Data:HeroData.json: Difference between revisions

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Sur (talk | contribs)
m techduration and range formatting
Saag (talk | contribs)
Fixed hero name embeds in descriptions
 
(4 intermediate revisions by 2 users not shown)
Line 20: Line 20:
"BarrelPitchMax": 45,
"BarrelPitchMax": 45,
"BarrelPitchMin": 2,
"BarrelPitchMin": 2,
"BarrelRollSpeedMoveAir": "10m",
"BarrelRollSpeedMoveAir": 10,
"BarrelRollSpeedMoveMin": "15m",
"BarrelRollSpeedMoveMin": 15,
"BarrelScale": 1.3,
"BarrelScale": 1.3,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.",
"Description": "Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.",
"Key": "ability_explosive_barrel",
"MinTimeBeforeDestroy": 1,
"MinTimeBeforeDestroy": 1,
"Name": "Powder Keg",
"Name": "Powder Keg",
"Radius": "6m",
"Radius": 6,
"TossSpeed": 400
"TossSpeed": 400,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"BarrelDamage": 140,
"Description": "+140 Explosion Damage"
},
{
"AbilityCooldown": -9.5,
"MinTimeBeforeDestroy": -1,
"ArmTime": -1,
"Description": "-9.5 Cooldown\u003Cbr\u003ENo arm time"
}
]
},
},
"2": {
"2": {
Line 44: Line 61:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.",
"Description": "Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.",
"Key": "ability_bounce_pad",
"MinAirTimeForStomp": 0.2,
"MinAirTimeForStomp": 0.2,
"Name": "Bounce Pad",
"Name": "Bounce Pad",
"PlaceDistance": 100,
"PlaceDistance": 100,
"Radius": "8m",
"Radius": 8,
"Scale": 1,
"Scale": 1,
"SpeedOnLand": "0m",
"SpeedOnLand": 0,
"StompDamage": 120,
"StompDamage": 120,
"TossSpeed": 350,
"TossSpeed": 350,
"UpFactor": 1.2,
"UpFactor": 1.2,
"Upgrades": [
{
"SpeedOnLand": "4m",
"SpeedOnLandDuration": 4,
"Description": "You and allies gain a +4m/s movement speed bonus for 4s on landing"
},
{
"StompDamage": 100,
"Description": "+100 Stomp Damage with improved scaling"
},
{
"StompStunDuration": 1.25,
"Description": "+1.25s Stun on Stomp"
}
],
"VerticalDifferenceTolerance": 60
"VerticalDifferenceTolerance": 60
},
},
Line 62: Line 95:
"DebuffDuration": 5,
"DebuffDuration": 5,
"Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.",
"Description": "Throws out her hat to strike enemies, slowing and revealing them through walls.",
"ExplosionRadius": "2m",
"ExplosionRadius": 2,
"Key": "ability_hat_trick",
"Name": "Hat Trick",
"Name": "Hat Trick",
"SlowPercent": 20
"SlowPercent": 20,
"Upgrades": [
{
"Damage": 50,
"Description": "+50 Damage"
},
{
"AbilityCooldown": -9.5,
"Description": "-9.5s Cooldown"
},
{
"SlowPercent": 30,
"Description": "+30% Movement Slow"
}
]
},
},
"4": {
"4": {
"AbilityCastRange": "10m",
"AbilityCastRange": 10,
"AbilityCooldown": 159,
"AbilityCooldown": 159,
"AbilityDuration": 2.5,
"AbilityDuration": 2.5,
Line 81: Line 129:
"FollowDistance": 120,
"FollowDistance": 120,
"GrabExtraTargetsRadiusMult": 2,
"GrabExtraTargetsRadiusMult": 2,
"Key": "ability_gravity_lasso",
"LassoTargetMaxSpeed": 550,
"LassoTargetMaxSpeed": 550,
"LiftHeight": 7,
"LiftHeight": 7,
"LiftHorizontal": -30,
"LiftHorizontal": -30,
"Name": "Spirit Lasso"
"Name": "Spirit Lasso",
"Upgrades": [
{
"AbilityDuration": 0.6,
"Description": "+0.6s Duration"
},
{
"AbilityCooldown": -56,
"Description": "-56.0s Cooldown"
},
{
"GrabExtraTargets": 1,
"ExtraTargetConeAngle": 60,
"Description": "Can lasso another enemy inside targetting area"
}
]
}
}
},
},
"BulletDamage": 32.2,
"BulletDamage": 32.2,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 635,
"BulletSpeed": 635,
"ClipSize": 10,
"ClipSize": 10,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 71.6,
"DPS": 71.55555555555557,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 117: Line 180:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.75,
"ReloadTime": 2.75,
"RoundsPerSecond": 2.22,
"RoundsPerSecond": 2.2222222222222223,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 142: Line 205:
"Description": "Drain health from enemies in front of you while they are in the radius.",
"Description": "Drain health from enemies in front of you while they are in the radius.",
"HealingFactor": 100,
"HealingFactor": 100,
"Key": "citadel_ability_bull_heal",
"LifeDrainPerSecond": 35,
"LifeDrainPerSecond": 35,
"Name": "Siphon Life",
"Name": "Siphon Life",
"NonHeroHealingFactor": 50,
"NonHeroHealingFactor": 50,
"Radius": "10m",
"Radius": 10,
"TickRate": 0.25
"TickRate": 0.25,
"Upgrades": [
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"AbilityDuration": 2,
"Description": "+2s Duration"
},
{
"LifeDrainPerSecond": 40,
"Description": "+40 Damage Per Second"
}
]
},
},
"2": {
"2": {
Line 155: Line 233:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"ChargeDragVerticalOffset": 30,
"ChargeDragVerticalOffset": 30,
"ChargeRadius": "2.2m",
"ChargeRadius": 2.2,
"ChargeSpeedMax": "30m",
"ChargeSpeedMax": 30,
"CollidePlayersStopTime": 0.3,
"CollidePlayersStopTime": 0.3,
"Damage": 40,
"Damage": 40,
"Description": "Charge forward, colliding with enemies and dragging them along.  Hitting a wall will Stun enemies caught by . Speed increased after colliding with enemy Heroes.",
"Description": "Charge forward, colliding with enemies and dragging them along.  Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.",
"Key": "citadel_ability_bull_charge",
"Name": "Shoulder Charge",
"Name": "Shoulder Charge",
"SideMoveSpeedReduction": -65,
"SideMoveSpeedReduction": -65,
"SpeedInitial": "18.75m",
"SpeedInitial": 18.75,
"StunDuration": 0.85,
"StunDuration": 0.85,
"TossUpMagnitude": 0.5,
"TossUpMagnitude": 0.5,
"TurnRateMax": 140
"TurnRateMax": 140,
"Upgrades": [
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"AbilityDuration": 0.5,
"Description": "+0.5s Duration"
},
{
"WeaponDamageBonus": 5.5,
"WeaponPowerIncreaseDuration": 8,
"Description": "+5.5 Weapon Damage for 8s after colliding with an enemy"
}
]
},
},
"3": {
"3": {
Line 172: Line 266:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Regenerate a portion of incoming damage over time.",
"Description": "Regenerate a portion of incoming damage over time.",
"Key": "citadel_ability_passive_beefy",
"Name": "Infernal Resilience",
"Name": "Infernal Resilience",
"RegenDamageInterval": 1,
"RegenDamageInterval": 1,
"RegenIncomingDamageDuration": 18,
"RegenIncomingDamageDuration": 18,
"RegenIncomingDamagePercent": 16
"RegenIncomingDamagePercent": 16,
"Upgrades": [
{
"BonusHealthRegen": 1.5,
"Description": "+1.5 Health Regen"
},
{
"BonusMaxHealth": 150,
"Description": "+150 Health"
},
{
"RegenIncomingDamagePercent": 9,
"Description": "+9% Damage regenerated"
}
]
},
},
"4": {
"4": {
Line 182: Line 291:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 150,
"Damage": 150,
"Description": "Leap high into the air and choose a ground location to crash into.  When you hit the ground, all enemies in the radius are damaged and stunned.\u003Cbr\u003EPress [] to crash down early.",
"Description": "Leap high into the air and choose a ground location to crash into.  When you hit the ground, all enemies in the radius are damaged and stunned.\u003Cbr\u003EPress [M1] to crash down early.",
"ImpactHeight": "4m",
"ImpactHeight": 4,
"ImpactRadius": "9m",
"ImpactRadius": 9,
"Key": "citadel_ability_bull_leap",
"Name": "Seismic Impact",
"Name": "Seismic Impact",
"StunDuration": 1
"StunDuration": 1,
"Upgrades": [
{
"AbilityCooldown": -38,
"Description": "-38.0s Cooldown"
},
{
"BonusMaxHealthPerHero": 100,
"BonusFireRatePerHero": 15,
"LandingBonusesDuration": 25,
"Description": "Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s."
},
{
"ImmunityDuration": 3,
"Description": "On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing."
}
]
}
}
},
},
"BulletDamage": 4.67,
"BulletDamage": 4.675,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 609.5999503938,
"BulletSpeed": 610,
"ClipSize": 9,
"ClipSize": 9,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 7.79,
"DPS": 7.791666666666667,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 46,
"FalloffEndRange": 45.72,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 219: Line 344:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": true,
"ReloadSingle": true,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 0.352,
"ReloadTime": 0.3525,
"RoundsPerSecond": 1.67,
"RoundsPerSecond": 1.6666666666666667,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 243: Line 368:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.",
"Description": "Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.",
"EnemyHeroTossVelocity": "20m",
"EnemyHeroTossVelocity": 20,
"ForceReductionOnAngleDown": 0.75,
"ForceReductionOnAngleDown": 0.75,
"Key": "citadel_ability_uppercut",
"LandingDamage": 80,
"LandingDamage": 80,
"MeleeAttackLength": "6m",
"MeleeAttackLength": 6,
"MeleeHalfAngle": 60,
"MeleeHalfAngle": 60,
"MeleeRadius": "2.5m",
"MeleeRadius": 2.5,
"Name": "Exploding Uppercut",
"Name": "Exploding Uppercut",
"OnLandDamageRadius": "14m",
"OnLandDamageRadius": 14,
"TossVelocity": "25m",
"TossVelocity": 25,
"Upgrades": [
{
"AbilityCooldown": -10.5,
"Description": "-10.5s Cooldown"
},
{
"UppercutBuffOnHit": 12,
"BuffBaseWeaponPct": 60,
"Description": "On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s"
},
{
"RestoreHookCooldown": 1,
"ClipSizeBonus": 100,
"Description": "On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip"
}
],
"UppercutDamage": 0.01
"UppercutDamage": 0.01
},
},
"2": {
"2": {
"AbilityCastRange": "6m",
"AbilityCastRange": 6,
"AbilityCooldown": 19,
"AbilityCooldown": 19,
"AbilityDuration": 3,
"AbilityDuration": 3,
Line 262: Line 404:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 120,
"Damage": 120,
"Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. \u003Cbr\u003EGain +2.5% bomb damage for every enemy hero hit.  \u003Cbr\u003EHold [] to cast a Sticky Bomb on yourself.",
"Description": "Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. \u003Cbr\u003EGain +2.5% bomb damage for every enemy hero hit.  \u003Cbr\u003EHold [M3] to cast a Sticky Bomb on yourself.",
"FuseTime": 3,
"FuseTime": 3,
"Key": "citadel_ability_sticky_bomb",
"Name": "Sticky Bomb",
"Name": "Sticky Bomb",
"Radius": "12m"
"Radius": 12,
"Upgrades": [
{
"AbilityCooldown": -7.5,
"Description": "-7.5s Cooldown"
},
{
"Damage": 80,
"Description": "+80 Damage"
},
{
"DebuffDuration": 3.5,
"Description": "On Attach, disarms the target for 3.5s"
}
]
},
},
"3": {
"3": {
"AbilityCastRange": "30m",
"AbilityCastRange": 30,
"AbilityCooldown": 23,
"AbilityCooldown": 23,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 275: Line 432:
"Description": "Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.",
"Description": "Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.",
"EndOfHookCommandRestrictLinger": 0.25,
"EndOfHookCommandRestrictLinger": 0.25,
"EndOfHookMoveSpeedBonus": "0m",
"EndOfHookMoveSpeedBonus": 0,
"FriendlyHookIgnoreRange": "8m",
"FriendlyHookIgnoreRange": 8,
"HookingSlowSpeedLimit": 0.001,
"HookingSlowSpeedLimit": 0.001,
"Key": "citadel_ability_hook",
"Name": "Hook",
"Name": "Hook",
"ReturnDelay": 0.5,
"ReturnDelay": 0.5,
"ReturnPositionForwardOffset": 100,
"ReturnPositionForwardOffset": 100,
"ReturnSpeed": 2200
"ReturnSpeed": 2200,
"Upgrades": [
{
"BulletAmp": 30,
"BulletAmpDuration": 10,
"Description": "Bebop deals 30% more bullet damage against hooked enemies for 10s"
},
{
"AbilityCastRange": 30,
"Description": "+30m Cast Range"
},
{
"AbilityCooldown": -11.5,
"Description": "-11.5s Cooldown"
}
]
},
},
"4": {
"4": {
Line 290: Line 463:
"AirSpeedMax": 70,
"AirSpeedMax": 70,
"BeamCloseDamagePercent": 75,
"BeamCloseDamagePercent": 75,
"BeamCloseRadius": "5.0m",
"BeamCloseRadius": 5,
"BeamEndRadius": "4.0m",
"BeamEndRadius": 4,
"BeamLength": "70m",
"BeamLength": 70,
"BeamWidth": "2.9m",
"BeamWidth": 2.9,
"BossDamagePercent": 20,
"BossDamagePercent": 20,
"CameraDistance": "7m",
"CameraDistance": 7,
"ChannelMoveSpeed": 70,
"ChannelMoveSpeed": 70,
"DPS": 205,
"DPS": 205,
Line 302: Line 475:
"GroundDashReductionPercent": -40,
"GroundDashReductionPercent": -40,
"Interval": 0.1,
"Interval": 0.1,
"Key": "citadel_ability_bebop_laser_beam",
"Name": "Hyper Beam",
"Name": "Hyper Beam",
"SlowPercent": 30,
"SlowPercent": 30,
"SlowTargetDuration": 0.5,
"SlowTargetDuration": 0.5,
"TrackingSpeed": 55,
"TrackingSpeed": 55,
"Upgrades": [
{
"AbilityCooldown": -30,
"Description": "-30.0s Cooldown"
},
{
"DPS": 100,
"Description": "+100 DPS"
},
{
"BeamLifesteal": 100,
"BeamLifestealNonHeroPercent": 33,
"Description": "Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero"
}
],
"ZoomBias": 0.5,
"ZoomBias": 0.5,
"ZoomTime": 0.1
"ZoomTime": 0.1
Line 313: Line 502:
"BulletDamage": 5.3,
"BulletDamage": 5.3,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 508,
"BulletSpeed": 508,
"ClipSize": 66,
"ClipSize": 66,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 66.2,
"DPS": 66.25,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 51,
"FalloffEndRange": 50.8,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 342: Line 530:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.35,
"ReloadTime": 2.35,
"RoundsPerSecond": 12.5,
"RoundsPerSecond": 12.5,
Line 364: Line 552:
"AbilityCooldown": 10.5,
"AbilityCooldown": 10.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BlastJumpVelocity": "25m",
"BlastJumpVelocity": 25,
"BlastJumpVelocityCrouch": "30m",
"BlastJumpVelocityCrouch": 30,
"BlastJumpVelocityGround": "20m",
"BlastJumpVelocityGround": 20,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Key": "ability_charged_bomb",
"MaxChargeTime": 2,
"MaxChargeTime": 2,
"MaxDamage": 100,
"MaxDamage": 100,
"Name": null,
"Name": null,
"Radius": "7m"
"Radius": 7,
"Upgrades": [
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
},
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
},
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
}
]
},
},
"2": {
"2": {
Line 379: Line 582:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "ability_bomber_ability02",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
},
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
},
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
}
]
},
},
"3": {
"3": {
Line 386: Line 604:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "ability_bomber_ability03",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
},
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
},
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
}
]
},
},
"4": {
"4": {
Line 393: Line 626:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "ability_bomber_ult",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
},
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
},
{
"AbilityCooldown": 0,
"Description": "+0s Cooldown"
}
]
}
}
},
},
"BulletDamage": 5.5,
"BulletDamage": 5.5,
"BulletGravityScale": 0,
"BulletGravityScale": 0,
"BulletRadius": 0,
"BulletSpeed": 571.5,
"BulletSpeed": 572,
"ClipSize": 30,
"ClipSize": 30,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 61.1,
"DPS": 61.11111111111111,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 426: Line 673:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.5,
"ReloadTime": 2.5,
"RoundsPerSecond": 11.1,
"RoundsPerSecond": 11.11111111111111,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 452: Line 699:
"Description": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.",
"Description": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.",
"ExtraLargeClip": 25,
"ExtraLargeClip": 25,
"Key": "cadence_ability_anthem",
"LingerDuration": 0.5,
"LingerDuration": 0.5,
"Name": "Anthem",
"Name": "Anthem",
"PeakFireRateBonus": 100,
"PeakFireRateBonus": 100,
"Radius": "12m"
"Radius": 12,
"Upgrades": [
{
"ExtraLargeClip": 75,
"Description": "+75% Clip Bonus"
},
{
"Radius": 4,
"Description": "+4m Radius"
},
{
"PeakFireRateBonus": 100,
"Description": "+100% Peak Fire Rate Bonus"
}
]
},
},
"2": {
"2": {
Line 462: Line 724:
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusMoveSpeed": "0m",
"BonusMoveSpeed": 0,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DashDistance": "8m",
"DashDistance": 8,
"DebuffDuration": 2,
"DebuffDuration": 2,
"Description": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
"Description": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
"Key": "cadence_ability_silencecontraptions",
"MeleeEMP": 1,
"MeleeEMP": 1,
"Name": "Silence Contraptions"
"Name": "Silence Contraptions",
"Upgrades": [
{
"SlowPercent": 40,
"Description": "+40% Movement Slow"
},
{
"DashDistance": 4,
"Description": "+4m Dash Distance"
},
{
"DebuffDuration": 1.5,
"Description": "+1.5s Debuff Duration"
}
]
},
},
"3": {
"3": {
Line 478: Line 755:
"Description": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.",
"Description": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.",
"ExternalBonusHealthRegen": 15,
"ExternalBonusHealthRegen": 15,
"Key": "cadence_ability_lullaby",
"LingerDuration": 0.25,
"LingerDuration": 0.25,
"MinimumSleepTime": 2,
"MinimumSleepTime": 2,
"Name": "Lullaby",
"Name": "Lullaby",
"Radius": "12m",
"Radius": 12,
"SleepWakeUpDelay": 0.25
"SleepWakeUpDelay": 0.25,
"Upgrades": [
{
"ExternalBonusHealthRegen": 15,
"Description": "+15/sec Health Regen"
},
{
"Radius": 2,
"Description": "+2m Radius"
},
{
"LingerDuration": 0.75,
"Description": "+0.75s Linger Duration"
}
]
},
},
"4": {
"4": {
Line 490: Line 782:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BulletResist": -20,
"BulletResist": -20,
"ChannelMoveSpeed": "0m",
"ChannelMoveSpeed": 0,
"Damage": 120,
"Damage": 120,
"DebuffDuration": 6,
"DebuffDuration": 6,
"Description": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.",
"Description": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.",
"Key": "cadence_ability_crescendo",
"Name": "Crescendo",
"Name": "Crescendo",
"Radius": "12m"
"Radius": 12,
"Upgrades": [
{
"BulletResist": -10,
"Description": "-10% Bullet Resist"
},
{
"DebuffDuration": 4,
"Description": "+4s Debuff Duration"
},
{
"Damage": 120,
"Description": "+120 Damage"
}
]
}
}
},
},
"BulletDamage": 4.9,
"BulletDamage": 4.9,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 635,
"BulletSpeed": 635,
"ClipSize": 24,
"ClipSize": 24,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 16.3,
"DPS": 16.333333333333336,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 528: Line 834:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2,
"ReloadTime": 2,
"RoundsPerSecond": 3.33,
"RoundsPerSecond": 3.3333333333333335,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 555: Line 861:
"DamageAmplificationPerStack": 5,
"DamageAmplificationPerStack": 5,
"DebuffDuration": 8,
"DebuffDuration": 8,
"Description": "Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for against the victim.",
"Description": "Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.",
"Key": "citadel_ability_chrono_pulse_grenade",
"MovementSlowDuration": 2,
"MovementSlowDuration": 2,
"Name": "Pulse Grenade",
"Name": "Pulse Grenade",
Line 561: Line 868:
"PulseInterval": 0.8,
"PulseInterval": 0.8,
"Pulses": 4,
"Pulses": 4,
"Radius": "7m",
"Radius": 7,
"SlowPercent": 30
"SlowPercent": 30,
"Upgrades": [
{
"Pulses": 1,
"Description": "+1 Pulses"
},
{
"AbilityCooldown": -7.5,
"Description": "-7.5s Cooldown"
},
{
"PulseDamage": 45,
"Description": "+45 Pulse Damage"
}
]
},
},
"2": {
"2": {
Line 579: Line 900:
"FriendlyBulletDamageBonus": 20,
"FriendlyBulletDamageBonus": 20,
"FriendlyBulletTimeScale": 3,
"FriendlyBulletTimeScale": 3,
"Key": "citadel_ability_chrono_time_wall",
"MovementSlowPct": 80,
"MovementSlowPct": 80,
"Name": "Time Wall",
"Name": "Time Wall",
"TimeScaleDuration": 1,
"TimeScaleDuration": 1,
"TimeWallDepth": "0.5m",
"TimeWallDepth": 0.5,
"TimeWallDepthVisualScale": 0.16,
"TimeWallDepthVisualScale": 0.16,
"TimeWallFormationTime": 0.5,
"TimeWallFormationTime": 0.5,
"TimeWallHeight": "3.5m",
"TimeWallHeight": 3.5,
"TimeWallTimeScale": 0,
"TimeWallTimeScale": 0.0001,
"TimeWallWidth": "7m"
"TimeWallWidth": 7,
"Upgrades": [
{
"TimeWallWidth": "2m",
"TimeWallHeight": "1m",
"Description": "+2m Width, +1m Height"
},
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"DebuffDuration": 3,
"Description": "Enemies that touch Time Wall will be Silenced for 3.0s"
}
]
},
},
"3": {
"3": {
Line 597: Line 934:
"BulletTimeScale": 0.01,
"BulletTimeScale": 0.01,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing [] while an empowered shot is available.",
"Description": "Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing [M2] while an empowered shot is available.",
"Key": "citadel_ability_chrono_kinetic_carbine",
"MaxBonusBulletDamage": 85,
"MaxBonusBulletDamage": 85,
"MaxChargeDuration": 2.5,
"MaxChargeDuration": 2.5,
Line 610: Line 948:
"SpeedChange": 25,
"SpeedChange": 25,
"TimeScaleDebuff": 90,
"TimeScaleDebuff": 90,
"TimeWarpRadius": "5m"
"TimeWarpRadius": 5,
"Upgrades": [
{
"MaxSlowDuration": 0.5,
"Description": "+UNKNOWN[MinSlowDuration]s/0.5s Min/Max Stop Duration"
},
{
"AbilityCooldown": -9.5,
"SpeedBoostDuration": 2,
"Description": "+2s Speed Duration, 2s Charge Time"
},
{
"MaxBonusBulletDamage": 50,
"Description": "+50% Max Damage Amp"
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCastRange": "30m",
"AbilityCastRange": 30,
"AbilityCooldown": 48,
"AbilityCooldown": 48,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.",
"Description": "Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.",
"DistanceToMaxTime": "30m",
"DistanceToMaxTime": 30,
"InitialFreezeTime": 0.25,
"InitialFreezeTime": 0.25,
"InitialHeight": 350,
"InitialHeight": 350,
"Key": "citadel_ability_chrono_swap",
"MinSwapTime": 0.5,
"MinSwapTime": 0.5,
"Name": "Paradoxical Swap",
"Name": "Paradoxical Swap",
Line 628: Line 982:
"SwapTime": 1.5,
"SwapTime": 1.5,
"SwapTotalDamage": 125,
"SwapTotalDamage": 125,
"TickRate": 0.25
"TickRate": 0.25,
"Upgrades": [
{
"AbilityCastRange": 15,
"Description": "+15m Cast Range"
},
{
"SwapTotalDamage": 100,
"Description": "+100 Swap Damage"
},
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
}
]
}
}
},
},
"BulletDamage": 7.2,
"BulletDamage": 7.2,
"BulletGravityScale": 0.1,
"BulletGravityScale": 0.1,
"BulletRadius": 0,
"BulletSpeed": 411.47999999999996,
"BulletSpeed": 412,
"ClipSize": 40,
"ClipSize": 40,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 25.7,
"DPS": 25.71428571428571,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 661: Line 1,028:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.58,
"ReloadTime": 2.585,
"RoundsPerSecond": 3.57,
"RoundsPerSecond": 3.571428571428571,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 686: Line 1,053:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"ClimbHeight": "2.5m",
"ClimbHeight": 2.5,
"Damage": 100,
"Damage": 100,
"Description": "Release an energy pulse that knocks enemies up into the air.",
"Description": "Release an energy pulse that knocks enemies up into the air.",
"DistanceAboveGround": "0.5m",
"DistanceAboveGround": 0.5,
"DropDownRate": 8,
"DropDownRate": 8,
"ImpactInterval": 0.1,
"ImpactInterval": 0.1,
"Key": "citadel_ability_stomp",
"Name": "Kinetic Pulse",
"Name": "Kinetic Pulse",
"StompRange": "15m",
"StompRange": 15,
"StompWidth": "5.0m",
"StompWidth": 5,
"TechCleaveExpireTime": 0.2,
"TechCleaveExpireTime": 0.2,
"TossSpeed": 450
"TossSpeed": 450,
"Upgrades": [
{
"FireRateSlow": 25,
"SlowPercent": 35,
"SlowDuration": 4,
"Description": "Hit enemies are fire rate and movement slowed by 35% for 4s."
},
{
"BulletArmorReduction": 30,
"BulletArmorReductionDuration": 8,
"Description": "Dynamo deals 30% more Weapon Damage to hit enemies for 8s"
},
{
"Damage": 125,
"Description": "+125 Damage"
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "9m",
"AbilityCastRange": 9,
"AbilityCooldown": 12.5,
"AbilityCooldown": 12.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AllyDistance": "9m",
"AllyDistance": 9,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": " briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [] to also bring nearby allies and give them half fire rate bonus.",
"Description": "Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.",
"FireRateBonus": 25,
"FireRateBonus": 25,
"FireRateBonusDurationMax": 8,
"FireRateBonusDurationMax": 8,
"Key": "citadel_ability_void_sphere",
"Name": "Quantum Entanglement",
"Name": "Quantum Entanglement",
"TrailInterval": 0.01,
"TrailInterval": 0.01,
"Upgrades": [
{
"AbilityCastRange": 4,
"Description": "+4m Cast Range"
},
{
"FireRateBonus": 25,
"Description": "+25% Fire Rate Bonus"
},
{
"BonusClipSizePercent": 120,
"Description": "On reappearing, +120% base ammo"
}
],
"VoidTime": 1.4
"VoidTime": 1.4
},
},
Line 715: Line 1,115:
"AbilityCooldown": 48,
"AbilityCooldown": 48,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": "4.2m",
"ChannelMoveSpeed": 4.2,
"Description": "While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.",
"Description": "While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.",
"HealingPerSecond": 32,
"HealingPerSecond": 32,
"MovementSpeedBonus": "0m",
"Key": "citadel_ability_nikuman",
"MovementSpeedBonus": 0,
"Name": "Rejuvenating Aurora",
"Name": "Rejuvenating Aurora",
"ShareWithFriendsRadius": "8m"
"ShareWithFriendsRadius": 8,
"Upgrades": [
{
"MovementSpeedBonus": "4m",
"MovementSpeedBonusDuration": 8,
"Description": "Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled.  Gain instantly with 5AP Upgrade."
},
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"NoChannel": 1,
"HealMaxHealthPercent": 3.8,
"Description": "Full move and ability use and additionaly heals +3.8% of Max Health per second"
}
]
},
},
"4": {
"4": {
Line 730: Line 1,147:
"DPS": 60,
"DPS": 60,
"Description": "Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.",
"Description": "Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.",
"Key": "citadel_ability_self_vacuum",
"Name": "Singularity",
"Name": "Singularity",
"Speed": 200,
"Speed": 200,
Line 735: Line 1,153:
"TossAngle": 45,
"TossAngle": 45,
"TossSpeed": 350,
"TossSpeed": 350,
"VacuumRadius": "8m"
"Upgrades": [
{
"VacuumRadius": 2,
"Description": "+2m Singularity Radius"
},
{
"AbilityChannelTime": 0.75,
"Description": "+0.75s Channel Duration"
},
{
"DamagePercentHealth": 3.8,
"Description": "Singularity takes 3.8% of the enemies' max health each second."
