Module:Lang/doc: Difference between revisions

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==Overview==
=Overview=
overview
overview


==Functions==
=Functions=
===get_string===
==get_string==
Localizes a given string to the current language, i.e. [[Data:Lang_en.json]] for english
Localizes a given string to the current language, i.e. [[Data:Lang_en.json]] for english.


====Parameters====
===Parameters===
* '''string''' - String to localize
* '''key''' - Key string to localize
* '''lang_code_override''' (OPTIONAL) - Overrides the current language to a specific language code
* '''fallback_str''' (OPTIONAL) - Passing <code>en</code> causes it to return the english localization if it can't be localized to the current language. Passing any other string causes it to return that string if it can't be localized. Both have [[Template:MissingValveTranslationTooltip]] appended. Use this very often as some keys are not yet localized in every language by the game. Passing <code>dictionary</code> causes it to return the translation via [[Data:Dictionary]] if it can't be localized. If parsing the fallback_str from lua and is computationally expensive (i.e. add_space_before_cap), consider using fallback outside this function so it only computes when needed.
* '''remove_var_index''' (OPTIONAL) - Removes %variables% from the resulting string. -1 also removes the character prefixing %variables%, while 1 removes the postfixed character, and 0 removes only the %variables%.


====Examples====
NOTE: Optional parameters are ideally named when not all parameters are provided, though named parameters can only be passed by invoke, and not internal lua calls.
From wikitext:<br>


<pre>{{#invoke:Lang|get_string|hero_atlas}}</pre>
===Examples===
{{#invoke:Lang|get_string|hero_atlas}}
Invokes from wikitext:<br>


<code><nowiki>{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}</nowiki></code>


<pre>{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}</pre>
{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}
{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}


===search_string===
Searches for the unlocalized key corresponding to a given english string, then localizes it to the current language


====Parameters====
<code><nowiki>{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff|lang_code_override=es}}</nowiki></code>
 
{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff|lang_code_override=es}}
 
 
===Examples for fallback_str===
<code><nowiki>{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es}}</nowiki></code>
 
{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es}}
 
 
<code><nowiki>{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=en}}</nowiki></code>
 
{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=en}}
 
 
<code><nowiki>{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=Crit Damage Bonus Scale}}</nowiki></code>
 
{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=Crit Damage Bonus Scale}}
 
 
<code><nowiki>{{#invoke:Lang|get_string|Tech Items|fallback_str=dictionary}}</nowiki></code>
 
{{#invoke:Lang|get_string|Tech Items|fallback_str=dictionary}}
 
===Examples for remove_var_index===
<code><nowiki>{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild}}</nowiki></code>
 
{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild}}
 
<i>TODO: Debug why is =0 still removing that extra space? Doesn't matter yet I suppose, no use cases for 0 yet</i>
<code><nowiki>{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=0}}</nowiki></code>
 
{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=0}}
 
 
<code><nowiki>{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=-1}}</nowiki></code>
 
{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=-1}}
 
 
When calling by internal modules, the parameters cannot be named, and therefore have to be in order. Unused parameters before the last used parameter should be <code>nil</code>. Such as, <code>.get_string('hero_atlas', nil, 'en')</code>
 
==search_string==
Searches for the unlocalized key corresponding to a given english string, then localizes it to the current language. NOTE: Use sparingly, always use '''get_string''' instead where plausible, as it has time complexity O(1) compared to search_string's O(10,000).
 
===Parameters===
* '''string''' - English string to search for
* '''string''' - English string to search for


====Examples====
===Examples===
From wikitext:<br>
From wikitext:<br>


<pre>{{#invoke:Lang|get_string|Abrams}}</pre>
<pre>{{#invoke:Lang|search_string|Abrams}}</pre>
{{#invoke:Lang|search_string|Abrams}}
{{#invoke:Lang|search_string|Abrams}}

Latest revision as of 19:53, 15 October 2024

Overview[edit source]

overview

Functions[edit source]

get_string[edit source]

Localizes a given string to the current language, i.e. Data:Lang_en.json for english.

Parameters[edit source]

  • key - Key string to localize
  • lang_code_override (OPTIONAL) - Overrides the current language to a specific language code
  • fallback_str (OPTIONAL) - Passing en causes it to return the english localization if it can't be localized to the current language. Passing any other string causes it to return that string if it can't be localized. Both have Template:MissingValveTranslationTooltip appended. Use this very often as some keys are not yet localized in every language by the game. Passing dictionary causes it to return the translation via Data:Dictionary if it can't be localized. If parsing the fallback_str from lua and is computationally expensive (i.e. add_space_before_cap), consider using fallback outside this function so it only computes when needed.
  • remove_var_index (OPTIONAL) - Removes %variables% from the resulting string. -1 also removes the character prefixing %variables%, while 1 removes the postfixed character, and 0 removes only the %variables%.

NOTE: Optional parameters are ideally named when not all parameters are provided, though named parameters can only be passed by invoke, and not internal lua calls.

Examples[edit source]

Invokes from wikitext:

{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}

Falloff Range


{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff|lang_code_override=es}}

Distancia de caída


Examples for fallback_str[edit source]

{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es}}

Escala de críticos adicional


{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=en}}

Escala de críticos adicional


{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=Crit Damage Bonus Scale}}

Escala de críticos adicional


{{#invoke:Lang|get_string|Tech Items|fallback_str=dictionary}}

Key 'Tech Items' is not in Data:Dictionary

Examples for remove_var_index[edit source]

{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild}}

Default %hero_name% Build

TODO: Debug why is =0 still removing that extra space? Doesn't matter yet I suppose, no use cases for 0 yet {{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=0}}

Default Build


{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=-1}}

Default Build


When calling by internal modules, the parameters cannot be named, and therefore have to be in order. Unused parameters before the last used parameter should be nil. Such as, .get_string('hero_atlas', nil, 'en')

search_string[edit source]

Searches for the unlocalized key corresponding to a given english string, then localizes it to the current language. NOTE: Use sparingly, always use get_string instead where plausible, as it has time complexity O(1) compared to search_string's O(10,000).

Parameters[edit source]

  • string - English string to search for

Examples[edit source]

From wikitext:

{{#invoke:Lang|search_string|Abrams}}

Abrams