"SwapTotalDamage": 100
"Description": "+100 Swap Damage"
},
},
{
{
"AbilityCooldown": -14,
"AbilityCastRange": "20m"
"Description": "-14.0s Cooldown"
}
}
],
],
Line 3,164: Line 3,064:
"MinSwapTime": {
"MinSwapTime": {
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.4
},
"SpellLifestealNonHero": {
"Name": "Spell Lifesteal (Non-Hero)",
"Value": 25
},
},
"SwapTime": {
"SwapTime": {
"Name": null,
"Name": null,
"Value": 1.5
"Value": 0.7
},
},
"TickRate": {
"TickRate": {
Line 3,185: Line 3,081:
"AbilityCastRange": {
"AbilityCastRange": {
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 30
"Value": 25
},
},
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 48
"Value": 65
}
}
}
}
Line 3,198: Line 3,094:
"Key": "citadel_ability_stomp",
"Key": "citadel_ability_stomp",
"Name": "Kinetic Pulse",
"Name": "Kinetic Pulse",
"Description": "Release an energy pulse that knocks enemies up into the air.",
"DescKey": "citadel_ability_stomp_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 3,232: Line 3,128:
}
}
],
],
"Description": "Release an energy pulse that knocks enemies up into the air."
"DescKey": "citadel_ability_stomp_desc"
},
},
"Upgrades": [
"Upgrades": [
Line 3,239: Line 3,135:
"SlowPercent": 35,
"SlowPercent": 35,
"SlowDuration": 4,
"SlowDuration": 4,
"Description": "Hit enemies are fire rate and movement slowed by 35% for 4s."
"DescKey": "citadel_ability_stomp_t1_desc"
},
},
{
{
"BulletArmorReduction": 30,
"BulletArmorReduction": 30,
"BulletArmorReductionDuration": 8,
"BulletArmorReductionDuration": 8,
"Description": "Dynamo deals 30% more Weapon Damage to hit enemies for 8s"
"DescKey": "citadel_ability_stomp_t2_desc"
},
},
{
{
"Damage": 125,
"Damage": 125
"Description": "+125 Damage"
}
}
],
],
Line 3,308: Line 3,203:
"Key": "citadel_ability_void_sphere",
"Key": "citadel_ability_void_sphere",
"Name": "Quantum Entanglement",
"Name": "Quantum Entanglement",
"Description": "Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.",
"DescKey": "citadel_ability_void_sphere_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 3,333: Line 3,228:
},
},
"Alt": [],
"Alt": [],
"Description": "Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus."
"DescKey": "citadel_ability_void_sphere_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCastRange": "4m",
"AbilityCastRange": "4m"
"Description": "+4m Cast Range"
},
},
{
{
"FireRateBonus": 25,
"FireRateBonus": 25
"Description": "+25% Fire Rate Bonus"
},
},
{
{
"BonusClipSizePercent": 120,
"BonusClipSizePercent": 120,
"Description": "On reappearing, +120% base ammo"
"AbilityCooldown": -4,
"DescKey": "citadel_ability_void_sphere_t3_desc"
}
}
],
],
Line 3,376: Line 3,270:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 12.5
"Value": 15
}
}
},
},
Line 3,382: Line 3,276:
"Key": "citadel_ability_nikuman",
"Key": "citadel_ability_nikuman",
"Name": "Rejuvenating Aurora",
"Name": "Rejuvenating Aurora",
"Description": "While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.",
"DescKey": "citadel_ability_nikuman_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 3,412: Line 3,306:
}
}
],
],
"Description": "While channelling, restore health over time to you and any allies nearby. Dashing does not break channel."
"DescKey": "citadel_ability_nikuman_desc"
},
},
"Upgrades": [
"Upgrades": [
Line 3,418: Line 3,312:
"MovementSpeedBonus": "4m",
"MovementSpeedBonus": "4m",
"MovementSpeedBonusDuration": 8,
"MovementSpeedBonusDuration": 8,
"Description": "Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled.  Gain instantly with 5AP Upgrade."
"DescKey": "citadel_ability_nikuman_t1_desc"
},
},
{
{
"AbilityCooldown": -14,
"AbilityCooldown": -14
"Description": "-14.0s Cooldown"
},
},
{
{
"NoChannel": 1,
"NoChannel": 1,
"HealMaxHealthPercent": 3.8,
"HealMaxHealthPercent": 3.8,
"Description": "Full move and ability use and additionaly heals +3.8% of Max Health per second"
"DescKey": "citadel_ability_nikuman_t3_desc"
}
}
],
],
Line 3,456: Line 3,349:
"Key": "citadel_ability_self_vacuum",
"Key": "citadel_ability_self_vacuum",
"Name": "Singularity",
"Name": "Singularity",
"Description": "Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.",
"DescKey": "citadel_ability_self_vacuum_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 3,469: Line 3,362:
"Key": "DPS",
"Key": "DPS",
"Name": "DPS",
"Name": "DPS",
"Value": 60,
"Value": 45,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
Line 3,482: Line 3,375:
"Key": "VacuumRadius",
"Key": "VacuumRadius",
"Name": "Singularity Radius",
"Name": "Singularity Radius",
"Value": 8,
"Value": 7,
"Type": "distance"
"Type": "distance"
}
}
],
],
"Description": "Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air."
"DescKey": "citadel_ability_self_vacuum_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"VacuumRadius": "2m",
"VacuumRadius": "2m"
"Description": "+2m Singularity Radius"
},
},
{
{
"AbilityChannelTime": 0.75,
"AbilityChannelTime": 0.75
"Description": "+0.75s Channel Duration"
},
},
{
{
"DamagePercentHealth": 3.8,
"DamagePercentHealth": 4,
"Description": "Singularity takes 3.8% of the enemies' max health each second."
"DescKey": "citadel_ability_self_vacuum_t3_desc"
}
}
],
],
"Damage": {
"DamagePercentHealth": {
"Name": "Damage Health Percent",
"Value": 1.5,
"Type": "tech_damage"
}
},
"Other": {
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
Line 3,543: Line 3,441:
"Key": "ability_ice_grenade",
"Key": "ability_ice_grenade",
"Name": "Frost Grenade",
"Name": "Frost Grenade",
"Description": "Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.",
"DescKey": "ability_ice_grenade_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 3,573: Line 3,471:
}
}
],
],
"Description": "Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies."
"DescKey": "ability_ice_grenade_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"AbilityCharges": 1
"Description": "+1 Charges"
},
},
{
{
"HealAmount": 145,
"HealAmount": 125,
"Scale": {
"Scale": {
"Prop": "HealAmount",
"Prop": "HealAmount",
Line 3,587: Line 3,484:
"Type": "spirit"
"Type": "spirit"
},
},
"Description": "Frost Grenade now heals 145 HP to friendly targets. Scales with Spirit."
"DescKey": "ability_ice_grenade_t2_desc"
},
},
{
{
"Damage": 175,
"Damage": 175
"Description": "+175 Damage"
}
}
],
],
Line 3,631: Line 3,527:
"Key": "ability_icepath",
"Key": "ability_icepath",
"Name": "Ice Path",
"Name": "Ice Path",
"Description": "Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress [Shift] / [Ctrl] to travel up or down while in Ice Path.",
"DescKey": "ability_icepath_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 3,657: Line 3,553:
}
}
],
],
"Description": "Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress [Shift] / [Ctrl] to travel up or down while in Ice Path."
"DescKey": "ability_icepath_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"SprintSpeedBonus": "4m",
"SprintSpeedBonus": "4m"
"Description": "+4m/s Sprint Speed"
},
},
{
{
"AbilityCooldown": -15,
"AbilityCooldown": -15
"Description": "-15.0s Cooldown"
},
},
{
{
Line 3,672: Line 3,566:
"BonusSpiritMax": 55,
"BonusSpiritMax": 55,
"BonusSpiritLingerDuration": 6,
"BonusSpiritLingerDuration": 6,
"Description": "While active, gain +1 Spirit Power per meter of Ice Path trail created.  Max of 55 Spirit Power"
"DescKey": "ability_icepath_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 8,
"Type": "duration"
}
},
"Range": {
"Range": {
"IcePathShardRadius": {
"IcePathShardRadius": {
Line 3,701: Line 3,588:
},
},
"MoveWhileShootingSpeedPenaltyReductionPercent": {
"MoveWhileShootingSpeedPenaltyReductionPercent": {
"Name": "Movement speed penalty while shooting reduction",
"Name": "move speed penalty while shooting reduction",
"Value": 100,
"Value": 100,
"Type": "move_speed"
"Type": "move_speed"
Line 3,752: Line 3,639:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 38
"Value": 42
},
"AbilityDuration": {
"Name": "Duration",
"Value": 8
}
}
},
},
Line 3,758: Line 3,649:
"Key": "ability_icebeam",
"Key": "ability_icebeam",
"Name": "Arctic Beam",
"Name": "Arctic Beam",
"Description": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.",
"DescKey": "ability_icebeam_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 3,775: Line 3,666:
"Key": "MaxSlowPercent",
"Key": "MaxSlowPercent",
"Name": "Max Slow",
"Name": "Max Slow",
"Value": 70,
"Value": 40,
"Type": "slow"
"Type": "slow"
},
},
Line 3,816: Line 3,707:
}
}
],
],
"Description": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls."
"DescKey": "ability_icebeam_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -7.5,
"AbilityCooldown": -7.5
"Description": "-7.5s Cooldown"
},
},
{
{
"DPS": 40,
"DPS": 40
"Description": "+40 DPS"
},
},
{
{
Line 3,835: Line 3,724:
},
},
"BeamSplitCount": 2,
"BeamSplitCount": 2,
"Description": "Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit"
"DescKey": "ability_icebeam_t3_desc"
}
}
],
],
Line 3,896: Line 3,785:
"Key": "ability_ice_dome",
"Key": "ability_ice_dome",
"Name": "Frozen Shelter",
"Name": "Frozen Shelter",
"Description": "Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.",
"DescKey": "ability_ice_dome_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 3,926: Line 3,815:
}
}
],
],
"Description": "Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed."
"DescKey": "ability_ice_dome_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"FireRateSlow": 40,
"FireRateSlow": 40,
"Description": "+40% Fire Rate Slow"
"DescKey": "ability_ice_dome_t1_desc"
},
},
{
{
"AbilityCooldown": -38,
"AbilityCooldown": -38
"Description": "-38.0s Cooldown"
},
},
{
{
Line 3,944: Line 3,832:
"Type": "spirit"
"Type": "spirit"
},
},
"Description": "+70 Health Regen and now scales with Spirit Power"
"DescKey": "ability_ice_dome_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 5.5,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 3,986: Line 3,867:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 127
"Value": 127
},
"AbilityDuration": {
"Name": "Duration",
"Value": 5.5
},
},
"Radius": {
"Radius": {
Line 3,998: Line 3,883:
"Key": "ability_sleep_dagger",
"Key": "ability_sleep_dagger",
"Name": "Sleep Dagger",
"Name": "Sleep Dagger",
"Description": "Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"DescKey": "ability_sleep_dagger_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,038: Line 3,923:
}
}
],
],
"Description": "Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities."
"DescKey": "ability_sleep_dagger_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"StaminaReduction": 1,
"StaminaReduction": 1,
"Description": "Removes 1 stamina"
"DescKey": "ability_sleep_dagger_t1_desc"
},
},
{
{
"AbilityCooldown": -12,
"AbilityCooldown": -12
"Description": "-12.0s Cooldown"
},
},
{
{
"BulletResistReduction": -12,
"BulletResistReduction": -12,
"FireRateSlow": 40,
"BulletResistReductionDuration": 6,
"BulletResistReductionDuration": 6,
"Description": "Applies -12% Bullet Resist for 6s on wake-up."
"DescKey": "ability_sleep_dagger_t3_desc"
}
}
],
],
Line 4,117: Line 4,002:
"Key": "ability_smoke_bomb",
"Key": "ability_smoke_bomb",
"Name": "Smoke Bomb",
"Name": "Smoke Bomb",
"Description": "Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.",
"DescKey": "ability_smoke_bomb_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,143: Line 4,028:
}
}
],
],
"Description": "Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility."
"DescKey": "ability_smoke_bomb_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -14,
"AbilityCooldown": -14,
"Description": "-14.0s Ability Cooldown"
"DescKey": "ability_smoke_bomb_t1_desc"
},
},
{
{
"InvisMoveSpeedMod": "6m",
"InvisMoveSpeedMod": "6m",
"Description": "+6m/s Invis Sprint Speed"
"DescKey": "ability_smoke_bomb_t2_desc"
},
},
{
{
"BulletLifesteal": 30,
"BulletLifesteal": 30,
"PostInvisBuffDuration": 8,
"PostInvisBuffDuration": 8,
"Description": "After invis, gain +30% Bullet Lifesteal for 8s"
"DescKey": "ability_smoke_bomb_t3_desc"
}
}
],
],
"Duration": {
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 8,
"Type": "duration",
"Scale": {
"Value": 0.19656,
"Type": "spirit"
}
},
"RevealOnDamageDuration": {
"RevealOnDamageDuration": {
"Name": null,
"Name": null,
Line 4,205: Line 4,081:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 37
"Value": 37
},
"AbilityDuration": {
"Name": "Duration",
"Value": 8
}
}
},
},
Line 4,210: Line 4,090:
"Key": "ability_stacking_damage",
"Key": "ability_stacking_damage",
"Name": "Fixation",
"Name": "Fixation",
"Description": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.",
"DescKey": "ability_stacking_damage_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,223: Line 4,103:
"Key": "MaxStacks",
"Key": "MaxStacks",
"Name": "Max Stacks",
"Name": "Max Stacks",
"Value": 30
"Value": 40
}
}
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot."
"DescKey": "ability_stacking_damage_desc"
},
},
"Upgrades": [
"Upgrades": [
Line 4,241: Line 4,121:
"SlowPercent": 15,
"SlowPercent": 15,
"SlowDuration": 2,
"SlowDuration": 2,
"Description": "60 Spirit damage and 15% slow for 2s to target every 20 stacks"
"DescKey": "ability_stacking_damage_t1_desc"
},
},
{
{
"AbilityDuration": 5,
"AbilityDuration": 5,
"MaxStacks": 40,
"MaxStacks": 40,
"Description": "+40 Max Stacks and +5s Duration"
"DescKey": "ability_stacking_damage_t2_desc"
},
},
{
{
"DamageBonusFixedPerStack": 0.2,
"DamageBonusFixedPerStack": 0.15
"Description": "+0.2per stack Weapon Damage"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 6,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 4,276: Line 4,148:
"Value": 30
"Value": 30
}
}
},
"AbilityDuration": {
"Name": "Duration",
"Value": 6
}
}
},
},
Line 4,281: Line 4,157:
"Key": "ability_bullet_flurry",
"Key": "ability_bullet_flurry",
"Name": "Bullet Dance",
"Name": "Bullet Dance",
"Description": "Enter a flurry, firing your weapon at nearby enemies with perfect accuracy.  During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.",
"DescKey": "ability_bullet_flurry_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,288: Line 4,164:
"Key": "BonusFireRate",
"Key": "BonusFireRate",
"Name": "Fire Rate",
"Name": "Fire Rate",
"Value": 25,
"Value": 30
"Type": "fire_rate"
},
},
{
{
"Key": "TargetsPerTick",
"Key": "WeaponDamageBonus",
"Name": "Targets Hit Per Shot",
"Name": "Weapon Damage",
"Value": 1,
"Value": 2,
"Type": "radius"
"Type": "bullet_damage"
}
}
]
]
Line 4,301: Line 4,176:
"Alt": [
"Alt": [
{
{
"Key": "WeaponDamageBonus",
"Key": "EvasionPercent",
"Name": "Weapon Damage",
"Name": "Bullet Evasion",
"Value": 2,
"Value": null
"Type": "bullet_damage"
},
},
{
{
"Key": "EvasionPercent",
"Key": "ChannelMoveSpeed",
"Name": "Evasion Chance",
"Name": "Channel Move Speed",
"Value": 50
"Value": 4,
"Type": "move_speed"
}
}
],
],
"Description": "Enter a flurry, firing your weapon at nearby enemies with perfect accuracy.  During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her."
"DescKey": "ability_bullet_flurry_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"WeaponDamageBonus": 7,
"WeaponDamageBonus": 7
"Description": "+7 Weapon Damage"
},
},
{
{
"AbilityCooldown": -38,
"AbilityCooldown": -38
"Description": "-38.0s Cooldown"
},
},
{
{
"TargetsPerTick": 1,
"EvasionPercent": 40,
"Description": "+1 Targets Hit Per Shot"
"ChannelMoveSpeed": "2m",
"DescKey": "ability_bullet_flurry_t3_desc"
}
}
],
],
"Cast": {
"Range": {
"AbilityChannelTime": {
"TargetsPerTick": {
"Name": "Channel Duration",
"Name": "Targets Hit Per Shot",
"Value": 3,
"Value": 1,
"Type": "cast",
"Type": "radius"
"Scale": {
"Value": 0.06552,
"Type": "spirit"
}
}
},
"Move": {
"ChannelMoveSpeed": {
"Name": "Channel Move Speed",
"Value": 4,
"Type": "move_speed"
}
}
},
},
Line 4,350: Line 4,213:
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
"OverrideBulletRadius": {
"Name": null,
"Value": 10
}
}
},
},
Line 4,359: Line 4,226:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 138
"Value": 138
},
"AbilityDuration": {
"Name": "Duration",
"Value": 3
},
},
"Radius": {
"Radius": {
Line 4,371: Line 4,242:
"Key": "ability_explosive_barrel",
"Key": "ability_explosive_barrel",
"Name": "Powder Keg",
"Name": "Powder Keg",
"Description": "Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.",
"DescKey": "ability_explosive_barrel_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,392: Line 4,263:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode."
"DescKey": "ability_explosive_barrel_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"AbilityCharges": 1
"Description": "+1 Charges"
},
},
{
{
"BarrelDamage": 140,
"BarrelDamage": 140
"Description": "+140 Explosion Damage"
},
},
{
{
Line 4,408: Line 4,277:
"MinTimeBeforeDestroy": -1,
"MinTimeBeforeDestroy": -1,
"ArmTime": -1,
"ArmTime": -1,
"Description": "-9.5 Cooldown\u003Cbr\u003ENo arm time"
"DescKey": "ability_explosive_barrel_t3_desc"
}
}
],
],
Line 4,499: Line 4,368:
"Key": "ability_bounce_pad",
"Key": "ability_bounce_pad",
"Name": "Bounce Pad",
"Name": "Bounce Pad",
"Description": "Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.",
"DescKey": "ability_bounce_pad_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,523: Line 4,392:
}
}
],
],
"Description": "Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies."
"DescKey": "ability_bounce_pad_desc"
},
},
"Upgrades": [
"Upgrades": [
Line 4,529: Line 4,398:
"SpeedOnLand": "4m",
"SpeedOnLand": "4m",
"SpeedOnLandDuration": 4,
"SpeedOnLandDuration": 4,
"Description": "You and allies gain a +4m/s movement speed bonus for 4s on landing"
"DescKey": "ability_bounce_pad_t1_desc"
},
},
{
{
Line 4,538: Line 4,407:
"Type": null
"Type": null
},
},
"Description": "+100 Stomp Damage with improved scaling"
"DescKey": "ability_bounce_pad_t2_desc"
},
},
{
{
"StompStunDuration": 1.25,
"StompStunDuration": 1.25,
"Description": "+1.25s Stun on Stomp"
"DescKey": "ability_bounce_pad_t3_desc"
}
}
],
],
"Duration": {
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 22,
"Type": "duration"
},
"MinAirTimeForStomp": {
"MinAirTimeForStomp": {
"Name": "Min Air Time for Stomp",
"Name": "Min Air Time for Stomp",
Line 4,593: Line 4,457:
"PlaceDistance": {
"PlaceDistance": {
"Name": null,
"Name": null,
"Value": 100
"Value": 200
},
},
"Scale": {
"Scale": {
Line 4,601: Line 4,465:
"TossSpeed": {
"TossSpeed": {
"Name": null,
"Name": null,
"Value": 350
"Value": 500
},
},
"UpFactor": {
"UpFactor": {
Line 4,627: Line 4,491:
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 3.5
"Value": 3.5
},
"AbilityDuration": {
"Name": "Duration",
"Value": 22
},
},
"Radius": {
"Radius": {
"Name": "Radius",
"Name": "Radius",
"Value": 8
"Value": 12
}
}
},
},
"3": {
"3": {
"Key": "ability_hat_trick",
"Key": "ability_crackshot",
"Name": "Hat Trick",
"Name": "Crackshot",
"Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.",
"DescKey": "ability_crackshot_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,644: Line 4,512:
"Name": "Damage",
"Name": "Damage",
"Value": 100,
"Value": 100,
"Type": "tech_damage",
"Type": "bullet_damage",
"Scale": {
"Scale": {
"Value": 1.008,
"Value": 1,
"Type": "spirit"
"Type": "weapon_damage"
}
}
},
},
{
{
"Key": "SlowPercent",
"Key": "FadingSlowPercent",
"Name": "Movement Slow",
"Name": "Fading Movement Slow",
"Value": 20,
"Value": 50,
"Type": "slow"
"Type": "slow"
},
},
Line 4,659: Line 4,527:
"Key": "DebuffDuration",
"Key": "DebuffDuration",
"Name": "Debuff Duration",
"Name": "Debuff Duration",
"Value": 5,
"Value": 2,
"Type": "duration"
"Type": "duration"
}
}
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Throws out her hat to strike enemies, slowing and revealing them through walls."
"DescKey": "ability_crackshot_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"Damage": 50,
"FadingSlowPercent": 25
"Description": "+50 Damage"
},
},
{
{
"AbilityCooldown": -9.5,
"Damage": 50
"Description": "-9.5s Cooldown"
},
},
{
{
"SlowPercent": 30,
"AbilityCooldownPerHeadshot": -2
"Description": "+30% Movement Slow"
}
}
],
],
Line 4,700: Line 4,565:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 21
"Value": 20
}
}
},
},
Line 4,706: Line 4,571:
"Key": "ability_gravity_lasso",
"Key": "ability_gravity_lasso",
"Name": "Spirit Lasso",
"Name": "Spirit Lasso",
"Description": "Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.\u003Cbr\u003E\u003Cbr\u003E Lasso duration is paused for 2s during the first usage of a bounce pad.",
"DescKey": "ability_gravity_lasso_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,718: Line 4,583:
},
},
"Alt": [],
"Alt": [],
"Description": "Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.\u003Cbr\u003E\u003Cbr\u003E Lasso duration is paused for 2s during the first usage of a bounce pad."
"DescKey": "ability_gravity_lasso_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityDuration": 0.6,
"AbilityDuration": 0.6
"Description": "+0.6s Duration"
},
},
{
{
"AbilityCooldown": -56,
"AbilityCooldown": -56
"Description": "-56.0s Cooldown"
},
},
{
{
"GrabExtraTargets": 1,
"GrabExtraTargets": 1,
"ExtraTargetConeAngle": 60,
"ExtraTargetConeAngle": 60,
"Description": "Can lasso another enemy inside targetting area"
"DescKey": "ability_gravity_lasso_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 2.5,
"Type": "duration"
}
},
"Other": {
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
Line 4,799: Line 4,655:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 159
"Value": 159
},
"AbilityDuration": {
"Name": "Duration",
"Value": 2.5
}
}
}
}
Line 4,807: Line 4,667:
"Key": "citadel_ability_uppercut",
"Key": "citadel_ability_uppercut",
"Name": "Exploding Uppercut",
"Name": "Exploding Uppercut",
"Description": "Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.",
"DescKey": "citadel_ability_uppercut_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,839: Line 4,699:
]
]
},
},
"Alt": [],
"Alt": [
"Description": "Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies."
{
"Key": "FireRateSlow",
"Name": "Fire Rate Slow",
"Value": 15,
"Type": "slow",
"Scale": {
"Value": 0.2,
"Type": "spirit"
}
},
{
"Key": "ExplodeDebuffDuration",
"Name": "Fire Rate Slow Duration",
"Value": 5,
"Type": "duration"
}
],
"DescKey": "citadel_ability_uppercut_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -10.5,
"AbilityCooldown": -10.5
"Description": "-10.5s Cooldown"
},
},
{
{
"UppercutBuffOnHit": 12,
"UppercutBuffOnHit": 12,
"BuffBaseWeaponPct": 60,
"BuffBaseWeaponPct": 60,
"Description": "On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s"
"DescKey": "citadel_ability_uppercut_t2_desc"
},
},
{
{
"RestoreHookCooldown": 1,
"RestoreHookCooldown": 1,
"ClipSizeBonus": 100,
"ClipSizeBonus": 100,
"Description": "On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip"
"DescKey": "citadel_ability_uppercut_t3_desc"
}
}
],
],
Line 4,911: Line 4,787:
"Key": "citadel_ability_sticky_bomb",
"Key": "citadel_ability_sticky_bomb",
"Name": "Sticky Bomb",
"Name": "Sticky Bomb",
"Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. \u003Cbr\u003EGain +2.5% bomb damage for every enemy hero hit.  \u003Cbr\u003EHold [M3] to cast a Sticky Bomb on yourself.",
"DescKey": "citadel_ability_sticky_bomb_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,921: Line 4,797:
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 0.91728,
"Value": 1.2,
"Type": "spirit"
"Type": "spirit"
}
}
Line 4,934: Line 4,810:
},
},
"Alt": [],
"Alt": [],
"Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. \u003Cbr\u003EGain +2.5% bomb damage for every enemy hero hit.  \u003Cbr\u003EHold [M3] to cast a Sticky Bomb on yourself."
"DescKey": "citadel_ability_sticky_bomb_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -7.5,
"AbilityCooldown": -8
"Description": "-7.5s Cooldown"
},
},
{
{
"Damage": 80,
"Damage": 80
"Description": "+80 Damage"
},
},
{
{
"DebuffDuration": 3.5,
"OutgoingDamagePenaltyPercent": -30,
"Description": "On Attach, disarms the target for 3.5s"
"DebuffDuration": 5,
"DescKey": "citadel_ability_sticky_bomb_t3_desc"
}
}
],
],
"Duration": {
"Duration": {
"AbilityDuration": {
"KillCheckWindow": {
"Name": "Duration",
"Name": null,
"Value": 3,
"Value": 12,
"Type": "duration"
"Type": "duration"
}
}
Line 4,971: Line 4,846:
"BonusDamagePctPerPlayerHit": {
"BonusDamagePctPerPlayerHit": {
"Name": null,
"Name": null,
"Value": 2.5
"Value": 1.5
},
"BonusDamagePctPerPlayerKilled": {
"Name": null,
"Value": 4
}
}
},
},
Line 4,980: Line 4,859:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 19
"Value": 18
},
"AbilityDuration": {
"Name": "Duration",
"Value": 3
},
},
"Radius": {
"Radius": {
Line 4,990: Line 4,873:
"Key": "citadel_ability_hook",
"Key": "citadel_ability_hook",
"Name": "Hook",
"Name": "Hook",
"Description": "Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.",
"DescKey": "citadel_ability_hook_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 4,997: Line 4,880:
"Key": "Damage",
"Key": "Damage",
"Name": "Damage",
"Name": "Damage",
"Value": 40,
"Value": 10,
"Type": "tech_damage"
"Type": "tech_damage",
"Scale": {
"Value": 2,
"Type": "spirit"
}
}
}
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing."
"DescKey": "citadel_ability_hook_desc"
},
},
"Upgrades": [
"Upgrades": [
Line 5,009: Line 4,896:
"BulletAmp": 30,
"BulletAmp": 30,
"BulletAmpDuration": 10,
"BulletAmpDuration": 10,
"Description": "Bebop deals 30% more bullet damage against hooked enemies for 10s"
"DescKey": "citadel_ability_hook_t1_desc"
},
},
{
{
"AbilityCastRange": "30m",
"AbilityCastRange": "30m"
"Description": "+30m Cast Range"
},
},
{
{
"AbilityCooldown": -11.5,
"AbilityCooldown": -11.5
"Description": "-11.5s Cooldown"
}
}
],
],
Line 5,060: Line 4,945:
"Name": null,
"Name": null,
"Value": 2200
"Value": 2200
},
"ReturnSpeedNonPlayer": {
"Name": null,
"Value": 3850
}
}
},
},
Line 5,074: Line 4,963:
"Key": "citadel_ability_bebop_laser_beam",
"Key": "citadel_ability_bebop_laser_beam",
"Name": "Hyper Beam",
"Name": "Hyper Beam",
"Description": "Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.",
"DescKey": "citadel_ability_bebop_laser_beam_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 5,097: Line 4,986:
"Key": "SlowPercent",
"Key": "SlowPercent",
"Name": "Movement Slow",
"Name": "Movement Slow",
"Value": 30,
"Value": 25,
"Type": "slow"
"Type": "slow"
}
}
Line 5,110: Line 4,999:
}
}
],
],
"Description": "Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam."
"DescKey": "citadel_ability_bebop_laser_beam_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -30,
"AbilityCooldown": -30
"Description": "-30.0s Cooldown"
},
},
{
{
"DPS": 100,
"DPS": 100
"Description": "+100 DPS"
},
},
{
{
"BeamLifesteal": 100,
"BeamLifesteal": 100,
"BeamLifestealNonHeroPercent": 33,
"BeamLifestealNonHeroPercent": 33,
"Description": "Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero"
"DescKey": "citadel_ability_bebop_laser_beam_t3_desc"
}
}
],
],
Line 5,137: Line 5,024:
"AbilityChannelTime": {
"AbilityChannelTime": {
"Name": "Channel Duration",
"Name": "Channel Duration",
"Value": 8,
"Value": 11,
"Type": "cast",
"Type": "cast"
"Scale": {
"Value": 0.08,
"Type": "spirit"
}
}
}
},
},
Line 5,186: Line 5,069:
},
},
"GroundDashReductionPercent": {
"GroundDashReductionPercent": {
"Name": null,
"Name": "Dash Distance",
"Value": -40
"Value": -40
},
},
Line 5,221: Line 5,104:
"Key": "ability_perched_predator",
"Key": "ability_perched_predator",
"Name": "Sekhmet's Spirit",
"Name": "Sekhmet's Spirit",
"Description": "Send a Spirit Cat forward that grab's targets in its way.  Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress [1] to manually create the explosion.",
"DescKey": "ability_perched_predator_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 5,231: Line 5,114:
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 1.1466,
"Value": 1.3,
"Type": "spirit"
"Type": "spirit"
}
}
Line 5,243: Line 5,126:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Send a Spirit Cat forward that grab's targets in its way.  Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress [1] to manually create the explosion."
"DescKey": "ability_perched_predator_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"ExplosionRadius": "4m",
"ExplosionRadius": "4m"
"Description": "+4m Explosion Radius"
},
},
{
{
"AbilityCooldown": -11.5,
"AbilityCooldown": -11.5
"Description": "-11.5s Cooldown"
},
},
{
{
"ExplosionDamage": 100,
"ExplosionDamage": 120
"Description": "+100 Explosion Damage"
}
}
],
],
Line 5,328: Line 5,208:
"Key": "ability_nano_pounce",
"Key": "ability_nano_pounce",
"Name": "Pounce",
"Name": "Pounce",
"Description": "Leap at a target to inflict Light Melee damage.  Targetting an enemy will cause slow on nearby enemies.  Targeting an ally will have reduced Cooldown and Recharge times.",
"DescKey": "ability_nano_pounce_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 5,336: Line 5,216:
"Name": "Damage",
"Name": "Damage",
"Value": 60,
"Value": 60,
"Type": "tech_damage",
"Type": "melee_damage",
"Scale": {
"Scale": {
"Value": 0.5,
"Value": 0.7,
"Type": "spirit"
"Type": "spirit"
}
}
Line 5,345: Line 5,225:
"Key": "ExplodeRadius",
"Key": "ExplodeRadius",
"Name": "Explosion Radius",
"Name": "Explosion Radius",
"Value": 4,
"Value": 6,
"Type": "distance"
"Type": "distance"
}
}
Line 5,351: Line 5,231:
},
},
"Alt": [
"Alt": [
{
"Key": "FriendlyTargetCD",
"Value": 16,
"Type": "cooldown"
},
{
"Key": "FriendlyRechargeTime",
"Value": 3,
"Type": "charge_cooldown"
},
{
{
"Key": "SlowPercent",
"Key": "SlowPercent",
Line 5,374: Line 5,244:
}
}
],
],
"Description": "Leap at a target to inflict Light Melee damage.  Targetting an enemy will cause slow on nearby enemies.  Targeting an ally will have reduced Cooldown and Recharge times."