}
],
"VacuumRadius": 8
}
}
},
},
"BulletDamage": 13,
"BulletDamage": 13,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 320.03999999999996,
"BulletSpeed": 320,
"ClipSize": 18,
"ClipSize": 18,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 747: Line 1,178:
"DPS": 52,
"DPS": 52,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 768: Line 1,199:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.35,
"ReloadTime": 2.35,
"RoundsPerSecond": 4,
"RoundsPerSecond": 4,
Line 788: Line 1,219:
"1": {
"1": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "15m",
"AbilityCastRange": 15,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
Line 797: Line 1,228:
"BossDamagePercentIncoming": 50,
"BossDamagePercentIncoming": 50,
"BossDamagePercentOutgoing": 40,
"BossDamagePercentOutgoing": 40,
"Description": "Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain 30% of 's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.",
"Description": "Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.",
"Key": "citadel_ability_shieldedsentry",
"ModelScale": 0.8,
"ModelScale": 0.8,
"Name": "Mini Turret",
"Name": "Mini Turret",
Line 805: Line 1,237:
"TrackingSpeed": 125,
"TrackingSpeed": 125,
"TurretAttackDelay": 0.35,
"TurretAttackDelay": 0.35,
"TurretAttackFalloffEnd": "35m",
"TurretAttackFalloffEnd": 35,
"TurretAttackFalloffStart": "20m",
"TurretAttackFalloffStart": 20,
"TurretAttackRange": "25m",
"TurretAttackRange": 25,
"TurretBaseHealth": 75,
"TurretBaseHealth": 75,
"TurretDPS": 60,
"TurretDPS": 60,
Line 813: Line 1,245:
"TurretDeployTime": 1,
"TurretDeployTime": 1,
"TurretHealthScaling": 30,
"TurretHealthScaling": 30,
"TurretLifetime": 30
"TurretLifetime": 30,
"Upgrades": [
{
"AbilityCharges": 1,
"MoveSlowPercent": 25,
"SlowDuration": 1.3,
"Description": "+1 Ability Charge and turrets apply +25% Movement Slow"
},
{
"TurretAttackRange": "10m",
"AttackSpeedMult": 10,
"Description": "+10m Attack Range and +10% turret fire rate"
},
{
"TurretDPS": 45,
"Description": "+45 Turret DPS"
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "15m",
"AbilityCastRange": 15,
"AbilityCooldown": 48,
"AbilityCooldown": 48,
"AbilityDuration": 6,
"AbilityDuration": 6,
Line 824: Line 1,273:
"Description": "Deploy a spirit that heals nearby units.",
"Description": "Deploy a spirit that heals nearby units.",
"ExternalBonusHealthRegen": 25,
"ExternalBonusHealthRegen": 25,
"HealRadius": "5m",
"HealRadius": 5,
"Key": "citadel_ability_mobile_resupply",
"MaxHealthRegenPctInterval": 0.5,
"MaxHealthRegenPctInterval": 0.5,
"Name": "Medicinal Specter",
"Name": "Medicinal Specter",
"TurretHealMult": 1
"TurretHealMult": 1,
"Upgrades": [
{
"AuraFireRateBonus": 35,
"Description": "+35% Fire Rate on units being healed by Medicinal Specter"
},
{
"AbilityCooldown": -17,
"Description": "-17.0s Cooldown"
},
{
"MaxHealthRegenPct": 5,
"Description": "+5% Max Health regen per second"
}
]
},
},
"3": {
"3": {
"AbilityCastRange": "50m",
"AbilityCastRange": 50,
"AbilityCooldown": 37,
"AbilityCooldown": 37,
"AbilityDuration": 5,
"AbilityDuration": 5,
Line 836: Line 1,300:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 64,
"Damage": 64,
"Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [] or [] to erupt the wall early.",
"Description": "Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. \u003Cbr\u003EAfter casting, press [M1] or [3] to erupt the wall early.",
"MinRange": "6m",
"Key": "citadel_ability_fissure_wall",
"MinRange": 6,
"Name": "Spectral Wall",
"Name": "Spectral Wall",
"NumWallSegments": 7,
"NumWallSegments": 7,
Line 846: Line 1,311:
"TimeBetweenSegments": 0.035,
"TimeBetweenSegments": 0.035,
"TimeToMaxDistance": 2,
"TimeToMaxDistance": 2,
"WallImpactRange": "5m"
"Upgrades": [
{
"StaminaReduction": 1,
"BonusDamagePercent": 25,
"DebuffDuration": 7,
"Description": "Removes 1 stamina and amplifies McGinnis's damage by 25% on hit enemies for 7s"
},
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"WallStunDuration": 1,
"Description": "Adds a 1s Stun to enemies hit by Spectral Wall"
}
],
"WallImpactRange": 5
},
},
"4": {
"4": {
"AbilityCastRange": "50m",
"AbilityCastRange": 50,
"AbilityChannelTime": 13,
"AbilityChannelTime": 13,
"AbilityCooldown": 106,
"AbilityCooldown": 106,
Line 859: Line 1,340:
"DetonateTimer": 5,
"DetonateTimer": 5,
"ExplosionFalloffDisabled": 1,
"ExplosionFalloffDisabled": 1,
"ExplosionRadius": "4.5m",
"ExplosionRadius": 4.5,
"GrenadesPerSecond": 6,
"GrenadesPerSecond": 6,
"IntervalRampUpStart": 0.35,
"IntervalRampUpStart": 0.35,
"IntervalRampUpTime": 0.3,
"IntervalRampUpTime": 0.3,
"Key": "citadel_ability_rocket_barrage",
"MaxSpread": 5,
"MaxSpread": 5,
"MinDistance": "6m",
"MinDistance": 6,
"Name": "Heavy Barrage",
"Name": "Heavy Barrage",
"ProjectileIgnoreCollisionTime": 0.2,
"ProjectileIgnoreCollisionTime": 0.2,
Line 870: Line 1,352:
"TrackSpeedNear": 150,
"TrackSpeedNear": 150,
"TrackingTime": 0.4,
"TrackingTime": 0.4,
"TrackingVariance": "0m"
"TrackingVariance": 0,
"Upgrades": [
{
"MoveSlowPercent": 35,
"MoveSlowDuration": 2,
"Description": "Applies 35% movement slow"
},
{
"AbilityCooldown": -47,
"Description": "-47.0s Cooldown"
},
{
"DamagePerRocket": 30,
"Description": "+30 Damage per Rocket "
}
]
}
}
},
},
"BulletDamage": 7.15,
"BulletDamage": 7.15,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 533.4,
"BulletSpeed": 533,
"ClipSize": 66,
"ClipSize": 66,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 35.8,
"DPS": 35.75,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 903: Line 1,399:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 3.29,
"ReloadTime": 3.29,
"RoundsPerSecond": 5,
"RoundsPerSecond": 5,
Line 928: Line 1,424:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "genericperson_ability_1",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
]
},
},
"2": {
"2": {
Line 936: Line 1,447:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "genericperson_ability_2",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
]
},
},
"3": {
"3": {
Line 944: Line 1,470:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "genericperson_ability_3",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
]
},
},
"4": {
"4": {
Line 952: Line 1,493:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "genericperson_ability_4",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
]
}
}
},
},
"BulletDamage": 11.6,
"BulletDamage": 11.6,
"BulletGravityScale": 0,
"BulletGravityScale": 0,
"BulletRadius": 0,
"BulletSpeed": 635,
"BulletSpeed": 635,
"ClipSize": 15,
"ClipSize": 15,
Line 964: Line 1,519:
"DPS": 58,
"DPS": 58,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 985: Line 1,540:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2,
"ReloadTime": 2,
"RoundsPerSecond": 5,
"RoundsPerSecond": 5,
Line 1,014: Line 1,569:
"Damage": 100,
"Damage": 100,
"Description": "Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"Description": "Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"Key": "ability_blood_bomb",
"Name": "Essence Bomb",
"Name": "Essence Bomb",
"Radius": "7m",
"Radius": 7,
"SelfDamage": 30
"SelfDamage": 30,
"Upgrades": [
{
"Radius": 2,
"Description": "+2m Radius"
},
{
"Damage": 60,
"Description": "+60 Damage"
},
{
"BloodSpillDPSPercent": 26,
"BloodSpillDuration": 6,
"Description": "Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s."
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "20m",
"AbilityCastRange": 20,
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityDuration": 2,
"AbilityDuration": 2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [] to cancel.",
"Description": "Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel.",
"Key": "ability_life_drain",
"LifeDrainHealthMult": 100,
"LifeDrainHealthMult": 100,
"LifeDrainPerSecond": 35,
"LifeDrainPerSecond": 35,
"MaxRange": "30m",
"MaxRange": 30,
"MoveSpeedReduction": 25,
"MoveSpeedReduction": 25,
"Name": "Life Drain",
"Name": "Life Drain",
"TickRate": 0.1
"TickRate": 0.1,
"Upgrades": [
{
"LifeDrainPerSecond": 20,
"Description": "+20 Damage Per Second"
},
{
"AbilityDuration": 2,
"Description": "+2.0s Duration"
},
{
"SilenceOnDrain": 1,
"Description": "Enemy is Silenced while being Life Drained (requires line of sight)"
}
]
},
},
"3": {
"3": {
Line 1,042: Line 1,628:
"Description": "Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.",
"Description": "Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.",
"HealthToDamage": 32,
"HealthToDamage": 32,
"Key": "ability_blood_shards",
"MaxStacks": 5,
"MaxStacks": 5,
"MoveSpeedPenaltyPerStack": 20,
"MoveSpeedPenaltyPerStack": 20,
Line 1,048: Line 1,635:
"SlowDuration": 6,
"SlowDuration": 6,
"SpreadAngleDegrees": 6,
"SpreadAngleDegrees": 6,
"Upgrades": [
{
"AbilityCooldown": -2.75,
"Description": "-2.75s Cooldown"
},
{
"HealthToDamage": 40,
"Description": "+40 Health To Damage"
},
{
"NumBloodShards": 6,
"SpreadAngleDegrees": 22,
"Description": "+6 Blood Shards"
}
],
"VulnerabilityPerStack": 15
"VulnerabilityPerStack": 15
},
},
"4": {
"4": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "7m",
"AbilityCastRange": 7,
"AbilityCooldown": 170,
"AbilityCooldown": 170,
"AbilityDuration": 0.25,
"AbilityDuration": 0.25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": "2m",
"ChannelMoveSpeed": 2,
"Description": "Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"Description": "Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"EnemyMinHealthPct": 30,
"EnemyMinHealthPct": 30,
"EnemySlowPct": 70,
"EnemySlowPct": 70,
"InitialUpSpeed": 150,
"InitialUpSpeed": 150,
"Key": "ability_health_swap",
"MinDiffToCast": 0.1,
"MinDiffToCast": 0.1,
"MinHealthTakenPct": 30,
"MinHealthTakenPct": 30,
"Name": "Soul Exchange",
"Name": "Soul Exchange",
"PostCastHoldTime": 0.7
"PostCastHoldTime": 0.7,
"Upgrades": [
{
"AbilityCooldown": -38,
"Description": "-38.0s Cooldown"
},
{
"EnemyMinHealthPct": -10,
"Description": "-10% Enemy Min Health"
},
{
"SelfBuffDuration": 8,
"TechResist": 40,
"BonusFireRate": 40,
"Description": "On cast, +40% Fire Rate and +40% Spirit Resist for 8s."
}
]
}
}
},
},
"BulletDamage": 25,
"BulletDamage": 25,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 828.04,
"BulletSpeed": 828,
"ClipSize": 13,
"ClipSize": 13,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 55.6,
"DPS": 55.55555555555556,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 1,097: Line 1,715:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.58,
"ReloadTime": 2.585,
"RoundsPerSecond": 2.22,
"RoundsPerSecond": 2.2222222222222223,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 1,
"SprintSpeed": 1,
Line 1,126: Line 1,744:
"Description": "Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.",
"Description": "Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.",
"HitSpeed": 80,
"HitSpeed": 80,
"Key": "citadel_ability_lightning_ball",
"MaxLifetime": 5,
"MaxLifetime": 5,
"MinShockDuration": 0.5,
"MinShockDuration": 0.5,
"Name": "Lightning Ball",
"Name": "Lightning Ball",
"ShockRadius": "4m",
"ShockRadius": 4,
"TickRate": 0.1
"TickRate": 0.1,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"SlowPercent": 40,
"Description": "+40% Movement Slow"
},
{
"DPS": 70,
"Description": "+70 DPS"
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "16m",
"AbilityCastRange": 16,
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 1,140: Line 1,773:
"Damage": 40,
"Damage": 40,
"Description": "Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.",
"Description": "Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.",
"Key": "citadel_ability_static_charge",
"Name": "Static Charge",
"Name": "Static Charge",
"ShockDelay": 3.5,
"ShockDelay": 3.5,
"ShockRadius": "6m",
"ShockRadius": 6,
"StunDuration": 1.1
"StunDuration": 1.1,
"Upgrades": [
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"ShockRadius": 8,
"Description": "+8m Radius"
},
{
"StunDuration": 1.1,
"Description": "+1.1s Stun Duration"
}
]
},
},
"3": {
"3": {
Line 1,153: Line 1,801:
"BossDamagePercent": 50,
"BossDamagePercent": 50,
"ChainCount": 3,
"ChainCount": 3,
"ChainRadius": "10m",
"ChainRadius": 10,
"ChainTickRate": 0.2,
"ChainTickRate": 0.2,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DamagePerChain": 10,
"DamagePerChain": 10,
"Description": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.",
"Description": "Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.",
"Name": "Power Surge"
"Key": "ability_power_surge",
"Name": "Power Surge",
"Upgrades": [
{
"TechResistDebuff": -15,
"DebuffDuration": 8,
"Description": "Shock Damage applies -15% Spirit Resist for 8s"
},
{
"AbilityCooldown": -15,
"Description": "-15.0s Cooldown"
},
{
"DamagePerChain": 12,
"BonusPerChain": 12,
"ChainCount": 3,
"Description": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps"
}
]
},
},
"4": {
"4": {
Line 1,173: Line 1,839:
"EndingSoonTime": 2,
"EndingSoonTime": 2,
"ExpandTime": 3,
"ExpandTime": 3,
"InitialRadius": "12m",
"InitialRadius": 12,
"Key": "citadel_ability_storm_cloud",
"Name": "Storm Cloud",
"Name": "Storm Cloud",
"Radius": "25m"
"Radius": 25,
"Upgrades": [
{
"BulletResistOnActive": 35,
"Description": "+35% Bullet Resist while channeling Storm Cloud"
},
{
"Radius": "10m",
"AbilityChannelTime": 7,
"Description": "+7s Channel Time and +10m Radius"
},
{
"DPS": 75,
"Description": "+75 DPS"
}
]
}
}
},
},
"BulletDamage": 11.5,
"BulletDamage": 11.5,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 635,
"BulletSpeed": 635,
"ClipSize": 29,
"ClipSize": 29,
"CritDamageReceivedScale": 0.35,
"CritDamageReceivedScale": -0.35,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 46,
"DPS": 46,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 1,208: Line 1,889:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.35,
"ReloadTime": 2.35,
"RoundsPerSecond": 4,
"RoundsPerSecond": 4,
Line 1,230: Line 1,911:
"1": {
"1": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "15m",
"AbilityCastRange": 15,
"AbilityChannelTime": 1.5,
"AbilityChannelTime": 1.5,
"AbilityCooldown": 10.5,
"AbilityCooldown": 10.5,
Line 1,236: Line 1,917:
"BulletAccuracy": 200,
"BulletAccuracy": 200,
"BulletSpeedPercent": 100,
"BulletSpeedPercent": 100,
"CastRangeWhenVertical": "30m",
"CastRangeWhenVertical": 30,
"CastRangeWhenVerticalBias": 0.3,
"CastRangeWhenVerticalBias": 0.3,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for 1.5s.  Causes and the target to float if in the air.",
"Description": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for 1.5s.  Causes Gunslinger and the target to float if in the air.",
"FireRateMultiplier": 100,
"FireRateMultiplier": 100,
"JuggleAirSpeedMax": 50,
"JuggleAirSpeedMax": 50,
"JuggleFallSpeedMax": 20,
"JuggleFallSpeedMax": 20,
"Key": "gunslinger_rapid_fire",
"Name": "Rapid Fire",
"Name": "Rapid Fire",
"Upgrades": [],
"WeaponDamageScale": -75
"WeaponDamageScale": -75
},
},
Line 1,253: Line 1,936:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 100,
"Damage": 100,
"Description": "Equip a rocket launcher that fires explosive rockets.  Rocket blasts can launch enemies and into the air.",
"Description": "Equip a rocket launcher that fires explosive rockets.  Rocket blasts can launch enemies and Gunslinger into the air.",
"ExplosionRadius": "3m",
"ExplosionRadius": 3,
"Key": "gunslinger_rocket_launcher",
"LaunchMaxSpeed": 750,
"LaunchMaxSpeed": 750,
"LaunchMinSpeed": 700,
"LaunchMinSpeed": 700,
"LaunchMinVerticalAmount": 0.7,
"LaunchMinVerticalAmount": 0.7,
"LaunchVerticalBias": 0.5,
"LaunchVerticalBias": 0.5,
"Name": "Rocket Launcher"
"Name": "Rocket Launcher",
"Upgrades": []
},
},
"3": {
"3": {
Line 1,265: Line 1,950:
"BulletLifestealPercent": 15,
"BulletLifestealPercent": 15,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Gain 15% bullet life steal, increased by up to 100% based on 's missing health.",
"Description": "Gain 15% bullet life steal, increased by up to 100% based on Gunslinger's missing health.",
"Key": "gunslinger_tenacity",
"LowHealthHealingScalePercent": 100,
"LowHealthHealingScalePercent": 100,
"Name": "Tenacity"
"Name": "Tenacity",
"Upgrades": []
},
},
"4": {
"4": {
Line 1,276: Line 1,963:
"Damage": 50,
"Damage": 50,
"Description": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.",
"Description": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.",
"EndRadius": "30m",
"EndRadius": 30,
"Key": "gunslinger_sleep_bomb",
"Name": "Sleep Bomb",
"Name": "Sleep Bomb",
"SleepDuration": 6,
"SleepDuration": 6,
"SpreadDuration": 2,
"SpreadDuration": 2,
"StartRadius": "5m"
"StartRadius": 5,
"Upgrades": []
}
}
},
},
"BulletDamage": 11.6,
"BulletDamage": 11.6,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 406.4,
"BulletSpeed": 406,
"ClipSize": 22,
"ClipSize": 22,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 1,292: Line 1,980:
"DPS": 116,
"DPS": 116,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 1,313: Line 2,001:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 1.6,
"ReloadTime": 1.6,
"RoundsPerSecond": 10,
"RoundsPerSecond": 10,
Line 1,335: Line 2,023:
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AoESleep": "0m",
"AoESleep": 0,
"BombFallHeight": "1.5m",
"BombFallHeight": 1.5,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 70,
"Damage": 70,
Line 1,343: Line 2,031:
"DrowsyDuration": 0.35,
"DrowsyDuration": 0.35,
"DrowsyMoveSlowPercent": 60,
"DrowsyMoveSlowPercent": 60,
"Key": "ability_sleep_dagger",
"MinimumSleepTime": 0.2,
"MinimumSleepTime": 0.2,
"Name": "Sleep Dagger",
"Name": "Sleep Dagger",
"RicochetRadius": "20m",
"RicochetRadius": 20,
"SleepDuration": 3,
"SleepDuration": 3,
"SleepWakeUpDelay": 0.1,
"SleepWakeUpDelay": 0.1,
"TickRate": 0.5
"TickRate": 0.5,
"Upgrades": [
{
"StaminaReduction": 1,
"Description": "Removes 1 stamina"
},
{
"AbilityCooldown": -12,
"Description": "-12.0s Cooldown"
},
{
"BulletResistReduction": -12,
"BulletResistReductionDuration": 6,
"Description": "Applies -12% Bullet Resist for 6s on wake-up."
}
]
},
},
"2": {
"2": {
Line 1,356: Line 2,060:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.",
"Description": "Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.",
"FullInvisDistance": "50m",
"FullInvisDistance": 50,
"InvisAlertWhenFading": 1,
"InvisAlertWhenFading": 1,
"InvisFadeToDuration": 1.5,
"InvisFadeToDuration": 1.5,
"InvisMoveSpeedMod": "2.0m",
"InvisMoveSpeedMod": 2,
"Key": "ability_smoke_bomb",
"Name": "Smoke Bomb",
"Name": "Smoke Bomb",
"RevealOnDamageDuration": 1.5,
"RevealOnDamageDuration": 1.5,
"RevealOnSpottedDuration": 0.5,
"RevealOnSpottedDuration": 0.5,
"SpottedRadius": "18m"
"SpottedRadius": 18,
"Upgrades": [
{
"AbilityCooldown": -14,
"Description": "-14.0s Ability Cooldown"
},
{
"InvisMoveSpeedMod": "6m",
"Description": "+6m/s Invis Sprint Speed"
},
{
"BulletLifesteal": 30,
"PostInvisBuffDuration": 8,
"Description": "After invis, gain +30% Bullet Lifesteal for 8s"
}
]
},
},
"3": {
"3": {
Line 1,372: Line 2,092:
"DamageBonusFixedPerStack": 0.2,
"DamageBonusFixedPerStack": 0.2,
"Description": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.",
"Description": "Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.",
"Key": "ability_stacking_damage",
"MaxStacks": 30,
"MaxStacks": 30,
"Name": "Fixation"
"Name": "Fixation",
"Upgrades": [
{
"ProcDamage": 60,
"ProcDamageStackCount": 20,
"SlowPercent": 15,
"SlowDuration": 2,
"Description": "60 Spirit damage and 15% slow for 2s to target every 20 stacks"
},
{
"AbilityDuration": 5,
"MaxStacks": 40,
"Description": "+40 Max Stacks and +5s Duration"
},
{
"DamageBonusFixedPerStack": 0.2,
"Description": "+0.2per stack Weapon Damage"
}
]
},
},
"4": {
"4": {
Line 1,381: Line 2,120:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusFireRate": 25,
"BonusFireRate": 25,
"ChannelMoveSpeed": "4m",
"ChannelMoveSpeed": 4,
"Description": "Enter a flurry, firing your weapon at nearby enemies with perfect accuracy.  During the flurry, gains a fire rate bonus and will evade some of the bullets shot at her.",
"Description": "Enter a flurry, firing your weapon at nearby enemies with perfect accuracy.  During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.",
"EvasionPercent": 50,
"EvasionPercent": 50,
"Key": "ability_bullet_flurry",
"Name": "Bullet Dance",
"Name": "Bullet Dance",
"Radius": "15m",
"Radius": 15,
"TargetsPerTick": 1,
"TargetsPerTick": 1,
"Upgrades": [
{
"WeaponDamageBonus": 7,
"Description": "+7 Weapon Damage"
},
{
"AbilityCooldown": -38,
"Description": "-38.0s Cooldown"
},
{
"TargetsPerTick": 1,
"Description": "+1 Targets Hit Per Shot"
}
],
"WeaponDamageBonus": 2
"WeaponDamageBonus": 2
}
}
Line 1,392: Line 2,146:
"BulletDamage": 5.6,
"BulletDamage": 5.6,
"BulletGravityScale": 1.5,
"BulletGravityScale": 1.5,
"BulletRadius": 0,
"BulletSpeed": 762,
"BulletSpeed": 762,
"ClipSize": 25,
"ClipSize": 25,
Line 1,399: Line 2,152:
"DPS": 56,
"DPS": 56,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 46,
"FalloffEndRange": 45.9994,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 1,420: Line 2,173:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.35,
"ReloadTime": 2.35,
"RoundsPerSecond": 10,
"RoundsPerSecond": 10,
Line 1,444: Line 2,197:
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"CaptureRadius": "8m",
"CaptureRadius": 8,
"ChainDuration": 2,
"ChainDuration": 2,
"ChainLength": "6m",
"ChainLength": 6,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 60,
"Damage": 60,
"Description": "Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"Description": "Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"EnemyDragSpeed": 1000,
"EnemyDragSpeed": 1000,
"Key": "citadel_ability_hornet_chain",
"Name": "Stake",
"Name": "Stake",
"SlowPercent": 30
"SlowPercent": 30,
"Upgrades": [
{
"ChainDuration": 0.5,
"Description": "+0.5s Tether Duration"
},
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"HasDisarm": 1,
"Description": "Tethered enemies are also disarmed\u003C%s3\u003E"
}
]
},
},
"2": {
"2": {
Line 1,460: Line 2,228:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AirSideMoveSpeedPercentage": -35,
"AirSideMoveSpeedPercentage": -35,
"AirSpeedBonus": "0m",
"AirSpeedBonus": 0,
"Description": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage.",
"Description": "Leap into the air and fly. While in flight your weapon deals bonus spirit damage.",
"JumpVelocity": 1000,
"JumpVelocity": 1000,
"Key": "citadel_ability_hornet_leap",
"MagicDamagePerBullet": 10,
"MagicDamagePerBullet": 10,
"MaxFlyHeight": 1720,
"MaxFlyHeight": 1720,
"MinVelocityZ": -20,
"MinVelocityZ": -20,
"Name": "Flight",
"Name": "Flight",
"Upgrades": [
{
"BonusClipSizePercent": 50,
"Description": "+50% base Ammo while flying"
},
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"MagicDamagePerBullet": 12,
"Description": "+12.0 Spirit Damage Per Bullet"
}
],
"WeaponRecoilReduction": 40
"WeaponRecoilReduction": 40
},
},
Line 1,479: Line 2,262:
"DotHealthPercent": 3,
"DotHealthPercent": 3,
"ImpactDamage": 40,
"ImpactDamage": 40,
"Key": "citadel_ability_hornet_sting",
"Name": "Crow Familiar",
"Name": "Crow Familiar",
"TargetBounceRange": "0m",
"TargetBounceRange": 0,
"TickRate": 0.5,
"TickRate": 0.5,
"VisualSplashRadius": "1m"
"Upgrades": [
{
"TargetBounceRange": "15m",
"TargetBounceCount": 3,
"Description": "Crow Ricochets up to 2 times towards other enemies within 15m"
},
{
"AbilityCooldown": -16,
"Description": "-16.0s Cooldown"
},
{
"DotHealthPercent": 3,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"Description": "+3% Bleed and suppresses healing by -40%"
}
],
"VisualSplashRadius": 1
},
},
"4": {
"4": {
Line 1,494: Line 2,295:
"Description": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.",
"Description": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.",
"HeadshotBonus": 20,
"HeadshotBonus": 20,
"Key": "citadel_ability_hornet_snipe",
"LowHealthEnemyDamageBonus": 145,
"LowHealthEnemyDamageBonus": 145,
"LowHealthEnemyThresholdPct": 50,
"LowHealthEnemyThresholdPct": 50,
"MaxSoundDistance": 2000,
"MaxSoundDistance": 2000,
"MoveSpeed": "4m",
"MoveSpeed": 4,
"Name": "Assassinate",
"Name": "Assassinate",
"Range": "1000m",
"Range": 1000,
"ShotRadius": 3,
"ShotRadius": 3,
"SnipeFOV": 18,
"SnipeFOV": 18,
"SnipeZoomDuration": 0.15,
"SnipeZoomDuration": 0.15,
"Upgrades": [
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"LowHealthEnemyDamageBonus": 140,
"Description": "+140 Bonus Damage"
},
{
"BonusGoldOnKill": 600,
"Description": "Assassinate kills grant +600 souls"
}
],
"ViewPunch": 2.5,
"ViewPunch": 2.5,
"WeaponDamageBonus": 13
"WeaponDamageBonus": 13
Line 1,510: Line 2,326:
"BulletDamage": 13,
"BulletDamage": 13,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 889,
"BulletSpeed": 889,
"ClipSize": 22,
"ClipSize": 22,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 68.4,
"DPS": 68.42105263157896,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 1,538: Line 2,353:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.91,
"ReloadTime": 2.914,
"RoundsPerSecond": 5.26,
"RoundsPerSecond": 5.2631578947368425,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 1,558: Line 2,373:
"1": {
"1": {
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCastRange": "20m",
"AbilityCastRange": 20,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 25,
"AbilityCooldown": 25,
"AbilityCooldownBetweenCharge": 6,
"AbilityCooldownBetweenCharge": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": "18m",
"ChannelMoveSpeed": 18,
"Damage": 50,
"Damage": 50,
"DamageAmplification": 25,
"DamageAmplification": 25,
"DebuffDuration": 8,
"DebuffDuration": 8,
"Description": "Spew napalm that slows enemy movement and amplifies the damage does to them.",
"Description": "Spew napalm that slows enemy movement and amplifies the damage Infernus does to them.",
"FlameHeightOffGround": 50,
"FlameHeightOffGround": 50,
"GrowthPerMeter": "0.5m",
"GrowthPerMeter": 0.5,
"InitialWidth": "1m",
"InitialWidth": 1,
"Key": "ability_incendiary_projectile",
"Name": "Catalyst",
"Name": "Catalyst",
"ParticleRadiusMultiplier": 1.15,
"ParticleRadiusMultiplier": 1.15,
"SlowDuration": 4,
"SlowDuration": 4,
"SlowPercent": 40,
"SlowPercent": 40,
"TickRate": 0.5
"TickRate": 0.5,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"LifestealPercentHero": 15,
"Description": "Infernus gains 15% Lifesteal against victims"
},
{
"DamageAmplification": 15,
"HealAmpReceivePenaltyPercent": -40,
"HealAmpRegenPenaltyPercent": -40,
"Description": "+15% Damage Amplification and -40% Heal/Regen"
}
]
},
},
"2": {
"2": {
Line 1,582: Line 2,414:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"AuraLingerDuration": 1,
"AuraLingerDuration": 1,
"ChannelMoveSpeed": "18m",
"ChannelMoveSpeed": 18,
"DashAirSpeed": "8m",
"DashAirSpeed": 8,
"DashSpeed": "12m",
"DashSpeed": 12,
"DashTime": 3,
"DashTime": 3,
"Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.  \u003Cbr\u003EHold [] to dash faster.",
"Description": "Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.  \u003Cbr\u003EHold [M1] to dash faster.",
"FlameAuraDPS": 40,
"FlameAuraDPS": 40,
"FlameAuraRadius": "4.5m",
"FlameAuraRadius": 4.5,
"FlameDashJumpBonus": 50,
"FlameDashJumpBonus": 50,
"GroundAuraSpacing": "1m",
"GroundAuraSpacing": 1,
"GroundFlameDuration": 4,
"GroundFlameDuration": 4,
"Key": "ability_flame_dash",
"Name": "Flame Dash",
"Name": "Flame Dash",
"SideMoveSpeedReduction": -65,
"SideMoveSpeedReduction": -65,
"SlowResistancePercent": 50,
"SlowResistancePercent": 50,
"SpeedBurstSpeed": "20m",
"SpeedBurstSpeed": 20,
"TickRate": 0.5
"TickRate": 0.5,
"Upgrades": [
{
"FireRateSlow": 30,
"FlameDashDebuffDuration": 6,
"Description": "+30% Fire Rate Slow for 6s"
},
{
"FlameAuraDPS": 45,
"Description": "+45 DPS"
},
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
}
]
},
},
"3": {
"3": {
Line 1,606: Line 2,454:
"CritBuildup": 16,
"CritBuildup": 16,
"DPS": 15,
"DPS": 15,
"Description": "Your bullets build up to apply a burning effect on enemies. 's bullets and abilities will refresh the duration.",
"Description": "Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration.",
"Key": "ability_afterburn",
"Name": "Afterburn",
"Name": "Afterburn",
"TickRate": 0.5
"TickRate": 0.5,
"Upgrades": [
{
"AfterburnSpiritDamageReduction": -30,
"Description": "Victims deal -30% Spirit Damage."
