Talk:Lash: Difference between revisions

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'''General Playstyle'''


Lash is all about burst and mobility. He is at his best when catching enemies with their pants down-- capitalizing on their mispositioning. Alternatively, he can force enemies into bad positions (say under a friendly [[Walker]] or [[Guardian]]) with his ult. Thus, he is an S-tier roamer and can quickly execute low hp targets if his cooldowns are up. He excels at catching low hp targets attempting to flee thanks to '''Grapple'''.
'''Laning'''
His solo laning is nothing spectacular. Lash is easily bullied out of lane before being able to unlock all of his abilities. For the first 3,000 souls, the name of the game is to survive. Unless your opponent is making mistakes, Lash struggles with early 1v1s. His duo laning, on the other hand, offers tremendous kill pressure. A half hp CC'd target for a full hp Lash with his cooldowns up is dead already.
'''Itemization'''
    '''''Passives'''''
Items that support his innate burst damage (''[[Improved Burst]], [[Improved Cooldown]], [[Rapid Recharge]]'') and innate mobility (''[[Superior Stamina]], [[Enduring Speed]]'') are great additions to nearly any Lash build. To sustain himself between bursts and cooldowns, items like ''[[Extra Regen]] or [[Healing Rite]], [[Spirit Lifesteal (item)|Spirit Lifesteal]], and debateably [[Lifestrike]]'' make for a much more brawly lore-accurate playstyle opposed to playing like an assassin. Since he is often in close range after exhausting his cooldowns, ''[[Close Quarters]] ''and'' [[Point Blank]]'' are great items to pick up as well, finishing off what '''Ground Strike''' so often can't in the early-to-mid game. An early ''[[High-Velocity Mag]]'' is common in most builds to help him with securing and denying soul orbs during lane. Upgrading ''High-Velocity Mag'' to ''[[Headhunter]]'' is generally not worth it as there are more impactful items Lash could acquire instead.
    '''''Actives'''''
Currently, only one active item is core to most Lash builds, ''[[Cold Front]]''. This item enhances his standard combo of '''Grapple''' into '''Ground Strike''' into '''Flog''' by offering a 3rd burst of Spirit damage and slowing targets around him making it easier to clean up kills.
As pointed out by AvergageJonas in [https://www.youtube.com/watch?v=2DslhAl8Q4M&t=1521s this video] at 6:39: ''[[Cold Front]]'' can be cast before using '''Ground Strike''' and will follow Lash back to the ground applying to any targets hit in it's 14m radius. This negates the potential for an enemy to quickly dash out of ''Cold Front's'' range if activating it post-'''Ground Strike'''.
Other actives like ''[[Diviner's Kevlar]] ''and'' [[Unstoppable]]'' are often bought to help Lash from getting one-shot late in the game. Because he can and will as he often throws himself into the thick of the fight looking for juicy '''Ground Strikes'''. Cheaper earlier game alternatives like ''[[Reactive Barrier]]'' perform meh for the price.
    '''''Utility'''''
Lash works phenominally with both passive and active utility items like antiheal and ''[[Suppressor]]'' since his cooldowns are decently short allowing him to apply debuffs often. A late game ''[[Curse]] ''or'' [[Inhibitor]]'' can be game altering if Lash has enough souls to cough up and the knowledge to recognize when such is necessary over more tempting purchases.
    '''''Ability Enhancements'''''
Several items in Deadlock have the player imbue stats to a specific ability. Most common for Lash, ''[[Superior Cooldown]]'' is a great mid-game pickup to put on his ultimate for more '''Death Slams'''. ''[[Surge of Power]]'' on his '''Ground Strike''' and ''[[Mystic Reverb]]'' once again on his ultimate also feel very good.

Latest revision as of 00:15, 5 September 2024