"DescKey": "ability_nano_pounce_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"SlowDuration": 1,
"SlowDuration": 1,
"Description": "+1s Slow Duration"
"DescKey": "ability_nano_pounce_t1_desc"
},
},
{
{
"FireRateSlow": 30,
"FireRateSlow": 30,
"ExplodeRadius": "6m",
"ActiveReloadPercent": 20,
"Description": "+30% Fire Rate Slow and +6m Slow Radius"
"DescKey": "ability_nano_pounce_t2_desc"
},
},
{
{
"AbilityCharges": 1,
"AbilityCharges": 1,
"ActiveReloadPercent": 25,
"Damage": 60,
"Description": "+1 Ability Charge and reloads up to 25% of your ammo"
"DescKey": "ability_nano_pounce_t3_desc"
}
}
],
],
Line 5,402: Line 5,272:
"AbilityPostCastDuration": {
"AbilityPostCastDuration": {
"Name": null,
"Name": null,
"Value": 0.25
"Value": 0.4
},
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
Line 5,411: Line 5,281:
"Name": null,
"Name": null,
"Value": 250
"Value": 250
},
"DoublePounceTime": {
"Name": null,
"Value": 3
},
},
"JumpHeight": {
"JumpHeight": {
Line 5,439: Line 5,313:
"AbilityCharges": {
"AbilityCharges": {
"Name": "Charges",
"Name": "Charges",
"Value": 1
"Value": 2
},
},
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 32
"Value": 26
},
},
"AbilityCooldownBetweenCharge": {
"AbilityCooldownBetweenCharge": {
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 10
"Value": 8
}
}
},
},
"3": {
"3": {
"Key": "ability_nano_proximity_ritual",
"Key": "ability_nano_proximity_ritual",
"Name": "Perched Predator",
"Name": "Nekomata Ward",
"Description": "Send out Ava to attack a nearby enemy.  Targetted enemies have reduced healing and give health to Ava and Calico when damanged by them.  Ava is only active when Calico is nearby. \u003Cbr\u003EWhile nearby Press [3] to recall Ava, Ava regains health while recalled.",
"DescKey": "ability_nano_proximity_ritual_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 5,460: Line 5,334:
"Key": "DPS",
"Key": "DPS",
"Name": "DPS",
"Name": "DPS",
"Value": 30,
"Value": 40,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 0.419328,
"Value": 0.3,
"Type": "spirit"
"Type": "spirit"
}
}
Line 5,469: Line 5,343:
{
{
"Key": "StatueHealth",
"Key": "StatueHealth",
"Name": "Ava (Normalized)",
"Name": "(Normalized)",
"Value": 200,
"Value": 300,
"Type": "health",
"Type": "health",
"Scale": {
"Scale": {
"Value": 2,
"Value": 2,
"Type": "spirit"
}
},
{
"Key": "ActiveRadius",
"Name": "Active Radius",
"Value": 40,
"Type": "distance",
"Scale": {
"Value": 0.2,
"Type": "spirit"
"Type": "spirit"
}
}
Line 5,481: Line 5,365:
"Alt": [
"Alt": [
{
{
"Key": "RecallCooldown",
"Key": "AttackRadius",
"Value": 10.5
"Value": 30,
},
{
"Key": "ActiveRadius",
"Name": "Active Radius",
"Value": 20,
"Type": "distance"
"Type": "distance"
},
},
Line 5,498: Line 5,377:
"Key": "HealAmpReceivePenaltyPercent",
"Key": "HealAmpReceivePenaltyPercent",
"Name": "Healing Reduction",
"Name": "Healing Reduction",
"Value": -20
"Value": -20,
"Type": "damage"
},
},
{
{
"Key": "StatueLifetime",
"Key": "VictimDamageReduction",
"Name": "Auto Recall Time",
"Value": null,
"Value": 60,
"Type": "damage"
"Type": "duration"
},
{
"Key": "StatueHeldRegen",
"Name": "Ava Recalled Regen",
"Value": 40,
"Type": "healing"
}
}
],
],
"Description": "Send out Ava to attack a nearby enemy.  Targetted enemies have reduced healing and give health to Ava and Calico when damanged by them.  Ava is only active when Calico is nearby. \u003Cbr\u003EWhile nearby Press [3] to recall Ava, Ava regains health while recalled."
"DescKey": "ability_nano_proximity_ritual_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"StatueHealth": 200,
"MakeInvisible": 1,
"Description": "+200\u003C\"span\u003E Health for Ava"
"DescKey": "ability_nano_proximity_ritual_t1_desc"
},
},
{
{
"DPS": 30,
"AbilityDuration": 30,
"Description": "Victims receive UNKNOWN[FireRateSlow]% Fire Rate Slow and +UNKNOWN[ActiveRadius]m Active Radius"
"DPS": 20,
"DescKey": "ability_nano_proximity_ritual_t2_desc"
},
},
{
{
"DamageAmplification": 35,
"VictimDamageReduction": -30,
"HealAmpReceivePenaltyPercent": -30,
"HealAmpReceivePenaltyPercent": -30,
"HealAmpRegenPenaltyPercent": -30,
"HealAmpRegenPenaltyPercent": -30,
"Description": "+35% Damage Amplification and -30% Heal Reduction on Victims."
"DescKey": "ability_nano_proximity_ritual_t3_desc"
}
}
],
],
"Range": {
"Duration": {
"InactiveRadius": {
"RecentDamageMarkDuration": {
"Name": "Inactive Radius",
"Name": null,
"Value": 20,
"Value": 1.5,
"Type": "distance"
"Type": "duration"
}
}
},
},
Line 5,543: Line 5,417:
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
},
"Damage": {
"HealAmpRegenPenaltyPercent": {
"Name": "Healing Reduction",
"Value": -20,
"Type": "damage"
}
}
},
},
Line 5,559: Line 5,440:
"CatActivateDuration": {
"CatActivateDuration": {
"Name": null,
"Name": null,
"Value": 1.5
"Value": 2
},
},
"DamageTick": {
"DamageTick": {
"Name": null,
"Name": null,
"Value": 0.5
"Value": 1
},
"InvisFadeToDuration": {
"Name": "Fade Time",
"Value": 1
},
},
"HealAmpRegenPenaltyPercent": {
"RevealOnDamageDuration": {
"Name": null,
"Name": null,
"Value": -20
"Value": 1.5
},
},
"RecallRange": {
"RevealOnSpottedDuration": {
"Name": null,
"Name": null,
"Value": 5
"Value": 1.5
},
},
"SelfHealScale": {
"SpottedRadius": {
"Name": null,
"Name": "Spot Radius",
"Value": 0.5
"Value": 20
},
},
"StatueArmTime": {
"StatueArmTime": {
"Name": null,
"Name": null,
"Value": 1
"Value": 0.5
},
},
"TickInterval": {
"TickInterval": {
Line 5,592: Line 5,477:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 64
"Value": 30
},
"AbilityDuration": {
"Name": "Duration",
"Value": 60
}
}
},
},
"4": {
"4": {
"Key": "ability_nano_ult_shadow",
"Key": "ability_nano_shadow_step",
"Name": "Queen of Shadows",
"Name": "Queen of Shadows",
"Description": "Cast yourself in shadow and go Invisible.  Attacks do not break invisibility but they will temporarily reveal you.  Hitting enemies with Melee damage will reduce their bullet resist (stacking)",
"DescKey": "ability_nano_shadow_step_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 5,605: Line 5,494:
"Key": "InvisMoveSpeedMod",
"Key": "InvisMoveSpeedMod",
"Name": "Invis Sprint Speed",
"Name": "Invis Sprint Speed",
"Value": 1,
"Value": 2,
"Type": "move_speed",
"Type": "move_speed",
"Scale": {
"Scale": {
"Value": 0.03,
"Value": 0.04,
"Type": "spirit"
"Type": "spirit"
}
}
},
{
"Key": "DamageAmplification",
"Name": "Damage Amplification",
"Value": 20,
"Type": "damage"
}
}
]
]
Line 5,616: Line 5,511:
"Alt": [
"Alt": [
{
{
"Key": "BonusFireRate",
"Key": "BulletArmorReductionLight",
"Name": "Fire Rate",
"Value": 5,
"Value": 20,
"Type": "fire_rate"
},
{
"Key": "MeleeAttackSpeedBonus",
"Value": 40,
"Type": "melee_damage"
},
{
"Key": "BulletArmorReductionLight",
"Value": 5,
"Type": "bullet_armor_down"
"Type": "bullet_armor_down"
},
},
Line 5,647: Line 5,531:
"Value": 15,
"Value": 15,
"Type": "distance"
"Type": "distance"
},
{
"Key": "StaminaCooldownReduction",
"Name": "Stamina Recovery",
"Value": null
},
{
"Key": "SlowResistancePercent",
"Name": "Movement Slow Resist",
"Value": null,
"Type": "move_speed"
},
},
{
{
Line 5,653: Line 5,548:
"Value": null,
"Value": null,
"Type": "duration"
"Type": "duration"
},
{
"Key": "StaminaCooldownReduction",
"Name": "Stamina Recovery",
"Value": null
}
}
],
],
"Description": "Cast yourself in shadow and go Invisible.  Attacks do not break invisibility but they will temporarily reveal you.  Hitting enemies with Melee damage will reduce their bullet resist (stacking)"
"DescKey": "ability_nano_shadow_step_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"StaminaCooldownReduction": 30,
"StaminaCooldownReduction": 30
"Description": "+30% Stamina Recovery"
},
},
{
{
"SlowResistancePercent": 40,
"PurgeOnActivate": 1,
"PurgeOnActivate": 1,
"Description": "On Cast, Remove all Debuffs"
"DescKey": "ability_nano_shadow_step_t2_desc"
},
},
{
{
"SilenceOnHeavyDuration": 3,
"SilenceOnHeavyDuration": 3,
"Description": "Heavy Melee attacks cause Silence for 3s"
"DamageAmplification": 20,
"DescKey": "ability_nano_shadow_step_t3_desc"
}
}
],
],
"Duration": {
"Duration": {
"AbilityDuration": {
"InvisFadeToDuration": {
"Name": "Duration",
"Name": "Fade Time",
"Value": 12,
"Value": 0.25,
"Type": "duration"
"Type": "duration"
},
},
"RevealOnDamageDuration": {
"RevealOnDamageDuration": {
"Name": null,
"Name": null,
"Value": 0.25,
"Value": 0.7,
"Type": "duration"
"Type": "duration"
},
},
"RevealOnSpottedDuration": {
"RevealOnSpottedDuration": {
"Name": null,
"Name": null,
"Value": 0.25,
"Value": 0.7,
"Type": "duration"
"Type": "duration"
}
}
Line 5,698: Line 5,589:
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
},
"Damage": {
"MeleeAttackSpeedBonus": {
"Name": null,
"Value": 20,
"Type": "melee_damage"
}
},
"Debuff": {
"SlowPercent": {
"Name": "Movement Slow",
"Value": 30,
"Type": "slow"
}
}
},
},
Line 5,716: Line 5,621:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 95
"Value": 100
},
"AbilityDuration": {
"Name": "Duration",
"Value": 12
}
}
}
}
Line 5,725: Line 5,634:
"Key": "ability_charged_shot",
"Key": "ability_charged_shot",
"Name": "Charged Shot",
"Name": "Charged Shot",
"Description": "Charge up a powerful shot that pierces through enemies. Hold [1] or [M1] to hold the shot.",
"DescKey": "ability_charged_shot_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 5,741: Line 5,650:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Charge up a powerful shot that pierces through enemies. Hold [1] or [M1] to hold the shot."
"DescKey": "ability_charged_shot_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"AbilityCharges": 1
"Description": "+1 Charges"
},
},
{
{
"Description": "+UNKNOWN[Damage] Damage"
"Damage": 65,
"DescKey": "ability_charged_shot_t2_desc"
},
},
{
{
Line 5,759: Line 5,668:
"Type": "spirit"
"Type": "spirit"
},
},
"Description": "Improved damage scaling and -3s Charge Delay"
"DescKey": "ability_charged_shot_t3_desc"
}
}
],
],
Line 5,826: Line 5,735:
"Key": "ability_power_jump",
"Key": "ability_power_jump",
"Name": "Rain of Arrows",
"Name": "Rain of Arrows",
"Description": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Space] to cancel the glide.",
"DescKey": "ability_power_jump_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 5,870: Line 5,779:
}
}
],
],
"Description": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Space] to cancel the glide."
"DescKey": "ability_power_jump_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -14,
"AbilityCooldown": -14
"Description": "-14.0s Cooldown"
},
},
{
{
Line 5,881: Line 5,789:
"SlowPercent": 40,
"SlowPercent": 40,
"SlowDuration": 1.5,
"SlowDuration": 1.5,
"Description": "While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s"
"DescKey": "ability_power_jump_t2_desc"
},
},
{
{
"BulletLifestealPercent": 50,
"BulletLifestealPercent": 50,
"TechLifestealPercent": 50,
"TechLifestealPercent": 50,
"Description": "While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal"
"DescKey": "ability_power_jump_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 7,
"Type": "duration"
}
},
"Other": {
"Other": {
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
"AirMoveIncreasePercent": {
"Name": "Air Jump/Dash Distance",
"Value": -9
},
},
"AirSpeedMax": {
"AirSpeedMax": {
"Name": null,
"Name": null,
"Value": 150
"Value": 150
},
"AltJumpSpeed": {
"Name": null,
"Value": 12
},
},
"FallSpeedMax": {
"FallSpeedMax": {
"Name": null,
"Name": null,
"Value": 30
"Value": 15
},
},
"FxRadius": {
"FxRadius": {
Line 5,929: Line 5,838:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 35
"Value": 35
},
"AbilityDuration": {
"Name": "Duration",
"Value": 7
}
}
},
},
Line 5,934: Line 5,847:
"Key": "ability_immobilize_trap",
"Key": "ability_immobilize_trap",
"Name": "Immobilizing Trap",
"Name": "Immobilizing Trap",
"Description": "Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.",
"DescKey": "ability_immobilize_trap_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 5,990: Line 5,903:
}
}
],
],
"Description": "Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them."
"DescKey": "ability_immobilize_trap_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
"SlowDuration": 2,
"SlowDuration": 2
"Description": "+2.0s Slow Duration"
},
},
{
{
"BulletVulnerbility": 30,
"BulletVulnerbility": 30,
"DebuffDuration": 10,
"DebuffDuration": 10,
"Description": "Grey Talon deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s"
"DescKey": "ability_immobilize_trap_t3_desc"
}
}
],
],
Line 6,051: Line 5,962:
"Key": "ability_guided_arrow",
"Key": "ability_guided_arrow",
"Name": "Guided Owl",
"Name": "Guided Owl",
"Description": "After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [M1] to accelerate the owl.\u003Cbr\u003EPress [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.",
"DescKey": "ability_guided_arrow_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 6,081: Line 5,992:
}
}
],
],
"Description": "After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [M1] to accelerate the owl.\u003Cbr\u003EPress [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl."
"DescKey": "ability_guided_arrow_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"Damage": 100,
"Damage": 100
"Description": "+100 Damage"
},
},
{
{
"AbilityCooldown": -47,
"AbilityCooldown": -47
"Description": "-47.0s Cooldown"
},
},
{
{
"LowHealthEnemyThresholdPct": 22,
"LowHealthEnemyThresholdPct": 22,
"Description": "After hit, kills enemies that are below 22% Health"
"DescKey": "ability_guided_arrow_t3_desc"
}
}
],
],
Line 6,132: Line 6,041:
"Key": "ability_intimidate",
"Key": "ability_intimidate",
"Name": "Scorn",
"Name": "Scorn",
"Description": "Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.",
"DescKey": "ability_intimidate_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 6,162: Line 6,071:
}
}
],
],
"Description": "Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes."
"DescKey": "ability_intimidate_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -3.75,
"AbilityCooldown": -3.75
"Description": "-3.75s Cooldown"
},
},
{
{
"Damage": 25,
"Damage": 25
"Description": "+25 Damage"
},
},
{
{
"DamageBonus": 15,
"DamageBonus": 15,
"DebuffDuration": 16,
"DebuffDuration": 16,
"Description": "Adds a debuff to enemies that lets Mo \u0026 Krill deal +15% Damage to them. Stacks and lasts 16s."
"DescKey": "ability_intimidate_t3_desc"
}
}
],
],
Line 6,212: Line 6,119:
"Key": "ability_burrow",
"Key": "ability_burrow",
"Name": "Burrow",
"Name": "Burrow",
"Description": "Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.",
"DescKey": "ability_burrow_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 6,219: Line 6,126:
"Key": "BonusMoveSpeed",
"Key": "BonusMoveSpeed",
"Name": "Move Speed",
"Name": "Move Speed",
"Value": 3,
"Value": 4,
"Type": "move_speed"
"Type": "move_speed"
},
},
Line 6,254: Line 6,161:
}
}
],
],
"Description": "Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends."
"DescKey": "ability_burrow_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityChannelTime": 3,
"AbilityChannelTime": 3,
"Description": "Burrow time +3s"
"DescKey": "ability_burrow_t1_desc"
},
},
{
{
"DPS": 140,
"DPS": 140,
"Radius": "2m",
"Radius": "2m",
"Description": "+140 Spin DPS and +2 radius"
"DescKey": "ability_burrow_t2_desc"
},
},
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19,
"BonusMoveSpeed": "3m",
"BonusMoveSpeed": "2m",
"Description": "-19.0 Cooldown and +3m/s Move Speed"
"DescKey": "ability_burrow_t3_desc"
}
}
],
],
Line 6,336: Line 6,243:
"Key": "ability_throw_sand",
"Key": "ability_throw_sand",
"Name": "Sand Blast",
"Name": "Sand Blast",
"Description": "Spray sand that disarms enemies in front of you and deals damage.",
"DescKey": "ability_throw_sand_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 6,352: Line 6,259:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Spray sand that disarms enemies in front of you and deals damage."
"DescKey": "ability_throw_sand_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityDuration": 1.5,
"AbilityDuration": 1
"Description": "+1.5s Duration"
},
},
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
"SlowPercent": 50,
"SlowPercent": 50,
"Description": "Slow targets by -50%"
"DescKey": "ability_throw_sand_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 3.5,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 6,403: Line 6,301:
"AbilityCastRange": {
"AbilityCastRange": {
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 30
"Value": 35
},
},
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 42
"Value": 42
},
"AbilityDuration": {
"Name": "Duration",
"Value": 3.5
}
}
},
},
Line 6,413: Line 6,315:
"Key": "ability_ult_combo",
"Key": "ability_ult_combo",
"Name": "Combo",
"Name": "Combo",
"Description": "Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.",
"DescKey": "ability_ult_combo_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 6,423: Line 6,325:
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 0.78624,
"Value": 1.1,
"Type": "spirit"
"Type": "spirit"
}
}
Line 6,435: Line 6,337:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health."
"DescKey": "ability_ult_combo_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -28,
"BulletResist": 30,
"Description": "-28.0s Cooldown"
"DescKey": "ability_ult_combo_t1_desc"
},
},
{
{
"AbilityChannelTime": 0.75,
"AbilityChannelTime": 0.75,
"Description": "Combo Duration +0.75s"
"DescKey": "ability_ult_combo_t2_desc"
},
},
{
{
"DPS": 40,
"DPS": 40,
"LifeStealPercentOnHit": 100,
"LifeStealPercentOnHit": 100,
"Description": "+40 Damage Per Second and 100% lifesteal"
"DescKey": "ability_ult_combo_t3_desc"
}
}
],
],
Line 6,456: Line 6,358:
"AbilityChannelTime": {
"AbilityChannelTime": {
"Name": "Channel Duration",
"Name": "Channel Duration",
"Value": 2.75,
"Value": 2.5,
"Type": "cast"
"Type": "cast"
}
}
Line 6,472: Line 6,374:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 95
"Value": 75
}
}
}
}
Line 6,481: Line 6,383:
"Key": "citadel_ability_shiv_dagger",
"Key": "citadel_ability_shiv_dagger",
"Name": "Serrated Knives",
"Name": "Serrated Knives",
"Description": "Throw a knife that damages and bleeds an enemy.  Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.",
"DescKey": "citadel_ability_shiv_dagger_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 6,514: Line 6,416:
},
},
"Alt": [],
"Alt": [],
"Description": "Throw a knife that damages and bleeds an enemy.  Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack."
"DescKey": "citadel_ability_shiv_dagger_desc"
},
},
"Info2": {
"Info2": {
Line 6,527: Line 6,429:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Ultimate Unlock:  While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed."
"DescKey": "citadel_ability_shiv_dagger_max_rage_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"AbilityCharges": 1
"Description": "+1 Charges"
},
},
{
{
"BleedDuration": 2,
"BleedDuration": 2
"Description": "+2s Bleed Duration"
},
},
{
{
"ImpactDamage": 40,
"ImpactDamage": 40,
"BleedDPSPerStack": 5,
"BleedDPSPerStack": 5,
"Description": "+40 Damage and +5 Bleed DPS"
"DescKey": "citadel_ability_shiv_dagger_t3_desc"
}
}
],
],
Line 6,600: Line 6,500:
"Key": "citadel_ability_shiv_dash",
"Key": "citadel_ability_shiv_dash",
"Name": "Slice and Dice",
"Name": "Slice and Dice",
"Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"DescKey": "citadel_ability_shiv_dash_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 6,610: Line 6,510:
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 1.2,
"Value": 1.3,
"Type": "spirit"
"Type": "spirit"
}
}
Line 6,622: Line 6,522:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again."
"DescKey": "citadel_ability_shiv_dash_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -3.75,
"AbilityCooldown": -4
"Description": "-3.75s Cooldown"
},
},
{
{
"ImpactDamage": 85,
"ImpactDamage": 75
"Description": "+85 Damage"
},
},
{
{
Line 6,638: Line 6,536:
"CooldownReductionOnHitNonHero": 1,
"CooldownReductionOnHitNonHero": 1,
"MaxCooldownReductionsFromHits": 6,
"MaxCooldownReductionsFromHits": 6,
"Description": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash."
"DescKey": "citadel_ability_shiv_dash_t3_desc"
}
}
],
],
Line 6,698: Line 6,596:
"Key": "citadel_ability_shiv_defer_damage",
"Key": "citadel_ability_shiv_defer_damage",
"Name": "Bloodletting",
"Name": "Bloodletting",
"Description": "Take only a portion of incoming damage immediately and defer the rest to be taken over time.  Activate to clear a portion of the deferred damage.",
"DescKey": "citadel_ability_shiv_defer_damage_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 6,705: Line 6,603:
"Key": "DamagePctDeferred",
"Key": "DamagePctDeferred",
"Name": "Incoming Damage Deferred",
"Name": "Incoming Damage Deferred",
"Value": 30,
"Value": 22,
"Type": "damage"
"Type": "damage"
},
},
Line 6,711: Line 6,609:
"Key": "DeferredDamageDuration",
"Key": "DeferredDamageDuration",
"Name": "Deferred Damage Duration",
"Name": "Deferred Damage Duration",
"Value": 10,
"Value": 13,
"Type": "duration"
"Type": "duration"
}
}
Line 6,717: Line 6,615:
},
},
"Alt": [],
"Alt": [],
"Description": "Take only a portion of incoming damage immediately and defer the rest to be taken over time.  Activate to clear a portion of the deferred damage."
"DescKey": "citadel_ability_shiv_defer_damage_desc"
},
},
"Info2": {
"Info2": {
Line 6,731: Line 6,629:
]
]
},
},
"Alt": []
"Alt": null
},
},
"Info3": {
"Info3": {
Line 6,744: Line 6,642:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Ultimate Unlock: While rage is full the amount of damage deferred is increased."
"DescKey": "citadel_ability_shiv_defer_damage_max_rage_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"DeferredDamageDuration": 5,
"DamagePctDeferred": 8
"Description": "+5s Deferred Damage Duration"
},
},
{
{
"AbilityCooldown": -4.75,
"AbilityCooldown": -25
"Description": "-4.75s Cooldown"
},
},
{
{
"DeferClearPct": 25,
"DeferClearPct": 25
"Description": "+25% Deferred Damage Cleared"
}
}
],
],
Line 6,780: Line 6,675:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 21
"Value": 50
}
}
},
},
Line 6,797: Line 6,692:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them."
"DescKey": "citadel_ability_shiv_killing_blow_active_desc"
},
},
"Info2": {
"Info2": {
Line 6,806: Line 6,701:
"Key": "BuffDamage",
"Key": "BuffDamage",
"Name": "Full Rage Damage Bonus",
"Name": "Full Rage Damage Bonus",
"Value": 20,
"Value": 15,
"Type": "damage"
"Type": "damage"
}
}
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Passive: Damaging enemies fills you with rage.  While at full rage, Shiv gains increased damage and special properties on his other abilities."
"DescKey": "citadel_ability_shiv_killing_blow_passive_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"BonusMoveSpeed": "2m",
"BonusMoveSpeed": "2m",
"Description": "Gain +2 m/s move speed while at full rage."
"DescKey": "citadel_ability_shiv_killing_blow_t1_desc"
},
},
{
{
"EnemyHealthPercent": 8,
"EnemyHealthPercent": 8,
"BuffDamage": 5,
"BuffDamage": 10,
"Description": "+8% Enemy Health Threshold and +5% Full Rage Bonus Damage"
"DescKey": "citadel_ability_shiv_killing_blow_t2_desc"
},
},
{
{
"ShortCooldown": 0.5,
"ShortCooldown": 0.5,
"Description": "Finishing off an enemy with Killing Blow resets its cooldown."
"DescKey": "citadel_ability_shiv_killing_blow_t3_desc"
}
}
],
],
Line 6,832: Line 6,727:
"RageDrainDelayDuration": {
"RageDrainDelayDuration": {
"Name": null,
"Name": null,
"Value": 7,
"Value": 9,
"Type": "cooldown"
"Type": "cooldown"
}
}
Line 6,839: Line 6,734:
"RageDrainRate": {
"RageDrainRate": {
"Name": null,
"Name": null,
"Value": 0.3,
"Value": 0.25,
"Type": "duration"
"Type": "duration"
}
}
Line 6,892: Line 6,787:
"NonPlayerRageScale": {
"NonPlayerRageScale": {
"Name": null,
"Name": null,
"Value": 0.2
"Value": 0.1
},
},
"PauseOnTargetTime": {
"PauseOnTargetTime": {
Line 6,900: Line 6,795:
"RagePerHeavyMelee": {
"RagePerHeavyMelee": {
"Name": null,
"Name": null,
"Value": 3.5
"Value": 2.75
},
},
"RagePerLightMelee": {
"RagePerLightMelee": {
Line 6,908: Line 6,803:
"RagePerSpiritDamage": {
"RagePerSpiritDamage": {
"Name": null,
"Name": null,
"Value": 0.02
"Value": 0.013
},
},
"RagePerWeaponDamage": {
"RagePerWeaponDamage": {
"Name": null,
"Name": null,
"Value": 0.015
"Value": 0.017
},
},
"SlashRange": {
"SlashRange": {
Line 6,921: Line 6,816:
"AbilityCastRange": {
"AbilityCastRange": {
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 20
"Value": 14
},
},
"AbilityCooldown": {
"AbilityCooldown": {
Line 6,934: Line 6,829:
"Key": "citadel_ability_tengu_urn",
"Key": "citadel_ability_tengu_urn",
"Name": "Kudzu Bomb",
"Name": "Kudzu Bomb",
"Description": "Summon a patch of choking vines that damages and slows enemies in its radius.",
"DescKey": "citadel_ability_tengu_urn_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 6,957: Line 6,852:
},
},
"Alt": [],
"Alt": [],
"Description": "Summon a patch of choking vines that damages and slows enemies in its radius."
"DescKey": "citadel_ability_tengu_urn_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"AbilityCharges": 1
"Description": "+1 Charges"
},
},
{
{
"AbilityDuration": 2,
"AbilityDuration": 2
"Description": "+2s Duration"
},
},
{
{
"DPS": 60,
"DPS": 50,
"Description": "+60 DPS"
"Radius": "2m",
"DescKey": "citadel_ability_tengu_urn_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 4,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 6,998: Line 6,885:
"Height": {
"Height": {
"Name": null,
"Name": null,
"Value": 3
"Value": 2
},
},
"TickRate": {
"TickRate": {
Line 7,020: Line 6,907:
"Name": "Charge Delay",
"Name": "Charge Delay",
"Value": 8
"Value": 8
},
"AbilityDuration": {
"Name": "Duration",
"Value": 4
},
},
"Radius": {
"Radius": {
Line 7,029: Line 6,920:
"Key": "citadel_ability_tangotether",
"Key": "citadel_ability_tangotether",
"Name": "Watcher's Covenant",
"Name": "Watcher's Covenant",
"Description": "Gain bonuses and automatically connect with a nearby ally to share them.  Healing is replicated among all those connected. Connection requires line of sight. Press [2] to Lock on to a target",
"DescKey": "citadel_ability_tangotether_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,039: Line 6,930:
"Type": "fire_rate",
"Type": "fire_rate",
"Scale": {
"Scale": {
"Value": 0.2,
"Value": 0.3,
"Type": "spirit"
"Type": "spirit"
}
}
Line 7,049: Line 6,940:
"Type": "healing",
"Type": "healing",
"Scale": {
"Scale": {
"Value": 0.18,
"Value": 0.3,
"Type": "spirit"
"Type": "spirit"
}
}
Line 7,074: Line 6,965:
}
}
],
],
"Description": "Gain bonuses and automatically connect with a nearby ally to share them.  Healing is replicated among all those connected. Connection requires line of sight. Press [2] to Lock on to a target"
"DescKey": "citadel_ability_tangotether_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"BonusFireRate": 10,
"BonusFireRate": 10
"Description": "+10% Fire Rate"
},
},
{
{
"MoveSpeedBonus": "2.0m",
"MoveSpeedBonus": "2.0m",
"Description": "+2.0m/s movement bonus"
"DescKey": "citadel_ability_tangotether_t2_desc"
},
},
{
{
"TotalTetherTargets": 1,
"TotalTetherTargets": 1
"Description": "+1 Tether Count"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 12,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 7,125: Line 7,007:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 37
"Value": 37
},
"AbilityDuration": {
"Name": "Duration",
"Value": 12
}
}
},
},
Line 7,130: Line 7,016:
"Key": "citadel_ability_tengu_stone_form",
"Key": "citadel_ability_tengu_stone_form",
"Name": "Stone Form",
"Name": "Stone Form",
"Description": "Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"DescKey": "citadel_ability_tengu_stone_form_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,159: Line 7,045:
},
},
"Alt": [],
"Alt": [],
"Description": "Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling."
"DescKey": "citadel_ability_tengu_stone_form_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
"StunDuration": 0.5,
"StunDuration": 0.5,
"Damage": 80,
"Damage": 80,
"Description": "+80 Damage and stuns for 0.5s."
"DescKey": "citadel_ability_tengu_stone_form_t2_desc"
},
},
{
{
"MaxHealthRegen": 20,
"MaxHealthRegen": 20
"Description": "+20% Max Health Heal"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 2,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 7,226: Line 7,103:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 42
"Value": 42
},
"AbilityDuration": {
"Name": "Duration",
"Value": 2
},
},
"Radius": {
"Radius": {
Line 7,235: Line 7,116:
"Key": "citadel_ability_tengu_airlift",
"Key": "citadel_ability_tengu_airlift",
"Name": "Air Drop",
"Name": "Air Drop",
"Description": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E[M1] to accelerate flying speed. \u003Cbr\u003E[M2] to drop ally/bomb.",
"DescKey": "citadel_ability_tengu_airlift_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,276: Line 7,157:
{
{
"Key": "BuffDuration",
"Key": "BuffDuration",
"Name": "Duration",
"Name": "Buff Duration",
"Value": 12,
"Value": 12,
"Type": "duration"
"Type": "duration"
Line 7,289: Line 7,170:
"Key": "SlowPercent",
"Key": "SlowPercent",
"Name": "Movement Slow",
"Name": "Movement Slow",
"Value": 35,
"Value": 30,
"Type": "slow"
"Type": "slow"
},
},
Line 7,311: Line 7,192:
}
}
],
],
"Description": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E[M1] to accelerate flying speed. \u003Cbr\u003E[M2] to drop ally/bomb."
"DescKey": "citadel_ability_tengu_airlift_desc"
},
},
"Upgrades": [
"Upgrades": [
Line 7,317: Line 7,198:
"BulletArmorReduction": -20,
"BulletArmorReduction": -20,
"BulletArmorReductionDuration": 12,
"BulletArmorReductionDuration": 12,
"Description": "-20% Bullet Resist on enemies hit for 12s"
"DescKey": "citadel_ability_tengu_airlift_t1_desc"
},
},
{
{
"AirDropBulletShield": 300,
"AirDropBulletShield": 300,
"OnLandDamageRadius": "5m",
"OnLandDamageRadius": "5m",
"Description": "+300 Bullet Shield and +5m Explode Radius"
"DescKey": "citadel_ability_tengu_airlift_t2_desc"
},
},
{
{
"SilenceDuration": 4.5,
"SilenceDuration": 4.5,
"Description": "Applies Silence on enemies hit for +4.5s"
"DescKey": "citadel_ability_tengu_airlift_t3_desc"
}
}
],
],
"Duration": {
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 17,
"Type": "duration"
},
"AllyCastDelay": {
"AllyCastDelay": {
"Name": null,
"Name": null,
Line 7,384: Line 7,260:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 85
"Value": 85
},
"AbilityDuration": {
"Name": "Duration",
"Value": 17
}
}
}
}
},
"hero_kali": {
"Name": "Kali"
},
},
"hero_warden": {
"hero_warden": {
Line 7,395: Line 7,272:
"Key": "ability_warden_crowd_control",
"Key": "ability_warden_crowd_control",
"Name": "Alchemical Flask",
"Name": "Alchemical Flask",
"Description": "Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.",
"DescKey": "ability_warden_crowd_control_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,402: Line 7,279:
"Key": "Damage",
"Key": "Damage",
"Name": "Damage",
"Name": "Damage",
"Value": 55,
"Value": 65,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
Line 7,424: Line 7,301:
},
},
"Alt": [
"Alt": [
{
"Key": "SlowDuration",
"Name": "Slow Duration",
"Value": 3,
"Type": "duration"
},
{
{
"Key": "DebuffDuration",
"Key": "DebuffDuration",
"Name": "Debuff Duration",
"Name": "Debuff Duration",
"Value": 6,
"Value": 7,
"Type": "duration"
"Type": "duration"
},
},
Line 7,436: Line 7,319:
}
}
],
],
"Description": "Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits."