},
{
"BurnDuration": 1,
"Description": "+1s Burn Duration"
},
{
"DPS": 30,
"Description": "+30 DPS"
}
]
},
},
"4": {
"4": {
Line 1,617: Line 2,480:
"Description": "Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.",
"Description": "Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.",
"ExplodeDelay": 3,
"ExplodeDelay": 3,
"Key": "ability_fire_bomb",
"Name": "Concussive Combustion",
"Name": "Concussive Combustion",
"Radius": "12m",
"Radius": 12,
"StunDuration": 1.25
"StunDuration": 1.25,
"Upgrades": [
{
"AbilityCooldown": -38,
"Description": "-38.0s Cooldown"
},
{
"StunDuration": 0.5,
"Radius": "4m",
"Description": "+0.5s Stun Duration and +4m Radius"
},
{
"Damage": 115,
"LifeStealPercentOnHit": 100,
"Description": "+115 Damage and 100% lifesteal from enemy heroes hit"
}
]
}
}
},
},
"BulletDamage": 6.6,
"BulletDamage": 6.6,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 660.4,
"BulletSpeed": 660,
"ClipSize": 27,
"ClipSize": 27,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 1,631: Line 2,510:
"DPS": 66,
"DPS": 66,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 1,652: Line 2,531:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.49,
"ReloadTime": 2.491,
"RoundsPerSecond": 10,
"RoundsPerSecond": 10,
"SpiritScaling": {},
"SpiritScaling": {},
Line 1,672: Line 2,551:
"1": {
"1": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCastRange": "50m",
"AbilityCastRange": 50,
"AbilityCharges": 2,
"AbilityCharges": 2,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
Line 1,681: Line 2,560:
"Damage": 120,
"Damage": 120,
"Description": "Throw a spinning blade that deals damage and returns to you.",
"Description": "Throw a spinning blade that deals damage and returns to you.",
"MinReflectionDOTResult": 0.95,
"Key": "citadel_ability_kali_spinning_blade",
"MinReflectionDOTResult": -0.95,
"MinReflectionZ": 0.3,
"MinReflectionZ": 0.3,
"Name": "Occilioblade",
"Name": "Occilioblade",
Line 1,690: Line 2,570:
"ReturnOffSetTargetDistance": 150,
"ReturnOffSetTargetDistance": 150,
"ReturnUpVelocity": 200,
"ReturnUpVelocity": 200,
"TechCleaveExpireTime": 0.2
"TechCleaveExpireTime": 0.2,
"Upgrades": [
{
"SlowPercent": 30,
"SlowDuration": 4,
"Description": "30% slow for 4s on enemies hit"
},
{
"Damage": 40,
"Description": "+40 Damage and Occilioblade gains +100% more damage from spirit"
},
{
"CooldownReductionOnHit": -7,
"Description": "-7s Cooldown for each enemy hit by Occilioblade"
}
]
},
},
"2": {
"2": {
Line 1,698: Line 2,593:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.",
"Description": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.",
"Key": "citadel_ability_kali_disruptive_charge",
"MoveSpeedBonusPercentStart": 120,
"MoveSpeedBonusPercentStart": 120,
"Name": "Pack Hunter",
"Name": "Pack Hunter",
"Radius": "10m"
"Radius": 10,
"Upgrades": [
{
"AbilityDuration": 2,
"Description": "+2s Duration"
},
{
"LifestealPercent": 30,
"Description": "30% Damage Lifesteal for the duration of Pack Hunter"
},
{
"BonusFireRate": 40,
"Description": "+40% Fire Rate"
}
]
},
},
"3": {
"3": {
Line 1,708: Line 2,618:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"ClimbHeight": "1m",
"ClimbHeight": 1,
"CloseRangeSpeed": 80,
"CloseRangeSpeed": 80,
"DamagePerSecond": 50,
"DamagePerSecond": 50,
"DebuffDuration": 3,
"DebuffDuration": 3,
"Description": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.",
"Description": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.",
"DistanceAboveGround": "2m",
"DistanceAboveGround": 2,
"DropDownRate": 2,
"DropDownRate": 2,
"FireRateSlow": 20,
"FireRateSlow": 20,
"GroundDashReductionPercent": -30,
"GroundDashReductionPercent": -30,
"Key": "ability_kali_dust_storm",
"Name": "Dust Storm",
"Name": "Dust Storm",
"OpenHeight": "2m",
"OpenHeight": 2,
"Radius": "3.5m",
"Radius": 3.5,
"SlowPercent": 20,
"SlowPercent": 20,
"ThrownObjectRadius": 20,
"ThrownObjectRadius": 20,
"TickRate": 0.25,
"TickRate": 0.25,
"TornadoSpeed": 600,
"TornadoSpeed": 600,
"TrackingDistance": "15m"
"TrackingDistance": 15,
"Upgrades": [
{
"SlowPercent": 30,
"Description": "+30% Movement Slow"
},
{
"FireRateSlow": 40,
"Description": "+40% Fire Rate Slow"
},
{
"AbilityDuration": 3,
"AbilityCooldown": -9.5,
"Description": "-9.5 Cooldown and +3s Duration"
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "25m",
"AbilityCastRange": 25,
"AbilityCooldown": 127,
"AbilityCooldown": 127,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BoloBounceCount": 6,
"BoloBounceCount": 6,
"BoloBounceSpeed": 800,
"BoloBounceSpeed": 800,
"BoloContractRadius": "5m",
"BoloContractRadius": 5,
"BoloHitDamage": 25,
"BoloHitDamage": 25,
"BoloProcDamage": 75,
"BoloProcDamage": 75,
"BoloRadius": "0.8m",
"BoloRadius": 0.8,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DebuffDelay": 2,
"DebuffDelay": 2,
"Description": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2.0s. Bounces once per hero.",
"Description": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2.0s. Bounces once per hero.",
"ImmobilizeDuration": 2,
"ImmobilizeDuration": 2,
"Key": "ability_kali_trappers_bolo",
"MaxGroundDashReduction": -50,
"MaxGroundDashReduction": -50,
"MaxSlow": 100,
"MaxSlow": 100,
"Name": "Trapper's Delight"
"Name": "Trapper's Delight",
"Upgrades": [
{
"ReverseLifeLeech": 30,
"ReverseLifeLeechDuration": 8,
"Description": "Enemies hit by the bolo give 30% Lifesteal for 8s"
},
{
"AbilityCooldown": -47,
"Description": "-47.0s Cooldown"
},
{
"StunsTargets": 1,
"Description": "Stun enemies that are immobilized"
}
]
}
}
},
},
"BulletDamage": 13,
"BulletDamage": 12.98,
"BulletGravityScale": 0.6,
"BulletGravityScale": 0.6,
"BulletRadius": 0,
"BulletSpeed": 508,
"BulletSpeed": 508,
"ClipSize": 16,
"ClipSize": 16,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 108,
"DPS": 108.16666666666667,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 1,776: Line 2,717:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.6,
"ReloadTime": 2.6,
"RoundsPerSecond": 8.33,
"RoundsPerSecond": 8.333333333333334,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 1,803: Line 2,744:
"Damage": 80,
"Damage": 80,
"Description": "Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.",
"Description": "Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.",
"Key": "ability_ice_grenade",
"Name": "Frost Grenade",
"Name": "Frost Grenade",
"Radius": "6.5m",
"Radius": 6.5,
"SlowDuration": 4,
"SlowDuration": 4,
"SlowPercent": 40
"SlowPercent": 40,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"HealAmount": 145,
"Description": "Frost Grenade now heals 145 HP to friendly targets. Scales with Spirit."
},
{
"Damage": 175,
"Description": "+175 Damage"
}
]
},
},
"2": {
"2": {
Line 1,815: Line 2,771:
"CameraDistance": 250,
"CameraDistance": 250,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
"Description": " creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress [] / [] to travel up or down while in Ice Path.",
"Description": "Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress [Shift] / [Ctrl] to travel up or down while in Ice Path.",
"IcePathAuraDuration": 18,
"IcePathAuraDuration": 18,
"IcePathEdgeWidth": "0.7m",
"IcePathEdgeWidth": 0.7,
"IcePathInterval": 0.5,
"IcePathInterval": 0.5,
"IcePathPullInStrength": 20,
"IcePathPullInStrength": 20,
"IcePathShardRadius": "1.2m",
"IcePathShardRadius": 1.2,
"Key": "ability_icepath",
"MinHeight": 20,
"MinHeight": 20,
"ModifierRadius": "5m",
"ModifierRadius": 5,
"MoveSpeedBonus": "2m",
"MoveSpeedBonus": 2,
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"MoveWhileShootingSpeedPenaltyReductionPercent": 100,
"MoveWhileZoomedSpeedPenaltyReductionPercent": 100,
"MoveWhileZoomedSpeedPenaltyReductionPercent": 100,
Line 1,829: Line 2,786:
"PopupForce": 30,
"PopupForce": 30,
"SlowResistancePercent": 60,
"SlowResistancePercent": 60,
"SprintSpeedBonus": "2m"
"SprintSpeedBonus": 2,
"Upgrades": [
{
"SprintSpeedBonus": 4,
"Description": "+4m/s Sprint Speed"
},
{
"AbilityCooldown": -15,
"Description": "-15.0s Cooldown"
},
{
"BonusSpiritMeter": 1,
"BonusSpiritMax": 55,
"BonusSpiritLingerDuration": 6,
"Description": "While active, gain +1 Spirit Power per meter of Ice Path trail created.  Max of 55 Spirit Power"
}
]
},
},
"3": {
"3": {
Line 1,835: Line 2,808:
"AbilityCooldown": 24,
"AbilityCooldown": 24,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BeamSplit": "0m",
"BeamSplit": 0,
"CameraDistance": 250,
"CameraDistance": 250,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
Line 1,842: Line 2,815:
"Description": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.",
"Description": "Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.",
"IceBeamBuildupProcDuration": 2,
"IceBeamBuildupProcDuration": 2,
"Key": "ability_icebeam",
"MaxFireRateSlowPercent": 40,
"MaxFireRateSlowPercent": 40,
"MaxSlowPercent": 70,
"MaxSlowPercent": 70,
Line 1,847: Line 2,821:
"MinSlowPercent": 30,
"MinSlowPercent": 30,
"Name": "Arctic Beam",
"Name": "Arctic Beam",
"PathLength": "25m",
"PathLength": 25,
"PathWidth": "1.1m",
"PathWidth": 1.1,
"SlowDuration": 0.6,
"SlowDuration": 0.6,
"TickRate": 0.1
"TickRate": 0.1,
"Upgrades": [
{
"AbilityCooldown": -7.5,
"Description": "-7.5s Cooldown"
},
{
"DPS": 40,
"Description": "+40 DPS"
},
{
"BeamSplit": "13m",
"BeamSplitCount": 2,
"Description": "Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit"
}
]
},
},
"4": {
"4": {
Line 1,860: Line 2,849:
"BonusHealthRegen": 120,
"BonusHealthRegen": 120,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": " freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.",
"Description": "Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.",
"EnemyDragSpeed": 1000,
"EnemyDragSpeed": 1000,
"GrowTime": 0.2,
"GrowTime": 0.2,
"Key": "ability_ice_dome",
"Name": "Frozen Shelter",
"Name": "Frozen Shelter",
"Radius": "10m",
"Radius": 10,
"SlowPercent": 35
"SlowPercent": 35,
"Upgrades": [
{
"FireRateSlow": 40,
"Description": "+40% Fire Rate Slow"
},
{
"AbilityCooldown": -38,
"Description": "-38.0s Cooldown"
},
{
"BonusHealthRegen": 70,
"Description": "+70 Health Regen and now scales with Spirit Power"
}
]
}
}
},
},
"BulletDamage": 20.9,
"BulletDamage": 20.9,
"BulletGravityScale": 0.3,
"BulletGravityScale": 0.3,
"BulletRadius": 0,
"BulletSpeed": 254,
"BulletSpeed": 254,
"ClipSize": 15,
"ClipSize": 15,
Line 1,877: Line 2,880:
"DPS": 83.6,
"DPS": 83.6,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 1,898: Line 2,901:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.58,
"ReloadTime": 2.585,
"RoundsPerSecond": 4,
"RoundsPerSecond": 4,
"SpiritScaling": {},
"SpiritScaling": {},
Line 1,926: Line 2,929:
"DamageHealMultNonHero": 0.7,
"DamageHealMultNonHero": 0.7,
"Description": "Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.",
"Description": "Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.",
"Key": "ability_intimidate",
"Name": "Scorn",
"Name": "Scorn",
"Radius": "10m",
"Radius": 10,
"TickRate": 0.1
"TickRate": 0.1,
"Upgrades": [
{
"AbilityCooldown": -3.75,
"Description": "-3.75s Cooldown"
},
{
"Damage": 25,
"Description": "+25 Damage"
},
{
"DamageBonus": 15,
"DebuffDuration": 16,
"Description": "Adds a debuff to enemies that lets Mo \u0026 Krill deal +15% Damage to them. Stacks and lasts 16s."
}
]
},
},
"2": {
"2": {
Line 1,935: Line 2,954:
"AbilityCooldown": 37,
"AbilityCooldown": 37,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusMoveSpeed": "3m",
"BonusMoveSpeed": 3,
"BulletResist": 80,
"BulletResist": 80,
"ChannelMoveSpeed": -1,
"ChannelMoveSpeed": -1,
Line 1,941: Line 2,960:
"Description": "Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.",
"Description": "Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.",
"EnemyDamageSpeedPenalty": 0.5,
"EnemyDamageSpeedPenalty": 0.5,
"Key": "ability_burrow",
"Name": "Burrow",
"Name": "Burrow",
"Radius": "5m",
"Radius": 5,
"SpeedLostDuration": 1,
"SpeedLostDuration": 1,
"SpinDuration": 1.5,
"SpinDuration": 1.5,
Line 1,949: Line 2,969:
"TechResist": 30,
"TechResist": 30,
"TickRate": 0.1,
"TickRate": 0.1,
"UpForce": 250
"UpForce": 250,
"Upgrades": [
{
"AbilityChannelTime": 3,
"Description": "Burrow time +3s"
},
{
"DPS": 140,
"Radius": "2m",
"Description": "+140 Spin DPS and +2 radius"
},
{
"AbilityCooldown": -19,
"BonusMoveSpeed": "3m",
"Description": "-19.0 Cooldown and +3m/s Move Speed"
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCastRange": "30m",
"AbilityCastRange": 30,
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityDuration": 3.5,
"AbilityDuration": 3.5,
Line 1,960: Line 2,996:
"Damage": 40,
"Damage": 40,
"Description": "Spray sand that disarms enemies in front of you and deals damage.",
"Description": "Spray sand that disarms enemies in front of you and deals damage.",
"GrowthPerMeter": "0.5m",
"GrowthPerMeter": 0.5,
"InitialWidth": "5m",
"InitialWidth": 5,
"Name": "Sand Blast"
"Key": "ability_throw_sand",
"Name": "Sand Blast",
"Upgrades": [
{
"AbilityDuration": 1.5,
"Description": "+1.5s Duration"
},
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"SlowPercent": 50,
"Description": "Slow targets by -50%"
}
]
},
},
"4": {
"4": {
"AbilityCastRange": "5m",
"AbilityCastRange": 5,
"AbilityChannelTime": 2.75,
"AbilityChannelTime": 2.75,
"AbilityCooldown": 95,
"AbilityCooldown": 95,
Line 1,972: Line 3,023:
"DPS": 60,
"DPS": 60,
"Description": "Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.",
"Description": "Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.",
"Name": "Combo"
"Key": "ability_ult_combo",
"Name": "Combo",
"Upgrades": [
{
"AbilityCooldown": -28,
"Description": "-28.0s Cooldown"
},
{
"AbilityChannelTime": 0.75,
"Description": "Combo Duration +0.75s"
},
{
"DPS": 40,
"LifeStealPercentOnHit": 100,
"Description": "+40 Damage Per Second and 100% lifesteal"
}
]
}
}
},
},
"BulletDamage": 3.6,
"BulletDamage": 3.6,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 320.03999999999996,
"BulletSpeed": 320,
"ClipSize": 20,
"ClipSize": 20,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 1,984: Line 3,050:
"DPS": 20,
"DPS": 20,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 2,005: Line 3,071:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.82,
"ReloadTime": 2.82,
"RoundsPerSecond": 5.56,
"RoundsPerSecond": 5.555555555555555,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 2,030: Line 3,096:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
"Description": "Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
"Key": "citadel_ability_lash_down_strike",
"MinAimAngle": 60,
"MinAimAngle": 60,
"Name": "Ground Strike",
"Name": "Ground Strike",
"Radius": "11m",
"Radius": 11,
"StompDamage": 90,
"StompDamage": 90,
"StompDamagePerMeterPrimary": 6,
"StompDamagePerMeterPrimary": 6,
"StompDamagePerMeterSecondary": 4.5,
"StompDamagePerMeterSecondary": 4.5,
"StompDamagePrimaryRange": "25m",
"StompDamagePrimaryRange": 25,
"StompVerticalThreshold": 130,
"StompVerticalThreshold": 130,
"StrikeVelocity": "50m"
"StrikeVelocity": 50,
"Upgrades": [
{
"AbilityCooldown": -9.5,
"Description": "-9.5s Cooldown"
},
{
"EnemySlowPct": 50,
"SlowDuration": 3,
"StompBounceHeight": 400,
"Description": "Struck enemies are popped into the air and slowed by 50% for 3s"
},
{
"Description": "Damage Per Meter +110% and improved scaling"
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "30m",
"AbilityCastRange": 30,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 42,
"AbilityCooldown": 42,
Line 2,049: Line 3,131:
"Description": "Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.",
"Description": "Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.",
"JumpSlowResistance": 0.667,
"JumpSlowResistance": 0.667,
"JumpVelocity": "20m",
"JumpVelocity": 20,
"Key": "citadel_ability_lash",
"LashFriendlies": 1,
"LashFriendlies": 1,
"MinDistance": "0m",
"MinDistance": 0,
"Name": "Grapple"
"Name": "Grapple",
"Upgrades": [
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"AbilityCastRange": "20m",
"WeaponDamageBonus": 6,
"WeaponDamageBonusDuration": 10,
"Description": "+20m Cast Range and gain +6 Weapon Damage for 10s"
},
{
"WeaponFireRateBonus": 20,
"Description": "+20% Fire Rate to Weapon Bonus Buff"
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCastRange": "25m",
"AbilityCastRange": 25,
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 30,
"AbilityUnitTargetLimit": 30,
Line 2,064: Line 3,163:
"HealPctVsHeroes": 80,
"HealPctVsHeroes": 80,
"HealPctVsNonHeroes": 30,
"HealPctVsNonHeroes": 30,
"Key": "ability_lash_flog",
"Name": "Flog",
"Name": "Flog",
"TargetingConeAngle": 30
"TargetingConeAngle": 30,
"Upgrades": [
{
"EnemySlowDuration": 3,
"EnemySlowPct": 35,
"Description": "Apply 35% Movement Slow for 3s"
},
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"Damage": 105,
"FireRateSlow": 35,
"Description": "+105 Damage and applies 35% Fire Rate Slow"
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.3,
"AbilityCastDelay": 0.3,
"AbilityCastRange": "18m",
"AbilityCastRange": 18,
"AbilityChannelTime": 2,
"AbilityChannelTime": 2,
"AbilityCooldown": 138,
"AbilityCooldown": 138,
Line 2,075: Line 3,191:
"BoostTime": 1,
"BoostTime": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. \u003Cbr\u003EPress [] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"Description": "Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. \u003Cbr\u003EPress [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"HangTime": 0.6,
"HangTime": 0.6,
"ImpactDamage": 115,
"ImpactDamage": 115,
"ImpactRadius": "5m",
"ImpactRadius": 5,
"LiftHeight": "6m",
"Key": "citadel_ability_lash_ultimate",
"LiftHeight": 6,
"LockonConeAngle": 40,
"LockonConeAngle": 40,
"LosingLockGraceTime": 0.4,
"LosingLockGraceTime": 0.4,
Line 2,088: Line 3,205:
"SlowDuration": 4,
"SlowDuration": 4,
"SlowPercent": 50,
"SlowPercent": 50,
"ThrowDistance": "12m",
"ThrowDistance": 12,
"ThrowStraightDuration": 1.5,
"ThrowStraightDuration": 1.5,
"TimeToGainLockonStack": 0.6,
"TimeToGainLockonStack": 0.6,
"TimeToLoseLockonStack": 2,
"TimeToLoseLockonStack": 2,
"UpBoostSpeed": 400
"UpBoostSpeed": 400,
"Upgrades": [
{
"ThrowDistance": 8,
"Description": "+8m Max Throw Distance"
},
{
"ImpactDamage": 100,
"Description": "+100 Damage"
},
{
"AbilityCooldown": -56,
"Description": "-56.0s Cooldown"
}
]
}
}
},
},
"BulletDamage": 10,
"BulletDamage": 10,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 635,
"BulletSpeed": 635,
"ClipSize": 29,
"ClipSize": 29,
Line 2,104: Line 3,234:
"DPS": 40,
"DPS": 40,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 2,125: Line 3,255:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.35,
"ReloadTime": 2.35,
"RoundsPerSecond": 4,
"RoundsPerSecond": 4,
Line 2,150: Line 3,280:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BossDamagePercent": 50,
"BossDamagePercent": 50,
"ChannelMoveSpeed": "20m",
"ChannelMoveSpeed": 20,
"ClimbHeight": "1m",
"ClimbHeight": 1,
"Damage": 60,
"Damage": 60,
"DampingFactor": 0.3,
"DampingFactor": 0.3,
"Description": "Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets.",
"Description": "Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets.",
"DistanceAboveGround": "2m",
"DistanceAboveGround": 2,
"DropDownRate": 10,
"DropDownRate": 10,
"EnemyLiftDuration": 0.6,
"EnemyLiftDuration": 0.6,
"ForwardOffset": 125,
"ForwardOffset": 125,
"HoldInPlaceDuration": 1.25,
"HoldInPlaceDuration": 1.25,
"LiftHeight": "3m",
"Key": "mirage_tornado",
"MaxDeltaMovementControl": "2m",
"LiftHeight": 3,
"MaxDeltaMovementControl": 2,
"Name": "Tornado",
"Name": "Tornado",
"OpenHeight": "8m",
"OpenHeight": 8,
"Radius": "3.5m",
"Radius": 3.5,
"TargetBulletEvasionChance": 100,
"TargetBulletEvasionChance": 100,
"TickRate": 0.25,
"TickRate": 0.25,
"TornadoSpeed": 1200
"TornadoSpeed": 1200,
"Upgrades": [
{
"HoldInPlaceDuration": 0.75,
"Description": "+0.75s Lift Duration"
},
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"TechArmorDamageReduction": -15,
"Description": "-15% Spirit Resist"
}
]
},
},
"2": {
"2": {
Line 2,181: Line 3,326:
"Description": "Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.",
"Description": "Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.",
"HealingFactor": 40,
"HealingFactor": 40,
"Key": "mirage_fire_beetles",
"LaunchWindowCooldown": 35,
"LaunchWindowCooldown": 35,
"LaunchWindowDuration": 20,
"LaunchWindowDuration": 20,
"Name": "Fire Scarabs",
"Name": "Fire Scarabs",
"NonHeroHealingFactor": 15,
"NonHeroHealingFactor": 15,
"Radius": "4m"
"Radius": 4,
"Upgrades": [
{
"AbilityCharges": 2,
"Description": "+2 Charges"
},
{
"HealingFactor": 40,
"NonHeroHealingFactor": 15,
"Description": "+40% Heal vs Heroes"
},
{
"DPS": 40,
"Description": "+40 DPS"
}
]
},
},
"3": {
"3": {
Line 2,193: Line 3,354:
"ChannelMoveSpeed": 200,
"ChannelMoveSpeed": 200,
"Description": "You become enveloped in a whirlwind that provides bullet evasion and movement speed.",
"Description": "You become enveloped in a whirlwind that provides bullet evasion and movement speed.",
"Key": "mirage_sand_phantom",
"MaxStacks": 5,
"MaxStacks": 5,
"Name": "Tempest Ward",
"Name": "Tempest Ward",
Line 2,199: Line 3,361:
"ProcChance": 100,
"ProcChance": 100,
"ProcCooldown": 2,
"ProcCooldown": 2,
"Radius": "10m",
"Radius": 10,
"Upgrades": [
{
"WhirlwindEvasionChance": 30,
"Description": "+30% Bullet Evasion Chance"
},
{
"ProcBonusMagicDamageEscalation": 10,
"Description": "+10 Escalating Spirit Damage"
},
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
}
],
"VictimStackDuration": 8,
"VictimStackDuration": 8,
"WhirlwindDuration": 3.5,
"WhirlwindDuration": 3.5,
Line 2,213: Line 3,389:
"Damage": 225,
"Damage": 225,
"Description": "Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.",
"Description": "Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.",
"Key": "mirage_djinn_bomb",
"MaxProjectileLifetime": 8,
"MaxProjectileLifetime": 8,
"Name": "Djinn Bomb",
"Name": "Djinn Bomb",
"Radius": "11m"
"Radius": 11,
"Upgrades": [
{
"AbilityCooldown": -28,
"Description": "-28.0s Cooldown"
},
{
"BombBonusDamagePerHero": 40,
"Description": "+40 Bonus Damage Per Hero"
},
{
"Damage": 150,
"Description": "+150 Damage"
}
]
}
}
},
},
"BulletDamage": 4.7,
"BulletDamage": 4.7,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 320.03999999999996,
"BulletSpeed": 320,
"ClipSize": 14,
"ClipSize": 14,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 17.4,
"DPS": 17.407407407407405,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 2,248: Line 3,438:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.35,
"ReloadTime": 2.35,
"RoundsPerSecond": 3.7,
"RoundsPerSecond": 3.7037037037037033,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 2,270: Line 3,460:
"AbilityCooldown": 26,
"AbilityCooldown": 26,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"CatAboveGround": "0.1m",
"CatAboveGround": 0.1,
"CatAccel": "15m",
"CatAccel": 15,
"CatClimbHeight": "3m",
"CatClimbHeight": 3,
"CatDropDownRate": 5,
"CatDropDownRate": 5,
"CatLifetime": 2.5,
"CatLifetime": 2.5,
"CatMaxSpeed": "25m",
"CatMaxSpeed": 25,
"CatStartSpeed": "5m",
"CatStartSpeed": 5,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"ChargeDragVerticalOffset": 30,
"ChargeDragVerticalOffset": 30,
"ChargeRadius": 75,
"ChargeRadius": 75,
"Description": "Send a Spirit Cat forward that grab's targets in its way.  Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress [] to manually create the explosion.",
"Description": "Send a Spirit Cat forward that grab's targets in its way.  Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress [1] to manually create the explosion.",
"ExplosionDamage": 100,
"ExplosionDamage": 100,
"ExplosionRadius": "8m",
"ExplosionRadius": 8,
"Key": "ability_perched_predator",
"Name": "Sekhmet's Spirit",
"Name": "Sekhmet's Spirit",
"TossSpeed": 400
"TossSpeed": 400,
"Upgrades": [
{
"ExplosionRadius": 4,
"Description": "+4m Explosion Radius"
},
{
"AbilityCooldown": -11.5,
"Description": "-11.5s Cooldown"
},
{
"ExplosionDamage": 100,
"Description": "+100 Explosion Damage"
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "14m",
"AbilityCastRange": 14,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
Line 2,298: Line 3,503:
"Damage": 60,
"Damage": 60,
"Description": "Leap at a target to inflict Light Melee damage.  Targetting an enemy will cause slow on nearby enemies.  Targeting an ally will have reduced Cooldown and Recharge times.",
"Description": "Leap at a target to inflict Light Melee damage.  Targetting an enemy will cause slow on nearby enemies.  Targeting an ally will have reduced Cooldown and Recharge times.",
"ExplodeRadius": "4m",
"ExplodeRadius": 4,
"FriendlyRechargeTime": 3,
"FriendlyRechargeTime": 3,
"FriendlyTargetCD": 16,
"FriendlyTargetCD": 16,
"JumpHeight": "3m",
"JumpHeight": 3,
"Key": "ability_nano_pounce",
"MinTimeToTarget": 0.5,
"MinTimeToTarget": 0.5,
"MoveSpeedToTarget": "25m",
"MoveSpeedToTarget": 25,
"Name": "Pounce",
"Name": "Pounce",
"SlashRange": "3m",
"SlashRange": 3,
"SlowDuration": 2,
"SlowDuration": 2,
"SlowPercent": 30
"SlowPercent": 30,
"Upgrades": [
{
"SlowDuration": 1,
"Description": "+1s Slow Duration"
},
{
"FireRateSlow": 30,
"ExplodeRadius": "6m",
"Description": "+30% Fire Rate Slow and +6m Slow Radius"
},
{
"AbilityCharges": 1,
"ActiveReloadPercent": 25,
"Description": "+1 Ability Charge and reloads up to 25% of your ammo"
}
]
},
},
"3": {
"3": {
Line 2,313: Line 3,535:
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ActiveRadius": "20m",
"ActiveRadius": 20,
"CatActivateDuration": 1.5,
"CatActivateDuration": 1.5,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DPS": 30,
"DPS": 30,
"DamageTick": 0.5,
"DamageTick": 0.5,
"Description": "Send out Ava to attack a nearby enemy.  Targetted enemies have reduced healing and give health to Ava and when damanged by them.  Ava is only active when is nearby. \u003Cbr\u003EWhile nearby Press [3] to recall Ava, Ava regains health while recalled.",
"Description": "Send out Ava to attack a nearby enemy.  Targetted enemies have reduced healing and give health to Ava and Calico when damanged by them.  Ava is only active when Calico is nearby. \u003Cbr\u003EWhile nearby Press [3] to recall Ava, Ava regains health while recalled.",
"HealAmpReceivePenaltyPercent": -20,
"HealAmpReceivePenaltyPercent": -20,
"HealAmpRegenPenaltyPercent": -20,
"HealAmpRegenPenaltyPercent": -20,
"InactiveRadius": "20m",
"InactiveRadius": 20,
"Key": "ability_nano_proximity_ritual",
"Name": "Perched Predator",
"Name": "Perched Predator",
"RecallCooldown": 10.5,
"RecallCooldown": 10.5,
"RecallRange": "5m",
"RecallRange": 5,
"SelfHealScale": 0.5,
"SelfHealScale": 0.5,
"StatueArmTime": 1,
"StatueArmTime": 1,
Line 2,332: Line 3,555:
"TargetLifesteal": 30,
"TargetLifesteal": 30,
"TargetLifestealNonHero": 10,
"TargetLifestealNonHero": 10,
"TickInterval": 0.1
"TickInterval": 0.1,
"Upgrades": [
{
"StatueHealth": 200,
"Description": "+200\u003C\"span\u003E Health for Ava"
},
{
"DPS": 30,
"Description": "Victims receive UNKNOWN[FireRateSlow]% Fire Rate Slow and +UNKNOWN[ActiveRadius]m Active Radius"
},
{
"DamageAmplification": 35,
"HealAmpReceivePenaltyPercent": -30,
"HealAmpRegenPenaltyPercent": -30,
"Description": "+35% Damage Amplification and -30% Heal Reduction on Victims."
}
]
},
},
"4": {
"4": {
Line 2,346: Line 3,585:
"Description": "Cast yourself in shadow and go Invisible.  Attacks do not break invisibility but they will temporarily reveal you.  Hitting enemies with Melee damage will reduce their bullet resist (stacking)",
"Description": "Cast yourself in shadow and go Invisible.  Attacks do not break invisibility but they will temporarily reveal you.  Hitting enemies with Melee damage will reduce their bullet resist (stacking)",
"InvisAlertWhenFading": 1,
"InvisAlertWhenFading": 1,
"InvisMoveSpeedMod": "1m",
"InvisMoveSpeedMod": 1,
"Key": "ability_nano_ult_shadow",
"MeleeAttackSpeedBonus": 40,
"MeleeAttackSpeedBonus": 40,
"Name": "Queen of Shadows",
"Name": "Queen of Shadows",
"RevealOnDamageDuration": 0.25,
"RevealOnDamageDuration": 0.25,
"RevealOnSpottedDuration": 0.25,
"RevealOnSpottedDuration": 0.25,
"SpottedRadius": "15m"
"SpottedRadius": 15,
"Upgrades": [
{
"StaminaCooldownReduction": 30,
"Description": "+30% Stamina Recovery"
},
{
"PurgeOnActivate": 1,
"Description": "On Cast, Remove all Debuffs"
},
{
"SilenceOnHeavyDuration": 3,
"Description": "Heavy Melee attacks cause Silence for 3s"
}
]
}
}
},
},
"BulletDamage": 3,
"BulletDamage": 3,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 317.5,
"BulletSpeed": 318,
"ClipSize": 16,
"ClipSize": 16,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 2,363: Line 3,616:
"DPS": 12,
"DPS": 12,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 2,384: Line 3,637:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 3.5,
"ReloadTime": 3.5,
"RoundsPerSecond": 4,
"RoundsPerSecond": 4,
Line 2,415: Line 3,668:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 100,
"Damage": 100,
"Description": "Charge up a powerful shot that pierces through enemies. Hold [] or [] to hold the shot.",
"Description": "Charge up a powerful shot that pierces through enemies. Hold [UNKNOWN[ability_key]] or [M1] to hold the shot.",
"FallSpeedMax": 60,
"FallSpeedMax": 60,
"Key": "ability_charged_shot",
"Name": "Charged Shot",
"Name": "Charged Shot",
"TechCleaveExpireTime": 0.2
"TechCleaveExpireTime": 0.2,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"Description": "+UNKNOWN[Damage] Damage"
},
{
"AbilityCooldownBetweenCharge": -3,
"Description": "Improved damage scaling and -3s Charge Delay"
}
]
},
},
"2": {
"2": {
Line 2,427: Line 3,694:
"AirSpeedMax": 150,
"AirSpeedMax": 150,
"BulletSplitShot": 5,
"BulletSplitShot": 5,
"Description": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [] to cancel the glide.",
"Description": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Space] to cancel the glide.",
"FallSpeedMax": 30,
"FallSpeedMax": 30,
"FxRadius": "4m",
"FxRadius": 4,
"JumpPitch": -60,
"JumpPitch": -60,
"JumpSpeed": "27.5m",
"JumpSpeed": 27.5,
"Key": "ability_power_jump",
"Name": "Rain of Arrows",
"Name": "Rain of Arrows",
"Upgrades": [
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"WeaponDamageBonus": 5,
"SlowPercent": 40,
"SlowDuration": 1.5,
"Description": "While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s"
},
{
"BulletLifestealPercent": 50,
"TechLifestealPercent": 50,
"Description": "While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal"
}
],
"WeaponDamageBonus": 4
"WeaponDamageBonus": 4
},
},
Line 2,443: Line 3,728:
"Description": "Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.",
"Description": "Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.",
"ImmobilizeDuration": 1.25,
"ImmobilizeDuration": 1.25,
"Key": "ability_immobilize_trap",
"Lifetime": 20,
"Lifetime": 20,
"Name": "Immobilizing Trap",
"Name": "Immobilizing Trap",
"Radius": "6m",
"Radius": 6,
"SlowDuration": 1,
"SlowDuration": 1,
"SlowPercent": 50,
"SlowPercent": 50,
"TrapHeight": "2m",
"TrapHeight": 2,
"TripGravity": 0.4,
"TripGravity": 0.4,
"TripTime": 0.5,
"TripTime": 0.5,
"TripUpSpeed": 250
"TripUpSpeed": 250,
"Upgrades": [
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"SlowDuration": 2,
"Description": "+2.0s Slow Duration"
},
{
"BulletVulnerbility": 30,
"DebuffDuration": 10,
"Description": "Grey Talon deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s"
}
]
},
},
"4": {
"4": {
Line 2,460: Line 3,761:
"BonusTechPowerPerKill": 5,
"BonusTechPowerPerKill": 5,
"Damage": 250,
"Damage": 250,
"Description": "After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [] to accelerate the owl.\u003Cbr\u003EPress [] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.",
"Description": "After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [M1] to accelerate the owl.\u003Cbr\u003EPress [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.",
"ExplosionRadius": "12m",
"ExplosionRadius": 12,
"Key": "ability_guided_arrow",
"Name": "Guided Owl",
"Name": "Guided Owl",
"StunDuration": 0.75
"StunDuration": 0.75,
"Upgrades": [
{
"Damage": 100,
"Description": "+100 Damage"
},
{
"AbilityCooldown": -47,
"Description": "-47.0s Cooldown"
},
{
"LowHealthEnemyThresholdPct": 22,
"Description": "After hit, kills enemies that are below 22% Health"
}
]
}
}
},
},
"BulletDamage": 22,
"BulletDamage": 22,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 495.3,
"BulletSpeed": 495,
"ClipSize": 17,
"ClipSize": 17,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 2,475: Line 3,790:
"DPS": 55,
"DPS": 55,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 2,496: Line 3,811:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.35,
"ReloadTime": 2.35,
"RoundsPerSecond": 2.5,
"RoundsPerSecond": 2.5,
Line 2,531: Line 3,846:
"Description": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.",
"Description": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.",
"FallSpeedMax": 60,
"FallSpeedMax": 60,
"ImpactRadius": "5m",
"ImpactRadius": 5,
"Key": "rutger_rocket",
"LaunchMaxSpeed": 600,
"LaunchMaxSpeed": 600,
"LaunchMinSpeed": 525,
"LaunchMinSpeed": 525,
Line 2,539: Line 3,855:
"SelfDamagePercent": 50,
"SelfDamagePercent": 50,
"SelfLaunchPercent": 175,
"SelfLaunchPercent": 175,
"TechCleaveExpireTime": 0.2
"TechCleaveExpireTime": 0.2,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"Damage": 80,
"Description": "+80 Damage"
},
{
"AbilityCooldown": -7.5,
"Description": "-7.5s Cooldown"
}
]
},
},
"2": {
"2": {
Line 2,553: Line 3,883:
"ForceFieldThinkRate": 0.05,
"ForceFieldThinkRate": 0.05,
"Height": 150,
"Height": 150,
"Key": "rutger_force_field",
"Name": "Force Field",
"Name": "Force Field",
"SlowDuration": 0.3,
"SlowDuration": 0.3,
"SlowPercent": 60,
"SlowPercent": 60,
"SpherePushExtraDistance": "1.5m",
"SpherePushExtraDistance": 1.5,
"SphereRadius": "5m",
"SphereRadius": 5,
"Upgrades": [
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"Damage": 70,
"Description": "+70 Damage"
},
{
"AbilityDuration": 3,
"Description": "+3s Duration"
}
],
"VictimPushTime": 0.4
"VictimPushTime": 0.4
},
},
Line 2,567: Line 3,912:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
"Description": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
"Name": "Cheat Death"
"Key": "rutger_cheat_death",
"Name": "Cheat Death",
"Upgrades": [
{
"AbilityDuration": 2,
"Description": "+2s Duration"
},
{
"BonusMoveSpeed": 50,
"Description": "+50% Bonus Movement speed when Cheat Death activates."
