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| {{StatBox | | {{delete}} |
| |box_name=Weapon
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| |box_rgb=213, 144, 63
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| |num_cols=2
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| |cell_values=<!--
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| -->[[File:Bullet_damage.png|15px]] 4.675 {{Lang|key=StatDesc_BulletDamage|}},<!--
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| -->[[File:Damage.png|15px]] 0% {{Lang|key=StatDesc_BaseWeaponDamage}},<!--
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| -->[[File:Bullets per sec icon.png|15px]] 1.67 {{Lang|key=StatDesc_RoundsPerSecond}},<!--
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| -->[[File:Fire rate increase icon.png|15px]] 0% {{Lang|key=StatDesc_FireRate}},<!--
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| -->[[File:Clip size icon.png|15px]] 9 {{Lang|key=StatDesc_ClipSizeBonus}},<!--
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| -->[[File:Clip size icon.png|15px]] 0.5% {{Lang|key=StatDesc_ClipSizeIncrease}},<!--
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| -->[[File:Reload_time icon.png|15px]] .3525s {{Lang|key=StatDesc_ReloadTime}},<!--
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| -->[[File:Reload_time icon.png|15px]] 0% {{Lang|key=StatDesc_ReloadSpeed}},<!--
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| -->[[File:Bullet velocity icon.png|15px]] 610m/s {{Lang|key=StatDesc_BulletSpeed}},<!--
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| -->[[File:Bullet velocity icon.png|15px]] 0% {{Lang|key=StatDesc_BulletSpeedIncrease}},<!--
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| -->[[File:Melee damage.png|15px]] 63 {{Lang|key=StatDesc_LightMeleeDamage}},<!--
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| -->[[File:Melee damage.png|15px]] 116 {{Lang|key=StatDesc_HeavyMeleeDamage}},<!--
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| -->[[File:Bullet lifesteal icon.png|15px]] 0% {{Lang|key=StatDesc_BulletLifesteal}}<!--
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| -->}}<!--No spaces between each statbox call is ideal so that they are flush
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| -->{{StatBox
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| |box_name=Vitality
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| |box_rgb=116, 176, 28
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| |num_cols=3
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| |cell_values=<!--
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| -->MaxHealth 600,<!--
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| -->BaseHealthRegen 1,<!--
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| -->BulletArmorDamageReduction 0,<!--
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| -->TechArmorDamageReduction 0,<!--
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| -->BulletShieldHealth 1,<!--
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| -->TechShieldHealth 1,<!--
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| -->HealingOutput 1,<!--
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| -->DebuffResist 0,<!--
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| -->CritDamageReceivedScale 1,<!--
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| -->MaxMoveSpeed 6.5,<!--
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| -->SprintSpeed 0,<!--
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| -->StaminaCooldown 5,<!--
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| -->StaminaRegenIncrease 0,<!--
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| -->Stamina 3,<!--
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| -->}}<!--
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| -->{{StatBox
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| |box_name=Spirit
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| |box_rgb=194, 136, 240
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| |num_cols=3
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| |cell_values=<!--
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| -->TechCooldown 0,<!--
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| -->TechDuration 0,<!--
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| -->TechRange 0,<!--
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| -->TechLifesteal 0,<!--
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| -->MaxChargesIncrease 0,<!--
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| -->TechCooldownBetweenChargeUses 0,<!--
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| -->}}
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| <!--Several newlines after the last statbox to allow space for a larger table to extend downwards a few hundred pixels without overlapping nearby content-->
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