"DescKey": "ability_warden_crowd_control_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"Damage": 40,
"StaminaReduction": 1,
"Description": "+40 Damage"
"DescKey": "ability_warden_crowd_control_t1_desc"
},
},
{
{
"StaminaReduction": 1,
"Damage": 50
"Description": "+1 Stamina Reduction"
},
},
{
{
"FireRateSlow": 35,
"FireRateSlow": 35,
"AbilityCooldown": -6.5,
"AbilityCooldown": -6.5,
"Description": "-6.5s Cooldown and applies 35% Fire Rate Slow"
"DescKey": "ability_warden_crowd_control_t3_desc"
}
}
],
],
Line 7,480: Line 7,362:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 14
"Value": 12
},
},
"Radius": {
"Radius": {
Line 7,490: Line 7,372:
"Key": "ability_warden_high_alert",
"Key": "ability_warden_high_alert",
"Name": "Willpower",
"Name": "Willpower",
"Description": "Gain a spirit shield and bonus movement speed.",
"DescKey": "ability_warden_high_alert_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,506: Line 7,388:
{
{
"Key": "MoveSpeedBonusPct",
"Key": "MoveSpeedBonusPct",
"Name": "Move speed bonus",
"Name": "Move Speed bonus",
"Value": 15,
"Value": 15,
"Type": "move_speed"
"Type": "move_speed"
Line 7,512: Line 7,394:
]
]
},
},
"Alt": [],
"Alt": null,
"Description": "Gain a spirit shield and bonus movement speed."
"DescKey": "ability_warden_high_alert_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"MoveSpeedBonusPct": 20,
"MoveSpeedBonusPct": 20
"Description": "+20% Move speed bonus"
},
},
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
Line 7,531: Line 7,411:
"Type": "spirit"
"Type": "spirit"
},
},
"Description": "+200 Spirit Shield Health and now scales with Spirit Power"
"DescKey": "ability_warden_high_alert_t3_desc"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 7,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 7,557: Line 7,430:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 42
"Value": 42
},
"AbilityDuration": {
"Name": "Duration",
"Value": 7
}
}
},
},
Line 7,562: Line 7,439:
"Key": "ability_warden_lock_down",
"Key": "ability_warden_lock_down",
"Name": "Binding Word",
"Name": "Binding Word",
"Description": "Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.",
"DescKey": "ability_warden_lock_down_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,588: Line 7,465:
"Key": "EscapeTime",
"Key": "EscapeTime",
"Name": "Escape Time",
"Name": "Escape Time",
"Value": 2.5,
"Value": 2.8,
"Type": "duration"
"Type": "duration"
},
},
Line 7,594: Line 7,471:
"Key": "EscapeRange",
"Key": "EscapeRange",
"Name": "Escape Range",
"Name": "Escape Range",
"Value": 16,
"Value": 19,
"Type": "distance"
"Type": "distance"
}
}
],
],
"Description": "Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized."
"DescKey": "ability_warden_lock_down_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"ImmobilizeDuration": 1,
"ImmobilizeDuration": 1
"Description": "+1s Immobilize Duration"
},
},
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
"BulletArmorReduction": 20,
"BulletArmorReduction": 20,
"BulletArmorReductionDuration": 6,
"BulletArmorReductionDuration": 6,
"Description": "Warden deals +20% more Bullet Damage to trapped Heroes for 6s"
"DescKey": "ability_warden_lock_down_t3_desc"
}
}
],
],
Line 7,644: Line 7,519:
"Key": "ability_warden_riot_protocol",
"Key": "ability_warden_riot_protocol",
"Name": "Last Stand",
"Name": "Last Stand",
"Description": "After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased bullet resist.",
"DescKey": "ability_warden_riot_protocol_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,654: Line 7,529:
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 0.85176,
"Value": 1.2,
"Type": "spirit"
"Type": "spirit"
}
}
Line 7,684: Line 7,559:
"Value": 50,
"Value": 50,
"Type": "healing"
"Type": "healing"
},
{
"Key": "BulletResist",
"Name": "Bullet Resist",
"Value": 50,
"Type": "bullet_armor_up"
}
}
],
],
"Description": "After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased bullet resist."
"DescKey": "ability_warden_riot_protocol_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"Radius": "3m",
"Radius": "3m"
"Description": "+3m Radius"
},
},
{
{
"PulseDPS": 70,
"PulseDPS": 70
"Description": "+70 DPS"
},
},
{
{
"AbilityCooldown": -56,
"AbilityCooldown": -56
"Description": "-56.0s Cooldown"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 6,
"Type": "duration"
}
},
"Buff": {
"Buff": {
"BulletResist": {
"TechResist": {
"Name": "Bullet Resist",
"Name": "Spirit Resist",
"Value": 50,
"Value": 50,
"Type": "bullet_armor_up"
"Type": "tech_armor_up"
}
}
},
},
Line 7,728: Line 7,599:
"AbilityCastDelay": {
"AbilityCastDelay": {
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 2.25
"Value": 2
},
},
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 138
"Value": 138
},
"AbilityDuration": {
"Name": "Duration",
"Value": 6
},
},
"Radius": {
"Radius": {
"Name": "Radius",
"Name": "Radius",
"Value": 12
"Value": 13
}
}
}
}
Line 7,745: Line 7,620:
"Key": "citadel_ability_power_slash",
"Key": "citadel_ability_power_slash",
"Name": "Power Slash",
"Name": "Power Slash",
"Description": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.\u003Cbr\u003EPress [1] or [M1] to trigger the strike early, dealing partial damage.",
"DescKey": "citadel_ability_power_slash_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,787: Line 7,662:
}
}
],
],
"Description": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.\u003Cbr\u003EPress [1] or [M1] to trigger the strike early, dealing partial damage."
"DescKey": "citadel_ability_power_slash_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"BulletResist": 60,
"BulletResist": 60,
"Description": "Gain +60 Bullet Resist while channeling"
"DescKey": "citadel_ability_power_slash_t1_desc"
},
},
{
{
"SlowDuration": 3,
"SlowDuration": 3,
"SlowPercent": 40,
"SlowPercent": 40,
"Description": "Apply 40% movement slow for 3s"
"AbilityCooldown": -2,
"DescKey": "citadel_ability_power_slash_t2_desc"
},
},
{
{
"FullChargeDamage": 200,
"FullChargeDamage": 200
"Description": "+200 Full Charge Damage"
}
}
],
],
Line 7,856: Line 7,731:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 8.5
"Value": 10.5
}
}
},
},
Line 7,862: Line 7,737:
"Key": "citadel_ability_flying_strike",
"Key": "citadel_ability_flying_strike",
"Name": "Flying Strike",
"Name": "Flying Strike",
"Description": "Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.",
"DescKey": "citadel_ability_flying_strike_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,892: Line 7,767:
}
}
],
],
"Description": "Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive."
"DescKey": "citadel_ability_flying_strike_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"SlowPercent": 25,
"SlowPercent": 25
"Description": "+25% Movement Slow"
},
},
{
{
"AbilityCastRange": "20m",
"AbilityCastRange": "20m"
"Description": "+20m Cast Range"
},
},
{
{
"WeaponDamageBonus": 6,
"WeaponDamageBonus": 6,
"WeaponPowerIncreaseDuration": 10,
"WeaponPowerIncreaseDuration": 10,
"Description": "+6 Weapon Damage for 10s after striking the target"
"DescKey": "citadel_ability_flying_strike_t3_desc"
}
}
],
],
Line 7,938: Line 7,811:
"Key": "citadel_ability_healing_slash",
"Key": "citadel_ability_healing_slash",
"Name": "Crimson Slash",
"Name": "Crimson Slash",
"Description": "Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.",
"DescKey": "citadel_ability_healing_slash_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 7,965: Line 7,838:
"Key": "FireRateSlow",
"Key": "FireRateSlow",
"Name": "Fire Rate Slow",
"Name": "Fire Rate Slow",
"Value": 30,
"Value": 20,
"Type": "bullet_damage"
"Type": "bullet_damage"
}
}
Line 7,978: Line 7,851:
}
}
],
],
"Description": "Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal."
"DescKey": "citadel_ability_healing_slash_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"FireRateSlow": 30,
"FireRateSlow": 30
"Description": "+30% Fire Rate Slow"
},
},
{
{
"HealMaxHealth": 10,
"HealMaxHealth": 10
"Description": "+10% of Max Health Heal on hero hit"
},
},
{
{
"AbilityCooldown": -5.75,
"AbilityCooldown": -5.75
"Description": "-5.75s Cooldown"
}
}
],
],
Line 8,020: Line 7,890:
"Key": "citadel_ability_infinity_slash",
"Key": "citadel_ability_infinity_slash",
"Name": "Shadow Transformation",
"Name": "Shadow Transformation",
"Description": "Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.",
"DescKey": "citadel_ability_infinity_slash_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 8,027: Line 7,897:
"Key": "AbilityDuration",
"Key": "AbilityDuration",
"Name": "Duration",
"Name": "Duration",
"Value": 5,
"Value": 5.5,
"Type": "duration"
"Type": "duration"
},
},
Line 8,035: Line 7,905:
"Value": 60,
"Value": 60,
"Type": "cast"
"Type": "cast"
}
},
]
{
"Key": "MaxHealthRegen",
"Name": "Max Health Heal",
"Value": 25,
"Type": "healing"
}
]
},
},
"Alt": [
"Alt": [
{
"Key": "BulletResist",
"Name": "Bullet Resist",
"Value": 50,
"Type": "bullet_armor_up"
},
{
{
"Key": "TechResist",
"Key": "TechResist",
"Name": "Spirit Resist",
"Name": "Spirit Resist",
"Value": 40,
"Value": 50,
"Type": "tech_armor_up"
"Type": "tech_armor_up"
},
},
{
{
"Key": "BulletResist",
"Key": "ShadowFormDurationOnKill",
"Name": "Bullet Resist",
"Name": "Time on Kill",
"Value": 40,
"Value": 2,
"Type": "bullet_armor_up"
"Type": "duration"
}
}
],
],
"Description": "Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode."
"DescKey": "citadel_ability_infinity_slash_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -28,
"BonusFireRate": 20
"Description": "-28.0s Cooldown"
},
},
{
{
"BonusMoveSpeed": "4m",
"BonusMoveSpeed": "4m"
"Description": "+4m/s Move Speed"
},
},
{
{
"AbilityDuration": 1.5,
"AbilityDuration": 2
"Description": "+1.5s Duration"
}
}
],
],
Line 8,072: Line 7,951:
"Name": "Channel Duration",
"Name": "Channel Duration",
"Value": 2,
"Value": 2,
"Type": "duration"
},
"BuffDuration": {
"Name": "Duration",
"Value": 20,
"Type": "duration"
"Type": "duration"
}
}
Line 8,099: Line 7,973:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 106
"Value": 85
},
},
"Radius": {
"AbilityDuration": {
"Name": "Radius",
"Name": "Duration",
"Value": null
"Value": 5.5
}
}
}
}
Line 8,112: Line 7,986:
"Key": "citadel_ability_lash_down_strike",
"Key": "citadel_ability_lash_down_strike",
"Name": "Ground Strike",
"Name": "Ground Strike",
"Description": "Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
"DescKey": "citadel_ability_lash_down_strike_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 8,141: Line 8,015:
{
{
"Key": "EnemySlowPct",
"Key": "EnemySlowPct",
"Name": "Enemy Move Slow",
"Name": "Enemy Movement Slow",
"Value": null,
"Value": null,
"Type": "slow"
"Type": "slow"
Line 8,152: Line 8,026:
}
}
],
],
"Description": "Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m."
"DescKey": "citadel_ability_lash_down_strike_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -9.5,
"AbilityCooldown": -9.5
"Description": "-9.5s Cooldown"
},
},
{
{
Line 8,163: Line 8,036:
"SlowDuration": 3,
"SlowDuration": 3,
"StompBounceHeight": 400,
"StompBounceHeight": 400,
"Description": "Struck enemies are popped into the air and slowed by 50% for 3s"
"DescKey": "citadel_ability_lash_down_strike_t2_desc"
},
},
{
{
Line 8,171: Line 8,044:
"Type": "spirit"
"Type": "spirit"
},
},
"Description": "Damage Per Meter +110% and improved scaling"
"DescKey": "citadel_ability_lash_down_strike_t3_desc"
}
}
],
],
Line 8,234: Line 8,107:
"Key": "citadel_ability_lash",
"Key": "citadel_ability_lash",
"Name": "Grapple",
"Name": "Grapple",
"Description": "Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.",
"DescKey": "citadel_ability_lash_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 8,266: Line 8,139:
}
}
],
],
"Description": "Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes."
"DescKey": "citadel_ability_lash_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -19,
"AbilityCooldown": -19
"Description": "-19.0s Cooldown"
},
},
{
{
Line 8,277: Line 8,149:
"WeaponDamageBonus": 6,
"WeaponDamageBonus": 6,
"WeaponDamageBonusDuration": 10,
"WeaponDamageBonusDuration": 10,
"Description": "+20m Cast Range and gain +6 Weapon Damage for 10s"
"DescKey": "citadel_ability_lash_t2_desc"
},
},
{
{
"WeaponFireRateBonus": 20,
"WeaponFireRateBonus": 20,
"Description": "+20% Fire Rate to Weapon Bonus Buff"
"DescKey": "citadel_ability_lash_t3_desc"
}
}
],
],
Line 8,332: Line 8,204:
"Key": "ability_lash_flog",
"Key": "ability_lash_flog",
"Name": "Flog",
"Name": "Flog",
"Description": "Strike enemies with your whip, stealing life from them.",
"DescKey": "ability_lash_flog_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 8,349: Line 8,221:
"Key": "HealPctVsHeroes",
"Key": "HealPctVsHeroes",
"Name": "Heal vs heroes",
"Name": "Heal vs heroes",
"Value": 80,
"Value": 70,
"Type": "healing"
"Type": "healing"
},
},
Line 8,368: Line 8,240:
"Key": "HealPctVsNonHeroes",
"Key": "HealPctVsNonHeroes",
"Name": "Heal vs non-heroes",
"Name": "Heal vs non-heroes",
"Value": 30,
"Value": 25,
"Type": "healing"
"Type": "healing"
},
},
{
{
"Key": "EnemySlowPct",
"Key": "EnemySlowPct",
"Name": "Enemy Move Slow",
"Name": "Enemy Movement Slow",
"Value": null,
"Value": null,
"Type": "slow"
"Type": "slow"
Line 8,384: Line 8,256:
}
}
],
],
"Description": "Strike enemies with your whip, stealing life from them."
"DescKey": "ability_lash_flog_desc"
},
},
"Upgrades": [
"Upgrades": [
Line 8,390: Line 8,262:
"EnemySlowDuration": 3,
"EnemySlowDuration": 3,
"EnemySlowPct": 35,
"EnemySlowPct": 35,
"Description": "Apply 35% Movement Slow for 3s"
"DescKey": "ability_lash_flog_t1_desc"
},
},
{
{
"AbilityCooldown": -14,
"AbilityCooldown": -14
"Description": "-14.0s Cooldown"
},
},
{
{
"Damage": 105,
"Damage": 105,
"FireRateSlow": 35,
"FireRateSlow": 35,
"Description": "+105 Damage and applies 35% Fire Rate Slow"
"DescKey": "ability_lash_flog_t3_desc"
}
}
],
],
Line 8,431: Line 8,302:
"Key": "citadel_ability_lash_ultimate",
"Key": "citadel_ability_lash_ultimate",
"Name": "Death Slam",
"Name": "Death Slam",
"Description": "Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. \u003Cbr\u003EPress [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"DescKey": "citadel_ability_lash_ultimate_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 8,476: Line 8,347:
}
}
],
],
"Description": "Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. \u003Cbr\u003EPress [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed."
"DescKey": "citadel_ability_lash_ultimate_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"ThrowDistance": "8m",
"ThrowDistance": "8m"
"Description": "+8m Max Throw Distance"
},
},
{
{
"ImpactDamage": 100,
"ImpactDamage": 100
"Description": "+100 Damage"
},
},
{
{
"AbilityCooldown": -56,
"AbilityCooldown": -56
"Description": "-56.0s Cooldown"
}
}
],
],
Line 8,589: Line 8,457:
"Key": "viscous_goo_grenade",
"Key": "viscous_goo_grenade",
"Name": "Splatter",
"Name": "Splatter",
"Description": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.",
"DescKey": "viscous_goo_grenade_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 8,596: Line 8,464:
"Key": "Damage",
"Key": "Damage",
"Name": "Damage",
"Name": "Damage",
"Value": 100,
"Value": 90,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 1.5,
"Value": 1.9,
"Type": "spirit"
"Type": "spirit"
}
}
Line 8,606: Line 8,474:
},
},
"Alt": [],
"Alt": [],
"Description": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius."
"DescKey": "viscous_goo_grenade_desc"
},
"Info3": {
"Main": {
"Props": [
{
"Key": "SlowPercent",
"Name": "Movement Slow",
"Value": 35,
"Type": "slow"
},
{
"Key": "PuddleDuration",
"Name": "Puddle Duration",
"Value": 10,
"Type": "duration",
"Scale": {
"Value": 1,
"Type": "duration"
}
}
]
},
"Alt": [],
"DescKey": "viscous_goo_grenade_puddle_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -5.75,
"AbilityCooldown": -5.75
"Description": "-5.75s Cooldown"
},
},
{
{
"Damage": 70,
"Damage": 50,
"Radius": "1m",
"Radius": "1m",
"Description": "+70 Damage and +1m Radius"
"DescKey": "viscous_goo_grenade_t2_desc"
},
},
{
{
"MaxBounces": 2,
"MaxBounces": 2,
"Description": "Bounces 2 times"
"DescKey": "viscous_goo_grenade_t3_desc"
}
}
],
],
"Duration": {
"Move": {
"PuddleDuration": {
"ChannelMoveSpeed": {
"Name": "Puddle Duration",
"Name": "Channel Move Speed",
"Value": 10,
"Value": 50,
"Type": "duration",
"Scale": {
"Value": 1,
"Type": "duration"
}
}
},
"Move": {
"ChannelMoveSpeed": {
"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
},
"Debuff": {
"SlowPercent": {
"Name": "Movement Slow",
"Value": 35,
"Type": "slow"
}
}
},
},
Line 8,651: Line 8,524:
"AbilityPostCastDuration": {
"AbilityPostCastDuration": {
"Name": null,
"Name": null,
"Value": 0.5
"Value": 0.2
},
},
"AbilityUnitTargetLimit": {
"AbilityUnitTargetLimit": {
Line 8,690: Line 8,563:
"Key": "viscous_restorative_goo",
"Key": "viscous_restorative_goo",
"Name": "The Cube",
"Name": "The Cube",
"Description": "Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Space] to escape early.",
"DescKey": "viscous_restorative_goo_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 8,698: Line 8,571:
"Name": "Health Regen",
"Name": "Health Regen",
"Value": 40,
"Value": 40,
"Type": "healing"
"Type": "healing",
"Scale": {
"Value": 0.2,
"Type": "spirit"
}
},
},
{
{
Line 8,709: Line 8,586:
},
},
"Alt": [],
"Alt": [],
"Description": "Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Space] to escape early."
"DescKey": "viscous_restorative_goo_desc"
},
},
"Upgrades": [
"Upgrades": [
Line 8,716: Line 8,593:
"StaminaCooldownReduction": 30,
"StaminaCooldownReduction": 30,
"PostCubeBuff": 1,
"PostCubeBuff": 1,
"Description": "Increases Movement Speed and Stamina Recovery"
"DescKey": "viscous_restorative_goo_t1_desc"
},
},
{
{
"AbilityCooldown": -21,
"BonusHealthRegen": 35
"Description": "-21.0s Cooldown"
},
},
{
{
"BonusHealthRegen": 60,
"AbilityCooldown": -21,
"Description": "+60 Health Regen"
"PurgeDebuffs": 1,
"DescKey": "viscous_restorative_goo_t3_desc"
}
}
],
],
Line 8,795: Line 8,672:
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 48
"Value": 48
},
"AbilityDuration": {
"Name": "Duration",
"Value": 4
}
}
},
},
Line 8,800: Line 8,681:
"Key": "viscous_telepunch",
"Key": "viscous_telepunch",
"Name": "Puddle Punch",
"Name": "Puddle Punch",
"Description": "Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.",
"DescKey": "viscous_telepunch_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 8,819: Line 8,700:
}
}
],
],
"Description": "Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack."
"DescKey": "viscous_telepunch_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 1,
"AbilityCharges": 1
"Description": "+1 Charges"
},
},
{
{
"Damage": 35,
"Damage": 35,
"SlowPercent": 20,
"SlowPercent": 20,
"Description": "+35 Damage and +20% Movement Slow"
"DescKey": "viscous_telepunch_t2_desc"
},
},
{
{
"AbilityCooldown": -11.5,
"AbilityCooldown": -11.5
"Description": "-11.5s Cooldown"
}
}
],
],
Line 8,901: Line 8,780:
"Key": "viscous_goo_bowling_ball",
"Key": "viscous_goo_bowling_ball",
"Name": "Goo Ball",
"Name": "Goo Ball",
"Description": "Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.",
"DescKey": "viscous_goo_bowling_ball_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 8,918: Line 8,797:
"Key": "StunDuration",
"Key": "StunDuration",
"Name": "Stun Duration",
"Name": "Stun Duration",
"Value": 1
"Value": 0.7
},
{
"Key": "BallRadius",
"Name": "Ball Radius",
"Value": 1.4,
"Type": "radius"
}
}
]
]
Line 8,926: Line 8,811:
"Key": "TechResist",
"Key": "TechResist",
"Name": "Spirit Resist",
"Name": "Spirit Resist",
"Value": 70
"Value": 60
},
},
{
{
Line 8,934: Line 8,819:
}
}
],
],
"Description": "Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump."
"DescKey": "viscous_goo_bowling_ball_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityDuration": 5,
"AbilityDuration": 5
"Description": "+5s Duration"
},
},
{
{
"Damage": 120,
"Damage": 120
"Description": "+120 Damage"
},
},
{
{
"CastWhileRolling": 1,
"CastWhileRolling": 1,
"Description": "Can cast abilities and use items while rolling"
"DescKey": "viscous_goo_bowling_ball_t3_desc"
}
}
],
],
"Duration": {
"Range": {
"AbilityDuration": {
"BallHitRadius": {
"Name": "Duration",
"Name": null,
"Value": 10,
"Value": 1.8,
"Type": "duration"
"Type": "radius"
}
}
},
},
Line 8,985: Line 8,868:
"Name": null,
"Name": null,
"Value": 50
"Value": 50
},
"BallRadius": {
"Name": null,
"Value": 63
},
"BallScale": {
"Name": null,
"Value": 2
},
},
"BossDamagePercent": {
"BossDamagePercent": {
Line 9,031: Line 8,906:
"Value": 95
"Value": 95
},
},
"Radius": {
"AbilityDuration": {
"Name": "Radius",
"Name": "Duration",
"Value": null
"Value": 10
}
}
}
}
},
"hero_gunslinger": {
"Name": "Gunslinger"
},
"hero_yakuza": {
"Name": "The Boss"
},
"hero_genericperson": {
"Name": "Generic Person"
},
"hero_tokamak": {
"Name": "Tokamak"
},
},
"hero_wrecker": {
"hero_wrecker": {
Line 9,054: Line 8,917:
"Key": "ability_wrecking_ball",
"Key": "ability_wrecking_ball",
"Name": "Wrecking Ball",
"Name": "Wrecking Ball",
"Description": "Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.",
"DescKey": "ability_wrecking_ball_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 9,061: Line 8,924:
"Key": "WreckingBallDamage",
"Key": "WreckingBallDamage",
"Name": "Damage",
"Name": "Damage",
"Value": 80,
"Value": 150,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 1.04832,
"Value": 1.4,
"Type": "spirit"
"Type": "spirit"
}
}
Line 9,084: Line 8,947:
}
}
],
],
"Description": "Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it."
"DescKey": "ability_wrecking_ball_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -7.5,
"AbilityCooldown": -7.5
"Description": "-7.5s Cooldown"
},
},
{
{
"WreckingBallDamage": 80,
"WreckingBallDamage": 80
"Description": "+80 Damage"
},
},
{
{
"MoveSpeedLimit": "4m",
"MoveSpeedLimit": "4m"
"Description": "+4m/s Move Speed"
}
}
],
],
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 6,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 9,129: Line 8,982:
"WreckingBallPushForce": {
"WreckingBallPushForce": {
"Name": null,
"Name": null,
"Value": 280
"Value": 1500
}
}
},
},
"AbilityCastDelay": {
"AbilityCastDelay": {
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 1.2
"Value": 1.4
},
},
"AbilityCastRange": {
"AbilityCastRange": {
Line 9,142: Line 8,995:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 21
"Value": 31
},
"AbilityDuration": {
"Name": "Duration",
"Value": 6
}
}
},
},
Line 9,148: Line 9,005:
"Key": "ability_wrecker_salvage",
"Key": "ability_wrecker_salvage",
"Name": "Consume",
"Name": "Consume",
"Description": "Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge.  This bonus stacks independently",
"DescKey": "ability_wrecker_salvage_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 9,155: Line 9,012:
"Key": "DPS",
"Key": "DPS",
"Name": "DPS",
"Name": "DPS",
"Value": 80,
"Value": 40,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
Line 9,180: Line 9,037:
"Key": "SalvageDuration",
"Key": "SalvageDuration",
"Name": "Max Duration",
"Name": "Max Duration",
"Value": 3,
"Value": 4,
"Type": "duration"
"Type": "duration"
},
},
Line 9,190: Line 9,047:
}
}
],
],
"Description": "Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge.  This bonus stacks independently"
"DescKey": "ability_wrecker_salvage_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"SalvageBonus_Health": 150,
"ConsumeHealPercentage": 75
"Description": "150 health restored per kill."
},
},
{
{
"DPS": 80,
"DPS": 40
"Description": "+80 DPS"
},
},
{
{
"FireRateBuffDuration": 80,
"AbilityUnitTargetLimit": 2,
"Description": "+80s Bonus Duration"
"DescKey": "ability_wrecker_salvage_t3_desc"
}
}
],
],
Line 9,209: Line 9,064:
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 40,
"Value": 150,
"Type": "move_speed"
"Type": "move_speed"
}
}
Line 9,225: Line 9,080:
"AbilityCastRange": {
"AbilityCastRange": {
"Name": "Cast Range",
"Name": "Cast Range",
"Value": 10
"Value": 12
},
},
"AbilityCooldown": {
"AbilityCooldown": {
Line 9,235: Line 9,090:
"Key": "ability_scrap_blast",
"Key": "ability_scrap_blast",
"Name": "Bio Blast",
"Name": "Bio Blast",
"Description": "Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.",
"DescKey": "ability_scrap_blast_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 9,265: Line 9,120:
}
}
],
],
"Description": "Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow."
"DescKey": "ability_scrap_blast_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 2,
"AbilityCharges": 2
"Description": "+2 Charges"
},
},
{
{
"ScrapDamage": 55,
"ScrapDamage": 55
"Description": "+55 Damage"
},
},
{
{
"EnemyMoveSlow": 20,
"EnemyMoveSlow": 20
"Description": "+20% Enemy Slow per hit"
}
}
],
],
Line 9,325: Line 9,177:
"Key": "ability_wrecker_teleport",
"Key": "ability_wrecker_teleport",
"Name": "Astral Walk",
"Name": "Astral Walk",
"Description": "Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying.",
"DescKey": "ability_wrecker_teleport_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 9,356: Line 9,208:
{
{
"Key": "EnemySlowPct",
"Key": "EnemySlowPct",
"Name": "Enemy Move Slow",
"Name": "Enemy Movement Slow",
"Value": 60,
"Value": 60,
"Type": "slow"
"Type": "slow"
Line 9,367: Line 9,219:
}
}
],
],
"Description": "Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying."
"DescKey": "ability_wrecker_teleport_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityChannelTime": 8,
"AbilityChannelTime": 8
"Description": "+8s Channel Duration"
},
},
{
{
"AbilityCooldown": -47,
"AbilityCooldown": -47
"Description": "-47.0s Cooldown"
},
},
{
{
"DamagePerSecondFlown": 16,
"DamagePerSecondFlown": 16
"Description": "+16 Damage per second flown"
}
}
],
],
Line 9,405: Line 9,254:
}
}
}
}
},
"hero_rutger": {
"Name": "Rutger"
},
},
"hero_synth": {
"hero_synth": {
Line 9,414: Line 9,260:
"Key": "synth_barrage",
"Key": "synth_barrage",
"Name": "Barrage",
"Name": "Barrage",
"Description": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.\u003Cbr\u003EIf you cast it while in the air, you'll float and maintain any horizontal momentum you started with.",
"DescKey": "synth_barrage_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 9,421: Line 9,267:
"Key": "AmpPercentPerStack",
"Key": "AmpPercentPerStack",
"Name": "Amp Per Stack",
"Name": "Amp Per Stack",
"Value": 6
"Value": 6,
"Type": "damage"
},
},
{
{
Line 9,429: Line 9,276:
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 0.39312,
"Value": 0.5,
"Type": "spirit"
"Type": "spirit"
}
}
Line 9,460: Line 9,307:
}
}
],
],
"Description": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.\u003Cbr\u003EIf you cast it while in the air, you'll float and maintain any horizontal momentum you started with."
"DescKey": "synth_barrage_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"DamagePerProjectile": 15,
"DamagePerProjectile": 15
"Description": "+15 Damage Per Projectile"
},
},
{
{
"AbilityCooldown": -14,
"AbilityCooldown": -14
"Description": "-14.0s Cooldown"
},
},
{
{
"AmpPercentPerStack": 5,
"AmpPercentPerStack": 4,
"Description": "+5% Amp Per Stack"
"Radius": "2m",
"DescKey": "synth_barrage_t3_desc"
}
}
],
],
Line 9,518: Line 9,364:
"Radius": {
"Radius": {
"Name": "Radius",
"Name": "Radius",
"Value": 6.5
"Value": 4.5
}
}
},
},
Line 9,524: Line 9,370:
"Key": "synth_plasma_flux",
"Key": "synth_plasma_flux",
"Name": "Flying Cloak",
"Name": "Flying Cloak",
"Description": "Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location.",
"DescKey": "synth_plasma_flux_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 9,548: Line 9,394:
}
}
],
],
"Description": "Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location."
"DescKey": "synth_plasma_flux_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -14,
"AbilityCooldown": -14
"Description": "-14.0s Cooldown"
},
},
{
{
"Damage": 80,
"Damage": 80
"Description": "+80 Damage"
},
},
{
{
"WeaponDamageBonus": 7,
"WeaponDamageBonus": 7,
"WeaponDamageBonusDuration": 10,
"WeaponDamageBonusDuration": 10,
"Description": "+7 Weapon Damage for 10s after teleporting with Flying Cloak."
"DescKey": "synth_plasma_flux_t3_desc"
}
}
],
],
Line 9,598: Line 9,442:
"Key": "synth_pulse",
"Key": "synth_pulse",
"Name": "Enchanter's Satchel",
"Name": "Enchanter's Satchel",
"Description": "Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.",
"DescKey": "synth_pulse_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 9,628: Line 9,472:
}
}
],
],
"Description": "Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action."
"DescKey": "synth_pulse_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -4.75,
"AbilityCooldown": -4.75
"Description": "-4.75s Cooldown"
},
},
{
{
"Damage": 80,
"Damage": 80
"Description": "+80 Damage"
},
},
{
{
"FireRateSlow": 40,
"FireRateSlow": 40,
"DebuffDuration": 4,
"DebuffDuration": 4,
"Description": "Applies 40% Fire Rate Slow for 4.0s"
"DescKey": "synth_pulse_t3_desc"
}
}
],
],
Line 9,678: Line 9,520:
"Key": "synth_affliction",
"Key": "synth_affliction",
"Name": "Affliction",
"Name": "Affliction",
"Description": "Apply damage over time to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"DescKey": "synth_affliction_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 9,688: Line 9,530:
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 0.39312,
"Value": 0.34,
"Type": "spirit"
"Type": "spirit"
}
}
Line 9,701: Line 9,543:
},
},
"Alt": [],
"Alt": [],
"Description": "Apply damage over time to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs."
"DescKey": "synth_affliction_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -28,
"AbilityCooldown": -28
"Description": "-28.0s Cooldown"
},
},
{
{
"HealAmpReceivePenaltyPercent": -60,
"HealAmpReceivePenaltyPercent": -60,
"HealAmpRegenPenaltyPercent": -60,
"HealAmpRegenPenaltyPercent": -60,
"Description": "Suppress targets' healing by -60%"
"DescKey": "synth_affliction_t2_desc"
},
},
{
{
"DPS": 27,
"DPS": 27,
"Description": "+27 DPS"
"DescKey": "synth_affliction_t3_desc"
}
}
],
],
Line 9,752: Line 9,593:
}
}
}
}
},
"hero_thumper": {
"Name": "Thumper"
},
},
"hero_mirage": {
"hero_mirage": {
Line 9,761: Line 9,599:
"Key": "mirage_tornado",
"Key": "mirage_tornado",
"Name": "Tornado",
"Name": "Tornado",
"Description": "Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets.",
"DescKey": "mirage_tornado_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
Line 9,768: Line 9,606:
"Key": "Damage",
"Key": "Damage",
"Name": "Damage",
"Name": "Damage",
"Value": 60,
"Value": 70,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 0.9828,
"Value": 0.7,
"Type": "spirit"
"Type": "spirit"
}
}
Line 9,778: Line 9,616:
"Key": "HoldInPlaceDuration",
"Key": "HoldInPlaceDuration",
"Name": "Lift Duration",
"Name": "Lift Duration",
"Value": 1.25,
"Value": 1,
"Type": "duration"
"Type": "duration"
},
{
"Key": "WhirlwindEvasionChance",
"Name": "Bullet Evasion Chance",
"Value": 25
}
}
]
]
},
},
"Alt": [
"Alt": [
{
"Key": "WhirlwindDuration",
"Name": "Bullet Evasion Duration",
"Value": 3.5
},
{
{
"Key": "Radius",
"Key": "Radius",
Line 9,791: Line 9,639:
}
}
],
],
"Description": "Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets."