},
{
"BulletLifestealPercent": 100,
"Description": "+100% Bullet Lifesteal when Cheat Death activates."
}
]
},
},
"4": {
"4": {
Line 2,575: Line 3,935:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DamageMax": 350,
"DamageMax": 350,
"DamageMax_DistanceFuzz": "2m",
"DamageMax_DistanceFuzz": 2,
"DamageMin": 50,
"DamageMin": 50,
"Description": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.",
"Description": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.",
"EndRadius": "30m",
"EndRadius": 30,
"Key": "rutger_pulse",
"MovementSlow": 25,
"MovementSlow": 25,
"Name": "Pulse",
"Name": "Pulse",
"SpreadDuration": 0.6,
"SpreadDuration": 0.6,
"StartRadius": "1m"
"StartRadius": 1,
"Upgrades": [
{
"MovementSlow": 25,
"Description": "+25% Movement Slow"
},
{
"AbilityCooldown": -47,
"Description": "-47.0s Cooldown"
},
{
"DamageMax": 200,
"Description": "+200 Maximum Damage"
}
]
}
}
},
},
"BulletDamage": 3.24,
"BulletDamage": 3.24,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 320.03999999999996,
"BulletSpeed": 320,
"ClipSize": 14,
"ClipSize": 14,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 2,594: Line 3,968:
"DPS": 18,
"DPS": 18,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 2,615: Line 3,989:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.4,
"ReloadTime": 2.4,
"RoundsPerSecond": 5.56,
"RoundsPerSecond": 5.555555555555555,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 2,634: Line 4,008:
"BoundAbilities": {
"BoundAbilities": {
"1": {
"1": {
"AOERadius": "10m",
"AOERadius": 10,
"AbilityChannelTime": 0.2,
"AbilityChannelTime": 0.2,
"AbilityCharges": 2,
"AbilityCharges": 2,
Line 2,647: Line 4,021:
"Description": "Throw a knife that damages and bleeds an enemy.  Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.",
"Description": "Throw a knife that damages and bleeds an enemy.  Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.",
"ImpactDamage": 35,
"ImpactDamage": 35,
"Key": "citadel_ability_shiv_dagger",
"MovementSlow": 35,
"MovementSlow": 35,
"Name": "Serrated Knives",
"Name": "Serrated Knives",
"RicochetCount": 1
"RicochetCount": 1,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"BleedDuration": 2,
"Description": "+2s Bleed Duration"
},
{
"ImpactDamage": 40,
"BleedDPSPerStack": 5,
"Description": "+40 Damage and +5 Bleed DPS"
}
]
},
},
"2": {
"2": {
Line 2,659: Line 4,049:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DashAngleThreshold": 89,
"DashAngleThreshold": 89,
"DashRadius": "2.5m",
"DashRadius": 2.5,
"DashRange": "12m",
"DashRange": 12,
"DashSpeed": 2400,
"DashSpeed": 2400,
"Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"Description": "Perform a dash forward, damaging enemies along the path.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"ImpactDamage": 105,
"ImpactDamage": 105,
"Key": "citadel_ability_shiv_dash",
"MoveSpeedPenaltyMaxSpeed": 200,
"MoveSpeedPenaltyMaxSpeed": 200,
"Name": "Slice and Dice",
"Name": "Slice and Dice",
"SideMoveSpeedReduction": -100,
"SideMoveSpeedReduction": -100,
"TechCleaveExpireTime": 0.35
"TechCleaveExpireTime": 0.35,
"Upgrades": [
{
"AbilityCooldown": -3.75,
"Description": "-3.75s Cooldown"
},
{
"ImpactDamage": 85,
"Description": "+85 Damage"
},
{
"CooldownReductionOnHit": 2,
"CooldownReductionOnHitNonHero": 1,
"MaxCooldownReductionsFromHits": 6,
"Description": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash."
}
]
},
},
"3": {
"3": {
Line 2,679: Line 4,086:
"DeferredDamageDuration": 10,
"DeferredDamageDuration": 10,
"Description": "Take only a portion of incoming damage immediately and defer the rest to be taken over time.  Activate to clear a portion of the deferred damage.",
"Description": "Take only a portion of incoming damage immediately and defer the rest to be taken over time.  Activate to clear a portion of the deferred damage.",
"Name": "Bloodletting"
"Key": "citadel_ability_shiv_defer_damage",
"Name": "Bloodletting",
"Upgrades": [
{
"DeferredDamageDuration": 5,
"Description": "+5s Deferred Damage Duration"
},
{
"AbilityCooldown": -4.75,
"Description": "-4.75s Cooldown"
},
{
"DeferClearPct": 25,
"Description": "+25% Deferred Damage Cleared"
}
]
},
},
"4": {
"4": {
"AbilityCastRange": "20m",
"AbilityCastRange": 20,
"AbilityCooldown": 95,
"AbilityCooldown": 95,
"AbilityPostCastDuration": 0.25,
"AbilityPostCastDuration": 0.25,
Line 2,695: Line 4,117:
"EnemyHealthPercentBuffer": 3,
"EnemyHealthPercentBuffer": 3,
"JumpHeight": 80,
"JumpHeight": 80,
"Key": "citadel_ability_shiv_killing_blow",
"MinTimeToTarget": 0.5,
"MinTimeToTarget": 0.5,
"MoveSpeedToTarget": "25m",
"MoveSpeedToTarget": 25,
"Name": "Killing Blow",
"Name": "Killing Blow",
"NonPlayerRageScale": 0.2,
"NonPlayerRageScale": 0.2,
Line 2,706: Line 4,129:
"RagePerSpiritDamage": 0.02,
"RagePerSpiritDamage": 0.02,
"RagePerWeaponDamage": 0.015,
"RagePerWeaponDamage": 0.015,
"SlashRange": 80
"SlashRange": 80,
"Upgrades": [
{
"BonusMoveSpeed": "2m",
"Description": "Gain +2 m/s move speed while at full rage."
},
{
"EnemyHealthPercent": 8,
"BuffDamage": 5,
"Description": "+8% Enemy Health Threshold and +5% Full Rage Bonus Damage"
},
{
"ShortCooldown": 0.5,
"Description": "Finishing off an enemy with Killing Blow resets its cooldown."
}
]
}
}
},
},
"BulletDamage": 5.7,
"BulletDamage": 5.7,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 609.6,
"BulletSpeed": 610,
"ClipSize": 10,
"ClipSize": 10,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 10.9,
"DPS": 10.857142857142858,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 41,
"FalloffEndRange": 41.147999999999996,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 20,
"FalloffStartRange": 19.7866,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 2,739: Line 4,176:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.8,
"ReloadTime": 2.8,
"RoundsPerSecond": 1.9,
"RoundsPerSecond": 1.9047619047619047,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 2,764: Line 4,201:
"BurnDuration": 2,
"BurnDuration": 2,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"ClimbHeight": "1m",
"ClimbHeight": 1,
"DPS": 24,
"DPS": 24,
"Description": "Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork.",
"Description": "Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork.",
"DistanceAboveGround": "0.25m",
"DistanceAboveGround": 0.25,
"DropDownRate": 2,
"DropDownRate": 2,
"ImpactDamage": 32,
"ImpactDamage": 32,
"Key": "slork_riptide",
"Name": "Riptide",
"Name": "Riptide",
"OpenHeight": "2m",
"OpenHeight": 2,
"Radius": "3.5m",
"Radius": 3.5,
"Speed": 600,
"Speed": 600,
"TickRate": 0.5,
"TickRate": 0.5,
"TossSpeed": 650
"TossSpeed": 650,
"Upgrades": [
{
"BurnDuration": 1,
"Description": "+1s Burn Duration"
},
{
"AbilityCooldown": -7.5,
"Description": "-7.5s Cooldown"
},
{
"DPS": 24,
"ImpactDamage": 32,
"Description": "+24 DPS and +32 Impact damage"
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "10m",
"AbilityCastRange": 10,
"AbilityCooldown": 35,
"AbilityCooldown": 35,
"AbilityDuration": 2.5,
"AbilityDuration": 2.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BreakRange": "6m",
"BreakRange": 6,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"CooldownOnMiss": 5.25,
"CooldownOnMiss": 5.25,
Line 2,790: Line 4,243:
"FollowDampingFactor": 5,
"FollowDampingFactor": 5,
"HobbledMovementSlow": 15,
"HobbledMovementSlow": 15,
"Key": "slork_chomp",
"LiftHeight": 30,
"LiftHeight": 30,
"LiftHorizontal": -70,
"LiftHorizontal": -70,
"Name": "Chomp",
"Name": "Chomp",
"TickRate": 0.5
"TickRate": 0.5,
"Upgrades": [
{
"AbilityCooldown": -10.5,
"Description": "-10.5s Cooldown"
},
{
"ChompHealPercent": 150,
"Description": "+150% Lifesteal from Chomp damage"
},
{
"DamagePercentHealth": 6,
"Description": "Chomp deals 6% of the enemies missing health each second."
}
]
},
},
"3": {
"3": {
Line 2,799: Line 4,267:
"AbilityDuration": 8,
"AbilityDuration": 8,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BlastRadius": "8m",
"BlastRadius": 8,
"BurstDamage": 80,
"BurstDamage": 80,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DamageAbsorb": 120,
"DamageAbsorb": 120,
"Description": "Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage.",
"Description": "Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage.",
"Name": "Deep's Embrace"
"Key": "slork_last_breath",
"Name": "Deep's Embrace",
"Upgrades": [
{
"AbilityCooldown": -8.5,
"Description": "-8.5s Cooldown"
},
{
"DamageAbsorb": 120,
"Description": "+120 Damage Absorbed"
},
{
"BurstDamage": 120,
"Description": "+120 Burst Damage"
}
]
},
},
"4": {
"4": {
"AbilityCastRange": "20m",
"AbilityCastRange": 20,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityChargesConditionally": 1,
"AbilityChargesConditionally": 1,
Line 2,816: Line 4,299:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal 80 damage and +2 stamina damage to enemies in front of Slork.",
"Description": "Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal 80 damage and +2 stamina damage to enemies in front of Slork.",
"FullInvisDistance": "50m",
"FullInvisDistance": 50,
"InvisFadeToDuration": 10,
"InvisFadeToDuration": 10,
"InvisMoveSpeedMod": "2.0m",
"InvisMoveSpeedMod": 2,
"Key": "slork_ability_invis",
"Name": "Ambush Predator",
"Name": "Ambush Predator",
"PreventHealingTime": 7,
"PreventHealingTime": 7,
"RevealOnDamageDuration": 5,
"RevealOnDamageDuration": 5,
"RevealOnSpottedDuration": 5,
"RevealOnSpottedDuration": 5,
"SpottedRadius": "16m",
"SpottedRadius": 16,
"StaminaDamage": 2
"StaminaDamage": 2,
"Upgrades": [
{
"InvisMoveSpeedMod": 2,
"Description": "+2m/s Invis Sprint Speed"
},
{
"InvisFadeToDuration": -6,
"Description": "-UNKNOWN[InvisReapplyDelay]s Delay before fading"
},
{
"InvisRegen": 3,
"Description": "+3% Invis Max Health Regen"
}
]
}
}
},
},
"BulletDamage": 11,
"BulletDamage": 11,
"BulletGravityScale": 0.3,
"BulletGravityScale": 0.3,
"BulletRadius": 0,
"BulletSpeed": 231.14,
"BulletSpeed": 231,
"ClipSize": 20,
"ClipSize": 20,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 2,836: Line 4,333:
"DPS": 55,
"DPS": 55,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 2,857: Line 4,354:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.2,
"ReloadTime": 2.2,
"RoundsPerSecond": 5,
"RoundsPerSecond": 5,
Line 2,888: Line 4,385:
"Description": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.\u003Cbr\u003EIf you cast it while in the air, you'll float and maintain any horizontal momentum you started with.",
"Description": "Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.\u003Cbr\u003EIf you cast it while in the air, you'll float and maintain any horizontal momentum you started with.",
"FallSpeedMax": 10,
"FallSpeedMax": 10,
"Key": "synth_barrage",
"MoveSlowPercent": 30,
"MoveSlowPercent": 30,
"Name": "Barrage",
"Name": "Barrage",
"ProjectileAmount": 4,
"ProjectileAmount": 4,
"Radius": "6.5m",
"Radius": 6.5,
"SlowDuration": 1.5
"SlowDuration": 1.5,
"Upgrades": [
{
"DamagePerProjectile": 15,
"Description": "+15 Damage Per Projectile"
},
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"AmpPercentPerStack": 5,
"Description": "+5% Amp Per Stack"
}
]
},
},
"2": {
"2": {
Line 2,900: Line 4,412:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 90,
"Damage": 90,
"Description": "Launch a sentient cloak that travels forward and damages enemies. You can press [] to teleport to its location.",
"Description": "Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location.",
"Key": "synth_plasma_flux",
"MaxLifetime": 3.2,
"MaxLifetime": 3.2,
"Name": "Flying Cloak",
"Name": "Flying Cloak",
"Radius": "5m",
"Radius": 5,
"TickRate": 0.1
"TickRate": 0.1,
"Upgrades": [
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"Damage": 80,
"Description": "+80 Damage"
},
{
"WeaponDamageBonus": 7,
"WeaponDamageBonusDuration": 10,
"Description": "+7 Weapon Damage for 10s after teleporting with Flying Cloak."
}
]
},
},
"3": {
"3": {
Line 2,915: Line 4,443:
"Description": "Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.",
"Description": "Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.",
"FallSpeedMax": 1,
"FallSpeedMax": 1,
"Key": "synth_pulse",
"Name": "Enchanter's Satchel",
"Name": "Enchanter's Satchel",
"Radius": "12m"
"Radius": 12,
"Upgrades": [
{
"AbilityCooldown": -4.75,
"Description": "-4.75s Cooldown"
},
{
"Damage": 80,
"Description": "+80 Damage"
},
{
"FireRateSlow": 40,
"DebuffDuration": 4,
"Description": "Applies 40% Fire Rate Slow for 4.0s"
}
]
},
},
"4": {
"4": {
Line 2,928: Line 4,472:
"DebuffDuration": 18,
"DebuffDuration": 18,
"Description": "Apply damage over time to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"Description": "Apply damage over time to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"Key": "synth_affliction",
"Name": "Affliction",
"Name": "Affliction",
"Radius": "14m"
"Radius": 14,
"Upgrades": [
{
"AbilityCooldown": -28,
"Description": "-28.0s Cooldown"
},
{
"HealAmpReceivePenaltyPercent": -60,
"HealAmpRegenPenaltyPercent": -60,
"Description": "Suppress targets' healing by -60%"
},
{
"DPS": 27,
"Description": "+27 DPS"
}
]
}
}
},
},
"BulletDamage": 5,
"BulletDamage": 5,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 558.8,
"BulletSpeed": 559,
"ClipSize": 11,
"ClipSize": 11,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 2,941: Line 4,500:
"DPS": 10,
"DPS": 10,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 46,
"FalloffEndRange": 45.72,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 2,962: Line 4,521:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.82,
"ReloadTime": 2.82,
"RoundsPerSecond": 2,
"RoundsPerSecond": 2,
Line 2,987: Line 4,546:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "targetdummy_ability_1",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
]
},
},
"2": {
"2": {
Line 2,995: Line 4,569:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "targetdummy_ability_2",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
]
},
},
"3": {
"3": {
Line 3,003: Line 4,592:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "targetdummy_ability_3",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
]
},
},
"4": {
"4": {
Line 3,011: Line 4,615:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": null,
"Description": null,
"Name": null
"Key": "targetdummy_ability_4",
"Name": null,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
]
}
}
},
},
"BulletDamage": 11.6,
"BulletDamage": 11.6,
"BulletGravityScale": 0,
"BulletGravityScale": 0,
"BulletRadius": 0,
"BulletSpeed": 635,
"BulletSpeed": 635,
"ClipSize": 15,
"ClipSize": 15,
Line 3,023: Line 4,641:
"DPS": 58,
"DPS": 58,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 3,044: Line 4,662:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2,
"ReloadTime": 2,
"RoundsPerSecond": 5,
"RoundsPerSecond": 5,
Line 3,073: Line 4,691:
"DPS": 60,
"DPS": 60,
"Description": "Summon a patch of choking vines that damages and slows enemies in its radius.",
"Description": "Summon a patch of choking vines that damages and slows enemies in its radius.",
"Height": "3m",
"Height": 3,
"Key": "citadel_ability_tengu_urn",
"Name": "Kudzu Bomb",
"Name": "Kudzu Bomb",
"Radius": "6m",
"Radius": 6,
"SlowPercent": 35,
"SlowPercent": 35,
"TickRate": 0.25
"TickRate": 0.25,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"AbilityDuration": 2,
"Description": "+2s Duration"
},
{
"DPS": 60,
"Description": "+60 DPS"
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "16m",
"AbilityCastRange": 16,
"AbilityCooldown": 37,
"AbilityCooldown": 37,
"AbilityDuration": 12,
"AbilityDuration": 12,
Line 3,087: Line 4,720:
"BulletLifestealPercent": 15,
"BulletLifestealPercent": 15,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Gain bonuses and automatically connect with a nearby ally to share them.  Healing is replicated among all those connected. Connection requires line of sight. Press [] to Lock on to a target",
"Description": "Gain bonuses and automatically connect with a nearby ally to share them.  Healing is replicated among all those connected. Connection requires line of sight. Press [2] to Lock on to a target",
"HealingPerGlub": 20,
"HealingPerGlub": 20,
"MoveSpeedBonus": "0m",
"Key": "citadel_ability_tangotether",
"MoveSpeedBonus": 0,
"Name": "Watcher's Covenant",
"Name": "Watcher's Covenant",
"TetherSharedHealPct": 30,
"TetherSharedHealPct": 30,
"TickRate": 0.1,
"TickRate": 0.1,
"TotalTetherTargets": 1
"TotalTetherTargets": 1,
"Upgrades": [
{
"BonusFireRate": 10,
"Description": "+10% Fire Rate"
},
{
"MoveSpeedBonus": "2.0m",
"Description": "+2.0m/s movement bonus"
},
{
"TotalTetherTargets": 1,
"Description": "+1 Tether Count"
}
]
},
},
"3": {
"3": {
Line 3,104: Line 4,752:
"DampingFactor": 0.25,
"DampingFactor": 0.25,
"Description": "Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"Description": "Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"Key": "citadel_ability_tengu_stone_form",
"LiftHeight": 180,
"LiftHeight": 180,
"LiftTime": 1,
"LiftTime": 1,
"MaxHealthRegen": 10,
"MaxHealthRegen": 10,
"MoveSpeedMax": "8m",
"MoveSpeedMax": 8,
"Name": "Stone Form",
"Name": "Stone Form",
"Radius": "6m",
"Radius": 6,
"StatueScale": 1,
"StatueScale": 1,
"StunDuration": 0.75
"StunDuration": 0.75,
"Upgrades": [
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"StunDuration": 0.5,
"Damage": 80,
"Description": "+80 Damage and stuns for 0.5s."