"DescKey": "mirage_tornado_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"HoldInPlaceDuration": 0.75,
"HoldInPlaceDuration": 0.4
"Description": "+0.75s Lift Duration"
},
},
{
{
"AbilityCooldown": -14,
"AbilityCooldown": -14
"Description": "-14.0s Cooldown"
},
},
{
{
"TechArmorDamageReduction": -15,
"WhirlwindEvasionChance": 20
"Description": "-15% Spirit Resist"
}
}
],
],
"Duration": {
"Duration": {
"AbilityDuration": {
"Name": "Duration",
"Value": 2,
"Type": "duration"
},
"EnemyLiftDuration": {
"EnemyLiftDuration": {
"Name": "Lift Up Time",
"Name": "Lift Up Time",
"Value": 0.6,
"Value": 0.2,
"Type": "duration"
"Type": "duration"
}
}
Line 9,829: Line 9,669:
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
"Name": "Channel Move Speed",
"Name": "Channel Move Speed",
"Value": 20,
"Value": 18,
"Type": "move_speed"
"Type": "move_speed"
}
}
Line 9,857: Line 9,697:
"Name": null,
"Name": null,
"Value": 10
"Value": 10
},
"ForwardOffset": {
"Name": null,
"Value": 125
},
},
"LiftHeight": {
"LiftHeight": {
Line 9,870: Line 9,706:
"Value": 2
"Value": 2
},
},
"TargetBulletEvasionChance": {
"ProjectileThinkInterval": {
"Name": null,
"Name": null,
"Value": 100
"Value": 0.01
},
},
"TickRate": {
"TickRate": {
Line 9,880: Line 9,716:
"TornadoSpeed": {
"TornadoSpeed": {
"Name": null,
"Name": null,
"Value": 1200
"Value": 1050
}
}
},
},
"AbilityCastDelay": {
"AbilityCastDelay": {
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.3
"Value": 0
},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 20
},
},
"AbilityCooldown": {
"AbilityCooldown": {
Line 9,899: Line 9,739:
"Key": "mirage_fire_beetles",
"Key": "mirage_fire_beetles",
"Name": "Fire Scarabs",
"Name": "Fire Scarabs",
"Description": "Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.",
"DescKey": "mirage_fire_beetles_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
"Props": [
"Props": [
{
{
"Key": "DPS",
"Key": "HealthSteal",
"Name": "DPS",
"Name": "Max HP Steal Per Bullet",
"Value": 20,
"Value": 90,
"Type": "tech_damage",
"Type": "healing",
"Scale": {
"Scale": {
"Value": 0.3,
"Value": 0.9,
"Type": "spirit"
"Type": "spirit"
}
}
},
},
{
{
"Key": "HealingFactor",
"Key": "BulletArmorReduction",
"Name": "Heal vs Heroes",
"Name": "Bullet Resist",
"Value": 40,
"Value": -10,
"Type": "healing"
"Type": "bullet_armor_down"
},
{
"Key": "DebuffDuration",
"Name": "Debuff Duration",
"Value": 4,
"Type": "duration"
}
}
]
]
Line 9,931: Line 9,765:
"Key": "LaunchWindowDuration",
"Key": "LaunchWindowDuration",
"Name": "Launch Window",
"Name": "Launch Window",
"Value": 20,
"Value": 5,
"Type": "duration"
},
{
"Key": "DebuffDuration",
"Name": "Debuff Duration",
"Value": 14,
"Type": "duration"
"Type": "duration"
},
},
Line 9,937: Line 9,777:
"Key": "LaunchWindowCooldown",
"Key": "LaunchWindowCooldown",
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 35
"Value": 40,
"Type": "cooldown"
},
},
{
{
"Key": "NonHeroHealingFactor",
"Key": "NonHeroHealingFactor",
"Name": "Heal vs Non-Heroes",
"Name": "Heal vs Non-Heroes",
"Value": 15,
"Value": 25,
"Type": "healing"
"Type": "healing"
}
}
],
],
"Description": "Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown."
"DescKey": "mirage_fire_beetles_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCharges": 2,
"LaunchWindowCooldown": -15
"Description": "+2 Charges"
},
},
{
{
"HealingFactor": 40,
"BulletArmorReduction": -10
"NonHeroHealingFactor": 15,
"Description": "+40% Heal vs Heroes"
},
},
{
{
"DPS": 40,
"HealthSteal": 80
"Description": "+40 DPS"
}
}
],
],
"Duration": {
"StealDuration": {
"Name": "Steal Duration",
"Value": 14,
"Type": "duration"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 9,982: Line 9,826:
"Name": "Damage Interval",
"Name": "Damage Interval",
"Value": 0.5
"Value": 0.5
},
"HeroStack": {
"Name": null,
"Value": 3
},
"MaxStacks": {
"Name": "Max Stacks",
"Value": 1
},
"NonHeroStack": {
"Name": null,
"Value": 1
}
}
},
},
Line 9,990: Line 9,846:
"AbilityCharges": {
"AbilityCharges": {
"Name": "Charges",
"Name": "Charges",
"Value": 3
"Value": 4
},
},
"AbilityCooldownBetweenCharge": {
"AbilityCooldownBetweenCharge": {
Line 9,998: Line 9,854:
"Radius": {
"Radius": {
"Name": "Radius",
"Name": "Radius",
"Value": 4
"Value": 1
}
}
},
},
"3": {
"3": {
"Key": "mirage_sand_phantom",
"Key": "mirage_sand_phantom",
"Name": "Tempest Ward",
"Name": "Djinn's Mark",
"Description": "You become enveloped in a whirlwind that provides bullet evasion and movement speed.",
"DescKey": "mirage_sand_phantom_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
"Props": [
"Props": [
{
{
"Key": "ProcBonusMagicDamage",
"Key": "ProcDamageBase",
"Name": "Spirit Damage",
"Name": "Base Damage",
"Value": 20,
"Value": 12,
"Type": "tech_damage",
"Type": "tech_damage",
"Scale": {
"Scale": {
"Value": 0.2,
"Value": 0.55,
"Type": "spirit"
"Type": "spirit"
}
}
},
},
{
{
"Key": "ProcBonusMagicDamageEscalation",
"Key": "MaxStacks",
"Name": "Escalating Spirit Damage",
"Name": "Max Stacks",
"Value": 15,
"Value": 8
"Type": "tech_damage",
},
"Scale": {
{
"Value": 0.15,
"Key": "ProcCooldown",
"Type": "spirit"
"Name": "Max Frequency",
}
"Value": 2.5
}
}
]
]
Line 10,032: Line 9,888:
"Alt": [
"Alt": [
{
{
"Key": "ProcCooldown",
"Key": "VictimStackDuration",
"Name": "Max Frequency",
"Name": "Multiplier Duration",
"Value": 2
"Value": 4.5
},
},
{
{
"Key": "MaxStacks",
"Key": "RevealDuration",
"Name": "Max Stacks",
"Name": "Reveal Duration",
"Value": 5
"Value": 3
}
}
],
],
"Description": "Passive: Your next shot is amplified with Spirit Damage. Each amplified shot that hits the same target increases the Spirit Damage dealt."
"DescKey": "mirage_sand_phantom_passive_desc"
},
},
"Info2": {
"Info2": {
"Main": {
"Main": {
"Props": [
"Props": []
{
"Key": "WhirlwindEvasionChance",
"Name": "Bullet Evasion Chance",
"Value": 50
},
{
"Key": "WhirlwindDuration",
"Name": "Duration",
"Value": 3.5
}
]
},
},
"Alt": [
"Alt": [],
{
"DescKey": "mirage_sand_phantom_desc"
"Key": "AbilityCooldown",
"Name": "Cooldown",
"Value": 37,
"Type": "cooldown"
}
],
"Description": "You become enveloped in a whirlwind that provides bullet evasion and movement speed."
},
},
"Upgrades": [
"Upgrades": [
{
{
"WhirlwindEvasionChance": 30,
"MovementSpeedSlow": 80,
"Description": "+30% Bullet Evasion Chance"
"SlowDuration": 0.5,
"DescKey": "mirage_sand_phantom_t1_desc"
},
},
{
{
"ProcBonusMagicDamageEscalation": 10,
"VictimStackDuration": 4,
"Description": "+10 Escalating Spirit Damage"
"ProcDamageBase": 10,
"DescKey": "mirage_sand_phantom_t2_desc"
},
},
{
{
"AbilityCooldown": -19,
"ProcCooldown": -0.75,
"Description": "-19.0s Cooldown"
"MaxStacks": 4,
"DescKey": "mirage_sand_phantom_t3_desc"
}
}
],
],
Line 10,098: Line 9,939:
"Name": "Proc Chance",
"Name": "Proc Chance",
"Value": 100
"Value": 100
},
"VictimStackDuration": {
"Name": null,
"Value": 8
}
}
},
},
Line 10,110: Line 9,947:
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 37
"Value": 2.5
},
"Radius": {
"Name": "Radius",
"Value": 10
}
}
},
},
"4": {
"4": {
"Key": "mirage_djinn_bomb",
"Key": "mirage_teleport",
"Name": "Djinn Bomb",
"Name": "Traveler",
"Description": "Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.",
"DescKey": "mirage_teleport_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
"Props": [
"Props": [
{
{
"Key": "Damage",
"Key": "AbilityChannelTime",
"Name": "Damage",
"Name": "Channel Duration",
"Value": 225,
"Value": 2.5,
"Type": "tech_damage",
"Type": "cast"
"Scale": {
},
"Value": 2.25,
{
"Type": "spirit"
"Key": "BonusMoveSpeed",
}
"Name": "Move Speed",
"Value": 2,
"Type": "move_speed"
},
},
{
{
"Key": "BombBonusDamagePerHero",
"Key": "BonusFireRate",
"Name": "Bonus Damage Per Hero",
"Name": "Fire Rate",
"Value": 60,
"Value": 30,
"Type": "tech_damage",
"Type": "fireRate"
"Scale": {
"Value": 0.6,
"Type": "spirit"
}
}
}
]
]
Line 10,148: Line 9,979:
"Alt": [
"Alt": [
{
{
"Key": "MaxProjectileLifetime",
"Key": "MovementSpeedBonusDuration",
"Name": "Max Lifetime",
"Name": "Move Speed Duration",
"Value": 8
"Value": 4,
"Type": "duration"
}
}
],
],
"Description": "Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit."
"DescKey": "mirage_teleport_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": -28,
"BonusMoveSpeed": "2m"
"Description": "-28.0s Cooldown"
},
},
{
{
"BombBonusDamagePerHero": 40,
"AbilityCooldown": -40
"Description": "+40 Bonus Damage Per Hero"
},
},
{
{
"Damage": 150,
"ImmunityDuration": 3,
"Description": "+150 Damage"
"DescKey": "mirage_teleport_t3_desc"
}
}
],
],
"Move": {
"Duration": {
"ChannelMoveSpeed": {
"FireRateMaxDuration": {
"Name": "Channel Move Speed",
"Name": null,
"Value": 50,
"Value": 10,
"Type": "move_speed"
"Type": "duration"
}
},
"Range": {
"SearchRadius": {
"Name": "Search Radius",
"Value": 30,
"Type": "distance"
}
}
},
},
Line 10,180: Line 10,017:
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
"BossDamagePercent": {
"Name": null,
"Value": 50
}
}
},
},
"AbilityCastDelay": {
"AbilityCastDelay": {
"Name": "Cast Delay",
"Name": "Cast Delay",
"Value": 0.5
"Value": 0.01
},
},
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 74
"Value": 130
},
"Radius": {
"Name": "Radius",
"Value": 11
}
}
}
}
},
},
"hero_slork": {
"hero_slork": {
"Name": "Fathom"
"Name": "Fathom",
},
"hero_cadence": {
"Name": "Cadence"
},
"hero_targetdummy": {
"Name": "TargetDummy"
},
"hero_bomber": {
"Name": "Bomber",
"1": {
"1": {
"Key": "ability_charged_bomb",
"Key": "fathom_scalding_spray",
"Name": null,
"Name": "Scalding Spray",
"DescKey": "fathom_scalding_spray_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
"Props": []
"Props": [
{
"Key": "DPS",
"Name": "DPS",
"Value": 40,
"Type": "tech_damage",
"Scale": {
"Value": 0.4,
"Type": "spirit"
}
},
{
"Key": "WeaponDamageBonusPerSec",
"Name": "Weapon Damage Gain Per Sec",
"Value": 7,
"Type": "bullet_damage"
},
{
"Key": "WeaponDamageBonusDuration",
"Name": "Bonus Duration",
"Value": 12,
"Type": "duration"
}
]
},
},
"Alt": []
"Alt": null,
"DescKey": "fathom_scalding_spray_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": 0,
"AbilityCooldown": -15
"Description": "+0s Cooldown"
},
},
{
{
"AbilityCooldown": 0,
"AbilityDuration": 2
"Description": "+0s Cooldown"
},
},
{
{
"AbilityCooldown": 0,
"DPS": 45
"Description": "+0s Cooldown"
}
}
],
],
Line 10,239: Line 10,081:
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
},
"Damage": {
"MaxDamage": {
"Name": null,
"Value": 100,
"Type": "tech_damage",
"Scale": {
"Value": 1.248,
"Type": "spirit"
}
}
}
},
},
Line 10,257: Line 10,088:
"Value": 1
"Value": 1
},
},
"BlastJumpVelocity": {
"TickRate": {
"Name": null,
"Name": null,
"Value": 25
"Value": 0.25
},
"BlastJumpVelocityCrouch": {
"Name": null,
"Value": 30
},
"BlastJumpVelocityGround": {
"Name": null,
"Value": 20
},
"MaxChargeTime": {
"Name": null,
"Value": 2
}
}
},
},
"AbilityCastDelay": {
"AbilityCharges": {
"Name": "Cast Delay",
"Name": "Charges",
"Value": 0.2
"Value": 1
},
},
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 10.5
"Value": 40
},
"AbilityCooldownBetweenCharge": {
"Name": "Charge Delay",
"Value": 8
},
"AbilityDuration": {
"Name": "Duration",
"Value": 3
},
},
"Radius": {
"Radius": {
"Name": "Radius",
"Name": "Radius",
"Value": 7
"Value": 12
}
}
},
},
"2": {
"2": {
"Key": "ability_bomber_ability02",
"Key": "fathom_breach",
"Name": null,
"Name": "Breach",
"DescKey": "fathom_breach_desc",
"Info1": {
"Info1": {
"Main": {
"Main": {
"Props": []
"Props": [
{
"Key": "Damage",
"Name": "Damage",
"Value": 80,
"Type": "tech_damage",
"Scale": {
"Value": 0.7,
"Type": "spirit"
}
}
]
},
},
"Alt": []
"Alt": [],
"DescKey": "fathom_breach_desc"
},
},
"Upgrades": [
"Upgrades": [
{
{
"AbilityCooldown": 0,
"ExplosionRadius": "3m"
"Description": "+0s Cooldown"
},
},
{
{
"AbilityCooldown": 0,
"AbilityCooldown": -8
"Description": "+0s Cooldown"
},
},
{
{
"AbilityCooldown": 0,
"Damage": 120
"Description": "+0s Cooldown"
}
}
],
],
"Range": {
"ExplosionRadius": {
"Name": "Explosion Radius",
"Value": 6,
"Type": "distance"
}
},
"Move": {
"Move": {
"ChannelMoveSpeed": {
"ChannelMoveSpeed": {
Line 10,321: Line 10,165:
"Name": null,
"Name": null,
"Value": 1
"Value": 1
},
"GravityScale": {
"Name": null,
"Value": 1.4
},
"TossSpeed": {
"Name": null,
"Value": 350
}
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0
},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 20
},
},
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 26
"Value": 22
}
}
},
},
"3": {
"3": {
"Key": "ability_bomber_ability03",
"Key": "fathom_defer_damage",
"Name": null,
"Name": "Fathom Bloodletting",
"Info1": {
"Info1": {
"Main": {
"Main": {
"Props": []
"Props": [
{
"Key": "DamagePctDeferred",
"Name": "Incoming Damage Deferred",
"Value": 22,
"Type": "damage"
},
{
"Key": "DeferredDamageDuration",
"Name": "Deferred Damage Duration",
"Value": 13,
"Type": "duration"
}
]
},
},
"Alt": []
"Alt": [],
"DescKey": "citadel_ability_shiv_defer_damage_desc"
},
"Info2": {
"Main": {
"Props": [
{
"Title": "On Activate",
"Key": "DeferClearPct",
"Name": "Deferred Damage Cleared",
"Value": 40,
"Type": "healing"
}
]
},
"Alt": null
},
},
"Upgrades": [
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{
{
"AbilityCooldown": 0,
"DamagePctDeferred": 8
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},
},
{
{
"AbilityCooldown": 0,
"AbilityCooldown": -25
"Description": "+0s Cooldown"
},
},
{
{
"AbilityCooldown": 0,
"DeferClearPct": 25
"Description": "+0s Cooldown"
}
}
],
],
Line 10,356: Line 10,241:
"Value": 50,
"Value": 50,
"Type": "move_speed"
"Type": "move_speed"
}
},
"Damage": {
"DamagePctDeferredMaxRage": {
"Name": "Incoming Damage Deferred",
"Value": 15,
"Type": "damage"
}
}
},
},
Line 10,363: Line 10,255:
"Value": 1
"Value": 1
}
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0.25
},
},
"AbilityCooldown": {
"AbilityCooldown": {
"Name": "Cooldown",
"Name": "Cooldown",
"Value": 26
"Value": 50
}
}
},
},
"4": {
"4": {
"Key": "ability_bomber_ult",
"Key": "fathom_reefdweller_harpoon",
"Name": null,
"Name": "Reefdweller Harpoon",
"DescKey": "fathom_reefdweller_harpoon_desc",
"Info1": {
"Info1": {
"Main": {
"Props": []
},
"Alt": [],
"DescKey": "fathom_reefdweller_harpoon_desc"
},
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"Alt": null
},
"Info3": {
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"Props": [
"Props": [
{
{
"Key": "AbilityCooldown",
"Key": "NotSeenByEnemiesRegen",
"Name": "Cooldown",
"Name": "Max Health Regen",
"Value": 127,
"Value": 3,
"Type": "cooldown"
"Type": "healing"
}
}
]
]
},
},
"Alt": []
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"DescKey": "fathom_reefdweller_harpoon_passive_desc"
},
},
"Upgrades": [
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{
{
"AbilityCooldown": 0,
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},
},
{
{
"AbilityCooldown": 0,
"AbilityCastRange": "5m"
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},
},
{
{
"AbilityCooldown": 0,
"NotSeenByEnemiesRegen": 2
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}
}
],
],
"Range": {
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"Name": "Spot Radius",
"Value": 999,
"Type": "distance"
}
},
"Move": {
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"ChannelMoveSpeed": {
Line 10,410: Line 10,323:
"Name": null,
"Name": null,
"Value": 1
"Value": 1
}
},
},
"InitialFreezeTime": {
"Name": null,
"Value": 0
},
"InitialHeight": {
"Name": null,
"Value": 350
},
"InvisFadeToDuration": {
"Name": "Fade Time",
"Value": 0.25
},
"InvisMoveSpeedMod": {
"Name": "Invis Sprint Speed",
"Value": -99
},
"ReelSpeed": {
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"Value": 1000
},
"RevealOnDamageDuration": {
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"Value": 0.5
},
"RevealOnSpottedDuration": {
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"Value": 3
},
"TickRate": {
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"Value": 0.25
},
"WallLatchIdealDist": {
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"Value": 5
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"WallLatchSettleDist": {
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"Value": 40
},
"WallLatchSettleTime": {
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"Value": 0
}
},
"AbilityCastDelay": {
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},
"AbilityCastRange": {
"Name": "Cast Range",
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"AbilityCooldown": {
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"Name": "Cooldown",
"Name": "Cooldown",
"Value": 127
"Value": 50
}
}
},
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"1": {
"Key": "ability_viper_debuffdagger",
"Name": "Screwjab Dagger",
"DescKey": "ability_viper_debuffdagger_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "Damage",
"Name": "Damage",
"Value": 50,
"Type": "tech_damage",
"Scale": {
"Value": 0.8,
"Type": "spirit"
}
},
{
"Key": "SlowPercent",
"Name": "Movement Slow",
"Value": 50
},
{
"Key": "SlowDuration",
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"Type": "duration"
}
]
},
"Alt": [],
"DescKey": "ability_viper_debuffdagger_desc"
},
"Upgrades": [
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"AbilityCooldown": -4
},
{
"Damage": 50
},
{
"SlowDuration": "1s",
"StaminaReduction": 1,
"DescKey": "ability_viper_debuffdagger_t3_desc"
}
],
"Move": {
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"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
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"Name": null,
"Value": 1
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0.15
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 10
}
},
"2": {
"Key": "ability_viper_venom",
"Name": "Lethal Venom",
"DescKey": "ability_viper_venom_desc",
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"Main": {
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{
"Key": "VenomMinDamage",
"Name": "Minimum Venom Damage",
"Value": 20,
"Type": "tech_damage",
"Scale": {
"Value": 0.7,
"Type": "spirit"
}
},
{
"Key": "VenomMaxDamage",
"Name": "Max Venom Damage",
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"Type": "tech_damage",
"Scale": {
"Value": 3,
"Type": "spirit"
}
}
]
},
"Alt": [
{
"Key": "VenomMaxDamageHealthPercentage",
"Name": "Health for Max Damage",
"Value": 25
},
{
"Key": "VenomDuration",
"Name": "Venom Buildup Duration",
"Value": 3
},
{
"Key": "HealAmpReceivePenaltyPercent",
"Name": "Healing Reduction",
"Value": null
}
],
"DescKey": "ability_viper_venom_desc"
},
"Upgrades": [
{
"VenomMaxDamage": 40
},
{
"HealAmpRegenPenaltyPercent": -60,
"HealAmpReceivePenaltyPercent": -60
},
{
"VenomMissingHealthDamagePercentage": 8,
"DescKey": "ability_viper_venom_t3_desc"
}
],
"Move": {
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"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
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"Name": null,
"Value": 1
},
"VenomMinDamageHealthPercentage": {
"Name": null,
"Value": 100
}
},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 15
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 26
}
},
"3": {
"Key": "ability_viper_snakedash",
"Name": "Slither",
"DescKey": "ability_viper_snakedash_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "SlideScale",
"Name": "Slide Distance",
"Value": 10,
"Type": "move_speed"
}
]
},
"Alt": null,
"DescKey": "ability_viper_snakedash_desc"
},
"Upgrades": [
{
"SlideScale": 25
},
{
"Stamina": 2
},
{
"SlideResist": 30,
"DescKey": "ability_viper_snakedash_t3_desc"
}
],
"Move": {
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"Type": "move_speed"
}
},
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"Value": 1
}
}
},
"4": {
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"DescKey": "ability_viper_ult_desc",
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{
"Key": "PetrifyDamageBreakThreshold",
"Name": "Petrify Damage Block",
"Value": 200,
"Type": "health",
"Scale": {
"Value": 1.2,
"Type": "spirit"
}
},
{
"Key": "Damage",
"Name": "Damage",
"Value": 200,
"Type": "tech_damage",
"Scale": {
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"Type": "spirit"
}
}
]
},
"Alt": [
{
"Key": "PetrifyDuration",
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"Type": "duration"
}
],
"DescKey": "ability_viper_ult_desc"
},
"Upgrades": [
{
"AbilityCooldown": -15
},
{
"PetrifyDuration": 1.5
},
{
"Radius": "3m"
}
],
"Move": {
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"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
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"Value": 0.15
},
"AbilityUnitTargetLimit": {
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"Value": 1
},
"HalfHeight": {
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"Value": 6
},
"PreDetonateDuration": {
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"Value": 1
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0.1
},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 20
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 60
},
"Radius": {
"Name": "Radius",
"Value": 4
}
}
},
"hero_magician": {
"Name": "Magician",
"1": {
"Key": "ability_magician_magicbolt",
"Name": "Vexing Bolt",
"DescKey": "ability_magician_magicbolt_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "Damage",
"Name": "Damage",
"Value": 120,
"Type": "tech_damage",
"Scale": {
"Value": 1.4,
"Type": "spirit"
}
},
{
"Key": "ProjectileRedirectCount",
"Name": "Max Redirects",
"Value": 1
}
]
},
"Alt": [
{
"Key": "FireRateSlow",
"Name": "Fire Rate Slow",
"Value": 20,
"Type": "slow"
},
{
"Key": "DebuffDuration",
"Name": "Debuff Duration",
"Value": 5,
"Type": "duration"
},
{
"Key": "TechArmorDamageReduction",
"Value": null,
"Type": "tech_armor_up"
}
],
"DescKey": "ability_magician_magicbolt_desc"
},
"Upgrades": [
{
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},
{
"TechArmorDamageReduction": -20
},
{
"Damage": 130,
"InitialProjectileVelocity": 600,
"RedirectVelocity": 600,
"DescKey": "ability_magician_magicbolt_t3_desc"
}
],
"Move": {
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"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
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"Name": null,
"Value": 0.3
},
"AbilityUnitTargetLimit": {
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"Value": 1
},
"InitialProjectileVelocity": {
"Name": null,
"Value": 1000
},
"ProjectileLifetime": {
"Name": null,
"Value": 3
},
"RedirectVelocity": {
"Name": null,
"Value": 1500
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0.1
},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 500
},
"AbilityCharges": {
"Name": "Charges",
"Value": 1
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 15
},
"AbilityCooldownBetweenCharge": {
"Name": "Charge Delay",
"Value": 3
},
"Radius": {
"Name": "Radius",
"Value": 3
}
},
"2": {
"Key": "ability_magician_cloneturret",
"Name": "Spectral Assistant",
"DescKey": "ability_magician_cloneturret_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "Damage",
"Name": "Damage",
"Value": 60,
"Type": "tech_damage",
"Scale": {
"Value": 0.5,
"Type": "spirit"
}
}
]
},
"Alt": [
{
"Key": "AbilityDuration",
"Name": "Duration",
"Value": 5,
"Type": "duration"
}
],
"DescKey": "ability_magician_cloneturret_desc"
},
"Upgrades": [
{
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},
{
"AbilityDuration": 5
},
{
"CopyAbility1": 1,
"DescKey": "ability_magician_cloneturret_t3_desc"
}
],
"Cast": {
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"Name": "Channel Duration",
"Value": 5,
"Type": "cast"
}
},
"Move": {
"ChannelMoveSpeed": {
"Name": "Channel Move Speed",
"Value": 100,
"Type": "move_speed"
}
},
"Other": {
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"Name": null,
"Value": 1
},
"TurretBulletTargetAngle": {
"Name": null,
"Value": 20,
"Type": ""
},
"TurretBulletTargetRadius": {
"Name": null,
"Value": 500
},
"TurretBulletVerticalOffset": {
"Name": null,
"Value": 2
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0.15
},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 20
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 30
},
"AbilityDuration": {
"Name": "Duration",
"Value": 5
}
},
"3": {
"Key": "ability_magician_animalcurse",
"Name": "Rabbit Hex",
"DescKey": "ability_magician_animalcurse_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "DamageAmpPercentage",
"Name": "Damage Amp",
"Value": 25,
"Type": "damage",
"Scale": {
"Value": 0.1,
"Type": "spirit"
}
},
{
"Key": "BonusMoveSpeed",
"Name": "Move Speed",
"Value": 4,
"Type": "move_speed"
}
]
},
"Alt": [
{
"Key": "Radius",
"Name": "Radius",
"Value": 0,
"Type": "distance"
}
],
"DescKey": "ability_magician_animalcurse_desc"
},
"Upgrades": [
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},
{
"AbilityDuration": 1
},
{
"Radius": "6m",
"DescKey": "ability_magician_animalcurse_t3_desc"
}
],
"Move": {
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"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
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"Name": null,
"Value": 0.1
},
"AbilityUnitTargetLimit": {
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"Value": 1
},
"AirDampingDuration": {
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"Value": 1
},
"SelfBumpImpulse": {
"Name": null,
"Value": 500
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
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},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 20
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 35
},
"AbilityDuration": {
"Name": "Duration",
"Value": 2
},
"Radius": {
"Name": "Radius",
"Value": 0
}
},
"4": {
"Key": "ability_magician_bigbolt",
"Name": "Grand Finale!",
"DescKey": "ability_magician_bigbolt_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "TotalBolts",
"Name": "Magic Bolts",
"Value": 3
},
{
"Key": "Damage",
"Name": "Damage",
"Value": 120,
"Type": "tech_damage",
"Scale": {
"Value": 1.5,
"Type": "spirit"
}
},
{
"Key": "DamagePerShot",
"Name": "Damage Gain per Bolt",
"Value": 50,
"Type": "tech_damage",
"Scale": {
"Value": 0.5,
"Type": "spirit"
}
}
]
},
"Alt": [
{
"Key": "SlowPercent",
"Name": "Movement Slow",
"Value": 25,
"Type": "slow"
},
{
"Key": "DebuffDuration",
"Name": "Debuff Duration",
"Value": 2,
"Type": "duration"
}
],
"DescKey": "ability_magician_bigbolt_desc"
},
"Upgrades": [
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},
{
"AbilityCooldown": -40
},
{
"DamagePerShot": 50,
"BoltRefundPerKill": 1,
"DescKey": "ability_magician_bigbolt_t3_desc"
}
],
"Cast": {
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"Name": "Channel Duration",
"Value": 8,
"Type": "cast"
}
},
"Move": {
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"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
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"Name": null,
"Value": 0.3
},
"AbilityUnitTargetLimit": {
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"Value": 1
},
"AirSpeedMax": {
"Name": null,
"Value": 70
},
"BoltRefundPerKill": {
"Name": null,
"Value": 1
},
"FallSpeedMax": {
"Name": null,
"Value": 1
},
"InitialProjectileVelocity": {
"Name": null,
"Value": 1000
},
"ProjectileLifetime": {
"Name": null,
"Value": 3
},
"ProjectileRedirectCount": {
"Name": "Max Redirects",
"Value": 1
},
"RedirectVelocity": {
"Name": null,
"Value": 1500
},
"ShootDelay": {
"Name": null,
"Value": 0.7
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0.5
},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 500
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 100
},
"AbilityCooldownBetweenCharge": {
"Name": "Charge Delay",
"Value": 3
},
"Radius": {
"Name": "Radius",
"Value": 3
}
}
},
"hero_trapper": {
"Name": "Trapper",
"1": {
"Key": "ability_trapper_poisonjar",
"Name": "Bottled Phantasmicide",
"DescKey": "ability_trapper_poisonjar_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "DPS",
"Name": "DPS",
"Value": 50,
"Type": "tech_damage",
"Scale": {
"Value": 0.5,
"Type": "spirit"
}
},
{
"Key": "SlowPercent",
"Name": "Movement Slow",
"Value": 20,
"Type": "slow"
},
{
"Key": "AbilityDuration",
"Name": "Duration",
"Value": 9,
"Type": "duration"
}
]
},
"Alt": [
{
"Key": "Radius",
"Name": "Radius",
"Value": 5,
"Type": "distance"
},
{
"Key": "MaxRadius",
"Name": "Max Radius",
"Value": 7,
"Type": "distance",
"Scale": {
"Value": 1.3,
"Type": "spirit"
}
}
],
"DescKey": "ability_trapper_poisonjar_desc"
},
"Upgrades": [
{
"AbilityDuration": 4
},
{
"MaxRadius": "2m"
},
{
"DPS": 100
}
],
"Move": {
"ChannelMoveSpeed": {
"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
"AbilityUnitTargetLimit": {
"Name": null,
"Value": 1
},
"BossDamagePercent": {
"Name": null,
"Value": 50
},
"Height": {
"Name": null,
"Value": 2
},
"TickRate": {
"Name": null,
"Value": 0.25
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0.2
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 20
},
"AbilityDuration": {
"Name": "Duration",
"Value": 9
},
"Radius": {
"Name": "Radius",
"Value": 5
}
},
"2": {
"Key": "ability_trapper_webwall",
"Name": "Silktrap",
"DescKey": "ability_trapper_webwall_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "Damage",
"Name": "Damage",
"Value": 200,
"Type": "tech_damage",
"Scale": {
"Value": 1.3,
"Type": "spirit"
}
},
{
"Key": "SlowPercent",
"Name": "Movement Slow",
"Value": 99,
"Type": "slow"
}
]
},
"Alt": [
{
"Key": "DebuffDuration",
"Name": "Debuff Duration",
"Value": 2
},
{
"Key": "WebDuration",
"Name": "Web Duration",
"Value": 60,
"Type": "duration"
},
{
"Key": "WallToWallDistance",
"Name": "Max Web Distance",
"Value": 100,
"Type": "distance"
}
],
"DescKey": "ability_trapper_webwall_desc"
},
"Upgrades": [
{
"AbilityCharges": 1
},
{
"WebDuration": 120
},
{
"DisarmDuration": 4,
"DescKey": "ability_trapper_webwall_t3_desc"
}
],
"Move": {
"ChannelMoveSpeed": {
"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
"AbilityUnitTargetLimit": {
"Name": null,
"Value": 1
},
"WebArmTime": {
"Name": null,
"Value": 0.5
},
"WebWallTickRate": {
"Name": null,
"Value": 0.15
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0.22
},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 40
},
"AbilityCharges": {
"Name": "Charges",
"Value": 1
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 40
},
"AbilityCooldownBetweenCharge": {
"Name": "Charge Delay",
"Value": 1
},
"Radius": {
"Name": "Radius",
"Value": 0.6
}
},
"3": {
"Key": "ability_trapper_spidershield",
"Name": "Pest Barrier",
"DescKey": "ability_trapper_spidershield_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "TechShieldPoints",
"Name": "Spirit Shield Health",
"Value": 200,
"Type": "tech_armor_up",
"Scale": {
"Value": 2.2,
"Type": "spirit"
}
},
{
"Key": "DPS",
"Name": "DPS",
"Value": 30,
"Type": "tech_damage",
"Scale": {
"Value": 0.7,
"Type": "spirit"
}
},
{
"Key": "AbilityDuration",
"Name": "Duration",
"Value": 5,
"Type": "duration"
}
]
},
"Alt": [
{
"Key": "SlowPercent",
"Name": "Movement Slow",
"Value": 30
},
{
"Key": "DebuffDuration",
"Name": "Debuff Duration",
"Value": 0.5
},
{
"Key": "ShieldTechArmor",
"Name": "Shield Spirit Resist",
"Value": null,
"Type": "tech_armor_up"
}
],
"DescKey": "ability_trapper_spidershield_desc"
},
"Upgrades": [
{
"AbilityCooldown": -8
},
{
"TechShieldPoints": 200
},
{
"Radius": "5m"
}
],
"Move": {
"ChannelMoveSpeed": {
"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
"AbilityUnitTargetLimit": {
"Name": null,
"Value": 1
},
"TickRate": {
"Name": null,
"Value": 1
}
},
"AbilityCastRange": {
"Name": "Cast Range",
"Value": 45
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 30
},
"AbilityDuration": {
"Name": "Duration",
"Value": 5
},
"Radius": {
"Name": "Radius",
"Value": 5
}
},
"4": {
"Key": "ability_trapper_spiderwave",
"Name": "Crawling Plague",
"DescKey": "ability_trapper_spiderwave_desc",
"Info1": {
"Main": {
"Props": [
{
"Key": "SpiderDamage",
"Name": "Spider Damage",
"Value": 140,
"Type": "tech_damage",
"Scale": {
"Value": 0.8,
"Type": "spirit"
}
},
{
"Key": "SpiderCount",
"Name": "Spiders Released",
"Value": 5
}
]
},
"Alt": [
{
"Key": "SpiderLifetime",
"Name": "Spider Life Time",
"Value": 25
},
{
"Key": "SpiderSearchRadius",
"Name": "Spider Chase Distance",
"Value": 2,
"Type": "distance"
},
{
"Key": "SpiritStealDuration",
"Name": "Spirit Debuff Duration",
"Value": 10,
"Type": "duration"
},
{
"Key": "SpiritReducedPerStack",
"Name": "Spirit Reduction",
"Value": 5,
"Type": "tech_damage"
},
{
"Key": "SpiritResReducedPerStack",
"Name": "Spirit Resist Reduction",
"Value": 5,
"Type": "tech_armor_up"
}
],
"DescKey": "ability_trapper_spiderwave_desc"
},
"Upgrades": [
{
"AbilityCooldown": -45
},
{
"SpiritResReducedPerStack": 3,
"SpiritReducedPerStack": 3,
"DescKey": "ability_trapper_spiderwave_t2_desc"
},
{
"SpiderCount": 5,
"SpreadDistance": "900m",
"DescKey": "ability_trapper_spiderwave_t3_desc"
}
],
"Move": {
"ChannelMoveSpeed": {
"Name": "Channel Move Speed",
"Value": 50,
"Type": "move_speed"
}
},
"Other": {
"AbilityUnitTargetLimit": {
"Name": null,
"Value": 1
},
"SpiderArmingTime": {
"Name": null,
"Value": 0.5
},
"SpiderChaseVelocity": {
"Name": null,
"Value": 400
},
"SpiderClimbHeight": {
"Name": null,
"Value": 0.3
},
"SpiderDistAboveGround": {
"Name": null,
"Value": 0.1
},
"SpiderExplodeRadius": {
"Name": null,
"Value": 3
},
"SpiderFloatDownRate": {
"Name": null,
"Value": 8
},
"SpiderGravity": {
"Name": null,
"Value": 1
},
"SpiderRandomPositionRadius": {
"Name": null,
"Value": 4
},
"SpiderTickRate": {
"Name": null,
"Value": 0.3
},
"SpreadAngle": {
"Name": null,
"Value": 30
},
"SpreadDistance": {
"Name": null,
"Value": 900
}
},
"AbilityCastDelay": {
"Name": "Cast Delay",
"Value": 0.6
},
"AbilityCooldown": {
"Name": "Cooldown",
"Value": 160
},
"Radius": {
"Name": "Radius",
"Value": 3.5
}
}
}
}
}
}
}
}

Latest revision as of 16:35, 10 November 2024

hero_inferno
Name"Infernus"
1
Key"ability_incendiary_projectile"
Name"Catalyst"
DescKey"ability_incendiary_projectile_desc"
Info1
Main
Props
Key"DamageAmplification"
Name"Damage Amplification"
Value20
Type"damage"
Key"Damage"
Name"Damage"
Value50
Type"tech_damage"
Scale
Value0.3276
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value35
Type"slow"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value8
Type"duration"
Key"SlowDuration"
Name"Slow Duration"
Value4
Type"duration"
DescKey"ability_incendiary_projectile_desc"
Upgrades
AbilityCharges1
LifestealPercentHero15
DescKey"ability_incendiary_projectile_t2_desc"
DamageAmplification20
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
DescKey"ability_incendiary_projectile_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value18
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
FlameHeightOffGround
Namenull
Value50
GrowthPerMeter
Namenull
Value0.5
InitialWidth
Namenull
Value1
ParticleRadiusMultiplier
Namenull
Value1.15
TickRate
Namenull
Value0.5
AbilityCastDelay
Name"Cast Delay"
Value0.1
AbilityCastRange
Name"Cast Range"
Value20
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value25
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value6
2
Key"ability_flame_dash"
Name"Flame Dash"
DescKey"ability_flame_dash_desc"
Info1
Main
Props
Key"SpeedBurstSpeed"
Name"Max Dash Speed"
Value20
Type"move_speed"
Key"FlameAuraDPS"
Name"DPS"
Value40
Type"tech_damage"
Scale
Value0.6552
Type"spirit"
Alt
Key"DashTime"
Name"Dash Time"
Value3
Type"duration"
Key"DashSpeed"
Name"Dash Speed"
Value12
Type"move_speed"
Key"FlameDashDebuffDuration"
Name"Debuff Duration"
Valuenull
Type"duration"
Key"GroundFlameDuration"
Name"Trail Duration"
Value4
Type"duration"
Key"FlameAuraRadius"
Name"Trail Width"
Value4.5
Type"distance"
DescKey"ability_flame_dash_desc"
Upgrades
FireRateSlow30
FlameDashDebuffDuration6
DescKey"ability_flame_dash_t1_desc"
FlameAuraDPS45
AbilityCooldown-19
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value18
Type"move_speed"
DashAirSpeed
Namenull
Value8
Type"move_speed"
SlowResistancePercent
Name"Movement Slow Resist"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AuraLingerDuration
Namenull
Value1
FlameDashJumpBonus
Namenull
Value50
GroundAuraSpacing
Namenull
Value1
SideMoveSpeedReduction
Namenull
Value-65
TickRate
Namenull
Value0.5
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value40
3
Key"ability_afterburn"
Name"Afterburn"
DescKey"ability_afterburn_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value15
Type"tech_damage"
Scale
Value0.5
Type"spirit"
Key"BurnDuration"
Name"Burn Duration"
Value3
Type"duration"
Alt
Key"BuildUpBulletPercentPerHit"
Name"Buildup per bullet"
Value9
Key"CritBuildup"
Name"Headshot Buildup"
Value14
Key"BuildUpDuration"
Value15
Type"duration"
DescKey"ability_afterburn_desc"
Upgrades
AfterburnSpiritDamageReduction-25
DescKey"ability_afterburn_t1_desc"
BurnDuration1
DPS30
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value0.5
4
Key"ability_fire_bomb"
Name"Concussive Combustion"
DescKey"ability_fire_bomb_desc"
Info1
Main
Props
Key"StunDuration"
Name"Stun Duration"
Value1.25
Type"duration"
Key"Damage"
Name"Damage"
Value160
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"ExplodeDelay"
Name"Explosion Delay"
Value3
Type"duration"
Altnull
DescKey"ability_fire_bomb_desc"
Upgrades
AbilityCooldown-38
StunDuration0.5
Radius"4m"
DescKey"ability_fire_bomb_t2_desc"
Damage115
LifeStealPercentOnHit100
DescKey"ability_fire_bomb_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCooldown
Name"Cooldown"
Value127
Radius
Name"Radius"
Value12
hero_gigawatt
Name"Seven"
1
Key"citadel_ability_lightning_ball"
Name"Lightning Ball"
DescKey"citadel_ability_lightning_ball_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value80
Type"tech_damage"
Scale
Value0.45864
Type"spirit"
Key"ShockRadius"
Name"Radius"
Value3.5
Type"distance"
Alt
Key"MaxLifetime"
Name"Lifetime"
Value5
Type"duration"
DescKey"citadel_ability_lightning_ball_desc"
Upgrades
AbilityCharges1
SlowPercent35
DPS70
ShockRadius"1m"
DescKey"citadel_ability_lightning_ball_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
HitSpeed
Namenull
Value80
MinShockDuration
Namenull
Value0.5
TickRate
Namenull
Value0.1
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value26
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value8
2
Key"citadel_ability_static_charge"
Name"Static Charge"
DescKey"citadel_ability_static_charge_desc"
Info1
Main
Props
Key"StunDuration"
Name"Stun Duration"
Value0.9
Type"duration"
Key"ShockDelay"
Name"Delay Before Stun"
Value3.5
Type"cast"
Key"Damage"
Name"Damage"
Value40
Type"tech_damage"
Scale
Value0.85176
Type"spirit"
Alt
Key"ShockRadius"
Name"Radius"
Value5
Type"distance"
DescKey"citadel_ability_static_charge_desc"
Upgrades
AbilityCooldown-19
ShockRadius"8m"
StunDuration0.9
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCastRange
Name"Cast Range"
Value16
AbilityCooldown
Name"Cooldown"
Value42
3
Key"ability_power_surge"
Name"Power Surge"
DescKey"ability_power_surge_desc"
Info1
Main
Props
Key"DamagePerChain"
Name"Shock Damage"
Value10
Type"tech_damage"
Scale
Value0.16
Type"spirit"
Key"ChainCount"
Name"Max Jumps"
Value3
Alt
Key"ChainRadius"
Name"Jump Radius"
Value10
Type"distance"
DescKey"ability_power_surge_desc"
Upgrades
TechResistDebuff-15
DebuffDuration8
DescKey"ability_power_surge_t1_desc"
AbilityCooldown-15
DamagePerChain12
BonusPerChain12
ChainCount3
Scale
Prop"BonusPerChain"
Value0.366912
Type"spirit"
DescKey"ability_power_surge_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BonusPerChain
Name"Damage on Jump"
Value10
Scale
Value0.132
Type"spirit"
BossDamagePercent
Namenull
Value50
ChainTickRate
Namenull
Value0.2
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value48
AbilityDuration
Name"Duration"
Value10
4
Key"citadel_ability_storm_cloud"
Name"Storm Cloud"
DescKey"citadel_ability_storm_cloud_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value120
Type"tech_damage"
Scale
Value0.7
Type"spirit"
Alt
Key"InitialRadius"
Name"Initial Radius"
Value12
Type"distance"
Key"BulletResistOnActive"
Name"Bullet Resist"
Value20
Type"bullet_armor_up"
DescKey"citadel_ability_storm_cloud_desc"
Upgrades
BulletResistOnActive35
DescKey"citadel_ability_storm_cloud_t1_desc"
Radius"10m"
AbilityChannelTime7
DescKey"citadel_ability_storm_cloud_t2_desc"
DPS75
DescKey"citadel_ability_storm_cloud_t3_desc"
Cooldown
ExpandTime
Name"Expand time"
Value2
Type"cooldown"
Cast
AbilityChannelTime
Name"Channel Duration"
Value7
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value25
CameraDistance
Namenull
Value600
CloudHeight
Namenull
Value120
DamageInterval
Name"Damage Interval"
Value0.25
EndingSoonTime
Namenull
Value2
AbilityCooldown
Name"Cooldown"
Value148
Radius
Name"Radius"
Value30
hero_hornet
Name"Vindicta"
1
Key"citadel_ability_hornet_chain"
Name"Stake"
DescKey"citadel_ability_hornet_chain_desc"
Info1
Main
Props
Key"ChainDuration"
Name"Tether Duration"
Value2
Type"duration"
Key"Damage"
Name"Damage"
Value60
Type"tech_damage"
Scale
Value0.39312
Type"spirit"
Key"CaptureRadius"
Name"Capture Radius"
Value8
Type"distance"
Alt
Key"ChainLength"
Name"Tether Length"
Value8
Type"distance"
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
DescKey"citadel_ability_hornet_chain_desc"
Upgrades
ChainDuration0.5
AbilityCooldown-19
HasDisarm1
DescKey"citadel_ability_hornet_chain_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
EnemyDragSpeed
Namenull
Value1000
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value42
2
Key"citadel_ability_hornet_leap"
Name"Flight"
DescKey"citadel_ability_hornet_leap_desc"
Info1
Main
Props
Key"MagicDamagePerBullet"
Name"Spirit Damage Per Bullet"
Value10
Type"tech_damage"
Scale
Value0.2016
Type"spirit"
Alt
Empty array
DescKey"citadel_ability_hornet_leap_desc"
Upgrades
BonusClipSizePercent50
DescKey"citadel_ability_hornet_leap_t1_desc"
AbilityDuration6
MagicDamagePerBullet12
Cast
AbilityChannelTime
Name"Channel Duration"
Value0.2
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirSideMoveSpeedPercentage
Namenull
Value-35
AirSpeedBonus
Name"Bonus Air Speed"
Value0
JumpVelocity
Name"Jump Velocity"
Value1000
MaxFlyHeight
Namenull
Value1720
MinVelocityZ
Namenull
Value-20
WeaponRecoilReduction
Name"Recoil Reduction"
Value40
AbilityCooldown
Name"Cooldown"
Value42
AbilityDuration
Name"Duration"
Value12
3
Key"citadel_ability_hornet_sting"
Name"Crow Familiar"
DescKey"citadel_ability_hornet_sting_desc"
Info1
Main
Props
Key"ImpactDamage"
Name"Damage"
Value40
Type"tech_damage"
Scale
Value0.8
Type"spirit"
Key"DotHealthPercent"
Name"Bleed Damage"
Value3
Type"tech_damage"
Key"BulletResistReduction"
Name"Bullet Resist Reduction"
Value-6
Type"bullet_armor_down"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value6
Type"duration"
Scale
Value0.03
Type"spirit"
DescKey"citadel_ability_hornet_sting_desc"
Upgrades
TargetBounceRange"15m"
TargetBounceCount3
DescKey"citadel_ability_hornet_sting_t1_desc"
AbilityCooldown-16
DotHealthPercent3
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
DescKey"citadel_ability_hornet_sting_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TargetBounceRange
Namenull
Value0
TickRate
Namenull
Value1
VisualSplashRadius
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value26
4
Key"citadel_ability_hornet_snipe"
Name"Assassinate"
DescKey"citadel_ability_hornet_snipe_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value140
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"LowHealthEnemyDamageBonus"
Name"Max Bonus Damage"
Value145
Type"tech_damage"
Scale
Value1.57248
Type"spirit"
Key"BonusGoldOnKill"
Name"Bonus Souls Per Assassination"
Value250
Alt
Key"TimeToFullCharge"
Name"Full Charge Time"
Value1
Type"duration"
Key"MinChargeDamagePercent"
Name"No Charge Damage"
Value25
Key"HeadshotBonus"
Name"Headshot Damage"
Value20
Type"bullet_damage"
DescKey"citadel_ability_hornet_snipe_desc"
Upgrades
AbilityCooldown-19
LowHealthEnemyDamageBonus140
BonusGoldOnKill600
DescKey"citadel_ability_hornet_snipe_t3_desc"
Range
Range
Name"Range"
Value1000
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
WeaponDamageBonus
Name"Weapon Damage"
Value13
Type"bullet_damage"
Other
AbilityUnitTargetLimit
Namenull
Value1
LowHealthEnemyThresholdPct
Name"Low Health Threshold"
Value50
MaxSoundDistance
Namenull
Value2000
MoveSpeed
Namenull
Value4
ShotRadius
Namenull
Value4
ViewPunch
Namenull
Value2.5
AbilityCharges
Name"Charges"
Value2
AbilityCooldown
Name"Cooldown"
Value53
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value1.6
hero_ghost
Name"Lady Geist"
1
Key"ability_blood_bomb"
Name"Essence Bomb"
DescKey"ability_blood_bomb_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value1.15
Type"spirit"
Key"SelfDamage"
Name"Self Damage"
Value30
Type"tech_damage"
Scale
Value1.9656
Type"spirit"
Alt
Key"ArmingDuration"
Name"Arming Duration"
Value0.5
Type"duration"
DescKey"ability_blood_bomb_desc"
Upgrades
Radius"2m"
Damage60
BloodSpillDPSPercent26
BloodSpillDuration6
DescKey"ability_blood_bomb_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BeepSoundBuildupCount
Namenull
Value4
BeepSoundIntervalBias
Namenull
Value0.55
BeepSoundMaxFrequency
Namenull
Value0.1
BossDamagePercent
Namenull
Value25
AbilityCooldown
Name"Cooldown"
Value10.5
Radius
Name"Radius"
Value7
2
Key"ability_life_drain"
Name"Life Drain"
DescKey"ability_life_drain_desc"
Info1
Main
Props
Key"LifeDrainPerSecond"
Name"Damage Per Second"
Value35
Type"tech_damage"
Scale
Value0.576576
Type"spirit"
Alt
Key"LifeDrainHealthMult"
Name"Damage to Heal"
Value100
Type"healing"
Key"MaxRange"
Name"Max Tether Range"
Value30
Type"distance"
DescKey"ability_life_drain_desc"
Upgrades
LifeDrainPerSecond20
AbilityDuration2
SilenceOnDrain1
DescKey"ability_life_drain_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value10
MoveSpeedReduction
Namenull
Value25
TickRate
Namenull
Value0.1
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCastRange
Name"Cast Range"
Value20
AbilityCooldown
Name"Cooldown"
Value30
AbilityDuration
Name"Duration"
Value2
3
Key"ability_blood_shards"
Name"Malice"
DescKey"ability_blood_shards_desc"
Info1
Main
Props
Key"HealthToDamage"
Name"Health To Damage"
Value32
Type"tech_damage"
Scale
Value0.72072
Type"spirit"
Alt
Key"NumBloodShards"
Name"Blood Shards"
Value3
Key"MaxStacks"
Name"Max Stacks"
Value5
DescKey"ability_blood_shards_desc"
Info2
Main
Props
Title"Effect Per Stack:"
Key"VulnerabilityPerStack"
Name"Damage Amplification"
Value8
Type"damage"
Title"Effect Per Stack:"
Key"MoveSpeedPenaltyPerStack"
Name"Movement Slow"
Value15
Type"slow"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value9
Type"duration"
Key"SlowDuration"
Name"Slow Duration"
Value4
Type"duration"
Upgrades
AbilityCooldown-3
HealthToDamage40
VulnerabilityPerStack7
DescKey"ability_blood_shards_t2_desc"
NumBloodShards6
SpreadAngleDegrees22
DescKey"ability_blood_shards_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.3
AbilityUnitTargetLimit
Namenull
Value1
SpreadAngleDegrees
Namenull
Value6
AbilityCastDelay
Name"Cast Delay"
Value0.12
AbilityCooldown
Name"Cooldown"
Value6
4
Key"ability_health_swap"
Name"Soul Exchange"
DescKey"ability_health_swap_desc"
Info1
Main
Props
Key"EnemyMinHealthPct"
Name"Enemy Min Health"
Value30
Type"health"
Key"MinHealthTakenPct"
Name"Min Health Received"
Value30
Type"health"
Alt
Key"SelfBuffDuration"
Valuenull
Type"duration"
DescKey"ability_health_swap_desc"
Upgrades
AbilityCooldown-38
EnemyMinHealthPct-10
SelfBuffDuration8
TechResist40
BonusFireRate40
DescKey"ability_health_swap_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value2
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
EnemySlowPct
Name"Enemy Movement Slow"
Value70
InitialUpSpeed
Namenull
Value150
MinDiffToCast
Namenull
Value0.1
PostCastHoldTime
Namenull
Value0.7
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCastRange
Name"Cast Range"
Value7
AbilityCooldown
Name"Cooldown"
Value170
AbilityDuration
Name"Duration"
Value0.25
hero_atlas
Name"Abrams"
1
Key"citadel_ability_bull_heal"
Name"Siphon Life"
DescKey"citadel_ability_bull_heal_desc"
Info1
Main
Props
Key"LifeDrainPerSecond"
Name"Damage Per Second"
Value35
Type"tech_damage"
Scale
Value0.36
Type"spirit"
Key"HealingFactor"
Name"Heal vs Heroes"
Value100
Type"healing"
Key"NonHeroHealingFactor"
Name"Heal vs Non-Heroes"
Value50
Type"healing"
Altnull
DescKey"citadel_ability_bull_heal_desc"
Upgrades
AbilityCooldown-19
AbilityDuration2
LifeDrainPerSecond40
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value0.25
AbilityCooldown
Name"Cooldown"
Value42
AbilityDuration
Name"Duration"
Value4
Radius
Name"Radius"
Value10
2
Key"citadel_ability_bull_charge"
Name"Shoulder Charge"
DescKey"citadel_ability_bull_charge_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value40
Type"tech_damage"
Scale
Value2.09664
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value0.85
Type"duration"
Altnull
DescKey"citadel_ability_bull_charge_desc"
Upgrades
AbilityCooldown-19
AbilityDuration0.5
WeaponDamageBonus5.5
WeaponPowerIncreaseDuration8
DescKey"citadel_ability_bull_charge_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraTurnRateMax
Namenull
Value200
ChargeDragVerticalOffset
Namenull
Value30
ChargeRadius
Namenull
Value2.2
ChargeSpeedMax
Namenull
Value30
CollidePlayersStopTime
Namenull
Value0.3
SideMoveSpeedReduction
Namenull
Value-65
SpeedInitial
Namenull
Value18.75
TossUpMagnitude
Namenull
Value0.5
TurnRateMax
Namenull
Value140
AbilityCooldown
Name"Cooldown"
Value37
AbilityDuration
Name"Duration"
Value1.2
3
Key"citadel_ability_passive_beefy"
Name"Infernal Resilience"
DescKey"citadel_ability_passive_beefy_desc"
Info1
Main
Props
Key"RegenIncomingDamagePercent"
Name"Damage regenerated"
Value14
Type"healing"
Key"RegenIncomingDamageDuration"
Name"Regeneration Time"
Value20
Type"duration"
Alt
Key"BonusHealthRegen"
Name"Health Regen"
Value1
Type"health"
DescKey"citadel_ability_passive_beefy_desc"
Upgrades
BonusHealthRegen1.5
BonusMaxHealth150
RegenIncomingDamagePercent7
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
RegenDamageInterval
Namenull
Value1
4
Key"citadel_ability_bull_leap"
Name"Seismic Impact"
DescKey"citadel_ability_bull_leap_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value150
Type"tech_damage"
Scale
Value0.91728
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value1
Type"duration"
Alt
Key"ImpactRadius"
Name"Impact Radius"
Value9
Type"distance"
DescKey"citadel_ability_bull_leap_desc"
Upgrades
AbilityCooldown-38
BonusMaxHealthPerHero100
BonusFireRatePerHero15
LandingBonusesDuration25
DescKey"citadel_ability_bull_leap_t2_desc"
ImmunityDuration3
DescKey"citadel_ability_bull_leap_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
ImpactHeight
Namenull
Value4
AbilityCooldown
Name"Cooldown"
Value159
hero_wraith
Name"Wraith"
1
Key"citadel_ability_card_toss"
Name"Card Trick"
DescKey"citadel_ability_card_toss_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value70
Type"tech_damage"
Scale
Value1.1
Type"spirit"
Key"AbilityCharges"
Name"Charges"
Value1
Type"cast"
Altnull
DescKey"citadel_ability_card_toss_desc"
Upgrades
AbilityCharges1
Damage50
CardResourceGenPctScale50
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityChargesConditionally
Namenull
Value1
AbilityPostCastDuration
Namenull
Value0.2
AbilityUnitTargetLimit
Namenull
Value1
BonusAbilityResource
Namenull
Value100
CardResourceGenPctScale
Name"Card Summon Rate"
Value106
Scale
Value-1
Type"cooldown"
CardResourcePerBulletCrit
Namenull
Value6
CardResourcePerBulletHit
Namenull
Value4
CardResourcePerHeavyMelee
Namenull
Value25
CardResourcePerLightMelee
Namenull
Value10
NonPlayerCardResourceScale
Namenull
Value0.35
ProjectileOriginHeightOffset
Namenull
Value50
ResourcePerCard
Namenull
Value100
AbilityCastRange
Name"Cast Range"
Value500
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value0.65
Radius
Name"Radius"
Value5
2
Key"citadel_ability_projectmind"
Name"Project Mind"
DescKey"citadel_ability_projectmind_desc"
Info1
Mainnull
Altnull
DescKey"citadel_ability_projectmind_desc"
Upgrades
AbilityCastRange"15m"
BulletShieldOnLand300
BulletShieldDuration8
Scale
Prop"BulletShieldOnLand"
Value2.6208
Type"spirit"
DescKey"citadel_ability_projectmind_t2_desc"
AbilityCooldown-28
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value200
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
TrailInterval
Namenull
Value0.1
AbilityCastDelay
Name"Cast Delay"
Value0.75
AbilityCastRange
Name"Cast Range"
Value25
AbilityCooldown
Name"Cooldown"
Value48
3
Key"citadel_ability_wraith_rapidfire"
Name"Full Auto"
DescKey"citadel_ability_wraith_rapidfire_desc"
Info1
Main
Props
Key"BonusFireRate"
Name"Fire Rate"
Value20
Type"fire_rate"
Key"MagicDamagePerBullet"
Name"Spirit Damage Per Bullet"
Value0
Type"tech_damage"
Scale
Value0.1
Type"spirit"
Altnull
DescKey"citadel_ability_wraith_rapidfire_desc"
Upgrades
AbilityCooldown-14
MagicDamagePerBullet5
BulletLifestealPercent35
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AlliedFireRatePercentage
Namenull
Value50
AbilityCooldown
Name"Cooldown"
Value48
AbilityDuration
Name"Duration"
Value5
Radius
Name"Radius"
Value25
4
Key"citadel_ability_psychic_lift"
Name"Telekinesis"
DescKey"citadel_ability_psychic_lift_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value175
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Altnull
DescKey"citadel_ability_psychic_lift_desc"
Upgrades
AbilityCooldown-30
AbilityDuration0.5
AbilityUnitTargetLimit5
DescKey"citadel_ability_psychic_lift_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
DampingFactor
Namenull
Value0.5
LiftHeight
Namenull
Value120
AbilityCastDelay
Name"Cast Delay"
Value0.7
AbilityCastRange
Name"Cast Range"
Value20
AbilityCooldown
Name"Cooldown"
Value100
AbilityDuration
Name"Duration"
Value1.25
hero_forge
Name"McGinnis"
1
Key"citadel_ability_shieldedsentry"
Name"Mini Turret"
DescKey"citadel_ability_shieldedsentry_desc"
Info1
Main
Props
Key"TurretDPS"
Name"Turret DPS"
Value40
Type"tech_damage"
Scale
Value0.419328
Type"spirit"
Key"TurretAttackRange"
Name"Attack Range"
Value25
Type"distance"
Alt
Key"TurretLifetime"
Name"Lifetime"
Value24
Type"duration"
DescKey"citadel_ability_shieldedsentry_desc"
Upgrades
MoveSlowPercent25
SlowDuration1.3
DescKey"citadel_ability_shieldedsentry_t1_desc"
TurretAttackRange"10m"
AttackSpeedMult10
DescKey"citadel_ability_shieldedsentry_t2_desc"
TurretDPS45
Duration
TurretDeployTime
Name"Deploy Time"
Value0.25
Type"duration"
Range
TurretAttackFalloffEnd
Namenull
Value35
Type"distance"
TurretAttackFalloffStart
Namenull
Value20
Type"distance"
Health
TurretBaseHealth
Namenull
Value75
Type"health"
TurretHealthScaling
Name"Turret Health"
Value15
Type"health"
Other
AbilityUnitTargetLimit
Namenull
Value1
AttackConeAngle
Namenull
Value10
AttackSpeedMult
Namenull
Value100
BossDamagePercentIncoming
Namenull
Value50
BossDamagePercentOutgoing
Namenull
Value30
ModelScale
Namenull
Value0.8
NonHeroDamagePercentOutgoing
Namenull
Value50
TechResist
Name"Spirit Resist"
Value70
TickRate
Namenull
Value0.5
TrackingSpeed
Namenull
Value125
TurretAttackDelay
Namenull
Value0.2
TurretDecayDamagePerSecond
Namenull
Value20
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCastRange
Name"Cast Range"
Value20
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value18
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value3
2
Key"citadel_ability_mobile_resupply"
Name"Medicinal Specter"
DescKey"citadel_ability_mobile_resupply_desc"
Info1
Main
Props
Key"ExternalBonusHealthRegen"
Name"Health Regen"
Value25
Type"healing"
Alt
Key"MaxHealthRegenPct"
Name"Max Health Regen"
Valuenull
Type"healing"
DescKey"citadel_ability_mobile_resupply_desc"
Upgrades
AuraFireRateBonus35
DescKey"citadel_ability_mobile_resupply_t1_desc"
AbilityCooldown-17
MaxHealthRegenPct5
DescKey"citadel_ability_mobile_resupply_t3_desc"
Range
HealRadius
Name"Heal Radius"
Value5
Type"distance"
Scale
Value0.05
Type"spirit"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Health
TurretHealMult
Namenull
Value1
Type"healing"
Other
AbilityUnitTargetLimit
Namenull
Value1
MaxHealthRegenPctInterval
Namenull
Value0.5
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCastRange
Name"Cast Range"
Value15
AbilityCooldown
Name"Cooldown"
Value48
AbilityDuration
Name"Duration"
Value6
3
Key"citadel_ability_fissure_wall"
Name"Spectral Wall"
DescKey"citadel_ability_fissure_wall_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value64