},
{
"MaxHealthRegen": 20,
"Description": "+20% Max Health Heal"
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 1.3,
"AbilityCastDelay": 1.3,
"AbilityCastRange": "8m",
"AbilityCastRange": 8,
"AbilityCooldown": 85,
"AbilityCooldown": 85,
"AbilityDuration": 17,
"AbilityDuration": 17,
Line 3,125: Line 4,789:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"DebuffDuration": 4,
"DebuffDuration": 4,
"Description": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E[] to accelerate flying speed. \u003Cbr\u003E[] to drop ally/bomb.",
"Description": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E[M1] to accelerate flying speed. \u003Cbr\u003E[M2] to drop ally/bomb.",
"ExplodeDamage": 150,
"ExplodeDamage": 150,
"FlyingBulletResist": 40,
"FlyingBulletResist": 40,
"Key": "citadel_ability_tengu_airlift",
"Name": "Air Drop",
"Name": "Air Drop",
"OnLandDamageRadius": "14m",
"OnLandDamageRadius": 14,
"OnLandDamageRadiusStart": "4m",
"OnLandDamageRadiusStart": 4,
"SilenceBombSpeed": "12m",
"SilenceBombSpeed": 12,
"SlowPercent": 35,
"SlowPercent": 35,
"TossSpeed": 400
"TossSpeed": 400,
"Upgrades": [
{
"BulletArmorReduction": -20,
"BulletArmorReductionDuration": 12,
"Description": "-20% Bullet Resist on enemies hit for 12s"
},
{
"AirDropBulletShield": 300,
"OnLandDamageRadius": "5m",
"Description": "+300 Bullet Shield and +5m Explode Radius"
},
{
"SilenceDuration": 4.5,
"Description": "Applies Silence on enemies hit for +4.5s"
}
]
}
}
},
},
"BulletDamage": 4.5,
"BulletDamage": 4.5,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 571.5,
"BulletSpeed": 572,
"ClipSize": 33,
"ClipSize": 33,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 64.3,
"DPS": 64.28571428571428,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 3,166: Line 4,846:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.44,
"ReloadTime": 2.444,
"RoundsPerSecond": 14.3,
"RoundsPerSecond": 14.285714285714285,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 3,186: Line 4,866:
"1": {
"1": {
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCastRange": "40m",
"AbilityCastRange": 40,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 17,
"AbilityCooldown": 17,
Line 3,192: Line 4,872:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BounceRadians": 0.5,
"BounceRadians": 0.5,
"BounceRange": "20m",
"BounceRange": 20,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Damage": 120,
"Damage": 120,
"Description": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.",
"Description": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.",
"MaxPlaneDistance": "1m",
"Key": "thumper_ability_1",
"MaxPlaneDistance": 1,
"Name": "Shatter Cannon",
"Name": "Shatter Cannon",
"PlaneSpread": 30,
"PlaneSpread": 30,
"PushSpeedMax": 1000,
"PushSpeedMax": 1000,
"PushSpeedMid": 600,
"PushSpeedMid": 600,
"PushSpeedMin": 100
"PushSpeedMin": 100,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"Damage": 60,
"Description": "+60 Damage"
},
{
"AbilityCooldownBetweenCharge": -3,
"AbilityCooldown": -3,
"Description": "-3s Charge Delay and -3s Cooldown"
}
]
},
},
"2": {
"2": {
Line 3,210: Line 4,906:
"BarbedWireDPS": 10,
"BarbedWireDPS": 10,
"BarbedWireDamagePerMeter": 30,
"BarbedWireDamagePerMeter": 30,
"BarbedWireHeightOffGround": "1m",
"BarbedWireHeightOffGround": 1,
"BarbedWireRadius": "4m",
"BarbedWireRadius": 4,
"BarbedWireSlow": 50,
"BarbedWireSlow": 50,
"BarbedWireTickRate": 0.5,
"BarbedWireTickRate": 0.5,
Line 3,218: Line 4,914:
"Description": "Rolls out a spike strip that damage enemies more the further they move through it.",
"Description": "Rolls out a spike strip that damage enemies more the further they move through it.",
"ImpactInterval": 0.1,
"ImpactInterval": 0.1,
"Key": "thumper_ability_2",
"Name": "Spike Strip",
"Name": "Spike Strip",
"StompRange": "25m",
"StompRange": 25,
"TechCleaveExpireTime": 0.2,
"TechCleaveExpireTime": 0.2,
"VerticalDifferenceTolerance": "2.5m"
"Upgrades": [
{
"AbilityDuration": 2,
"Description": "+2s Duration"
},
{
"BarbedWireRadius": 3,
"Description": "+3m Radius"
},
{
"BarbedWireDamagePerMeter": 30,
"Description": "+30 Damage per meter"
}
],
"VerticalDifferenceTolerance": 2.5
},
},
"3": {
"3": {
"AbilityCastDelay": 0.2,
"AbilityCastDelay": 0.2,
"AbilityCastRange": "30m",
"AbilityCastRange": 30,
"AbilityCooldown": 42,
"AbilityCooldown": 42,
"AbilityDuration": 8,
"AbilityDuration": 8,
Line 3,232: Line 4,943:
"DPS": 8,
"DPS": 8,
"Description": "Sends out a badger drone to harry an enemy and reveal it's position.",
"Description": "Sends out a badger drone to harry an enemy and reveal it's position.",
"Key": "thumper_ability_3",
"Name": "Badger Drone",
"Name": "Badger Drone",
"TickInterval": 0.5,
"TickInterval": 0.5,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
],
"VisibilityTime": 0.2
"VisibilityTime": 0.2
},
},
Line 3,240: Line 4,966:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"ClimbHeight": "1m",
"ClimbHeight": 1,
"Description": "Blow enemies away with a high powered blast of air.",
"Description": "Blow enemies away with a high powered blast of air.",
"DistanceAboveGround": "2m",
"DistanceAboveGround": 2,
"DropDownRate": 2,
"DropDownRate": 2,
"Duration": 4,
"Duration": 4,
"InitialForce": 300,
"InitialForce": 300,
"Key": "thumper_ability_4",
"Name": "Vortex",
"Name": "Vortex",
"PushAccel": 1000,
"PushAccel": 1000,
"PushNPCSpeed": 800,
"PushNPCSpeed": 800,
"Radius": "15m",
"Radius": 15,
"TornadoSpeed": 350
"TornadoSpeed": 350,
"Upgrades": [
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
},
{
"AbilityCooldown": -0.75,
"Description": "-0.75s Cooldown"
}
]
}
}
},
},
"BulletDamage": 34.2,
"BulletDamage": 34.2,
"BulletGravityScale": 0.25,
"BulletGravityScale": 0.25,
"BulletRadius": 0,
"BulletSpeed": 124.46,
"BulletSpeed": 124,
"ClipSize": 6,
"ClipSize": 6,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 57,
"DPS": 57.00000000000001,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 3,283: Line 5,023:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.1,
"ReloadTime": 2.1,
"RoundsPerSecond": 1.67,
"RoundsPerSecond": 1.6666666666666667,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 3,308: Line 5,048:
"AbilityCooldownBetweenCharge": 1,
"AbilityCooldownBetweenCharge": 1,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BeamLength": "30m",
"BeamLength": 30,
"BeamWidth": "4.0m",
"BeamWidth": 4,
"ChannelMoveSpeed": 70,
"ChannelMoveSpeed": 70,
"Description": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.",
"Description": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.",
"HeatPowerLength": "0m",
"HeatPowerLength": 0,
"HotDPS": 90,
"HotDPS": 90,
"Key": "tokamak_hot_shot",
"Name": "Hot Shot",
"Name": "Hot Shot",
"NormalDPS": 55,
"NormalDPS": 55,
"TickRate": 0.1,
"TickRate": 0.1,
"TrackingSpeed": 180
"TrackingSpeed": 180,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"AbilityChannelTime": 0.5,
"Description": "+0.5s Channel Duration"
},
{
"NormalDPS": 16,
"HotDPS": 48,
"Description": "+16 Normal DPS and +16 Normal DPS Scale\u003Cbr\u003E+48 Hot DPS and +48 Hot DPS Scale"
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0,
"AbilityCastDelay": 0,
"AbilityCastRange": "20m",
"AbilityCastRange": 20,
"AbilityCooldown": 25,
"AbilityCooldown": 25,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,327: Line 5,083:
"Damage": 80,
"Damage": 80,
"Description": "Launch forward damaging all enemies near where you land, knocking them into the air.",
"Description": "Launch forward damaging all enemies near where you land, knocking them into the air.",
"ExplosionRadius": "6m",
"ExplosionRadius": 6,
"GravityScale": 1.4,
"GravityScale": 1.4,
"Key": "tokamak_dying_star",
"Name": "Dying Star",
"Name": "Dying Star",
"TossSpeed": 350
"TossSpeed": 350,
"Upgrades": [
{
"ExplosionRadius": 3,
"Description": "+3m Explosion Radius"
},
{
"AbilityCooldown": -7.5,
"Description": "-7.5s Cooldown"
},
{
"Damage": 80,
"Description": "+80 Damage and +80 Damage Scale"
}
]
},
},
"3": {
"3": {
Line 3,341: Line 5,112:
"Description": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.",
"Description": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.",
"EvasionChance": 20,
"EvasionChance": 20,
"Key": "tokamak_radiance",
"LookDotMin": 0.866,
"LookDotMin": 0.866,
"LookRadiusScale": "1m",
"LookRadiusScale": 1,
"MaxDPS": 16,
"MaxDPS": 16,
"Name": "Blinding Radiance",
"Name": "Blinding Radiance",
"Radius": "40m",
"Radius": 40,
"TickRate": 0.25
"TickRate": 0.25,
"Upgrades": [
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"EvasionChance": 20,
"Description": "+20 Bullet Evasion Chance"
},
{
"MaxDPS": 24,
"Description": "+24 Max DPS"
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 2,
"AbilityCastDelay": 2,
"AbilityCastRange": "100m",
"AbilityCastRange": 100,
"AbilityChannelTime": 3.6,
"AbilityChannelTime": 3.6,
"AbilityCooldown": 127,
"AbilityCooldown": 127,
Line 3,362: Line 5,148:
"Description": "Collect targets until ready to unload. Each shot is 0.6s apart.",
"Description": "Collect targets until ready to unload. Each shot is 0.6s apart.",
"FallSpeedMax": 1,
"FallSpeedMax": 1,
"Key": "tokamak_crimson_cannon",
"Name": "Pulse Cannon",
"Name": "Pulse Cannon",
"TargetingWidth": "0.8m"
"TargetingWidth": 0.8,
"Upgrades": [
{
"DelayBetweenShots": -0.2,
"Description": "-0.2 Delay Between Shots"
},
{
"Damage": 50,
"Description": "+50 Damage and +50 Damage Scale"
},
{
"AbilityCooldown": -47,
"Description": "-47.0s Cooldown"
}
]
}
}
},
},
"BulletDamage": 8.2,
"BulletDamage": 8.2,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 406.4,
"BulletSpeed": 406,
"ClipSize": 50,
"ClipSize": 50,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 68.3,
"DPS": 68.33333333333333,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 3,396: Line 5,196:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 4,
"ReloadTime": 4,
"RoundsPerSecond": 8.33,
"RoundsPerSecond": 8.333333333333334,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 3,424: Line 5,224:
"Description": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.",
"Description": "Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.",
"DetonateCooldown": 0.15,
"DetonateCooldown": 0.15,
"Key": "viscous_goo_grenade",
"Name": "Splatter",
"Name": "Splatter",
"PuddleDuration": 10,
"PuddleDuration": 10,
"Radius": "5m",
"Radius": 5,
"SecondHitDamagePercentage": 0.7,
"SecondHitDamagePercentage": 0.7,
"SlowPercent": 35,
"SlowPercent": 35,
"ThirdHitDamagePercentage": 0.5
"ThirdHitDamagePercentage": 0.5,
"Upgrades": [
{
"AbilityCooldown": -5.75,
"Description": "-5.75s Cooldown"
},
{
"Damage": 70,
"Radius": "1m",
"Description": "+70 Damage and +1m Radius"
},
{
"MaxBounces": 2,
"Description": "Bounces 2 times"
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.1,
"AbilityCastDelay": 0.1,
"AbilityCastRange": "30m",
"AbilityCastRange": 30,
"AbilityCooldown": 48,
"AbilityCooldown": 48,
"AbilityDuration": 4,
"AbilityDuration": 4,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusHealthRegen": 40,
"BonusHealthRegen": 40,
"BonusMoveSpeed": "0m",
"BonusMoveSpeed": 0,
"BreakoutTime": 1,
"BreakoutTime": 1,
"BulletForce": 600,
"BulletForce": 600,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"CubeScale": 1.5,
"CubeScale": 1.5,
"Description": "Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [] to escape early.",
"Description": "Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Space] to escape early.",
"Friction": -80,
"Friction": -80,
"HeavyMeleeForce": 700,
"HeavyMeleeForce": 700,
"Key": "viscous_restorative_goo",
"LightMeleeForce": 300,
"LightMeleeForce": 300,
"Name": "The Cube",
"Name": "The Cube",
Line 3,451: Line 5,268:
"PushBackForce": 250,
"PushBackForce": 250,
"PushBackRadius": 50,
"PushBackRadius": 50,
"SlideForce": 70
"SlideForce": 70,
"Upgrades": [
{
"BonusMoveSpeed": "2.5m",
"StaminaCooldownReduction": 30,
"PostCubeBuff": 1,
"Description": "Increases Movement Speed and Stamina Recovery"
},
{
"AbilityCooldown": -21,
"Description": "-21.0s Cooldown"
},
{
"BonusHealthRegen": 60,
"Description": "+60 Health Regen"
}
]
},
},
"3": {
"3": {
"AbilityCastRange": "40m",
"AbilityCastRange": 40,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityCooldown": 30,
"AbilityCooldown": 30,
Line 3,462: Line 5,295:
"Description": "Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.",
"Description": "Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.",
"ImpactDuration": 4,
"ImpactDuration": 4,
"Key": "viscous_telepunch",
"Name": "Puddle Punch",
"Name": "Puddle Punch",
"PunchHalfHeight": "5.5m",
"PunchHalfHeight": 5.5,
"PunchRollSlow": -40,
"PunchRollSlow": -40,
"PunchRollSlowDuration": 1,
"PunchRollSlowDuration": 1,
"Radius": "4m",
"Radius": 4,
"SlowPercent": 20,
"SlowPercent": 20,
"TossGroundSideRatio": 0.7,
"TossGroundSideRatio": 0.7,
"TossSpeed": 625,
"TossSpeed": 625,
"TossSpeedUpWall": 500,
"TossSpeedUpWall": 500,
"TossSpeedWall": 750
"TossSpeedWall": 750,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"Damage": 35,
"SlowPercent": 20,
"Description": "+35 Damage and +20% Movement Slow"
},
{
"AbilityCooldown": -11.5,
"Description": "-11.5s Cooldown"
}
]
},
},
"4": {
"4": {
Line 3,491: Line 5,340:
"FrictionPercentage": -85,
"FrictionPercentage": -85,
"JumpForce": 500,
"JumpForce": 500,
"Key": "viscous_goo_bowling_ball",
"KnockForce": 400,
"KnockForce": 400,
"MoveSpeedMax": "7m",
"MoveSpeedMax": 7,
"Name": "Goo Ball",
"Name": "Goo Ball",
"ParticleRadiusMultiplier": 1.2,
"ParticleRadiusMultiplier": 1.2,
Line 3,498: Line 5,348:
"StunDuration": 1,
"StunDuration": 1,
"TechResist": 70,
"TechResist": 70,
"TickRate": 0.25
"TickRate": 0.25,
"Upgrades": [
{
"AbilityDuration": 5,
"Description": "+5s Duration"
},
{
"Damage": 120,
"Description": "+120 Damage"
},
{
"CastWhileRolling": 1,
"Description": "Can cast abilities and use items while rolling"
}
]
}
}
},
},
"BulletDamage": 13,
"BulletDamage": 13,
"BulletGravityScale": 0,
"BulletGravityScale": 0,
"BulletRadius": 0,
"BulletSpeed": 254,
"BulletSpeed": 254,
"ClipSize": 20,
"ClipSize": 20,
Line 3,510: Line 5,373:
"DPS": 65,
"DPS": 65,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 3,531: Line 5,394:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.5,
"ReloadTime": 2.5,
"RoundsPerSecond": 5,
"RoundsPerSecond": 5,
Line 3,558: Line 5,421:
"Description": "Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.",
"Description": "Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.",
"ForwardVelocity": 800,
"ForwardVelocity": 800,
"Key": "ability_warden_crowd_control",
"MoveSpeedSlowPct": 20,
"MoveSpeedSlowPct": 20,
"Name": "Alchemical Flask",
"Name": "Alchemical Flask",
"ProjectileLifetime": 60,
"ProjectileLifetime": 60,
"Radius": "6.5m",
"Radius": 6.5,
"Upgrades": [
{
"Damage": 40,
"Description": "+40 Damage"
},
{
"StaminaReduction": 1,
"Description": "+1 Stamina Reduction"
},
{
"FireRateSlow": 35,
"AbilityCooldown": -6.5,
"Description": "-6.5s Cooldown and applies 35% Fire Rate Slow"
}
],
"WeaponPowerDebuff": -30
"WeaponPowerDebuff": -30
},
},
Line 3,570: Line 5,449:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Gain a spirit shield and bonus movement speed.",
"Description": "Gain a spirit shield and bonus movement speed.",
"Key": "ability_warden_high_alert",
"MoveSpeedBonusPct": 15,
"MoveSpeedBonusPct": 15,
"Name": "Willpower",
"Name": "Willpower",
"TechShieldPoints": 150
"TechShieldPoints": 150,
"Upgrades": [
{
"MoveSpeedBonusPct": 20,
"Description": "+20% Move speed bonus"
},
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"TechShieldPoints": 200,
"Description": "+200 Spirit Shield Health and now scales with Spirit Power"
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.15,
"AbilityCastDelay": 0.15,
"AbilityCastRange": "20m",
"AbilityCastRange": 20,
"AbilityCooldown": 37,
"AbilityCooldown": 37,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,582: Line 5,476:
"Damage": 120,
"Damage": 120,
"Description": "Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.",
"Description": "Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.",
"EscapeRange": "16m",
"EscapeRange": 16,
"EscapeTime": 2.5,
"EscapeTime": 2.5,
"ImmobilizeDuration": 1.75,
"ImmobilizeDuration": 1.75,
"Name": "Binding Word"
"Key": "ability_warden_lock_down",
"Name": "Binding Word",
"Upgrades": [
{
"ImmobilizeDuration": 1,
"Description": "+1s Immobilize Duration"
},
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"BulletArmorReduction": 20,
"BulletArmorReductionDuration": 6,
"Description": "Warden deals +20% more Bullet Damage to trapped Heroes for 6s"
}
]
},
},
"4": {
"4": {
Line 3,592: Line 5,502:
"AbilityDuration": 6,
"AbilityDuration": 6,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusMoveSpeed": "0m",
"BonusMoveSpeed": 0,
"BulletResist": 50,
"BulletResist": 50,
"ConeAngle": 115,
"ConeAngle": 115,
Line 3,598: Line 5,508:
"HealthStealPct": 50,
"HealthStealPct": 50,
"HealthStealPctHero": 100,
"HealthStealPctHero": 100,
"Key": "ability_warden_riot_protocol",
"Name": "Last Stand",
"Name": "Last Stand",
"PulseDPS": 100,
"PulseDPS": 100,
"PulseInterval": 0.5,
"PulseInterval": 0.5,
"Radius": "12m"
"Radius": 12,
"Upgrades": [
{
"Radius": 3,
"Description": "+3m Radius"
},
{
"PulseDPS": 70,
"Description": "+70 DPS"
},
{
"AbilityCooldown": -56,
"Description": "-56.0s Cooldown"
}
]
}
}
},
},
"BulletDamage": 19.8,
"BulletDamage": 19.8,
"BulletGravityScale": 0.25,
"BulletGravityScale": 0.25,
"BulletRadius": 0,
"BulletSpeed": 213.35999999999999,
"BulletSpeed": 213,
"ClipSize": 17,
"ClipSize": 17,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 3,613: Line 5,537:
"DPS": 79.2,
"DPS": 79.2,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 3,634: Line 5,558:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.91,
"ReloadTime": 2.914,
"RoundsPerSecond": 4,
"RoundsPerSecond": 4,
"SpiritScaling": {
"SpiritScaling": {
Line 3,656: Line 5,580:
"BoundAbilities": {
"BoundAbilities": {
"1": {
"1": {
"AbilityCastRange": "500m",
"AbilityCastRange": 500,
"AbilityCharges": 1,
"AbilityCharges": 1,
"AbilityChargesConditionally": 1,
"AbilityChargesConditionally": 1,
"AbilityCooldown": 0.75,
"AbilityCooldown": 0.5,
"AbilityPostCastDuration": 0.2,
"AbilityPostCastDuration": 0.2,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,671: Line 5,595:
"Damage": 80,
"Damage": 80,
"Description": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"Description": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"Key": "citadel_ability_card_toss",
"Name": "Card Trick",
"Name": "Card Trick",
"NonPlayerCardResourceScale": 0.35,
"NonPlayerCardResourceScale": 0.35,
"ProjectileOriginHeightOffset": 50,
"ProjectileOriginHeightOffset": 50,
"Radius": "5m",
"Radius": 5,
"ResourcePerCard": 100
"ResourcePerCard": 100,
"Upgrades": [
{
"AbilityCharges": 1,
"Description": "+1 Charges"
},
{
"Damage": 50,
"Description": "+50 Damage"
},
{
"CardResourceGenPctScale": 50,
"Description": "+50% Card Summon Rate"
}
]
},
},
"2": {
"2": {
"AbilityCastDelay": 0.75,
"AbilityCastDelay": 0.75,
"AbilityCastRange": "25m",
"AbilityCastRange": 25,
"AbilityCooldown": 48,
"AbilityCooldown": 48,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,685: Line 5,624:
"ChannelMoveSpeed": 200,
"ChannelMoveSpeed": 200,
"Description": "Teleport to the targeted location.",
"Description": "Teleport to the targeted location.",
"Key": "citadel_ability_projectmind",
"Name": "Project Mind",
"Name": "Project Mind",
"TrailInterval": 0.1
"TrailInterval": 0.1,
"Upgrades": [
{
"AbilityCastRange": 15,
"Description": "+15m Cast Range"
},
{
"BulletShieldOnLand": 300,
"BulletShieldDuration": 8,
"Description": "Provides a 300 bullet shield for 8s on teleport. Shield amount scales with Spirit Power."
},
{
"AbilityCooldown": -28,
"Description": "-28.0s Cooldown"
}
]
},
},
"3": {
"3": {
Line 3,696: Line 5,651:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.",
"Description": "Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.",
"Key": "citadel_ability_wraith_rapidfire",
"MagicDamagePerBullet": 0,
"MagicDamagePerBullet": 0,
"Name": "Full Auto",
"Name": "Full Auto",
"Radius": "25m"
"Radius": 25,
"Upgrades": [
{
"AbilityCooldown": -14,
"Description": "-14.0s Cooldown"
},
{
"MagicDamagePerBullet": 5,
"Description": "+5 Spirit Damage Per Bullet"
},
{
"BulletLifestealPercent": 35,
"Description": "+35% Bullet Lifesteal"
}
]
},
},
"4": {
"4": {
"AbilityCastDelay": 0.6,
"AbilityCastDelay": 0.6,
"AbilityCastRange": "20m",
"AbilityCastRange": 20,
"AbilityCooldown": 95,
"AbilityCooldown": 95,
"AbilityDuration": 1.25,
"AbilityDuration": 1.25,
Line 3,710: Line 5,680:
"DampingFactor": 0.5,
"DampingFactor": 0.5,
"Description": "Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.",
"Description": "Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.",
"Key": "citadel_ability_psychic_lift",
"LiftHeight": 120,
"LiftHeight": 120,
"Name": "Telekinesis"
"Name": "Telekinesis",
"Upgrades": [
{
"AbilityCooldown": -28,
"Description": "-28.0s Cooldown"
},
{
"AbilityDuration": 0.5,
"Description": "+0.5s Duration"
},
{
"AbilityUnitTargetLimit": 5,
"Description": "Telekinesis will target enemies in an area around Wraith"
}
]
}
}
},
},
"BulletDamage": 5.5,
"BulletDamage": 5.5,
"BulletGravityScale": 0,
"BulletGravityScale": 0,
"BulletRadius": 0,
"BulletSpeed": 571.5,
"BulletSpeed": 572,
"ClipSize": 52,
"ClipSize": 52,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 61.1,
"DPS": 61.11111111111111,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 3,744: Line 5,728:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.82,
"ReloadTime": 2.82,
"RoundsPerSecond": 11.1,
"RoundsPerSecond": 11.11111111111111,
"SpiritScaling": {
"SpiritScaling": {
"SprintSpeed": 0.06
"SprintSpeed": 0.06
Line 3,766: Line 5,750:
"1": {
"1": {
"AbilityCastDelay": 1.2,
"AbilityCastDelay": 1.2,
"AbilityCastRange": "50m",
"AbilityCastRange": 50,
"AbilityCooldown": 21,
"AbilityCooldown": 21,
"AbilityDuration": 6,
"AbilityDuration": 6,
Line 3,772: Line 5,756:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.",
"Description": "Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.",
"Key": "ability_wrecking_ball",
"MinSpeed": 80,
"MinSpeed": 80,
"MoveSpeedLimit": "6m",
"MoveSpeedLimit": 6,
"Name": "Wrecking Ball",
"Name": "Wrecking Ball",
"StunDuration": 1,
"StunDuration": 1,
"TechCleaveExpireTime": 0.4,
"TechCleaveExpireTime": 0.4,
"Upgrades": [
{
"AbilityCooldown": -7.5,
"Description": "-7.5s Cooldown"
},
{
"WreckingBallDamage": 80,
"Description": "+80 Damage"
},
{
"MoveSpeedLimit": 4,
"Description": "+4m/s Move Speed"
}
],
"WreckingBallDamage": 80,
"WreckingBallDamage": 80,
"WreckingBallPushForce": 280
"WreckingBallPushForce": 280
},
},
"2": {
"2": {
"AbilityCastRange": "10m",
"AbilityCastRange": 10,
"AbilityCooldown": 12.5,
"AbilityCooldown": 12.5,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
Line 3,788: Line 5,787:
"Description": "Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge.  This bonus stacks independently",
"Description": "Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge.  This bonus stacks independently",
"FireRateBuffDuration": 40,
"FireRateBuffDuration": 40,
"Key": "ability_wrecker_salvage",
"Name": "Consume",
"Name": "Consume",
"SalvageBonus_FireRate": 25,
"SalvageBonus_FireRate": 25,
"SalvageDuration": 3,
"SalvageDuration": 3,
"TickInterval": 0.25
"TickInterval": 0.25,
"Upgrades": [
{
"SalvageBonus_Health": 150,
"Description": "150 health restored per kill."
},
{
"DPS": 80,
"Description": "+80 DPS"
},
{
"FireRateBuffDuration": 80,
"Description": "+80s Bonus Duration"
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCastRange": "15m",
"AbilityCastRange": 15,
"AbilityCharges": 2,
"AbilityCharges": 2,
"AbilityCooldown": 64,
"AbilityCooldown": 64,
"AbilityCooldownBetweenCharge": 3,
"AbilityCooldownBetweenCharge": 3,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BlastRadius": "5m",
"BlastRadius": 5,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.",
"Description": "Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.",
"EnemyMoveSlow": 10,
"EnemyMoveSlow": 10,
"EnemyMoveSlowDuration": 5,
"EnemyMoveSlowDuration": 5,
"Key": "ability_scrap_blast",
"Name": "Bio Blast",
"Name": "Bio Blast",
"ScrapDamage": 75
"ScrapDamage": 75,
"Upgrades": [
{
"AbilityCharges": 2,
"Description": "+2 Charges"
},
{
"ScrapDamage": 55,
"Description": "+55 Damage"
},
{
"EnemyMoveSlow": 20,
"Description": "+20% Enemy Slow per hit"
}
]
},
},
"4": {
"4": {
Line 3,817: Line 5,846:
"EnemyMoveSlowDuration": 1,
"EnemyMoveSlowDuration": 1,
"EnemySlowPct": 60,
"EnemySlowPct": 60,
"ExplosionRadius": "8m",
"ExplosionRadius": 8,
"Name": "Astral Walk"
"Key": "ability_wrecker_teleport",
"Name": "Astral Walk",
"Upgrades": [
{
"AbilityChannelTime": 8,
"Description": "+8s Channel Duration"
},
{
"AbilityCooldown": -47,
"Description": "-47.0s Cooldown"
},
{
"DamagePerSecondFlown": 16,
"Description": "+16 Damage per second flown"
}
]
}
}
},
},
"BulletDamage": 25,
"BulletDamage": 25,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 635,
"BulletSpeed": 635,
"ClipSize": 10,
"ClipSize": 10,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 71.4,
"DPS": 71.42857142857143,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 3,851: Line 5,894:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.75,
"ReloadTime": 2.75,
"RoundsPerSecond": 2.86,
"RoundsPerSecond": 2.857142857142857,
"SpiritScaling": {},
"SpiritScaling": {},
"SprintSpeed": 0,
"SprintSpeed": 0,
Line 3,876: Line 5,919:
"DPS": 45,
"DPS": 45,
"Description": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.",
"Description": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.",
"Key": "yakuza_shakedown_target",
"Name": "Shakedown",
"Name": "Shakedown",
"Radius": "6m",
"Radius": 6,
"ShareDamagePercent": 33,
"ShareDamagePercent": 33,
"ShareDamageThreshold": 20,
"ShareDamageThreshold": 20,
"TickTime": 0.5
"TickTime": 0.5,
"Upgrades": [
{
"WeaponPowerDebuff": -30,
"Description": "-30% Weapon Damage"
},
{
"IgnoreChannelSlow": 1,
"Description": "Ignore Channel Slowdown"
},
{
"ShareDamagePercent": 67,
"Description": "+67% Increased Damage Share"
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "30m",
"AbilityCastRange": 30,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast.",
"Description": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast.",
"Key": "yakuza_kobun",
"Name": "Hired Muscle",
"Name": "Hired Muscle",
"SummonCount": 1,
"SummonCount": 1,
Line 3,893: Line 5,952:
"SummonHealth": 450,
"SummonHealth": 450,
"SummonLifetime": 45,
"SummonLifetime": 45,
"SummonMoveSpeed": 200
"SummonMoveSpeed": 200,
"Upgrades": [
{
"SummonCasterHealthPct": 20,
"Description": "+20% of The Boss' health to Gangster Health"
},
{
"SummonDPS": 45,
"Description": "+45 Gangster DPS"
},
{
"SummonCount": 1,
"Description": "+1 Gangsters Summoned"
}
]
},
},
"3": {
"3": {
"AbilityCastDelay": 0.25,
"AbilityCastDelay": 0.25,
"AbilityCastRange": "30m",
"AbilityCastRange": 30,
"AbilityCooldown": 32,
"AbilityCooldown": 32,
"AbilityDuration": 12,
"AbilityDuration": 12,
Line 3,905: Line 5,978:
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.",
"Description": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.",
"Name": "Protection Racket"
"Key": "yakuza_protection_racket",
"Name": "Protection Racket",
"Upgrades": [
{
"WeaponRecoilReduction": 60,
"MoveWhileShootingSpeedPenaltyReductionPercent": 60,
"Description": "-60% Weapon Recoil, -60% move speed reduction when shooting."
},
{
"BonusCritDamagePercent": 40,
"Description": "+40% Bonus Crit Damage"
},
{
"BulletShieldHealth": 360,
"Description": "+360 Bullet Shield Health"
}
]
},
},
"4": {
"4": {
Line 3,912: Line 6,001:
"BossDamagePercent": 25,
"BossDamagePercent": 25,
"CenterDamage": 250,
"CenterDamage": 250,
"CenterRadius": "5m",
"CenterRadius": 5,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.",
"Description": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.",
"Key": "yakuza_setting_sun",
"Name": "Setting Sun",
"Name": "Setting Sun",
"OuterDamage": 100,
"OuterDamage": 100,
"Radius": "10m",
"Radius": 10,
"Range": "25m",
"Range": 25,
"ShootDuration": 1.5,
"ShootDuration": 1.5,
"TargetingDuration": 1
"TargetingDuration": 1,
"Upgrades": [
{
"AbilityCooldown": -19,
"Description": "-19.0s Cooldown"
},
{
"Range": 175,
"Description": "+175m Range"
},
{
"CenterDamage": 200,
"Description": "+200 Damage at the center"
}
]
}
}
},
},
"BulletDamage": 5.4,
"BulletDamage": 5.4,
"BulletGravityScale": 0.8,
"BulletGravityScale": 0.8,
"BulletRadius": 0,
"BulletSpeed": 406.4,
"BulletSpeed": 406,
"ClipSize": 20,
"ClipSize": 20,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
Line 3,932: Line 6,035:
"DPS": 54,
"DPS": 54,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 58,
"FalloffEndRange": 57.5056,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 116,
"HeavyMeleeDamage": 116,
Line 3,953: Line 6,056:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 1.6,
"ReloadTime": 1.6,
"RoundsPerSecond": 10,
"RoundsPerSecond": 10,
Line 3,977: Line 6,080:
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"ChannelMoveSpeed": 50,
"ChannelMoveSpeed": 50,
"Description": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.\u003Cbr\u003EPress [] or [] to trigger the strike early, dealing partial damage.",
"Description": "Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.\u003Cbr\u003EPress [1] or [M1] to trigger the strike early, dealing partial damage.",
"FallSpeedMax": 5,
"FallSpeedMax": 5,
"FullChargeDamage": 160,
"FullChargeDamage": 160,
"Key": "citadel_ability_power_slash",
"MediumChargeDamagePct": 60,
"MediumChargeDamagePct": 60,
"Name": "Power Slash",
"Name": "Power Slash",
Line 3,985: Line 6,089:
"ShortChargeDamagePct": 40,
"ShortChargeDamagePct": 40,
"SlashCollisionRadius": 4,
"SlashCollisionRadius": 4,
"SlashLength": "25m",
"SlashLength": 25,
"SlashRadius": 41
"SlashRadius": 41,
"Upgrades": [
{
"BulletResist": 60,
"Description": "Gain +60 Bullet Resist while channeling"
},
{
"SlowDuration": 3,
"SlowPercent": 40,
"Description": "Apply 40% movement slow for 3s"
},
{
"FullChargeDamage": 200,
"Description": "+200 Full Charge Damage"
}
]
},
},
"2": {
"2": {
"AbilityCastRange": "20m",
"AbilityCastRange": 20,
"AbilityCooldown": 21,
"AbilityCooldown": 21,
"AbilityPostCastDuration": 0.2,
"AbilityPostCastDuration": 0.2,
Line 3,996: Line 6,115:
"Damage": 70,
"Damage": 70,
"Description": "Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.",
"Description": "Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.",
"Key": "citadel_ability_flying_strike",
"Name": "Flying Strike",
"Name": "Flying Strike",
"SlowDuration": 2.5,
"SlowDuration": 2.5,
"SlowPercent": 30
"SlowPercent": 30,
"Upgrades": [
{
"SlowPercent": 25,
"Description": "+25% Movement Slow"
},
{
"AbilityCastRange": 20,
"Description": "+20m Cast Range"
},
{
"WeaponDamageBonus": 6,
"WeaponPowerIncreaseDuration": 10,
"Description": "+6 Weapon Damage for 10s after striking the target"
}
]
},
},
"3": {
"3": {
Line 4,010: Line 6,145:
"FireRateSlow": 30,
"FireRateSlow": 30,
"HealFixedHealth": 70,
"HealFixedHealth": 70,
"Key": "citadel_ability_healing_slash",
"Name": "Crimson Slash",
"Name": "Crimson Slash",
"Radius": "13m"
"Radius": 13,
"Upgrades": [
{
"FireRateSlow": 30,
"Description": "+30% Fire Rate Slow"
},
{
"HealMaxHealth": 10,
"Description": "+10% of Max Health Heal on hero hit"
},
{
"AbilityCooldown": -5.75,
"Description": "-5.75s Cooldown"
}
]
},
},
"4": {
"4": {
Line 4,020: Line 6,170:
"AbilitySpeedPct": 60,
"AbilitySpeedPct": 60,
"AbilityUnitTargetLimit": 1,
"AbilityUnitTargetLimit": 1,
"BonusMoveSpeed": "0m",
"BonusMoveSpeed": 0,
"BuffDuration": 20,
"BuffDuration": 20,
"BulletResist": 40,
"BulletResist": 40,
"Description": "Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.",
"Description": "Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.",
"Key": "citadel_ability_infinity_slash",
"Name": "Shadow Transformation",
"Name": "Shadow Transformation",
"Radius": null,
"Radius": null,
"TechResist": 40
"TechResist": 40,
"Upgrades": [
{
"AbilityCooldown": -28,
"Description": "-28.0s Cooldown"
},
{
"BonusMoveSpeed": 4,
"Description": "+4m/s Move Speed"
},
{
"AbilityDuration": 1.5,
"Description": "+1.5s Duration"
}
]
}
}
},
},
"BulletDamage": 5.65,
"BulletDamage": 5.65,
"BulletGravityScale": 0,
"BulletGravityScale": 0,
"BulletRadius": 0,
"BulletSpeed": 254,
"BulletSpeed": 254,
"ClipSize": 12,
"ClipSize": 12,
"CritDamageReceivedScale": 0,
"CritDamageReceivedScale": 0,
"CrouchSpeed": 4.75,
"CrouchSpeed": 4.75,
"DPS": 14.1,
"DPS": 14.125,
"FalloffBias": 0.5,
"FalloffBias": 0.5,
"FalloffEndRange": 46,
"FalloffEndRange": 45.72,
"FalloffEndScale": 0.1,
"FalloffEndScale": 0.1,
"FalloffStartRange": 22,
"FalloffStartRange": 21.996399999999998,
"FalloffStartScale": 1,
"FalloffStartScale": 1,
"HeavyMeleeDamage": 128,
"HeavyMeleeDamage": 128,
Line 4,059: Line 6,223:
"ReloadMovespeed": 1,
"ReloadMovespeed": 1,
"ReloadSingle": false,
"ReloadSingle": false,
"ReloadSpeed": 1,
"ReloadSpeed": 0,
"ReloadTime": 2.44,
"ReloadTime": 2.444,
"RoundsPerSecond": 2.5,
"RoundsPerSecond": 2.5,
"SpiritScaling": {
"SpiritScaling": {

Latest revision as of 19:18, 19 September 2024

hero_astro
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.125
AbilityCharges2
AbilityCooldown32
AbilityCooldownBetweenCharge5
AbilityUnitTargetLimit1
ArmTime1
BarrelDamage100
BarrelHeavyMeleeForceForward1100
BarrelHeavyMeleeForceUp550
BarrelLifetime8
BarrelLightMeleeForceForward760
BarrelLightMeleeForceUp550
BarrelPitchMax45
BarrelPitchMin2
BarrelRollSpeedMoveAir10
BarrelRollSpeedMoveMin15
BarrelScale1.3
ChannelMoveSpeed50
Description"Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode."
Key"ability_explosive_barrel"
MinTimeBeforeDestroy1
Name"Powder Keg"
Radius6
TossSpeed400
Upgrades
AbilityCharges1
Description"+1 Charges"
BarrelDamage140
Description"+140 Explosion Damage"
AbilityCooldown-9.5
MinTimeBeforeDestroy-1
ArmTime-1
Description"-9.5 Cooldown<br>No arm time"
2
AbilityCastDelay0.08
AbilityCharges1
AbilityCooldown37
AbilityCooldownBetweenCharge3.5
AbilityDuration22
AbilityUnitTargetLimit1
AirControlAccelPercent50
AirControlPercent100
BarrelBounceVelocity800
BarrelUpFactor1
BounceVelocity750
ChannelMoveSpeed50
Description"Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies."
Key"ability_bounce_pad"
MinAirTimeForStomp0.2
Name"Bounce Pad"
PlaceDistance100
Radius8
Scale1
SpeedOnLand0
StompDamage120
TossSpeed350
UpFactor1.2
Upgrades
SpeedOnLand"4m"
SpeedOnLandDuration4
Description"You and allies gain a +4m/s movement speed bonus for 4s on landing"
StompDamage100
Description"+100 Stomp Damage with improved scaling"
StompStunDuration1.25
Description"+1.25s Stun on Stomp"
VerticalDifferenceTolerance60
3
AbilityCastDelay0.15
AbilityCooldown21
AbilityUnitTargetLimit1
Damage100
DebuffDuration5
Description"Throws out her hat to strike enemies, slowing and revealing them through walls."
ExplosionRadius2
Key"ability_hat_trick"
Name"Hat Trick"
SlowPercent20
Upgrades
Damage50
Description"+50 Damage"
AbilityCooldown-9.5
Description"-9.5s Cooldown"
SlowPercent30
Description"+30% Movement Slow"
4
AbilityCastRange10
AbilityCooldown159
AbilityDuration2.5
AbilityUnitTargetLimit1
BouncePadExtendDuration2
CameraPreviewDistance200
CameraPreviewOffset25
CameraPreviewSpeed0.6
Description"Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso.<br><br> Lasso duration is paused for 2s during the first usage of a bounce pad."