Type"tech_damage"
Scale
Value0.78624
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value20
Type"slow"
Alt
Key"MinRange"
Name"Minimum Range"
Value6
Type"distance"
Key"WallImpactRange"
Name"Impact Range"
Value5
Type"distance"
Key"SlowDuration"
Name"Slow Duration"
Value2.5
Type"duration"
DescKey"citadel_ability_fissure_wall_desc"
Upgrades
StaminaReduction1
BonusDamagePercent15
DebuffDuration7
DescKey"citadel_ability_fissure_wall_t1_desc"
AbilityCooldown-22
WallStunDuration1
DescKey"citadel_ability_fissure_wall_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
NumWallSegments
Namenull
Value7
PushForce
Namenull
Value175
SegmentEmitTime
Namenull
Value0.1
TimeBetweenSegments
Namenull
Value0.035
TimeToMaxDistance
Namenull
Value2
AbilityCastRange
Name"Cast Range"
Value50
AbilityCooldown
Name"Cooldown"
Value46
AbilityDuration
Name"Duration"
Value5
4
Key"citadel_ability_rocket_barrage"
Name"Heavy Barrage"
DescKey"citadel_ability_rocket_barrage_desc"
Info1
Main
Props
Key"DamagePerRocket"
Name"Damage Per Rocket"
Value30
Type"tech_damage"
Scale
Value0.35
Type"spirit"
Key"GrenadesPerSecond"
Name"Rockets per second"
Value6
Key"ExplosionRadius"
Name"Explosion Radius"
Value5
Type"distance"
Alt
Key"MinDistance"
Name"Min Range"
Value7
Type"distance"
Key"AbilityChannelTime"
Name"Channel Duration"
Value13
Type"cast"
DescKey"citadel_ability_rocket_barrage_desc"
Upgrades
MoveSlowPercent30
MoveSlowDuration2
DescKey"citadel_ability_rocket_barrage_t1_desc"
AbilityCooldown-50
DamagePerRocket30
DescKey"citadel_ability_rocket_barrage_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value100
BossDamagePercent
Namenull
Value50
DetonateTimer
Namenull
Value5
ExplosionFalloffDisabled
Namenull
Value1
IntervalRampUpStart
Namenull
Value0.35
IntervalRampUpTime
Namenull
Value0.3
MaxSpread
Namenull
Value5
ProjectileIgnoreCollisionTime
Namenull
Value0.2
TrackSpeedFar
Namenull
Value100
TrackSpeedNear
Namenull
Value150
TrackingTime
Namenull
Value0.4
TrackingVariance
Namenull
Value0
AbilityCastRange
Name"Cast Range"
Value50
AbilityCooldown
Name"Cooldown"
Value140
hero_chrono
Name"Paradox"
1
Key"citadel_ability_chrono_pulse_grenade"
Name"Pulse Grenade"
DescKey"citadel_ability_chrono_pulse_grenade_desc"
Info1
Main
Props
Key"PulseDamage"
Name"Pulse Damage"
Value45
Type"tech_damage"
Scale
Value0.45864
Type"spirit"
Key"DamageAmplificationPerStack"
Name"Bonus Damage per Stack"
Value6
Type"damage"
Alt
Key"PulseInterval"
Name"Pulse Interval"
Value0.8
Type"duration"
Key"DebuffDuration"
Name"Debuff Duration"
Value8
Type"duration"
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Key"MovementSlowDuration"
Name"Slow Duration"
Value2
Type"duration"
DescKey"citadel_ability_chrono_pulse_grenade_desc"
Upgrades
AbilityDuration0.8
AbilityCooldown-8
PulseDamage45
RadiusIncreasePerPulse"0.75m"
DescKey"citadel_ability_chrono_pulse_grenade_t3_desc"
Range
RadiusIncreasePerPulse
Namenull
Value0
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value28
AbilityDuration
Name"Duration"
Value3.2
Radius
Name"Radius"
Value6
2
Key"citadel_ability_chrono_time_wall"
Name"Time Wall"
DescKey"citadel_ability_chrono_time_wall_desc"
Info1
Main
Props
Key"TimeScaleDuration"
Name"Time Stop Duration"
Value0.7
Type"duration"
Key"MovementSlowPct"
Name"Movement Slow"
Value80
Type"slow"
Alt
Key"TimeWallWidth"
Name"Wall Width"
Value7
Type"range"
Key"TimeWallHeight"
Name"Wall Height"
Value3.5
DescKey"citadel_ability_chrono_time_wall_desc"
Upgrades
TimeWallWidth"2m"
TimeWallHeight"1m"
DescKey"citadel_ability_chrono_time_wall_t1_desc"
DamagePctPerWallHit10
DescKey"citadel_ability_chrono_time_wall_t2_desc"
DebuffDuration2.5
DescKey"citadel_ability_chrono_time_wall_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AuraEffectDuration
Namenull
Value1.25
DamageTickRate
Namenull
Value1.5
FriendlyBulletDamageBonus
Namenull
Value20
FriendlyBulletTimeScale
Namenull
Value3
TimeWallDepth
Namenull
Value0.5
TimeWallDepthVisualScale
Namenull
Value0.16
TimeWallFormationTime
Namenull
Value0.5
TimeWallTimeScale
Namenull
Value0.0001
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCastRange
Name"Cast Range"
Value200
AbilityCooldown
Name"Cooldown"
Value25
AbilityDuration
Name"Duration"
Value7
3
Key"citadel_ability_chrono_kinetic_carbine"
Name"Kinetic Carbine"
DescKey"citadel_ability_chrono_kinetic_carbine_desc"
Info1
Main
Props
Key"MaxBonusBulletDamage"
Name"Max Damage Amp"
Value100
Type"tech_damage"
Key"MaxSlowDuration"
Name"Max Stop Duration"
Value0.5
Type"duration"
Key"SpeedChange"
Name"Bonus Speed"
Value25
Type"move_speed"
Scale
Value0.09828
Type"spirit"
Alt
Key"BaseBulletDamage"
Name"Bullet Damage"
Value5
Type"bullet_damage"
Scale
Value1
Type"damage"
Key"HeadshotBonus"
Name"Headshot Damage"
Value15
Type"tech_damage"
Key"MinBonusBulletDamage"
Name"Min Damage Amp"
Value25
Type"tech_damage"
Key"MinSlowDuration"
Name"Min Stop Duration"
Value0.25
Type"duration"
Key"MaxChargeDuration"
Name"Full Charge Time"
Value2.5
Type"duration"
Key"SpeedBoostDuration"
Name"Speed Duration"
Value3.5
Type"duration"
DescKey"citadel_ability_chrono_kinetic_carbine_desc"
Upgrades
MaxSlowDuration0.5
AbilityCooldown-10
SpeedBoostDuration2
DescKey"citadel_ability_chrono_kinetic_carbine_t2_desc"
MaxBonusBulletDamage50
DescKey"citadel_ability_chrono_kinetic_carbine_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BonusBulletSpeed
Namenull
Value100
BulletRadiusOverride
Namenull
Value13.7
BulletTimeScale
Namenull
Value0.01
MoveSpeedWhileShootingPenaltyReduction
Namenull
Value100
ProjectileTimeScale
Namenull
Value0.01
ShotCount
Namenull
Value1
TimeScaleDebuff
Namenull
Value90
TimeWarpRadius
Namenull
Value5
AbilityCooldown
Name"Cooldown"
Value30
4
Key"citadel_ability_chrono_swap"
Name"Paradoxical Swap"
DescKey"citadel_ability_chrono_swap_desc"
Info1
Main
Props
Key"SwapTotalDamage"
Name"Swap Damage"
Value125
Type"tech_damage"
Scale
Value0.6552
Type"spirit"
Key"SpellLifesteal"
Name"Spell Lifesteal"
Value100
Alt
Empty array
DescKey"citadel_ability_chrono_swap_desc"
Upgrades
AbilityCooldown-15
SwapTotalDamage100
AbilityCastRange"20m"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
DistanceToMaxTime
Namenull
Value30
InitialFreezeTime
Namenull
Value0.25
InitialHeight
Namenull
Value350
MinSwapTime
Namenull
Value0.4
SwapTime
Namenull
Value0.7
TickRate
Namenull
Value0.25
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCastRange
Name"Cast Range"
Value25
AbilityCooldown
Name"Cooldown"
Value65
hero_dynamo
Name"Dynamo"
1
Key"citadel_ability_stomp"
Name"Kinetic Pulse"
DescKey"citadel_ability_stomp_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value1.4
Type"spirit"
Key"StompRange"
Name"Stomp Range"
Value15
Type"distance"
Scale
Value0.275184
Type"spirit"
Alt
Key"StompWidth"
Name"Ability Width"
Value5
Type"distance"
DescKey"citadel_ability_stomp_desc"
Upgrades
FireRateSlow25
SlowPercent35
SlowDuration4
DescKey"citadel_ability_stomp_t1_desc"
BulletArmorReduction30
BulletArmorReductionDuration8
DescKey"citadel_ability_stomp_t2_desc"
Damage125
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
ClimbHeight
Namenull
Value2.5
DistanceAboveGround
Namenull
Value0.5
DropDownRate
Namenull
Value8
ImpactInterval
Namenull
Value0.1
TechCleaveExpireTime
Namenull
Value0.2
TossSpeed
Namenull
Value450
AbilityCastDelay
Name"Cast Delay"
Value0.42
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value26
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value5
2
Key"citadel_ability_void_sphere"
Name"Quantum Entanglement"
DescKey"citadel_ability_void_sphere_desc"
Info1
Main
Props
Key"VoidTime"
Name"Void Time"
Value1.4
Type"duration"
Key"AllyDistance"
Name"Ally Distance"
Value9
Type"distance"
Key"FireRateBonus"
Name"Fire Rate Bonus"
Value25
Type"fire_rate"
Alt
Empty array
DescKey"citadel_ability_void_sphere_desc"
Upgrades
AbilityCastRange"4m"
FireRateBonus25
BonusClipSizePercent120
AbilityCooldown-4
DescKey"citadel_ability_void_sphere_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
FireRateBonusDurationMax
Namenull
Value8
TrailInterval
Namenull
Value0.01
AbilityCastRange
Name"Cast Range"
Value9
AbilityCooldown
Name"Cooldown"
Value15
3
Key"citadel_ability_nikuman"
Name"Rejuvenating Aurora"
DescKey"citadel_ability_nikuman_desc"
Info1
Main
Props
Key"HealingPerSecond"
Name"Health Restored"
Value32
Type"healing"
Scale
Value0.5
Type"spirit"
Key"AbilityChannelTime"
Name"Channel Duration"
Value5
Type"cast"
Alt
Key"ShareWithFriendsRadius"
Name"Friendly Heal Radius"
Value8
Type"distance"
DescKey"citadel_ability_nikuman_desc"
Upgrades
MovementSpeedBonus"4m"
MovementSpeedBonusDuration8
DescKey"citadel_ability_nikuman_t1_desc"
AbilityCooldown-14
NoChannel1
HealMaxHealthPercent3.8
DescKey"citadel_ability_nikuman_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value4.2
Type"move_speed"
MovementSpeedBonus
Namenull
Value0
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCooldown
Name"Cooldown"
Value48
4
Key"citadel_ability_self_vacuum"
Name"Singularity"
DescKey"citadel_ability_self_vacuum_desc"
Info1
Main
Props
Key"AbilityChannelTime"
Name"Channel Duration"
Value2.75
Type"cast"
Key"DPS"
Name"DPS"
Value45
Type"tech_damage"
Scale
Value0.209664
Type"spirit"
Alt
Key"VacuumRadius"
Name"Singularity Radius"
Value7
Type"distance"
DescKey"citadel_ability_self_vacuum_desc"
Upgrades
VacuumRadius"2m"
AbilityChannelTime0.75
DamagePercentHealth4
DescKey"citadel_ability_self_vacuum_t3_desc"
Damage
DamagePercentHealth
Name"Damage Health Percent"
Value1.5
Type"tech_damage"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value400
Speed
Namenull
Value200
TickRate
Namenull
Value1
TossAngle
Namenull
Value45
TossSpeed
Namenull
Value350
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value191
hero_kelvin
Name"Kelvin"
1
Key"ability_ice_grenade"
Name"Frost Grenade"
DescKey"ability_ice_grenade_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value80
Type"tech_damage"
Scale
Value0.9828
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value40
Type"slow"
Alt
Key"SlowDuration"
Name"Slow Duration"
Value4
Type"duration"
DescKey"ability_ice_grenade_desc"
Upgrades
AbilityCharges1
HealAmount125
Scale
Prop"HealAmount"
Value1.9656
Type"spirit"
DescKey"ability_ice_grenade_t2_desc"
Damage175
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.1
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value22
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value7
Radius
Name"Radius"
Value6.5
2
Key"ability_icepath"
Name"Ice Path"
DescKey"ability_icepath_desc"
Info1
Main
Props
Key"MoveSpeedBonus"
Name"Move Speed"
Value2
Type"move_speed"
Key"SprintSpeedBonus"
Name"Sprint Speed"
Value2
Type"move_speed"
Alt
Key"IcePathAuraDuration"
Name"Ice Trail Duration"
Value18
Type"duration"
DescKey"ability_icepath_desc"
Upgrades
SprintSpeedBonus"4m"
AbilityCooldown-15
BonusSpiritMeter1
BonusSpiritMax55
BonusSpiritLingerDuration6
DescKey"ability_icepath_t3_desc"
Range
IcePathShardRadius
Name"Path Width"
Value1.2
Type"distance"
ModifierRadius
Namenull
Value5
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
MoveWhileShootingSpeedPenaltyReductionPercent
Name"move speed penalty while shooting reduction"
Value100
Type"move_speed"
MoveWhileZoomedSpeedPenaltyReductionPercent
Namenull
Value100
Type"move_speed"
SlowResistancePercent
Name"Movement Slow Resist"
Value60
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
IcePathEdgeWidth
Namenull
Value0.7
IcePathInterval
Namenull
Value0.5
IcePathPullInStrength
Namenull
Value20
MinHeight
Namenull
Value20
PopupForce
Namenull
Value30
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value42
AbilityDuration
Name"Duration"
Value8
3
Key"ability_icebeam"
Name"Arctic Beam"
DescKey"ability_icebeam_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value60
Type"tech_damage"
Scale
Value0.9
Type"spirit"
Key"MaxSlowPercent"
Name"Max Slow"
Value40
Type"slow"
Key"MaxFireRateSlowPercent"
Name"Max Fire Rate Slow"
Value40
Type"bullet_damage"
Alt
Key"MaxSlowTime"
Name"Max Slow Build Time"
Value2
Type"duration"
Key"PathLength"
Name"Beam Length"
Value25
Type"distance"
Key"IceBeamBuildupProcDuration"
Name"Slow Linger Duration"
Value2
Type"duration"
Key"BeamSplit"
Name"Extra Beam Range"
Value0
Type"radius"
Scale
Value0
Type"range"
DescKey"ability_icebeam_desc"
Upgrades
AbilityCooldown-7.5
DPS40
BeamSplit"13m"
Scale
Prop"BeamSplit"
Value1
Type"range"
BeamSplitCount2
DescKey"ability_icebeam_t3_desc"
Duration
SlowDuration
Name"Slow Duration"
Value0.6
Type"duration"
Cast
AbilityChannelTime
Name"Channel Duration"
Value5
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
Debuff
ChannelSlowPercent
Namenull
Value8
Type"slow"
Other
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
MinSlowPercent
Namenull
Value30
PathWidth
Namenull
Value1.1
TickRate
Namenull
Value0.1
AbilityCooldown
Name"Cooldown"
Value24
4
Key"ability_ice_dome"
Name"Frozen Shelter"
DescKey"ability_ice_dome_desc"
Info1
Main
Props
Key"BonusHealthRegen"
Name"Health Regen"
Value120
Type"healing"
Scale
Value0
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value35
Type"slow"
Alt
Key"MaxHealthRegen"
Name"Max Health Heal"
Valuenull
Type"healing"
DescKey"ability_ice_dome_desc"
Upgrades
FireRateSlow40
DescKey"ability_ice_dome_t1_desc"
AbilityCooldown-38
BonusHealthRegen70
Scale
Prop"BonusHealthRegen"
Value1.638
Type"spirit"
DescKey"ability_ice_dome_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BlockerScaleFactor
Namenull
Value115
EnemyDragSpeed
Namenull
Value1000
GrowTime
Namenull
Value0.2
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value127
AbilityDuration
Name"Duration"
Value5.5
Radius
Name"Radius"
Value10
hero_haze
Name"Haze"
1
Key"ability_sleep_dagger"
Name"Sleep Dagger"
DescKey"ability_sleep_dagger_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value70
Type"tech_damage"
Scale
Value2.8
Type"spirit"
Key"SleepWakeUpDelay"
Name"Wake Up Time"
Value0.1
Type"duration"
Scale
Value0.003276
Type"spirit"
Alt
Key"MinimumSleepTime"
Name"Min Sleep Time"
Value0.2
Type"duration"
Key"SleepDuration"
Name"Sleep Duration"
Value3
Type"duration"
DescKey"ability_sleep_dagger_desc"
Upgrades
StaminaReduction1
DescKey"ability_sleep_dagger_t1_desc"
AbilityCooldown-12
BulletResistReduction-12
FireRateSlow40
BulletResistReductionDuration6
DescKey"ability_sleep_dagger_t3_desc"
Duration
DrowsyDuration
Namenull
Value0.35
Type"duration"
Range
AoESleep
Name"Explode Radius"
Value0
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Debuff
DrowsyMoveSlowPercent
Namenull
Value60
Type"slow"
Other
AbilityUnitTargetLimit
Namenull
Value1
BombFallHeight
Namenull
Value1.5
DoesNotBreakInvis
Namenull
Value1
RicochetRadius
Name"Ricochet Range"
Value20
TickRate
Namenull
Value0.5
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value26
2
Key"ability_smoke_bomb"
Name"Smoke Bomb"
DescKey"ability_smoke_bomb_desc"
Info1
Main
Props
Key"InvisFadeToDuration"
Name"Fade Time"
Value1.5
Type"duration"
Alt
Key"SpottedRadius"
Name"Spot Radius"
Value18
Type"distance"
Key"InvisMoveSpeedMod"
Name"Invis Sprint Speed"
Value2
Type"move_speed"
DescKey"ability_smoke_bomb_desc"
Upgrades
AbilityCooldown-14
DescKey"ability_smoke_bomb_t1_desc"
InvisMoveSpeedMod"6m"
DescKey"ability_smoke_bomb_t2_desc"
BulletLifesteal30
PostInvisBuffDuration8
DescKey"ability_smoke_bomb_t3_desc"
Duration
RevealOnDamageDuration
Namenull
Value1.5
Type"duration"
RevealOnSpottedDuration
Namenull
Value0.5
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
FullInvisDistance
Namenull
Value50
InvisAlertWhenFading
Namenull
Value1
AbilityCooldown
Name"Cooldown"
Value37
AbilityDuration
Name"Duration"
Value8
3
Key"ability_stacking_damage"
Name"Fixation"
DescKey"ability_stacking_damage_desc"
Info1
Main
Props
Key"DamageBonusFixedPerStack"
Name"Weapon Damage"
Value0.2
Type"bullet_damage"
Key"MaxStacks"
Name"Max Stacks"
Value40
Altnull
DescKey"ability_stacking_damage_desc"
Upgrades
ProcDamage60
Scale
Prop"ProcDamage"
Value0.39312
Type"spirit"
ProcDamageStackCount20
SlowPercent15
SlowDuration2
DescKey"ability_stacking_damage_t1_desc"
AbilityDuration5
MaxStacks40
DescKey"ability_stacking_damage_t2_desc"
DamageBonusFixedPerStack0.15
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePct
Namenull
Value30
AbilityDuration
Name"Duration"
Value6
4
Key"ability_bullet_flurry"
Name"Bullet Dance"
DescKey"ability_bullet_flurry_desc"
Info1
Main
Props
Key"BonusFireRate"
Name"Fire Rate"
Value30
Key"WeaponDamageBonus"
Name"Weapon Damage"
Value2
Type"bullet_damage"
Alt
Key"EvasionPercent"
Name"Bullet Evasion"
Valuenull
Key"ChannelMoveSpeed"
Name"Channel Move Speed"
Value4
Type"move_speed"
DescKey"ability_bullet_flurry_desc"
Upgrades
WeaponDamageBonus7
AbilityCooldown-38
EvasionPercent40
ChannelMoveSpeed"2m"
DescKey"ability_bullet_flurry_t3_desc"
Range
TargetsPerTick
Name"Targets Hit Per Shot"
Value1
Type"radius"
Other
AbilityUnitTargetLimit
Namenull
Value1
OverrideBulletRadius
Namenull
Value10
AbilityCastDelay
Name"Cast Delay"
Value0.4
AbilityCooldown
Name"Cooldown"
Value138
AbilityDuration
Name"Duration"
Value3
Radius
Name"Radius"
Value15
hero_astro
Name"Holliday"
1
Key"ability_explosive_barrel"
Name"Powder Keg"
DescKey"ability_explosive_barrel_desc"
Info1
Main
Props
Key"BarrelDamage"
Name"Explosion Damage"
Value100
Type"tech_damage"
Scale
Value1.9656
Type"spirit"
Key"ArmTime"
Name"Arm Time"
Value1
Altnull
DescKey"ability_explosive_barrel_desc"
Upgrades
AbilityCharges1
BarrelDamage140
AbilityCooldown-9.5
MinTimeBeforeDestroy-1
ArmTime-1
DescKey"ability_explosive_barrel_t3_desc"
Duration
BarrelLifetime
Name"Barrel Life Time"
Value8
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BarrelHeavyMeleeForceForward
Namenull
Value1100
BarrelHeavyMeleeForceUp
Namenull
Value550
BarrelLightMeleeForceForward
Namenull
Value760
BarrelLightMeleeForceUp
Namenull
Value550
BarrelPitchMax
Namenull
Value45
BarrelPitchMin
Namenull
Value2
BarrelRollSpeedMoveAir
Namenull
Value10
BarrelRollSpeedMoveMin
Namenull
Value15
BarrelScale
Namenull
Value1.3
MinTimeBeforeDestroy
Namenull
Value1
TossSpeed
Namenull
Value400
AbilityCastDelay
Name"Cast Delay"
Value0.125
AbilityCharges
Name"Charges"
Value2
AbilityCooldown
Name"Cooldown"
Value32
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value5
Radius
Name"Radius"
Value6
2
Key"ability_bounce_pad"
Name"Bounce Pad"
DescKey"ability_bounce_pad_desc"
Info1
Main
Props
Key"StompDamage"
Name"Stomp Damage"
Value120
Type"tech_damage"
Scale
Value0.91728
Type"spirit"
Alt
Key"AirControlPercent"
Name"Air Control"
Value100
Type"move_speed"
DescKey"ability_bounce_pad_desc"
Upgrades
SpeedOnLand"4m"
SpeedOnLandDuration4
DescKey"ability_bounce_pad_t1_desc"
StompDamage100
Scale
Prop"StompDamage"
Value1.04832
Typenull
DescKey"ability_bounce_pad_t2_desc"
StompStunDuration1.25
DescKey"ability_bounce_pad_t3_desc"
Duration
MinAirTimeForStomp
Name"Min Air Time for Stomp"
Value0.2
Type"duration"
Move
AirControlAccelPercent
Namenull
Value50
Type"move_speed"
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
SpeedOnLand
Namenull
Value0
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BarrelBounceVelocity
Namenull
Value800
BarrelUpFactor
Namenull
Value1
BounceVelocity
Namenull
Value750
PlaceDistance
Namenull
Value200
Scale
Namenull
Value1
TossSpeed
Namenull
Value500
UpFactor
Namenull
Value1.2
VerticalDifferenceTolerance
Namenull
Value60
AbilityCastDelay
Name"Cast Delay"
Value0.08
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value37
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value3.5
AbilityDuration
Name"Duration"
Value22
Radius
Name"Radius"
Value12
3
Key"ability_crackshot"
Name"Crackshot"
DescKey"ability_crackshot_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value100
Type"bullet_damage"
Scale
Value1
Type"weapon_damage"
Key"FadingSlowPercent"
Name"Fading Movement Slow"
Value50
Type"slow"
Key"DebuffDuration"
Name"Debuff Duration"
Value2
Type"duration"
Altnull
DescKey"ability_crackshot_desc"
Upgrades
FadingSlowPercent25
Damage50
AbilityCooldownPerHeadshot-2
Range
ExplosionRadius
Name"Explosion Radius"
Value2
Type"distance"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCooldown
Name"Cooldown"
Value20
4
Key"ability_gravity_lasso"
Name"Spirit Lasso"
DescKey"ability_gravity_lasso_desc"
Info1
Main
Props
Key"ExtraTargetConeAngle"
Name"Targetting Cone Angle"
Value40
Alt
Empty array
DescKey"ability_gravity_lasso_desc"
Upgrades
AbilityDuration0.6
AbilityCooldown-56
GrabExtraTargets1
ExtraTargetConeAngle60
DescKey"ability_gravity_lasso_t3_desc"
Other
AbilityUnitTargetLimit
Namenull
Value1
BouncePadExtendDuration
Namenull
Value2
CameraPreviewDistance
Namenull
Value200
CameraPreviewOffset
Namenull
Value25
CameraPreviewSpeed
Namenull
Value0.6
ExtraTargetHorizontalOffset
Namenull
Value30
FollowDampingFactor
Namenull
Value12
FollowDistance
Namenull
Value120
GrabExtraTargetsRadiusMult
Namenull
Value2
LassoTargetMaxSpeed
Namenull
Value550
LiftHeight
Namenull
Value7
LiftHorizontal
Namenull
Value-30
AbilityCastRange
Name"Cast Range"
Value10
AbilityCooldown
Name"Cooldown"
Value159
AbilityDuration
Name"Duration"
Value2.5
hero_bebop
Name"Bebop"
1
Key"citadel_ability_uppercut"
Name"Exploding Uppercut"
DescKey"citadel_ability_uppercut_desc"
Info1
Main
Props
Key"UppercutDamage"
Name"Uppercut Damage"
Value0.01
Type"melee_damage"
Scale
Value1
Type"melee"
Key"LandingDamage"
Name"Area Damage"
Value80
Type"tech_damage"
Scale
Value0.52416
Type"spirit"
Key"OnLandDamageRadius"
Name"Landing Radius"
Value14
Type"distance"
Alt
Key"FireRateSlow"
Name"Fire Rate Slow"
Value15
Type"slow"
Scale
Value0.2
Type"spirit"
Key"ExplodeDebuffDuration"
Name"Fire Rate Slow Duration"
Value5
Type"duration"
DescKey"citadel_ability_uppercut_desc"
Upgrades
AbilityCooldown-10.5
UppercutBuffOnHit12
BuffBaseWeaponPct60
DescKey"citadel_ability_uppercut_t2_desc"
RestoreHookCooldown1
ClipSizeBonus100
DescKey"citadel_ability_uppercut_t3_desc"
Range
MeleeAttackLength
Name"Melee Range"
Value6
Type"distance"
MeleeRadius
Namenull
Value2.5
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BuffGunRangePercent
Namenull
Value100
EnemyHeroTossVelocity
Namenull
Value20
ForceReductionOnAngleDown
Namenull
Value0.75
MeleeHalfAngle
Namenull
Value60
TossVelocity
Namenull
Value25
AbilityCooldown
Name"Cooldown"
Value21
2
Key"citadel_ability_sticky_bomb"
Name"Sticky Bomb"
DescKey"citadel_ability_sticky_bomb_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value120
Type"tech_damage"
Scale
Value1.2
Type"spirit"
Key"FuseTime"
Name"Fuse Time"
Value3
Type"duration"
Alt
Empty array
DescKey"citadel_ability_sticky_bomb_desc"
Upgrades
AbilityCooldown-8
Damage80
OutgoingDamagePenaltyPercent-30
DebuffDuration5
DescKey"citadel_ability_sticky_bomb_t3_desc"
Duration
KillCheckWindow
Namenull
Value12
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BonusDamagePctPerPlayerHit
Namenull
Value1.5
BonusDamagePctPerPlayerKilled
Namenull
Value4
AbilityCastRange
Name"Cast Range"
Value6
AbilityCooldown
Name"Cooldown"
Value18
AbilityDuration
Name"Duration"
Value3
Radius
Name"Radius"
Value12
3
Key"citadel_ability_hook"
Name"Hook"
DescKey"citadel_ability_hook_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value10
Type"tech_damage"
Scale
Value2
Type"spirit"
Altnull
DescKey"citadel_ability_hook_desc"
Upgrades
BulletAmp30
BulletAmpDuration10
DescKey"citadel_ability_hook_t1_desc"
AbilityCastRange"30m"
AbilityCooldown-11.5
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
EndOfHookMoveSpeedBonus
Namenull
Value0
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
EndOfHookCommandRestrictLinger
Namenull
Value0.25
FriendlyHookIgnoreRange
Namenull
Value8
HookingSlowSpeedLimit
Namenull
Value0.001
ReturnDelay
Namenull
Value0.5
ReturnPositionForwardOffset
Namenull
Value100
ReturnSpeed
Namenull
Value2200
ReturnSpeedNonPlayer
Namenull
Value3850
AbilityCastRange
Name"Cast Range"
Value30
AbilityCooldown
Name"Cooldown"
Value23
4
Key"citadel_ability_bebop_laser_beam"
Name"Hyper Beam"
DescKey"citadel_ability_bebop_laser_beam_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value205
Type"tech_damage"
Scale
Value2.7
Type"spirit"
Key"BeamWidth"
Name"Beam Width"
Value2.9
Title"On Hit:"
Key"SlowPercent"
Name"Movement Slow"
Value25
Type"slow"
Alt
Key"BeamLength"
Name"Beam Length"
Value70
Type"distance"
DescKey"citadel_ability_bebop_laser_beam_desc"
Upgrades
AbilityCooldown-30
DPS100
BeamLifesteal100
BeamLifestealNonHeroPercent33
DescKey"citadel_ability_bebop_laser_beam_t3_desc"
Duration
SlowTargetDuration
Namenull
Value0.5
Type"duration"
Cast
AbilityChannelTime
Name"Channel Duration"
Value11
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value70
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirSpeedMax
Namenull
Value70
BeamCloseDamagePercent
Namenull
Value75
BeamCloseRadius
Namenull
Value5
BeamEndRadius
Namenull
Value4
BossDamagePercent
Namenull
Value20
CameraDistance
Namenull
Value7
FallSpeedMax
Namenull
Value1
GroundDashReductionPercent
Name"Dash Distance"
Value-40
Interval
Namenull
Value0.1
TrackingSpeed
Namenull
Value55
ZoomBias
Namenull
Value0.5
ZoomTime
Namenull
Value0.1
AbilityCastDelay
Name"Cast Delay"
Value1
AbilityCooldown
Name"Cooldown"
Value130
hero_nano
Name"Calico"
1
Key"ability_perched_predator"
Name"Sekhmet's Spirit"
DescKey"ability_perched_predator_desc"
Info1
Main
Props
Key"ExplosionDamage"
Name"Explosion Damage"
Value100
Type"tech_damage"
Scale
Value1.3
Type"spirit"
Key"ExplosionRadius"
Name"Explosion Radius"
Value8
Type"distance"
Altnull
DescKey"ability_perched_predator_desc"
Upgrades
ExplosionRadius"4m"
AbilityCooldown-11.5
ExplosionDamage120
Duration
CatLifetime
Name"Cat Lifetime"
Value2.5
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CatAboveGround
Namenull
Value0.1
CatAccel
Namenull
Value15
CatClimbHeight
Namenull
Value3
CatDropDownRate
Namenull
Value5
CatMaxSpeed
Name"Ghostcat Max Speed"
Value25
CatStartSpeed
Namenull
Value5
ChargeDragVerticalOffset
Namenull
Value30
ChargeRadius
Namenull
Value75
TossSpeed
Namenull
Value400
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value26
2
Key"ability_nano_pounce"
Name"Pounce"
DescKey"ability_nano_pounce_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value60
Type"melee_damage"
Scale
Value0.7
Type"spirit"
Key"ExplodeRadius"
Name"Explosion Radius"
Value6
Type"distance"
Alt
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Value2
Type"duration"
DescKey"ability_nano_pounce_desc"
Upgrades
SlowDuration1
DescKey"ability_nano_pounce_t1_desc"
FireRateSlow30
ActiveReloadPercent20
DescKey"ability_nano_pounce_t2_desc"
AbilityCharges1
Damage60
DescKey"ability_nano_pounce_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.4
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
DoublePounceTime
Namenull
Value3
JumpHeight
Namenull
Value3
MinTimeToTarget
Namenull
Value0.5
MoveSpeedToTarget
Namenull
Value25
SlashRange
Namenull
Value3
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCastRange
Name"Cast Range"
Value14
AbilityCharges
Name"Charges"
Value2
AbilityCooldown
Name"Cooldown"
Value26
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value8
3
Key"ability_nano_proximity_ritual"
Name"Nekomata Ward"
DescKey"ability_nano_proximity_ritual_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value40
Type"tech_damage"
Scale
Value0.3
Type"spirit"
Key"StatueHealth"
Name"(Normalized)"
Value300
Type"health"
Scale
Value2
Type"spirit"
Key"ActiveRadius"
Name"Active Radius"
Value40
Type"distance"
Scale
Value0.2
Type"spirit"
Alt
Key"AttackRadius"
Value30
Type"distance"
Key"TargetLifesteal"
Value30
Type"healing"
Key"HealAmpReceivePenaltyPercent"
Name"Healing Reduction"
Value-20
Type"damage"
Key"VictimDamageReduction"
Valuenull
Type"damage"
DescKey"ability_nano_proximity_ritual_desc"
Upgrades
MakeInvisible1
DescKey"ability_nano_proximity_ritual_t1_desc"
AbilityDuration30
DPS20
DescKey"ability_nano_proximity_ritual_t2_desc"
VictimDamageReduction-30
HealAmpReceivePenaltyPercent-30
HealAmpRegenPenaltyPercent-30
DescKey"ability_nano_proximity_ritual_t3_desc"
Duration
RecentDamageMarkDuration
Namenull
Value1.5
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
HealAmpRegenPenaltyPercent
Name"Healing Reduction"
Value-20
Type"damage"
Health
TargetLifestealNonHero
Namenull
Value10
Type"healing"
Other
AbilityUnitTargetLimit
Namenull
Value1
CatActivateDuration
Namenull
Value2
DamageTick
Namenull
Value1
InvisFadeToDuration
Name"Fade Time"
Value1
RevealOnDamageDuration
Namenull
Value1.5
RevealOnSpottedDuration
Namenull
Value1.5
SpottedRadius
Name"Spot Radius"
Value20
StatueArmTime
Namenull
Value0.5
TickInterval
Namenull
Value0.1
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value30
AbilityDuration
Name"Duration"
Value60
4
Key"ability_nano_shadow_step"
Name"Queen of Shadows"
DescKey"ability_nano_shadow_step_desc"
Info1
Main
Props
Key"InvisMoveSpeedMod"
Name"Invis Sprint Speed"
Value2
Type"move_speed"
Scale
Value0.04
Type"spirit"
Key"DamageAmplification"
Name"Damage Amplification"
Value20
Type"damage"
Alt
Key"BulletArmorReductionLight"
Value5
Type"bullet_armor_down"
Key"BulletArmorReductionHeavy"
Value15
Type"bullet_armor_down"
Key"BulletArmorReductionDuration"
Name"Duration"
Value6
Type"duration"
Key"SpottedRadius"
Name"Spot Radius"
Value15
Type"distance"
Key"StaminaCooldownReduction"
Name"Stamina Recovery"
Valuenull
Key"SlowResistancePercent"
Name"Movement Slow Resist"
Valuenull
Type"move_speed"
Key"SilenceOnHeavyDuration"
Name"Silence Duration"
Valuenull
Type"duration"
DescKey"ability_nano_shadow_step_desc"
Upgrades
StaminaCooldownReduction30
SlowResistancePercent40
PurgeOnActivate1
DescKey"ability_nano_shadow_step_t2_desc"
SilenceOnHeavyDuration3
DamageAmplification20
DescKey"ability_nano_shadow_step_t3_desc"
Duration
InvisFadeToDuration
Name"Fade Time"
Value0.25
Type"duration"
RevealOnDamageDuration
Namenull
Value0.7
Type"duration"
RevealOnSpottedDuration
Namenull
Value0.7
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
MeleeAttackSpeedBonus
Namenull
Value20
Type"melee_damage"
Debuff
SlowPercent
Name"Movement Slow"
Value30
Type"slow"
Other
AbilityUnitTargetLimit
Namenull
Value1
InvisAlertWhenFading
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value100
AbilityDuration
Name"Duration"
Value12
hero_orion
Name"Grey Talon"
1
Key"ability_charged_shot"
Name"Charged Shot"
DescKey"ability_charged_shot_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value1.6
Type"spirit"
Altnull
DescKey"ability_charged_shot_desc"
Upgrades
AbilityCharges1
Damage65
DescKey"ability_charged_shot_t2_desc"
AbilityCooldownBetweenCharge-3
Scale
Prop"Damage"
Value0.91728
Type"spirit"
DescKey"ability_charged_shot_t3_desc"
Cast
AbilityChannelTime
Name"Channel Duration"
Value9999
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirSpeedMax
Namenull
Value150
BossDamagePercent
Namenull
Value25
CameraHeightOffset
Namenull
Value20
CameraHorizontalOffset
Namenull
Value15
FallSpeedMax
Namenull
Value60
TechCleaveExpireTime
Namenull
Value0.2
AbilityCastDelay
Name"Cast Delay"
Value0.5
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value17
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value4
2
Key"ability_power_jump"
Name"Rain of Arrows"
DescKey"ability_power_jump_desc"
Info1
Main
Props
Key"BulletSplitShot"
Name"Weapon Multishot"
Value5
Type"fire_rate"
Key"WeaponDamageBonus"
Name"Weapon Damage"
Value4
Type"bullet_damage"
Alt
Key"SlowPercent"
Name"Movement Slow"
Valuenull
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Valuenull
Type"duration"
Key"BulletLifestealPercent"
Name"Bullet Lifesteal"
Valuenull
Type"healing"
Key"TechLifestealPercent"
Name"Spirit Lifesteal"
Valuenull
Type"healing"
DescKey"ability_power_jump_desc"
Upgrades
AbilityCooldown-14
WeaponDamageBonus5
SlowPercent40
SlowDuration1.5
DescKey"ability_power_jump_t2_desc"
BulletLifestealPercent50
TechLifestealPercent50
DescKey"ability_power_jump_t3_desc"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirMoveIncreasePercent
Name"Air Jump/Dash Distance"
Value-9
AirSpeedMax
Namenull
Value150
AltJumpSpeed
Namenull
Value12
FallSpeedMax
Namenull
Value15
FxRadius
Namenull
Value4
JumpPitch
Namenull
Value-60
JumpSpeed
Namenull
Value27.5
AbilityCastDelay
Name"Cast Delay"
Value0.5
AbilityCooldown
Name"Cooldown"
Value35
AbilityDuration
Name"Duration"
Value7
3
Key"ability_immobilize_trap"
Name"Immobilizing Trap"
DescKey"ability_immobilize_trap_desc"
Info1
Main
Props
Key"ImmobilizeDuration"
Name"Immobilize Duration"
Value1.25
Type"duration"
Key"Damage"
Name"Damage"
Value30
Type"tech_damage"
Key"Lifetime"
Name"Lifetime"
Value20
Type"duration"
Alt
Key"SlowPercent"
Name"Movement Slow"
Value50
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Value1
Type"duration"
Key"ArmTime"
Name"Arm Time"
Value2
Type"duration"
Key"BulletVulnerbility"
Name"Weapon Damage Amplification"
Valuenull
Type"bullet_armor_down"
Key"DebuffDuration"
Name"Debuff Duration"
Valuenull
Type"duration"
DescKey"ability_immobilize_trap_desc"
Upgrades
AbilityCooldown-19
SlowDuration2
BulletVulnerbility30
DebuffDuration10
DescKey"ability_immobilize_trap_t3_desc"
Duration
TripTime
Namenull
Value0.5
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TrapHeight
Namenull
Value2
TripGravity
Namenull
Value0.4
TripUpSpeed
Namenull
Value250
AbilityCooldown
Name"Cooldown"
Value37
Radius
Name"Radius"
Value6
4
Key"ability_guided_arrow"
Name"Guided Owl"
DescKey"ability_guided_arrow_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value250
Type"tech_damage"
Scale
Value1.008
Type"spirit"
Key"ExplosionRadius"
Name"Explosion Radius"
Value12
Type"distance"
Alt
Key"BonusTechPowerPerKill"
Name"Spirit Power Per Kill"
Value5
Type"tech_damage"
DescKey"ability_guided_arrow_desc"
Upgrades
Damage100
AbilityCooldown-47
LowHealthEnemyThresholdPct22
DescKey"ability_guided_arrow_t3_desc"
Duration
StunDuration
Name"Stun Duration"
Value0.75
Type"duration"
Cast
AbilityChannelTime
Name"Channel Duration"
Value14
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value1.5
AbilityCooldown
Name"Cooldown"
Value127
hero_krill
Name"Mo & Krill"
1
Key"ability_intimidate"
Name"Scorn"
DescKey"ability_intimidate_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value60
Type"tech_damage"
Scale
Value0.419328
Type"spirit"
Key"DamageHealMult"
Name"Hero Damage to Heal"
Value2
Type"healing"
Alt
Key"DamageHealMultNonHero"
Name"Damage to Heal"
Value0.7
Type"healing"
DescKey"ability_intimidate_desc"
Upgrades
AbilityCooldown-3.75
Damage25
DamageBonus15
DebuffDuration16
DescKey"ability_intimidate_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value0.1
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value12.5
Radius
Name"Radius"
Value10
2
Key"ability_burrow"
Name"Burrow"
DescKey"ability_burrow_desc"
Info1
Main
Props
Key"BonusMoveSpeed"
Name"Move Speed"
Value4
Type"move_speed"
Key"DPS"
Name"DPS"
Value80
Type"tech_damage"
Scale
Value1.44144
Type"spirit"
Key"SpinDuration"
Name"Spin Duration"
Value1.5
Type"duration"
Alt
Key"BulletResist"
Name"Bullet Resist"
Value80
Type"bullet_armor_up"
Key"TechResist"
Name"Spirit Resist"
Value30
Type"tech_armor_up"
DescKey"ability_burrow_desc"
Upgrades
AbilityChannelTime3
DescKey"ability_burrow_t1_desc"
DPS140
Radius"2m"
DescKey"ability_burrow_t2_desc"
AbilityCooldown-19
BonusMoveSpeed"2m"
DescKey"ability_burrow_t3_desc"
Duration
SpeedLostDuration
Namenull
Value1
Type"duration"
SpinSlowDuration
Namenull
Value0.3
Type"duration"
Cast
AbilityChannelTime
Name"Channel Duration"
Value5
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value-1
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
EnemyDamageSpeedPenalty
Namenull
Value0.5
SpinSlowPercent
Namenull
Value10
TickRate
Namenull
Value0.1
UpForce
Namenull
Value250
AbilityCastDelay
Name"Cast Delay"
Value1
AbilityCooldown
Name"Cooldown"
Value37
Radius
Name"Radius"
Value5
3
Key"ability_throw_sand"
Name"Sand Blast"
DescKey"ability_throw_sand_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value40
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Altnull
DescKey"ability_throw_sand_desc"
Upgrades
AbilityDuration1
AbilityCooldown-19
SlowPercent50
DescKey"ability_throw_sand_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
GrowthPerMeter
Namenull
Value0.5
InitialWidth
Namenull
Value5
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCastRange
Name"Cast Range"
Value35
AbilityCooldown
Name"Cooldown"
Value42
AbilityDuration
Name"Duration"
Value3.5
4
Key"ability_ult_combo"
Name"Combo"
DescKey"ability_ult_combo_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value60
Type"tech_damage"
Scale
Value1.1
Type"spirit"
Key"BonusHealthOnKill"
Name"Bonus Max Health Per Kill"
Value30
Type"health"
Altnull
DescKey"ability_ult_combo_desc"
Upgrades
BulletResist30
DescKey"ability_ult_combo_t1_desc"
AbilityChannelTime0.75
DescKey"ability_ult_combo_t2_desc"
DPS40
LifeStealPercentOnHit100
DescKey"ability_ult_combo_t3_desc"
Cast
AbilityChannelTime
Name"Channel Duration"
Value2.5
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastRange
Name"Cast Range"
Value5
AbilityCooldown
Name"Cooldown"
Value75
hero_shiv
Name"Shiv"
1
Key"citadel_ability_shiv_dagger"
Name"Serrated Knives"
DescKey"citadel_ability_shiv_dagger_desc"
Info1
Main
Props
Key"ImpactDamage"
Name"Damage"
Value35
Type"tech_damage"
Scale
Value0.6
Type"spirit"
Key"BleedDPSPerStack"
Name"Bleed DPS Per Knife"
Value5
Type"tech_damage"
Scale
Value0.16
Type"spirit"
Key"BleedDuration"
Name"Bleed Duration"
Value5
Type"duration"
Alt
Empty array
DescKey"citadel_ability_shiv_dagger_desc"
Info2
Main
Props
Key"MovementSlow"
Name"Movement Slow"
Value35
Type"slow"
Altnull
DescKey"citadel_ability_shiv_dagger_max_rage_desc"
Upgrades
AbilityCharges1
BleedDuration2
ImpactDamage40
BleedDPSPerStack5
DescKey"citadel_ability_shiv_dagger_t3_desc"
Range
AOERadius
Name"Impact Radius"
Value10
Type"distance"
Cast
AbilityChannelTime
Name"Channel Duration"
Value0.2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.3
AbilityUnitTargetLimit
Namenull
Value1
BleedTickRate
Namenull
Value1
RicochetCount
Namenull
Value1
AbilityCharges
Name"Charges"
Value2
AbilityCooldown
Name"Cooldown"
Value19
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value2
2
Key"citadel_ability_shiv_dash"
Name"Slice and Dice"
DescKey"citadel_ability_shiv_dash_desc"
Info1
Main
Props
Key"ImpactDamage"
Name"Damage"
Value105
Type"tech_damage"
Scale
Value1.3
Type"spirit"
Key"DashRange"
Name"Dash Range"
Value12
Type"distance"
Altnull
DescKey"citadel_ability_shiv_dash_desc"
Upgrades
AbilityCooldown-4
ImpactDamage75
CooldownReductionOnHit2
CooldownReductionOnHitNonHero1
MaxCooldownReductionsFromHits6
DescKey"citadel_ability_shiv_dash_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.2
AbilityUnitTargetLimit
Namenull
Value1
CameraDistance
Namenull
Value250
DashAngleThreshold
Namenull
Value89
DashRadius
Namenull
Value2.5
DashSpeed
Name"Dash Speed"
Value2400
MoveSpeedPenaltyMaxSpeed
Namenull
Value200
SideMoveSpeedReduction
Namenull
Value-100
TechCleaveExpireTime
Namenull
Value0.35
AbilityCastDelay
Name"Cast Delay"
Value0.25
AbilityCooldown
Name"Cooldown"
Value16
3
Key"citadel_ability_shiv_defer_damage"
Name"Bloodletting"
DescKey"citadel_ability_shiv_defer_damage_desc"
Info1
Main
Props
Key"DamagePctDeferred"
Name"Incoming Damage Deferred"
Value22
Type"damage"
Key"DeferredDamageDuration"
Name"Deferred Damage Duration"
Value13
Type"duration"
Alt
Empty array
DescKey"citadel_ability_shiv_defer_damage_desc"
Info2
Main
Props
Title"On Activate"
Key"DeferClearPct"
Name"Deferred Damage Cleared"
Value40
Type"healing"
Altnull
Info3
Main
Props
Key"DamagePctDeferredMaxRage"
Name"Incoming Damage Deferred"
Value15
Type"damage"
Altnull
DescKey"citadel_ability_shiv_defer_damage_max_rage_desc"
Upgrades
DamagePctDeferred8
AbilityCooldown-25
DeferClearPct25
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.25
AbilityCooldown
Name"Cooldown"
Value50
4
Key"citadel_ability_shiv_killing_blow"
Name"Killing Blow"
Info1
Main
Props
Key"EnemyHealthPercent"
Name"Enemy health threshold"
Value20
Type"health"
Altnull
DescKey"citadel_ability_shiv_killing_blow_active_desc"
Info2
Main
Props
Key"BuffDamage"
Name"Full Rage Damage Bonus"
Value15
Type"damage"
Altnull
DescKey"citadel_ability_shiv_killing_blow_passive_desc"
Upgrades
BonusMoveSpeed"2m"
DescKey"citadel_ability_shiv_killing_blow_t1_desc"
EnemyHealthPercent8
BuffDamage10
DescKey"citadel_ability_shiv_killing_blow_t2_desc"
ShortCooldown0.5
DescKey"citadel_ability_shiv_killing_blow_t3_desc"
Cooldown
RageDrainDelayDuration
Namenull
Value9
Type"cooldown"
Duration
RageDrainRate
Namenull
Value0.25
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
Damage
Name"Damage"
Value200
Type"tech_damage"
Other
AbilityPostCastDuration
Namenull
Value0.25
AbilityUnitTargetLimit
Namenull
Value1
BonusAbilityResource
Namenull
Value10
CameraDistance
Namenull
Value400
EnemyHealthPercentBuffer
Namenull
Value3
JumpHeight
Namenull
Value80
MinTimeToTarget
Namenull
Value0.5
MoveSpeedToTarget
Namenull
Value25
NonPlayerRageScale
Namenull
Value0.1
PauseOnTargetTime
Namenull
Value0.66
RagePerHeavyMelee
Namenull
Value2.75
RagePerLightMelee
Namenull
Value1.5
RagePerSpiritDamage
Namenull
Value0.013
RagePerWeaponDamage
Namenull
Value0.017
SlashRange
Namenull
Value80
AbilityCastRange
Name"Cast Range"
Value14
AbilityCooldown
Name"Cooldown"
Value95
hero_tengu
Name"Ivy"
1
Key"citadel_ability_tengu_urn"
Name"Kudzu Bomb"
DescKey"citadel_ability_tengu_urn_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value60
Type"tech_damage"
Scale
Value0.6
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value35
Type"slow"
Alt
Empty array
DescKey"citadel_ability_tengu_urn_desc"
Upgrades
AbilityCharges1
AbilityDuration2
DPS50
Radius"2m"
DescKey"citadel_ability_tengu_urn_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
Height
Namenull
Value2
TickRate
Namenull
Value0.25
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value32
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value8
AbilityDuration
Name"Duration"
Value4
Radius
Name"Radius"
Value6
2
Key"citadel_ability_tangotether"
Name"Watcher's Covenant"
DescKey"citadel_ability_tangotether_desc"
Info1
Main
Props
Key"BonusFireRate"
Name"Fire Rate"
Value10
Type"fire_rate"
Scale
Value0.3
Type"spirit"
Key"BulletLifestealPercent"
Name"Bullet Lifesteal"
Value15
Type"healing"
Scale
Value0.3
Type"spirit"
Key"TetherSharedHealPct"
Name"Replicated Healing"
Value30
Type"healing"
Alt
Key"MoveSpeedBonus"
Name"Move Speed"
Value0
Type"move_speed"
Key"TotalTetherTargets"
Name"Tether Count"
Value1
DescKey"citadel_ability_tangotether_desc"
Upgrades
BonusFireRate10
MoveSpeedBonus"2.0m"
DescKey"citadel_ability_tangotether_t2_desc"
TotalTetherTargets1
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
HealingPerGlub
Namenull
Value20
TickRate
Namenull
Value0.1
AbilityCastRange
Name"Cast Range"
Value16
AbilityCooldown
Name"Cooldown"
Value37
AbilityDuration
Name"Duration"
Value12
3
Key"citadel_ability_tengu_stone_form"
Name"Stone Form"
DescKey"citadel_ability_tengu_stone_form_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value80
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value0.75
Type"duration"
Key"MaxHealthRegen"
Name"Max Health Heal"
Value10
Type"healing"
Alt
Empty array
DescKey"citadel_ability_tengu_stone_form_desc"
Upgrades
AbilityCooldown-19
StunDuration0.5
Damage80
DescKey"citadel_ability_tengu_stone_form_t2_desc"
MaxHealthRegen20
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Debuff
MoveSpeedMax
Name"Move Speed"
Value8
Type"slow"
Other
AbilityUnitTargetLimit
Namenull
Value1
DampingFactor
Namenull
Value0.25
LiftHeight
Namenull
Value180
LiftTime
Namenull
Value1
StatueScale
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.25
AbilityCooldown
Name"Cooldown"
Value42
AbilityDuration
Name"Duration"
Value2
Radius
Name"Radius"
Value6
4
Key"citadel_ability_tengu_airlift"
Name"Air Drop"
DescKey"citadel_ability_tengu_airlift_desc"
Info1
Main
Props
Key"ExplodeDamage"
Name"Explode Damage"
Value150
Type"tech_damage"
Scale
Value2.5
Type"spirit"
Key"AirDropBulletShield"
Name"Bullet Shield"
Value200
Type"bullet_armor_up"
Scale
Value2.5
Type"spirit"
Key"DebuffDuration"
Name"Debuff Duration"
Value4
Type"duration"
Alt
Key"FlyingBulletResist"
Name"Bullet Resist"
Value40
Type"bullet_armor_up"
Key"BuffDuration"
Name"Buff Duration"
Value12
Type"duration"
Key"OnLandDamageRadius"
Name"Landing Radius"
Value14
Type"distance"
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Key"BulletArmorReduction"
Name"Bullet Resist"
Valuenull
Type"bullet_armor_down"
Key"BulletArmorReductionDuration"
Name"Duration"
Valuenull
Type"duration"
Key"SilenceDuration"
Name"Silence Duration"
Valuenull
Type"duration"
DescKey"citadel_ability_tengu_airlift_desc"
Upgrades
BulletArmorReduction-20
BulletArmorReductionDuration12
DescKey"citadel_ability_tengu_airlift_t1_desc"
AirDropBulletShield300
OnLandDamageRadius"5m"
DescKey"citadel_ability_tengu_airlift_t2_desc"
SilenceDuration4.5
DescKey"citadel_ability_tengu_airlift_t3_desc"
Duration
AllyCastDelay
Namenull
Value0.2
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
AllyOutgoingDamagePercent
Namenull
Value-50
Type"damage"
Other
AbilityUnitTargetLimit
Namenull
Value1
OnLandDamageRadiusStart
Namenull
Value4
SilenceBombSpeed
Namenull
Value12
TossSpeed
Namenull
Value400
AbilityCastDelay
Name"Cast Delay"
Value1.3
AbilityCastRange
Name"Cast Range"
Value8
AbilityCooldown
Name"Cooldown"
Value85
AbilityDuration
Name"Duration"
Value17
hero_warden
Name"Warden"
1
Key"ability_warden_crowd_control"
Name"Alchemical Flask"
DescKey"ability_warden_crowd_control_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value65
Type"tech_damage"
Scale
Value0.78624
Type"spirit"
Key"MoveSpeedSlowPct"
Name"Move Speed Slow"
Value20
Type"slow"
Key"WeaponPowerDebuff"
Name"Weapon Damage"
Value-30
Type"bullet_damage"
Alt
Key"SlowDuration"
Name"Slow Duration"
Value3
Type"duration"
Key"DebuffDuration"
Name"Debuff Duration"
Value7
Type"duration"
Key"StaminaReduction"
Name"Stamina Reduction"
Valuenull
DescKey"ability_warden_crowd_control_desc"
Upgrades
StaminaReduction1
DescKey"ability_warden_crowd_control_t1_desc"
Damage50
FireRateSlow35
AbilityCooldown-6.5
DescKey"ability_warden_crowd_control_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
ForwardVelocity
Namenull
Value800
ProjectileLifetime
Namenull
Value60
AbilityCastDelay
Name"Cast Delay"
Value0.1
AbilityCooldown
Name"Cooldown"
Value12
Radius
Name"Radius"
Value6.5
2
Key"ability_warden_high_alert"
Name"Willpower"
DescKey"ability_warden_high_alert_desc"
Info1
Main
Props
Key"TechShieldPoints"
Name"Spirit Shield Health"
Value150
Type"tech_armor_up"
Scale
Value0
Type"spirit"
Key"MoveSpeedBonusPct"
Name"Move Speed bonus"
Value15
Type"move_speed"
Altnull
DescKey"ability_warden_high_alert_desc"
Upgrades
MoveSpeedBonusPct20
AbilityCooldown-19
TechShieldPoints200
Scale
Prop"TechShieldPoints"
Value3.9312
Type"spirit"
DescKey"ability_warden_high_alert_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCooldown
Name"Cooldown"
Value42
AbilityDuration
Name"Duration"
Value7
3
Key"ability_warden_lock_down"
Name"Binding Word"
DescKey"ability_warden_lock_down_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value120
Type"tech_damage"
Scale
Value2.6208
Type"spirit"
Key"ImmobilizeDuration"
Name"Immobilize Duration"
Value1.75
Type"duration"
Alt
Key"EscapeTime"
Name"Escape Time"
Value2.8
Type"duration"
Key"EscapeRange"
Name"Escape Range"
Value19
Type"distance"
DescKey"ability_warden_lock_down_desc"
Upgrades
ImmobilizeDuration1
AbilityCooldown-19
BulletArmorReduction20
BulletArmorReductionDuration6
DescKey"ability_warden_lock_down_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCastRange
Name"Cast Range"
Value20
AbilityCooldown
Name"Cooldown"
Value37
4
Key"ability_warden_riot_protocol"
Name"Last Stand"
DescKey"ability_warden_riot_protocol_desc"
Info1
Main
Props
Key"PulseDPS"
Name"DPS"
Value100
Type"tech_damage"
Scale
Value1.2
Type"spirit"
Key"HealthStealPctHero"
Name"Hero Lifesteal"
Value100
Type"healing"
Key"BonusMoveSpeed"
Name"Move Speed"
Value0
Type"move_speed"
Alt
Key"PulseInterval"
Name"Pulse Interval"
Value0.5
Type"duration"
Key"HealthStealPct"
Name"Non-Hero Lifesteal"
Value50
Type"healing"
Key"BulletResist"
Name"Bullet Resist"
Value50
Type"bullet_armor_up"
DescKey"ability_warden_riot_protocol_desc"
Upgrades
Radius"3m"
PulseDPS70
AbilityCooldown-56
Buff
TechResist
Name"Spirit Resist"
Value50
Type"tech_armor_up"
Other
AbilityUnitTargetLimit
Namenull
Value1
ConeAngle
Name"Cone Angle"
Value115
AbilityCastDelay
Name"Cast Delay"
Value2
AbilityCooldown
Name"Cooldown"
Value138
AbilityDuration
Name"Duration"
Value6
Radius
Name"Radius"
Value13
hero_yamato
Name"Yamato"
1
Key"citadel_ability_power_slash"
Name"Power Slash"
DescKey"citadel_ability_power_slash_desc"
Info1
Main
Props
Key"FullChargeDamage"
Name"Full Charge Damage"
Value160
Type"tech_damage"
Scale
Value2
Type"spirit"
Key"SlashLength"
Name"Slash Length"
Value25
Type"distance"
Alt
Key"SlowPercent"
Name"Movement Slow"
Valuenull
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Valuenull
Type"duration"
Key"BulletResist"
Name"Bullet Resist"
Valuenull
Type"bullet_armor_up"
DescKey"citadel_ability_power_slash_desc"
Upgrades
BulletResist60
DescKey"citadel_ability_power_slash_t1_desc"
SlowDuration3
SlowPercent40
AbilityCooldown-2
DescKey"citadel_ability_power_slash_t2_desc"
FullChargeDamage200
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
MediumChargeDamagePct
Name"Medium Charge Dmg"
Value60
Type"tech_damage"
ShortChargeDamagePct
Name"Short Charge Dmg"
Value40
Type"tech_damage"
Other
AbilityPostCastDuration
Namenull
Value0.4
AbilityUnitTargetLimit
Namenull
Value1
FallSpeedMax
Namenull
Value5
PowerUpStages
Namenull
Value3
SlashCollisionRadius
Namenull
Value4
SlashRadius
Namenull
Value41
Type""
AbilityCastDelay
Name"Cast Delay"
Value1.4
AbilityCooldown
Name"Cooldown"
Value10.5
2
Key"citadel_ability_flying_strike"
Name"Flying Strike"
DescKey"citadel_ability_flying_strike_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value70
Type"tech_damage"
Scale
Value0.6552
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Alt
Key"SlowDuration"
Name"Slow Duration"
Value2.5
Type"duration"
DescKey"citadel_ability_flying_strike_desc"
Upgrades
SlowPercent25
AbilityCastRange"20m"
WeaponDamageBonus6
WeaponPowerIncreaseDuration10
DescKey"citadel_ability_flying_strike_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.2
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastRange
Name"Cast Range"
Value20
AbilityCooldown
Name"Cooldown"
Value21
3
Key"citadel_ability_healing_slash"
Name"Crimson Slash"
DescKey"citadel_ability_healing_slash_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value60
Type"tech_damage"
Scale
Value0.39312
Type"spirit"
Key"HealFixedHealth"
Name"Heal on hero hit"
Value70
Type"healing"
Scale
Value1.11384
Type"spirit"
Key"FireRateSlow"
Name"Fire Rate Slow"
Value20
Type"bullet_damage"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value4
Type"duration"
DescKey"citadel_ability_healing_slash_desc"
Upgrades
FireRateSlow30
HealMaxHealth10
AbilityCooldown-5.75
Other
AbilityPostCastDuration
Namenull
Value0.4
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.3
AbilityCooldown
Name"Cooldown"
Value11.5
Radius
Name"Radius"
Value13
4
Key"citadel_ability_infinity_slash"
Name"Shadow Transformation"
DescKey"citadel_ability_infinity_slash_desc"
Info1
Main
Props
Key"AbilityDuration"
Name"Duration"
Value5.5
Type"duration"
Key"AbilitySpeedPct"
Name"Ability Speed"
Value60
Type"cast"
Key"MaxHealthRegen"
Name"Max Health Heal"
Value25
Type"healing"
Alt
Key"BulletResist"
Name"Bullet Resist"
Value50
Type"bullet_armor_up"
Key"TechResist"
Name"Spirit Resist"
Value50
Type"tech_armor_up"
Key"ShadowFormDurationOnKill"
Name"Time on Kill"
Value2
Type"duration"
DescKey"citadel_ability_infinity_slash_desc"
Upgrades
BonusFireRate20
BonusMoveSpeed"4m"
AbilityDuration2
Duration
AbilityChannelTime
Name"Channel Duration"
Value2
Type"duration"
Move
BonusMoveSpeed
Name"Move Speed"
Value0
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.6
AbilityUnitTargetLimit
Namenull
Value1
AbilityCooldown
Name"Cooldown"
Value85
AbilityDuration
Name"Duration"
Value5.5
hero_lash
Name"Lash"
1
Key"citadel_ability_lash_down_strike"
Name"Ground Strike"
DescKey"citadel_ability_lash_down_strike_desc"
Info1
Main
Props
Key"StompDamage"
Name"Stomp Damage"
Value90
Type"tech_damage"
Scale
Value0.85
Type"spirit"
Key"StompDamagePerMeterPrimary"
Name"Damage Per Meter"
Value6
Type"tech_damage"
Scale
Value0.05
Type"spirit"
Alt
Key"EnemySlowPct"
Name"Enemy Movement Slow"
Valuenull
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Valuenull
Type"duration"
DescKey"citadel_ability_lash_down_strike_desc"
Upgrades
AbilityCooldown-9.5
EnemySlowPct50
SlowDuration3
StompBounceHeight400
DescKey"citadel_ability_lash_down_strike_t2_desc"
Scale
Prop"StompDamagePerMeterSecondary"
Value0.00875
Type"spirit"
DescKey"citadel_ability_lash_down_strike_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
StompDamagePerMeterSecondary
Namenull
Value4.5
Type"tech_damage"
Scale
Value0.00875
Type"spirit"
Other
AbilityPostCastDuration
Namenull
Value0.4
AbilityUnitTargetLimit
Namenull
Value1
MinAimAngle
Namenull
Value60
StompDamagePrimaryRange
Namenull
Value25
StompVerticalThreshold
Namenull
Value130
StrikeVelocity
Namenull
Value50
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCooldown
Name"Cooldown"
Value19
Radius
Name"Radius"
Value11
2
Key"citadel_ability_lash"
Name"Grapple"
DescKey"citadel_ability_lash_desc"
Info1
Main
Props
Key"JumpVelocity"
Name"Jump Velocity"
Value20
Type"move_speed"
Alt
Key"WeaponDamageBonus"
Name"Weapon Damage"
Valuenull
Type"bullet_damage"
Key"WeaponDamageBonusDuration"
Name"Bonus Duration"
Valuenull
Type"duration"
Key"WeaponFireRateBonus"
Name"Fire Rate"
Valuenull
Type"fire_rate"
DescKey"citadel_ability_lash_desc"
Upgrades
AbilityCooldown-19
AbilityCastRange"20m"
WeaponDamageBonus6
WeaponDamageBonusDuration10
DescKey"citadel_ability_lash_t2_desc"
WeaponFireRateBonus20
DescKey"citadel_ability_lash_t3_desc"
Range
MinDistance
Name"Min Range"
Value0
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
JumpSlowResistance
Namenull
Value0.667
LashFriendlies
Namenull
Value1
AbilityCastRange
Name"Cast Range"
Value30
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value42
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value2
3
Key"ability_lash_flog"
Name"Flog"
DescKey"ability_lash_flog_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value65
Type"tech_damage"
Scale
Value1.17936
Type"spirit"
Key"HealPctVsHeroes"
Name"Heal vs heroes"
Value70
Type"healing"
Key"TargetingConeAngle"
Name"Attack Angle"
Value30
Type"distance"
Scale
Value0.45864
Type"spirit"
Alt
Key"HealPctVsNonHeroes"
Name"Heal vs non-heroes"
Value25
Type"healing"
Key"EnemySlowPct"
Name"Enemy Movement Slow"
Valuenull
Type"slow"
Key"EnemySlowDuration"
Name"Enemy Slow Duration"
Valuenull
Type"duration"
DescKey"ability_lash_flog_desc"
Upgrades
EnemySlowDuration3
EnemySlowPct35
DescKey"ability_lash_flog_t1_desc"
AbilityCooldown-14
Damage105
FireRateSlow35
DescKey"ability_lash_flog_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value30
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCastRange
Name"Cast Range"
Value25
AbilityCooldown
Name"Cooldown"
Value26
4
Key"citadel_ability_lash_ultimate"
Name"Death Slam"
DescKey"citadel_ability_lash_ultimate_desc"
Info1
Main
Props
Key"ImpactDamage"
Name"Damage"
Value115
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"ThrowDistance"
Name"Max Throw Distance"
Value12
Scale
Value0.3276
Type"spirit"
Alt
Key"SlowPercent"
Name"Movement Slow"
Value50
Type"slow"
Key"SlowDuration"
Name"Slow Duration"
Value4
Type"duration"
Key"AbilityCastDelay"
Name"Cast Delay"
Value0.3
Type"cast"
DescKey"citadel_ability_lash_ultimate_desc"
Upgrades
ThrowDistance"8m"
ImpactDamage100
AbilityCooldown-56
Cooldown
TimeToGainLockonStack
Namenull
Value0.6
Type"cooldown"
Range
LockonConeAngle
Namenull
Value40
Type"distance"
Cast
AbilityChannelTime
Name"Channel Duration"
Value2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value6
BoostTime
Namenull
Value1
HangTime
Namenull
Value0.6
ImpactRadius
Name"Impact Radius"
Value5
LiftHeight
Namenull
Value6
LosingLockGraceTime
Namenull
Value0.4
MaxLockonStacks
Namenull
Value1