ExtraTargetConeAngle40
ExtraTargetHorizontalOffset30
FollowDampingFactor12
FollowDistance120
GrabExtraTargetsRadiusMult2
Key"ability_gravity_lasso"
LassoTargetMaxSpeed550
LiftHeight7
LiftHorizontal-30
Name"Spirit Lasso"
Upgrades
AbilityDuration0.6
Description"+0.6s Duration"
AbilityCooldown-56
Description"-56.0s Cooldown"
GrabExtraTargets1
ExtraTargetConeAngle60
Description"Can lasso another enemy inside targetting area"
BulletDamage32.2
BulletGravityScale0.8
BulletSpeed635
ClipSize10
CritDamageReceivedScale0
CrouchSpeed4.75
DPS71.55555555555557
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage1.9
MeleeDamage3.4
Health33
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth625
MaxMoveSpeed8
MoveAcceleration4
Name"Holliday"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.75
RoundsPerSecond2.2222222222222223
SpiritScaling
Empty object
SprintSpeed0
Stamina2
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_atlas
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen1
BoundAbilities
1
AbilityCooldown42
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Drain health from enemies in front of you while they are in the radius."
HealingFactor100
Key"citadel_ability_bull_heal"
LifeDrainPerSecond35
Name"Siphon Life"
NonHeroHealingFactor50
Radius10
TickRate0.25
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
AbilityDuration2
Description"+2s Duration"
LifeDrainPerSecond40
Description"+40 Damage Per Second"
2
AbilityCooldown37
AbilityDuration1.2
AbilityUnitTargetLimit1
CameraDistance450
ChannelMoveSpeed50
ChargeDragVerticalOffset30
ChargeRadius2.2
ChargeSpeedMax30
CollidePlayersStopTime0.3
Damage40
Description"Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes."
Key"citadel_ability_bull_charge"
Name"Shoulder Charge"
SideMoveSpeedReduction-65
SpeedInitial18.75
StunDuration0.85
TossUpMagnitude0.5
TurnRateMax140
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
AbilityDuration0.5
Description"+0.5s Duration"
WeaponDamageBonus5.5
WeaponPowerIncreaseDuration8
Description"+5.5 Weapon Damage for 8s after colliding with an enemy"
3
AbilityUnitTargetLimit1
BonusHealthRegen1
ChannelMoveSpeed50
Description"Regenerate a portion of incoming damage over time."
Key"citadel_ability_passive_beefy"
Name"Infernal Resilience"
RegenDamageInterval1
RegenIncomingDamageDuration18
RegenIncomingDamagePercent16
Upgrades
BonusHealthRegen1.5
Description"+1.5 Health Regen"
BonusMaxHealth150
Description"+150 Health"
RegenIncomingDamagePercent9
Description"+9% Damage regenerated"
4
AbilityCooldown159
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage150
Description"Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.<br>Press [M1] to crash down early."
ImpactHeight4
ImpactRadius9
Key"citadel_ability_bull_leap"
Name"Seismic Impact"
StunDuration1
Upgrades
AbilityCooldown-38
Description"-38.0s Cooldown"
BonusMaxHealthPerHero100
BonusFireRatePerHero15
LandingBonusesDuration25
Description"Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s."
ImmunityDuration3
Description"On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing."
BulletDamage4.675
BulletGravityScale0.8
BulletSpeed609.5999503938
ClipSize9
CritDamageReceivedScale0
CrouchSpeed4.75
DPS7.791666666666667
FalloffBias0.5
FalloffEndRange45.72
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.32
MeleeDamage3.4
Health32
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed6.5
MoveAcceleration4
Name"Abrams"
ProcBuildUpRateScale1
ReloadDelay0.705
ReloadMovespeed1
ReloadSingletrue
ReloadSpeed0
ReloadTime0.3525
RoundsPerSecond1.6666666666666667
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_bebop
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen3
BoundAbilities
1
AbilityCooldown21
AbilityUnitTargetLimit1
BuffGunRangePercent100
ChannelMoveSpeed50
Description"Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies."
EnemyHeroTossVelocity20
ForceReductionOnAngleDown0.75
Key"citadel_ability_uppercut"
LandingDamage80
MeleeAttackLength6
MeleeHalfAngle60
MeleeRadius2.5
Name"Exploding Uppercut"
OnLandDamageRadius14
TossVelocity25
Upgrades
AbilityCooldown-10.5
Description"-10.5s Cooldown"
UppercutBuffOnHit12
BuffBaseWeaponPct60
Description"On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s"
RestoreHookCooldown1
ClipSizeBonus100
Description"On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip"
UppercutDamage0.01
2
AbilityCastRange6
AbilityCooldown19
AbilityDuration3
AbilityUnitTargetLimit1
BonusDamagePctPerPlayerHit2.5
ChannelMoveSpeed50
Damage120
Description"Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. <br>Gain +2.5% bomb damage for every enemy hero hit. <br>Hold [M3] to cast a Sticky Bomb on yourself."
FuseTime3
Key"citadel_ability_sticky_bomb"
Name"Sticky Bomb"
Radius12
Upgrades
AbilityCooldown-7.5
Description"-7.5s Cooldown"
Damage80
Description"+80 Damage"
DebuffDuration3.5
Description"On Attach, disarms the target for 3.5s"
3
AbilityCastRange30
AbilityCooldown23
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage40
Description"Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing."
EndOfHookCommandRestrictLinger0.25
EndOfHookMoveSpeedBonus0
FriendlyHookIgnoreRange8
HookingSlowSpeedLimit0.001
Key"citadel_ability_hook"
Name"Hook"
ReturnDelay0.5
ReturnPositionForwardOffset100
ReturnSpeed2200
Upgrades
BulletAmp30
BulletAmpDuration10
Description"Bebop deals 30% more bullet damage against hooked enemies for 10s"
AbilityCastRange30
Description"+30m Cast Range"
AbilityCooldown-11.5
Description"-11.5s Cooldown"
4
AbilityCastDelay1
AbilityChannelTime8
AbilityCooldown130
AbilityUnitTargetLimit1
AirSpeedMax70
BeamCloseDamagePercent75
BeamCloseRadius5
BeamEndRadius4
BeamLength70
BeamWidth2.9
BossDamagePercent20
CameraDistance7
ChannelMoveSpeed70
DPS205
Description"Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam."
FallSpeedMax1
GroundDashReductionPercent-40
Interval0.1
Key"citadel_ability_bebop_laser_beam"
Name"Hyper Beam"
SlowPercent30
SlowTargetDuration0.5
TrackingSpeed55
Upgrades
AbilityCooldown-30
Description"-30.0s Cooldown"
DPS100
Description"+100 DPS"
BeamLifesteal100
BeamLifestealNonHeroPercent33
Description"Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero"
ZoomBias0.5
ZoomTime0.1
BulletArmorDamageReduction10
BulletDamage5.3
BulletGravityScale0.8
BulletSpeed508
ClipSize66
CritDamageReceivedScale0
CrouchSpeed4.75
DPS66.25
FalloffBias0.5
FalloffEndRange50.8
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.373
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist1.6
BonusAttackRange98.4252
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed6.25
MoveAcceleration4
Name"Bebop"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.35
RoundsPerSecond12.5
SpiritScaling
Empty object
SprintSpeed3
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_bomber
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown10.5
AbilityUnitTargetLimit1
BlastJumpVelocity25
BlastJumpVelocityCrouch30
BlastJumpVelocityGround20
ChannelMoveSpeed50
Descriptionnull
Key"ability_charged_bomb"
MaxChargeTime2
MaxDamage100
Namenull
Radius7
Upgrades
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
2
AbilityCooldown26
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"ability_bomber_ability02"
Namenull
Upgrades
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
3
AbilityCooldown26
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"ability_bomber_ability03"
Namenull
Upgrades
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
4
AbilityCooldown127
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"ability_bomber_ult"
Namenull
Upgrades
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
AbilityCooldown0
Description"+0s Cooldown"
BulletDamage5.5
BulletGravityScale0
BulletSpeed571.5
ClipSize30
CritDamageReceivedScale0
CrouchSpeed4.75
DPS61.11111111111111
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.159
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Bomber"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.5
RoundsPerSecond11.11111111111111
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_cadence
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.75
AbilityCooldown37
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends."
ExtraLargeClip25
Key"cadence_ability_anthem"
LingerDuration0.5
Name"Anthem"
PeakFireRateBonus100
Radius12
Upgrades
ExtraLargeClip75
Description"+75% Clip Bonus"
Radius4
Description"+4m Radius"
PeakFireRateBonus100
Description"+100% Peak Fire Rate Bonus"
2
AbilityCastDelay0.25
AbilityCooldown42
AbilityDuration6
AbilityUnitTargetLimit1
BonusMoveSpeed0
ChannelMoveSpeed50
DashDistance8
DebuffDuration2
Description"Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets."
Key"cadence_ability_silencecontraptions"
MeleeEMP1
Name"Silence Contraptions"
Upgrades
SlowPercent40
Description"+40% Movement Slow"
DashDistance4
Description"+4m Dash Distance"
DebuffDuration1.5
Description"+1.5s Debuff Duration"
3
AbilityCastDelay0.25
AbilityCooldown48
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing."
ExternalBonusHealthRegen15
Key"cadence_ability_lullaby"
LingerDuration0.25
MinimumSleepTime2
Name"Lullaby"
Radius12
SleepWakeUpDelay0.25
Upgrades
ExternalBonusHealthRegen15
Description"+15/sec Health Regen"
Radius2
Description"+2m Radius"
LingerDuration0.75
Description"+0.75s Linger Duration"
4
AbilityCastDelay0.5
AbilityChannelTime3
AbilityCooldown95
AbilityUnitTargetLimit1
BulletResist-20
ChannelMoveSpeed0
Damage120
DebuffDuration6
Description"Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after."
Key"cadence_ability_crescendo"
Name"Crescendo"
Radius12
Upgrades
BulletResist-10
Description"-10% Bullet Resist"
DebuffDuration4
Description"+4s Debuff Duration"
Damage120
Description"+120 Damage"
BulletDamage4.9
BulletGravityScale0.8
BulletSpeed635
ClipSize24
CritDamageReceivedScale0
CrouchSpeed4.75
DPS16.333333333333336
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed7
MoveAcceleration4
Name"Cadence"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2
RoundsPerSecond3.3333333333333335
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_chrono
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown28
AbilityDuration4
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
DamageAmplificationPerStack5
DebuffDuration8
Description"Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim."
Key"citadel_ability_chrono_pulse_grenade"
MovementSlowDuration2
Name"Pulse Grenade"
PulseDamage45
PulseInterval0.8
Pulses4
Radius7
SlowPercent30
Upgrades
Pulses1
Description"+1 Pulses"
AbilityCooldown-7.5
Description"-7.5s Cooldown"
PulseDamage45
Description"+45 Pulse Damage"
2
AbilityCastDelay0.2
AbilityCastRange200
AbilityCharges1
AbilityCooldown37
AbilityCooldownBetweenCharge8
AbilityDuration7
AbilityUnitTargetLimit1
AuraEffectDuration1.25
ChannelMoveSpeed50
DamagePctPerWallHit10
DamageTickRate1.5
Description"Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed."
FriendlyBulletDamageBonus20
FriendlyBulletTimeScale3
Key"citadel_ability_chrono_time_wall"
MovementSlowPct80
Name"Time Wall"
TimeScaleDuration1
TimeWallDepth0.5
TimeWallDepthVisualScale0.16
TimeWallFormationTime0.5
TimeWallHeight3.5
TimeWallTimeScale0.0001
TimeWallWidth7
Upgrades
TimeWallWidth"2m"
TimeWallHeight"1m"
Description"+2m Width, +1m Height"
AbilityCharges1
Description"+1 Charges"
DebuffDuration3
Description"Enemies that touch Time Wall will be Silenced for 3.0s"
3
AbilityCooldown30
AbilityUnitTargetLimit1
BaseBulletDamage5
BonusBulletSpeed100
BulletRadiusOverride13.7
BulletTimeScale0.01
ChannelMoveSpeed50
Description"Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. <br><br>You can slow time on yourself by pressing [M2] while an empowered shot is available."
Key"citadel_ability_chrono_kinetic_carbine"
MaxBonusBulletDamage85
MaxChargeDuration2.5
MaxSlowDuration0.5
MinBonusBulletDamage25
MinSlowDuration0.25
MoveSpeedWhileShootingPenaltyReduction100
Name"Kinetic Carbine"
ProjectileTimeScale0.01
ShotCount1
SpeedBoostDuration3.5
SpeedChange25
TimeScaleDebuff90
TimeWarpRadius5
Upgrades
MaxSlowDuration0.5
Description"+UNKNOWN[MinSlowDuration]s/0.5s Min/Max Stop Duration"
AbilityCooldown-9.5
SpeedBoostDuration2
Description"+2s Speed Duration, 2s Charge Time"
MaxBonusBulletDamage50
Description"+50% Max Damage Amp"
4
AbilityCastDelay0.15
AbilityCastRange30
AbilityCooldown48
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time."
DistanceToMaxTime30
InitialFreezeTime0.25
InitialHeight350
Key"citadel_ability_chrono_swap"
MinSwapTime0.5
Name"Paradoxical Swap"
SpellLifesteal100
SpellLifestealNonHero25
SwapTime1.5
SwapTotalDamage125
TickRate0.25
Upgrades
AbilityCastRange15
Description"+15m Cast Range"
SwapTotalDamage100
Description"+100 Swap Damage"
AbilityCooldown-14
Description"-14.0s Cooldown"
BulletDamage7.2
BulletGravityScale0.1
BulletSpeed411.47999999999996
ClipSize40
CritDamageReceivedScale0
CrouchSpeed4.75
DPS25.71428571428571
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.42
MeleeDamage3.4
Health40
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6.5
MoveAcceleration4
Name"Paradox"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.585
RoundsPerSecond3.571428571428571
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_dynamo
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.42
AbilityCharges1
AbilityCooldown26
AbilityCooldownBetweenCharge5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ClimbHeight2.5
Damage100
Description"Release an energy pulse that knocks enemies up into the air."
DistanceAboveGround0.5
DropDownRate8
ImpactInterval0.1
Key"citadel_ability_stomp"
Name"Kinetic Pulse"
StompRange15
StompWidth5
TechCleaveExpireTime0.2
TossSpeed450
Upgrades
FireRateSlow25
SlowPercent35
SlowDuration4
Description"Hit enemies are fire rate and movement slowed by 35% for 4s."
BulletArmorReduction30
BulletArmorReductionDuration8
Description"Dynamo deals 30% more Weapon Damage to hit enemies for 8s"
Damage125
Description"+125 Damage"
2
AbilityCastRange9
AbilityCooldown12.5
AbilityUnitTargetLimit1
AllyDistance9
ChannelMoveSpeed50
Description"Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus."
FireRateBonus25
FireRateBonusDurationMax8
Key"citadel_ability_void_sphere"
Name"Quantum Entanglement"
TrailInterval0.01
Upgrades
AbilityCastRange4
Description"+4m Cast Range"
FireRateBonus25
Description"+25% Fire Rate Bonus"
BonusClipSizePercent120
Description"On reappearing, +120% base ammo"
VoidTime1.4
3
AbilityChannelTime5
AbilityCooldown48
AbilityUnitTargetLimit1
ChannelMoveSpeed4.2
Description"While channelling, restore health over time to you and any allies nearby. Dashing does not break channel."
HealingPerSecond32
Key"citadel_ability_nikuman"
MovementSpeedBonus0
Name"Rejuvenating Aurora"
ShareWithFriendsRadius8
Upgrades
MovementSpeedBonus"4m"
MovementSpeedBonusDuration8
Description"Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade."
AbilityCooldown-14
Description"-14.0s Cooldown"
NoChannel1
HealMaxHealthPercent3.8
Description"Full move and ability use and additionaly heals +3.8% of Max Health per second"
4
AbilityCastDelay0.2
AbilityChannelTime2.75
AbilityCooldown191
AbilityUnitTargetLimit1
CameraDistance400
DPS60
Description"Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air."
Key"citadel_ability_self_vacuum"
Name"Singularity"
Speed200
TickRate1
TossAngle45
TossSpeed350
Upgrades
VacuumRadius2
Description"+2m Singularity Radius"
AbilityChannelTime0.75
Description"+0.75s Channel Duration"
DamagePercentHealth3.8
Description"Singularity takes 3.8% of the enemies' max health each second."
VacuumRadius8
BulletDamage13
BulletGravityScale0.8
BulletSpeed320.03999999999996
ClipSize18
CritDamageReceivedScale0
CrouchSpeed4.75
DPS52
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.9
MeleeDamage3.4
Health44
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed6.5
MoveAcceleration4
Name"Dynamo"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.35
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_forge
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCastRange15
AbilityCharges1
AbilityCooldown30
AbilityCooldownBetweenCharge5
AbilityUnitTargetLimit1
AttackConeAngle10
AttackSpeedMult100
BossDamagePercentIncoming50
BossDamagePercentOutgoing40
Description"Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.<br>Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives."
Key"citadel_ability_shieldedsentry"
ModelScale0.8
Name"Mini Turret"
NonHeroDamagePercentOutgoing60
TechResist60
TickRate0.5
TrackingSpeed125
TurretAttackDelay0.35
TurretAttackFalloffEnd35
TurretAttackFalloffStart20
TurretAttackRange25
TurretBaseHealth75
TurretDPS60
TurretDecayDamagePerSecond20
TurretDeployTime1
TurretHealthScaling30
TurretLifetime30
Upgrades
AbilityCharges1
MoveSlowPercent25
SlowDuration1.3
Description"+1 Ability Charge and turrets apply +25% Movement Slow"
TurretAttackRange"10m"
AttackSpeedMult10
Description"+10m Attack Range and +10% turret fire rate"
TurretDPS45
Description"+45 Turret DPS"
2
AbilityCastDelay0.2
AbilityCastRange15
AbilityCooldown48
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Deploy a spirit that heals nearby units."
ExternalBonusHealthRegen25
HealRadius5
Key"citadel_ability_mobile_resupply"
MaxHealthRegenPctInterval0.5
Name"Medicinal Specter"
TurretHealMult1
Upgrades
AuraFireRateBonus35
Description"+35% Fire Rate on units being healed by Medicinal Specter"
AbilityCooldown-17
Description"-17.0s Cooldown"
MaxHealthRegenPct5
Description"+5% Max Health regen per second"
3
AbilityCastRange50
AbilityCooldown37
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage64
Description"Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. <br>After casting, press [M1] or [3] to erupt the wall early."
Key"citadel_ability_fissure_wall"
MinRange6
Name"Spectral Wall"
NumWallSegments7
PushForce175
SegmentEmitTime0.1
SlowDuration2.5
SlowPercent25
TimeBetweenSegments0.035
TimeToMaxDistance2
Upgrades
StaminaReduction1
BonusDamagePercent25
DebuffDuration7
Description"Removes 1 stamina and amplifies McGinnis's damage by 25% on hit enemies for 7s"
AbilityCooldown-14
Description"-14.0s Cooldown"
WallStunDuration1
Description"Adds a 1s Stun to enemies hit by Spectral Wall"
WallImpactRange5
4
AbilityCastRange50
AbilityChannelTime13
AbilityCooldown106
AbilityUnitTargetLimit100
BossDamagePercent50
ChannelMoveSpeed-1
DamagePerRocket30
Description"Unleashes a volley of rockets that home in on a targeted location."
DetonateTimer5
ExplosionFalloffDisabled1
ExplosionRadius4.5
GrenadesPerSecond6
IntervalRampUpStart0.35
IntervalRampUpTime0.3
Key"citadel_ability_rocket_barrage"
MaxSpread5
MinDistance6
Name"Heavy Barrage"
ProjectileIgnoreCollisionTime0.2
TrackSpeedFar100
TrackSpeedNear150
TrackingTime0.4
TrackingVariance0
Upgrades
MoveSlowPercent35
MoveSlowDuration2
Description"Applies 35% movement slow"
AbilityCooldown-47
Description"-47.0s Cooldown"
DamagePerRocket30
Description"+30 Damage per Rocket "
BulletDamage7.15
BulletGravityScale0.8
BulletSpeed533.4
ClipSize66
CritDamageReceivedScale0
CrouchSpeed4.75
DPS35.75
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.44
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6.5
MoveAcceleration4
Name"McGinnis"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime3.29
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina2
StaminaCooldown5
StaminaRegenPerSecond0.2
TechArmorDamageReduction25
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_genericperson
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"genericperson_ability_1"
Namenull
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
2
AbilityCastDelay1
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"genericperson_ability_2"
Namenull
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
3
AbilityCastDelay1
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"genericperson_ability_3"
Namenull
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
4
AbilityCastDelay1
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"genericperson_ability_4"
Namenull
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
BulletDamage11.6
BulletGravityScale0
BulletSpeed635
ClipSize15
CritDamageReceivedScale0
CrouchSpeed4.75
DPS58
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Generic Person"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_ghost
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen1
BoundAbilities
1
AbilityCooldown10.5
AbilityUnitTargetLimit1
ArmingDuration0.5
BeepSoundBuildupCount4
BeepSoundIntervalBias0.55
BeepSoundMaxFrequency0.1
BossDamagePercent25
ChannelMoveSpeed50
Damage100
Description"Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.<br>Self damage type is Spirit and can be mitigated."
Key"ability_blood_bomb"
Name"Essence Bomb"
Radius7
SelfDamage30
Upgrades
Radius2
Description"+2m Radius"
Damage60
Description"+60 Damage"
BloodSpillDPSPercent26
BloodSpillDuration6
Description"Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s."
2
AbilityCastDelay0.2
AbilityCastRange20
AbilityCooldown42
AbilityDuration2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel."
Key"ability_life_drain"
LifeDrainHealthMult100
LifeDrainPerSecond35
MaxRange30
MoveSpeedReduction25
Name"Life Drain"
TickRate0.1
Upgrades
LifeDrainPerSecond20
Description"+20 Damage Per Second"
AbilityDuration2
Description"+2.0s Duration"
SilenceOnDrain1
Description"Enemy is Silenced while being Life Drained (requires line of sight)"
3
AbilityCastDelay0.12
AbilityCooldown6.25
AbilityPostCastDuration0.3
AbilityUnitTargetLimit1
ChannelMoveSpeed-1
DebuffDuration16
Description"Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time."
HealthToDamage32
Key"ability_blood_shards"
MaxStacks5
MoveSpeedPenaltyPerStack20
Name"Malice"
NumBloodShards3
SlowDuration6
SpreadAngleDegrees6
Upgrades
AbilityCooldown-2.75
Description"-2.75s Cooldown"
HealthToDamage40
Description"+40 Health To Damage"
NumBloodShards6
SpreadAngleDegrees22
Description"+6 Blood Shards"
VulnerabilityPerStack15
4
AbilityCastDelay0.2
AbilityCastRange7
AbilityCooldown170
AbilityDuration0.25
AbilityUnitTargetLimit1
ChannelMoveSpeed2
Description"Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health."
EnemyMinHealthPct30
EnemySlowPct70
InitialUpSpeed150
Key"ability_health_swap"
MinDiffToCast0.1
MinHealthTakenPct30
Name"Soul Exchange"
PostCastHoldTime0.7
Upgrades
AbilityCooldown-38
Description"-38.0s Cooldown"
EnemyMinHealthPct-10
Description"-10% Enemy Min Health"
SelfBuffDuration8
TechResist40
BonusFireRate40
Description"On cast, +40% Fire Rate and +40% Spirit Resist for 8s."
BulletDamage25
BulletGravityScale0.8
BulletSpeed828.04
ClipSize13
CritDamageReceivedScale0
CrouchSpeed4.75
DPS55.55555555555556
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage2.1
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth650
MaxMoveSpeed6
MoveAcceleration4
Name"Lady Geist"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.585
RoundsPerSecond2.2222222222222223
SpiritScaling
Empty object
SprintSpeed1
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_gigawatt
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen1.5
BoundAbilities
1
AbilityCastDelay0.2
AbilityCharges1
AbilityCooldown23
AbilityCooldownBetweenCharge8
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
DPS80
Description"Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world."
HitSpeed80
Key"citadel_ability_lightning_ball"
MaxLifetime5
MinShockDuration0.5
Name"Lightning Ball"
ShockRadius4
TickRate0.1
Upgrades
AbilityCharges1
Description"+1 Charges"
SlowPercent40
Description"+40% Movement Slow"
DPS70
Description"+70 DPS"
2
AbilityCastDelay0.2
AbilityCastRange16
AbilityCooldown42
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage40
Description"Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius."
Key"citadel_ability_static_charge"
Name"Static Charge"
ShockDelay3.5
ShockRadius6
StunDuration1.1
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
ShockRadius8
Description"+8m Radius"
StunDuration1.1
Description"+1.1s Stun Duration"
3
AbilityCastDelay0.2
AbilityCooldown48
AbilityDuration10
AbilityUnitTargetLimit1
BonusPerChain10
BossDamagePercent50
ChainCount3
ChainRadius10
ChainTickRate0.2
ChannelMoveSpeed50
DamagePerChain10
Description"Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot."
Key"ability_power_surge"
Name"Power Surge"
Upgrades
TechResistDebuff-15
DebuffDuration8
Description"Shock Damage applies -15% Spirit Resist for 8s"
AbilityCooldown-15
Description"-15.0s Cooldown"
DamagePerChain12
BonusPerChain12
ChainCount3
Description"+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps"
4
AbilityChannelTime7
AbilityCooldown148
AbilityUnitTargetLimit1
BossDamagePercent25
BulletResistOnActive20
CameraDistance600
CloudHeight120
DPS110
DamageInterval0.25
Description"Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel."
EndingSoonTime2
ExpandTime3
InitialRadius12
Key"citadel_ability_storm_cloud"
Name"Storm Cloud"
Radius25
Upgrades
BulletResistOnActive35
Description"+35% Bullet Resist while channeling Storm Cloud"
Radius"10m"
AbilityChannelTime7
Description"+7s Channel Time and +10m Radius"
DPS75
Description"+75 DPS"
BulletDamage11.5
BulletGravityScale0.8
BulletSpeed635
ClipSize29
CritDamageReceivedScale-0.35
CrouchSpeed4.75
DPS46
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.76
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Seven"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.35
RoundsPerSecond4
SpiritScaling
MaxMoveSpeed0.028
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_gunslinger
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCastRange15
AbilityChannelTime1.5
AbilityCooldown10.5
AbilityUnitTargetLimit1
BulletAccuracy200
BulletSpeedPercent100
CastRangeWhenVertical30
CastRangeWhenVerticalBias0.3
ChannelMoveSpeed50
Description"Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for 1.5s. Causes Gunslinger and the target to float if in the air."
FireRateMultiplier100
JuggleAirSpeedMax50
JuggleFallSpeedMax20
Key"gunslinger_rapid_fire"
Name"Rapid Fire"
Upgrades
Empty array
WeaponDamageScale-75
2
AbilityCharges1
AbilityCooldown10.5
AbilityCooldownBetweenCharge0.8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage100
Description"Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and Gunslinger into the air."
ExplosionRadius3
Key"gunslinger_rocket_launcher"
LaunchMaxSpeed750
LaunchMinSpeed700
LaunchMinVerticalAmount0.7
LaunchVerticalBias0.5
Name"Rocket Launcher"
Upgrades
Empty array
3
AbilityUnitTargetLimit1
BulletLifestealPercent15
ChannelMoveSpeed50
Description"Gain 15% bullet life steal, increased by up to 100% based on Gunslinger's missing health."
Key"gunslinger_tenacity"
LowHealthHealingScalePercent100
Name"Tenacity"
Upgrades
Empty array
4
AbilityCooldown95
AbilityDuration""
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage50
Description"Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches."
EndRadius30
Key"gunslinger_sleep_bomb"
Name"Sleep Bomb"
SleepDuration6
SpreadDuration2
StartRadius5
Upgrades
Empty array
BulletDamage11.6
BulletGravityScale0.8
BulletSpeed406.4
ClipSize22
CritDamageReceivedScale0
CrouchSpeed4.75
DPS116
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Gunslinger"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime1.6
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_haze
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown26
AbilityUnitTargetLimit1
AoESleep0
BombFallHeight1.5
ChannelMoveSpeed50
Damage70
Description"Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities."
DoesNotBreakInvis1
DrowsyDuration0.35
DrowsyMoveSlowPercent60
Key"ability_sleep_dagger"
MinimumSleepTime0.2
Name"Sleep Dagger"
RicochetRadius20
SleepDuration3
SleepWakeUpDelay0.1
TickRate0.5
Upgrades
StaminaReduction1
Description"Removes 1 stamina"
AbilityCooldown-12
Description"-12.0s Cooldown"
BulletResistReduction-12
BulletResistReductionDuration6
Description"Applies -12% Bullet Resist for 6s on wake-up."
2
AbilityCooldown37
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility."
FullInvisDistance50
InvisAlertWhenFading1
InvisFadeToDuration1.5
InvisMoveSpeedMod2
Key"ability_smoke_bomb"
Name"Smoke Bomb"
RevealOnDamageDuration1.5
RevealOnSpottedDuration0.5
SpottedRadius18
Upgrades
AbilityCooldown-14
Description"-14.0s Ability Cooldown"
InvisMoveSpeedMod"6m"
Description"+6m/s Invis Sprint Speed"
BulletLifesteal30
PostInvisBuffDuration8
Description"After invis, gain +30% Bullet Lifesteal for 8s"
3
AbilityDuration6
AbilityUnitTargetLimit1
BossDamagePct30
ChannelMoveSpeed50
DamageBonusFixedPerStack0.2
Description"Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot."
Key"ability_stacking_damage"
MaxStacks30
Name"Fixation"
Upgrades
ProcDamage60
ProcDamageStackCount20
SlowPercent15
SlowDuration2
Description"60 Spirit damage and 15% slow for 2s to target every 20 stacks"
AbilityDuration5
MaxStacks40
Description"+40 Max Stacks and +5s Duration"
DamageBonusFixedPerStack0.2
Description"+0.2per stack Weapon Damage"
4
AbilityCastDelay0.4
AbilityChannelTime3
AbilityCooldown138
AbilityUnitTargetLimit1
BonusFireRate25
ChannelMoveSpeed4
Description"Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her."
EvasionPercent50
Key"ability_bullet_flurry"
Name"Bullet Dance"
Radius15
TargetsPerTick1
Upgrades
WeaponDamageBonus7
Description"+7 Weapon Damage"
AbilityCooldown-38
Description"-38.0s Cooldown"
TargetsPerTick1
Description"+1 Targets Hit Per Shot"
WeaponDamageBonus2
BulletDamage5.6
BulletGravityScale1.5
BulletSpeed762
ClipSize25
CritDamageReceivedScale0
CrouchSpeed4.75
DPS56
FalloffBias0.5
FalloffEndRange45.9994
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.285
MeleeDamage3.4
Health27
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth500
MaxMoveSpeed8
MoveAcceleration4
Name"Haze"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.35
RoundsPerSecond10
SpiritScaling
ClipSize0.5
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_hornet
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown42
AbilityUnitTargetLimit1
CaptureRadius8
ChainDuration2
ChainLength6
ChannelMoveSpeed50
Damage60
Description"Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether."
EnemyDragSpeed1000
Key"citadel_ability_hornet_chain"
Name"Stake"
SlowPercent30
Upgrades
ChainDuration0.5
Description"+0.5s Tether Duration"
AbilityCooldown-19
Description"-19.0s Cooldown"
HasDisarm1
Description"Tethered enemies are also disarmed<%s3>"
2
AbilityChannelTime0.2
AbilityCooldown42
AbilityDuration8
AbilityUnitTargetLimit1
AirSideMoveSpeedPercentage-35
AirSpeedBonus0
Description"Leap into the air and fly. While in flight your weapon deals bonus spirit damage."
JumpVelocity1000
Key"citadel_ability_hornet_leap"
MagicDamagePerBullet10
MaxFlyHeight1720
MinVelocityZ-20
Name"Flight"
Upgrades
BonusClipSizePercent50
Description"+50% base Ammo while flying"
AbilityCooldown-14
Description"-14.0s Cooldown"
MagicDamagePerBullet12
Description"+12.0 Spirit Damage Per Bullet"
WeaponRecoilReduction40
3
AbilityCastDelay0.2
AbilityCooldown26
AbilityUnitTargetLimit1
BulletResistReduction-6
ChannelMoveSpeed50
DebuffDuration6
Description"Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health."
DotHealthPercent3
ImpactDamage40
Key"citadel_ability_hornet_sting"
Name"Crow Familiar"
TargetBounceRange0
TickRate0.5
Upgrades
TargetBounceRange"15m"
TargetBounceCount3
Description"Crow Ricochets up to 2 times towards other enemies within 15m"
AbilityCooldown-16
Description"-16.0s Cooldown"
DotHealthPercent3
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
Description"+3% Bleed and suppresses healing by -40%"
VisualSplashRadius1
4
AbilityCharges2
AbilityCooldown53
AbilityCooldownBetweenCharge1.6
AbilityUnitTargetLimit1
BonusGoldOnKill250
ChannelMoveSpeed50
Damage160
Description"Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls."
HeadshotBonus20
Key"citadel_ability_hornet_snipe"
LowHealthEnemyDamageBonus145
LowHealthEnemyThresholdPct50
MaxSoundDistance2000
MoveSpeed4
Name"Assassinate"
Range1000
ShotRadius3
SnipeFOV18
SnipeZoomDuration0.15
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
LowHealthEnemyDamageBonus140
Description"+140 Bonus Damage"
BonusGoldOnKill600
Description"Assassinate kills grant +600 souls"
ViewPunch2.5
WeaponDamageBonus13
BulletArmorDamageReduction-10
BulletDamage13
BulletGravityScale0.8
BulletSpeed889
ClipSize22
CritDamageReceivedScale0
CrouchSpeed4.75
DPS68.42105263157896
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage1
MeleeDamage3.4
Health20
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed8
MoveAcceleration4
Name"Vindicta"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.914
RoundsPerSecond5.2631578947368425
SpiritScaling
Empty object
SprintSpeed0
Stamina2
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_inferno
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCastRange20
AbilityCharges1
AbilityCooldown25
AbilityCooldownBetweenCharge6
AbilityUnitTargetLimit1
ChannelMoveSpeed18
Damage50
DamageAmplification25
DebuffDuration8
Description"Spew napalm that slows enemy movement and amplifies the damage Infernus does to them."
FlameHeightOffGround50
GrowthPerMeter0.5
InitialWidth1
Key"ability_incendiary_projectile"
Name"Catalyst"
ParticleRadiusMultiplier1.15
SlowDuration4
SlowPercent40
TickRate0.5
Upgrades
AbilityCharges1
Description"+1 Charges"
LifestealPercentHero15
Description"Infernus gains 15% Lifesteal against victims"
DamageAmplification15
HealAmpReceivePenaltyPercent-40
HealAmpRegenPenaltyPercent-40
Description"+15% Damage Amplification and -40% Heal/Regen"
2
AbilityCastDelay0.2
AbilityCooldown40
AbilityUnitTargetLimit1
AuraLingerDuration1
ChannelMoveSpeed18
DashAirSpeed8
DashSpeed12
DashTime3
Description"Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration. <br>Hold [M1] to dash faster."
FlameAuraDPS40
FlameAuraRadius4.5
FlameDashJumpBonus50
GroundAuraSpacing1
GroundFlameDuration4
Key"ability_flame_dash"
Name"Flame Dash"
SideMoveSpeedReduction-65
SlowResistancePercent50
SpeedBurstSpeed20
TickRate0.5
Upgrades
FireRateSlow30
FlameDashDebuffDuration6
Description"+30% Fire Rate Slow for 6s"
FlameAuraDPS45
Description"+45 DPS"
AbilityCooldown-19
Description"-19.0s Cooldown"
3
AbilityUnitTargetLimit1
BuildUpBulletPercentPerHit10
BuildUpDuration15
BurnDuration3
ChannelMoveSpeed50
CritBuildup16
DPS15
Description"Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration."
Key"ability_afterburn"
Name"Afterburn"
TickRate0.5
Upgrades
AfterburnSpiritDamageReduction-30
Description"Victims deal -30% Spirit Damage."
BurnDuration1
Description"+1s Burn Duration"
DPS30
Description"+30 DPS"
4
AbilityCooldown127
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage160
Description"Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius."
ExplodeDelay3
Key"ability_fire_bomb"
Name"Concussive Combustion"
Radius12
StunDuration1.25
Upgrades
AbilityCooldown-38
Description"-38.0s Cooldown"
StunDuration0.5
Radius"4m"
Description"+0.5s Stun Duration and +4m Radius"
Damage115
LifeStealPercentOnHit100
Description"+115 Damage and 100% lifesteal from enemy heroes hit"
BulletDamage6.6
BulletGravityScale0.8
BulletSpeed660.4
ClipSize27
CritDamageReceivedScale0
CrouchSpeed4.75
DPS66
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.36
MeleeDamage3.4
Health33
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed6.5
MoveAcceleration4
Name"Infernus"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.491
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_kali
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.25
AbilityCastRange50
AbilityCharges2
AbilityCooldown30
AbilityCooldownBetweenCharge6
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
Damage120
Description"Throw a spinning blade that deals damage and returns to you."
Key"citadel_ability_kali_spinning_blade"
MinReflectionDOTResult-0.95
MinReflectionZ0.3
Name"Occilioblade"
NoClipDuration1
ProjectileFlyOutTime0.6
ProjectileFlyReturnTime1
ReflectionSpeedFactor0.5
ReturnOffSetTargetDistance150
ReturnUpVelocity200
TechCleaveExpireTime0.2
Upgrades
SlowPercent30
SlowDuration4
Description"30% slow for 4s on enemies hit"
Damage40
Description"+40 Damage and Occilioblade gains +100% more damage from spirit"
CooldownReductionOnHit-7
Description"-7s Cooldown for each enemy hit by Occilioblade"
2
AbilityCooldown21
AbilityDuration4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Provides a large speed bonus to you and nearby allies. The speed bonus decays over time."
Key"citadel_ability_kali_disruptive_charge"
MoveSpeedBonusPercentStart120
Name"Pack Hunter"
Radius10
Upgrades
AbilityDuration2
Description"+2s Duration"
LifestealPercent30
Description"30% Damage Lifesteal for the duration of Pack Hunter"
BonusFireRate40
Description"+40% Fire Rate"
3
AbilityCastDelay0.2
AbilityCooldown25
AbilityDuration5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ClimbHeight1
CloseRangeSpeed80
DamagePerSecond50
DebuffDuration3
Description"Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow."
DistanceAboveGround2
DropDownRate2
FireRateSlow20
GroundDashReductionPercent-30
Key"ability_kali_dust_storm"
Name"Dust Storm"
OpenHeight2
Radius3.5
SlowPercent20
ThrownObjectRadius20
TickRate0.25
TornadoSpeed600
TrackingDistance15
Upgrades
SlowPercent30
Description"+30% Movement Slow"
FireRateSlow40
Description"+40% Fire Rate Slow"
AbilityDuration3
AbilityCooldown-9.5
Description"-9.5 Cooldown and +3s Duration"
4
AbilityCastDelay0.2
AbilityCastRange25
AbilityCooldown127
AbilityUnitTargetLimit1
BoloBounceCount6
BoloBounceSpeed800
BoloContractRadius5
BoloHitDamage25
BoloProcDamage75
BoloRadius0.8
ChannelMoveSpeed50
DebuffDelay2
Description"Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over 2s and then become immobilized for 2.0s. Bounces once per hero."
ImmobilizeDuration2
Key"ability_kali_trappers_bolo"
MaxGroundDashReduction-50
MaxSlow100
Name"Trapper's Delight"
Upgrades
ReverseLifeLeech30
ReverseLifeLeechDuration8
Description"Enemies hit by the bolo give 30% Lifesteal for 8s"
AbilityCooldown-47
Description"-47.0s Cooldown"
StunsTargets1
Description"Stun enemies that are immobilized"
BulletDamage12.98
BulletGravityScale0.6
BulletSpeed508
ClipSize16
CritDamageReceivedScale0
CrouchSpeed4.75
DPS108.16666666666667
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Kali"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.6
RoundsPerSecond8.333333333333334
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_kelvin
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCharges1
AbilityCooldown22
AbilityCooldownBetweenCharge7
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage80
Description"Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies."
Key"ability_ice_grenade"
Name"Frost Grenade"
Radius6.5
SlowDuration4
SlowPercent40
Upgrades
AbilityCharges1
Description"+1 Charges"
HealAmount145
Description"Frost Grenade now heals 145 HP to friendly targets. Scales with Spirit."
Damage175
Description"+175 Damage"
2
AbilityCastDelay0.2
AbilityCooldown38
AbilityDuration8
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed-1
Description"Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. <br>Press [Shift] / [Ctrl] to travel up or down while in Ice Path."
IcePathAuraDuration18
IcePathEdgeWidth0.7
IcePathInterval0.5
IcePathPullInStrength20
IcePathShardRadius1.2
Key"ability_icepath"
MinHeight20
ModifierRadius5
MoveSpeedBonus2
MoveWhileShootingSpeedPenaltyReductionPercent100
MoveWhileZoomedSpeedPenaltyReductionPercent100
Name"Ice Path"
PopupForce30
SlowResistancePercent60
SprintSpeedBonus2
Upgrades
SprintSpeedBonus4
Description"+4m/s Sprint Speed"
AbilityCooldown-15
Description"-15.0s Cooldown"
BonusSpiritMeter1
BonusSpiritMax55
BonusSpiritLingerDuration6
Description"While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power"
3
AbilityChannelTime5
AbilityCooldown24
AbilityUnitTargetLimit1
BeamSplit0
CameraDistance250
ChannelMoveSpeed-1
ChannelSlowPercent8
DPS60
Description"Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls."
IceBeamBuildupProcDuration2
Key"ability_icebeam"
MaxFireRateSlowPercent40
MaxSlowPercent70
MaxSlowTime2
MinSlowPercent30
Name"Arctic Beam"
PathLength25
PathWidth1.1
SlowDuration0.6
TickRate0.1
Upgrades
AbilityCooldown-7.5
Description"-7.5s Cooldown"
DPS40
Description"+40 DPS"
BeamSplit"13m"
BeamSplitCount2
Description"Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit"
4
AbilityCastDelay0.2
AbilityCooldown127
AbilityDuration5.5
AbilityUnitTargetLimit1
BlockerScaleFactor115
BonusHealthRegen120
ChannelMoveSpeed50
Description"Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed."
EnemyDragSpeed1000
GrowTime0.2
Key"ability_ice_dome"
Name"Frozen Shelter"
Radius10
SlowPercent35
Upgrades
FireRateSlow40
Description"+40% Fire Rate Slow"
AbilityCooldown-38
Description"-38.0s Cooldown"
BonusHealthRegen70
Description"+70 Health Regen and now scales with Spirit Power"
BulletDamage20.9
BulletGravityScale0.3
BulletSpeed254
ClipSize15
CritDamageReceivedScale0
CrouchSpeed4.75
DPS83.6
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage1.2
MeleeDamage3.4
Health50
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed6.5
MoveAcceleration4
Name"Kelvin"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.585
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechArmorDamageReduction10
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_krill
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen3
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown12.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage60
DamageHealMult2
DamageHealMultNonHero0.7
Description"Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes."
Key"ability_intimidate"
Name"Scorn"
Radius10
TickRate0.1
Upgrades
AbilityCooldown-3.75
Description"-3.75s Cooldown"
Damage25
Description"+25 Damage"
DamageBonus15
DebuffDuration16
Description"Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s."
2
AbilityCastDelay1
AbilityChannelTime5
AbilityCooldown37
AbilityUnitTargetLimit1
BonusMoveSpeed3
BulletResist80
ChannelMoveSpeed-1
DPS80
Description"Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends."
EnemyDamageSpeedPenalty0.5
Key"ability_burrow"
Name"Burrow"
Radius5
SpeedLostDuration1
SpinDuration1.5
SpinSlowDuration0.3
SpinSlowPercent10
TechResist30
TickRate0.1
UpForce250
Upgrades
AbilityChannelTime3
Description"Burrow time +3s"
DPS140
Radius"2m"
Description"+140 Spin DPS and +2 radius"
AbilityCooldown-19
BonusMoveSpeed"3m"
Description"-19.0 Cooldown and +3m/s Move Speed"
3
AbilityCastDelay0.15
AbilityCastRange30
AbilityCooldown42
AbilityDuration3.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage40
Description"Spray sand that disarms enemies in front of you and deals damage."
GrowthPerMeter0.5
InitialWidth5
Key"ability_throw_sand"
Name"Sand Blast"
Upgrades
AbilityDuration1.5
Description"+1.5s Duration"
AbilityCooldown-19
Description"-19.0s Cooldown"
SlowPercent50
Description"Slow targets by -50%"
4
AbilityCastRange5
AbilityChannelTime2.75
AbilityCooldown95
AbilityUnitTargetLimit1
BonusHealthOnKill30
DPS60
Description"Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health."
Key"ability_ult_combo"
Name"Combo"
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
AbilityChannelTime0.75
Description"Combo Duration +0.75s"
DPS40
LifeStealPercentOnHit100
Description"+40 Damage Per Second and 100% lifesteal"
BulletDamage3.6
BulletGravityScale0.8
BulletSpeed320.03999999999996
ClipSize20
CritDamageReceivedScale0
CrouchSpeed4.75
DPS20
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.25
MeleeDamage3.4
Health44
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth700
MaxMoveSpeed7.8
MoveAcceleration4
Name"Mo & Krill"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.82
RoundsPerSecond5.555555555555555
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_lash
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.15
AbilityCooldown19
AbilityPostCastDuration0.4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m."
Key"citadel_ability_lash_down_strike"
MinAimAngle60
Name"Ground Strike"
Radius11
StompDamage90
StompDamagePerMeterPrimary6
StompDamagePerMeterSecondary4.5
StompDamagePrimaryRange25
StompVerticalThreshold130
StrikeVelocity50
Upgrades
AbilityCooldown-9.5
Description"-9.5s Cooldown"
EnemySlowPct50
SlowDuration3
StompBounceHeight400
Description"Struck enemies are popped into the air and slowed by 50% for 3s"
Description"Damage Per Meter +110% and improved scaling"
2
AbilityCastRange30
AbilityCharges1
AbilityCooldown42
AbilityCooldownBetweenCharge2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes."
JumpSlowResistance0.667
JumpVelocity20
Key"citadel_ability_lash"
LashFriendlies1
MinDistance0
Name"Grapple"
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
AbilityCastRange"20m"
WeaponDamageBonus6
WeaponDamageBonusDuration10
Description"+20m Cast Range and gain +6 Weapon Damage for 10s"
WeaponFireRateBonus20
Description"+20% Fire Rate to Weapon Bonus Buff"
3
AbilityCastDelay0.15
AbilityCastRange25
AbilityCooldown26
AbilityUnitTargetLimit30
ChannelMoveSpeed50
Damage65
Description"Strike enemies with your whip, stealing life from them."
HealPctVsHeroes80
HealPctVsNonHeroes30
Key"ability_lash_flog"
Name"Flog"
TargetingConeAngle30
Upgrades
EnemySlowDuration3
EnemySlowPct35
Description"Apply 35% Movement Slow for 3s"
AbilityCooldown-14
Description"-14.0s Cooldown"
Damage105
FireRateSlow35
Description"+105 Damage and applies 35% Fire Rate Slow"
4
AbilityCastDelay0.3
AbilityCastRange18
AbilityChannelTime2
AbilityCooldown138
AbilityUnitTargetLimit6
BoostTime1
ChannelMoveSpeed50
Description"Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. <br>Press [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed."
HangTime0.6
ImpactDamage115
ImpactRadius5
Key"citadel_ability_lash_ultimate"
LiftHeight6
LockonConeAngle40
LosingLockGraceTime0.4
MaxLockonStacks1
Name"Death Slam"
NotInConeLosesLock1
SlamSpeed1600
SlowDuration4
SlowPercent50
ThrowDistance12
ThrowStraightDuration1.5
TimeToGainLockonStack0.6
TimeToLoseLockonStack2
UpBoostSpeed400
Upgrades
ThrowDistance8
Description"+8m Max Throw Distance"
ImpactDamage100
Description"+100 Damage"
AbilityCooldown-56
Description"-56.0s Cooldown"
BulletDamage10
BulletGravityScale0.8
BulletSpeed635
ClipSize29
CritDamageReceivedScale0
CrouchSpeed4.75
DPS40
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.9
MeleeDamage3.4
Health42
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Lash"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.35
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed1
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechArmorDamageReduction15
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_mirage
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.3
AbilityCooldown32
AbilityDuration2
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed20
ClimbHeight1
Damage60
DampingFactor0.3
Description"Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets."
DistanceAboveGround2
DropDownRate10
EnemyLiftDuration0.6
ForwardOffset125
HoldInPlaceDuration1.25
Key"mirage_tornado"
LiftHeight3
MaxDeltaMovementControl2
Name"Tornado"
OpenHeight8
Radius3.5
TargetBulletEvasionChance100
TickRate0.25
TornadoSpeed1200
Upgrades
HoldInPlaceDuration0.75
Description"+0.75s Lift Duration"
AbilityCooldown-14
Description"-14.0s Cooldown"
TechArmorDamageReduction-15
Description"-15% Spirit Resist"
2
AbilityCastDelay0.05
AbilityCharges3
AbilityChargesConditionally1
AbilityCooldownBetweenCharge0.05
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DPS20
DamageInterval0.5
DebuffDuration4
Description"Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown."
HealingFactor40
Key"mirage_fire_beetles"
LaunchWindowCooldown35
LaunchWindowDuration20
Name"Fire Scarabs"
NonHeroHealingFactor15
Radius4
Upgrades
AbilityCharges2
Description"+2 Charges"
HealingFactor40
NonHeroHealingFactor15
Description"+40% Heal vs Heroes"
DPS40
Description"+40 DPS"
3
AbilityCastDelay0
AbilityCooldown37
AbilityUnitTargetLimit1
ChannelMoveSpeed200
Description"You become enveloped in a whirlwind that provides bullet evasion and movement speed."
Key"mirage_sand_phantom"
MaxStacks5
Name"Tempest Ward"
ProcBonusMagicDamage20
ProcBonusMagicDamageEscalation15
ProcChance100
ProcCooldown2
Radius10
Upgrades
WhirlwindEvasionChance30
Description"+30% Bullet Evasion Chance"
ProcBonusMagicDamageEscalation10
Description"+10 Escalating Spirit Damage"
AbilityCooldown-19
Description"-19.0s Cooldown"
VictimStackDuration8
WhirlwindDuration3.5
WhirlwindEvasionChance50
4
AbilityCastDelay0.5
AbilityCooldown74
AbilityUnitTargetLimit1
BombBonusDamagePerHero60
BossDamagePercent50
ChannelMoveSpeed50
Damage225
Description"Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit."
Key"mirage_djinn_bomb"
MaxProjectileLifetime8
Name"Djinn Bomb"
Radius11
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
BombBonusDamagePerHero40
Description"+40 Bonus Damage Per Hero"
Damage150
Description"+150 Damage"
BulletDamage4.7
BulletGravityScale0.8
BulletSpeed320.03999999999996
ClipSize14
CritDamageReceivedScale0
CrouchSpeed4.75
DPS17.407407407407405
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.4
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Mirage"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.35
RoundsPerSecond3.7037037037037033
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_nano
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown26
AbilityUnitTargetLimit1
CatAboveGround0.1
CatAccel15
CatClimbHeight3
CatDropDownRate5
CatLifetime2.5
CatMaxSpeed25
CatStartSpeed5
ChannelMoveSpeed50
ChargeDragVerticalOffset30
ChargeRadius75
Description"Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press [1] to manually create the explosion."
ExplosionDamage100
ExplosionRadius8
Key"ability_perched_predator"
Name"Sekhmet's Spirit"
TossSpeed400
Upgrades
ExplosionRadius4
Description"+4m Explosion Radius"
AbilityCooldown-11.5
Description"-11.5s Cooldown"
ExplosionDamage100
Description"+100 Explosion Damage"
2
AbilityCastDelay0.2
AbilityCastRange14
AbilityCharges1
AbilityCooldown32
AbilityCooldownBetweenCharge10
AbilityPostCastDuration0.25
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed50
Damage60
Description"Leap at a target to inflict Light Melee damage. Targetting an enemy will cause slow on nearby enemies. Targeting an ally will have reduced Cooldown and Recharge times."
ExplodeRadius4
FriendlyRechargeTime3
FriendlyTargetCD16
JumpHeight3
Key"ability_nano_pounce"
MinTimeToTarget0.5
MoveSpeedToTarget25
Name"Pounce"
SlashRange3
SlowDuration2
SlowPercent30
Upgrades
SlowDuration1
Description"+1s Slow Duration"
FireRateSlow30
ExplodeRadius"6m"
Description"+30% Fire Rate Slow and +6m Slow Radius"
AbilityCharges1
ActiveReloadPercent25
Description"+1 Ability Charge and reloads up to 25% of your ammo"
3
AbilityCastDelay0.2
AbilityCooldown64
AbilityUnitTargetLimit1
ActiveRadius20
CatActivateDuration1.5
ChannelMoveSpeed50
DPS30
DamageTick0.5
Description"Send out Ava to attack a nearby enemy. Targetted enemies have reduced healing and give health to Ava and Calico when damanged by them. Ava is only active when Calico is nearby. <br>While nearby Press [3] to recall Ava, Ava regains health while recalled."
HealAmpReceivePenaltyPercent-20
HealAmpRegenPenaltyPercent-20
InactiveRadius20
Key"ability_nano_proximity_ritual"
Name"Perched Predator"
RecallCooldown10.5
RecallRange5
SelfHealScale0.5
StatueArmTime1
StatueHealth200
StatueHeldRegen40
StatueLifetime60
TargetLifesteal30
TargetLifestealNonHero10
TickInterval0.1
Upgrades
StatueHealth200
Description"+200<"span> Health for Ava"
DPS30
Description"Victims receive UNKNOWN[FireRateSlow]% Fire Rate Slow and +UNKNOWN[ActiveRadius]m Active Radius"
DamageAmplification35
HealAmpReceivePenaltyPercent-30
HealAmpRegenPenaltyPercent-30
Description"+35% Damage Amplification and -30% Heal Reduction on Victims."
4
AbilityCastDelay0.2
AbilityCooldown95
AbilityDuration12
AbilityUnitTargetLimit1
BonusFireRate20
BulletArmorReductionDuration6
BulletArmorReductionHeavy15
BulletArmorReductionLight5
ChannelMoveSpeed50
Description"Cast yourself in shadow and go Invisible. Attacks do not break invisibility but they will temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)"
InvisAlertWhenFading1
InvisMoveSpeedMod1
Key"ability_nano_ult_shadow"
MeleeAttackSpeedBonus40
Name"Queen of Shadows"
RevealOnDamageDuration0.25
RevealOnSpottedDuration0.25
SpottedRadius15
Upgrades
StaminaCooldownReduction30
Description"+30% Stamina Recovery"
PurgeOnActivate1
Description"On Cast, Remove all Debuffs"
SilenceOnHeavyDuration3
Description"Heavy Melee attacks cause Silence for 3s"
BulletDamage3
BulletGravityScale0.8
BulletSpeed317.5
ClipSize16
CritDamageReceivedScale0
CrouchSpeed4.75
DPS12
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.159
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Calico"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime3.5
RoundsPerSecond4
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_orion
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.5
AbilityChannelTime9999
AbilityCharges1
AbilityCooldown17
AbilityCooldownBetweenCharge4
AbilityUnitTargetLimit1
AirSpeedMax150
BossDamagePercent25
CameraHeightOffset20
CameraHorizontalOffset15
ChannelMoveSpeed50
Damage100
Description"Charge up a powerful shot that pierces through enemies. Hold [UNKNOWN[ability_key]] or [M1] to hold the shot."
FallSpeedMax60
Key"ability_charged_shot"
Name"Charged Shot"
TechCleaveExpireTime0.2
Upgrades
AbilityCharges1
Description"+1 Charges"
Description"+UNKNOWN[Damage] Damage"
AbilityCooldownBetweenCharge-3
Description"Improved damage scaling and -3s Charge Delay"
2
AbilityCastDelay0.5
AbilityCooldown35
AbilityDuration7
AbilityUnitTargetLimit1
AirSpeedMax150
BulletSplitShot5
Description"Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Space] to cancel the glide."
FallSpeedMax30
FxRadius4
JumpPitch-60
JumpSpeed27.5
Key"ability_power_jump"
Name"Rain of Arrows"
Upgrades
AbilityCooldown-14
Description"-14.0s Cooldown"
WeaponDamageBonus5
SlowPercent40
SlowDuration1.5
Description"While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s"
BulletLifestealPercent50
TechLifestealPercent50
Description"While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal"
WeaponDamageBonus4
3
AbilityCooldown37
AbilityUnitTargetLimit1
ArmTime2
ChannelMoveSpeed50
Damage30
Description"Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them."
ImmobilizeDuration1.25
Key"ability_immobilize_trap"
Lifetime20
Name"Immobilizing Trap"
Radius6
SlowDuration1
SlowPercent50
TrapHeight2
TripGravity0.4
TripTime0.5
TripUpSpeed250
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
SlowDuration2
Description"+2.0s Slow Duration"
BulletVulnerbility30
DebuffDuration10
Description"Grey Talon deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s"
4
AbilityCastDelay1.5
AbilityChannelTime14
AbilityCooldown127
AbilityUnitTargetLimit1
BonusTechPowerPerKill5
Damage250
Description"After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [M1] to accelerate the owl.<br>Press [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl."
ExplosionRadius12
Key"ability_guided_arrow"
Name"Guided Owl"
StunDuration0.75
Upgrades
Damage100
Description"+100 Damage"
AbilityCooldown-47
Description"-47.0s Cooldown"
LowHealthEnemyThresholdPct22
Description"After hit, kills enemies that are below 22% Health"
BulletDamage22
BulletGravityScale0.8
BulletSpeed495.3
ClipSize17
CritDamageReceivedScale0
CrouchSpeed4.75
DPS55
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage1.8
MeleeDamage3.4
Health27
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6
MoveAcceleration4
Name"Grey Talon"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.35
RoundsPerSecond2.5
SpiritScaling
MaxMoveSpeed0.04
RoundsPerSecond0.00625
FireRate0.25
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_rutger
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCharges1
AbilityCooldown17
AbilityCooldownBetweenCharge1
AbilityUnitTargetLimit1
AirSpeedMax150
BossDamagePercent100
CameraHeightOffset20
CameraHorizontalOffset15
ChannelMoveSpeed50
Damage120
Description"Launch a rocket that deals damage in an area and applies knockback.<br>Rutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius."
FallSpeedMax60
ImpactRadius5
Key"rutger_rocket"
LaunchMaxSpeed600
LaunchMinSpeed525
LaunchMinVerticalAmount0.2
LaunchVerticalBias0.75
Name"Rocket Launcher"
SelfDamagePercent50
SelfLaunchPercent175
TechCleaveExpireTime0.2
Upgrades
AbilityCharges1
Description"+1 Charges"
Damage80
Description"+80 Damage"
AbilityCooldown-7.5
Description"-7.5s Cooldown"
2
AbilityCastDelay0.1
AbilityCooldown42
AbilityDuration10
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ChargeUpTime0.5
Damage70
Description"Create a field at target location that pushes enemies away from its outer edge."
EdgePushDuration0.15
ForceFieldThinkRate0.05
Height150
Key"rutger_force_field"
Name"Force Field"
SlowDuration0.3
SlowPercent60
SpherePushExtraDistance1.5
SphereRadius5
Upgrades
AbilityCooldown-14
Description"-14.0s Cooldown"
Damage70
Description"+70 Damage"
AbilityDuration3
Description"+3s Duration"
VictimPushTime0.4
3
AbilityCooldown42
AbilityDuration4
AbilityUnitTargetLimit1
BonusHealthRegen2
ChannelMoveSpeed50
Description"When taking otherwise fatal damage, Rutger becomes unkillable for 4s."
Key"rutger_cheat_death"
Name"Cheat Death"
Upgrades
AbilityDuration2
Description"+2s Duration"
BonusMoveSpeed50
Description"+50% Bonus Movement speed when Cheat Death activates."
BulletLifestealPercent100
Description"+100% Bullet Lifesteal when Cheat Death activates."
4
AbilityCooldown127
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DamageMax350
DamageMax_DistanceFuzz2
DamageMin50
Description"Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.<br>The damage dealt is based on how close the enemy is to the center of the pulse."
EndRadius30
Key"rutger_pulse"
MovementSlow25
Name"Pulse"
SpreadDuration0.6
StartRadius1
Upgrades
MovementSlow25
Description"+25% Movement Slow"
AbilityCooldown-47
Description"-47.0s Cooldown"
DamageMax200
Description"+200 Maximum Damage"
BulletDamage3.24
BulletGravityScale0.8
BulletSpeed320.03999999999996
ClipSize14
CritDamageReceivedScale0
CrouchSpeed4.75
DPS18
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Rutger"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.4
RoundsPerSecond5.555555555555555
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_shiv
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AOERadius10
AbilityChannelTime0.2
AbilityCharges2
AbilityCooldown19
AbilityCooldownBetweenCharge2
AbilityPostCastDuration0.3
AbilityUnitTargetLimit1
BleedDPSPerStack5
BleedDuration5
BleedTickRate1
ChannelMoveSpeed50
Description"Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack."
ImpactDamage35
Key"citadel_ability_shiv_dagger"
MovementSlow35
Name"Serrated Knives"
RicochetCount1
Upgrades
AbilityCharges1
Description"+1 Charges"
BleedDuration2
Description"+2s Bleed Duration"
ImpactDamage40
BleedDPSPerStack5
Description"+40 Damage and +5 Bleed DPS"
2
AbilityCastDelay0.25
AbilityCooldown16
AbilityPostCastDuration0.2
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed50
DashAngleThreshold89
DashRadius2.5
DashRange12
DashSpeed2400
Description"Perform a dash forward, damaging enemies along the path.<br><br>Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again."
ImpactDamage105
Key"citadel_ability_shiv_dash"
MoveSpeedPenaltyMaxSpeed200
Name"Slice and Dice"
SideMoveSpeedReduction-100
TechCleaveExpireTime0.35
Upgrades
AbilityCooldown-3.75
Description"-3.75s Cooldown"
ImpactDamage85
Description"+85 Damage"
CooldownReductionOnHit2
CooldownReductionOnHitNonHero1
MaxCooldownReductionsFromHits6
Description"Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash."
3
AbilityCastDelay0.25
AbilityCooldown21
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DamagePctDeferred30
DamagePctDeferredMaxRage15
DeferClearPct40
DeferredDamageDuration10
Description"Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage."
Key"citadel_ability_shiv_defer_damage"
Name"Bloodletting"
Upgrades
DeferredDamageDuration5
Description"+5s Deferred Damage Duration"
AbilityCooldown-4.75
Description"-4.75s Cooldown"
DeferClearPct25
Description"+25% Deferred Damage Cleared"
4
AbilityCastRange20
AbilityCooldown95
AbilityPostCastDuration0.25
AbilityUnitTargetLimit1
BonusAbilityResource10
BuffDamage20
CameraDistance400
ChannelMoveSpeed50
Damage200
Descriptionnull
EnemyHealthPercent20
EnemyHealthPercentBuffer3
JumpHeight80
Key"citadel_ability_shiv_killing_blow"
MinTimeToTarget0.5
MoveSpeedToTarget25
Name"Killing Blow"
NonPlayerRageScale0.2
PauseOnTargetTime0.66
RageDrainDelayDuration7
RageDrainRate0.3
RagePerHeavyMelee3.5
RagePerLightMelee1.5
RagePerSpiritDamage0.02
RagePerWeaponDamage0.015
SlashRange80
Upgrades
BonusMoveSpeed"2m"
Description"Gain +2 m/s move speed while at full rage."