NotInConeLosesLock
Namenull
Value1
SlamSpeed
Namenull
Value1600
ThrowStraightDuration
Namenull
Value1.5
TimeToLoseLockonStack
Namenull
Value2
UpBoostSpeed
Namenull
Value400
AbilityCastDelay
Name"Cast Delay"
Value0.3
AbilityCastRange
Name"Cast Range"
Value18
AbilityCooldown
Name"Cooldown"
Value138
hero_viscous
Name"Viscous"
1
Key"viscous_goo_grenade"
Name"Splatter"
DescKey"viscous_goo_grenade_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value90
Type"tech_damage"
Scale
Value1.9
Type"spirit"
Alt
Empty array
DescKey"viscous_goo_grenade_desc"
Info3
Main
Props
Key"SlowPercent"
Name"Movement Slow"
Value35
Type"slow"
Key"PuddleDuration"
Name"Puddle Duration"
Value10
Type"duration"
Scale
Value1
Type"duration"
Alt
Empty array
DescKey"viscous_goo_grenade_puddle_desc"
Upgrades
AbilityCooldown-5.75
Damage50
Radius"1m"
DescKey"viscous_goo_grenade_t2_desc"
MaxBounces2
DescKey"viscous_goo_grenade_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.2
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
DetonateCooldown
Namenull
Value0.15
SecondHitDamagePercentage
Namenull
Value0.7
ThirdHitDamagePercentage
Namenull
Value0.5
AbilityCastDelay
Name"Cast Delay"
Value0.001
AbilityCooldown
Name"Cooldown"
Value21
Radius
Name"Radius"
Value5
2
Key"viscous_restorative_goo"
Name"The Cube"
DescKey"viscous_restorative_goo_desc"
Info1
Main
Props
Key"BonusHealthRegen"
Name"Health Regen"
Value40
Type"healing"
Scale
Value0.2
Type"spirit"
Key"AbilityDuration"
Name"Duration"
Value4
Type"duration"
Alt
Empty array
DescKey"viscous_restorative_goo_desc"
Upgrades
BonusMoveSpeed"2.5m"
StaminaCooldownReduction30
PostCubeBuff1
DescKey"viscous_restorative_goo_t1_desc"
BonusHealthRegen35
AbilityCooldown-21
PurgeDebuffs1
DescKey"viscous_restorative_goo_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BonusMoveSpeed
Name"Move Speed"
Value0
BreakoutTime
Namenull
Value1
BulletForce
Namenull
Value600
CubeScale
Namenull
Value1.5
Friction
Namenull
Value-80
HeavyMeleeForce
Namenull
Value700
LightMeleeForce
Namenull
Value300
PostCubeBuffDuration
Name"Buff Duration"
Value8
PushBackForce
Namenull
Value250
PushBackRadius
Namenull
Value50
SlideForce
Namenull
Value70
AbilityCastDelay
Name"Cast Delay"
Value0.1
AbilityCastRange
Name"Cast Range"
Value30
AbilityCooldown
Name"Cooldown"
Value48
AbilityDuration
Name"Duration"
Value4
3
Key"viscous_telepunch"
Name"Puddle Punch"
DescKey"viscous_telepunch_desc"
Info1
Main
Props
Key"SlowPercent"
Name"Movement Slow"
Value20
Type"slow"
Alt
Key"ImpactDuration"
Name"Slow Duration"
Value4
DescKey"viscous_telepunch_desc"
Upgrades
AbilityCharges1
Damage35
SlowPercent20
DescKey"viscous_telepunch_t2_desc"
AbilityCooldown-11.5
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
PunchHalfHeight
Namenull
Value5.5
PunchRollSlow
Namenull
Value-40
PunchRollSlowDuration
Namenull
Value1
TossGroundSideRatio
Namenull
Value0.7
TossSpeed
Namenull
Value625
TossSpeedUpWall
Namenull
Value500
TossSpeedWall
Namenull
Value750
AbilityCastRange
Name"Cast Range"
Value40
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value30
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value1.5
Radius
Name"Radius"
Value4
4
Key"viscous_goo_bowling_ball"
Name"Goo Ball"
DescKey"viscous_goo_bowling_ball_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value140
Type"tech_damage"
Scale
Value1.3
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value0.7
Key"BallRadius"
Name"Ball Radius"
Value1.4
Type"radius"
Alt
Key"TechResist"
Name"Spirit Resist"
Value60
Key"BulletResist"
Name"Bullet Resist"
Value60
DescKey"viscous_goo_bowling_ball_desc"
Upgrades
AbilityDuration5
Damage120
CastWhileRolling1
DescKey"viscous_goo_bowling_ball_t3_desc"
Range
BallHitRadius
Namenull
Value1.8
Type"radius"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value275
Type"move_speed"
MoveSpeedMax
Name"Move Speed"
Value7
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AccelerationPercentage
Namenull
Value-60
AirJumpForce
Namenull
Value500
BallOffset
Namenull
Value50
BossDamagePercent
Namenull
Value50
BreakablePropDamageRadius
Namenull
Value75
FrictionPercentage
Namenull
Value-85
JumpForce
Namenull
Value500
KnockForce
Namenull
Value400
ParticleRadiusMultiplier
Namenull
Value1.2
TickRate
Namenull
Value0.25
AbilityCastDelay
Name"Cast Delay"
Value0.55
AbilityCooldown
Name"Cooldown"
Value95
AbilityDuration
Name"Duration"
Value10
hero_wrecker
Name"Wrecker"
1
Key"ability_wrecking_ball"
Name"Wrecking Ball"
DescKey"ability_wrecking_ball_desc"
Info1
Main
Props
Key"WreckingBallDamage"
Name"Damage"
Value150
Type"tech_damage"
Scale
Value1.4
Type"spirit"
Key"StunDuration"
Name"Stun Duration"
Value1
Type"duration"
Alt
Key"MoveSpeedLimit"
Name"Move Speed"
Value6
Type"move_speed"
DescKey"ability_wrecking_ball_desc"
Upgrades
AbilityCooldown-7.5
WreckingBallDamage80
MoveSpeedLimit"4m"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
MinSpeed
Namenull
Value80
TechCleaveExpireTime
Namenull
Value0.4
WreckingBallPushForce
Namenull
Value1500
AbilityCastDelay
Name"Cast Delay"
Value1.4
AbilityCastRange
Name"Cast Range"
Value50
AbilityCooldown
Name"Cooldown"
Value31
AbilityDuration
Name"Duration"
Value6
2
Key"ability_wrecker_salvage"
Name"Consume"
DescKey"ability_wrecker_salvage_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value40
Type"tech_damage"
Scale
Value1.04832
Type"spirit"
Key"SalvageBonus_FireRate"
Name"Fire Rate per bonus"
Value25
Type"bullet_damage"
Alt
Key"FireRateBuffDuration"
Name"Bonus Duration"
Value40
Type"duration"
Key"SalvageDuration"
Name"Max Duration"
Value4
Type"duration"
Key"SalvageBonus_Health"
Name"Healing"
Valuenull
Type"healing"
DescKey"ability_wrecker_salvage_desc"
Upgrades
ConsumeHealPercentage75
DPS40
AbilityUnitTargetLimit2
DescKey"ability_wrecker_salvage_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value150
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickInterval
Namenull
Value0.25
AbilityCastRange
Name"Cast Range"
Value12
AbilityCooldown
Name"Cooldown"
Value12.5
3
Key"ability_scrap_blast"
Name"Bio Blast"
DescKey"ability_scrap_blast_desc"
Info1
Main
Props
Key"ScrapDamage"
Name"Damage"
Value75
Type"tech_damage"
Scale
Value0.78624
Type"spirit"
Key"EnemyMoveSlow"
Name"Enemy Slow per hit"
Value10
Type"slow"
Alt
Key"EnemyMoveSlowDuration"
Name"Enemy Slow Duration"
Value5
Type"duration"
DescKey"ability_scrap_blast_desc"
Upgrades
AbilityCharges2
ScrapDamage55
EnemyMoveSlow20
Range
BlastRadius
Namenull
Value5
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.25
AbilityCastRange
Name"Cast Range"
Value15
AbilityCharges
Name"Charges"
Value2
AbilityCooldown
Name"Cooldown"
Value64
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value3
4
Key"ability_wrecker_teleport"
Name"Astral Walk"
DescKey"ability_wrecker_teleport_desc"
Info1
Main
Props
Key"DamagePerSecondFlown"
Name"Damage per second flown"
Value16
Type"tech_damage"
Scale
Value0.52416
Type"spirit"
Key"ExplosionRadius"
Name"Explosion Radius"
Value8
Type"distance"
Alt
Key"AbilityCastDelay"
Name"Cast Delay"
Value1.5
Type"cast"
Key"EnemySlowPct"
Name"Enemy Movement Slow"
Value60
Type"slow"
Key"EnemyMoveSlowDuration"
Name"Enemy Slow Duration"
Value1
Type"duration"
DescKey"ability_wrecker_teleport_desc"
Upgrades
AbilityChannelTime8
AbilityCooldown-47
DamagePerSecondFlown16
Cast
AbilityChannelTime
Name"Channel Duration"
Value8
Type"cast"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value1.5
AbilityCooldown
Name"Cooldown"
Value138
hero_synth
Name"Pocket"
1
Key"synth_barrage"
Name"Barrage"
DescKey"synth_barrage_desc"
Info1
Main
Props
Key"AmpPercentPerStack"
Name"Amp Per Stack"
Value6
Type"damage"
Key"DamagePerProjectile"
Name"Damage Per Projectile"
Value35
Type"tech_damage"
Scale
Value0.5
Type"spirit"
Key"MoveSlowPercent"
Name"Movement Slow"
Value30
Type"slow"
Alt
Key"ProjectileAmount"
Name"Projectile Amount"
Value4
Key"SlowDuration"
Name"Slow Duration"
Value1.5
Type"duration"
Key"AmpDuration"
Name"Amp Duration"
Value15
Type"duration"
DescKey"synth_barrage_desc"
Upgrades
DamagePerProjectile15
AbilityCooldown-14
AmpPercentPerStack4
Radius"2m"
DescKey"synth_barrage_t3_desc"
Cast
AbilityChannelTime
Name"Channel Duration"
Value2
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AirDrag
Namenull
Value0.3
AirSpeedMax
Namenull
Value100
FallSpeedMax
Namenull
Value10
AbilityCastDelay
Name"Cast Delay"
Value0.3
AbilityCooldown
Name"Cooldown"
Value32
Radius
Name"Radius"
Value4.5
2
Key"synth_plasma_flux"
Name"Flying Cloak"
DescKey"synth_plasma_flux_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value90
Type"tech_damage"
Scale
Value1.11384
Type"spirit"
Alt
Key"MaxLifetime"
Name"Lifetime"
Value3.2
Type"duration"
DescKey"synth_plasma_flux_desc"
Upgrades
AbilityCooldown-14
Damage80
WeaponDamageBonus7
WeaponDamageBonusDuration10
DescKey"synth_plasma_flux_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value0.1
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value32
Radius
Name"Radius"
Value5
3
Key"synth_pulse"
Name"Enchanter's Satchel"
DescKey"synth_pulse_desc"
Info1
Main
Props
Key"AbilityChannelTime"
Name"Channel Duration"
Value2
Type"cast"
Key"Damage"
Name"Damage"
Value100
Type"tech_damage"
Scale
Value0.6552
Type"spirit"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Valuenull
Type"duration"
DescKey"synth_pulse_desc"
Upgrades
AbilityCooldown-4.75
Damage80
FireRateSlow40
DebuffDuration4
DescKey"synth_pulse_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
FallSpeedMax
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCooldown
Name"Cooldown"
Value17
Radius
Name"Radius"
Value12
4
Key"synth_affliction"
Name"Affliction"
DescKey"synth_affliction_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value23
Type"tech_damage"
Scale
Value0.34
Type"spirit"
Key"DebuffDuration"
Name"Debuff Duration"
Value18
Type"duration"
Alt
Empty array
DescKey"synth_affliction_desc"
Upgrades
AbilityCooldown-28
HealAmpReceivePenaltyPercent-60
HealAmpRegenPenaltyPercent-60
DescKey"synth_affliction_t2_desc"
DPS27
DescKey"synth_affliction_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
CanBePurged
Namenull
Value1
DamageInterval
Name"Damage Interval"
Value0.5
AbilityCastDelay
Name"Cast Delay"
Value0.6
AbilityCooldown
Name"Cooldown"
Value127
Radius
Name"Radius"
Value14
hero_mirage
Name"Mirage"
1
Key"mirage_tornado"
Name"Tornado"
DescKey"mirage_tornado_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value70
Type"tech_damage"
Scale
Value0.7
Type"spirit"
Key"HoldInPlaceDuration"
Name"Lift Duration"
Value1
Type"duration"
Key"WhirlwindEvasionChance"
Name"Bullet Evasion Chance"
Value25
Alt
Key"WhirlwindDuration"
Name"Bullet Evasion Duration"
Value3.5
Key"Radius"
Name"Radius"
Value3.5
Type"distance"
DescKey"mirage_tornado_desc"
Upgrades
HoldInPlaceDuration0.4
AbilityCooldown-14
WhirlwindEvasionChance20
Duration
EnemyLiftDuration
Name"Lift Up Time"
Value0.2
Type"duration"
Range
OpenHeight
Namenull
Value8
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value18
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
ClimbHeight
Namenull
Value1
DampingFactor
Namenull
Value0.3
DistanceAboveGround
Namenull
Value2
DropDownRate
Namenull
Value10
LiftHeight
Namenull
Value3
MaxDeltaMovementControl
Namenull
Value2
ProjectileThinkInterval
Namenull
Value0.01
TickRate
Namenull
Value0.25
TornadoSpeed
Namenull
Value1050
AbilityCastDelay
Name"Cast Delay"
Value0
AbilityCastRange
Name"Cast Range"
Value20
AbilityCooldown
Name"Cooldown"
Value32
Radius
Name"Radius"
Value3.5
2
Key"mirage_fire_beetles"
Name"Fire Scarabs"
DescKey"mirage_fire_beetles_desc"
Info1
Main
Props
Key"HealthSteal"
Name"Max HP Steal Per Bullet"
Value90
Type"healing"
Scale
Value0.9
Type"spirit"
Key"BulletArmorReduction"
Name"Bullet Resist"
Value-10
Type"bullet_armor_down"
Alt
Key"LaunchWindowDuration"
Name"Launch Window"
Value5
Type"duration"
Key"DebuffDuration"
Name"Debuff Duration"
Value14
Type"duration"
Key"LaunchWindowCooldown"
Name"Cooldown"
Value40
Type"cooldown"
Key"NonHeroHealingFactor"
Name"Heal vs Non-Heroes"
Value25
Type"healing"
DescKey"mirage_fire_beetles_desc"
Upgrades
LaunchWindowCooldown-15
BulletArmorReduction-10
HealthSteal80
Duration
StealDuration
Name"Steal Duration"
Value14
Type"duration"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityChargesConditionally
Namenull
Value1
AbilityUnitTargetLimit
Namenull
Value1
DamageInterval
Name"Damage Interval"
Value0.5
HeroStack
Namenull
Value3
MaxStacks
Name"Max Stacks"
Value1
NonHeroStack
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.05
AbilityCharges
Name"Charges"
Value4
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value0.05
Radius
Name"Radius"
Value1
3
Key"mirage_sand_phantom"
Name"Djinn's Mark"
DescKey"mirage_sand_phantom_desc"
Info1
Main
Props
Key"ProcDamageBase"
Name"Base Damage"
Value12
Type"tech_damage"
Scale
Value0.55
Type"spirit"
Key"MaxStacks"
Name"Max Stacks"
Value8
Key"ProcCooldown"
Name"Max Frequency"
Value2.5
Alt
Key"VictimStackDuration"
Name"Multiplier Duration"
Value4.5
Key"RevealDuration"
Name"Reveal Duration"
Value3
DescKey"mirage_sand_phantom_passive_desc"
Info2
Main
Props
Empty array
Alt
Empty array
DescKey"mirage_sand_phantom_desc"
Upgrades
MovementSpeedSlow80
SlowDuration0.5
DescKey"mirage_sand_phantom_t1_desc"
VictimStackDuration4
ProcDamageBase10
DescKey"mirage_sand_phantom_t2_desc"
ProcCooldown-0.75
MaxStacks4
DescKey"mirage_sand_phantom_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value200
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
ProcChance
Name"Proc Chance"
Value100
AbilityCastDelay
Name"Cast Delay"
Value0
AbilityCooldown
Name"Cooldown"
Value2.5
4
Key"mirage_teleport"
Name"Traveler"
DescKey"mirage_teleport_desc"
Info1
Main
Props
Key"AbilityChannelTime"
Name"Channel Duration"
Value2.5
Type"cast"
Key"BonusMoveSpeed"
Name"Move Speed"
Value2
Type"move_speed"
Key"BonusFireRate"
Name"Fire Rate"
Value30
Type"fireRate"
Alt
Key"MovementSpeedBonusDuration"
Name"Move Speed Duration"
Value4
Type"duration"
DescKey"mirage_teleport_desc"
Upgrades
BonusMoveSpeed"2m"
AbilityCooldown-40
ImmunityDuration3
DescKey"mirage_teleport_t3_desc"
Duration
FireRateMaxDuration
Namenull
Value10
Type"duration"
Range
SearchRadius
Name"Search Radius"
Value30
Type"distance"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.01
AbilityCooldown
Name"Cooldown"
Value130
hero_slork
Name"Fathom"
1
Key"fathom_scalding_spray"
Name"Scalding Spray"
DescKey"fathom_scalding_spray_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value40
Type"tech_damage"
Scale
Value0.4
Type"spirit"
Key"WeaponDamageBonusPerSec"
Name"Weapon Damage Gain Per Sec"
Value7
Type"bullet_damage"
Key"WeaponDamageBonusDuration"
Name"Bonus Duration"
Value12
Type"duration"
Altnull
DescKey"fathom_scalding_spray_desc"
Upgrades
AbilityCooldown-15
AbilityDuration2
DPS45
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value0.25
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value40
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value8
AbilityDuration
Name"Duration"
Value3
Radius
Name"Radius"
Value12
2
Key"fathom_breach"
Name"Breach"
DescKey"fathom_breach_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value80
Type"tech_damage"
Scale
Value0.7
Type"spirit"
Alt
Empty array
DescKey"fathom_breach_desc"
Upgrades
ExplosionRadius"3m"
AbilityCooldown-8
Damage120
Range
ExplosionRadius
Name"Explosion Radius"
Value6
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
GravityScale
Namenull
Value1.4
TossSpeed
Namenull
Value350
AbilityCastDelay
Name"Cast Delay"
Value0
AbilityCastRange
Name"Cast Range"
Value20
AbilityCooldown
Name"Cooldown"
Value22
3
Key"fathom_defer_damage"
Name"Fathom Bloodletting"
Info1
Main
Props
Key"DamagePctDeferred"
Name"Incoming Damage Deferred"
Value22
Type"damage"
Key"DeferredDamageDuration"
Name"Deferred Damage Duration"
Value13
Type"duration"
Alt
Empty array
DescKey"citadel_ability_shiv_defer_damage_desc"
Info2
Main
Props
Title"On Activate"
Key"DeferClearPct"
Name"Deferred Damage Cleared"
Value40
Type"healing"
Altnull
Upgrades
DamagePctDeferred8
AbilityCooldown-25
DeferClearPct25
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Damage
DamagePctDeferredMaxRage
Name"Incoming Damage Deferred"
Value15
Type"damage"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.25
AbilityCooldown
Name"Cooldown"
Value50
4
Key"fathom_reefdweller_harpoon"
Name"Reefdweller Harpoon"
DescKey"fathom_reefdweller_harpoon_desc"
Info1
Main
Props
Empty array
Alt
Empty array
DescKey"fathom_reefdweller_harpoon_desc"
Info2
Mainnull
Altnull
Info3
Main
Props
Key"NotSeenByEnemiesRegen"
Name"Max Health Regen"
Value3
Type"healing"
Alt
Empty array
DescKey"fathom_reefdweller_harpoon_passive_desc"
Upgrades
AbilityCooldown-15
AbilityCastRange"5m"
NotSeenByEnemiesRegen2
Range
SpottedRadius
Name"Spot Radius"
Value999
Type"distance"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
InitialFreezeTime
Namenull
Value0
InitialHeight
Namenull
Value350
InvisFadeToDuration
Name"Fade Time"
Value0.25
InvisMoveSpeedMod
Name"Invis Sprint Speed"
Value-99
ReelSpeed
Namenull
Value1000
RevealOnDamageDuration
Namenull
Value0.5
RevealOnSpottedDuration
Namenull
Value3
TickRate
Namenull
Value0.25
WallLatchIdealDist
Namenull
Value5
WallLatchSettleDist
Namenull
Value40
WallLatchSettleTime
Namenull
Value0
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCastRange
Name"Cast Range"
Value30
AbilityCooldown
Name"Cooldown"
Value50
hero_viper
Name"Viper"
1
Key"ability_viper_debuffdagger"
Name"Screwjab Dagger"
DescKey"ability_viper_debuffdagger_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value50
Type"tech_damage"
Scale
Value0.8
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value50
Key"SlowDuration"
Name"Slow Duration"
Value1
Type"duration"
Alt
Empty array
DescKey"ability_viper_debuffdagger_desc"
Upgrades
AbilityCooldown-4
Damage50
SlowDuration"1s"
StaminaReduction1
DescKey"ability_viper_debuffdagger_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCooldown
Name"Cooldown"
Value10
2
Key"ability_viper_venom"
Name"Lethal Venom"
DescKey"ability_viper_venom_desc"
Info1
Main
Props
Key"VenomMinDamage"
Name"Minimum Venom Damage"
Value20
Type"tech_damage"
Scale
Value0.7
Type"spirit"
Key"VenomMaxDamage"
Name"Max Venom Damage"
Value200
Type"tech_damage"
Scale
Value3
Type"spirit"
Alt
Key"VenomMaxDamageHealthPercentage"
Name"Health for Max Damage"
Value25
Key"VenomDuration"
Name"Venom Buildup Duration"
Value3
Key"HealAmpReceivePenaltyPercent"
Name"Healing Reduction"
Valuenull
DescKey"ability_viper_venom_desc"
Upgrades
VenomMaxDamage40
HealAmpRegenPenaltyPercent-60
HealAmpReceivePenaltyPercent-60
VenomMissingHealthDamagePercentage8
DescKey"ability_viper_venom_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
VenomMinDamageHealthPercentage
Namenull
Value100
AbilityCastRange
Name"Cast Range"
Value15
AbilityCooldown
Name"Cooldown"
Value26
3
Key"ability_viper_snakedash"
Name"Slither"
DescKey"ability_viper_snakedash_desc"
Info1
Main
Props
Key"SlideScale"
Name"Slide Distance"
Value10
Type"move_speed"
Altnull
DescKey"ability_viper_snakedash_desc"
Upgrades
SlideScale25
Stamina2
SlideResist30
DescKey"ability_viper_snakedash_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
4
Key"ability_viper_ult"
Name"Petrify"
DescKey"ability_viper_ult_desc"
Info1
Main
Props
Key"PetrifyDamageBreakThreshold"
Name"Petrify Damage Block"
Value200
Type"health"
Scale
Value1.2
Type"spirit"
Key"Damage"
Name"Damage"
Value200
Type"tech_damage"
Scale
Value1.15
Type"spirit"
Alt
Key"PetrifyDuration"
Name"Petrify Duration"
Value3
Type"duration"
DescKey"ability_viper_ult_desc"
Upgrades
AbilityCooldown-15
PetrifyDuration1.5
Radius"3m"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.15
AbilityUnitTargetLimit
Namenull
Value1
HalfHeight
Namenull
Value6
PreDetonateDuration
Namenull
Value1
AbilityCastDelay
Name"Cast Delay"
Value0.1
AbilityCastRange
Name"Cast Range"
Value20
AbilityCooldown
Name"Cooldown"
Value60
Radius
Name"Radius"
Value4
hero_magician
Name"Magician"
1
Key"ability_magician_magicbolt"
Name"Vexing Bolt"
DescKey"ability_magician_magicbolt_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value120
Type"tech_damage"
Scale
Value1.4
Type"spirit"
Key"ProjectileRedirectCount"
Name"Max Redirects"
Value1
Alt
Key"FireRateSlow"
Name"Fire Rate Slow"
Value20
Type"slow"
Key"DebuffDuration"
Name"Debuff Duration"
Value5
Type"duration"
Key"TechArmorDamageReduction"
Valuenull
Type"tech_armor_up"
DescKey"ability_magician_magicbolt_desc"
Upgrades
AbilityCooldown-4
TechArmorDamageReduction-20
Damage130
InitialProjectileVelocity600
RedirectVelocity600
DescKey"ability_magician_magicbolt_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.3
AbilityUnitTargetLimit
Namenull
Value1
InitialProjectileVelocity
Namenull
Value1000
ProjectileLifetime
Namenull
Value3
RedirectVelocity
Namenull
Value1500
AbilityCastDelay
Name"Cast Delay"
Value0.1
AbilityCastRange
Name"Cast Range"
Value500
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value15
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value3
Radius
Name"Radius"
Value3
2
Key"ability_magician_cloneturret"
Name"Spectral Assistant"
DescKey"ability_magician_cloneturret_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value60
Type"tech_damage"
Scale
Value0.5
Type"spirit"
Alt
Key"AbilityDuration"
Name"Duration"
Value5
Type"duration"
DescKey"ability_magician_cloneturret_desc"
Upgrades
AbilityCooldown-10
AbilityDuration5
CopyAbility11
DescKey"ability_magician_cloneturret_t3_desc"
Cast
AbilityChannelTime
Name"Channel Duration"
Value5
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value100
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TurretBulletTargetAngle
Namenull
Value20
Type""
TurretBulletTargetRadius
Namenull
Value500
TurretBulletVerticalOffset
Namenull
Value2
AbilityCastDelay
Name"Cast Delay"
Value0.15
AbilityCastRange
Name"Cast Range"
Value20
AbilityCooldown
Name"Cooldown"
Value30
AbilityDuration
Name"Duration"
Value5
3
Key"ability_magician_animalcurse"
Name"Rabbit Hex"
DescKey"ability_magician_animalcurse_desc"
Info1
Main
Props
Key"DamageAmpPercentage"
Name"Damage Amp"
Value25
Type"damage"
Scale
Value0.1
Type"spirit"
Key"BonusMoveSpeed"
Name"Move Speed"
Value4
Type"move_speed"
Alt
Key"Radius"
Name"Radius"
Value0
Type"distance"
DescKey"ability_magician_animalcurse_desc"
Upgrades
AbilityCooldown-10
AbilityDuration1
Radius"6m"
DescKey"ability_magician_animalcurse_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.1
AbilityUnitTargetLimit
Namenull
Value1
AirDampingDuration
Namenull
Value1
SelfBumpImpulse
Namenull
Value500
AbilityCastDelay
Name"Cast Delay"
Value0.35
AbilityCastRange
Name"Cast Range"
Value20
AbilityCooldown
Name"Cooldown"
Value35
AbilityDuration
Name"Duration"
Value2
Radius
Name"Radius"
Value0
4
Key"ability_magician_bigbolt"
Name"Grand Finale!"
DescKey"ability_magician_bigbolt_desc"
Info1
Main
Props
Key"TotalBolts"
Name"Magic Bolts"
Value3
Key"Damage"
Name"Damage"
Value120
Type"tech_damage"
Scale
Value1.5
Type"spirit"
Key"DamagePerShot"
Name"Damage Gain per Bolt"
Value50
Type"tech_damage"
Scale
Value0.5
Type"spirit"
Alt
Key"SlowPercent"
Name"Movement Slow"
Value25
Type"slow"
Key"DebuffDuration"
Name"Debuff Duration"
Value2
Type"duration"
DescKey"ability_magician_bigbolt_desc"
Upgrades
SlowPercent25
AbilityCooldown-40
DamagePerShot50
BoltRefundPerKill1
DescKey"ability_magician_bigbolt_t3_desc"
Cast
AbilityChannelTime
Name"Channel Duration"
Value8
Type"cast"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityPostCastDuration
Namenull
Value0.3
AbilityUnitTargetLimit
Namenull
Value1
AirSpeedMax
Namenull
Value70
BoltRefundPerKill
Namenull
Value1
FallSpeedMax
Namenull
Value1
InitialProjectileVelocity
Namenull
Value1000
ProjectileLifetime
Namenull
Value3
ProjectileRedirectCount
Name"Max Redirects"
Value1
RedirectVelocity
Namenull
Value1500
ShootDelay
Namenull
Value0.7
AbilityCastDelay
Name"Cast Delay"
Value0.5
AbilityCastRange
Name"Cast Range"
Value500
AbilityCooldown
Name"Cooldown"
Value100
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value3
Radius
Name"Radius"
Value3
hero_trapper
Name"Trapper"
1
Key"ability_trapper_poisonjar"
Name"Bottled Phantasmicide"
DescKey"ability_trapper_poisonjar_desc"
Info1
Main
Props
Key"DPS"
Name"DPS"
Value50
Type"tech_damage"
Scale
Value0.5
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value20
Type"slow"
Key"AbilityDuration"
Name"Duration"
Value9
Type"duration"
Alt
Key"Radius"
Name"Radius"
Value5
Type"distance"
Key"MaxRadius"
Name"Max Radius"
Value7
Type"distance"
Scale
Value1.3
Type"spirit"
DescKey"ability_trapper_poisonjar_desc"
Upgrades
AbilityDuration4
MaxRadius"2m"
DPS100
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
BossDamagePercent
Namenull
Value50
Height
Namenull
Value2
TickRate
Namenull
Value0.25
AbilityCastDelay
Name"Cast Delay"
Value0.2
AbilityCooldown
Name"Cooldown"
Value20
AbilityDuration
Name"Duration"
Value9
Radius
Name"Radius"
Value5
2
Key"ability_trapper_webwall"
Name"Silktrap"
DescKey"ability_trapper_webwall_desc"
Info1
Main
Props
Key"Damage"
Name"Damage"
Value200
Type"tech_damage"
Scale
Value1.3
Type"spirit"
Key"SlowPercent"
Name"Movement Slow"
Value99
Type"slow"
Alt
Key"DebuffDuration"
Name"Debuff Duration"
Value2
Key"WebDuration"
Name"Web Duration"
Value60
Type"duration"
Key"WallToWallDistance"
Name"Max Web Distance"
Value100
Type"distance"
DescKey"ability_trapper_webwall_desc"
Upgrades
AbilityCharges1
WebDuration120
DisarmDuration4
DescKey"ability_trapper_webwall_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
WebArmTime
Namenull
Value0.5
WebWallTickRate
Namenull
Value0.15
AbilityCastDelay
Name"Cast Delay"
Value0.22
AbilityCastRange
Name"Cast Range"
Value40
AbilityCharges
Name"Charges"
Value1
AbilityCooldown
Name"Cooldown"
Value40
AbilityCooldownBetweenCharge
Name"Charge Delay"
Value1
Radius
Name"Radius"
Value0.6
3
Key"ability_trapper_spidershield"
Name"Pest Barrier"
DescKey"ability_trapper_spidershield_desc"
Info1
Main
Props
Key"TechShieldPoints"
Name"Spirit Shield Health"
Value200
Type"tech_armor_up"
Scale
Value2.2
Type"spirit"
Key"DPS"
Name"DPS"
Value30
Type"tech_damage"
Scale
Value0.7
Type"spirit"
Key"AbilityDuration"
Name"Duration"
Value5
Type"duration"
Alt
Key"SlowPercent"
Name"Movement Slow"
Value30
Key"DebuffDuration"
Name"Debuff Duration"
Value0.5
Key"ShieldTechArmor"
Name"Shield Spirit Resist"
Valuenull
Type"tech_armor_up"
DescKey"ability_trapper_spidershield_desc"
Upgrades
AbilityCooldown-8
TechShieldPoints200
Radius"5m"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
TickRate
Namenull
Value1
AbilityCastRange
Name"Cast Range"
Value45
AbilityCooldown
Name"Cooldown"
Value30
AbilityDuration
Name"Duration"
Value5
Radius
Name"Radius"
Value5
4
Key"ability_trapper_spiderwave"
Name"Crawling Plague"
DescKey"ability_trapper_spiderwave_desc"
Info1
Main
Props
Key"SpiderDamage"
Name"Spider Damage"
Value140
Type"tech_damage"
Scale
Value0.8
Type"spirit"
Key"SpiderCount"
Name"Spiders Released"
Value5
Alt
Key"SpiderLifetime"
Name"Spider Life Time"
Value25
Key"SpiderSearchRadius"
Name"Spider Chase Distance"
Value2
Type"distance"
Key"SpiritStealDuration"
Name"Spirit Debuff Duration"
Value10
Type"duration"
Key"SpiritReducedPerStack"
Name"Spirit Reduction"
Value5
Type"tech_damage"
Key"SpiritResReducedPerStack"
Name"Spirit Resist Reduction"
Value5
Type"tech_armor_up"
DescKey"ability_trapper_spiderwave_desc"
Upgrades
AbilityCooldown-45
SpiritResReducedPerStack3
SpiritReducedPerStack3
DescKey"ability_trapper_spiderwave_t2_desc"
SpiderCount5
SpreadDistance"900m"
DescKey"ability_trapper_spiderwave_t3_desc"
Move
ChannelMoveSpeed
Name"Channel Move Speed"
Value50
Type"move_speed"
Other
AbilityUnitTargetLimit
Namenull
Value1
SpiderArmingTime
Namenull
Value0.5
SpiderChaseVelocity
Namenull
Value400
SpiderClimbHeight
Namenull
Value0.3
SpiderDistAboveGround
Namenull
Value0.1
SpiderExplodeRadius
Namenull
Value3
SpiderFloatDownRate
Namenull
Value8
SpiderGravity
Namenull
Value1
SpiderRandomPositionRadius
Namenull
Value4
SpiderTickRate
Namenull
Value0.3
SpreadAngle
Namenull
Value30
SpreadDistance
Namenull
Value900
AbilityCastDelay
Name"Cast Delay"
Value0.6
AbilityCooldown
Name"Cooldown"
Value160
Radius
Name"Radius"
Value3.5