EnemyHealthPercent8
BuffDamage5
Description"+8% Enemy Health Threshold and +5% Full Rage Bonus Damage"
ShortCooldown0.5
Description"Finishing off an enemy with Killing Blow resets its cooldown."
BulletDamage5.7
BulletGravityScale0.8
BulletSpeed609.6
ClipSize10
CritDamageReceivedScale0
CrouchSpeed4.75
DPS10.857142857142858
FalloffBias0.5
FalloffEndRange41.147999999999996
FalloffEndScale0.1
FalloffStartRange19.7866
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.4
MeleeDamage3.4
Health35
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth600
MaxMoveSpeed7
MoveAcceleration4
Name"Shiv"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.8
RoundsPerSecond1.9047619047619047
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_slork
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCooldown25
AbilityDuration3
AbilityUnitTargetLimit1
BurnDuration2
ChannelMoveSpeed50
ClimbHeight1
DPS24
Description"Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork."
DistanceAboveGround0.25
DropDownRate2
ImpactDamage32
Key"slork_riptide"
Name"Riptide"
OpenHeight2
Radius3.5
Speed600
TickRate0.5
TossSpeed650
Upgrades
BurnDuration1
Description"+1s Burn Duration"
AbilityCooldown-7.5
Description"-7.5s Cooldown"
DPS24
ImpactDamage32
Description"+24 DPS and +32 Impact damage"
2
AbilityCastRange10
AbilityCooldown35
AbilityDuration2.5
AbilityUnitTargetLimit1
BreakRange6
ChannelMoveSpeed50
CooldownOnMiss5.25
DPS24
DamagePercentHealth4
Description"Dash forward and grab onto an enemy, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is below half health, deal an additional 4% of their max health in damage."
FollowDampingFactor5
HobbledMovementSlow15
Key"slork_chomp"
LiftHeight30
LiftHorizontal-70
Name"Chomp"
TickRate0.5
Upgrades
AbilityCooldown-10.5
Description"-10.5s Cooldown"
ChompHealPercent150
Description"+150% Lifesteal from Chomp damage"
DamagePercentHealth6
Description"Chomp deals 6% of the enemies missing health each second."
3
AbilityCooldown29
AbilityDuration8
AbilityUnitTargetLimit1
BlastRadius8
BurstDamage80
ChannelMoveSpeed50
DamageAbsorb120
Description"Encase yourself in a sphere of water that can absorb up to 120 damage before bursting. When the sphere disipates for any reason enemies in range take 80 damage."
Key"slork_last_breath"
Name"Deep's Embrace"
Upgrades
AbilityCooldown-8.5
Description"-8.5s Cooldown"
DamageAbsorb120
Description"+120 Damage Absorbed"
BurstDamage120
Description"+120 Burst Damage"
4
AbilityCastRange20
AbilityCharges1
AbilityChargesConditionally1
AbilityUnitTargetLimit100
AmbushDamage80
AmbushTime0.25
CantHideTime5
ChannelMoveSpeed50
Description"Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal 80 damage and +2 stamina damage to enemies in front of Slork."
FullInvisDistance50
InvisFadeToDuration10
InvisMoveSpeedMod2
Key"slork_ability_invis"
Name"Ambush Predator"
PreventHealingTime7
RevealOnDamageDuration5
RevealOnSpottedDuration5
SpottedRadius16
StaminaDamage2
Upgrades
InvisMoveSpeedMod2
Description"+2m/s Invis Sprint Speed"
InvisFadeToDuration-6
Description"-UNKNOWN[InvisReapplyDelay]s Delay before fading"
InvisRegen3
Description"+3% Invis Max Health Regen"
BulletDamage11
BulletGravityScale0.3
BulletSpeed231.14
ClipSize20
CritDamageReceivedScale0
CrouchSpeed4.75
DPS55
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.73
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Fathom"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.2
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_synth
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.3
AbilityChannelTime2
AbilityCooldown32
AbilityUnitTargetLimit1
AirDrag0.3
AirSpeedMax100
AmpDuration15
AmpPercentPerStack6
ChannelMoveSpeed50
DamagePerProjectile35
Description"Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.<br>If you cast it while in the air, you'll float and maintain any horizontal momentum you started with."
FallSpeedMax10
Key"synth_barrage"
MoveSlowPercent30
Name"Barrage"
ProjectileAmount4
Radius6.5
SlowDuration1.5
Upgrades
DamagePerProjectile15
Description"+15 Damage Per Projectile"
AbilityCooldown-14
Description"-14.0s Cooldown"
AmpPercentPerStack5
Description"+5% Amp Per Stack"
2
AbilityCastDelay0.2
AbilityCooldown32
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage90
Description"Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location."
Key"synth_plasma_flux"
MaxLifetime3.2
Name"Flying Cloak"
Radius5
TickRate0.1
Upgrades
AbilityCooldown-14
Description"-14.0s Cooldown"
Damage80
Description"+80 Damage"
WeaponDamageBonus7
WeaponDamageBonusDuration10
Description"+7 Weapon Damage for 10s after teleporting with Flying Cloak."
3
AbilityCastDelay0.15
AbilityChannelTime2
AbilityCooldown17
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage100
Description"Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action."
FallSpeedMax1
Key"synth_pulse"
Name"Enchanter's Satchel"
Radius12
Upgrades
AbilityCooldown-4.75
Description"-4.75s Cooldown"
Damage80
Description"+80 Damage"
FireRateSlow40
DebuffDuration4
Description"Applies 40% Fire Rate Slow for 4.0s"
4
AbilityCastDelay0.6
AbilityCooldown127
AbilityUnitTargetLimit1
CanBePurged1
ChannelMoveSpeed50
DPS23
DamageInterval0.5
DebuffDuration18
Description"Apply damage over time to all enemies nearby.<br>Affliction's damage is non-lethal and does not apply item procs."
Key"synth_affliction"
Name"Affliction"
Radius14
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
HealAmpReceivePenaltyPercent-60
HealAmpRegenPenaltyPercent-60
Description"Suppress targets' healing by -60%"
DPS27
Description"+27 DPS"
BulletDamage5
BulletGravityScale0.8
BulletSpeed558.8
ClipSize11
CritDamageReceivedScale0
CrouchSpeed4.75
DPS10
FalloffBias0.5
FalloffEndRange45.72
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.4
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Pocket"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.82
RoundsPerSecond2
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechArmorDamageReduction-15
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_targetdummy
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"targetdummy_ability_1"
Namenull
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
2
AbilityCastDelay1
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"targetdummy_ability_2"
Namenull
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
3
AbilityCastDelay1
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"targetdummy_ability_3"
Namenull
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
4
AbilityCastDelay1
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Descriptionnull
Key"targetdummy_ability_4"
Namenull
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
BulletDamage11.6
BulletGravityScale0
BulletSpeed635
ClipSize15
CritDamageReceivedScale0
CrouchSpeed4.75
DPS58
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth3000
MaxMoveSpeed7
MoveAcceleration4
Name"TargetDummy"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_tengu
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityCharges1
AbilityCooldown32
AbilityCooldownBetweenCharge8
AbilityDuration4
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
DPS60
Description"Summon a patch of choking vines that damages and slows enemies in its radius."
Height3
Key"citadel_ability_tengu_urn"
Name"Kudzu Bomb"
Radius6
SlowPercent35
TickRate0.25
Upgrades
AbilityCharges1
Description"+1 Charges"
AbilityDuration2
Description"+2s Duration"
DPS60
Description"+60 DPS"
2
AbilityCastRange16
AbilityCooldown37
AbilityDuration12
AbilityUnitTargetLimit1
BonusFireRate10
BulletLifestealPercent15
ChannelMoveSpeed50
Description"Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [2] to Lock on to a target"
HealingPerGlub20
Key"citadel_ability_tangotether"
MoveSpeedBonus0
Name"Watcher's Covenant"
TetherSharedHealPct30
TickRate0.1
TotalTetherTargets1
Upgrades
BonusFireRate10
Description"+10% Fire Rate"
MoveSpeedBonus"2.0m"
Description"+2.0m/s movement bonus"
TotalTetherTargets1
Description"+1 Tether Count"
3
AbilityCastDelay0.25
AbilityCooldown42
AbilityDuration2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage80
DampingFactor0.25
Description"Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling."
Key"citadel_ability_tengu_stone_form"
LiftHeight180
LiftTime1
MaxHealthRegen10
MoveSpeedMax8
Name"Stone Form"
Radius6
StatueScale1
StunDuration0.75
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
StunDuration0.5
Damage80
Description"+80 Damage and stuns for 0.5s."
MaxHealthRegen20
Description"+20% Max Health Heal"
4
AbilityCastDelay1.3
AbilityCastRange8
AbilityCooldown85
AbilityDuration17
AbilityUnitTargetLimit1
AirDropBulletShield200
AllyCastDelay0.2
AllyOutgoingDamagePercent-50
BuffDuration12
ChannelMoveSpeed50
DebuffDuration4
Description"Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends. <br>While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. <br>[M1] to accelerate flying speed. <br>[M2] to drop ally/bomb."
ExplodeDamage150
FlyingBulletResist40
Key"citadel_ability_tengu_airlift"
Name"Air Drop"
OnLandDamageRadius14
OnLandDamageRadiusStart4
SilenceBombSpeed12
SlowPercent35
TossSpeed400
Upgrades
BulletArmorReduction-20
BulletArmorReductionDuration12
Description"-20% Bullet Resist on enemies hit for 12s"
AirDropBulletShield300
OnLandDamageRadius"5m"
Description"+300 Bullet Shield and +5m Explode Radius"
SilenceDuration4.5
Description"Applies Silence on enemies hit for +4.5s"
BulletDamage4.5
BulletGravityScale0.8
BulletSpeed571.5
ClipSize33
CritDamageReceivedScale0
CrouchSpeed4.75
DPS64.28571428571428
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.5
MeleeDamage3.4
Health35
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Ivy"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.444
RoundsPerSecond14.285714285714285
SpiritScaling
Empty object
SprintSpeed0
Stamina4
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_thumper
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCastRange40
AbilityCharges1
AbilityCooldown17
AbilityCooldownBetweenCharge4
AbilityUnitTargetLimit1
BounceRadians0.5
BounceRange20
ChannelMoveSpeed50
Damage120
Description"Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave."
Key"thumper_ability_1"
MaxPlaneDistance1
Name"Shatter Cannon"
PlaneSpread30
PushSpeedMax1000
PushSpeedMid600
PushSpeedMin100
Upgrades
AbilityCharges1
Description"+1 Charges"
Damage60
Description"+60 Damage"
AbilityCooldownBetweenCharge-3
AbilityCooldown-3
Description"-3s Charge Delay and -3s Cooldown"
2
AbilityCastDelay0.42
AbilityCooldown26
AbilityDuration6
AbilityUnitTargetLimit1
BarbedWireDPS10
BarbedWireDamagePerMeter30
BarbedWireHeightOffGround1
BarbedWireRadius4
BarbedWireSlow50
BarbedWireTickRate0.5
ChannelMoveSpeed50
Damage125
Description"Rolls out a spike strip that damage enemies more the further they move through it."
ImpactInterval0.1
Key"thumper_ability_2"
Name"Spike Strip"
StompRange25
TechCleaveExpireTime0.2
Upgrades
AbilityDuration2
Description"+2s Duration"
BarbedWireRadius3
Description"+3m Radius"
BarbedWireDamagePerMeter30
Description"+30 Damage per meter"
VerticalDifferenceTolerance2.5
3
AbilityCastDelay0.2
AbilityCastRange30
AbilityCooldown42
AbilityDuration8
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DPS8
Description"Sends out a badger drone to harry an enemy and reveal it's position."
Key"thumper_ability_3"
Name"Badger Drone"
TickInterval0.5
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
VisibilityTime0.2
4
AbilityCooldown10.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
ClimbHeight1
Description"Blow enemies away with a high powered blast of air."
DistanceAboveGround2
DropDownRate2
Duration4
InitialForce300
Key"thumper_ability_4"
Name"Vortex"
PushAccel1000
PushNPCSpeed800
Radius15
TornadoSpeed350
Upgrades
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
AbilityCooldown-0.75
Description"-0.75s Cooldown"
BulletDamage34.2
BulletGravityScale0.25
BulletSpeed124.46
ClipSize6
CritDamageReceivedScale0
CrouchSpeed4.75
DPS57.00000000000001
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Thumper"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.1
RoundsPerSecond1.6666666666666667
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_tokamak
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.2
AbilityChannelTime1
AbilityCharges2
AbilityCooldown32
AbilityCooldownBetweenCharge1
AbilityUnitTargetLimit1
BeamLength30
BeamWidth4
ChannelMoveSpeed70
Description"Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active."
HeatPowerLength0
HotDPS90
Key"tokamak_hot_shot"
Name"Hot Shot"
NormalDPS55
TickRate0.1
TrackingSpeed180
Upgrades
AbilityCharges1
Description"+1 Charges"
AbilityChannelTime0.5
Description"+0.5s Channel Duration"
NormalDPS16
HotDPS48
Description"+16 Normal DPS and +16 Normal DPS Scale<br>+48 Hot DPS and +48 Hot DPS Scale"
2
AbilityCastDelay0
AbilityCastRange20
AbilityCooldown25
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage80
Description"Launch forward damaging all enemies near where you land, knocking them into the air."
ExplosionRadius6
GravityScale1.4
Key"tokamak_dying_star"
Name"Dying Star"
TossSpeed350
Upgrades
ExplosionRadius3
Description"+3m Explosion Radius"
AbilityCooldown-7.5
Description"-7.5s Cooldown"
Damage80
Description"+80 Damage and +80 Damage Scale"
3
AbilityCastDelay0.25
AbilityCooldown48
AbilityDuration6
AbilityUnitTargetLimit1
BlindScale0.5
ChannelMoveSpeed50
Description"Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you."
EvasionChance20
Key"tokamak_radiance"
LookDotMin0.866
LookRadiusScale1
MaxDPS16
Name"Blinding Radiance"
Radius40
TickRate0.25
Upgrades
AbilityCooldown-14
Description"-14.0s Cooldown"
EvasionChance20
Description"+20 Bullet Evasion Chance"
MaxDPS24
Description"+24 Max DPS"
4
AbilityCastDelay2
AbilityCastRange100
AbilityChannelTime3.6
AbilityCooldown127
AbilityUnitTargetLimit1
AimFOV60
AimZoomDuration0.15
AirSpeedMax70
ChannelMoveSpeed50
Damage190
DelayBetweenShots0.6
Description"Collect targets until ready to unload. Each shot is 0.6s apart."
FallSpeedMax1
Key"tokamak_crimson_cannon"
Name"Pulse Cannon"
TargetingWidth0.8
Upgrades
DelayBetweenShots-0.2
Description"-0.2 Delay Between Shots"
Damage50
Description"+50 Damage and +50 Damage Scale"
AbilityCooldown-47
Description"-47.0s Cooldown"
BulletDamage8.2
BulletGravityScale0.8
BulletSpeed406.4
ClipSize50
CritDamageReceivedScale0
CrouchSpeed4.75
DPS68.33333333333333
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.8487
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Tokamak"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime4
RoundsPerSecond8.333333333333334
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_viscous
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.001
AbilityCooldown21
AbilityPostCastDuration0.5
AbilityUnitTargetLimit1
BossDamagePercent50
ChannelMoveSpeed50
Damage100
Description"Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius."
DetonateCooldown0.15
Key"viscous_goo_grenade"
Name"Splatter"
PuddleDuration10
Radius5
SecondHitDamagePercentage0.7
SlowPercent35
ThirdHitDamagePercentage0.5
Upgrades
AbilityCooldown-5.75
Description"-5.75s Cooldown"
Damage70
Radius"1m"
Description"+70 Damage and +1m Radius"
MaxBounces2
Description"Bounces 2 times"
2
AbilityCastDelay0.1
AbilityCastRange30
AbilityCooldown48
AbilityDuration4
AbilityUnitTargetLimit1
BonusHealthRegen40
BonusMoveSpeed0
BreakoutTime1
BulletForce600
ChannelMoveSpeed50
CubeScale1.5
Description"Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Space] to escape early."
Friction-80
HeavyMeleeForce700
Key"viscous_restorative_goo"
LightMeleeForce300
Name"The Cube"
PostCubeBuffDuration8
PushBackForce250
PushBackRadius50
SlideForce70
Upgrades
BonusMoveSpeed"2.5m"
StaminaCooldownReduction30
PostCubeBuff1
Description"Increases Movement Speed and Stamina Recovery"
AbilityCooldown-21
Description"-21.0s Cooldown"
BonusHealthRegen60
Description"+60 Health Regen"
3
AbilityCastRange40
AbilityCharges1
AbilityCooldown30
AbilityCooldownBetweenCharge1.5
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack."
ImpactDuration4
Key"viscous_telepunch"
Name"Puddle Punch"
PunchHalfHeight5.5
PunchRollSlow-40
PunchRollSlowDuration1
Radius4
SlowPercent20
TossGroundSideRatio0.7
TossSpeed625
TossSpeedUpWall500
TossSpeedWall750
Upgrades
AbilityCharges1
Description"+1 Charges"
Damage35
SlowPercent20
Description"+35 Damage and +20% Movement Slow"
AbilityCooldown-11.5
Description"-11.5s Cooldown"
4
AbilityCastDelay0.55
AbilityCooldown95
AbilityDuration10
AbilityUnitTargetLimit1
AccelerationPercentage-60
AirJumpForce500
BallOffset50
BallRadius63
BallScale2
BossDamagePercent50
BreakablePropDamageRadius75
BulletResist60
ChannelMoveSpeed275
Damage140
Description"Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump."
FrictionPercentage-85
JumpForce500
Key"viscous_goo_bowling_ball"
KnockForce400
MoveSpeedMax7
Name"Goo Ball"
ParticleRadiusMultiplier1.2
Radiusnull
StunDuration1
TechResist70
TickRate0.25
Upgrades
AbilityDuration5
Description"+5s Duration"
Damage120
Description"+120 Damage"
CastWhileRolling1
Description"Can cast abilities and use items while rolling"
BulletDamage13
BulletGravityScale0
BulletSpeed254
ClipSize20
CritDamageReceivedScale0
CrouchSpeed4.75
DPS65
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage1.1
MeleeDamage3.4
Health38
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Viscous"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.5
RoundsPerSecond5
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_warden
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay0.1
AbilityCooldown14
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage55
DebuffDuration6
Description"Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits."
ForwardVelocity800
Key"ability_warden_crowd_control"
MoveSpeedSlowPct20
Name"Alchemical Flask"
ProjectileLifetime60
Radius6.5
Upgrades
Damage40
Description"+40 Damage"
StaminaReduction1
Description"+1 Stamina Reduction"
FireRateSlow35
AbilityCooldown-6.5
Description"-6.5s Cooldown and applies 35% Fire Rate Slow"
WeaponPowerDebuff-30
2
AbilityCooldown42
AbilityDuration7
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Gain a spirit shield and bonus movement speed."
Key"ability_warden_high_alert"
MoveSpeedBonusPct15
Name"Willpower"
TechShieldPoints150
Upgrades
MoveSpeedBonusPct20
Description"+20% Move speed bonus"
AbilityCooldown-19
Description"-19.0s Cooldown"
TechShieldPoints200
Description"+200 Spirit Shield Health and now scales with Spirit Power"
3
AbilityCastDelay0.15
AbilityCastRange20
AbilityCooldown37
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage120
Description"Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized."
EscapeRange16
EscapeTime2.5
ImmobilizeDuration1.75
Key"ability_warden_lock_down"
Name"Binding Word"
Upgrades
ImmobilizeDuration1
Description"+1s Immobilize Duration"
AbilityCooldown-19
Description"-19.0s Cooldown"
BulletArmorReduction20
BulletArmorReductionDuration6
Description"Warden deals +20% more Bullet Damage to trapped Heroes for 6s"
4
AbilityCastDelay2.25
AbilityCooldown138
AbilityDuration6
AbilityUnitTargetLimit1
BonusMoveSpeed0
BulletResist50
ConeAngle115
Description"After charging for 2.25s, release pulses that damage enemies and heal you based on the damage done. <br>While channeling Last Stand you have greatly increased bullet resist."
HealthStealPct50
HealthStealPctHero100
Key"ability_warden_riot_protocol"
Name"Last Stand"
PulseDPS100
PulseInterval0.5
Radius12
Upgrades
Radius3
Description"+3m Radius"
PulseDPS70
Description"+70 DPS"
AbilityCooldown-56
Description"-56.0s Cooldown"
BulletDamage19.8
BulletGravityScale0.25
BulletSpeed213.35999999999999
ClipSize17
CritDamageReceivedScale0
CrouchSpeed4.75
DPS79.2
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage1.2
MeleeDamage3.4
Health45
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed6
MoveAcceleration4
Name"Warden"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.914
RoundsPerSecond4
SpiritScaling
RoundsPerSecond0.012
FireRate0.3
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_wraith
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastRange500
AbilityCharges1
AbilityChargesConditionally1
AbilityCooldown0.5
AbilityPostCastDuration0.2
AbilityUnitTargetLimit1
BonusAbilityResource100
CardResourceGenPctScale106
CardResourcePerBulletCrit6
CardResourcePerBulletHit4
CardResourcePerHeavyMelee50
CardResourcePerLightMelee20
ChannelMoveSpeed50
Damage80
Description"Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair."
Key"citadel_ability_card_toss"
Name"Card Trick"
NonPlayerCardResourceScale0.35
ProjectileOriginHeightOffset50
Radius5
ResourcePerCard100
Upgrades
AbilityCharges1
Description"+1 Charges"
Damage50
Description"+50 Damage"
CardResourceGenPctScale50
Description"+50% Card Summon Rate"
2
AbilityCastDelay0.75
AbilityCastRange25
AbilityCooldown48
AbilityUnitTargetLimit1
CameraDistance250
ChannelMoveSpeed200
Description"Teleport to the targeted location."
Key"citadel_ability_projectmind"
Name"Project Mind"
TrailInterval0.1
Upgrades
AbilityCastRange15
Description"+15m Cast Range"
BulletShieldOnLand300
BulletShieldDuration8
Description"Provides a 300 bullet shield for 8s on teleport. Shield amount scales with Spirit Power."
AbilityCooldown-28
Description"-28.0s Cooldown"
3
AbilityCooldown48
AbilityDuration5
AbilityUnitTargetLimit1
AlliedFireRatePercentage50
BonusFireRate20
ChannelMoveSpeed50
Description"Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus."
Key"citadel_ability_wraith_rapidfire"
MagicDamagePerBullet0
Name"Full Auto"
Radius25
Upgrades
AbilityCooldown-14
Description"-14.0s Cooldown"
MagicDamagePerBullet5
Description"+5 Spirit Damage Per Bullet"
BulletLifestealPercent35
Description"+35% Bullet Lifesteal"
4
AbilityCastDelay0.6
AbilityCastRange20
AbilityCooldown95
AbilityDuration1.25
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage200
DampingFactor0.5
Description"Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage."
Key"citadel_ability_psychic_lift"
LiftHeight120
Name"Telekinesis"
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
AbilityDuration0.5
Description"+0.5s Duration"
AbilityUnitTargetLimit5
Description"Telekinesis will target enemies in an area around Wraith"
BulletDamage5.5
BulletGravityScale0
BulletSpeed571.5
ClipSize52
CritDamageReceivedScale0
CrouchSpeed4.75
DPS61.11111111111111
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0.48
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Wraith"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.82
RoundsPerSecond11.11111111111111
SpiritScaling
SprintSpeed0.06
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_wrecker
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1.2
AbilityCastRange50
AbilityCooldown21
AbilityDuration6
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it."
Key"ability_wrecking_ball"
MinSpeed80
MoveSpeedLimit6
Name"Wrecking Ball"
StunDuration1
TechCleaveExpireTime0.4
Upgrades
AbilityCooldown-7.5
Description"-7.5s Cooldown"
WreckingBallDamage80
Description"+80 Damage"
MoveSpeedLimit4
Description"+4m/s Move Speed"
WreckingBallDamage80
WreckingBallPushForce280
2
AbilityCastRange10
AbilityCooldown12.5
AbilityUnitTargetLimit1
ChannelMoveSpeed40
DPS80
Description"Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently"
FireRateBuffDuration40
Key"ability_wrecker_salvage"
Name"Consume"
SalvageBonus_FireRate25
SalvageDuration3
TickInterval0.25
Upgrades
SalvageBonus_Health150
Description"150 health restored per kill."
DPS80
Description"+80 DPS"
FireRateBuffDuration80
Description"+80s Bonus Duration"
3
AbilityCastDelay0.25
AbilityCastRange15
AbilityCharges2
AbilityCooldown64
AbilityCooldownBetweenCharge3
AbilityUnitTargetLimit1
BlastRadius5
ChannelMoveSpeed50
Description"Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow."
EnemyMoveSlow10
EnemyMoveSlowDuration5
Key"ability_scrap_blast"
Name"Bio Blast"
ScrapDamage75
Upgrades
AbilityCharges2
Description"+2 Charges"
ScrapDamage55
Description"+55 Damage"
EnemyMoveSlow20
Description"+20% Enemy Slow per hit"
4
AbilityCastDelay1.5
AbilityChannelTime8
AbilityCooldown138
AbilityUnitTargetLimit1
DamagePerSecondFlown16
Description"Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying."
EnemyMoveSlowDuration1
EnemySlowPct60
ExplosionRadius8
Key"ability_wrecker_teleport"
Name"Astral Walk"
Upgrades
AbilityChannelTime8
Description"+8s Channel Duration"
AbilityCooldown-47
Description"-47.0s Cooldown"
DamagePerSecondFlown16
Description"+16 Damage per second flown"
BulletDamage25
BulletGravityScale0.8
BulletSpeed635
ClipSize10
CritDamageReceivedScale0
CrouchSpeed4.75
DPS71.42857142857143
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage1.58
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"Wrecker"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.75
RoundsPerSecond2.857142857142857
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_yakuza
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityChannelTimeDisplay5
AbilityCooldown26
AbilityUnitTargetLimit1
ChannelMoveSpeed50
DPS45
Description"Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy."
Key"yakuza_shakedown_target"
Name"Shakedown"
Radius6
ShareDamagePercent33
ShareDamageThreshold20
TickTime0.5
Upgrades
WeaponPowerDebuff-30
Description"-30% Weapon Damage"
IgnoreChannelSlow1
Description"Ignore Channel Slowdown"
ShareDamagePercent67
Description"+67% Increased Damage Share"
2
AbilityCastRange30
AbilityCooldown32
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast."
Key"yakuza_kobun"
Name"Hired Muscle"
SummonCount1
SummonDPS60
SummonHealth450
SummonLifetime45
SummonMoveSpeed200
Upgrades
SummonCasterHealthPct20
Description"+20% of The Boss' health to Gangster Health"
SummonDPS45
Description"+45 Gangster DPS"
SummonCount1
Description"+1 Gangsters Summoned"
3
AbilityCastDelay0.25
AbilityCastRange30
AbilityCooldown32
AbilityDuration12
AbilityUnitTargetLimit1
BonusCritDamagePercent20
BulletShieldHealth180
ChannelMoveSpeed50
Description"Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast."
Key"yakuza_protection_racket"
Name"Protection Racket"
Upgrades
WeaponRecoilReduction60
MoveWhileShootingSpeedPenaltyReductionPercent60
Description"-60% Weapon Recoil, -60% move speed reduction when shooting."
BonusCritDamagePercent40
Description"+40% Bonus Crit Damage"
BulletShieldHealth360
Description"+360 Bullet Shield Health"
4
AbilityCooldown74
AbilityUnitTargetLimit1
BossDamagePercent25
CenterDamage250
CenterRadius5
ChannelMoveSpeed50
Description"Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage."
Key"yakuza_setting_sun"
Name"Setting Sun"
OuterDamage100
Radius10
Range25
ShootDuration1.5
TargetingDuration1
Upgrades
AbilityCooldown-19
Description"-19.0s Cooldown"
Range175
Description"+175m Range"
CenterDamage200
Description"+200 Damage at the center"
BulletDamage5.4
BulletGravityScale0.8
BulletSpeed406.4
ClipSize20
CritDamageReceivedScale0
CrouchSpeed4.75
DPS54
FalloffBias0.5
FalloffEndRange57.5056
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage116
LevelScaling
BulletDamage0
MeleeDamage3.4
Health41
TechDamagePerc0
BulletResist0
LightMeleeDamage63
MaxHealth550
MaxMoveSpeed7
MoveAcceleration4
Name"The Boss"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime1.6
RoundsPerSecond10
SpiritScaling
Empty object
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1
hero_yamato
AbilityResourceMax0
AbilityResourceRegenPerSecond0
BaseHealthRegen2
BoundAbilities
1
AbilityCastDelay1.4
AbilityCooldown8.5
AbilityPostCastDuration0.4
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Description"Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.<br>Press [1] or [M1] to trigger the strike early, dealing partial damage."
FallSpeedMax5
FullChargeDamage160
Key"citadel_ability_power_slash"
MediumChargeDamagePct60
Name"Power Slash"
PowerUpStages3
ShortChargeDamagePct40
SlashCollisionRadius4
SlashLength25
SlashRadius41
Upgrades
BulletResist60
Description"Gain +60 Bullet Resist while channeling"
SlowDuration3
SlowPercent40
Description"Apply 40% movement slow for 3s"
FullChargeDamage200
Description"+200 Full Charge Damage"
2
AbilityCastRange20
AbilityCooldown21
AbilityPostCastDuration0.2
AbilityUnitTargetLimit1
ChannelMoveSpeed50
Damage70
Description"Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive."
Key"citadel_ability_flying_strike"
Name"Flying Strike"
SlowDuration2.5
SlowPercent30
Upgrades
SlowPercent25
Description"+25% Movement Slow"
AbilityCastRange20
Description"+20m Cast Range"
WeaponDamageBonus6
WeaponPowerIncreaseDuration10
Description"+6 Weapon Damage for 10s after striking the target"
3
AbilityCastDelay0.3
AbilityCooldown11.5
AbilityPostCastDuration0.4
AbilityUnitTargetLimit1
Damage60
DebuffDuration4
Description"Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal."
FireRateSlow30
HealFixedHealth70
Key"citadel_ability_healing_slash"
Name"Crimson Slash"
Radius13
Upgrades
FireRateSlow30
Description"+30% Fire Rate Slow"
HealMaxHealth10
Description"+10% of Max Health Heal on hero hit"
AbilityCooldown-5.75
Description"-5.75s Cooldown"
4
AbilityChannelTime2
AbilityCooldown106
AbilityDuration5
AbilityPostCastDuration0.6
AbilitySpeedPct60
AbilityUnitTargetLimit1
BonusMoveSpeed0
BuffDuration20
BulletResist40
Description"Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode."
Key"citadel_ability_infinity_slash"
Name"Shadow Transformation"
Radiusnull
TechResist40
Upgrades
AbilityCooldown-28
Description"-28.0s Cooldown"
BonusMoveSpeed4
Description"+4m/s Move Speed"
AbilityDuration1.5
Description"+1.5s Duration"
BulletDamage5.65
BulletGravityScale0
BulletSpeed254
ClipSize12
CritDamageReceivedScale0
CrouchSpeed4.75
DPS14.125
FalloffBias0.5
FalloffEndRange45.72
FalloffEndScale0.1
FalloffStartRange21.996399999999998
FalloffStartScale1
HeavyMeleeDamage128
LevelScaling
BulletDamage0.5
MeleeDamage3.4
Health31
TechDamagePerc0
BulletResist0
LightMeleeDamage69
MaxHealth500
MaxMoveSpeed8
MoveAcceleration4
Name"Yamato"
ProcBuildUpRateScale1
ReloadDelay0
ReloadMovespeed1
ReloadSinglefalse
ReloadSpeed0
ReloadTime2.444
RoundsPerSecond2.5
SpiritScaling
ClipSize0.15
SprintSpeed0
Stamina3
StaminaCooldown5
StaminaRegenPerSecond0.2
TechDuration0
TechRange0
WeaponPower0
WeaponPowerScale1